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	<id>https://wiki.blognomic.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Pokes</id>
	<title>BlogNomic Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.blognomic.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Pokes"/>
	<link rel="alternate" type="text/html" href="https://wiki.blognomic.com/index.php?title=Special:Contributions/Pokes"/>
	<updated>2026-06-04T22:36:06Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.blognomic.com/index.php?title=Photo_Gallery&amp;diff=25775</id>
		<title>Photo Gallery</title>
		<link rel="alternate" type="text/html" href="https://wiki.blognomic.com/index.php?title=Photo_Gallery&amp;diff=25775"/>
		<updated>2024-03-13T01:13:53Z</updated>

		<summary type="html">&lt;p&gt;Pokes: Scoring 005&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Seeker !! Development&amp;lt;br/&amp;gt;Interval !! Score&lt;br /&gt;
|-&lt;br /&gt;
| Brendan      || 5 || 0&lt;br /&gt;
|-&lt;br /&gt;
| Clucky       || 5 || 0&lt;br /&gt;
|-&lt;br /&gt;
| JonathanDark || 5 || 15&lt;br /&gt;
|-&lt;br /&gt;
| Josh         || 5 || 4&lt;br /&gt;
|-&lt;br /&gt;
| Kevan        || 5 || 10&lt;br /&gt;
|-&lt;br /&gt;
| naught       || 5 || 0&lt;br /&gt;
|-&lt;br /&gt;
| pokes        || 5 || 18&lt;br /&gt;
|-&lt;br /&gt;
| Snisbo       || 5 || 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Trite&#039;&#039;&#039;: sky&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! &lt;br /&gt;
! SHA256 of Private Criteria&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; | Brendan&lt;br /&gt;
| - &amp;lt;!-- criteria 1 --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| - &amp;lt;!-- criteria 2 --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| - &amp;lt;!-- criteria 3 --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| - &amp;lt;!-- criteria 4 --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| - &amp;lt;!-- criteria 5 --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; | Clucky&lt;br /&gt;
| - &amp;lt;!-- criteria 1 --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| - &amp;lt;!-- criteria 2 --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| - &amp;lt;!-- criteria 3 --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| - &amp;lt;!-- criteria 4 --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| - &amp;lt;!-- criteria 5 --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; | JonathanDark&lt;br /&gt;
| c572256fbb7fb1b4f5ca4992e7aaca0b8e94f4fd2115302197990a5595179843&lt;br /&gt;
|-&lt;br /&gt;
| 1e5f7d8787444505de7c6b8586bbfe19308ed0e9dd67275784000f607db25a22&lt;br /&gt;
|-&lt;br /&gt;
| 88d5298d1f1940cf0c67fcd7d5674e04e120325b3c21ed4c57fb9819abc19f32&lt;br /&gt;
|-&lt;br /&gt;
| 4884f8d472064cc83c9aaf165134797dfe35785d0a6b99a34b96c19846695883&lt;br /&gt;
|-&lt;br /&gt;
| a5783131fedd0965cb1cadaacac2d429c08f04b807b753279c780ac83ae6b0ab&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; | Josh&lt;br /&gt;
| 4b21f82e5a3df10ba87a9ee19ccd9c96d7cd6a5b736c8ae5d3fe9a3241af0078&lt;br /&gt;
|-&lt;br /&gt;
| 4ea012401d0bdfa34b98ec2e69aa1df21538e773f051609e5b32ea7b4430e6a1&lt;br /&gt;
|-&lt;br /&gt;
| - &amp;lt;!-- criteria 3 --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| - &amp;lt;!-- criteria 4 --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| - &amp;lt;!-- criteria 5 --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; | Kevan&lt;br /&gt;
| 1ea215bf02e5ab52d84d96fbbf3613fdddfab6523225199abd3bfdfa8d9beaf4&lt;br /&gt;
|-&lt;br /&gt;
| 1242c17d00981c1b0dda6a0057641ddc5e05b28caeb80344947d5f68f6765599&lt;br /&gt;
|-&lt;br /&gt;
| 87cd6b2d06353f6f51aa0ea460c0f5129b14d12d730d0b46939662d0a64f8636&lt;br /&gt;
|-&lt;br /&gt;
| 04cdc91b436b3cd04efda5f85d9568f052c3b64ab407fc6b1f9184b135799a0f&lt;br /&gt;
|-&lt;br /&gt;
| 8d2ef0544c43215a235004610390e3898a1e0372ffb88446d89fbefd5f55ff91&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; | naught&lt;br /&gt;
| - &amp;lt;!-- criteria 1 --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| - &amp;lt;!-- criteria 2 --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| - &amp;lt;!-- criteria 3 --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| - &amp;lt;!-- criteria 4 --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| - &amp;lt;!-- criteria 5 --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; | pokes&lt;br /&gt;
| c403a976e5af6fa372cf738d1ea86de60f6f9a19f6e51e672a0c1d79cdf09b21 &amp;lt;!-- criteria 1 --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| cd69f39fc8a2bfec4386e7347058c5b9fb503fee605d2d2bd674ad5a2ed9f6fa &amp;lt;!-- criteria 2 --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| a8f6e3293bfea287d81ede192dd38c36840a96658c4cef36710e3a00c583197d &amp;lt;!-- criteria 3 --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 56a118184116574bc642b111f097503bbabc888d81efeaf2902662c0e769689b &amp;lt;!-- criteria 4 --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| dde44cab7029ca3b2efe3fd2b00221a5aa6cc95000c00c5dcb61173d716e477b &amp;lt;!-- criteria 5 --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; | Snisbo&lt;br /&gt;
| - &amp;lt;!-- criteria 1 --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| - &amp;lt;!-- criteria 2 --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| - &amp;lt;!-- criteria 3 --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| - &amp;lt;!-- criteria 4 --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| - &amp;lt;!-- criteria 5 --&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Idled players&lt;br /&gt;
&lt;br /&gt;
Tracked variables&lt;br /&gt;
|-&lt;br /&gt;
| Rubbelt      || 5 || 0&lt;br /&gt;
&lt;br /&gt;
SHA256 Hash of Private Criteria&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; | Rubbelt&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| - &lt;br /&gt;
|-&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| - &lt;br /&gt;
|-&lt;br /&gt;
| - &lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Gamestate Tracking]]&lt;/div&gt;</summary>
		<author><name>Pokes</name></author>
	</entry>
	<entry>
		<id>https://wiki.blognomic.com/index.php?title=Photo_Gallery&amp;diff=25764</id>
		<title>Photo Gallery</title>
		<link rel="alternate" type="text/html" href="https://wiki.blognomic.com/index.php?title=Photo_Gallery&amp;diff=25764"/>
		<updated>2024-03-12T01:27:41Z</updated>

		<summary type="html">&lt;p&gt;Pokes: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Seeker !! Development&amp;lt;br/&amp;gt;Interval !! Score&lt;br /&gt;
|-&lt;br /&gt;
| Brendan      || 5 || 0&lt;br /&gt;
|-&lt;br /&gt;
| Clucky       || 5 || 0&lt;br /&gt;
|-&lt;br /&gt;
| JonathanDark || 5 || 10&lt;br /&gt;
|-&lt;br /&gt;
| Josh         || 5 || 0&lt;br /&gt;
|-&lt;br /&gt;
| Kevan        || 5 || 5&lt;br /&gt;
|-&lt;br /&gt;
| naught       || 5 || 0&lt;br /&gt;
|-&lt;br /&gt;
| pokes        || 5 || 10&lt;br /&gt;
|-&lt;br /&gt;
| Snisbo       || 5 || 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Trite&#039;&#039;&#039;: sky&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! &lt;br /&gt;
! SHA256 of Private Criteria&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; | Brendan&lt;br /&gt;
| - &amp;lt;!-- criteria 1 --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| - &amp;lt;!-- criteria 2 --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| - &amp;lt;!-- criteria 3 --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| - &amp;lt;!-- criteria 4 --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| - &amp;lt;!-- criteria 5 --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; | Clucky&lt;br /&gt;
| - &amp;lt;!-- criteria 1 --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| - &amp;lt;!-- criteria 2 --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| - &amp;lt;!-- criteria 3 --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| - &amp;lt;!-- criteria 4 --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| - &amp;lt;!-- criteria 5 --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; | JonathanDark&lt;br /&gt;
| c572256fbb7fb1b4f5ca4992e7aaca0b8e94f4fd2115302197990a5595179843&lt;br /&gt;
|-&lt;br /&gt;
| 1e5f7d8787444505de7c6b8586bbfe19308ed0e9dd67275784000f607db25a22&lt;br /&gt;
|-&lt;br /&gt;
| 88d5298d1f1940cf0c67fcd7d5674e04e120325b3c21ed4c57fb9819abc19f32&lt;br /&gt;
|-&lt;br /&gt;
| 4884f8d472064cc83c9aaf165134797dfe35785d0a6b99a34b96c19846695883&lt;br /&gt;
|-&lt;br /&gt;
| a5783131fedd0965cb1cadaacac2d429c08f04b807b753279c780ac83ae6b0ab&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; | Josh&lt;br /&gt;
| 4b21f82e5a3df10ba87a9ee19ccd9c96d7cd6a5b736c8ae5d3fe9a3241af0078&lt;br /&gt;
|-&lt;br /&gt;
| 4ea012401d0bdfa34b98ec2e69aa1df21538e773f051609e5b32ea7b4430e6a1&lt;br /&gt;
|-&lt;br /&gt;
| - &amp;lt;!-- criteria 3 --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| - &amp;lt;!-- criteria 4 --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| - &amp;lt;!-- criteria 5 --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; | Kevan&lt;br /&gt;
| 1ea215bf02e5ab52d84d96fbbf3613fdddfab6523225199abd3bfdfa8d9beaf4&lt;br /&gt;
|-&lt;br /&gt;
| 1242c17d00981c1b0dda6a0057641ddc5e05b28caeb80344947d5f68f6765599&lt;br /&gt;
|-&lt;br /&gt;
| 87cd6b2d06353f6f51aa0ea460c0f5129b14d12d730d0b46939662d0a64f8636&lt;br /&gt;
|-&lt;br /&gt;
| 04cdc91b436b3cd04efda5f85d9568f052c3b64ab407fc6b1f9184b135799a0f&lt;br /&gt;
|-&lt;br /&gt;
| 8d2ef0544c43215a235004610390e3898a1e0372ffb88446d89fbefd5f55ff91&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; | naught&lt;br /&gt;
| - &amp;lt;!-- criteria 1 --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| - &amp;lt;!-- criteria 2 --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| - &amp;lt;!-- criteria 3 --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| - &amp;lt;!-- criteria 4 --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| - &amp;lt;!-- criteria 5 --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; | pokes&lt;br /&gt;
| c403a976e5af6fa372cf738d1ea86de60f6f9a19f6e51e672a0c1d79cdf09b21 &amp;lt;!-- criteria 1 --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| cd69f39fc8a2bfec4386e7347058c5b9fb503fee605d2d2bd674ad5a2ed9f6fa &amp;lt;!-- criteria 2 --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| a8f6e3293bfea287d81ede192dd38c36840a96658c4cef36710e3a00c583197d &amp;lt;!-- criteria 3 --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 56a118184116574bc642b111f097503bbabc888d81efeaf2902662c0e769689b &amp;lt;!-- criteria 4 --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| dde44cab7029ca3b2efe3fd2b00221a5aa6cc95000c00c5dcb61173d716e477b &amp;lt;!-- criteria 5 --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; | Snisbo&lt;br /&gt;
| - &amp;lt;!-- criteria 1 --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| - &amp;lt;!-- criteria 2 --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| - &amp;lt;!-- criteria 3 --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| - &amp;lt;!-- criteria 4 --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| - &amp;lt;!-- criteria 5 --&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Idled players&lt;br /&gt;
&lt;br /&gt;
Tracked variables&lt;br /&gt;
|-&lt;br /&gt;
| Rubbelt      || 5 || 0&lt;br /&gt;
&lt;br /&gt;
SHA256 Hash of Private Criteria&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; | Rubbelt&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| - &lt;br /&gt;
|-&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| - &lt;br /&gt;
|-&lt;br /&gt;
| - &lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Gamestate Tracking]]&lt;/div&gt;</summary>
		<author><name>Pokes</name></author>
	</entry>
	<entry>
		<id>https://wiki.blognomic.com/index.php?title=Photo_Gallery&amp;diff=25763</id>
		<title>Photo Gallery</title>
		<link rel="alternate" type="text/html" href="https://wiki.blognomic.com/index.php?title=Photo_Gallery&amp;diff=25763"/>
		<updated>2024-03-12T01:25:25Z</updated>

		<summary type="html">&lt;p&gt;Pokes: Scoring for Snap 003&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Seeker !! Development&amp;lt;br/&amp;gt;Interval !! Score&lt;br /&gt;
|-&lt;br /&gt;
| Brendan      || 5 || 0&lt;br /&gt;
|-&lt;br /&gt;
| Clucky       || 5 || 0&lt;br /&gt;
|-&lt;br /&gt;
| JonathanDark || 5 || 10&lt;br /&gt;
|-&lt;br /&gt;
| Josh         || 5 || 0&lt;br /&gt;
|-&lt;br /&gt;
| Kevan        || 5 || 5&lt;br /&gt;
|-&lt;br /&gt;
| naught       || 5 || 0&lt;br /&gt;
|-&lt;br /&gt;
| pokes        || 5 || 3&lt;br /&gt;
|-&lt;br /&gt;
| Snisbo       || 5 || 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Trite&#039;&#039;&#039;: sky&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! &lt;br /&gt;
! SHA256 of Private Criteria&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; | Brendan&lt;br /&gt;
| - &amp;lt;!-- criteria 1 --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| - &amp;lt;!-- criteria 2 --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| - &amp;lt;!-- criteria 3 --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| - &amp;lt;!-- criteria 4 --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| - &amp;lt;!-- criteria 5 --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; | Clucky&lt;br /&gt;
| - &amp;lt;!-- criteria 1 --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| - &amp;lt;!-- criteria 2 --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| - &amp;lt;!-- criteria 3 --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| - &amp;lt;!-- criteria 4 --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| - &amp;lt;!-- criteria 5 --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; | JonathanDark&lt;br /&gt;
| c572256fbb7fb1b4f5ca4992e7aaca0b8e94f4fd2115302197990a5595179843&lt;br /&gt;
|-&lt;br /&gt;
| 1e5f7d8787444505de7c6b8586bbfe19308ed0e9dd67275784000f607db25a22&lt;br /&gt;
|-&lt;br /&gt;
| 88d5298d1f1940cf0c67fcd7d5674e04e120325b3c21ed4c57fb9819abc19f32&lt;br /&gt;
|-&lt;br /&gt;
| 4884f8d472064cc83c9aaf165134797dfe35785d0a6b99a34b96c19846695883&lt;br /&gt;
|-&lt;br /&gt;
| a5783131fedd0965cb1cadaacac2d429c08f04b807b753279c780ac83ae6b0ab&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; | Josh&lt;br /&gt;
| 4b21f82e5a3df10ba87a9ee19ccd9c96d7cd6a5b736c8ae5d3fe9a3241af0078&lt;br /&gt;
|-&lt;br /&gt;
| 4ea012401d0bdfa34b98ec2e69aa1df21538e773f051609e5b32ea7b4430e6a1&lt;br /&gt;
|-&lt;br /&gt;
| - &amp;lt;!-- criteria 3 --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| - &amp;lt;!-- criteria 4 --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| - &amp;lt;!-- criteria 5 --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; | Kevan&lt;br /&gt;
| 1ea215bf02e5ab52d84d96fbbf3613fdddfab6523225199abd3bfdfa8d9beaf4&lt;br /&gt;
|-&lt;br /&gt;
| 1242c17d00981c1b0dda6a0057641ddc5e05b28caeb80344947d5f68f6765599&lt;br /&gt;
|-&lt;br /&gt;
| 87cd6b2d06353f6f51aa0ea460c0f5129b14d12d730d0b46939662d0a64f8636&lt;br /&gt;
|-&lt;br /&gt;
| 04cdc91b436b3cd04efda5f85d9568f052c3b64ab407fc6b1f9184b135799a0f&lt;br /&gt;
|-&lt;br /&gt;
| 8d2ef0544c43215a235004610390e3898a1e0372ffb88446d89fbefd5f55ff91&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; | naught&lt;br /&gt;
| - &amp;lt;!-- criteria 1 --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| - &amp;lt;!-- criteria 2 --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| - &amp;lt;!-- criteria 3 --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| - &amp;lt;!-- criteria 4 --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| - &amp;lt;!-- criteria 5 --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; | pokes&lt;br /&gt;
| c403a976e5af6fa372cf738d1ea86de60f6f9a19f6e51e672a0c1d79cdf09b21 &amp;lt;!-- criteria 1 --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| cd69f39fc8a2bfec4386e7347058c5b9fb503fee605d2d2bd674ad5a2ed9f6fa &amp;lt;!-- criteria 2 --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| a8f6e3293bfea287d81ede192dd38c36840a96658c4cef36710e3a00c583197d &amp;lt;!-- criteria 3 --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 56a118184116574bc642b111f097503bbabc888d81efeaf2902662c0e769689b &amp;lt;!-- criteria 4 --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| dde44cab7029ca3b2efe3fd2b00221a5aa6cc95000c00c5dcb61173d716e477b &amp;lt;!-- criteria 5 --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; | Snisbo&lt;br /&gt;
| - &amp;lt;!-- criteria 1 --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| - &amp;lt;!-- criteria 2 --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| - &amp;lt;!-- criteria 3 --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| - &amp;lt;!-- criteria 4 --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| - &amp;lt;!-- criteria 5 --&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Idled players&lt;br /&gt;
&lt;br /&gt;
Tracked variables&lt;br /&gt;
|-&lt;br /&gt;
| Rubbelt      || 5 || 0&lt;br /&gt;
&lt;br /&gt;
SHA256 Hash of Private Criteria&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; | Rubbelt&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| - &lt;br /&gt;
|-&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| - &lt;br /&gt;
|-&lt;br /&gt;
| - &lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Gamestate Tracking]]&lt;/div&gt;</summary>
		<author><name>Pokes</name></author>
	</entry>
	<entry>
		<id>https://wiki.blognomic.com/index.php?title=Photo_Gallery&amp;diff=25762</id>
		<title>Photo Gallery</title>
		<link rel="alternate" type="text/html" href="https://wiki.blognomic.com/index.php?title=Photo_Gallery&amp;diff=25762"/>
		<updated>2024-03-12T01:19:12Z</updated>

		<summary type="html">&lt;p&gt;Pokes: adding criteria&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Seeker !! Development&amp;lt;br/&amp;gt;Interval !! Score&lt;br /&gt;
|-&lt;br /&gt;
| Brendan      || 5 || 0&lt;br /&gt;
|-&lt;br /&gt;
| Clucky       || 5 || 0&lt;br /&gt;
|-&lt;br /&gt;
| JonathanDark || 5 || 10&lt;br /&gt;
|-&lt;br /&gt;
| Josh         || 5 || 0&lt;br /&gt;
|-&lt;br /&gt;
| Kevan        || 5 || 5&lt;br /&gt;
|-&lt;br /&gt;
| naught       || 5 || 0&lt;br /&gt;
|-&lt;br /&gt;
| pokes        || 5 || 0&lt;br /&gt;
|-&lt;br /&gt;
| Snisbo       || 5 || 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Trite&#039;&#039;&#039;: sky&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! &lt;br /&gt;
! SHA256 of Private Criteria&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; | Brendan&lt;br /&gt;
| - &amp;lt;!-- criteria 1 --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| - &amp;lt;!-- criteria 2 --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| - &amp;lt;!-- criteria 3 --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| - &amp;lt;!-- criteria 4 --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| - &amp;lt;!-- criteria 5 --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; | Clucky&lt;br /&gt;
| - &amp;lt;!-- criteria 1 --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| - &amp;lt;!-- criteria 2 --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| - &amp;lt;!-- criteria 3 --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| - &amp;lt;!-- criteria 4 --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| - &amp;lt;!-- criteria 5 --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; | JonathanDark&lt;br /&gt;
| c572256fbb7fb1b4f5ca4992e7aaca0b8e94f4fd2115302197990a5595179843&lt;br /&gt;
|-&lt;br /&gt;
| 1e5f7d8787444505de7c6b8586bbfe19308ed0e9dd67275784000f607db25a22&lt;br /&gt;
|-&lt;br /&gt;
| 88d5298d1f1940cf0c67fcd7d5674e04e120325b3c21ed4c57fb9819abc19f32&lt;br /&gt;
|-&lt;br /&gt;
| 4884f8d472064cc83c9aaf165134797dfe35785d0a6b99a34b96c19846695883&lt;br /&gt;
|-&lt;br /&gt;
| a5783131fedd0965cb1cadaacac2d429c08f04b807b753279c780ac83ae6b0ab&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; | Josh&lt;br /&gt;
| 4b21f82e5a3df10ba87a9ee19ccd9c96d7cd6a5b736c8ae5d3fe9a3241af0078&lt;br /&gt;
|-&lt;br /&gt;
| 4ea012401d0bdfa34b98ec2e69aa1df21538e773f051609e5b32ea7b4430e6a1&lt;br /&gt;
|-&lt;br /&gt;
| - &amp;lt;!-- criteria 3 --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| - &amp;lt;!-- criteria 4 --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| - &amp;lt;!-- criteria 5 --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; | Kevan&lt;br /&gt;
| 1ea215bf02e5ab52d84d96fbbf3613fdddfab6523225199abd3bfdfa8d9beaf4&lt;br /&gt;
|-&lt;br /&gt;
| 1242c17d00981c1b0dda6a0057641ddc5e05b28caeb80344947d5f68f6765599&lt;br /&gt;
|-&lt;br /&gt;
| 87cd6b2d06353f6f51aa0ea460c0f5129b14d12d730d0b46939662d0a64f8636&lt;br /&gt;
|-&lt;br /&gt;
| 04cdc91b436b3cd04efda5f85d9568f052c3b64ab407fc6b1f9184b135799a0f&lt;br /&gt;
|-&lt;br /&gt;
| 8d2ef0544c43215a235004610390e3898a1e0372ffb88446d89fbefd5f55ff91&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; | naught&lt;br /&gt;
| - &amp;lt;!-- criteria 1 --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| - &amp;lt;!-- criteria 2 --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| - &amp;lt;!-- criteria 3 --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| - &amp;lt;!-- criteria 4 --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| - &amp;lt;!-- criteria 5 --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; | pokes&lt;br /&gt;
| c403a976e5af6fa372cf738d1ea86de60f6f9a19f6e51e672a0c1d79cdf09b21 &amp;lt;!-- criteria 1 --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| cd69f39fc8a2bfec4386e7347058c5b9fb503fee605d2d2bd674ad5a2ed9f6fa &amp;lt;!-- criteria 2 --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| a8f6e3293bfea287d81ede192dd38c36840a96658c4cef36710e3a00c583197d &amp;lt;!-- criteria 3 --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 56a118184116574bc642b111f097503bbabc888d81efeaf2902662c0e769689b &amp;lt;!-- criteria 4 --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| dde44cab7029ca3b2efe3fd2b00221a5aa6cc95000c00c5dcb61173d716e477b &amp;lt;!-- criteria 5 --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; | Snisbo&lt;br /&gt;
| - &amp;lt;!-- criteria 1 --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| - &amp;lt;!-- criteria 2 --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| - &amp;lt;!-- criteria 3 --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| - &amp;lt;!-- criteria 4 --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| - &amp;lt;!-- criteria 5 --&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Idled players&lt;br /&gt;
&lt;br /&gt;
Tracked variables&lt;br /&gt;
|-&lt;br /&gt;
| Rubbelt      || 5 || 0&lt;br /&gt;
&lt;br /&gt;
SHA256 Hash of Private Criteria&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; | Rubbelt&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| - &lt;br /&gt;
|-&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| - &lt;br /&gt;
|-&lt;br /&gt;
| - &lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Gamestate Tracking]]&lt;/div&gt;</summary>
		<author><name>Pokes</name></author>
	</entry>
	<entry>
		<id>https://wiki.blognomic.com/index.php?title=BlogNomic_on_BoardGameArena/RandomGameList&amp;diff=24274</id>
		<title>BlogNomic on BoardGameArena/RandomGameList</title>
		<link rel="alternate" type="text/html" href="https://wiki.blognomic.com/index.php?title=BlogNomic_on_BoardGameArena/RandomGameList&amp;diff=24274"/>
		<updated>2023-08-21T12:24:32Z</updated>

		<summary type="html">&lt;p&gt;Pokes: adding games I&amp;#039;ve played&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Game Link!!Vetoed!!Played&lt;br /&gt;
|-&lt;br /&gt;
| [https://en.boardgamearena.com/gamepanel?game=abalone Abalone] || Kevan, pokes || -&lt;br /&gt;
|-&lt;br /&gt;
| [https://en.boardgamearena.com/gamepanel?game=alveole Alveole] || no || -&lt;br /&gt;
|-&lt;br /&gt;
| [https://en.boardgamearena.com/gamepanel?game=artthief Art thief] || no || -&lt;br /&gt;
|-&lt;br /&gt;
| [https://en.boardgamearena.com/gamepanel?game=backgammon Backgammon] || yes || -&lt;br /&gt;
|-&lt;br /&gt;
| [https://en.boardgamearena.com/gamepanel?game=bandada Bandana] || no || -&lt;br /&gt;
|-&lt;br /&gt;
| [https://en.boardgamearena.com/gamepanel?game=baolakiswahili Bao La Kiswahili] || no || -&lt;br /&gt;
|-&lt;br /&gt;
| [https://en.boardgamearena.com/gamepanel?game=battleforhill Battle for Hill 218] || Kevan || -&lt;br /&gt;
|-&lt;br /&gt;
| [https://en.boardgamearena.com/gamepanel?game=battleoflits Battle of Lits] || no || -&lt;br /&gt;
|-&lt;br /&gt;
| [https://en.boardgamearena.com/gamepanel?game=battleship Battleship] || yes || -&lt;br /&gt;
|-&lt;br /&gt;
| [https://en.boardgamearena.com/gamepanel?game=bigtimesoccer Big Time Soccer] || no || -&lt;br /&gt;
|-&lt;br /&gt;
| [https://en.boardgamearena.com/gamepanel?game=biyi Biyi] || no || -&lt;br /&gt;
|-&lt;br /&gt;
| [https://en.boardgamearena.com/gamepanel?game=blockarena Block Arena] || no || -&lt;br /&gt;
|-&lt;br /&gt;
| [https://en.boardgamearena.com/gamepanel?game=blooms Blooms] || Kevan, Pokes || -&lt;br /&gt;
|-&lt;br /&gt;
| [https://en.boardgamearena.com/gamepanel?game=bobail Bobail] || no || -&lt;br /&gt;
|-&lt;br /&gt;
| [https://en.boardgamearena.com/gamepanel?game=boop Boop] || yes || -&lt;br /&gt;
|-&lt;br /&gt;
| [https://en.boardgamearena.com/gamepanel?game=bubbleepop Bubblee Pop] || no || -&lt;br /&gt;
|-&lt;br /&gt;
| [https://en.boardgamearena.com/gamepanel?game=bug Bug] || Kevan || -&lt;br /&gt;
|-&lt;br /&gt;
| [https://en.boardgamearena.com/gamepanel?game=burglebros Burgle Bros] || co-op || -&lt;br /&gt;
|-&lt;br /&gt;
| [https://en.boardgamearena.com/gamepanel?game=butterfly Butterfly] || Kevan || -&lt;br /&gt;
|-&lt;br /&gt;
| [https://en.boardgamearena.com/gamepanel?game=canosa Canosa] || no || -&lt;br /&gt;
|-&lt;br /&gt;
| [https://en.boardgamearena.com/gamepanel?game=capereurope Caper Europe] || Josh || -&lt;br /&gt;
|-&lt;br /&gt;
| [https://en.boardgamearena.com/gamepanel?game=carcassonnehuntersandgatherers Carcasonne Hunters and Gatherers] || Josh, Kevan || -&lt;br /&gt;
|-&lt;br /&gt;
| [https://en.boardgamearena.com/gamepanel?game=castlesofcaleira Castles of Caleira] || no || -&lt;br /&gt;
|-&lt;br /&gt;
| [https://en.boardgamearena.com/gamepanel?game=cephalopod Cephalopod] || no || -&lt;br /&gt;
|-&lt;br /&gt;
| [https://en.boardgamearena.com/gamepanel?game=chakra Chakra] || no || -&lt;br /&gt;
|-&lt;br /&gt;
| [https://en.boardgamearena.com/gamepanel?game=checkers Checkers] || yes || -&lt;br /&gt;
|-&lt;br /&gt;
| [https://en.boardgamearena.com/gamepanel?game=chess Chess] || n/a || -&lt;br /&gt;
|-&lt;br /&gt;
| [https://en.boardgamearena.com/gamepanel?game=chinagold China Gold] || no || -&lt;br /&gt;
|-&lt;br /&gt;
| [https://en.boardgamearena.com/gamepanel?game=circleoflife Circle of Life] || no || -&lt;br /&gt;
|-&lt;br /&gt;
| [https://en.boardgamearena.com/gamepanel?game=clashofdecks Clash of Decks] || no || -&lt;br /&gt;
|-&lt;br /&gt;
| [https://en.boardgamearena.com/gamepanel?game=classicgo Go] || yes || -&lt;br /&gt;
|-&lt;br /&gt;
| [https://en.boardgamearena.com/gamepanel?game=cloudcity Cloud City] || Kevan || -&lt;br /&gt;
|-&lt;br /&gt;
| [https://en.boardgamearena.com/gamepanel?game=commanderchess Commander Chess] || no || -&lt;br /&gt;
|-&lt;br /&gt;
| [https://en.boardgamearena.com/gamepanel?game=connectfour Connect Four] || yes || -&lt;br /&gt;
|-&lt;br /&gt;
| [https://en.boardgamearena.com/gamepanel?game=connectsix Connect Six] || no || -&lt;br /&gt;
|-&lt;br /&gt;
| [https://en.boardgamearena.com/gamepanel?game=conspiracy Conspiracy] || Kevan || -&lt;br /&gt;
|-&lt;br /&gt;
| [https://en.boardgamearena.com/gamepanel?game=coupell Coupell] || co-op || -&lt;br /&gt;
|-&lt;br /&gt;
| [https://en.boardgamearena.com/gamepanel?game=crazyfarmers Crazy Farmers] || no || -&lt;br /&gt;
|-&lt;br /&gt;
| [https://en.boardgamearena.com/gamepanel?game=cribbage Cribbage] || yes || -&lt;br /&gt;
|-&lt;br /&gt;
| [https://en.boardgamearena.com/gamepanel?game=crimezoom Crime Zoom] || co-op || -&lt;br /&gt;
|-&lt;br /&gt;
| [https://en.boardgamearena.com/gamepanel?game=darkagent Dark Agent] || no || -&lt;br /&gt;
|-&lt;br /&gt;
| [https://en.boardgamearena.com/gamepanel?game=diablo Diablo] || no || -&lt;br /&gt;
|-&lt;br /&gt;
| [https://en.boardgamearena.com/gamepanel?game=dicesummoners Dice Summoners] || no || -&lt;br /&gt;
|-&lt;br /&gt;
| [https://en.boardgamearena.com/gamepanel?game=throneandthegrail District Noir] || Kevan, pokes || -&lt;br /&gt;
|-&lt;br /&gt;
| [https://en.boardgamearena.com/gamepanel?game=dodo Dodo] || no || -&lt;br /&gt;
|-&lt;br /&gt;
| [https://en.boardgamearena.com/gamepanel?game=dotsandboxes Dots and Boxes] || yes || -&lt;br /&gt;
|-&lt;br /&gt;
| [https://en.boardgamearena.com/gamepanel?game=draculahelsing Dracula Helsing] || no || -&lt;br /&gt;
|-&lt;br /&gt;
| [https://en.boardgamearena.com/gamepanel?game=draftcider Draft Cider] || no || -&lt;br /&gt;
|-&lt;br /&gt;
| [https://en.boardgamearena.com/gamepanel?game=dragonbridge Dragon Bridge] || no || -&lt;br /&gt;
|-&lt;br /&gt;
| [https://en.boardgamearena.com/gamepanel?game=dragonheart Dragon Heart] || Kevan || -&lt;br /&gt;
|-&lt;br /&gt;
| [https://en.boardgamearena.com/gamepanel?game=dragonline Dragon Line] || no || -&lt;br /&gt;
|-&lt;br /&gt;
| [https://en.boardgamearena.com/gamepanel?game=dronesvsseagulls Drones vs Seagulls] || no || -&lt;br /&gt;
|-&lt;br /&gt;
| [https://en.boardgamearena.com/gamepanel?game=dungeonroll Dungeon Roll] || TyGuy6 || -&lt;br /&gt;
|-&lt;br /&gt;
| [https://en.boardgamearena.com/gamepanel?game=dungeontwister Dungeon Twister] || no || -&lt;br /&gt;
|-&lt;br /&gt;
| [https://en.boardgamearena.com/gamepanel?game=ecarte Ecarte] || Kevan || -&lt;br /&gt;
|-&lt;br /&gt;
| [https://en.boardgamearena.com/gamepanel?game=eightmastersrevenge Eight Masters Revenge] || no || -&lt;br /&gt;
|-&lt;br /&gt;
| [https://en.boardgamearena.com/gamepanel?game=emdomicrocosm Emdomicrocosm] || no || -&lt;br /&gt;
|-&lt;br /&gt;
| [https://en.boardgamearena.com/gamepanel?game=empireplateau Empire Plateau] || no || -&lt;br /&gt;
|-&lt;br /&gt;
| [https://en.boardgamearena.com/gamepanel?game=evl Evl] || no || -&lt;br /&gt;
|-&lt;br /&gt;
| [https://en.boardgamearena.com/gamepanel?game=fairytrails Fairy Trails] || no || -&lt;br /&gt;
|-&lt;br /&gt;
| [https://en.boardgamearena.com/gamepanel?game=fika Fika] || no || -&lt;br /&gt;
|-&lt;br /&gt;
| [https://en.boardgamearena.com/gamepanel?game=finity Finity] || no || -&lt;br /&gt;
|-&lt;br /&gt;
| [https://en.boardgamearena.com/gamepanel?game=fistfulofgold Fistful Of Gold] || no || -&lt;br /&gt;
|-&lt;br /&gt;
| [https://en.boardgamearena.com/gamepanel?game=flume Flume] || no || -&lt;br /&gt;
|-&lt;br /&gt;
| [https://en.boardgamearena.com/gamepanel?game=fractal Fractal] || no || -&lt;br /&gt;
|-&lt;br /&gt;
| [https://en.boardgamearena.com/gamepanel?game=fruitpicking Fruit Picking] || no || -&lt;br /&gt;
|-&lt;br /&gt;
| [https://en.boardgamearena.com/gamepanel?game=germanwhist German Whist] || Kevan || -&lt;br /&gt;
|-&lt;br /&gt;
| [https://en.boardgamearena.com/gamepanel?game=gomoku Gomoku] || Kevan || -&lt;br /&gt;
|-&lt;br /&gt;
| [https://en.boardgamearena.com/gamepanel?game=gopher Gopher] || no || -&lt;br /&gt;
|-&lt;br /&gt;
| [https://en.boardgamearena.com/gamepanel?game=gorami Gorami] || no || -&lt;br /&gt;
|-&lt;br /&gt;
| [https://en.boardgamearena.com/gamepanel?game=guile Guile] || no || -&lt;br /&gt;
|-&lt;br /&gt;
| [https://en.boardgamearena.com/gamepanel?game=gyges Gyges] || no || -&lt;br /&gt;
|-&lt;br /&gt;
| [https://en.boardgamearena.com/gamepanel?game=hacktrick Hack Trick] || no || -&lt;br /&gt;
|-&lt;br /&gt;
| [https://en.boardgamearena.com/gamepanel?game=hadron Hadron] || no || -&lt;br /&gt;
|-&lt;br /&gt;
| [https://en.boardgamearena.com/gamepanel?game=haggis Haggis] || Kevan, pokes || -&lt;br /&gt;
|-&lt;br /&gt;
| [https://en.boardgamearena.com/gamepanel?game=hanamikoji Hanamikoji] || Kevan || -&lt;br /&gt;
|-&lt;br /&gt;
| [https://en.boardgamearena.com/gamepanel?game=hardback Hardback] || n/a || -&lt;br /&gt;
|-&lt;br /&gt;
| [https://en.boardgamearena.com/gamepanel?game=herd Herd] || no || -&lt;br /&gt;
|-&lt;br /&gt;
| [https://en.boardgamearena.com/gamepanel?game=herooj Herooj] || no || -&lt;br /&gt;
|-&lt;br /&gt;
| [https://en.boardgamearena.com/gamepanel?game=herrlof Herrlof] || Kevan || -&lt;br /&gt;
|-&lt;br /&gt;
| [https://en.boardgamearena.com/gamepanel?game=hex Hex] || Kevan, pokes || -&lt;br /&gt;
|-&lt;br /&gt;
| [https://en.boardgamearena.com/gamepanel?game=hive Hive] || Josh, Kevan, pokes || -&lt;br /&gt;
|-&lt;br /&gt;
| [https://en.boardgamearena.com/gamepanel?game=hokito Hokito] || no || -&lt;br /&gt;
|-&lt;br /&gt;
| [https://en.boardgamearena.com/gamepanel?game=homeworlds Homeworlds] || no || -&lt;br /&gt;
|-&lt;br /&gt;
| [https://en.boardgamearena.com/gamepanel?game=iceandthesky Ice And The Sky] || no || -&lt;br /&gt;
|-&lt;br /&gt;
| [https://en.boardgamearena.com/gamepanel?game=icebreaker Icebreaker] || no || -&lt;br /&gt;
|-&lt;br /&gt;
| [https://en.boardgamearena.com/gamepanel?game=icecoldicehockey Ice Cold Ice Hockey] || no || -&lt;br /&gt;
|-&lt;br /&gt;
| [https://en.boardgamearena.com/gamepanel?game=impasse Impasse] || no || -&lt;br /&gt;
|-&lt;br /&gt;
| [https://en.boardgamearena.com/gamepanel?game=insert Insert] || Kevan || -&lt;br /&gt;
|-&lt;br /&gt;
| [https://en.boardgamearena.com/gamepanel?game=isaac Isaac] || no || -&lt;br /&gt;
|-&lt;br /&gt;
| [https://en.boardgamearena.com/gamepanel?game=jaipur Jaipur] || Josh, Kevan, pokes || -&lt;br /&gt;
|-&lt;br /&gt;
| [https://en.boardgamearena.com/gamepanel?game=jekyllvshide Jekyll Vs Hide] || Kevan || -&lt;br /&gt;
|-&lt;br /&gt;
| [https://en.boardgamearena.com/gamepanel?game=kahuna Kahuna] || Kevan || -&lt;br /&gt;
|-&lt;br /&gt;
| [https://en.boardgamearena.com/gamepanel?game=kalah Kalah] || no || -&lt;br /&gt;
|-&lt;br /&gt;
| [https://en.boardgamearena.com/gamepanel?game=koikoi Koikoi] || Kevan || -&lt;br /&gt;
|-&lt;br /&gt;
| [https://en.boardgamearena.com/gamepanel?game=konane Konane] || no || -&lt;br /&gt;
|-&lt;br /&gt;
| [https://en.boardgamearena.com/gamepanel?game=krosmasterarena Kros Master Arena] || no || -&lt;br /&gt;
|-&lt;br /&gt;
| [https://en.boardgamearena.com/gamepanel?game=krosmasterblast Kros Master Blast] || no || -&lt;br /&gt;
|-&lt;br /&gt;
| [https://en.boardgamearena.com/gamepanel?game=kulami Kulami] || no || -&lt;br /&gt;
|-&lt;br /&gt;
| [https://en.boardgamearena.com/gamepanel?game=ladyandthetiger Lady And The Tiger] || Kevan || -&lt;br /&gt;
|-&lt;br /&gt;
| [https://en.boardgamearena.com/gamepanel?game=lamarcheducrabe La Marche du Crabe] || no || -&lt;br /&gt;
|-&lt;br /&gt;
| [https://en.boardgamearena.com/gamepanel?game=lielow Lie Low] || no || -&lt;br /&gt;
|-&lt;br /&gt;
| [https://en.boardgamearena.com/gamepanel?game=lifeline Lifeline] || no || -&lt;br /&gt;
|-&lt;br /&gt;
| [https://en.boardgamearena.com/gamepanel?game=linesofaction Lines of Action] || no || -&lt;br /&gt;
|-&lt;br /&gt;
| [https://en.boardgamearena.com/gamepanel?game=linkage Linkage] || Kevan || -&lt;br /&gt;
|-&lt;br /&gt;
| [https://en.boardgamearena.com/gamepanel?game=lostcities Lost Cities] || Josh, Kevan, pokes || -&lt;br /&gt;
|-&lt;br /&gt;
| [https://en.boardgamearena.com/gamepanel?game=lumen Lumen] || no || -&lt;br /&gt;
|-&lt;br /&gt;
| [https://en.boardgamearena.com/gamepanel?game=mammalath Mammalath] || no || -&lt;br /&gt;
|-&lt;br /&gt;
| [https://en.boardgamearena.com/gamepanel?game=mattock Mattock] || no || -&lt;br /&gt;
|-&lt;br /&gt;
| [https://en.boardgamearena.com/gamepanel?game=meadow Meadow] || no || -&lt;br /&gt;
|-&lt;br /&gt;
| [https://en.boardgamearena.com/gamepanel?game=memoir Memoir 44] || Kevan || -&lt;br /&gt;
|-&lt;br /&gt;
| [https://en.boardgamearena.com/gamepanel?game=meridians Meridians] || no || -&lt;br /&gt;
|-&lt;br /&gt;
| [https://en.boardgamearena.com/gamepanel?game=microdojo Microdojo] || no || -&lt;br /&gt;
|-&lt;br /&gt;
| [https://en.boardgamearena.com/gamepanel?game=mijnlieff Mijnlieff] || no || -&lt;br /&gt;
|-&lt;br /&gt;
| [https://en.boardgamearena.com/gamepanel?game=mrjack Mr Jack] || Kevan || -&lt;br /&gt;
|-&lt;br /&gt;
| [https://en.boardgamearena.com/gamepanel?game=murusgallicus Murus Gallicus] || no || -&lt;br /&gt;
|-&lt;br /&gt;
| [https://en.boardgamearena.com/gamepanel?game=nangaparbat Nanga Parbat] || no || -&lt;br /&gt;
|-&lt;br /&gt;
| [https://en.boardgamearena.com/gamepanel?game=nautilus Nautilus] || no || -&lt;br /&gt;
|-&lt;br /&gt;
| [https://en.boardgamearena.com/gamepanel?game=neutreeko Neutreeko] || no || -&lt;br /&gt;
|-&lt;br /&gt;
| [https://en.boardgamearena.com/gamepanel?game=nicodemus Nicodemus] || Kevan || -&lt;br /&gt;
|-&lt;br /&gt;
| [https://en.boardgamearena.com/gamepanel?game=ninemensmorris Nine Mens Morris] || yes || -&lt;br /&gt;
|-&lt;br /&gt;
| [https://en.boardgamearena.com/gamepanel?game=noirkvi Noir: Killer vs Inspector] || Kevan || -&lt;br /&gt;
|-&lt;br /&gt;
| [https://en.boardgamearena.com/gamepanel?game=nxs NXS] || no || -&lt;br /&gt;
|-&lt;br /&gt;
| [https://en.boardgamearena.com/gamepanel?game=one One] || Kevan || -&lt;br /&gt;
|-&lt;br /&gt;
| [https://en.boardgamearena.com/gamepanel?game=onitama Onitama] || Kevan || -&lt;br /&gt;
|-&lt;br /&gt;
| [https://en.boardgamearena.com/gamepanel?game=oust Oust] || no || -&lt;br /&gt;
|-&lt;br /&gt;
| [https://en.boardgamearena.com/gamepanel?game=outlaws Outlaws] || no || -&lt;br /&gt;
|-&lt;br /&gt;
| [https://en.boardgamearena.com/gamepanel?game=patchwork Patchwork] || yes || -&lt;br /&gt;
|-&lt;br /&gt;
| [https://en.boardgamearena.com/gamepanel?game=pente Pente] || JonathanDark, pokes || -&lt;br /&gt;
|-&lt;br /&gt;
| [https://en.boardgamearena.com/gamepanel?game=polis Polis] || no || -&lt;br /&gt;
|-&lt;br /&gt;
| [https://en.boardgamearena.com/gamepanel?game=pontedeldiavolo Ponte del Diavolo] || no || -&lt;br /&gt;
|-&lt;br /&gt;
| [https://en.boardgamearena.com/gamepanel?game=pylos Pylos] || no || -&lt;br /&gt;
|-&lt;br /&gt;
| [https://en.boardgamearena.com/gamepanel?game=pyramidpoker Pyramid Poker] || no || -&lt;br /&gt;
|-&lt;br /&gt;
| [https://en.boardgamearena.com/gamepanel?game=pyrgos Pyrgos] || no || -&lt;br /&gt;
|-&lt;br /&gt;
| [https://en.boardgamearena.com/gamepanel?game=qawale Qawale] || no || -&lt;br /&gt;
|-&lt;br /&gt;
| [https://en.boardgamearena.com/gamepanel?game=quantik Quantik] || Kevan || -&lt;br /&gt;
|-&lt;br /&gt;
| [https://en.boardgamearena.com/gamepanel?game=quarto Quarto] || Kevan || -&lt;br /&gt;
|-&lt;br /&gt;
| [https://en.boardgamearena.com/gamepanel?game=quinque Quinque] || no || -&lt;br /&gt;
|-&lt;br /&gt;
| [https://en.boardgamearena.com/gamepanel?game=quoridor Quoridor] || Kevan || -&lt;br /&gt;
|-&lt;br /&gt;
| [https://en.boardgamearena.com/gamepanel?game=raceforthegalaxy Race For The Galaxy] || Josh, Kevan, pokes || -&lt;br /&gt;
|-&lt;br /&gt;
| [https://en.boardgamearena.com/gamepanel?game=rainbow Rainbow] || Kevan || -&lt;br /&gt;
|-&lt;br /&gt;
| [https://en.boardgamearena.com/gamepanel?game=redstone Redstone] || no || -&lt;br /&gt;
|-&lt;br /&gt;
| [https://en.boardgamearena.com/gamepanel?game=reflectionsinthelookingglass Reflections In The Looking Glass] || no || -&lt;br /&gt;
|-&lt;br /&gt;
| [https://en.boardgamearena.com/gamepanel?game=restinpeace Rest In Peace] || Kevan || -&lt;br /&gt;
|-&lt;br /&gt;
| [https://en.boardgamearena.com/gamepanel?game=reversi Reversi] || yes || -&lt;br /&gt;
|-&lt;br /&gt;
| [https://en.boardgamearena.com/gamepanel?game=rive Rive] || no || -&lt;br /&gt;
|-&lt;br /&gt;
| [https://en.boardgamearena.com/gamepanel?game=samarkand Samarkand] || no || -&lt;br /&gt;
|-&lt;br /&gt;
| [https://en.boardgamearena.com/gamepanel?game=santorini Santorini] || yes || -&lt;br /&gt;
|-&lt;br /&gt;
| [https://en.boardgamearena.com/gamepanel?game=schnapsen Schnapsen] || pokes || -&lt;br /&gt;
|-&lt;br /&gt;
| [https://en.boardgamearena.com/gamepanel?game=seasons Seasons] || Kevan || -&lt;br /&gt;
|-&lt;br /&gt;
| [https://en.boardgamearena.com/gamepanel?game=senet Senet] || no || -&lt;br /&gt;
|-&lt;br /&gt;
| [https://en.boardgamearena.com/gamepanel?game=sensei Sensei] || no || -&lt;br /&gt;
|-&lt;br /&gt;
| [https://en.boardgamearena.com/gamepanel?game=sevenwondersduel Seven Wonders Duel] || yes || -&lt;br /&gt;
|-&lt;br /&gt;
| [https://en.boardgamearena.com/gamepanel?game=siam Siam] || no || -&lt;br /&gt;
|-&lt;br /&gt;
| [https://en.boardgamearena.com/gamepanel?game=silo Silo] || no || -&lt;br /&gt;
|-&lt;br /&gt;
| [https://en.boardgamearena.com/gamepanel?game=sobektwoplayers Sobekt] || no || -&lt;br /&gt;
|-&lt;br /&gt;
| [https://en.boardgamearena.com/gamepanel?game=soluna Soluna] || no || -&lt;br /&gt;
|-&lt;br /&gt;
| [https://en.boardgamearena.com/gamepanel?game=soulaween Soulaween] || no || -&lt;br /&gt;
|-&lt;br /&gt;
| [https://en.boardgamearena.com/gamepanel?game=spacebase Space Base] || TyGuy6 || -&lt;br /&gt;
|-&lt;br /&gt;
| [https://en.boardgamearena.com/gamepanel?game=spaceempires Space Empires] || no || -&lt;br /&gt;
|-&lt;br /&gt;
| [https://en.boardgamearena.com/gamepanel?game=splendor Splendor] || yes || -&lt;br /&gt;
|-&lt;br /&gt;
| [https://en.boardgamearena.com/gamepanel?game=splits Splits] || no || -&lt;br /&gt;
|-&lt;br /&gt;
| [https://en.boardgamearena.com/gamepanel?game=squadro Squadro] || no || -&lt;br /&gt;
|-&lt;br /&gt;
| [https://en.boardgamearena.com/gamepanel?game=strands Strands] || no || -&lt;br /&gt;
|-&lt;br /&gt;
| [https://en.boardgamearena.com/gamepanel?game=superfantasybrawl Super Fantasy Brawl] || no || -&lt;br /&gt;
|-&lt;br /&gt;
| [https://en.boardgamearena.com/gamepanel?game=tablut Tablut] || no || -&lt;br /&gt;
|-&lt;br /&gt;
| [https://en.boardgamearena.com/gamepanel?game=talon Talon] || no || -&lt;br /&gt;
|-&lt;br /&gt;
| [https://en.boardgamearena.com/gamepanel?game=targi Targi] || no || -&lt;br /&gt;
|-&lt;br /&gt;
| [https://en.boardgamearena.com/gamepanel?game=tashkalar Tash Kalar] || Josh, Kevan || -&lt;br /&gt;
|-&lt;br /&gt;
| [https://en.boardgamearena.com/gamepanel?game=thegnomesofzavandor The Gnomes of Zavandor] || no || -&lt;br /&gt;
|-&lt;br /&gt;
| [https://en.boardgamearena.com/gamepanel?game=theninedomains The Nine Domains] || no || -&lt;br /&gt;
|-&lt;br /&gt;
| [https://en.boardgamearena.com/gamepanel?game=thrive Thrive] || no || -&lt;br /&gt;
|-&lt;br /&gt;
| [https://en.boardgamearena.com/gamepanel?game=tictacmatch Tic Tac Match] || no || -&lt;br /&gt;
|-&lt;br /&gt;
| [https://en.boardgamearena.com/gamepanel?game=tiki Tiki] || no || -&lt;br /&gt;
|-&lt;br /&gt;
| [https://en.boardgamearena.com/gamepanel?game=timemasters Time Masters] || no || -&lt;br /&gt;
|-&lt;br /&gt;
| [https://en.boardgamearena.com/gamepanel?game=toeshambo Toeshambo] || no || -&lt;br /&gt;
|-&lt;br /&gt;
| [https://en.boardgamearena.com/gamepanel?game=trike Trike] || no || -&lt;br /&gt;
|-&lt;br /&gt;
| [https://en.boardgamearena.com/gamepanel?game=tumbleweed Tumbleweed] || no || -&lt;br /&gt;
|-&lt;br /&gt;
| [https://en.boardgamearena.com/gamepanel?game=tuned Tuned] || no || -&lt;br /&gt;
|-&lt;br /&gt;
| [https://en.boardgamearena.com/gamepanel?game=ultimatetictactoe Ultimate Tic Tac Toe] || no || -&lt;br /&gt;
|-&lt;br /&gt;
| [https://en.boardgamearena.com/gamepanel?game=unconditionalsurrender Unconditional Surrender] || no || -&lt;br /&gt;
|-&lt;br /&gt;
| [https://en.boardgamearena.com/gamepanel?game=unitedsquare United Square] || no || -&lt;br /&gt;
|-&lt;br /&gt;
| [https://en.boardgamearena.com/gamepanel?game=vegetables Vegetables] || no || -&lt;br /&gt;
|-&lt;br /&gt;
| [https://en.boardgamearena.com/gamepanel?game=veletas Veletas] || no || -&lt;br /&gt;
|-&lt;br /&gt;
| [https://en.boardgamearena.com/gamepanel?game=veronatwist Verona Twist] || no || -&lt;br /&gt;
|-&lt;br /&gt;
| [https://en.boardgamearena.com/gamepanel?game=vidrasso Vidrasso] || no || -&lt;br /&gt;
|-&lt;br /&gt;
| [https://en.boardgamearena.com/gamepanel?game=volto Volta] || no || -&lt;br /&gt;
|-&lt;br /&gt;
| [https://en.boardgamearena.com/gamepanel?game=warchest Warchest] || no || -&lt;br /&gt;
|-&lt;br /&gt;
| [https://en.boardgamearena.com/gamepanel?game=wizardsgrimoire Wizards Grimoire] || no || -&lt;br /&gt;
|-&lt;br /&gt;
| [https://en.boardgamearena.com/gamepanel?game=worldwidetennis World Wide Tennis] || no || -&lt;br /&gt;
|-&lt;br /&gt;
| [https://en.boardgamearena.com/gamepanel?game=xiangqi Xiang Qi] || no || -&lt;br /&gt;
|-&lt;br /&gt;
| [https://en.boardgamearena.com/gamepanel?game=yinyang Yin Yang] || no || -&lt;br /&gt;
|-&lt;br /&gt;
| [https://en.boardgamearena.com/gamepanel?game=yoxii Yoxii] || no || -&lt;br /&gt;
|-&lt;br /&gt;
| [https://en.boardgamearena.com/gamepanel?game=zener Zener] || Kevan || -&lt;br /&gt;
|-&lt;br /&gt;
| [https://en.boardgamearena.com/gamepanel?game=zola Zola] || no || -&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Pokes</name></author>
	</entry>
	<entry>
		<id>https://wiki.blognomic.com/index.php?title=BlogNomic_on_BoardGameArena&amp;diff=24207</id>
		<title>BlogNomic on BoardGameArena</title>
		<link rel="alternate" type="text/html" href="https://wiki.blognomic.com/index.php?title=BlogNomic_on_BoardGameArena&amp;diff=24207"/>
		<updated>2023-08-17T19:10:37Z</updated>

		<summary type="html">&lt;p&gt;Pokes: /* BlogNomic Random Tournaments */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Tournament voting==&lt;br /&gt;
BlogNomic players take part in [https://boardgamearena.com/tournamentlist?d&amp;amp;time=0&amp;amp;prestige=0&amp;amp;type=0&amp;amp;players_per_match_min=0&amp;amp;players_per_match_max=0&amp;amp;gamecateg=0&amp;amp;status=finished&amp;amp;tournament_i_registered=0&amp;amp;full=true&amp;amp;text=BlogNomic occasional tournaments] on BoardGameArena, taking a poll for games to play. This is a living list of voting emoji for those tournaments, to be pasted onto Discord for polls:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;border:1px solid #000; padding:2em; background:#313338; color:#d6d9dc; font-family:arial; font-size:1.1em&amp;quot;&amp;gt;&lt;br /&gt;
6️⃣ 6 Nimmt / 🗿 7 Wonders Architects / ⚔️ 7 Wonders Duel / 🍎 Applejack / 🟥 Azul / 🔙 Backgammon / 🐻 Bärenpark / 🐱 Boop / 🐰 Bunny Kingdom / 🧑‍🌾 Carcassonne / 🏡 Castles of Burgundy / 🥣 Century: Spice Road / ☯️ Chakra / 🔱 Conspiracy / 🕵️ District Noir / 🧚 Fairy Trails / 🏴󠁧󠁢󠁳󠁣󠁴󠁿 Haggis / *️⃣ Hex / 🐝 Hive / 💡 Innovation (no expansions) / 🔊 Innovation (Echoes expansion) / 🏺 Innovation (Artifacts expansion) / 🌇 Innovation (Cities expansion) / 🏰 Kingdom Builder / 👑 Kingdomino / Ⓜ️ Machiavelli / 🌒 Nova Luna / 🪡 Patchwork / 🧙 Res Arcana / 🏗️ Santorini / 🪙 Scopa / 🧂 Sea Salt &amp;amp; Paper / 🐕 Spots / 💎 Splendor / 🍣 Sushi Go Party / 🚩 Tapestry / 🧌 Tash-Kalar / 🎷 Uptown / 🐦 Wingspan&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Feel free to add any suitable games that you think are worth playing. Tournaments are generally two-player - we can do 3+ player ones, but should probably be wary about those with a &#039;&#039;lot&#039;&#039; of short turns, as they&#039;ll take a while spread across timezones.&lt;br /&gt;
&lt;br /&gt;
==BlogNomic Random Tournaments==&lt;br /&gt;
&lt;br /&gt;
Starting in August 2023, BlogNomic is playing a number of tournaments of randomly selected two-player games from the BGA collection.&lt;br /&gt;
&lt;br /&gt;
Ground rules for those tournaments are (and by all means propose amendments on Discord):&lt;br /&gt;
&lt;br /&gt;
* Each tournament is a random game from the page at https://boardgamearena.com/gamelist?specificTag=30&lt;br /&gt;
* On selecting the game and announcing it to the Discord, anyone who has played it before can immediately choose to veto and force a reroll&lt;br /&gt;
* If there aren&#039;t any vetoes within ten minutes, the tournament opens&lt;br /&gt;
* Players can only join a BN Random tournament if they have &#039;&#039;&#039;never&#039;&#039;&#039; played the game before&lt;br /&gt;
* Players are only allowed to read the game&#039;s rules: they cannot read up on strategy tips, or play any practice games&lt;br /&gt;
* First tournament was Single Elimination, but Swiss might be better in future&lt;br /&gt;
&lt;br /&gt;
Would be good to extract a canonical list of games so that we can veto in advance, but I&#039;m not seeing an immediately obvious way to scrape that data out of BGA&#039;s web pages.&lt;br /&gt;
&lt;br /&gt;
===Vetos / Has played, by person==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;pokes&#039;&#039;&#039;:&lt;br /&gt;
&#039;&#039;Would be out for&#039;&#039;: Anything rated 4/5 complexity or above; &#039;&#039;Has played&#039;&#039;: Jaipur, Santorini, Haggis, 7 Wonders Duel, Cribbage, Strands, Carcassone, boop, Hex, Ultimate TicTacToe, Lost Cities, Hive, Chess, Connect Four, Reversi, Onitama, Checkers, Go, Pente, Blooms, Splendor, Backgammon, Abalone, Race for the Galaxy, Dots and Boxes, Schnapsen&lt;br /&gt;
&lt;br /&gt;
[[Category:Other games]]&lt;/div&gt;</summary>
		<author><name>Pokes</name></author>
	</entry>
	<entry>
		<id>https://wiki.blognomic.com/index.php?title=Reality&amp;diff=23410</id>
		<title>Reality</title>
		<link rel="alternate" type="text/html" href="https://wiki.blognomic.com/index.php?title=Reality&amp;diff=23410"/>
		<updated>2023-06-02T16:21:00Z</updated>

		<summary type="html">&lt;p&gt;Pokes: unidling&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+Mindjackers&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Level !! Anchor&lt;br /&gt;
|-&lt;br /&gt;
| Benbot || 1 || &lt;br /&gt;
|-&lt;br /&gt;
| Bucky || 1 || &lt;br /&gt;
|-&lt;br /&gt;
| Chiiika || 1 ||&lt;br /&gt;
|- &lt;br /&gt;
| JonathanDark || 1 || Kevan&lt;br /&gt;
|-&lt;br /&gt;
| Kevan || 1 || Bucky&lt;br /&gt;
|-&lt;br /&gt;
| lemon || 1 ||&lt;br /&gt;
|-&lt;br /&gt;
| Misty || 1 ||&lt;br /&gt;
|-&lt;br /&gt;
| pokes || 1 ||&lt;br /&gt;
|-&lt;br /&gt;
| Raven1207 || 1 ||&lt;br /&gt;
|-&lt;br /&gt;
| redtara || 1 ||&lt;br /&gt;
|-&lt;br /&gt;
| summai || 1 || &lt;br /&gt;
|-&lt;br /&gt;
| Trapdoorspyder || 1 || JonathanDark&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Gamestate Tracking]]&lt;/div&gt;</summary>
		<author><name>Pokes</name></author>
	</entry>
	<entry>
		<id>https://wiki.blognomic.com/index.php?title=Zendo_house_rules&amp;diff=22016</id>
		<title>Zendo house rules</title>
		<link rel="alternate" type="text/html" href="https://wiki.blognomic.com/index.php?title=Zendo_house_rules&amp;diff=22016"/>
		<updated>2023-01-19T14:39:17Z</updated>

		<summary type="html">&lt;p&gt;Pokes: Adding Meta-Zendo rounds&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==House rules==&lt;br /&gt;
Suggested house rules for playing [http://www.koryheath.com/zendo/ Zendo] on the BlogNomic Slack:&lt;br /&gt;
&lt;br /&gt;
* Each Koan is constructed from a string of emoji, and marked with a ⚫ or ⚪ reaction emoji to represent a response stone.&lt;br /&gt;
* At the start of the game, the Master announces a list of the emoji which are being used for the game.&lt;br /&gt;
* The Master may choose to announce the possibly salient aspects of the emoji (&amp;quot;we are using these four food emoji; the fruit/vegetable aspect and the dominant colour are the only possible significant aspects&amp;quot;) or to leave this as something to be worked out by the players (&amp;quot;we are using these five faces; any aspect of the graphic may be significant&amp;quot;). As a baseline, the emoji are simply considered to be distinct symbols. Any named aspects do not have to be used in the rule.&lt;br /&gt;
** In particular, take into notice that Slack does not guarantee Unicode emoji to be rendered with the same art across various implementations, and any details outside the standardized meaning of the emoji may be lost.&lt;br /&gt;
* Any spacing between emoji is irrelevant.&lt;br /&gt;
* The Master maintains a pinned post listing all koans judged so far, and updates it as the game progresses.&lt;br /&gt;
* When a game starts, players may join it by simply playing a move. When the Master announces that the round has ended, the turn order becomes locked in with those players, and repeats for the rest of the game.&lt;br /&gt;
* From round 2 onwards, the channel topic lists the players of the game in turn order, and the number of guessing stones they possess, to be kept updated by the Master.&lt;br /&gt;
* Players are discouraged from Mondoing during the first round (as it may be the case that not everyone who&#039;ll be playing the game has joined yet).&lt;br /&gt;
* So that the next player knows whether to take their turn or not: if a player is considering making a guess after their Koan is judged, they must either stay online to respond to it immediately, or announce this possible intention when making the Koan.&lt;br /&gt;
&lt;br /&gt;
=== Clucky Variant ===&lt;br /&gt;
&lt;br /&gt;
* Moves can either be a master or a guess. You do not need a guess stone to make a guess&lt;br /&gt;
* Players can make their moves in any order, and do not need to wait for the master to respond to a move before taking their turn&lt;br /&gt;
* Players who make an incorrect guess lose their next turn&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
=== Game 1 ===&lt;br /&gt;
Available symbols: 🚗🏍️&lt;br /&gt;
&lt;br /&gt;
Master: Zaratustra&lt;br /&gt;
&lt;br /&gt;
Winner: None, game abandoned&lt;br /&gt;
&lt;br /&gt;
Guesses:&lt;br /&gt;
&lt;br /&gt;
Rule: A koan has the Buddha nature if it has more total wheels in the middle than on the ends.&lt;br /&gt;
&lt;br /&gt;
=== Game 2 ===&lt;br /&gt;
Available symbols: 💣🌈🍰 &lt;br /&gt;
&lt;br /&gt;
Master: Josh&lt;br /&gt;
&lt;br /&gt;
Winner: Pokes&lt;br /&gt;
&lt;br /&gt;
Guesses:&lt;br /&gt;
&lt;br /&gt;
Rule: A koan has the Buddha nature if it has a 💣 somewhere between two 🌈s.&lt;br /&gt;
&lt;br /&gt;
=== Game 3 ===&lt;br /&gt;
Available symbols: ◀️▶️🔼&lt;br /&gt;
&lt;br /&gt;
Master: Pokes&lt;br /&gt;
&lt;br /&gt;
Winner: Bais&lt;br /&gt;
&lt;br /&gt;
Guesses:&lt;br /&gt;
&lt;br /&gt;
Rule: A koan has the Buddha-nature if there is an overlap between symbols, after each symbol has moved by a unit in the pointed direction. (As guess by Bais)&lt;br /&gt;
Equivalently: A koan has the Buddha nature if it matches ▶️?◀️ (one of any symbol between arrows).&lt;br /&gt;
&lt;br /&gt;
=== Game 4 ===&lt;br /&gt;
Available symbols: 🟥🔵🟩&lt;br /&gt;
&lt;br /&gt;
Master: NotAJumbleOfNumbers &lt;br /&gt;
&lt;br /&gt;
Winner: Kevan&lt;br /&gt;
&lt;br /&gt;
Guesses:&lt;br /&gt;
&lt;br /&gt;
Rule: A koan must have at least twice as many red as blue, and at least as many blue as green.&lt;br /&gt;
&lt;br /&gt;
=== Game 5 ===&lt;br /&gt;
Available symbols: 💀👨‍🦱🐻🦍🤖&lt;br /&gt;
&lt;br /&gt;
Master: Kevan&lt;br /&gt;
&lt;br /&gt;
Winner: Bais&lt;br /&gt;
&lt;br /&gt;
Guesses:&lt;br /&gt;
&lt;br /&gt;
Rule: A koan has the budda nature unless it contains &amp;quot;X 🤖 X&amp;quot;, where X is any non-🤖 symbol.&lt;br /&gt;
&lt;br /&gt;
=== Game 6 ===&lt;br /&gt;
Available symbols: ♣️♠️♥️♦️&lt;br /&gt;
&lt;br /&gt;
Master: Bais&lt;br /&gt;
&lt;br /&gt;
Winner: None, game abandoned&lt;br /&gt;
&lt;br /&gt;
Guesses:&lt;br /&gt;
&lt;br /&gt;
Rule: A koan has the Buddha nature if, after changing one symbol, it is a palindrome.&lt;br /&gt;
&lt;br /&gt;
=== Game 7 ===&lt;br /&gt;
Available symbols: 🌲, 🍄, 🌻&lt;br /&gt;
&lt;br /&gt;
Master: NotAJumbleOfNumbers&lt;br /&gt;
&lt;br /&gt;
Winner: None, game abandoned&lt;br /&gt;
&lt;br /&gt;
Rule: EXACTLY two of the three must be true:&lt;br /&gt;
*The string must be at least 5 emoji long&lt;br /&gt;
*There must be a 🍄🍄 somewhere&lt;br /&gt;
*The amount of 🌲s must be even&lt;br /&gt;
&lt;br /&gt;
=== Game 8 ===&lt;br /&gt;
Available symbols: 👨‍🌾 🐺 🐑 🥬&lt;br /&gt;
&lt;br /&gt;
Master: Zaratustra&lt;br /&gt;
&lt;br /&gt;
Winner: Kevan&lt;br /&gt;
&lt;br /&gt;
Rule: a koan does not have the Buddha nature if it lacks a 👨‍🌾, yet also contains a 🐺 and a 🐑, and/or a 🐑 and a 🥬.&lt;br /&gt;
&lt;br /&gt;
=== Game 9 ===&lt;br /&gt;
Available symbols: 🍀 ❤️ ☀️&lt;br /&gt;
&lt;br /&gt;
Master: TyGuy6&lt;br /&gt;
&lt;br /&gt;
Winner: None, game abandoned&lt;br /&gt;
&lt;br /&gt;
Rule: It&#039;s ⚪ iff there is exactly one ☀️, with the same number of 🍀 on one side as there are ❤️ on the other side. So 🍀☀️  works, for the same reason just ☀️ works, because the clovers on the right are 0, which matches the hearts on the left.&lt;br /&gt;
&lt;br /&gt;
=== Game 10 ===&lt;br /&gt;
Available symbols: ♠️♣️♥️♦️&lt;br /&gt;
&lt;br /&gt;
Master: Raven1207&lt;br /&gt;
&lt;br /&gt;
Winner: Game abandoned after the Master mistakenly believed that a wrong guess was valid and revealed their rule&lt;br /&gt;
&lt;br /&gt;
Posited guess: A koan has the buddha-nature if it consists in its entirety of a specific pair of symbols repeated one or more times, one pair after the other without being flipped.&lt;br /&gt;
&lt;br /&gt;
Rule: My rule was that ♠️♣️♦️♥️ where treated as 1, 2, 3, and 4 and the sequence was a number they made together and it ⚪ if the number was a multiple of the number that ends made &#039;&#039;(eg. 1234 is not a multiple of 14, so would be black)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Game 11 ===&lt;br /&gt;
Available symbols: 👹 🦍 🤡 👾&lt;br /&gt;
&lt;br /&gt;
Master: Josh&lt;br /&gt;
&lt;br /&gt;
Winner: None, game abandoned &lt;br /&gt;
&lt;br /&gt;
Rule: If the four symbols are taken to mean &amp;quot;rotate 90 degrees left and move forward&amp;quot;, &amp;quot;rotate 90 degrees right and move forward&amp;quot;, &amp;quot;move forward&amp;quot; and &amp;quot;rotate 180 degrees and move backward&amp;quot;, a koan has the Buddha nature if it translates into a string of instructions which return an imaginary object to its starting position.&lt;br /&gt;
&lt;br /&gt;
=== Game 12 ===&lt;br /&gt;
Available symbols: 🏗️ 🏤 🏥 🏬 🏢&lt;br /&gt;
&lt;br /&gt;
Master: Kevan&lt;br /&gt;
&lt;br /&gt;
Winner: Zaratustra&lt;br /&gt;
&lt;br /&gt;
Rule: Must have a 🏗️ exactly two spaces away from a 🏢.&lt;br /&gt;
&lt;br /&gt;
=== Game 13 ===&lt;br /&gt;
&lt;br /&gt;
Available Symbols: 🤠 ◀️ ▶️ 🔼 🔽&lt;br /&gt;
&lt;br /&gt;
Master: Josh&lt;br /&gt;
&lt;br /&gt;
Winner: Clucky &lt;br /&gt;
&lt;br /&gt;
Rule: An odd number of ordinal directions pointing at any cowboy&lt;br /&gt;
&lt;br /&gt;
=== Game 14 ===&lt;br /&gt;
&lt;br /&gt;
Available Symbols: 🐻 🍯 🌲 🌳&lt;br /&gt;
&lt;br /&gt;
Master: Clucky&lt;br /&gt;
&lt;br /&gt;
Winner: Cuddlebeam&lt;br /&gt;
&lt;br /&gt;
Rule: &amp;quot;Each bear gotta have their own honey, and they got to be able to get on top of their honey in 2 “jumps” (North, West, South, East, no diagonals) or less.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== Game 15 ===&lt;br /&gt;
&lt;br /&gt;
Available Symbols: 🙊🙉🙈😈&lt;br /&gt;
&lt;br /&gt;
Master: Cuddlebeam&lt;br /&gt;
&lt;br /&gt;
Winner: Chiiika&lt;br /&gt;
&lt;br /&gt;
Rule: A koan must have ghost and monkey emoji&lt;br /&gt;
&lt;br /&gt;
=== Game 16 ===&lt;br /&gt;
&lt;br /&gt;
Available Symbols: 🔼◀️🔽▶️🤷🏻‍♀️&lt;br /&gt;
&lt;br /&gt;
Master: Chiiika&lt;br /&gt;
&lt;br /&gt;
winner: Game Abandoned&lt;br /&gt;
&lt;br /&gt;
Rule: A koan has the Buddha Nature if all of the three is true: 1) The girl symbol is in the middle of the koan; 2) there are at least one left and right sym; 3) there are only two down symbol&lt;br /&gt;
&lt;br /&gt;
=== Game 17 ===&lt;br /&gt;
&lt;br /&gt;
Available Symbols: E N D&lt;br /&gt;
&lt;br /&gt;
Master: Jumble&lt;br /&gt;
&lt;br /&gt;
Winner: Tyguy&lt;br /&gt;
&lt;br /&gt;
Rule: A koan is white if it starts with a different letter than it ends with.&lt;br /&gt;
&lt;br /&gt;
=== Game 18 ===&lt;br /&gt;
&lt;br /&gt;
Available Symbols: ❤️ 💛 🧡 💚 💜 💙&lt;br /&gt;
&lt;br /&gt;
Master: Trapdoorspyder&lt;br /&gt;
&lt;br /&gt;
Winner: Clucky&lt;br /&gt;
&lt;br /&gt;
Ruke: There is a red, blue and yellow. And then every purple is between a red and a blue, every green is between a blue and a yellow, and every orange is between a yellow and a red. (between doesn&#039;t have to be immediately between, 💙💛💜🧡❤️ would be buddah because the purple is still inbetween the blue and red at the ends, and the orange is inbetween the yellow and red)&lt;br /&gt;
&lt;br /&gt;
=== Meta-Zendo 1 ===&lt;br /&gt;
&lt;br /&gt;
Available Rules: A koan is a rule for games of zendo using the symbols 🐙🐳🦭, or perhaps more formally, functions (that I can understand) mapping strings of these symbols, up to length 20, to yes-or-no-buddha nature.&lt;br /&gt;
&lt;br /&gt;
Master: pokes&lt;br /&gt;
&lt;br /&gt;
Winner: Snail&lt;br /&gt;
&lt;br /&gt;
Guesses:&lt;br /&gt;
&lt;br /&gt;
⚪️:&lt;br /&gt;
&lt;br /&gt;
# [A koan has the Buddha-nature iff] The number of 🐙 is the same as the number of 🐳.&lt;br /&gt;
# [A koan has the Buddha-nature iff] it has three or fewer symbols.&lt;br /&gt;
# A koan has the Buddha-nature iff it is the empty koan.&lt;br /&gt;
&lt;br /&gt;
⚫️:&lt;br /&gt;
&lt;br /&gt;
# [A koan has the Buddha-nature iff] The substring &amp;quot;🦭🐳&amp;quot; is present. &lt;br /&gt;
&lt;br /&gt;
Meta-rule: A rule has the buddha nature if under that rule, the empty koan has the buddha nature.&lt;br /&gt;
&lt;br /&gt;
=== Meta-Zendo 2 ===&lt;br /&gt;
&lt;br /&gt;
Available Rules: A koan is a rule for games of zendo using the symbols: 🦑🐳🦭, or perhaps more formally, functions (that I can understand) mapping strings of these symbols, up to length 20, to yes-or-no-buddha nature. &lt;br /&gt;
&lt;br /&gt;
Master: Bucky&lt;br /&gt;
&lt;br /&gt;
Winner: Clucky&lt;br /&gt;
&lt;br /&gt;
⚪ : &lt;br /&gt;
#[A koan has the Buddha-nature iff] The substring &amp;quot;🦭🐳&amp;quot; is present.&lt;br /&gt;
#[A koan has the buddha nature iff] it contains a 🦭&lt;br /&gt;
#[A koan has the buddha nature iff] it exists.&lt;br /&gt;
#[A koan has the buddha nature iff] it is length 5 or greater.&lt;br /&gt;
#A koan does not have the buddha nature.&lt;br /&gt;
#[A koan has the buddha nature iff] it has length 4 or greater&lt;br /&gt;
#[A koan has the buddha nature iff] it has length 19 or greater&lt;br /&gt;
#[a koan has the buddha nature if] it is length 2 or greater&lt;br /&gt;
#[A koan has the buddha nature iff] it is length 20 or greater.&lt;br /&gt;
#[A koan has the buddha nature iff] it ends with a 🐳&lt;br /&gt;
&lt;br /&gt;
⚫ : &lt;br /&gt;
#[A koan has the Buddha-nature iff] The number of 🦑 is the same as the number of 🐳 .&lt;br /&gt;
#[A koan has the Buddha-nature iff] it contains the three symbols exactly twice each.&lt;br /&gt;
#🦑 cannot be adjacent to 🐳.&lt;br /&gt;
#[A koan has the Buddha-Nature iff] it contains a non-0 Prime Number amount of symbols.&lt;br /&gt;
#[a koan has the buddha nature iff] it contains no 🦑 and no 🐳 symbols&lt;br /&gt;
#[ A koan has the buddha nature iff] it is length 4&lt;br /&gt;
#[A koan has the buddha nature iff] there is no 🦭 adjacent to a 🐳&lt;br /&gt;
#[A koan has the buddha nature iff] it is a palindrome&lt;br /&gt;
#[A koan has the buddha nature iff] it is either length 2 or length 5&lt;br /&gt;
#[A koan has the buddha nature iff] it spells out a valid English Word (as defined by Oxford Dictionary) in binary (see below for encoding details) with 🦑 as 1,  🐳 as 0 and ignoring 🦭&lt;br /&gt;
#[A koan has the buddha nature iff] it spells out a valid English Word containing the letter E in binary with 🦑 as 1,  🐳 as 0 and ignoring 🦭 (same assumptions)&lt;br /&gt;
#A koan has the buddha nature iff it is length 5 or less &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Meta-rule: Whenever a koan ending in a 🐳 is not-buddha, so is that koan without the final 🐳.&lt;br /&gt;
&lt;br /&gt;
[[Category:Other games]]&lt;/div&gt;</summary>
		<author><name>Pokes</name></author>
	</entry>
	<entry>
		<id>https://wiki.blognomic.com/index.php?title=The_Octagon&amp;diff=17980</id>
		<title>The Octagon</title>
		<link rel="alternate" type="text/html" href="https://wiki.blognomic.com/index.php?title=The_Octagon&amp;diff=17980"/>
		<updated>2021-11-25T11:24:24Z</updated>

		<summary type="html">&lt;p&gt;Pokes: idling&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Wrestlers who are &amp;quot;Up&amp;quot;: &#039;&#039;&#039;Brendan&#039;&#039;&#039;, &#039;&#039;&#039;pokes&#039;&#039;&#039;, &#039;&#039;&#039;Trapdoorspyder&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Inactive Wrestlers: &#039;&#039;&#039;redtara&#039;&#039;&#039;, &#039;&#039;&#039;TyGuy6&#039;&#039;&#039;, &#039;&#039;&#039;Silverwing&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+Team Brendan&lt;br /&gt;
|-&lt;br /&gt;
! Name           || Contrib&#039;n || Yays/Boos || Impacts || Finishing Move&lt;br /&gt;
|-&lt;br /&gt;
| Brendan        ||       8   ||   0/0  || -       || CONSIDERED HARMFUL - Miss/Taunt/Kick/Kick/Leap&lt;br /&gt;
|-&lt;br /&gt;
| Chiiika        ||       8   ||   0/0  || -       || AIMBOT - Leap/Leap/Taunt/Kick/Miss&lt;br /&gt;
|-&lt;br /&gt;
| Clucky         ||       12   ||   0/0  || -       || BEAR ATTACK - Leap/Leap/Leap/Leap/Miss&lt;br /&gt;
|-&lt;br /&gt;
| Darknight      ||       4   ||   0/0  || -       || DEATH FROM ABOVE - Leap/Kick/Kick/Punch/Punch&lt;br /&gt;
|-&lt;br /&gt;
| Josh           ||       18   ||   0/0  || -       || CURE LIGHT WOUNDS - Leap/Kick/Punch/Miss/Taunt&lt;br /&gt;
|-&lt;br /&gt;
| Kevan          ||       18   ||   0/0  || Goaded  || REALTOR® CHECK - Miss/Punch/Punch/Kick/Kick&lt;br /&gt;
|-&lt;br /&gt;
| lemon          ||       16   ||   0/0  || -       || FRUIT PUNCH - Punch/Punch/Punch/Punch/Punch&lt;br /&gt;
|-&lt;br /&gt;
| redtara        ||       4   ||   0/0  || -       || PEDANTIC INTERPRETATION -  Leap/miss/grapple/grapple/grapple&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+Team with the most total Contribution&lt;br /&gt;
|-&lt;br /&gt;
! Name           || Contrib&#039;n || Yays/Boos || Impacts || Finishing Move&lt;br /&gt;
|-&lt;br /&gt;
| Jumble         ||       15  ||   2/0  || -       || BRAINWAVE - Leap/Kick/Punch/Miss/Taunt&lt;br /&gt;
|-&lt;br /&gt;
| Raven1207      ||       5   ||   0/0  || -       || -&lt;br /&gt;
|-&lt;br /&gt;
| Silverwing     ||       4   ||   0/0  || -       || HOLDING - Grapple/Grapple/Grapple/Taunt/Miss&lt;br /&gt;
|-&lt;br /&gt;
| Trapdoorspyder ||       1   ||   0/0  || -       || CYCLONE - Punch/Kick/Grapple/Leap/Miss&lt;br /&gt;
|-&lt;br /&gt;
| TyGuy6         ||       3   ||   0/0  || -       || CRASH THUNDER BUSTER - Miss/Punch/Taunt/Kick/Kick&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Wrestlers who are &amp;quot;Down&amp;quot;: (none)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- idle:&lt;br /&gt;
|-&lt;br /&gt;
| pokes          ||       1   ||   0/0  || -       || -&lt;br /&gt;
--&amp;gt;&lt;/div&gt;</summary>
		<author><name>Pokes</name></author>
	</entry>
	<entry>
		<id>https://wiki.blognomic.com/index.php?title=The_Octagon&amp;diff=17945</id>
		<title>The Octagon</title>
		<link rel="alternate" type="text/html" href="https://wiki.blognomic.com/index.php?title=The_Octagon&amp;diff=17945"/>
		<updated>2021-11-23T01:44:28Z</updated>

		<summary type="html">&lt;p&gt;Pokes: I have fought, unproductively&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Wrestlers who are &amp;quot;Up&amp;quot;: &#039;&#039;&#039;Darknight&#039;&#039;&#039;, &#039;&#039;&#039;Trapdoorspyder&#039;&#039;&#039;, &#039;&#039;&#039;lemon&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Inactive Wrestlers: &#039;&#039;&#039;redtara&#039;&#039;&#039;, &#039;&#039;&#039;TyGuy6&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+Team Brendan&lt;br /&gt;
|-&lt;br /&gt;
! Name           || Contrib&#039;n || Yays/Boos || Impacts || Finishing Move&lt;br /&gt;
|-&lt;br /&gt;
| Brendan        ||       3   ||   0/0  || -       || CONSIDERED HARMFUL - Miss/Taunt/Kick/Kick/Leap&lt;br /&gt;
|-&lt;br /&gt;
| Chiiika        ||       3   ||   0/0  || -       || AIMBOT - Leap/Leap/Taunt/Kick/Miss&lt;br /&gt;
|-&lt;br /&gt;
| Clucky         ||       5   ||   0/0  || -       || BEAR ATTACK - Leap/Leap/Leap/Leap/Miss&lt;br /&gt;
|-&lt;br /&gt;
| Darknight      ||       0   ||   0/0  || -       || DEATH FROM ABOVE - Leap/Kick/Kick/Punch/Punch&lt;br /&gt;
|-&lt;br /&gt;
| Kevan          ||       7   ||   0/0  || -       || REALTOR® CHECK - Miss/Punch/Punch/Kick/Kick&lt;br /&gt;
|-&lt;br /&gt;
| lemon          ||       2   ||   0/0  || -       || FRUIT PUNCH - Punch/Punch/Punch/Punch/Punch&lt;br /&gt;
|-&lt;br /&gt;
| redtara        ||       1   ||   0/0  || -       || PEDANTIC INTERPRETATION -  Leap/miss/grapple/grapple/grapple&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+Team Psion&lt;br /&gt;
|-&lt;br /&gt;
! Name           || Contrib&#039;n || Yays/Boos || Impacts || Finishing Move&lt;br /&gt;
|-&lt;br /&gt;
| Josh           ||       5   ||   0/0  || -       || THE FRUITBOWL - Leap/Kick/Punch/Miss/Leap&lt;br /&gt;
|-&lt;br /&gt;
| Jumble         ||       5   ||   0/0  || -       || FISHING ROD - Leap, Leap, Leap, Grapple, Miss&lt;br /&gt;
|-&lt;br /&gt;
| pokes          ||       1   ||   0/0  || -       || -&lt;br /&gt;
|-&lt;br /&gt;
| Raven1207      ||       3   ||   0/0  || -       || -&lt;br /&gt;
|-&lt;br /&gt;
| Silverwing     ||       2   ||   0/0  || -       || HOLDING - Grapple/Grapple/Grapple/Taunt/Miss&lt;br /&gt;
|-&lt;br /&gt;
| Trapdoorspyder ||       0   ||   0/0  || -       || CYCLONE - Punch/Kick/Grapple/Leap/Miss&lt;br /&gt;
|-&lt;br /&gt;
| TyGuy6         ||       3   ||   0/0  || -       || CRASH THUNDER BUSTER - Miss/Punch/Taunt/Kick/Kick&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Wrestlers who are &amp;quot;Down&amp;quot;: (none)&lt;/div&gt;</summary>
		<author><name>Pokes</name></author>
	</entry>
	<entry>
		<id>https://wiki.blognomic.com/index.php?title=The_Octagon&amp;diff=17931</id>
		<title>The Octagon</title>
		<link rel="alternate" type="text/html" href="https://wiki.blognomic.com/index.php?title=The_Octagon&amp;diff=17931"/>
		<updated>2021-11-21T15:37:09Z</updated>

		<summary type="html">&lt;p&gt;Pokes: Reactivating&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Wrestlers who are &amp;quot;Up&amp;quot;: &#039;&#039;&#039;Darknight&#039;&#039;&#039;, &#039;&#039;&#039;Raven1207&#039;&#039;&#039;, &#039;&#039;&#039;silverwing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Inactive Wrestlers: &#039;&#039;&#039;redtara&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+Team Brendan&lt;br /&gt;
|-&lt;br /&gt;
! Name           || Contrib&#039;n || Yays/Boos || Impacts || Finishing Move&lt;br /&gt;
|-&lt;br /&gt;
| Brendan        ||       1   ||   0/0  || -       || CONSIDERED HARMFUL - Miss/Taunt/Kick/Kick/Leap&lt;br /&gt;
|-&lt;br /&gt;
| Chiiika        ||       0   ||   0/0  || -       || AIMBOT - Leap/Leap/Taunt/Kick/Miss&lt;br /&gt;
|-&lt;br /&gt;
| Clucky         ||       5   ||   0/0  || -       || BEAR ATTACK - Leap/Leap/Leap/Leap/Miss&lt;br /&gt;
|-&lt;br /&gt;
| Darknight      ||       0   ||   0/0  || -       || DEATH FROM ABOVE - Leap/Kick/Kick/Punch/Punch&lt;br /&gt;
|-&lt;br /&gt;
| Kevan          ||       3   ||   0/0  || -       || REALTOR® CHECK - Miss/Punch/Punch/Kick/Kick&lt;br /&gt;
|-&lt;br /&gt;
| lemon          ||       2   ||   0/0  || -       || FRUIT PUNCH - Punch/Punch/Punch/Punch/Punch&lt;br /&gt;
|-&lt;br /&gt;
| redtara        ||       1   ||   0/0  || -       || PEDANTIC INTERPRETATION -  Leap/miss/grapple/grapple/grapple&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+Team Psion&lt;br /&gt;
|-&lt;br /&gt;
! Name           || Contrib&#039;n || Yays/Boos || Impacts || Finishing Move&lt;br /&gt;
|-&lt;br /&gt;
| Josh           ||       1   ||   0/0  || -       || THE FRUITBOWL - Leap/Kick/Punch/Miss/Leap&lt;br /&gt;
|-&lt;br /&gt;
| Jumble         ||       5   ||   0/0  || -       || FISHING ROD - Leap, Leap, Leap, Grapple, Miss&lt;br /&gt;
|-&lt;br /&gt;
| pokes          ||       1   ||   0/0  || -       || -&lt;br /&gt;
|-&lt;br /&gt;
| Raven1207      ||       0   ||   0/0  || -       || -&lt;br /&gt;
|-&lt;br /&gt;
| Silverwing     ||       1   ||   0/0  || -       || HOLDING - Grapple/Grapple/Grapple/Taunt/Miss&lt;br /&gt;
|-&lt;br /&gt;
| Trapdoorspyder ||       0   ||   0/0  || -       || CYCLONE - Punch/Kick/Grapple/Leap/Miss&lt;br /&gt;
|-&lt;br /&gt;
| TyGuy6         ||       3   ||   0/0  || -       || CRASH THUNDER BUSTER - Miss/Punch/Taunt/Kick/Kick&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Wrestlers who are &amp;quot;Down&amp;quot;: (none)&lt;/div&gt;</summary>
		<author><name>Pokes</name></author>
	</entry>
	<entry>
		<id>https://wiki.blognomic.com/index.php?title=Abandoned_House_Market&amp;diff=17638</id>
		<title>Abandoned House Market</title>
		<link rel="alternate" type="text/html" href="https://wiki.blognomic.com/index.php?title=Abandoned_House_Market&amp;diff=17638"/>
		<updated>2021-10-25T12:40:57Z</updated>

		<summary type="html">&lt;p&gt;Pokes: Enacting Jump Up Jump Up&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Houses&lt;br /&gt;
|-&lt;br /&gt;
! Address (Name) || Condition || Size || Appeal || Traps || Seller&lt;br /&gt;
|-&lt;br /&gt;
| 1 Arveg Lane || 2 || 3,3 || 6 || || Chiiika&lt;br /&gt;
|-&lt;br /&gt;
| 22 Arveg Lane || 8 || 2,2 || 6 || ||none&lt;br /&gt;
|-&lt;br /&gt;
| 80 Arveg Lane || 4 || 2,4 || 9 || ||none&lt;br /&gt;
|-&lt;br /&gt;
| 13 Dade Street || 5 || 3,1 || 4 || ||none&lt;br /&gt;
|-&lt;br /&gt;
| 55 Dade Street || 2 || 5,4 || 2 || ||none&lt;br /&gt;
|-&lt;br /&gt;
| 100 Dade Street || 1 || 4,2 || 5 || ||none&lt;br /&gt;
|-&lt;br /&gt;
| 31 Bizome Blvd || 5 || 5,5 || 5 || ||none&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Realtors&lt;br /&gt;
|-&lt;br /&gt;
! Name                || Charisma || Bucks&lt;br /&gt;
|-&lt;br /&gt;
| Axemabaro           || 1        || 110&lt;br /&gt;
|-&lt;br /&gt;
| Brendan             || 1        || 110&lt;br /&gt;
|-&lt;br /&gt;
| Chiiika             || 15       || 88&lt;br /&gt;
|-&lt;br /&gt;
| Clucky              || 1        || 110&lt;br /&gt;
|-&lt;br /&gt;
| Cuddlebeam          || 10       || 110&lt;br /&gt;
|-&lt;br /&gt;
| Josh                || 8        || 110&lt;br /&gt;
|-&lt;br /&gt;
| Jumble              || 1        || 100&lt;br /&gt;
|-&lt;br /&gt;
| Kevan               || 11       || 110&lt;br /&gt;
|-&lt;br /&gt;
| lemon               || 1        || 110&lt;br /&gt;
|-&lt;br /&gt;
| pokes               || 9        || 110&lt;br /&gt;
|-&lt;br /&gt;
| Raven1207           || 11        || 110&lt;br /&gt;
|-&lt;br /&gt;
| redtara             || 9        || 110&lt;br /&gt;
|-&lt;br /&gt;
| TyGuy6              || 1        || 110&lt;br /&gt;
|-&lt;br /&gt;
| Vovix               || 1        || 110&lt;br /&gt;
|-&lt;br /&gt;
| Zack                || 7        || 110&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
Idle players:&lt;br /&gt;
&lt;br /&gt;
| SupernovaStarbright || 1&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Buyers&lt;br /&gt;
|-&lt;br /&gt;
! Name    || Bucks || Fear || Health || Desired Quality&lt;br /&gt;
|-&lt;br /&gt;
| L. R. Jenkins || 12 || 9 || 14 || 13&lt;br /&gt;
|-&lt;br /&gt;
| A.B. Cline || 9 || 14 || 4 || 13&lt;br /&gt;
|-&lt;br /&gt;
| A .N. Ego || 4 || 15 || 9  || 4&lt;br /&gt;
|-&lt;br /&gt;
| B. B. Quain || 11 || 6 || 6 || 9&lt;br /&gt;
|-&lt;br /&gt;
| C. L. Ray || 2 || 12 || 7 || 9&lt;br /&gt;
|-  &lt;br /&gt;
| F. L. Zito || 8 || 9 || 5 || 15&lt;br /&gt;
|-&lt;br /&gt;
| A. K. Franklin || 14 || 14 || 13 || 10&lt;br /&gt;
|-&lt;br /&gt;
| A. M. Zolar || 14 || 6 || 10 || 7&lt;br /&gt;
|-&lt;br /&gt;
| R. L. Stime || 8 || 8 || 7 || 12&lt;br /&gt;
|-&lt;br /&gt;
| I. O. Yoo || 12 || 10 || 14 || 10&lt;br /&gt;
|-&lt;br /&gt;
| I. M. Eyeron || 10 || 11 || 3 || 16&lt;br /&gt;
|- &lt;br /&gt;
| H. J. Potts || 6 || 15 || 15 || 6&lt;br /&gt;
|-&lt;br /&gt;
| E. D. Curf || 10 || 12 || 6 || 5&lt;br /&gt;
|-&lt;br /&gt;
| S. A. Tlay || 3 || 13 || 3 || 3&lt;br /&gt;
|-&lt;br /&gt;
|  J. Q. Adans || 15 || 10 || 9 || 2&lt;br /&gt;
|-&lt;br /&gt;
| B. B. Baggims || 7 || 15 || 12 || 15&lt;br /&gt;
|-&lt;br /&gt;
| A. C. Tipps || 5 || 16 || 10 || 16&lt;br /&gt;
|- &lt;br /&gt;
| J. S. Bawk || 3 || 8 || 16 || 6&lt;br /&gt;
|-&lt;br /&gt;
| L. M. Snicks || 5 || 4 || 15 || 10&lt;br /&gt;
|- &lt;br /&gt;
| A. L. Funcoot || 6 || 7 || 11 || 12&lt;br /&gt;
|- &lt;br /&gt;
| A. M. Fowl || 11 || 2 || 2 || 2&lt;br /&gt;
|- &lt;br /&gt;
| I. M. Grooth || 9 || 13 || 8 || 11&lt;br /&gt;
|- &lt;br /&gt;
| T. I. Hurk || 16 || 3 || 16 || 6&lt;br /&gt;
|- &lt;br /&gt;
| G. J. Ceesar || 13 || 2 || 11 || 9&lt;br /&gt;
|-&lt;br /&gt;
| M. E. Poppets || 15 || 4 || 8 || 10&lt;br /&gt;
|- &lt;br /&gt;
| J. M. Proctor || 13 || 5 || 12 || 9&lt;br /&gt;
|-&lt;br /&gt;
| Y. U. Sadds || 7 || 3 || 5 || 5&lt;br /&gt;
|-&lt;br /&gt;
| B. O. Obbets || 16 || 7 || 4 || 3&lt;br /&gt;
|-&lt;br /&gt;
| C. J. Hatchet || 2 || 11 || 13 || 5&lt;br /&gt;
|-&lt;br /&gt;
| P. C. Jacksom || 4 || 16 || 2 || 10&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Pokes</name></author>
	</entry>
	<entry>
		<id>https://wiki.blognomic.com/index.php?title=Ruleset&amp;diff=17637</id>
		<title>Ruleset</title>
		<link rel="alternate" type="text/html" href="https://wiki.blognomic.com/index.php?title=Ruleset&amp;diff=17637"/>
		<updated>2021-10-25T12:35:39Z</updated>

		<summary type="html">&lt;p&gt;Pokes: /* Dynastic Rules */ Enacting Jump Up Jump Up&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOCRight}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:8px;background:#ddd;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Core Rules =&lt;br /&gt;
&lt;br /&gt;
== Ruleset and Gamestate ==&lt;br /&gt;
This is the &#039;&#039;&#039;Ruleset&#039;&#039;&#039; for BlogNomic; all Realtors shall obey it.&lt;br /&gt;
&lt;br /&gt;
It comprises four Sections: 1) the “core rules” of BlogNomic, covering the essential elements of gameplay; 2) the rules of the current Dynasty; 3) rules which apply in special cases; and 4) the appendix, which complements and clarifies the Ruleset.&lt;br /&gt;
&lt;br /&gt;
The Ruleset and Gamestate can only be altered in manners specified by the Ruleset.&lt;br /&gt;
&lt;br /&gt;
If the Ruleset does not properly reflect all legal changes that have been made to it, any Realtor may update it to do so.&lt;br /&gt;
&lt;br /&gt;
== Realtors ==&lt;br /&gt;
The process of applying for access to the BlogNomic blog is outlined in the [[FAQ]]. A human with access to the blog who is not already a Realtor may make a blog post making clear their wish to be a Realtor (plural form Realtors); in response, an Admin shall add them to the roster in the sidebar, at which moment they become a Realtor.&lt;br /&gt;
&lt;br /&gt;
A Realtor may only change their name as a result of a Proposal approving the change.&lt;br /&gt;
&lt;br /&gt;
Some Realtors are &#039;&#039;&#039;Admins&#039;&#039;&#039;, responsible for updating the site and the Ruleset, and are signified as such in the sidebar. Realtors who wish to become Admins may sign up with a username for the Ruleset Wiki, and submit a Proposal to make themselves Admins. Existing Admins may be removed from their posts by Proposal, CfJ, or voluntary resignation.&lt;br /&gt;
&lt;br /&gt;
===Idle Realtors===&lt;br /&gt;
&lt;br /&gt;
If a Realtor is Idle, this is tracked by their name being removed or concealed in the list of currently active Realtors in the Sidebar. For the purposes of all Gamestate and the Ruleset, excluding the core and appendix Rules “Ruleset and Gamestate”, “Realtors”, “Dynasties”, “Fair Play”, &amp;quot;Mentors&amp;quot; and any of those Rules’ subrules, Idle Realtors are not counted as Realtors. The combined term “Idle Realtor” can be used to refer to Realtors who are Idle even in rules that do not treat them as Realtors.&lt;br /&gt;
&lt;br /&gt;
If a Proposal contains a provision that targets a specifically named Idle Realtor, then that Idle Realtor is considered to be Unidle solely for the purposes of enacting that specific provision.&lt;br /&gt;
&lt;br /&gt;
When a Realtor is unidled, if they went Idle in the same Dynasty, their personal gamestate retains the last legally endowed values it had, if they are still valid. Otherwise (including if a value is invalid, does not exist, or the Realtor Idled in a different Dynasty), the Realtor is given the default value for new Realtors, if such a value exists.&lt;br /&gt;
&lt;br /&gt;
An Admin may render a Realtor Idle if that Realtor has asked to become Idle in an entry or comment from the past 96 hours (4 Days), or if that Realtor has not posted an entry or comment in the past 168 Hours (7 days). In the latter case, the Admin must announce the idling in a blog post. Admins may render themselves Idle at any time, but should announce it in a post or comment when they do so. An Admin may Unidle a Realtor if that Realtor is Idle and has asked to become Unidle in an entry or comment from the past 96 hours (4 Days), and Idle Admins may Unidle themselves at any time, unless the Realtor who would be Unidled asked to become (or rendered themselves) Idle within the past 96 hours (4 days), and within the current Dynasty.&lt;br /&gt;
&lt;br /&gt;
Admins who are unidling themselves should, in their first vote following each unidling, highlight their changed idle status and any changes to Quorum to have come about as a result of it.&lt;br /&gt;
&lt;br /&gt;
Idle admins can resolve Votable Matters as if they were not idle.&lt;br /&gt;
&lt;br /&gt;
== Dynasties ==&lt;br /&gt;
BlogNomic is divided into a number of &#039;&#039;&#039;Dynasties&#039;&#039;&#039;. Each Dynasty may be headed by a single Realtor, known as the Eli Curf. If there is no Eli Curf, the Dynasty is a Metadynasty.&lt;br /&gt;
&lt;br /&gt;
An Interregnum is the period between dynasties, after a DoV has been enacted and before an Ascension Address has been posted. During an Interregnum the game is in hiatus; additionally, no DoVs may be made, and no Realtor may achieve Victory. However, dynastic actions that are specifically permitted to be carried out during an Interregnum may be carried out.&lt;br /&gt;
&lt;br /&gt;
== Votable Matters ==&lt;br /&gt;
A &#039;&#039;&#039;Votable Matter&#039;&#039;&#039; is a post which Realtors may cast Votes on, such as a Proposal, a Call for Judgement or a Declaration of Victory.&lt;br /&gt;
&lt;br /&gt;
===Votes===&lt;br /&gt;
Each Realtor may cast one Vote on a Votable Matter by making a comment to the Official Post that comprises that Votable Matter using a voting icon of FOR, AGAINST, or DEFERENTIAL. Additional voting icons may be permitted in some cases by other rules. A valid Vote is, except when otherwise specified, a Vote of FOR or AGAINST. A Realtor’s Vote on a Votable Matter is the last valid voting icon that they have used in any comment on that Votable Matter. Additionally, if the author of a Votable Matter has not used a valid voting icon in a comment to the post, then the author’s Vote is FOR. A non-Realtor never has a Vote, even if they were a Realtor previously and had cast a valid Vote.&lt;br /&gt;
&lt;br /&gt;
If a Realtor other than the Eli Curf casts a vote of DEFERENTIAL, then the Vote of DEFERENTIAL is an indication of confidence in the Eli Curf. When the Eli Curf has a valid Vote other than VETO on a Votable Matter, then all votes of DEFERENTIAL on that Votable Matter are instead considered to be valid and the same as the Eli Curf’s Vote for the purposes of other rules unless otherwise specified.&lt;br /&gt;
&lt;br /&gt;
A Votable Matter is &#039;&#039;&#039;Popular&#039;&#039;&#039; if any of the following are true:&lt;br /&gt;
* It has a number of FOR Votes that exceed or equal Quorum.&lt;br /&gt;
* It has been open for voting for at least 48 hours, it has more than 1 valid Vote cast on it, and more valid Votes cast on it are FOR than are AGAINST. Exception: Proposals which would change the text of a Core, Special Case or Appendix rule if enacted cannot be Popular on this basis.&lt;br /&gt;
&lt;br /&gt;
A Votable Matter is &#039;&#039;&#039;Unpopular&#039;&#039;&#039; if any of the following are true:&lt;br /&gt;
* The number of Realtors who are not voting AGAINST it is less than Quorum.&lt;br /&gt;
* It has been open for voting for at least 48 hours and it is not Popular.&lt;br /&gt;
&lt;br /&gt;
=== Enacting and Failing ===&lt;br /&gt;
&lt;br /&gt;
Votable matters have a status, which can either be Pending, Enacted, Failed, or Illegal. When a votable matter is first put forward it is considered Pending (which is tracked as having no status in the current blog software), and it remains Pending until it is Resolved.&lt;br /&gt;
&lt;br /&gt;
A votable matter is resolved by an admin setting its status through use of the “status” field in the blog post editing form. When an admin resolves a votable matter they should mark their name, and are highly encouraged to report the final tally of Votes (or the fact that it was withdrawn or vetoed). Comments cannot be made on resolved Votable Matters.&lt;br /&gt;
&lt;br /&gt;
A votable matter may not be resolved except as directed by the ruleset, and the status of a resolved votable matter, once resolved, is determined by the votes cast upon it, as assessed by the rules that govern the specific kind of votable matter (as well as any other considerations regarding the legality of the votable matter, such as the stipulations put forward in the Appendix rule Official Posts). When a Failed proposal has been Vetoed it may optionally have the Vetoed status upon resolution, which is considered to be the same as Failed for the purposes of all other rules.&lt;br /&gt;
&lt;br /&gt;
This rule cannot be overruled by any other rule in its application to Calls for Judgement or Declarations of Victory.&lt;br /&gt;
&lt;br /&gt;
===Tags===&lt;br /&gt;
&lt;br /&gt;
Votable Matters have zero or more tags. Tags are represented in the title of a Votable Matter with the format “[X]” (e.g. “[Core] Wording Fix”, where “[Core]” is the tag). Votable Matters require the “[Core]” tag in order to make changes to the Core Rules, the “[Special Case]” tag in order to make changes to the Special Case Rules and the “[Appendix]” tag in order to make changes to the Appendix Rules. Votable Matters other than [[#Victory and Ascension|DoVs]] require the “[Victory]” tag in order to grant victory to a Realtor.&lt;br /&gt;
&lt;br /&gt;
If a Votable Matter would make a modification to the rules and it does not have the tag to make that modification, that Votable Matter will still be able to make that specific modification if any of the following on the following list are true:&lt;br /&gt;
* The modification is preceded or followed immediately by an unambiguous statement of which section of the ruleset it takes place.&lt;br /&gt;
* The modification specifically states a rule using its number or the name of the stated rule only occurs once in the ruleset.&lt;br /&gt;
&lt;br /&gt;
== Proposals ==&lt;br /&gt;
Any Realtor may submit a &#039;&#039;&#039;Proposal&#039;&#039;&#039; to change the Ruleset or Gamestate, by posting an entry in the “Proposal” category that describes those changes (unless the Realtor already has 2 Proposals pending, or has already made 3 Proposals that day).&lt;br /&gt;
&lt;br /&gt;
=== Special Proposal Voting ===&lt;br /&gt;
&lt;br /&gt;
When a Realtor casts a vote AGAINST their own Proposal (which is not in the form of a DEFERENTIAL vote), this renders the Proposal &#039;&#039;&#039;Withdrawn&#039;&#039;&#039;, even if the author later changes their Vote. The Eli Curf may use VETO as a voting icon to cast a Vote on a Proposal; when the Eli Curf casts a vote of VETO on a Proposal, this renders the Proposal Vetoed, even if the Eli Curf later changes their Vote.&lt;br /&gt;
&lt;br /&gt;
=== Resolution of Proposals ===&lt;br /&gt;
&lt;br /&gt;
The oldest Pending [[#Proposals|Proposal]] may be &#039;&#039;&#039;Enacted&#039;&#039;&#039; by any Admin if all of the following are true:&lt;br /&gt;
&lt;br /&gt;
* It is Popular.&lt;br /&gt;
* It has been open for voting for at least 12 hours.&lt;br /&gt;
* It has not been Vetoed or Withdrawn.&lt;br /&gt;
&lt;br /&gt;
The oldest Pending Proposal may be &#039;&#039;&#039;Failed&#039;&#039;&#039; by any Admin, if any of the following are true:&lt;br /&gt;
&lt;br /&gt;
* It is Unpopular.&lt;br /&gt;
* It has been Vetoed or Withdrawn.&lt;br /&gt;
&lt;br /&gt;
If a Proposal somehow ends up being pending for more than 7 days, it is ignored for the purpose of calculating the oldest pending Proposal, and can be failed by any Admin.&lt;br /&gt;
&lt;br /&gt;
When a Proposal is Enacted, its stated effects are immediately applied in full; the Admin Enacting it shall update the Gamestate and Ruleset, and correct any gamestate-tracking entities, as specified in the Proposal.&lt;br /&gt;
&lt;br /&gt;
== Calls for Judgement ==&lt;br /&gt;
If two or more Realtors actively disagree as to the interpretation of the Ruleset, or if a Realtor feels that an aspect of the game needs urgent attention, then any Realtor may raise a &#039;&#039;&#039;Call for Judgement&#039;&#039;&#039; (abbreviated “CfJ”) by posting an entry in the “Call for Judgement” category.&lt;br /&gt;
&lt;br /&gt;
A Pending CfJ may be Enacted by any Admin if all of the following are true:&lt;br /&gt;
&lt;br /&gt;
* It is Popular.&lt;br /&gt;
&lt;br /&gt;
A Pending CfJ may be Failed by any Admin if any of the following are true:&lt;br /&gt;
&lt;br /&gt;
* It is Unpopular.&lt;br /&gt;
* It specifies neither changes to the Gamestate or Ruleset nor corrections to any gamestate-tracking entities.&lt;br /&gt;
&lt;br /&gt;
When a CfJ is Enacted, the Admin Enacting it shall update the Gamestate and Ruleset, and correct any gamestate-tracking entities, as specified in the CfJ.&lt;br /&gt;
&lt;br /&gt;
This Rule may not be overruled by Dynastic Rules.&lt;br /&gt;
&lt;br /&gt;
== Victory and Ascension ==&lt;br /&gt;
&lt;br /&gt;
If a Realtor (other than the Eli Curf) believes that they have achieved victory in the current Dynasty, they may make a &#039;&#039;&#039;Declaration of Victory&#039;&#039;&#039; (abbreviated “DoV”) detailing this, by posting an entry in the “Declaration of Victory” category.&lt;br /&gt;
&lt;br /&gt;
Every Realtor may cast Votes on that DoV to indicate agreement or disagreement with the proposition that the poster has achieved victory in the current Dynasty. If there is at least one pending DoV, BlogNomic is [[#hiatus|on Hiatus]].&lt;br /&gt;
&lt;br /&gt;
A Pending DoV may be Enacted by any Admin if any of the following are true:&lt;br /&gt;
&lt;br /&gt;
* It is Popular, it has been open for at least 12 hours, and either the Eli Curf has Voted FOR it or it has no AGAINST Votes.&lt;br /&gt;
* It is Popular, and it has been open for at least 24 hours.&lt;br /&gt;
&lt;br /&gt;
A Pending DoV may be Failed by any Admin if any of the following are true:&lt;br /&gt;
&lt;br /&gt;
* It is Unpopular, and it has been open for at least 12 hours.&lt;br /&gt;
&lt;br /&gt;
If a DoV is Failed and it had at least one AGAINST vote, the Realtor who posted it cannot make another DoV until after 120 hours (5 days) have passed since the time their DoV was Failed.&lt;br /&gt;
&lt;br /&gt;
When a DoV is Enacted, all other pending DoVs are Failed, the Realtor who posted the DoV becomes Eli Curf, and the game enters an Interregnum. When a DoV is enacted then all game actions that led up to it are considered to be upheld.&lt;br /&gt;
&lt;br /&gt;
If the game is in an Interregnum then the new Eli Curf must either Pass the Mantle (by making a post naming a Realtor who was not the last dynasty’s Eli Curf, in which case the passing Realtor ceases to be the Eli Curf and the Realtor so named becomes the Eli Curf) or start a new dynasty by completing the following Atomic Action:&lt;br /&gt;
* Make an Ascension Address by posting an entry in the “Ascension Address” category. This should specify the Eli Curf’s chosen theme for the new Dynasty, and it may optionally specify new dynasty-specific terms as outline in the rule &amp;quot;Synonyms&amp;quot;, and/or list a number of dynastic rules to keep (if none are specifed then the entire Dynastic Ruleset is repealed).&lt;br /&gt;
* Update the Ruleset to reflect any changed terms, and any dynastic rules which were not listed to be kept are repealed.&lt;br /&gt;
&lt;br /&gt;
Once this Atomic Action has been completed the Interregnum ends and the new dynasty begins.&lt;br /&gt;
&lt;br /&gt;
== Fair Play ==&lt;br /&gt;
The following are BlogNomic’s rules of &#039;&#039;&#039;fair play&#039;&#039;&#039;. If any of these rules are found to have been broken, or if a Realtor’s behaviour or actions are otherwise deemed unacceptable (socially or otherwise), a Proposal or CfJ may be made to reprimand or punish the perpetrator or, in cases of extreme or repeated violations, remove them from the game and bar them from rejoining. Realtors should vote against any DoV that relies on having broken a fair play rule.&lt;br /&gt;
&lt;br /&gt;
* A single person should not control more than one non-Idle Realtor within BlogNomic, and should announce publicly if they control both a non-Idle Realtor and any Idle Realtors.&lt;br /&gt;
* A Realtor should not “spam” the BlogNomic blog. What counts as spamming is subjective, but would typically include posting more than ten blog entries in a day, more than ten blog comments in a row, or posting a blog entry of more than 1000 words.&lt;br /&gt;
* A Realtor should not deliberately exploit bugs or unexpected behaviours in the software running the game (ExpressionEngine, MediaWiki or other blognomic.com scripts).&lt;br /&gt;
* A Realtor should not edit their own blog comments once posted, nor those of any other Realtor.&lt;br /&gt;
* A Realtor should not edit the “Entry Date” field of a blog post.&lt;br /&gt;
* A Realtor should not make a DoV primarily to delay the game by putting it into Hiatus.&lt;br /&gt;
* A Realtor should not do any action meant to make the game unplayable (for example, changing multiple keywords to the same word in an Ascension Address).&lt;br /&gt;
* A Realtor should not roll dice that are clearly associated with a particular action in the Ruleset, but with the intention to not use these rolled values to the best of their ability to resolve that action. A Realtor must use their own name in the Dice Roller, when rolling dice.&lt;br /&gt;
* A Realtor should not deliberately and unreasonably prolong the performance of a game action once they have started it.&lt;br /&gt;
* A Realtor should not use a core, special case or appendix rules scam to directly or indirectly cause a Realtor to achieve victory.&lt;br /&gt;
* A Realtor should not trade actions in BlogNomic for favors or compensation outside of BlogNomic, nor trade actions in any other game for favors within BlogNomic.&lt;br /&gt;
&lt;br /&gt;
All Realtor and idle Realtors should be aware of the BlogNomic [[Community Guidelines]]. The contents of this page are not ruletext and are nonbinding as pertains to the ruleset, but Realtors are encouraged to commit to upholding them to whatever extent is possible.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Dynastic Rules =&lt;br /&gt;
&lt;br /&gt;
==House Market==&lt;br /&gt;
There is a publicly tracked list of Houses, each with a publicly tracked Seller, which defaults to None and may be the name of any one Realtor. If the Seller of a House becomes idle, then all houses they were Selling have their Seller set to None.&lt;br /&gt;
&lt;br /&gt;
Each of the terms in the following list is an Attribute that each House also has.  Every Attribute is publicly tracked for each House. Attributes may be any number ranging from 1 to 10, and default to 5.&lt;br /&gt;
*Condition&lt;br /&gt;
*Appeal&lt;br /&gt;
&lt;br /&gt;
Each House has a Size, which is a publicly list of two positive integers, and defaults to (3, 2). The first is the number of Bedrooms the House has, while the second is the number of Bathrooms.&lt;br /&gt;
&lt;br /&gt;
Each House has a publicly tracked list of Special Rooms, which defaults to empty. A House’s Number of Rooms is equal to the number of Special Rooms + the number of Bedrooms + the number of Bathrooms.&lt;br /&gt;
&lt;br /&gt;
Each House also has a publicly tracked list of Traps, which defaults to empty.&lt;br /&gt;
&lt;br /&gt;
If at any point the number of houses Houses listed is less than the number of Realtors plus two, then any Realtor may add another House to the list of Houses, by completing the following Atomic Action:&lt;br /&gt;
*Set the House’s Address to be a valid address&lt;br /&gt;
*Roll a DICE10 for each Attribute of the new House and set that Attribute as the result&lt;br /&gt;
*Set each term of the House’s size to a separate roll of 2DICE3 - 1&lt;br /&gt;
*Roll a DICE4; if it is 1, add “Basement” to the House’s list Special Rooms&lt;br /&gt;
*Roll a DICE4; if it is 1, add “Attic” to the House’s list Special Rooms&lt;br /&gt;
*Roll a DICE10; if it is 1, add “Pool” to the House’s list Special Rooms&lt;br /&gt;
&lt;br /&gt;
===Hauntings===&lt;br /&gt;
&lt;br /&gt;
Each House is Haunted by a number of Ghosts, which is publicly tracked (split out per House by the number of each Ghost of each different Type) and defaults to zero.&lt;br /&gt;
&lt;br /&gt;
Each Ghost is of a specific Type, and has an effect based on the Type of Ghost it is. The available Types of Ghost and their effects are listed in this rule.&lt;br /&gt;
&lt;br /&gt;
* Apparition: The most basic type of Ghost. Reduces the Appeal of any House that it is Haunting by 1.&lt;br /&gt;
* Remnant of [X]: [X] must be the name of an idle Realtor. Such Ghosts are known as Remnants, and a Remnant of [X] is said to be a Remnant of the idle Realtor whose name is [X]. Effect: None (for now…)&lt;br /&gt;
&lt;br /&gt;
====Remnants====&lt;br /&gt;
There may only be one Remnant of any given idle Realtor Haunting any house (that is, one across all houses). If there is ever more than one, all such Remnants are removed from the houses they are haunting. Likewise, any Remnant of a previously idle Realtor is immediately removed from the house it is haunting if that Realtor ceases to be idle.&lt;br /&gt;
&lt;br /&gt;
As a weekly action, an idle Realtor who does not have a Remnant may add a Remnant of themselves to start haunting any House. An idle Realtor who does have a Remnant, as the same weekly action, may switch the house their Remnant is haunting to any house.&lt;br /&gt;
&lt;br /&gt;
====Addresses====&lt;br /&gt;
An address consists of a Road and a House Number. A House’s Address (also know as its Name) is considered to be [N] [R] where [N] is their house number and [R] is the name of their road. No two houses can share the same Road and House Number.&lt;br /&gt;
&lt;br /&gt;
Each Road has a name, a list of rules for what the House Numbers on that road can be, and an effect which houses on that Road have (which may be empty). The list of valid roads, their house number rules, and effects are listed below:&lt;br /&gt;
&lt;br /&gt;
* Dade Street. Houses on Dade Street must have integer house numbers between 1 and 100 inclusive. Effect: The condition of houses on Dade Street is increased by one (to a maximum of 10)&lt;br /&gt;
* Arveg Lane. Houses on Arveg Lane must have integer house numbers between 1 and 100 inclusive. Effect: If any attribute of a house on Arveg Lane is ever 1, it is instead set to 2.&lt;br /&gt;
* Bizome Blvd. Houses on Bizome Blvd must have integer house numbers between 1 and 10. Effect: When adding a house on Bizome Blvd, its attributes always start at 5 rather than using any prescribed dice rolls.&lt;br /&gt;
&lt;br /&gt;
==Estate Agents==&lt;br /&gt;
&lt;br /&gt;
Each Realtor has a publicly tracked Charisma skill, which may have any integer value between 1 and 20 inclusive, defaulting to 1. If a Realtor’s charisma is 1, and they have not yet done so, they may change their charisma score by rolling 4DICE4 and setting its value to the result.&lt;br /&gt;
&lt;br /&gt;
As a Daily Action, a Realtor can Decide To Make Some Poor Life Choices and lower their Charisma by 1. As a Daily Action, a Realtor can Buy Pointless Merchandise and lower their Bucks by at most 25.&lt;br /&gt;
&lt;br /&gt;
==Bucks==&lt;br /&gt;
&lt;br /&gt;
Each Realtor has an amount of publicly tracked Bucks, defaulting to 100. As a weekly communal action, a Realtor can make all Realtors gain 10 Bucks.&lt;br /&gt;
&lt;br /&gt;
==Day and Night==&lt;br /&gt;
There are two additional types of actions: Night actions and Day actions. Night and Day actions are worded in the same manner as normal types of actions, but with an additional Night or Day classifier. In example, a Day Weekly Communal Action, or a Night Daily Action. Any actions that could possibly affect the House(s) being Sold by the Realtor carrying out those actions are Day actions, and any actions that could possibly affect House(s) not not being sold by the Realtor carrying out those actions are Night Actions. An action need not affect Houses to be Day or Night, but all actions that do must be either Day or Night. If an action would be both Day and Night, it is instead Night. Only possible outcomes of an action that affect houses in a directly stated manner are considered for deciding whether an action is Day or Night.&lt;br /&gt;
&lt;br /&gt;
==Buyers==&lt;br /&gt;
There exists a list of Buyers, which is publicly tracked in an ordered list. Each Buyer is individually distinguished by a unique Name, which consists of three initials, or two initials and a proper noun. Each individual Buyer also has an amount of Bucks, an amount of Fear, and an amount of Health, each of which is a publicly tracked nonnegative integer.&lt;br /&gt;
&lt;br /&gt;
If they have not yet done so in this Dynasty, Eli Curf may create 30 Buyers via the following Atomic Action:&lt;br /&gt;
* Secretly randomly create 30 distinct triplets of initials to be the Buyers’ names&lt;br /&gt;
* Optionally, for each such name, change the last initial to be a proper noun&lt;br /&gt;
* Secretly randomly order the integers 2 through 16 twice and assign the numbers in that order to the Buyers represented by the list of initials, as their Bucks&lt;br /&gt;
* Secretly randomly order the integers 2 through 16 twice and assign the numbers in that order to those same Buyers as their Desired Quality.&lt;br /&gt;
* Secretly randomly order the integers 2 through 16 twice and assign the numbers in that order to those same Buyers as their Fear&lt;br /&gt;
* Secretly randomly order the integers 2 through 16 twice and assign the numbers in that order to those same Buyers as their Health&lt;br /&gt;
* List the Buyers thus created on the Dynastic Tracking wiki page&lt;br /&gt;
&lt;br /&gt;
==Whose to Sell?==&lt;br /&gt;
&lt;br /&gt;
If they have not done so in the last 72 hours, a Realtor may Auction the rights to sell a House (aka Auction a House) by making a Auction Post. An Auction Post is a Story Post with “Auction” in the title, which names a single, available House to be Auctioned in its body text. Only Houses without a Seller and which have not been Auctioned are available to be Auctioned.&lt;br /&gt;
&lt;br /&gt;
A Valid Bid on an Auction Post is a comment on that Post which contains a single, whole number and which was submitted by a Realtor who has at least that number of Bucks. A Bidder is the submitter of a Valid Bid.&lt;br /&gt;
&lt;br /&gt;
The Top Bid on an Auction Post is the oldest Valid Bid on that Post among the Valid Bids which contain the highest number of any Valid Bid on that Post. The Top Bidder is the submitter of the Top Bid.&lt;br /&gt;
&lt;br /&gt;
While an Auction Post has not been closed, and has a Top Bid which is at least 24 hours old, any Realtor may close it by decreasing the Bucks of the Top Bidder by the number in the Top Bid, and making that Bidder the Seller of the House being Auctioned in the Post. They should then make a comment on the Post to notify the market that they have closed the Post.&lt;br /&gt;
&lt;br /&gt;
==Open House==&lt;br /&gt;
&lt;br /&gt;
As a weekly action, a Realtor may hold an Open House, which is an atomic action with the following steps:&lt;br /&gt;
&lt;br /&gt;
*Select a House for which they are the Seller; that House is the Property for this Open House.&lt;br /&gt;
*Advertise, by publicly stating that they are holding an Open House, naming the Property, in the #current-dynasty channel on Discord, in a comment on any open Proposal, or as a comment in the BlogNomic dice roller.&lt;br /&gt;
*Randomly select ten Buyers; these Buyers are the Attendees for the Open House.&lt;br /&gt;
*For each Attendee, compare their Desired Quality to the sum of the Property’s Condition and Appeal; any Attendee for whom their Desired Quality is the higher value are not interested and leave, ceasing to be Attendees.&lt;br /&gt;
*Each remaining Attendee makes an Offer that is equal to their Bucks.&lt;br /&gt;
*The Realtor conducting this Open House may (but does not have to) select a single Offer to accept. If they do then the Property and the Attendee whose offer they accepted are removed from the gamestate, and that Realtor’s Bucks are increased by the value of the Offer.&lt;br /&gt;
*The Realtor must then make a post to the blog summarising the events of this Open House.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- DYNASTIC RULES GO ABOVE THIS COMMENT. DO NOT DELETE THE NEXT LINE WHEN CLEARING THE RULES FOR A NEW DYNASTY. --&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:8px;background:#bbb;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Special Case =&lt;br /&gt;
&#039;&#039;&#039;Special Case Rules&#039;&#039;&#039; can be Active or Inactive. If the title of a Special Case Rule includes &amp;quot;[X]&amp;quot;, where X is either Active or Inactive, then its status is X. Otherwise, its status is its Default Status.&lt;br /&gt;
&lt;br /&gt;
Special Case Rules have a &#039;&#039;&#039;Default Status&#039;&#039;&#039;, which can be Active or Inactive. If the title of a Special Case Rule includes &amp;quot;[Rare]&amp;quot;, its Default Status is Inactive, otherwise, its Default Status is Active.&lt;br /&gt;
&lt;br /&gt;
When a new Dynasty is started, the Ascension Address may list any number of existing Special Case Rules to be set to a status other than their respective Default Status. All other Special Case Rules are set to their respective Default Status.&lt;br /&gt;
&lt;br /&gt;
The text of a Special Case Rule that is Inactive is flavour text.&lt;br /&gt;
&lt;br /&gt;
==Seasonal Downtime [Active]==&lt;br /&gt;
On the 24th, 25th and 26th of December, BlogNomic is [[#hiatus|on Hiatus]]. In addition, game actions defined by the core rules titled “Realtors” and “Victory and Ascension” (with the exception of Voting in DoVs) may not be taken.&lt;br /&gt;
&lt;br /&gt;
==Dormancy [Active]==&lt;br /&gt;
If there are fewer than five Realtors, BlogNomic is [[#hiatus|on Hiatus]].&lt;br /&gt;
&lt;br /&gt;
==Imperial Deferentials [Active]==&lt;br /&gt;
If the Eli Curf has voted DEFERENTIAL on a Proposal, that vote is instead considered to be valid and either FOR (if more Realtors have a valid FOR vote on that Proposal than have a valid AGAINST vote on it) or AGAINST (in all other cases). However, in either case, votes of DEFERENTIAL made by other Realtors on the same Proposal are not considered to be valid.&lt;br /&gt;
&lt;br /&gt;
==Dynastic Distance [Active]==&lt;br /&gt;
For the purposes of dynastic rules which do not deal with voting, the Eli Curf is not a Realtor.&lt;br /&gt;
&lt;br /&gt;
==Malign Emperors [Inactive] [Rare]==&lt;br /&gt;
The Eli Curf may be recipient of the Mantle, as if they were a Realtor, during an Interregnum, as per the rule Victory and Ascension. The Eli Curf may not cast a vote of VETO on any Proposal whose effect is limited to the dynastic rules or gamestate; any such vote is disregarded for the purposes of proposal resolution.&lt;br /&gt;
&lt;br /&gt;
==Dynastic Tracking [Active]==&lt;br /&gt;
The gamestate tracking page for this dynasty is the [[Abandoned House Market]] page of the wiki. Unless otherwise stated, all publicly tracked gamestate information is tracked on it. An Eli Curf may change the wiki page referred to in this rule to a different page as part of their Ascension Address, provided that page did not exist at the time the Ascension Address was posted and does not begin with the word “Ruleset”.&lt;br /&gt;
&lt;br /&gt;
==No Collaboration [Inactive] [Rare]==&lt;br /&gt;
&lt;br /&gt;
If “Dynastic Distance” is also active, the Eli Curf is not considered a Realtor for the purposes of this rule. The Eli Curf is always permitted to inform the Traitor of their role if the Special Case rule “The Traitor” is active.&lt;br /&gt;
&lt;br /&gt;
Realtors may not privately communicate with each other about dynastic gameplay or votable matters that affect the dynastic ruleset or gamestate. Private communications are considered to be anything that any other Realtor could not reasonably be privy to, perceive, or understand. Discussion conducted in plain English on the BlogNomic wiki and blog, and the #currentdynasty or #general channels of the BlogNomic slack, are not considered to be private communication. Idle Realtors (or people who are not yet Realtors) also face the same restrictions if they intend to become an active Realtor during the course of the dynasty. The use of creative strategies to circumvent this rule may be considered to be a scam for the purposes of determining whether an infraction of Fair Play has taken place.&lt;br /&gt;
&lt;br /&gt;
A mentor and mentee may still privately converse with each other, but should keep their conversations away from discussing specific gameplay strategy.&lt;br /&gt;
&lt;br /&gt;
If information which was not allowed to be discussed is still privately discussed, the Realtors who were part of the conversation should make a post to the blog disclosing what information was discussed as their earliest convenience.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:8px;background:#ddd;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Appendix =&lt;br /&gt;
&lt;br /&gt;
==Keywords==&lt;br /&gt;
A keyword defined by a rule supersedes the normal English usage of the word. A keyword defined in this glossary supersedes that defined by a rule. (e.g. A rule specifying “bananas are blue” cannot be overruled by posting a dictionary definition or a photo of a banana, and a rule specifying “every day is Sunday” will be overruled by the glossary entry below.)&lt;br /&gt;
&lt;br /&gt;
===Imperatives===&lt;br /&gt;
;Can: “is able to”&lt;br /&gt;
;Shall: “is required to”&lt;br /&gt;
;Should: “is recommended that”&lt;br /&gt;
&lt;br /&gt;
===Time===&lt;br /&gt;
;Daily Action: If a game action is a Daily Action, each Realtor able to perform it may take that action once each day, but not more than once every ten hours.&lt;br /&gt;
;Daily Communal Action: A Daily Communal Action is a Daily Action that can only be performed by one Realtor per day.&lt;br /&gt;
;Day: References to a “day” as an entity rather than as a duration (e.g. “Sunday”, “The day after performing this action”, or “August 2nd”), unless otherwise stated, refer to a day beginning at and including 00:00:00 UTC, ending when the next day begins. It can never be 2 different days at the same instant.&lt;br /&gt;
;Week: References to a week as an entity rather than as a duration (e.g. “At the beginning of each week”, or “already happened this week”), unless otherwise stated, refer to a period of time between the beginning of a Monday and the end of the following Sunday.&lt;br /&gt;
;Weekly Action: If a game action is a Weekly Action, each Realtor able to perform it may take that action once each week, but not more than once every twenty-four hours.&lt;br /&gt;
;Weekly Communal Action: A Weekly Communal action is a Weekly Action that can only be performed by one Realtor per week. &lt;br /&gt;
&lt;br /&gt;
===Other===&lt;br /&gt;
;Comment: A blog comment published to the BlogNomic weblog at [http://blognomic.com blognomic.com]&lt;br /&gt;
;Core Proposal: A Proposal which mandates changes that, even if conditionally, are limited to the creation, deletion, and/or amendment of core rules and/or the glossary, and/or renaming, banning, and/or the granting or removing of Admin status from one or more Realtors.&lt;br /&gt;
;Dice: References to “DICEX” or “YDICEX” refer to X-sided dice and Y amount of X-sided dice, rolled using the Dice Roller.&lt;br /&gt;
;Dynastic Action: An action that is defined in the Dynastic rules.&lt;br /&gt;
;Dynastic Proposal: A Proposal which mandates changes that, even if conditionally, are limited to the creation, deletion, and/or amendment of dynastic rules and/or gamestate defined by dynastic rules.&lt;br /&gt;
;Effective Vote Comment (EVC): A Realtor’s Effective Vote Comment with respect to a given Votable Matter is that Realtor’s Comment to that Votable Matter, if any, that contains that Realtor’s Vote on that Votable Matter.&lt;br /&gt;
;Commentary: When posting a blog entry, a Realtor may use the “Commentary or flavour text” field of the blog publishing form to add their own comments or description of their post. For the purposes of all other rules, such text is not considered to be part of the post.&lt;br /&gt;
;Discord: The BlogNomic Discord can be accessed at https://discord.gg/J7kP9KuHQK and is also linked to on the sidebar. Realtors, as well as people who are not Realtors but are interested in learning more about BlogNomic, may join the Discord by clicking the button in the sidebar.&lt;br /&gt;
;Discord Channel: A Discord Channel is any channel on the BlogNomic Discord. To reference a Discord Channel, use a hash (#) followed by the name of that channel (e.g. #random).&lt;br /&gt;
;Flavour Text: If a part of the ruleset or gamestate is defined as being “flavour text”, it retains its context, but is not considered to have any meaning beyond being a string of characters. Realtors are not required to obey flavour text and may not perform any action defined by it, and any statements that flavour text makes about gamestate are ignored.&lt;br /&gt;
;Gamestate: Any information which the Ruleset regulates the alteration of. All wiki pages that the Dynastic Rules explicitly mention (except for dynastic histories and discussion pages) and any images or Templates contained within those Wiki Pages are assumed to be Gamestate.&lt;br /&gt;
;&amp;lt;span id=&amp;quot;hiatus&amp;quot;&amp;gt;Hiatus&amp;lt;/span&amp;gt;: If BlogNomic is on Hiatus, Dynastic Actions may not be taken (except where the rule defining the action explicitly requires it to be taken during Hiatus), and Proposals may not be submitted or Resolved. If multiple rules require BlogNomic to be on Hiatus at any given time, BlogNomic will continue to be on Hiatus until no rules require it.&lt;br /&gt;
;Post: A blog post published to the BlogNomic weblog at [http://blognomic.com blognomic.com]&lt;br /&gt;
;Private Message: A message sent via BlogNomic’s Private Messages system at blognomic.com.&lt;br /&gt;
;Quorum: Quorum of a subset of Realtors is half the number of Realtors in that subset, rounded down, plus one. If the word Quorum is used without qualifying which subset of Realtors it is referring to, it is referring to a Quorum of all Realtors.&lt;br /&gt;
;Resolve/Resolution: If used in a context of a Votable Matter, the word “Resolve” means to perform the act, as an Admin, of enacting, failing, or marking illegal a Votable Matter. The world “Resolution” means then the act of doing so. If used in any other context, the meaning of both “Resolve” and “Resolution” is the standard English meaning of these words. The resolution of a votable matter is tracked by reference to its status in the blog post edit form. If otherwise legally applied, the application of any status through the blog post editing form is sufficient to consider that votable matter to have been correctly resolved, but a resolved votable matter should have the correct status wherever possible; if any admin believes that a resolved votable matter has an incorrect status then they may correct it.&lt;br /&gt;
;Rule: Each individually numbered section of the Ruleset is a rule, including sections that are subrules of other rules, except that the sections listed as comprising the ruleset in the rule “Ruleset and Gamestate” are considered sections but not rules themselves.&lt;br /&gt;
;Slack: The BlogNomic Slack is located at blognomic.slack.com. Realtors may request an invite to the Slack while logged in by clicking the button in the sidebar.&lt;br /&gt;
;Slack Channel: A Slack Channel is any channel on the BlogNomic Slack. To reference a Slack Channel, use a hash (#) followed by the name of that channel (e.g. #random).&lt;br /&gt;
;Story Post: A Story Post is an entry in the “Story Post” category.&lt;br /&gt;
;Subject: The “subject” of a blog entry is the part of the Title of an entry which is after the first colon. If the Title does not contain a colon, then the whole Title is the subject. Any entry whose subject is “” (i.e. an empty string) is not valid.&lt;br /&gt;
;Subrule: A subrule is a type of rule that is nested within another rule. A Proposal that specifically affects a rule affects all of its subrules; a Proposal that specifically affects a subrule does not affect its parent rule or any other subrule of that rule, unless they are also explicitly cited as being affected by that Proposal.&lt;br /&gt;
;Table of Contents: The directory of section headings that is generated by the MediaWiki software for most pages in the wiki.&lt;br /&gt;
;Uphold: To Uphold an illegal action is to retroactively declare the attempt to take it to have been successful, and to declare that all attempted game actions taken after it were attempted as if the Upheld action had been successful.&lt;br /&gt;
;Vote: The word “Vote”, used as a noun, means a Vote that is cast in accordance with Rule “Votable Matters”. The word “Vote”, used as a verb, means the act of casting such a Vote.&lt;br /&gt;
;Voting Icons: For use in voting, a check box http://blognomic.com/images/vote/for.gif shall represent a Vote FOR, an X http://blognomic.com/images/vote/against.gif shall represent a Vote AGAINST, a DEF http://blognomic.com/images/vote/imperial.gif shall represent a Vote of DEFERENTIAL, and a crossed-out circle http://blognomic.com/images/vote/seal.gif shall represent a vote to VETO.&lt;br /&gt;
;Wiki: The BlogNomic Wiki at http://wiki.blognomic.com&lt;br /&gt;
&lt;br /&gt;
== Gamestate Tracking ==&lt;br /&gt;
&lt;br /&gt;
===Official Posts===&lt;br /&gt;
&lt;br /&gt;
Votable Matters and other official posts, as well as specific gamestate information, shall be tracked by the BlogNomic blog at [http://blognomic.com http://blognomic.com]. Any Realtor may [http://blognomic.com/update/index.php?C=publish post] to the blog at any time, but may only make official posts to the blog when the [[#Ruleset and Gamestate|Ruleset]] allows it. Posts following the format specified by a rule are considered official posts. Any single official post cannot be of two different types of official post unless a rule explicitly states otherwise. Dynastic rules cannot define posts in the “Call for Judgement” category to be a type of official post other than a Call for Judgement, and this restriction cannot be overridden by dynastic rules.&lt;br /&gt;
&lt;br /&gt;
An official post may only be removed as allowed by the Ruleset. An official post may be altered by its author if it is less than 4 hours old and either no Realtor has commented on it or (if it is a Votable Matter) if all comments on it contain no voting icons; otherwise this can only be done as allowed by the Ruleset. However, despite this, official posts can never be changed from one category to another, or changed to be a different sort of official post, if they have been posted for more than fifteen minutes. The Admin processing an official post is allowed to append to the post to reflect its new status. Anything appended to a post in this way must be placed in the Admin field of the post, and the post’s Status must be changed to reflect its status. An official blog post that has the status of Enacted or Failed cannot change categories, except that a votable matter’s illegal resolution may be overturned. An official blog post’s status may never be altered except in accordance with the rules that define that official post.&lt;br /&gt;
&lt;br /&gt;
A non-official post may not, through editing of the blog or otherwise, be changed into an official post, with the following two exceptions: Firstly, whilst a non-official post has been posted for less than fifteen minutes and has no comments, the author may change the categories as they wish. Secondly, if a post by a New Realtor is not in any category but follows the wording of a Proposal, in that it has written changes the gamestate and or Ruleset, and if it has been posted for less than six hours, then any Admin may change it to be in the Proposal category. A New Realtor is defined as a Realtor who has been a Realtor for fewer than seven days or a Realtor that has unidled in the past seven days after being idle for at least 3 months.&lt;br /&gt;
&lt;br /&gt;
Any post that is or is made illegal as a result of an infraction against any of the prohibitions set out in this rule, except for a votable matter’s illegal resolution that has been overturned, continues to be an Official Post but may no longer have any effect on the ruleset or the gamestate. If it is a Votable Matter then it is Unpopular, regardless of any other performance against criteria set out in the core rules. When it is resolved it may be marked as Illegal by the resolving admin. A post that is illegal in this manner cannot subsequently be made legal by any means, except for the legal enactment of a CFJ. An illegal CFJ cannot cause itself to become legal.&lt;br /&gt;
&lt;br /&gt;
===Representations of the Gamestate===&lt;br /&gt;
&lt;br /&gt;
For gamestate which is tracked in a specific place (such as a wiki page), any alteration of that gamestate as a result of a Realtor’s action is (and can only be) applied by editing that data in that place. One wiki update may contain one or more alterations, or one alteration may be split over multiple updates, as long as it is clear what is happening and the alterations are otherwise legal. The wiki merely represents the Gamestate tracked there, and is not the same thing. In the event that the Gamestate and its representations are different, any Realtor may correct the representations to comply with the Gamestate.&lt;br /&gt;
&lt;br /&gt;
If a Realtor feels that a representation of the gamestate (such as a wiki page) does not match the gamestate, they may either:&lt;br /&gt;
&lt;br /&gt;
* Undo the effects of any alteration that led to it, if that alteration did not follow the rules at the time it was made.&lt;br /&gt;
* Alter the representation to match what they believe to be the correct application of an incorrectly-applied alteration. This may include completing incomplete actions on behalf of the original Realtor, if doing so would not require the correcting Realtor to make any decisions on behalf of the original Realtor.&lt;br /&gt;
&lt;br /&gt;
Instead of repeatedly reverting and re-reverting a disputed alteration, however, Realtors are encouraged to raise a Call for Judgement.&lt;br /&gt;
&lt;br /&gt;
The historical fact of the occurrence of a defined game action is itself considered to be gamestate, tracked in the history of whatever resource is used to track the gamestate modified by that action, where possible, or in the wiki page [[Gamestate Modifications]] if this is not possible.&lt;br /&gt;
&lt;br /&gt;
===Orphan Variables===&lt;br /&gt;
&lt;br /&gt;
An Orphan Variable is a dynastic gamestate variable which has neither a location in which it’s tracked, nor a reasonable manner in which it can be determined from other gamestate variables, specified in the Ruleset.&lt;br /&gt;
&lt;br /&gt;
A Realtor may not take any dynastic actions that are contingent on the specific value of an Orphan Variable.&lt;br /&gt;
&lt;br /&gt;
=== Random Generators ===&lt;br /&gt;
The Dice Roller at https://blognomic.com/dice/roll.php can be used to generate random results.&lt;br /&gt;
&lt;br /&gt;
* The DICE&#039;&#039;N&#039;&#039; command can be used to generate a random number between 1 and N.&lt;br /&gt;
* The FRUIT command will return a random result from the following options: Lemon, Orange, Kiwi, Grape, Cherry, Tangelo.&lt;br /&gt;
* The COLOUR (or COLOR) command will return a random result from the following: White, Red, Green, Silver, Yellow, Turquoise, Magenta, Orange, Purple, Black.&lt;br /&gt;
* The CARD command will return a card with a random suit (either Hearts, Diamonds, Spades or Clubs) and a random value (either Ace, 2, 3, 4, 5, 6, 7, 8, 9, 10, Jack, Queen, King). A card with a value that is either Jack, Queen or King is a face card.&lt;br /&gt;
* A list of comma-separated values in curly brackets (eg {x,y}) will return one of the values at random.&lt;br /&gt;
&lt;br /&gt;
Any changes to the potential outcomes of the Dice Roller’s random result commands must be made by Votable Matter.&lt;br /&gt;
&lt;br /&gt;
If a Votable Matter proposes a change to this rule that would require server-level access to the BlogNomic site to fully enact its effects, that Votable Matter must name a Realtor with such access. Only a Realtor with such access may Enact that Votable Matter. If that Votable Matter does not name a Realtor with such access, that Votable Matter is Illegal.&lt;br /&gt;
&lt;br /&gt;
If a number or other game variable is selected “at random” or “randomly” from a range of possible values, its value shall always be taken from a uniform probability distribution over the entire range of possible values, unless otherwise specified. This value must be determined by an appropriate roll in the Dice Roller, unless otherwise specified, and which value the roll result corresponds to must be reasonably inferable from the nature of the roll and any comments supplied by the Realtor making the roll before or while making the roll. If a selection is explicitly specified as being “secretly” random, the Realtor making this determination may do so using a private method of their choosing, instead of the Dice Roller.&lt;br /&gt;
&lt;br /&gt;
==Atomic Actions==&lt;br /&gt;
&lt;br /&gt;
An Atomic Action combines otherwise separate game actions into a single action.&lt;br /&gt;
&lt;br /&gt;
* All steps of an Atomic Action are considered one action, including the steps of an Atomic Action that is itself a step of a parent Atomic Action.&lt;br /&gt;
* When a Realtor performs an Atomic Action, they must complete all its steps; they must complete them in order; and they may not take any other dynastic action, or achieve victory, until all the steps are complete.&lt;br /&gt;
* If a rule allows the Realtor performing an Atomic Action to skip some of its steps, the skipped steps are considered to have been completed.&lt;br /&gt;
* If a Realtor arrives at a step in an Atomic Action and they cannot perform that step, they undo all the steps they have performed of that Action and are considered never to have performed that Action.&lt;br /&gt;
* If one or more steps of an Atomic Action were done incorrectly, the Realtor must redo the Atomic Action; for that purpose, the Realtor uses any legal steps that have already been completed in the illegal Atomic Action and only redoes the illegal ones. (For example, if an Atomic Action consists of rolling a dice and then doing steps based upon its result, the Realtor would have to reroll the dice only if they rolled the wrong one in the first place, and would then have to repeat any steps that depended upon the result of that dice; however, if they rolled the dice correctly but took an illegal step later on, the result of the original dice roll would still be used in the redone step.)&lt;br /&gt;
* For the purposes of determining the ordering or legality of game actions, the time of an Atomic Action shall be the time that it is completed. For Atomic Actions that are redone, the time of completion is the last redone step.&lt;br /&gt;
&lt;br /&gt;
==Clarifications==&lt;br /&gt;
&lt;br /&gt;
===Numbers and Variables===&lt;br /&gt;
* If a set of valid values is not specified in their definition, game variables defined to hold numeric values can hold only non-negative integers. Any action that would set those values below zero is an illegal action unless explicitly otherwise stated in the Ruleset.&lt;br /&gt;
* Any situation which would require a roll of DiceX when X is zero or lower always yields a value of 0 unless stated otherwise.&lt;br /&gt;
* All numbers, unless stated otherwise by a rule, are in base ten.&lt;br /&gt;
* Unless otherwise specified, to “spend,” “pay” or “lose” an amount X of a numeric value “V” means to subtract X from V; to “gain” X of a numeric value “V” means to add X to V; and to “transfer” or “pay” X of a numeric value “V” from A to B means to subtract X from A’s V and add X to B’s V. Unless otherwise specified, only positive amounts can be spent, paid, lost, gained, or transferred, a Realtor can spend or pay from only their own values, and a rule that allows Realtors to transfer or pay a numeric value to another Realtor only allows them to transfer that value from themselves to that other Realtor (of their choice unless otherwise stated).&lt;br /&gt;
* If a Dynastic Action is defined as having a cost X of numeric value V, or defines a requirement to spend, pay, or lose X of numeric value V to accomplish an effect or multiple effects, then the arithmetic effects of spending or payment and the act of carrying out those effects are considered to be subsequent steps in an Atomic Action, with the spending or payment step taking place before the effects step unless stated otherwise.&lt;br /&gt;
* A Realtor who has a choice in whether to take an action defined by a dynastic rule may not take that action if both of the following conditions are true: a) the action’s effects are limited to changing values tracked in gamestate-tracking entities (such as a wiki page), and b) the action would change one or more of those values to an illegal value.&lt;br /&gt;
* If a rule implies that the result of any calculation should be an integer (for instance, by attempting to store that result in, or add it to, a gamestate variable that can only hold integers), the result of the calculation is instead the result rounded towards 0.&lt;br /&gt;
* If a game variable has a default value but no defined starting value, then its default value should also be considered a starting value. If a game variable has neither a default value nor a starting value, then both may be considered to be the nearest legal value to zero that it may take (for numerical variables, defaulting to positive if tied), blank (for a text string or list that may be blank), the alphabetically earliest legal text string it may take (for a text string which may not be blank, with the digits 0 through 9 considered to precede “A”), or the list which is alphabetically earliest from the set of lists with the fewest elements (for lists which may not be blank, and considering each list to be a single unpunctuated text string, with the digits 0 through 9 considered to precede “A”).&lt;br /&gt;
* If the rules that define a game variable are amended, and some previously valid values become invalid as a consequence, any existing variables whose current values would become invalid are instead set to their starting value.&lt;br /&gt;
* Invalid values for game variables can never be used, even if the values stored in a gamestate-tracking entity remain valid. (for example, if X appears in a formula referring to a value that is a non-negative integer, X must be used as a non-negative integer)&lt;br /&gt;
* DICEN cannot be rolled in the Dice Roller if N is greater than one million.&lt;br /&gt;
* If a piece of information is described as being tracked secretly or privately by the Eli Curf (including secretly random selections), then that information may only be revealed by the Eli Curf when the ruleset allows it. If a Realtor should already know such a piece of information (in that the Eli Curf has already told them it, or vice versa, and there is no way that the information could have been changed since then), the Eli Curf may repeat it to them.&lt;br /&gt;
&lt;br /&gt;
===Rules and Votable Matters===&lt;br /&gt;
* If a new rule is created by a Votable Matter and its location is not noted in that Votable Matter, that new rule is to be placed in the Dynastic Rules.&lt;br /&gt;
* If a wiki page becomes gamestate as a result of a Votable Matter enacting, that page shall – unless otherwise specified – be reverted to whatever state it was in at the time of that Votable Matter’s submission (and if the page did not exist at that time, it shall be blanked).&lt;br /&gt;
* Where a [[#Votable Matters|Votable Matter]] would amend the effects of Votable Matter Enactment, this does not apply to its own enactment unless explicitly stated (e.g. a Votable Matter proposing that enacted Votable Matters earn their author a banana when enacted would not earn a banana for its own author, when enacted).&lt;br /&gt;
* Rules which trigger upon the Resolution of a Votable Matter are the responsibility of the Admin who Resolves it.&lt;br /&gt;
* Unless otherwise specified, a new Dynastic rule shall be placed at the end of the Dynastic Rules.&lt;br /&gt;
* If the Admin enacting a Votable Matter reaches a step which cannot be applied immediately (e.g. “two days after this Votable Matter enacts, Realtor A gains 1 point”), that step is ignored for the purposes of enactment. Once a Votable Matter has been enacted, it can have no further direct effect on the gamestate.&lt;br /&gt;
* If a dynastic rule has no text and no subrules, any Realtor may delete it from the ruleset.&lt;br /&gt;
* A rule may be accompanied by one or more illustrations, and an illustration may have a caption. In all situations, unless otherwise explicitly stated, an illustration and a caption to an illustration must be treated as flavour text.&lt;br /&gt;
&lt;br /&gt;
===Time===&lt;br /&gt;
* For the purpose of all rules, time in BlogNomic is in UTC.&lt;br /&gt;
* All references to time must be either specific or defined within the Ruleset to be considered achievable in the gamestate. Abstract concepts of time (e.g. “dinnertime”, “twilight”) cannot be achieved until they fulfil one of these criteria.&lt;br /&gt;
* Where the month, day and/or year of a calendar date are ambiguous (e.g. “04/10/09”), it shall be assumed that the date is in a day/month/year format.&lt;br /&gt;
* A Realtor may not take more than one dynastic game action at the same time (excluding any actions which have been ongoing for more than three hours).&lt;br /&gt;
&lt;br /&gt;
===Spelling and formatting===&lt;br /&gt;
* Superficial differences between the spelling of geographic versions of English, e.g. British English, American English and Australian English shall be construed as irrelevant for the purposes of play.&lt;br /&gt;
* Realtors may correct obvious spelling and typographical mistakes in the Ruleset and their own Pending Votable Matters at any time, including replacing Spivak and gender-specific pronouns with the singular “they”.&lt;br /&gt;
* A Realtor may reformat a list of items in the dynastic ruleset to have bullet points or other appropriate list markup, if doing so would not change the order of that list, nor how any rules interpreted its content.&lt;br /&gt;
&lt;br /&gt;
===Names===&lt;br /&gt;
* Within the Ruleset, a word only refers to the name of a Realtor if it is explicitly stated that it refers to a Realtor’s name.&lt;br /&gt;
* If a rule would ever have no name, it is instead given the name of the Votable Matter that created it, or (if this is not possible) the name “Unnamed Rule”.&lt;br /&gt;
* The names of rules and wiki pages (other than the Ruleset) are flavour text.&lt;br /&gt;
* Subrules can be referred to by a name which incorporates name of the rule they are a subrule of. Example: a subrule of the rule “Gin” is a “Gin Rule”, however the rule “Gin” is not a “Gin Rule” because it’s not a subrule of the rule “Gin”.&lt;br /&gt;
* When referring to a Votable Matter, the name used in reference to a specific Votable Matter may be simplified by not including braces and any text between the opening and closing braces. i.e. a Votable Matter named “Changes [Core]” could instead be referred to by the name “Changes”.&lt;br /&gt;
* When referring to a Rule, the name used in reference to a specific Rule may be simplified by not including braces and any text between a pair of opening and closing braces, as long as such a reference would be unambiguous.&lt;br /&gt;
* Where a Votable Matter refers to a second Votable Matter by name, it is assumed to refer to the most recently posted Votable Matter of that name which pre-dates the first Votable Matter.&lt;br /&gt;
&lt;br /&gt;
===Prioritisation===&lt;br /&gt;
* If two parts of the Ruleset contradict each other, precedence shall be construed in the following order:&lt;br /&gt;
# The Appendix has precedence over any other Rule;&lt;br /&gt;
# If a Core Rule explicitly says it cannot be overruled by a Dynastic Rule, that Core Rule has precedence over a Dynastic Rule, otherwise a Dynastic Rule has precedence over that Core Rule;&lt;br /&gt;
# If a Special Case Rule explicitly says that it cannot be overruled by a Dynastic Rule, that Special Case Rule has precedence over a Dynastic Rule, otherwise a Dynastic Rule has equal precedence as that Special Case Rule;&lt;br /&gt;
# If two contradicting parts have equal precedence, the part with more limited scope applies (e.g. if the rules “Realtors may Kick each other” and “Realtors may not Kick each other on Tuesdays” exist, and it is Tuesday, Realtors may not Kick each other);&lt;br /&gt;
# If two contradicting parts have the same scope, or have scopes that only overlap where they contradict each other, the negative rule applies (e.g. with “Realtors may Punch a Spaceman on Friday” and “Realtors may not Punch Spacemen on Friday”, then Realtors may not Punch Spacemen on Friday).&lt;br /&gt;
&lt;br /&gt;
==Mentors==&lt;br /&gt;
&lt;br /&gt;
A Realtor may have another Realtor as a Mentor. Realtors who are willing to act as a Mentor are listed on the [[Mentorships]] wiki page, and are said to be “Tenured”. An Admin may add or remove their own name, or the name of a Realtor who has requested a change on their own behalf, from this list at any time.&lt;br /&gt;
&lt;br /&gt;
If an unmentored Realtor requests a Mentor, or a new Realtor has joined the game and has no Mentor, the Eli Curf should select a Tenured Realtor and ask them to take that Realtor on as a Mentee; if they accept, then such a Mentorship is established. The Eli Curf should take care to consider game balance when selecting a potential mentor.&lt;br /&gt;
&lt;br /&gt;
A relationship between a mentor and a mentee is a Mentorship. The members and starting dates of all active Mentorships are tracked on the Mentorships wiki page, and whenever a new Mentorship is established, the Eli Curf should announce it in a blog post. A Realtor may dissolve a Mentorship they are part of at any time, by announcing this in a blog post.&lt;br /&gt;
&lt;br /&gt;
If there is no Eli Curf, any Realtor who has been active in at least three previous dynasties may act as Eli Curf for the purposes of this rule.&lt;br /&gt;
&lt;br /&gt;
===Things that a mentor must do===&lt;br /&gt;
&lt;br /&gt;
A mentor must do the following:&lt;br /&gt;
&lt;br /&gt;
*Make pro-active contact with their mentee when appointed, and explain the dynamics of the Mentorship system;&lt;br /&gt;
*Be available to answer any questions that their mentee may have about the game, including explaining the rules, common standards and etiquette of play, proofreading posts and clarifying game events;&lt;br /&gt;
*Introduce their mentee to the various platforms of the game, including the wiki, Slack, and end-of-dynasty notifications through the Facebook group or Twitter;&lt;br /&gt;
*If possible, give their mentee a nudge if it appears that they are at risk of becoming Idle;&lt;br /&gt;
*If they themselves go idle, communicate with their mentee to either continue to support them as an idle Realtor or arrange a handover to another mentor if requested.&lt;br /&gt;
&lt;br /&gt;
===Things that a mentor should do===&lt;br /&gt;
The following sets out suggested best practice for Mentorship relationships:&lt;br /&gt;
&lt;br /&gt;
*The Mentorship lasts for four weeks or until the next Ascension Address, whichever occurs latest. It can continue informally for longer but after this threshold the mentor is no longer bound by any of the conditions set out in the parent rule to this rule, or any of its subrules.&lt;br /&gt;
*The mentor can and should advise the mentee on how to proceed in the mentee’s own best interests. This can include making connections with other Realtors.&lt;br /&gt;
*The mentor should consider copying the mentee in on private, game-related communications, where it does not unfairly prejudice their own interests. The mentee should keep this information private without explicit consent from the mentor.&lt;br /&gt;
*The mentor and mentee may work together to achieve victory. If a mentor achieves victory with support of their mentee then they should, if the mentee wishes it, pass the baton to the mentee.&lt;br /&gt;
&lt;br /&gt;
===Things that a mentor should not do===&lt;br /&gt;
The following sets out a list of things that a mentor should not do in their relationship with their mentee. All of these are considered to be Fair Play rules, as per the rule Fair Play.&lt;br /&gt;
&lt;br /&gt;
*The mentor should not sock-puppet, bully, coerce or otherwise manipulate the mentee into performing any game actions.&lt;br /&gt;
*The mentor should not seek to dissuade the mentee from pursuing other alliances.&lt;br /&gt;
*A former mentor should not seek to use the fact of a prior Mentorship to influence the former mentee on an ongoing basis.&lt;br /&gt;
&lt;br /&gt;
== Synonyms ==&lt;br /&gt;
&lt;br /&gt;
A dynasty may provide extra theming by using alternative terms for words like “Realtor” and “Eli Curf”.&lt;br /&gt;
&lt;br /&gt;
Each term in this list is synonymous with the term in parentheses&lt;br /&gt;
&lt;br /&gt;
* Realtor (Player)&lt;br /&gt;
* Eli Curf (Emperor)&lt;br /&gt;
&lt;br /&gt;
When a new Dynasty is started, the Ascension Address may specify new terms for each entry in the above list, provided the newly chosen term does not appear anywhere in the ruleset outside of this rule (though if it only appears in rules which are being removed as part of the Ascension Address, it is fine), and that doing so would not cause two terms in the above list to become synonymous with each other. Doing so causes the old corresponding value (including regional spelling variations) to be replaced by the new value everywhere in the ruleset except in any of the parentheses in the above list.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Pokes</name></author>
	</entry>
	<entry>
		<id>https://wiki.blognomic.com/index.php?title=Abandoned_House_Market&amp;diff=17606</id>
		<title>Abandoned House Market</title>
		<link rel="alternate" type="text/html" href="https://wiki.blognomic.com/index.php?title=Abandoned_House_Market&amp;diff=17606"/>
		<updated>2021-10-21T23:44:51Z</updated>

		<summary type="html">&lt;p&gt;Pokes: CHA 9&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Houses&lt;br /&gt;
|-&lt;br /&gt;
! Name          || Condition || Size || Appeal || Traps || Seller&lt;br /&gt;
|-&lt;br /&gt;
| 80 Arveg Lane || 4 || 10 || 9 || ||none&lt;br /&gt;
|-&lt;br /&gt;
| 55 Dade Street || 2 || 3 || 2 || ||none&lt;br /&gt;
|-&lt;br /&gt;
| 22 Arveg Lane || 8 || 8 || 6 || ||none&lt;br /&gt;
|-&lt;br /&gt;
| 13 Dade Street || 5 || 4 || 4 || ||none&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Realtors&lt;br /&gt;
|-&lt;br /&gt;
! Name                || Charisma || Bucks&lt;br /&gt;
|-&lt;br /&gt;
| Axemabaro           || 1        || 110&lt;br /&gt;
|-&lt;br /&gt;
| Brendan             || 1        || 110&lt;br /&gt;
|-&lt;br /&gt;
| Chiiika             || 1        || 110&lt;br /&gt;
|-&lt;br /&gt;
| Clucky              || 1        || 110&lt;br /&gt;
|-&lt;br /&gt;
| Cuddlebeam          || 10       || 110&lt;br /&gt;
|-&lt;br /&gt;
| Josh                || 8        || 110&lt;br /&gt;
|-&lt;br /&gt;
| Kevan               || 1        || 110&lt;br /&gt;
|-&lt;br /&gt;
| lemon               || 1        || 110&lt;br /&gt;
|-&lt;br /&gt;
| pokes               || 9        || 110&lt;br /&gt;
|-&lt;br /&gt;
| Raven1207           || 1        || 110&lt;br /&gt;
|-&lt;br /&gt;
| redtara             || 9        || 110&lt;br /&gt;
|-&lt;br /&gt;
| TyGuy6              || 1        || 110&lt;br /&gt;
|-&lt;br /&gt;
| Vovix               || 1        || 110&lt;br /&gt;
|-&lt;br /&gt;
| Zack                || 7        || 100&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
Idle players:&lt;br /&gt;
&lt;br /&gt;
| SupernovaStarbright || 1&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&lt;/div&gt;</summary>
		<author><name>Pokes</name></author>
	</entry>
	<entry>
		<id>https://wiki.blognomic.com/index.php?title=User:Pokes/IdleSandbox&amp;diff=17574</id>
		<title>User:Pokes/IdleSandbox</title>
		<link rel="alternate" type="text/html" href="https://wiki.blognomic.com/index.php?title=User:Pokes/IdleSandbox&amp;diff=17574"/>
		<updated>2021-10-20T23:23:04Z</updated>

		<summary type="html">&lt;p&gt;Pokes: Player -&amp;gt; Registrant&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Ruleset and Gamestate ==&lt;br /&gt;
This is the &#039;&#039;&#039;Ruleset&#039;&#039;&#039; for BlogNomic; all Registrants shall obey it.&lt;br /&gt;
&lt;br /&gt;
It comprises four Sections: 1) the “core rules” of BlogNomic, covering the essential elements of gameplay; 2) the rules of the current Dynasty; 3) rules which apply in special cases; and 4) the appendix, which complements and clarifies the Ruleset.&lt;br /&gt;
&lt;br /&gt;
The Ruleset and Gamestate can only be altered in manners specified by the Ruleset.&lt;br /&gt;
&lt;br /&gt;
If the Ruleset does not properly reflect all legal changes that have been made to it, any Registrant may update it to do so.&lt;br /&gt;
&lt;br /&gt;
== Registrants and Realtors ==&lt;br /&gt;
&lt;br /&gt;
Any individual human may become a &#039;&#039;&#039;Registrant&#039;&#039;&#039; of BlogNomic. A Registrant may be a &#039;&#039;&#039;Realtor&#039;&#039;&#039;; Realtors are active players capable of taking game actions and voting, and are listed in the Sidebar.&lt;br /&gt;
&lt;br /&gt;
The process of applying for access to the BlogNomic blog is outlined in the [[FAQ]]. A human with access to the blog who is not already a Registrant may make a blog post making clear their wish to be a Realtor (plural form Realtors); in response, any Admin may register them by adding them to the roster in the sidebar, at which moment they become a Realtor.&lt;br /&gt;
&lt;br /&gt;
A Registrant may only change their name as a result of a Proposal approving the change.&lt;br /&gt;
&lt;br /&gt;
A Registrant may be an &#039;&#039;&#039;Admin&#039;&#039;&#039;, responsible for updating the site and the Ruleset, and are signified as such in the sidebar. Realtors who wish to become Admins may sign up with a username for the Ruleset Wiki, and submit a Proposal to make themselves Admins. An Admin may be removed from their post by voluntary resignation.&lt;br /&gt;
&lt;br /&gt;
===Idle Registrants===&lt;br /&gt;
&lt;br /&gt;
If a Proposal contains a provision that targets a specifically named non-Realtor Registrant, then that Registrant is considered to be a Realtor solely for the purposes of enacting that specific provision.&lt;br /&gt;
&lt;br /&gt;
When a Registrant becomes a Realtor, if they were previously a Realtor in the same Dynasty, their personal gamestate retains the last legally endowed values it had, if they are still valid. Otherwise, the Realtor is given the default value for new Realtors, if such a value exists.&lt;br /&gt;
&lt;br /&gt;
A Realtor is idle if any of the following are true:&lt;br /&gt;
* They have asked to become idle in an entry or comment from the past 96 hours (4 Days).&lt;br /&gt;
* They have not posted an entry or comment in the past 168 Hours (7 days).&lt;br /&gt;
* They are an Admin who would like to be idle.&lt;br /&gt;
Any Admin may make an idle Realtor into a Registrant, removing their status as a Realtor, by removing their name from the Sidebar. The Admin doing so should also announce the idling in a blog post.&lt;br /&gt;
&lt;br /&gt;
A non-Realtor Registrant is unidle if they have not become a non-Realtor within the past 96 hours (4 days) and within the current Dynasty, and any of the following are true:&lt;br /&gt;
* They have asked to be unidle in an entry or comment from the past 96 hours (4 Days).&lt;br /&gt;
* They are a non-Realtor Admin who would like to be unidle.&lt;br /&gt;
Any Admin may make an unidle Registrant into a Realtor by adding their name to the Sidebar. That admin should also, in a comment, announce the changed status and any changes to Quorum to have come about as a result of it.&lt;br /&gt;
&lt;br /&gt;
== Dynasties ==&lt;br /&gt;
BlogNomic is divided into a number of &#039;&#039;&#039;Dynasties&#039;&#039;&#039;. Each Dynasty may be headed by a single Registrant, known as the Eli Curf. If there is no Eli Curf, the Dynasty is a Metadynasty.&lt;br /&gt;
&lt;br /&gt;
An Interregnum is the period between dynasties, after a DoV has been enacted and before an Ascension Address has been posted. During an Interregnum the game is in hiatus; additionally, no DoVs may be made, and no Registrant may achieve Victory. However, dynastic actions that are specifically permitted to be carried out during an Interregnum may be carried out.&lt;br /&gt;
&lt;br /&gt;
== Votable Matters ==&lt;br /&gt;
A &#039;&#039;&#039;Votable Matter&#039;&#039;&#039; is a post which Realtors may cast Votes on, such as a Proposal, a Call for Judgement or a Declaration of Victory.&lt;br /&gt;
&lt;br /&gt;
===Votes===&lt;br /&gt;
Each Realtor may cast one Vote on a Votable Matter by making a comment to the Official Post that comprises that Votable Matter using a voting icon of FOR, AGAINST, or DEFERENTIAL. Additional voting icons may be permitted in some cases by other rules. A valid Vote is, except when otherwise specified, a Vote of FOR or AGAINST. A Realtor’s Vote on a Votable Matter is the last valid voting icon that they have used in any comment on that Votable Matter. Additionally, if the author of a Votable Matter has not used a valid voting icon in a comment to the post, then the author’s Vote is FOR. A non-Realtor never has a Vote, even if they were a Realtor previously and had cast a valid Vote.&lt;br /&gt;
&lt;br /&gt;
If a Realtor other than the Eli Curf casts a vote of DEFERENTIAL, then the Vote of DEFERENTIAL is an indication of confidence in the Eli Curf. When the Eli Curf has a valid Vote other than VETO on a Votable Matter, then all votes of DEFERENTIAL on that Votable Matter are instead considered to be valid and the same as the Eli Curf’s Vote for the purposes of other rules unless otherwise specified.&lt;br /&gt;
&lt;br /&gt;
A Votable Matter is &#039;&#039;&#039;Popular&#039;&#039;&#039; if any of the following are true:&lt;br /&gt;
* It has a number of FOR Votes that exceed or equal Quorum.&lt;br /&gt;
* It has been open for voting for at least 48 hours, it has more than 1 valid Vote cast on it, and more valid Votes cast on it are FOR than are AGAINST. Exception: Proposals which would change the text of a Core, Special Case or Appendix rule if enacted cannot be Popular on this basis.&lt;br /&gt;
&lt;br /&gt;
A Votable Matter is &#039;&#039;&#039;Unpopular&#039;&#039;&#039; if any of the following are true:&lt;br /&gt;
* The number of Realtors who are not voting AGAINST it is less than Quorum.&lt;br /&gt;
* It has been open for voting for at least 48 hours and it is not Popular.&lt;br /&gt;
&lt;br /&gt;
=== Enacting and Failing ===&lt;br /&gt;
&lt;br /&gt;
Votable matters have a status, which can either be Pending, Enacted, Failed, or Illegal. When a votable matter is first put forward it is considered Pending (which is tracked as having no status in the current blog software), and it remains Pending until it is Resolved.&lt;br /&gt;
&lt;br /&gt;
A votable matter is resolved by an admin setting its status through use of the “status” field in the blog post editing form. When an admin resolves a votable matter they should mark their name, and are highly encouraged to report the final tally of Votes (or the fact that it was withdrawn or vetoed). Comments cannot be made on resolved Votable Matters.&lt;br /&gt;
&lt;br /&gt;
A votable matter may not be resolved except as directed by the ruleset, and the status of a resolved votable matter, once resolved, is determined by the votes cast upon it, as assessed by the rules that govern the specific kind of votable matter (as well as any other considerations regarding the legality of the votable matter, such as the stipulations put forward in the Appendix rule Official Posts). When a Failed proposal has been Vetoed it may optionally have the Vetoed status upon resolution, which is considered to be the same as Failed for the purposes of all other rules.&lt;br /&gt;
&lt;br /&gt;
This rule cannot be overruled by any other rule in its application to Calls for Judgement or Declarations of Victory.&lt;br /&gt;
&lt;br /&gt;
===Tags===&lt;br /&gt;
&lt;br /&gt;
Votable Matters have zero or more tags. Tags are represented in the title of a Votable Matter with the format “[X]” (e.g. “[Core] Wording Fix”, where “[Core]” is the tag). Votable Matters require the “[Core]” tag in order to make changes to the Core Rules, the “[Special Case]” tag in order to make changes to the Special Case Rules and the “[Appendix]” tag in order to make changes to the Appendix Rules. Votable Matters other than [[#Victory and Ascension|DoVs]] require the “[Victory]” tag in order to grant victory to a Realtor.&lt;br /&gt;
&lt;br /&gt;
If a Votable Matter would make a modification to the rules and it does not have the tag to make that modification, that Votable Matter will still be able to make that specific modification if any of the following on the following list are true:&lt;br /&gt;
* The modification is preceded or followed immediately by an unambiguous statement of which section of the ruleset it takes place.&lt;br /&gt;
* The modification specifically states a rule using its number or the name of the stated rule only occurs once in the ruleset.&lt;br /&gt;
&lt;br /&gt;
== Proposals ==&lt;br /&gt;
Any Realtor may submit a &#039;&#039;&#039;Proposal&#039;&#039;&#039; to change the Ruleset or Gamestate, by posting an entry in the “Proposal” category that describes those changes (unless the Realtor already has 2 Proposals pending, or has already made 3 Proposals that day).&lt;br /&gt;
&lt;br /&gt;
=== Special Proposal Voting ===&lt;br /&gt;
&lt;br /&gt;
When a Realtor casts a vote AGAINST their own Proposal (which is not in the form of a DEFERENTIAL vote), this renders the Proposal &#039;&#039;&#039;Withdrawn&#039;&#039;&#039;, even if the author later changes their Vote. The Eli Curf may use VETO as a voting icon to cast a Vote on a Proposal; when the Eli Curf casts a vote of VETO on a Proposal, this renders the Proposal Vetoed, even if the Eli Curf later changes their Vote.&lt;br /&gt;
&lt;br /&gt;
=== Resolution of Proposals ===&lt;br /&gt;
&lt;br /&gt;
The oldest Pending [[#Proposals|Proposal]] may be &#039;&#039;&#039;Enacted&#039;&#039;&#039; by any Admin if all of the following are true:&lt;br /&gt;
&lt;br /&gt;
* It is Popular.&lt;br /&gt;
* It has been open for voting for at least 12 hours.&lt;br /&gt;
* It has not been Vetoed or Withdrawn.&lt;br /&gt;
&lt;br /&gt;
The oldest Pending Proposal may be &#039;&#039;&#039;Failed&#039;&#039;&#039; by any Admin, if any of the following are true:&lt;br /&gt;
&lt;br /&gt;
* It is Unpopular.&lt;br /&gt;
* It has been Vetoed or Withdrawn.&lt;br /&gt;
&lt;br /&gt;
If a Proposal somehow ends up being pending for more than 7 days, it is ignored for the purpose of calculating the oldest pending Proposal, and can be failed by any Admin.&lt;br /&gt;
&lt;br /&gt;
When a Proposal is Enacted, its stated effects are immediately applied in full; the Admin Enacting it shall update the Gamestate and Ruleset, and correct any gamestate-tracking entities, as specified in the Proposal.&lt;br /&gt;
&lt;br /&gt;
== Calls for Judgement ==&lt;br /&gt;
If two or more Realtors actively disagree as to the interpretation of the Ruleset, or if a Realtor feels that an aspect of the game needs urgent attention, then any Realtor may raise a &#039;&#039;&#039;Call for Judgement&#039;&#039;&#039; (abbreviated “CfJ”) by posting an entry in the “Call for Judgement” category.&lt;br /&gt;
&lt;br /&gt;
A Pending CfJ may be Enacted by any Admin if all of the following are true:&lt;br /&gt;
&lt;br /&gt;
* It is Popular.&lt;br /&gt;
&lt;br /&gt;
A Pending CfJ may be Failed by any Admin if any of the following are true:&lt;br /&gt;
&lt;br /&gt;
* It is Unpopular.&lt;br /&gt;
* It specifies neither changes to the Gamestate or Ruleset nor corrections to any gamestate-tracking entities.&lt;br /&gt;
&lt;br /&gt;
When a CfJ is Enacted, the Admin Enacting it shall update the Gamestate and Ruleset, and correct any gamestate-tracking entities, as specified in the CfJ.&lt;br /&gt;
&lt;br /&gt;
This Rule may not be overruled by Dynastic Rules.&lt;br /&gt;
&lt;br /&gt;
== Victory and Ascension ==&lt;br /&gt;
&lt;br /&gt;
If a Realtor (other than the Eli Curf) believes that they have achieved victory in the current Dynasty, they may make a &#039;&#039;&#039;Declaration of Victory&#039;&#039;&#039; (abbreviated “DoV”) detailing this, by posting an entry in the “Declaration of Victory” category.&lt;br /&gt;
&lt;br /&gt;
Every Realtor may cast Votes on that DoV to indicate agreement or disagreement with the proposition that the poster has achieved victory in the current Dynasty. If there is at least one pending DoV, BlogNomic is [[#hiatus|on Hiatus]].&lt;br /&gt;
&lt;br /&gt;
A Pending DoV may be Enacted by any Admin if any of the following are true:&lt;br /&gt;
&lt;br /&gt;
* It is Popular, it has been open for at least 12 hours, and either the Eli Curf has Voted FOR it or it has no AGAINST Votes.&lt;br /&gt;
* It is Popular, and it has been open for at least 24 hours.&lt;br /&gt;
&lt;br /&gt;
A Pending DoV may be Failed by any Admin if any of the following are true:&lt;br /&gt;
&lt;br /&gt;
* It is Unpopular, and it has been open for at least 12 hours.&lt;br /&gt;
&lt;br /&gt;
If a DoV is Failed and it had at least one AGAINST vote, the Realtor who posted it cannot make another DoV until after 120 hours (5 days) have passed since the time their DoV was Failed.&lt;br /&gt;
&lt;br /&gt;
When a DoV is Enacted, all other pending DoVs are Failed, the Realtor who posted the DoV becomes Eli Curf, and the game enters an Interregnum. When a DoV is enacted then all game actions that led up to it are considered to be upheld.&lt;br /&gt;
&lt;br /&gt;
If the game is in an Interregnum then the new Eli Curf must either Pass the Mantle, by making a post naming another Realtor - in which case the Eli Curf ceases to be the Eli Curf and the Realtor so named becomes the Eli Curf - or start a new dynasty by completing the following Atomic Action:&lt;br /&gt;
* Make an Ascension Address by posting an entry in the “Ascension Address” category. This should specify the Eli Curf’s chosen theme for the new Dynasty, and it may optionally specify new dynasty-specific terms as outline in the rule &amp;quot;Synonyms&amp;quot;, and/or list a number of dynastic rules to keep (if none are specifed then the entire Dynastic Ruleset is repealed).&lt;br /&gt;
* Update the Ruleset to reflect any changed terms, and any dynastic rules which were not listed to be kept are repealed.&lt;br /&gt;
&lt;br /&gt;
Once this Atomic Action has been completed the Interregnum ends and the new dynasty begins.&lt;br /&gt;
&lt;br /&gt;
== Fair Play ==&lt;br /&gt;
The following are BlogNomic’s rules of &#039;&#039;&#039;fair play&#039;&#039;&#039;. If any of these rules are found to have been broken, or if a Registrant’s behaviour or actions are otherwise deemed unacceptable (socially or otherwise), a Proposal or CfJ may be made to reprimand or punish the perpetrator or, in cases of extreme or repeated violations, remove them from the game and bar them from rejoining. Realtors should vote against any DoV that relies on having broken a fair play rule.&lt;br /&gt;
&lt;br /&gt;
* A single person should not control more than one Registrant within BlogNomic without announcing so publicly.&lt;br /&gt;
* A Registrant should not “spam” the BlogNomic blog. What counts as spamming is subjective, but would typically include posting more than ten blog entries in a day, more than ten blog comments in a row, or posting a blog entry of more than 1000 words.&lt;br /&gt;
* A Registrant should not deliberately exploit bugs or unexpected behaviours in the software running the game (ExpressionEngine, MediaWiki or other blognomic.com scripts).&lt;br /&gt;
* A Registrant should not edit their own blog comments once posted, nor those of any other Registrant.&lt;br /&gt;
* A Registrant should not edit the “Entry Date” field of a blog post.&lt;br /&gt;
* A Registrant should not make a DoV primarily to delay the game by putting it into Hiatus.&lt;br /&gt;
* A Registrant should not do any action meant to make the game unplayable (for example, changing multiple keywords to the same word in an Ascension Address).&lt;br /&gt;
* A Registrant should not roll dice that are clearly associated with a particular action in the Ruleset, but with the intention to not use these rolled values to the best of their ability to resolve that action. A Realtor must use their own name in the Dice Roller, when rolling dice.&lt;br /&gt;
* A Registrant should not deliberately and unreasonably prolong the performance of a game action once they have started it.&lt;br /&gt;
* A Registrant should not use a core, special case or appendix rules scam to directly or indirectly cause a Registrant to achieve victory.&lt;br /&gt;
&lt;br /&gt;
All Registrants should be aware of the BlogNomic [[Community Guidelines]]. The contents of this page are not ruletext and are nonbinding as pertains to the ruleset, but Registrants are encouraged to commit to upholding them to whatever extent is possible.&lt;/div&gt;</summary>
		<author><name>Pokes</name></author>
	</entry>
	<entry>
		<id>https://wiki.blognomic.com/index.php?title=User:Pokes/IdleSandbox&amp;diff=17573</id>
		<title>User:Pokes/IdleSandbox</title>
		<link rel="alternate" type="text/html" href="https://wiki.blognomic.com/index.php?title=User:Pokes/IdleSandbox&amp;diff=17573"/>
		<updated>2021-10-20T22:37:41Z</updated>

		<summary type="html">&lt;p&gt;Pokes: updating for dynastic terms&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Ruleset and Gamestate ==&lt;br /&gt;
This is the &#039;&#039;&#039;Ruleset&#039;&#039;&#039; for BlogNomic; all Players shall obey it.&lt;br /&gt;
&lt;br /&gt;
It comprises four Sections: 1) the “core rules” of BlogNomic, covering the essential elements of gameplay; 2) the rules of the current Dynasty; 3) rules which apply in special cases; and 4) the appendix, which complements and clarifies the Ruleset.&lt;br /&gt;
&lt;br /&gt;
The Ruleset and Gamestate can only be altered in manners specified by the Ruleset.&lt;br /&gt;
&lt;br /&gt;
If the Ruleset does not properly reflect all legal changes that have been made to it, any Player may update it to do so.&lt;br /&gt;
&lt;br /&gt;
== Players and Realtors ==&lt;br /&gt;
&lt;br /&gt;
Any individual human may become a &#039;&#039;&#039;Player&#039;&#039;&#039; of BlogNomic. A Player may be a &#039;&#039;&#039;Realtor&#039;&#039;&#039;; Realtors are active players capable of taking game actions and voting, and are listed in the Sidebar.&lt;br /&gt;
&lt;br /&gt;
The process of applying for access to the BlogNomic blog is outlined in the [[FAQ]]. A human with access to the blog who is not already a Player may make a blog post making clear their wish to be a Realtor (plural form Realtors); in response, any Admin may register them by adding them to the roster in the sidebar, at which moment they become a Realtor.&lt;br /&gt;
&lt;br /&gt;
A Player may only change their name as a result of a Proposal approving the change.&lt;br /&gt;
&lt;br /&gt;
A Player may be an &#039;&#039;&#039;Admin&#039;&#039;&#039;, responsible for updating the site and the Ruleset, and are signified as such in the sidebar. Realtors who wish to become Admins may sign up with a username for the Ruleset Wiki, and submit a Proposal to make themselves Admins. An Admin may be removed from their post by voluntary resignation.&lt;br /&gt;
&lt;br /&gt;
===Idle Players===&lt;br /&gt;
&lt;br /&gt;
If a Proposal contains a provision that targets a specifically named non-Realtor Player, then that Player is considered to be a Realtor solely for the purposes of enacting that specific provision.&lt;br /&gt;
&lt;br /&gt;
When a Player becomes a Realtor, if they were previously a Realtor in the same Dynasty, their personal gamestate retains the last legally endowed values it had, if they are still valid. Otherwise, the Realtor is given the default value for new Realtors, if such a value exists.&lt;br /&gt;
&lt;br /&gt;
A Realtor is idle if any of the following are true:&lt;br /&gt;
* They have asked to become idle in an entry or comment from the past 96 hours (4 Days).&lt;br /&gt;
* They have not posted an entry or comment in the past 168 Hours (7 days).&lt;br /&gt;
* They are an Admin who would like to be idle.&lt;br /&gt;
Any Admin may make an idle Realtor into a Player, removing their status as a Realtor, by removing their name from the Sidebar. The Admin doing so should also announce the idling in a blog post.&lt;br /&gt;
&lt;br /&gt;
A non-Realtor Player is unidle if they have not become a non-Realtor within the past 96 hours (4 days) and within the current Dynasty, and any of the following are true:&lt;br /&gt;
* They have asked to be unidle in an entry or comment from the past 96 hours (4 Days).&lt;br /&gt;
* They are a non-Realtor Admin who would like to be unidle.&lt;br /&gt;
Any Admin may make an unidle Player into a Realtor by adding their name to the Sidebar. That admin should also, in a comment, announce the changed status and any changes to Quorum to have come about as a result of it.&lt;br /&gt;
&lt;br /&gt;
== Dynasties ==&lt;br /&gt;
BlogNomic is divided into a number of &#039;&#039;&#039;Dynasties&#039;&#039;&#039;. Each Dynasty may be headed by a single Player, known as the Eli Curf. If there is no Eli Curf, the Dynasty is a Metadynasty.&lt;br /&gt;
&lt;br /&gt;
An Interregnum is the period between dynasties, after a DoV has been enacted and before an Ascension Address has been posted. During an Interregnum the game is in hiatus; additionally, no DoVs may be made, and no Player may achieve Victory. However, dynastic actions that are specifically permitted to be carried out during an Interregnum may be carried out.&lt;br /&gt;
&lt;br /&gt;
== Votable Matters ==&lt;br /&gt;
A &#039;&#039;&#039;Votable Matter&#039;&#039;&#039; is a post which Realtors may cast Votes on, such as a Proposal, a Call for Judgement or a Declaration of Victory.&lt;br /&gt;
&lt;br /&gt;
===Votes===&lt;br /&gt;
Each Realtor may cast one Vote on a Votable Matter by making a comment to the Official Post that comprises that Votable Matter using a voting icon of FOR, AGAINST, or DEFERENTIAL. Additional voting icons may be permitted in some cases by other rules. A valid Vote is, except when otherwise specified, a Vote of FOR or AGAINST. A Realtor’s Vote on a Votable Matter is the last valid voting icon that they have used in any comment on that Votable Matter. Additionally, if the author of a Votable Matter has not used a valid voting icon in a comment to the post, then the author’s Vote is FOR. A non-Realtor never has a Vote, even if they were a Realtor previously and had cast a valid Vote.&lt;br /&gt;
&lt;br /&gt;
If a Realtor other than the Eli Curf casts a vote of DEFERENTIAL, then the Vote of DEFERENTIAL is an indication of confidence in the Eli Curf. When the Eli Curf has a valid Vote other than VETO on a Votable Matter, then all votes of DEFERENTIAL on that Votable Matter are instead considered to be valid and the same as the Eli Curf’s Vote for the purposes of other rules unless otherwise specified.&lt;br /&gt;
&lt;br /&gt;
A Votable Matter is &#039;&#039;&#039;Popular&#039;&#039;&#039; if any of the following are true:&lt;br /&gt;
* It has a number of FOR Votes that exceed or equal Quorum.&lt;br /&gt;
* It has been open for voting for at least 48 hours, it has more than 1 valid Vote cast on it, and more valid Votes cast on it are FOR than are AGAINST. Exception: Proposals which would change the text of a Core, Special Case or Appendix rule if enacted cannot be Popular on this basis.&lt;br /&gt;
&lt;br /&gt;
A Votable Matter is &#039;&#039;&#039;Unpopular&#039;&#039;&#039; if any of the following are true:&lt;br /&gt;
* The number of Realtors who are not voting AGAINST it is less than Quorum.&lt;br /&gt;
* It has been open for voting for at least 48 hours and it is not Popular.&lt;br /&gt;
&lt;br /&gt;
=== Enacting and Failing ===&lt;br /&gt;
&lt;br /&gt;
Votable matters have a status, which can either be Pending, Enacted, Failed, or Illegal. When a votable matter is first put forward it is considered Pending (which is tracked as having no status in the current blog software), and it remains Pending until it is Resolved.&lt;br /&gt;
&lt;br /&gt;
A votable matter is resolved by an admin setting its status through use of the “status” field in the blog post editing form. When an admin resolves a votable matter they should mark their name, and are highly encouraged to report the final tally of Votes (or the fact that it was withdrawn or vetoed). Comments cannot be made on resolved Votable Matters.&lt;br /&gt;
&lt;br /&gt;
A votable matter may not be resolved except as directed by the ruleset, and the status of a resolved votable matter, once resolved, is determined by the votes cast upon it, as assessed by the rules that govern the specific kind of votable matter (as well as any other considerations regarding the legality of the votable matter, such as the stipulations put forward in the Appendix rule Official Posts). When a Failed proposal has been Vetoed it may optionally have the Vetoed status upon resolution, which is considered to be the same as Failed for the purposes of all other rules.&lt;br /&gt;
&lt;br /&gt;
This rule cannot be overruled by any other rule in its application to Calls for Judgement or Declarations of Victory.&lt;br /&gt;
&lt;br /&gt;
===Tags===&lt;br /&gt;
&lt;br /&gt;
Votable Matters have zero or more tags. Tags are represented in the title of a Votable Matter with the format “[X]” (e.g. “[Core] Wording Fix”, where “[Core]” is the tag). Votable Matters require the “[Core]” tag in order to make changes to the Core Rules, the “[Special Case]” tag in order to make changes to the Special Case Rules and the “[Appendix]” tag in order to make changes to the Appendix Rules. Votable Matters other than [[#Victory and Ascension|DoVs]] require the “[Victory]” tag in order to grant victory to a Realtor.&lt;br /&gt;
&lt;br /&gt;
If a Votable Matter would make a modification to the rules and it does not have the tag to make that modification, that Votable Matter will still be able to make that specific modification if any of the following on the following list are true:&lt;br /&gt;
* The modification is preceded or followed immediately by an unambiguous statement of which section of the ruleset it takes place.&lt;br /&gt;
* The modification specifically states a rule using its number or the name of the stated rule only occurs once in the ruleset.&lt;br /&gt;
&lt;br /&gt;
== Proposals ==&lt;br /&gt;
Any Realtor may submit a &#039;&#039;&#039;Proposal&#039;&#039;&#039; to change the Ruleset or Gamestate, by posting an entry in the “Proposal” category that describes those changes (unless the Realtor already has 2 Proposals pending, or has already made 3 Proposals that day).&lt;br /&gt;
&lt;br /&gt;
=== Special Proposal Voting ===&lt;br /&gt;
&lt;br /&gt;
When a Realtor casts a vote AGAINST their own Proposal (which is not in the form of a DEFERENTIAL vote), this renders the Proposal &#039;&#039;&#039;Withdrawn&#039;&#039;&#039;, even if the author later changes their Vote. The Eli Curf may use VETO as a voting icon to cast a Vote on a Proposal; when the Eli Curf casts a vote of VETO on a Proposal, this renders the Proposal Vetoed, even if the Eli Curf later changes their Vote.&lt;br /&gt;
&lt;br /&gt;
=== Resolution of Proposals ===&lt;br /&gt;
&lt;br /&gt;
The oldest Pending [[#Proposals|Proposal]] may be &#039;&#039;&#039;Enacted&#039;&#039;&#039; by any Admin if all of the following are true:&lt;br /&gt;
&lt;br /&gt;
* It is Popular.&lt;br /&gt;
* It has been open for voting for at least 12 hours.&lt;br /&gt;
* It has not been Vetoed or Withdrawn.&lt;br /&gt;
&lt;br /&gt;
The oldest Pending Proposal may be &#039;&#039;&#039;Failed&#039;&#039;&#039; by any Admin, if any of the following are true:&lt;br /&gt;
&lt;br /&gt;
* It is Unpopular.&lt;br /&gt;
* It has been Vetoed or Withdrawn.&lt;br /&gt;
&lt;br /&gt;
If a Proposal somehow ends up being pending for more than 7 days, it is ignored for the purpose of calculating the oldest pending Proposal, and can be failed by any Admin.&lt;br /&gt;
&lt;br /&gt;
When a Proposal is Enacted, its stated effects are immediately applied in full; the Admin Enacting it shall update the Gamestate and Ruleset, and correct any gamestate-tracking entities, as specified in the Proposal.&lt;br /&gt;
&lt;br /&gt;
== Calls for Judgement ==&lt;br /&gt;
If two or more Realtors actively disagree as to the interpretation of the Ruleset, or if a Realtor feels that an aspect of the game needs urgent attention, then any Realtor may raise a &#039;&#039;&#039;Call for Judgement&#039;&#039;&#039; (abbreviated “CfJ”) by posting an entry in the “Call for Judgement” category.&lt;br /&gt;
&lt;br /&gt;
A Pending CfJ may be Enacted by any Admin if all of the following are true:&lt;br /&gt;
&lt;br /&gt;
* It is Popular.&lt;br /&gt;
&lt;br /&gt;
A Pending CfJ may be Failed by any Admin if any of the following are true:&lt;br /&gt;
&lt;br /&gt;
* It is Unpopular.&lt;br /&gt;
* It specifies neither changes to the Gamestate or Ruleset nor corrections to any gamestate-tracking entities.&lt;br /&gt;
&lt;br /&gt;
When a CfJ is Enacted, the Admin Enacting it shall update the Gamestate and Ruleset, and correct any gamestate-tracking entities, as specified in the CfJ.&lt;br /&gt;
&lt;br /&gt;
This Rule may not be overruled by Dynastic Rules.&lt;br /&gt;
&lt;br /&gt;
== Victory and Ascension ==&lt;br /&gt;
&lt;br /&gt;
If a Realtor (other than the Eli Curf) believes that they have achieved victory in the current Dynasty, they may make a &#039;&#039;&#039;Declaration of Victory&#039;&#039;&#039; (abbreviated “DoV”) detailing this, by posting an entry in the “Declaration of Victory” category.&lt;br /&gt;
&lt;br /&gt;
Every Realtor may cast Votes on that DoV to indicate agreement or disagreement with the proposition that the poster has achieved victory in the current Dynasty. If there is at least one pending DoV, BlogNomic is [[#hiatus|on Hiatus]].&lt;br /&gt;
&lt;br /&gt;
A Pending DoV may be Enacted by any Admin if any of the following are true:&lt;br /&gt;
&lt;br /&gt;
* It is Popular, it has been open for at least 12 hours, and either the Eli Curf has Voted FOR it or it has no AGAINST Votes.&lt;br /&gt;
* It is Popular, and it has been open for at least 24 hours.&lt;br /&gt;
&lt;br /&gt;
A Pending DoV may be Failed by any Admin if any of the following are true:&lt;br /&gt;
&lt;br /&gt;
* It is Unpopular, and it has been open for at least 12 hours.&lt;br /&gt;
&lt;br /&gt;
If a DoV is Failed and it had at least one AGAINST vote, the Realtor who posted it cannot make another DoV until after 120 hours (5 days) have passed since the time their DoV was Failed.&lt;br /&gt;
&lt;br /&gt;
When a DoV is Enacted, all other pending DoVs are Failed, the Realtor who posted the DoV becomes Eli Curf, and the game enters an Interregnum. When a DoV is enacted then all game actions that led up to it are considered to be upheld.&lt;br /&gt;
&lt;br /&gt;
If the game is in an Interregnum then the new Eli Curf must either Pass the Mantle, by making a post naming another Realtor - in which case the Eli Curf ceases to be the Eli Curf and the Realtor so named becomes the Eli Curf - or start a new dynasty by completing the following Atomic Action:&lt;br /&gt;
* Make an Ascension Address by posting an entry in the “Ascension Address” category. This should specify the Eli Curf’s chosen theme for the new Dynasty, and it may optionally specify new dynasty-specific terms as outline in the rule &amp;quot;Synonyms&amp;quot;, and/or list a number of dynastic rules to keep (if none are specifed then the entire Dynastic Ruleset is repealed).&lt;br /&gt;
* Update the Ruleset to reflect any changed terms, and any dynastic rules which were not listed to be kept are repealed.&lt;br /&gt;
&lt;br /&gt;
Once this Atomic Action has been completed the Interregnum ends and the new dynasty begins.&lt;br /&gt;
&lt;br /&gt;
== Fair Play ==&lt;br /&gt;
The following are BlogNomic’s rules of &#039;&#039;&#039;fair play&#039;&#039;&#039;. If any of these rules are found to have been broken, or if a Player’s behaviour or actions are otherwise deemed unacceptable (socially or otherwise), a Proposal or CfJ may be made to reprimand or punish the perpetrator or, in cases of extreme or repeated violations, remove them from the game and bar them from rejoining. Realtors should vote against any DoV that relies on having broken a fair play rule.&lt;br /&gt;
&lt;br /&gt;
* A single person should not control more than one Player within BlogNomic without announcing so publicly.&lt;br /&gt;
* A Player should not “spam” the BlogNomic blog. What counts as spamming is subjective, but would typically include posting more than ten blog entries in a day, more than ten blog comments in a row, or posting a blog entry of more than 1000 words.&lt;br /&gt;
* A Player should not deliberately exploit bugs or unexpected behaviours in the software running the game (ExpressionEngine, MediaWiki or other blognomic.com scripts).&lt;br /&gt;
* A Player should not edit their own blog comments once posted, nor those of any other Player.&lt;br /&gt;
* A Player should not edit the “Entry Date” field of a blog post.&lt;br /&gt;
* A Player should not make a DoV primarily to delay the game by putting it into Hiatus.&lt;br /&gt;
* A Player should not do any action meant to make the game unplayable (for example, changing multiple keywords to the same word in an Ascension Address).&lt;br /&gt;
* A Player should not roll dice that are clearly associated with a particular action in the Ruleset, but with the intention to not use these rolled values to the best of their ability to resolve that action. A Realtor must use their own name in the Dice Roller, when rolling dice.&lt;br /&gt;
* A Player should not deliberately and unreasonably prolong the performance of a game action once they have started it.&lt;br /&gt;
* A Player should not use a core, special case or appendix rules scam to directly or indirectly cause a Player to achieve victory.&lt;br /&gt;
&lt;br /&gt;
All Players should be aware of the BlogNomic [[Community Guidelines]]. The contents of this page are not ruletext and are nonbinding as pertains to the ruleset, but Players are encouraged to commit to upholding them to whatever extent is possible.&lt;/div&gt;</summary>
		<author><name>Pokes</name></author>
	</entry>
	<entry>
		<id>https://wiki.blognomic.com/index.php?title=User:Pokes/IdleSandbox&amp;diff=17567</id>
		<title>User:Pokes/IdleSandbox</title>
		<link rel="alternate" type="text/html" href="https://wiki.blognomic.com/index.php?title=User:Pokes/IdleSandbox&amp;diff=17567"/>
		<updated>2021-10-20T20:53:52Z</updated>

		<summary type="html">&lt;p&gt;Pokes: /* Idle Players */ testing out this list format&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Ruleset and Gamestate ==&lt;br /&gt;
This is the &#039;&#039;&#039;Ruleset&#039;&#039;&#039; for BlogNomic; all Players shall obey it.&lt;br /&gt;
&lt;br /&gt;
It comprises four Sections: 1) the “core rules” of BlogNomic, covering the essential elements of gameplay; 2) the rules of the current Dynasty; 3) rules which apply in special cases; and 4) the appendix, which complements and clarifies the Ruleset.&lt;br /&gt;
&lt;br /&gt;
The Ruleset and Gamestate can only be altered in manners specified by the Ruleset.&lt;br /&gt;
&lt;br /&gt;
If the Ruleset does not properly reflect all legal changes that have been made to it, any Player may update it to do so.&lt;br /&gt;
&lt;br /&gt;
== Players and Citizens ==&lt;br /&gt;
&lt;br /&gt;
Any individual human may become a &#039;&#039;&#039;Player&#039;&#039;&#039; of BlogNomic. A Player may be a &#039;&#039;&#039;Citizen&#039;&#039;&#039;; Citizens are active players capable of taking game actions and voting, and are listed in the Sidebar.&lt;br /&gt;
&lt;br /&gt;
The process of applying for access to the BlogNomic blog is outlined in the [[FAQ]]. A human with access to the blog who is not already a Player may make a blog post making clear their wish to be a Citizen (plural form Citizens); in response, any Admin may register them by adding them to the roster in the sidebar, at which moment they become a Citizen.&lt;br /&gt;
&lt;br /&gt;
A Player may only change their name as a result of a Proposal approving the change.&lt;br /&gt;
&lt;br /&gt;
A Player may be an &#039;&#039;&#039;Admin&#039;&#039;&#039;, responsible for updating the site and the Ruleset, and are signified as such in the sidebar. Citizens who wish to become Admins may sign up with a username for the Ruleset Wiki, and submit a Proposal to make themselves Admins. An Admin may be removed from their post by voluntary resignation.&lt;br /&gt;
&lt;br /&gt;
===Idle Players===&lt;br /&gt;
&lt;br /&gt;
If a Proposal contains a provision that targets a specifically named non-Citizen Player, then that Player is considered to be a Citizen solely for the purposes of enacting that specific provision.&lt;br /&gt;
&lt;br /&gt;
When a Player becomes a Citizen, if they were previously a Citizen in the same Dynasty, their personal gamestate retains the last legally endowed values it had, if they are still valid. Otherwise, the Citizen is given the default value for new Citizens, if such a value exists.&lt;br /&gt;
&lt;br /&gt;
A Citizen is idle if any of the following are true:&lt;br /&gt;
* They have asked to become idle in an entry or comment from the past 96 hours (4 Days).&lt;br /&gt;
* They have not posted an entry or comment in the past 168 Hours (7 days).&lt;br /&gt;
* They are an Admin who would like to be idle.&lt;br /&gt;
Any Admin may make an idle Citizen into a Player, removing their status as a Citizen, by removing their name from the Sidebar. The Admin doing so should also announce the idling in a blog post.&lt;br /&gt;
&lt;br /&gt;
A non-Citizen Player is unidle if they have not become a non-Citizen within the past 96 hours (4 days) and within the current Dynasty, and any of the following are true:&lt;br /&gt;
* They have asked to be unidle in an entry or comment from the past 96 hours (4 Days).&lt;br /&gt;
* They are a non-Citizen Admin who would like to be unidle.&lt;br /&gt;
Any Admin may make an unidle Player into a Citizen by adding their name to the Sidebar. That admin should also, in a comment, announce the changed status and any changes to Quorum to have come about as a result of it.&lt;br /&gt;
&lt;br /&gt;
== Dynasties ==&lt;br /&gt;
BlogNomic is divided into a number of &#039;&#039;&#039;Dynasties&#039;&#039;&#039;. Each Dynasty may be headed by a single Player, known as the Drone. If there is no Drone, the Dynasty is a Metadynasty.&lt;br /&gt;
&lt;br /&gt;
An Interregnum is the period between dynasties, after a DoV has been enacted and before an Ascension Address has been posted. During an Interregnum the game is in hiatus; additionally, no DoVs may be made, and no Player may achieve Victory. However, dynastic actions that are specifically permitted to be carried out during an Interregnum may be carried out.&lt;br /&gt;
&lt;br /&gt;
== Votable Matters ==&lt;br /&gt;
A &#039;&#039;&#039;Votable Matter&#039;&#039;&#039; is a post which Citizens may cast Votes on, such as a Proposal, a Call for Judgement or a Declaration of Victory.&lt;br /&gt;
&lt;br /&gt;
===Votes===&lt;br /&gt;
Each Citizen may cast one Vote on a Votable Matter by making a comment to the Official Post that comprises that Votable Matter using a voting icon of FOR, AGAINST, or DEFERENTIAL. Additional voting icons may be permitted in some cases by other rules. A valid Vote is, except when otherwise specified, a Vote of FOR or AGAINST. A Citizen’s Vote on a Votable Matter is the last valid voting icon that they have used in any comment on that Votable Matter. Additionally, if the author of a Votable Matter has not used a valid voting icon in a comment to the post, then the author’s Vote is FOR. A non-Citizen never has a Vote, even if they were a Citizen previously and had cast a valid Vote.&lt;br /&gt;
&lt;br /&gt;
If a Citizen other than the Drone casts a vote of DEFERENTIAL, then the Vote of DEFERENTIAL is an indication of confidence in the Drone. When the Drone has a valid Vote other than VETO on a Votable Matter, then all votes of DEFERENTIAL on that Votable Matter are instead considered to be valid and the same as the Drone’s Vote for the purposes of other rules unless otherwise specified.&lt;br /&gt;
&lt;br /&gt;
A Votable Matter is &#039;&#039;&#039;Popular&#039;&#039;&#039; if any of the following are true:&lt;br /&gt;
* It has a number of FOR Votes that exceed or equal Quorum.&lt;br /&gt;
* It has been open for voting for at least 48 hours, it has more than 1 valid Vote cast on it, and more valid Votes cast on it are FOR than are AGAINST. Exception: Proposals which would change the text of a Core, Special Case or Appendix rule if enacted cannot be Popular on this basis.&lt;br /&gt;
&lt;br /&gt;
A Votable Matter is &#039;&#039;&#039;Unpopular&#039;&#039;&#039; if any of the following are true:&lt;br /&gt;
* The number of Citizens who are not voting AGAINST it is less than Quorum.&lt;br /&gt;
* It has been open for voting for at least 48 hours and it is not Popular.&lt;br /&gt;
&lt;br /&gt;
=== Enacting and Failing ===&lt;br /&gt;
&lt;br /&gt;
Votable matters have a status, which can either be Pending, Enacted, Failed, or Illegal. When a votable matter is first put forward it is considered Pending (which is tracked as having no status in the current blog software), and it remains Pending until it is Resolved.&lt;br /&gt;
&lt;br /&gt;
A votable matter is resolved by an admin setting its status through use of the “status” field in the blog post editing form. When an admin resolves a votable matter they should mark their name, and are highly encouraged to report the final tally of Votes (or the fact that it was withdrawn or vetoed). Comments cannot be made on resolved Votable Matters.&lt;br /&gt;
&lt;br /&gt;
A votable matter may not be resolved except as directed by the ruleset, and the status of a resolved votable matter, once resolved, is determined by the votes cast upon it, as assessed by the rules that govern the specific kind of votable matter (as well as any other considerations regarding the legality of the votable matter, such as the stipulations put forward in the Appendix rule Official Posts). When a Failed proposal has been Vetoed it may optionally have the Vetoed status upon resolution, which is considered to be the same as Failed for the purposes of all other rules.&lt;br /&gt;
&lt;br /&gt;
This rule cannot be overruled by any other rule in its application to Calls for Judgement or Declarations of Victory.&lt;br /&gt;
&lt;br /&gt;
===Tags===&lt;br /&gt;
&lt;br /&gt;
Votable Matters have zero or more tags. Tags are represented in the title of a Votable Matter with the format “[X]” (e.g. “[Core] Wording Fix”, where “[Core]” is the tag). Votable Matters require the “[Core]” tag in order to make changes to the Core Rules, the “[Special Case]” tag in order to make changes to the Special Case Rules and the “[Appendix]” tag in order to make changes to the Appendix Rules. Votable Matters other than [[#Victory and Ascension|DoVs]] require the “[Victory]” tag in order to grant victory to a Citizen.&lt;br /&gt;
&lt;br /&gt;
If a Votable Matter would make a modification to the rules and it does not have the tag to make that modification, that Votable Matter will still be able to make that specific modification if any of the following on the following list are true:&lt;br /&gt;
* The modification is preceded or followed immediately by an unambiguous statement of which section of the ruleset it takes place.&lt;br /&gt;
* The modification specifically states a rule using its number or the name of the stated rule only occurs once in the ruleset.&lt;br /&gt;
&lt;br /&gt;
== Proposals ==&lt;br /&gt;
Any Citizen may submit a &#039;&#039;&#039;Proposal&#039;&#039;&#039; to change the Ruleset or Gamestate, by posting an entry in the “Proposal” category that describes those changes (unless the Citizen already has 2 Proposals pending, or has already made 3 Proposals that day).&lt;br /&gt;
&lt;br /&gt;
=== Special Proposal Voting ===&lt;br /&gt;
&lt;br /&gt;
When a Citizen casts a vote AGAINST their own Proposal (which is not in the form of a DEFERENTIAL vote), this renders the Proposal &#039;&#039;&#039;Withdrawn&#039;&#039;&#039;, even if the author later changes their Vote. The Drone may use VETO as a voting icon to cast a Vote on a Proposal; when the Drone casts a vote of VETO on a Proposal, this renders the Proposal Vetoed, even if the Drone later changes their Vote.&lt;br /&gt;
&lt;br /&gt;
=== Resolution of Proposals ===&lt;br /&gt;
&lt;br /&gt;
The oldest Pending [[#Proposals|Proposal]] may be &#039;&#039;&#039;Enacted&#039;&#039;&#039; by any Admin if all of the following are true:&lt;br /&gt;
&lt;br /&gt;
* It is Popular.&lt;br /&gt;
* It has been open for voting for at least 12 hours.&lt;br /&gt;
* It has not been Vetoed or Withdrawn.&lt;br /&gt;
&lt;br /&gt;
The oldest Pending Proposal may be &#039;&#039;&#039;Failed&#039;&#039;&#039; by any Admin, if any of the following are true:&lt;br /&gt;
&lt;br /&gt;
* It is Unpopular.&lt;br /&gt;
* It has been Vetoed or Withdrawn.&lt;br /&gt;
&lt;br /&gt;
If a Proposal somehow ends up being pending for more than 7 days, it is ignored for the purpose of calculating the oldest pending Proposal, and can be failed by any Admin.&lt;br /&gt;
&lt;br /&gt;
When a Proposal is Enacted, its stated effects are immediately applied in full; the Admin Enacting it shall update the Gamestate and Ruleset, and correct any gamestate-tracking entities, as specified in the Proposal.&lt;br /&gt;
&lt;br /&gt;
== Calls for Judgement ==&lt;br /&gt;
If two or more Citizens actively disagree as to the interpretation of the Ruleset, or if a Citizen feels that an aspect of the game needs urgent attention, then any Citizen may raise a &#039;&#039;&#039;Call for Judgement&#039;&#039;&#039; (abbreviated “CfJ”) by posting an entry in the “Call for Judgement” category.&lt;br /&gt;
&lt;br /&gt;
A Pending CfJ may be Enacted by any Admin if all of the following are true:&lt;br /&gt;
&lt;br /&gt;
* It is Popular.&lt;br /&gt;
&lt;br /&gt;
A Pending CfJ may be Failed by any Admin if any of the following are true:&lt;br /&gt;
&lt;br /&gt;
* It is Unpopular.&lt;br /&gt;
* It specifies neither changes to the Gamestate or Ruleset nor corrections to any gamestate-tracking entities.&lt;br /&gt;
&lt;br /&gt;
When a CfJ is Enacted, the Admin Enacting it shall update the Gamestate and Ruleset, and correct any gamestate-tracking entities, as specified in the CfJ.&lt;br /&gt;
&lt;br /&gt;
This Rule may not be overruled by Dynastic Rules.&lt;br /&gt;
&lt;br /&gt;
== Victory and Ascension ==&lt;br /&gt;
&lt;br /&gt;
If a Citizen (other than the Drone) believes that they have achieved victory in the current Dynasty, they may make a &#039;&#039;&#039;Declaration of Victory&#039;&#039;&#039; (abbreviated “DoV”) detailing this, by posting an entry in the “Declaration of Victory” category.&lt;br /&gt;
&lt;br /&gt;
Every Citizen may cast Votes on that DoV to indicate agreement or disagreement with the proposition that the poster has achieved victory in the current Dynasty. If there is at least one pending DoV, BlogNomic is [[#hiatus|on Hiatus]].&lt;br /&gt;
&lt;br /&gt;
A Pending DoV may be Enacted by any Admin if any of the following are true:&lt;br /&gt;
&lt;br /&gt;
* It is Popular, it has been open for at least 12 hours, and either the Drone has Voted FOR it or it has no AGAINST Votes.&lt;br /&gt;
* It is Popular, and it has been open for at least 24 hours.&lt;br /&gt;
&lt;br /&gt;
A Pending DoV may be Failed by any Admin if any of the following are true:&lt;br /&gt;
&lt;br /&gt;
* It is Unpopular, and it has been open for at least 12 hours.&lt;br /&gt;
&lt;br /&gt;
If a DoV is Failed and it had at least one AGAINST vote, the Citizen who posted it cannot make another DoV until after 120 hours (5 days) have passed since the time their DoV was Failed.&lt;br /&gt;
&lt;br /&gt;
When a DoV is Enacted, all other pending DoVs are Failed, the Citizen who posted the DoV becomes Drone, and the game enters an Interregnum. When a DoV is enacted then all game actions that led up to it are considered to be upheld.&lt;br /&gt;
&lt;br /&gt;
If the game is in an Interregnum then the new Drone must either Pass the Mantle, by making a post naming another Citizen - in which case the Drone ceases to be the Drone and the Citizen so named becomes the Drone - or start a new dynasty by completing the following Atomic Action:&lt;br /&gt;
* Make an Ascension Address by posting an entry in the “Ascension Address” category. This should specify the Drone’s chosen theme for the new Dynasty, and it may optionally specify new dynasty-specific terms as outline in the rule &amp;quot;Synonyms&amp;quot;, and/or list a number of dynastic rules to keep (if none are specifed then the entire Dynastic Ruleset is repealed).&lt;br /&gt;
* Update the Ruleset to reflect any changed terms, and any dynastic rules which were not listed to be kept are repealed.&lt;br /&gt;
&lt;br /&gt;
Once this Atomic Action has been completed the Interregnum ends and the new dynasty begins.&lt;br /&gt;
&lt;br /&gt;
== Fair Play ==&lt;br /&gt;
The following are BlogNomic’s rules of &#039;&#039;&#039;fair play&#039;&#039;&#039;. If any of these rules are found to have been broken, or if a Player’s behaviour or actions are otherwise deemed unacceptable (socially or otherwise), a Proposal or CfJ may be made to reprimand or punish the perpetrator or, in cases of extreme or repeated violations, remove them from the game and bar them from rejoining. Citizens should vote against any DoV that relies on having broken a fair play rule.&lt;br /&gt;
&lt;br /&gt;
* A single person should not control more than one Player within BlogNomic without announcing so publicly.&lt;br /&gt;
* A Player should not “spam” the BlogNomic blog. What counts as spamming is subjective, but would typically include posting more than ten blog entries in a day, more than ten blog comments in a row, or posting a blog entry of more than 1000 words.&lt;br /&gt;
* A Player should not deliberately exploit bugs or unexpected behaviours in the software running the game (ExpressionEngine, MediaWiki or other blognomic.com scripts).&lt;br /&gt;
* A Player should not edit their own blog comments once posted, nor those of any other Player.&lt;br /&gt;
* A Player should not edit the “Entry Date” field of a blog post.&lt;br /&gt;
* A Player should not make a DoV primarily to delay the game by putting it into Hiatus.&lt;br /&gt;
* A Player should not do any action meant to make the game unplayable (for example, changing multiple keywords to the same word in an Ascension Address).&lt;br /&gt;
* A Player should not roll dice that are clearly associated with a particular action in the Ruleset, but with the intention to not use these rolled values to the best of their ability to resolve that action. A Citizen must use their own name in the Dice Roller, when rolling dice.&lt;br /&gt;
* A Player should not deliberately and unreasonably prolong the performance of a game action once they have started it.&lt;br /&gt;
* A Player should not use a core, special case or appendix rules scam to directly or indirectly cause a Player to achieve victory.&lt;br /&gt;
&lt;br /&gt;
All Players should be aware of the BlogNomic [[Community Guidelines]]. The contents of this page are not ruletext and are nonbinding as pertains to the ruleset, but Players are encouraged to commit to upholding them to whatever extent is possible.&lt;/div&gt;</summary>
		<author><name>Pokes</name></author>
	</entry>
	<entry>
		<id>https://wiki.blognomic.com/index.php?title=User:Pokes/IdleSandbox&amp;diff=17565</id>
		<title>User:Pokes/IdleSandbox</title>
		<link rel="alternate" type="text/html" href="https://wiki.blognomic.com/index.php?title=User:Pokes/IdleSandbox&amp;diff=17565"/>
		<updated>2021-10-20T18:36:12Z</updated>

		<summary type="html">&lt;p&gt;Pokes: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Ruleset and Gamestate ==&lt;br /&gt;
This is the &#039;&#039;&#039;Ruleset&#039;&#039;&#039; for BlogNomic; all Players shall obey it.&lt;br /&gt;
&lt;br /&gt;
It comprises four Sections: 1) the “core rules” of BlogNomic, covering the essential elements of gameplay; 2) the rules of the current Dynasty; 3) rules which apply in special cases; and 4) the appendix, which complements and clarifies the Ruleset.&lt;br /&gt;
&lt;br /&gt;
The Ruleset and Gamestate can only be altered in manners specified by the Ruleset.&lt;br /&gt;
&lt;br /&gt;
If the Ruleset does not properly reflect all legal changes that have been made to it, any Player may update it to do so.&lt;br /&gt;
&lt;br /&gt;
== Players and Citizens ==&lt;br /&gt;
&lt;br /&gt;
Any individual human may become a &#039;&#039;&#039;Player&#039;&#039;&#039; of BlogNomic. A Player may be a &#039;&#039;&#039;Citizen&#039;&#039;&#039;; Citizens are active players capable of taking game actions and voting, and are listed in the Sidebar.&lt;br /&gt;
&lt;br /&gt;
The process of applying for access to the BlogNomic blog is outlined in the [[FAQ]]. A human with access to the blog who is not already a Player may make a blog post making clear their wish to be a Citizen (plural form Citizens); in response, any Admin may register them by adding them to the roster in the sidebar, at which moment they become a Citizen.&lt;br /&gt;
&lt;br /&gt;
A Player may only change their name as a result of a Proposal approving the change.&lt;br /&gt;
&lt;br /&gt;
A Player may be an &#039;&#039;&#039;Admin&#039;&#039;&#039;, responsible for updating the site and the Ruleset, and are signified as such in the sidebar. Citizens who wish to become Admins may sign up with a username for the Ruleset Wiki, and submit a Proposal to make themselves Admins. An Admin may be removed from their post by voluntary resignation.&lt;br /&gt;
&lt;br /&gt;
===Idle Players===&lt;br /&gt;
&lt;br /&gt;
If a Proposal contains a provision that targets a specifically named non-Citizen Player, then that Player is considered to be a Citizen solely for the purposes of enacting that specific provision.&lt;br /&gt;
&lt;br /&gt;
When a Player becomes a Citizen, if they were previously a Citizen in the same Dynasty, their personal gamestate retains the last legally endowed values it had, if they are still valid. Otherwise, the Citizen is given the default value for new Citizens, if such a value exists.&lt;br /&gt;
&lt;br /&gt;
If a Citizen has asked to become idle in an entry or comment from the past 96 hours (4 Days), or if that Citizen has not posted an entry or comment in the past 168 Hours (7 days), or they are an Admin who would like to be idle, they are idle. An Admin may make an idle Citizen into a Player, removing their status as a Citizen, by removing their name from the Sidebar. The Admin doing so should also announce the idling in a blog post.&lt;br /&gt;
&lt;br /&gt;
If a non-Citizen Player has asked to be unidle in an entry or comment from the past 96 hours (4 Days), or they are a non-Citizen Admin who would like to be unidle, they are unidle. An Admin may make an unidle Player into a Citizen by adding their name to the Sidebar, unless the Player who would become a Citizen had already become a non-Citizen&lt;br /&gt;
within the past 96 hours (4 days) and within the current Dynasty. Admins who are making themselves Citizens should, in their first vote following doing so, highlight their changed status and any changes to Quorum to have come about as a result of it.&lt;br /&gt;
&lt;br /&gt;
== Dynasties ==&lt;br /&gt;
BlogNomic is divided into a number of &#039;&#039;&#039;Dynasties&#039;&#039;&#039;. Each Dynasty may be headed by a single Player, known as the Drone. If there is no Drone, the Dynasty is a Metadynasty.&lt;br /&gt;
&lt;br /&gt;
An Interregnum is the period between dynasties, after a DoV has been enacted and before an Ascension Address has been posted. During an Interregnum the game is in hiatus; additionally, no DoVs may be made, and no Player may achieve Victory. However, dynastic actions that are specifically permitted to be carried out during an Interregnum may be carried out.&lt;br /&gt;
&lt;br /&gt;
== Votable Matters ==&lt;br /&gt;
A &#039;&#039;&#039;Votable Matter&#039;&#039;&#039; is a post which Citizens may cast Votes on, such as a Proposal, a Call for Judgement or a Declaration of Victory.&lt;br /&gt;
&lt;br /&gt;
===Votes===&lt;br /&gt;
Each Citizen may cast one Vote on a Votable Matter by making a comment to the Official Post that comprises that Votable Matter using a voting icon of FOR, AGAINST, or DEFERENTIAL. Additional voting icons may be permitted in some cases by other rules. A valid Vote is, except when otherwise specified, a Vote of FOR or AGAINST. A Citizen’s Vote on a Votable Matter is the last valid voting icon that they have used in any comment on that Votable Matter. Additionally, if the author of a Votable Matter has not used a valid voting icon in a comment to the post, then the author’s Vote is FOR. A non-Citizen never has a Vote, even if they were a Citizen previously and had cast a valid Vote.&lt;br /&gt;
&lt;br /&gt;
If a Citizen other than the Drone casts a vote of DEFERENTIAL, then the Vote of DEFERENTIAL is an indication of confidence in the Drone. When the Drone has a valid Vote other than VETO on a Votable Matter, then all votes of DEFERENTIAL on that Votable Matter are instead considered to be valid and the same as the Drone’s Vote for the purposes of other rules unless otherwise specified.&lt;br /&gt;
&lt;br /&gt;
A Votable Matter is &#039;&#039;&#039;Popular&#039;&#039;&#039; if any of the following are true:&lt;br /&gt;
* It has a number of FOR Votes that exceed or equal Quorum.&lt;br /&gt;
* It has been open for voting for at least 48 hours, it has more than 1 valid Vote cast on it, and more valid Votes cast on it are FOR than are AGAINST. Exception: Proposals which would change the text of a Core, Special Case or Appendix rule if enacted cannot be Popular on this basis.&lt;br /&gt;
&lt;br /&gt;
A Votable Matter is &#039;&#039;&#039;Unpopular&#039;&#039;&#039; if any of the following are true:&lt;br /&gt;
* The number of Citizens who are not voting AGAINST it is less than Quorum.&lt;br /&gt;
* It has been open for voting for at least 48 hours and it is not Popular.&lt;br /&gt;
&lt;br /&gt;
=== Enacting and Failing ===&lt;br /&gt;
&lt;br /&gt;
Votable matters have a status, which can either be Pending, Enacted, Failed, or Illegal. When a votable matter is first put forward it is considered Pending (which is tracked as having no status in the current blog software), and it remains Pending until it is Resolved.&lt;br /&gt;
&lt;br /&gt;
A votable matter is resolved by an admin setting its status through use of the “status” field in the blog post editing form. When an admin resolves a votable matter they should mark their name, and are highly encouraged to report the final tally of Votes (or the fact that it was withdrawn or vetoed). Comments cannot be made on resolved Votable Matters.&lt;br /&gt;
&lt;br /&gt;
A votable matter may not be resolved except as directed by the ruleset, and the status of a resolved votable matter, once resolved, is determined by the votes cast upon it, as assessed by the rules that govern the specific kind of votable matter (as well as any other considerations regarding the legality of the votable matter, such as the stipulations put forward in the Appendix rule Official Posts). When a Failed proposal has been Vetoed it may optionally have the Vetoed status upon resolution, which is considered to be the same as Failed for the purposes of all other rules.&lt;br /&gt;
&lt;br /&gt;
This rule cannot be overruled by any other rule in its application to Calls for Judgement or Declarations of Victory.&lt;br /&gt;
&lt;br /&gt;
===Tags===&lt;br /&gt;
&lt;br /&gt;
Votable Matters have zero or more tags. Tags are represented in the title of a Votable Matter with the format “[X]” (e.g. “[Core] Wording Fix”, where “[Core]” is the tag). Votable Matters require the “[Core]” tag in order to make changes to the Core Rules, the “[Special Case]” tag in order to make changes to the Special Case Rules and the “[Appendix]” tag in order to make changes to the Appendix Rules. Votable Matters other than [[#Victory and Ascension|DoVs]] require the “[Victory]” tag in order to grant victory to a Citizen.&lt;br /&gt;
&lt;br /&gt;
If a Votable Matter would make a modification to the rules and it does not have the tag to make that modification, that Votable Matter will still be able to make that specific modification if any of the following on the following list are true:&lt;br /&gt;
* The modification is preceded or followed immediately by an unambiguous statement of which section of the ruleset it takes place.&lt;br /&gt;
* The modification specifically states a rule using its number or the name of the stated rule only occurs once in the ruleset.&lt;br /&gt;
&lt;br /&gt;
== Proposals ==&lt;br /&gt;
Any Citizen may submit a &#039;&#039;&#039;Proposal&#039;&#039;&#039; to change the Ruleset or Gamestate, by posting an entry in the “Proposal” category that describes those changes (unless the Citizen already has 2 Proposals pending, or has already made 3 Proposals that day).&lt;br /&gt;
&lt;br /&gt;
=== Special Proposal Voting ===&lt;br /&gt;
&lt;br /&gt;
When a Citizen casts a vote AGAINST their own Proposal (which is not in the form of a DEFERENTIAL vote), this renders the Proposal &#039;&#039;&#039;Withdrawn&#039;&#039;&#039;, even if the author later changes their Vote. The Drone may use VETO as a voting icon to cast a Vote on a Proposal; when the Drone casts a vote of VETO on a Proposal, this renders the Proposal Vetoed, even if the Drone later changes their Vote.&lt;br /&gt;
&lt;br /&gt;
=== Resolution of Proposals ===&lt;br /&gt;
&lt;br /&gt;
The oldest Pending [[#Proposals|Proposal]] may be &#039;&#039;&#039;Enacted&#039;&#039;&#039; by any Admin if all of the following are true:&lt;br /&gt;
&lt;br /&gt;
* It is Popular.&lt;br /&gt;
* It has been open for voting for at least 12 hours.&lt;br /&gt;
* It has not been Vetoed or Withdrawn.&lt;br /&gt;
&lt;br /&gt;
The oldest Pending Proposal may be &#039;&#039;&#039;Failed&#039;&#039;&#039; by any Admin, if any of the following are true:&lt;br /&gt;
&lt;br /&gt;
* It is Unpopular.&lt;br /&gt;
* It has been Vetoed or Withdrawn.&lt;br /&gt;
&lt;br /&gt;
If a Proposal somehow ends up being pending for more than 7 days, it is ignored for the purpose of calculating the oldest pending Proposal, and can be failed by any Admin.&lt;br /&gt;
&lt;br /&gt;
When a Proposal is Enacted, its stated effects are immediately applied in full; the Admin Enacting it shall update the Gamestate and Ruleset, and correct any gamestate-tracking entities, as specified in the Proposal.&lt;br /&gt;
&lt;br /&gt;
== Calls for Judgement ==&lt;br /&gt;
If two or more Citizens actively disagree as to the interpretation of the Ruleset, or if a Citizen feels that an aspect of the game needs urgent attention, then any Citizen may raise a &#039;&#039;&#039;Call for Judgement&#039;&#039;&#039; (abbreviated “CfJ”) by posting an entry in the “Call for Judgement” category.&lt;br /&gt;
&lt;br /&gt;
A Pending CfJ may be Enacted by any Admin if all of the following are true:&lt;br /&gt;
&lt;br /&gt;
* It is Popular.&lt;br /&gt;
&lt;br /&gt;
A Pending CfJ may be Failed by any Admin if any of the following are true:&lt;br /&gt;
&lt;br /&gt;
* It is Unpopular.&lt;br /&gt;
* It specifies neither changes to the Gamestate or Ruleset nor corrections to any gamestate-tracking entities.&lt;br /&gt;
&lt;br /&gt;
When a CfJ is Enacted, the Admin Enacting it shall update the Gamestate and Ruleset, and correct any gamestate-tracking entities, as specified in the CfJ.&lt;br /&gt;
&lt;br /&gt;
This Rule may not be overruled by Dynastic Rules.&lt;br /&gt;
&lt;br /&gt;
== Victory and Ascension ==&lt;br /&gt;
&lt;br /&gt;
If a Citizen (other than the Drone) believes that they have achieved victory in the current Dynasty, they may make a &#039;&#039;&#039;Declaration of Victory&#039;&#039;&#039; (abbreviated “DoV”) detailing this, by posting an entry in the “Declaration of Victory” category.&lt;br /&gt;
&lt;br /&gt;
Every Citizen may cast Votes on that DoV to indicate agreement or disagreement with the proposition that the poster has achieved victory in the current Dynasty. If there is at least one pending DoV, BlogNomic is [[#hiatus|on Hiatus]].&lt;br /&gt;
&lt;br /&gt;
A Pending DoV may be Enacted by any Admin if any of the following are true:&lt;br /&gt;
&lt;br /&gt;
* It is Popular, it has been open for at least 12 hours, and either the Drone has Voted FOR it or it has no AGAINST Votes.&lt;br /&gt;
* It is Popular, and it has been open for at least 24 hours.&lt;br /&gt;
&lt;br /&gt;
A Pending DoV may be Failed by any Admin if any of the following are true:&lt;br /&gt;
&lt;br /&gt;
* It is Unpopular, and it has been open for at least 12 hours.&lt;br /&gt;
&lt;br /&gt;
If a DoV is Failed and it had at least one AGAINST vote, the Citizen who posted it cannot make another DoV until after 120 hours (5 days) have passed since the time their DoV was Failed.&lt;br /&gt;
&lt;br /&gt;
When a DoV is Enacted, all other pending DoVs are Failed, the Citizen who posted the DoV becomes Drone, and the game enters an Interregnum. When a DoV is enacted then all game actions that led up to it are considered to be upheld.&lt;br /&gt;
&lt;br /&gt;
If the game is in an Interregnum then the new Drone must either Pass the Mantle, by making a post naming another Citizen - in which case the Drone ceases to be the Drone and the Citizen so named becomes the Drone - or start a new dynasty by completing the following Atomic Action:&lt;br /&gt;
* Make an Ascension Address by posting an entry in the “Ascension Address” category. This should specify the Drone’s chosen theme for the new Dynasty, and it may optionally specify new dynasty-specific terms as outline in the rule &amp;quot;Synonyms&amp;quot;, and/or list a number of dynastic rules to keep (if none are specifed then the entire Dynastic Ruleset is repealed).&lt;br /&gt;
* Update the Ruleset to reflect any changed terms, and any dynastic rules which were not listed to be kept are repealed.&lt;br /&gt;
&lt;br /&gt;
Once this Atomic Action has been completed the Interregnum ends and the new dynasty begins.&lt;br /&gt;
&lt;br /&gt;
== Fair Play ==&lt;br /&gt;
The following are BlogNomic’s rules of &#039;&#039;&#039;fair play&#039;&#039;&#039;. If any of these rules are found to have been broken, or if a Player’s behaviour or actions are otherwise deemed unacceptable (socially or otherwise), a Proposal or CfJ may be made to reprimand or punish the perpetrator or, in cases of extreme or repeated violations, remove them from the game and bar them from rejoining. Citizens should vote against any DoV that relies on having broken a fair play rule.&lt;br /&gt;
&lt;br /&gt;
* A single person should not control more than one Player within BlogNomic without announcing so publicly.&lt;br /&gt;
* A Player should not “spam” the BlogNomic blog. What counts as spamming is subjective, but would typically include posting more than ten blog entries in a day, more than ten blog comments in a row, or posting a blog entry of more than 1000 words.&lt;br /&gt;
* A Player should not deliberately exploit bugs or unexpected behaviours in the software running the game (ExpressionEngine, MediaWiki or other blognomic.com scripts).&lt;br /&gt;
* A Player should not edit their own blog comments once posted, nor those of any other Player.&lt;br /&gt;
* A Player should not edit the “Entry Date” field of a blog post.&lt;br /&gt;
* A Player should not make a DoV primarily to delay the game by putting it into Hiatus.&lt;br /&gt;
* A Player should not do any action meant to make the game unplayable (for example, changing multiple keywords to the same word in an Ascension Address).&lt;br /&gt;
* A Player should not roll dice that are clearly associated with a particular action in the Ruleset, but with the intention to not use these rolled values to the best of their ability to resolve that action. A Citizen must use their own name in the Dice Roller, when rolling dice.&lt;br /&gt;
* A Player should not deliberately and unreasonably prolong the performance of a game action once they have started it.&lt;br /&gt;
* A Player should not use a core, special case or appendix rules scam to directly or indirectly cause a Player to achieve victory.&lt;br /&gt;
&lt;br /&gt;
All Players should be aware of the BlogNomic [[Community Guidelines]]. The contents of this page are not ruletext and are nonbinding as pertains to the ruleset, but Players are encouraged to commit to upholding them to whatever extent is possible.&lt;/div&gt;</summary>
		<author><name>Pokes</name></author>
	</entry>
	<entry>
		<id>https://wiki.blognomic.com/index.php?title=User:Pokes/IdleSandbox&amp;diff=17564</id>
		<title>User:Pokes/IdleSandbox</title>
		<link rel="alternate" type="text/html" href="https://wiki.blognomic.com/index.php?title=User:Pokes/IdleSandbox&amp;diff=17564"/>
		<updated>2021-10-20T18:35:47Z</updated>

		<summary type="html">&lt;p&gt;Pokes: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Ruleset and Gamestate ==&lt;br /&gt;
This is the &#039;&#039;&#039;Ruleset&#039;&#039;&#039; for BlogNomic; all Players shall obey it.&lt;br /&gt;
&lt;br /&gt;
It comprises four Sections: 1) the “core rules” of BlogNomic, covering the essential elements of gameplay; 2) the rules of the current Dynasty; 3) rules which apply in special cases; and 4) the appendix, which complements and clarifies the Ruleset.&lt;br /&gt;
&lt;br /&gt;
The Ruleset and Gamestate can only be altered in manners specified by the Ruleset.&lt;br /&gt;
&lt;br /&gt;
If the Ruleset does not properly reflect all legal changes that have been made to it, any Player may update it to do so.&lt;br /&gt;
&lt;br /&gt;
== Players and Citizens ==&lt;br /&gt;
&lt;br /&gt;
Any individual human may become a Player of BlogNomic. A Player may be a Citizen; Citizens are active players capable of taking game actions and voting, and are listed in the Sidebar.&lt;br /&gt;
&lt;br /&gt;
The process of applying for access to the BlogNomic blog is outlined in the [[FAQ]]. A human with access to the blog who is not already a Player may make a blog post making clear their wish to be a Citizen (plural form Citizens); in response, any Admin may register them by adding them to the roster in the sidebar, at which moment they become a Citizen.&lt;br /&gt;
&lt;br /&gt;
A Player may only change their name as a result of a Proposal approving the change.&lt;br /&gt;
&lt;br /&gt;
A Player may be an &#039;&#039;&#039;Admin&#039;&#039;&#039;, responsible for updating the site and the Ruleset, and are signified as such in the sidebar. Citizens who wish to become Admins may sign up with a username for the Ruleset Wiki, and submit a Proposal to make themselves Admins. An Admin may be removed from their post by voluntary resignation.&lt;br /&gt;
&lt;br /&gt;
===Idle Players===&lt;br /&gt;
&lt;br /&gt;
If a Proposal contains a provision that targets a specifically named non-Citizen Player, then that Player is considered to be a Citizen solely for the purposes of enacting that specific provision.&lt;br /&gt;
&lt;br /&gt;
When a Player becomes a Citizen, if they were previously a Citizen in the same Dynasty, their personal gamestate retains the last legally endowed values it had, if they are still valid. Otherwise, the Citizen is given the default value for new Citizens, if such a value exists.&lt;br /&gt;
&lt;br /&gt;
If a Citizen has asked to become idle in an entry or comment from the past 96 hours (4 Days), or if that Citizen has not posted an entry or comment in the past 168 Hours (7 days), or they are an Admin who would like to be idle, they are idle. An Admin may make an idle Citizen into a Player, removing their status as a Citizen, by removing their name from the Sidebar. The Admin doing so should also announce the idling in a blog post.&lt;br /&gt;
&lt;br /&gt;
If a non-Citizen Player has asked to be unidle in an entry or comment from the past 96 hours (4 Days), or they are a non-Citizen Admin who would like to be unidle, they are unidle. An Admin may make an unidle Player into a Citizen by adding their name to the Sidebar, unless the Player who would become a Citizen had already become a non-Citizen&lt;br /&gt;
within the past 96 hours (4 days) and within the current Dynasty. Admins who are making themselves Citizens should, in their first vote following doing so, highlight their changed status and any changes to Quorum to have come about as a result of it.&lt;br /&gt;
&lt;br /&gt;
== Dynasties ==&lt;br /&gt;
BlogNomic is divided into a number of &#039;&#039;&#039;Dynasties&#039;&#039;&#039;. Each Dynasty may be headed by a single Player, known as the Drone. If there is no Drone, the Dynasty is a Metadynasty.&lt;br /&gt;
&lt;br /&gt;
An Interregnum is the period between dynasties, after a DoV has been enacted and before an Ascension Address has been posted. During an Interregnum the game is in hiatus; additionally, no DoVs may be made, and no Player may achieve Victory. However, dynastic actions that are specifically permitted to be carried out during an Interregnum may be carried out.&lt;br /&gt;
&lt;br /&gt;
== Votable Matters ==&lt;br /&gt;
A &#039;&#039;&#039;Votable Matter&#039;&#039;&#039; is a post which Citizens may cast Votes on, such as a Proposal, a Call for Judgement or a Declaration of Victory.&lt;br /&gt;
&lt;br /&gt;
===Votes===&lt;br /&gt;
Each Citizen may cast one Vote on a Votable Matter by making a comment to the Official Post that comprises that Votable Matter using a voting icon of FOR, AGAINST, or DEFERENTIAL. Additional voting icons may be permitted in some cases by other rules. A valid Vote is, except when otherwise specified, a Vote of FOR or AGAINST. A Citizen’s Vote on a Votable Matter is the last valid voting icon that they have used in any comment on that Votable Matter. Additionally, if the author of a Votable Matter has not used a valid voting icon in a comment to the post, then the author’s Vote is FOR. A non-Citizen never has a Vote, even if they were a Citizen previously and had cast a valid Vote.&lt;br /&gt;
&lt;br /&gt;
If a Citizen other than the Drone casts a vote of DEFERENTIAL, then the Vote of DEFERENTIAL is an indication of confidence in the Drone. When the Drone has a valid Vote other than VETO on a Votable Matter, then all votes of DEFERENTIAL on that Votable Matter are instead considered to be valid and the same as the Drone’s Vote for the purposes of other rules unless otherwise specified.&lt;br /&gt;
&lt;br /&gt;
A Votable Matter is &#039;&#039;&#039;Popular&#039;&#039;&#039; if any of the following are true:&lt;br /&gt;
* It has a number of FOR Votes that exceed or equal Quorum.&lt;br /&gt;
* It has been open for voting for at least 48 hours, it has more than 1 valid Vote cast on it, and more valid Votes cast on it are FOR than are AGAINST. Exception: Proposals which would change the text of a Core, Special Case or Appendix rule if enacted cannot be Popular on this basis.&lt;br /&gt;
&lt;br /&gt;
A Votable Matter is &#039;&#039;&#039;Unpopular&#039;&#039;&#039; if any of the following are true:&lt;br /&gt;
* The number of Citizens who are not voting AGAINST it is less than Quorum.&lt;br /&gt;
* It has been open for voting for at least 48 hours and it is not Popular.&lt;br /&gt;
&lt;br /&gt;
=== Enacting and Failing ===&lt;br /&gt;
&lt;br /&gt;
Votable matters have a status, which can either be Pending, Enacted, Failed, or Illegal. When a votable matter is first put forward it is considered Pending (which is tracked as having no status in the current blog software), and it remains Pending until it is Resolved.&lt;br /&gt;
&lt;br /&gt;
A votable matter is resolved by an admin setting its status through use of the “status” field in the blog post editing form. When an admin resolves a votable matter they should mark their name, and are highly encouraged to report the final tally of Votes (or the fact that it was withdrawn or vetoed). Comments cannot be made on resolved Votable Matters.&lt;br /&gt;
&lt;br /&gt;
A votable matter may not be resolved except as directed by the ruleset, and the status of a resolved votable matter, once resolved, is determined by the votes cast upon it, as assessed by the rules that govern the specific kind of votable matter (as well as any other considerations regarding the legality of the votable matter, such as the stipulations put forward in the Appendix rule Official Posts). When a Failed proposal has been Vetoed it may optionally have the Vetoed status upon resolution, which is considered to be the same as Failed for the purposes of all other rules.&lt;br /&gt;
&lt;br /&gt;
This rule cannot be overruled by any other rule in its application to Calls for Judgement or Declarations of Victory.&lt;br /&gt;
&lt;br /&gt;
===Tags===&lt;br /&gt;
&lt;br /&gt;
Votable Matters have zero or more tags. Tags are represented in the title of a Votable Matter with the format “[X]” (e.g. “[Core] Wording Fix”, where “[Core]” is the tag). Votable Matters require the “[Core]” tag in order to make changes to the Core Rules, the “[Special Case]” tag in order to make changes to the Special Case Rules and the “[Appendix]” tag in order to make changes to the Appendix Rules. Votable Matters other than [[#Victory and Ascension|DoVs]] require the “[Victory]” tag in order to grant victory to a Citizen.&lt;br /&gt;
&lt;br /&gt;
If a Votable Matter would make a modification to the rules and it does not have the tag to make that modification, that Votable Matter will still be able to make that specific modification if any of the following on the following list are true:&lt;br /&gt;
* The modification is preceded or followed immediately by an unambiguous statement of which section of the ruleset it takes place.&lt;br /&gt;
* The modification specifically states a rule using its number or the name of the stated rule only occurs once in the ruleset.&lt;br /&gt;
&lt;br /&gt;
== Proposals ==&lt;br /&gt;
Any Citizen may submit a &#039;&#039;&#039;Proposal&#039;&#039;&#039; to change the Ruleset or Gamestate, by posting an entry in the “Proposal” category that describes those changes (unless the Citizen already has 2 Proposals pending, or has already made 3 Proposals that day).&lt;br /&gt;
&lt;br /&gt;
=== Special Proposal Voting ===&lt;br /&gt;
&lt;br /&gt;
When a Citizen casts a vote AGAINST their own Proposal (which is not in the form of a DEFERENTIAL vote), this renders the Proposal &#039;&#039;&#039;Withdrawn&#039;&#039;&#039;, even if the author later changes their Vote. The Drone may use VETO as a voting icon to cast a Vote on a Proposal; when the Drone casts a vote of VETO on a Proposal, this renders the Proposal Vetoed, even if the Drone later changes their Vote.&lt;br /&gt;
&lt;br /&gt;
=== Resolution of Proposals ===&lt;br /&gt;
&lt;br /&gt;
The oldest Pending [[#Proposals|Proposal]] may be &#039;&#039;&#039;Enacted&#039;&#039;&#039; by any Admin if all of the following are true:&lt;br /&gt;
&lt;br /&gt;
* It is Popular.&lt;br /&gt;
* It has been open for voting for at least 12 hours.&lt;br /&gt;
* It has not been Vetoed or Withdrawn.&lt;br /&gt;
&lt;br /&gt;
The oldest Pending Proposal may be &#039;&#039;&#039;Failed&#039;&#039;&#039; by any Admin, if any of the following are true:&lt;br /&gt;
&lt;br /&gt;
* It is Unpopular.&lt;br /&gt;
* It has been Vetoed or Withdrawn.&lt;br /&gt;
&lt;br /&gt;
If a Proposal somehow ends up being pending for more than 7 days, it is ignored for the purpose of calculating the oldest pending Proposal, and can be failed by any Admin.&lt;br /&gt;
&lt;br /&gt;
When a Proposal is Enacted, its stated effects are immediately applied in full; the Admin Enacting it shall update the Gamestate and Ruleset, and correct any gamestate-tracking entities, as specified in the Proposal.&lt;br /&gt;
&lt;br /&gt;
== Calls for Judgement ==&lt;br /&gt;
If two or more Citizens actively disagree as to the interpretation of the Ruleset, or if a Citizen feels that an aspect of the game needs urgent attention, then any Citizen may raise a &#039;&#039;&#039;Call for Judgement&#039;&#039;&#039; (abbreviated “CfJ”) by posting an entry in the “Call for Judgement” category.&lt;br /&gt;
&lt;br /&gt;
A Pending CfJ may be Enacted by any Admin if all of the following are true:&lt;br /&gt;
&lt;br /&gt;
* It is Popular.&lt;br /&gt;
&lt;br /&gt;
A Pending CfJ may be Failed by any Admin if any of the following are true:&lt;br /&gt;
&lt;br /&gt;
* It is Unpopular.&lt;br /&gt;
* It specifies neither changes to the Gamestate or Ruleset nor corrections to any gamestate-tracking entities.&lt;br /&gt;
&lt;br /&gt;
When a CfJ is Enacted, the Admin Enacting it shall update the Gamestate and Ruleset, and correct any gamestate-tracking entities, as specified in the CfJ.&lt;br /&gt;
&lt;br /&gt;
This Rule may not be overruled by Dynastic Rules.&lt;br /&gt;
&lt;br /&gt;
== Victory and Ascension ==&lt;br /&gt;
&lt;br /&gt;
If a Citizen (other than the Drone) believes that they have achieved victory in the current Dynasty, they may make a &#039;&#039;&#039;Declaration of Victory&#039;&#039;&#039; (abbreviated “DoV”) detailing this, by posting an entry in the “Declaration of Victory” category.&lt;br /&gt;
&lt;br /&gt;
Every Citizen may cast Votes on that DoV to indicate agreement or disagreement with the proposition that the poster has achieved victory in the current Dynasty. If there is at least one pending DoV, BlogNomic is [[#hiatus|on Hiatus]].&lt;br /&gt;
&lt;br /&gt;
A Pending DoV may be Enacted by any Admin if any of the following are true:&lt;br /&gt;
&lt;br /&gt;
* It is Popular, it has been open for at least 12 hours, and either the Drone has Voted FOR it or it has no AGAINST Votes.&lt;br /&gt;
* It is Popular, and it has been open for at least 24 hours.&lt;br /&gt;
&lt;br /&gt;
A Pending DoV may be Failed by any Admin if any of the following are true:&lt;br /&gt;
&lt;br /&gt;
* It is Unpopular, and it has been open for at least 12 hours.&lt;br /&gt;
&lt;br /&gt;
If a DoV is Failed and it had at least one AGAINST vote, the Citizen who posted it cannot make another DoV until after 120 hours (5 days) have passed since the time their DoV was Failed.&lt;br /&gt;
&lt;br /&gt;
When a DoV is Enacted, all other pending DoVs are Failed, the Citizen who posted the DoV becomes Drone, and the game enters an Interregnum. When a DoV is enacted then all game actions that led up to it are considered to be upheld.&lt;br /&gt;
&lt;br /&gt;
If the game is in an Interregnum then the new Drone must either Pass the Mantle, by making a post naming another Citizen - in which case the Drone ceases to be the Drone and the Citizen so named becomes the Drone - or start a new dynasty by completing the following Atomic Action:&lt;br /&gt;
* Make an Ascension Address by posting an entry in the “Ascension Address” category. This should specify the Drone’s chosen theme for the new Dynasty, and it may optionally specify new dynasty-specific terms as outline in the rule &amp;quot;Synonyms&amp;quot;, and/or list a number of dynastic rules to keep (if none are specifed then the entire Dynastic Ruleset is repealed).&lt;br /&gt;
* Update the Ruleset to reflect any changed terms, and any dynastic rules which were not listed to be kept are repealed.&lt;br /&gt;
&lt;br /&gt;
Once this Atomic Action has been completed the Interregnum ends and the new dynasty begins.&lt;br /&gt;
&lt;br /&gt;
== Fair Play ==&lt;br /&gt;
The following are BlogNomic’s rules of &#039;&#039;&#039;fair play&#039;&#039;&#039;. If any of these rules are found to have been broken, or if a Player’s behaviour or actions are otherwise deemed unacceptable (socially or otherwise), a Proposal or CfJ may be made to reprimand or punish the perpetrator or, in cases of extreme or repeated violations, remove them from the game and bar them from rejoining. Citizens should vote against any DoV that relies on having broken a fair play rule.&lt;br /&gt;
&lt;br /&gt;
* A single person should not control more than one Player within BlogNomic without announcing so publicly.&lt;br /&gt;
* A Player should not “spam” the BlogNomic blog. What counts as spamming is subjective, but would typically include posting more than ten blog entries in a day, more than ten blog comments in a row, or posting a blog entry of more than 1000 words.&lt;br /&gt;
* A Player should not deliberately exploit bugs or unexpected behaviours in the software running the game (ExpressionEngine, MediaWiki or other blognomic.com scripts).&lt;br /&gt;
* A Player should not edit their own blog comments once posted, nor those of any other Player.&lt;br /&gt;
* A Player should not edit the “Entry Date” field of a blog post.&lt;br /&gt;
* A Player should not make a DoV primarily to delay the game by putting it into Hiatus.&lt;br /&gt;
* A Player should not do any action meant to make the game unplayable (for example, changing multiple keywords to the same word in an Ascension Address).&lt;br /&gt;
* A Player should not roll dice that are clearly associated with a particular action in the Ruleset, but with the intention to not use these rolled values to the best of their ability to resolve that action. A Citizen must use their own name in the Dice Roller, when rolling dice.&lt;br /&gt;
* A Player should not deliberately and unreasonably prolong the performance of a game action once they have started it.&lt;br /&gt;
* A Player should not use a core, special case or appendix rules scam to directly or indirectly cause a Player to achieve victory.&lt;br /&gt;
&lt;br /&gt;
All Players should be aware of the BlogNomic [[Community Guidelines]]. The contents of this page are not ruletext and are nonbinding as pertains to the ruleset, but Players are encouraged to commit to upholding them to whatever extent is possible.&lt;/div&gt;</summary>
		<author><name>Pokes</name></author>
	</entry>
	<entry>
		<id>https://wiki.blognomic.com/index.php?title=User:Pokes/IdleSandbox&amp;diff=17561</id>
		<title>User:Pokes/IdleSandbox</title>
		<link rel="alternate" type="text/html" href="https://wiki.blognomic.com/index.php?title=User:Pokes/IdleSandbox&amp;diff=17561"/>
		<updated>2021-10-20T18:00:10Z</updated>

		<summary type="html">&lt;p&gt;Pokes: Copying core rules&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Ruleset and Gamestate ==&lt;br /&gt;
This is the &#039;&#039;&#039;Ruleset&#039;&#039;&#039; for BlogNomic; all Citizens shall obey it.&lt;br /&gt;
&lt;br /&gt;
It comprises four Sections: 1) the “core rules” of BlogNomic, covering the essential elements of gameplay; 2) the rules of the current Dynasty; 3) rules which apply in special cases; and 4) the appendix, which complements and clarifies the Ruleset.&lt;br /&gt;
&lt;br /&gt;
The Ruleset and Gamestate can only be altered in manners specified by the Ruleset.&lt;br /&gt;
&lt;br /&gt;
If the Ruleset does not properly reflect all legal changes that have been made to it, any Citizen may update it to do so.&lt;br /&gt;
&lt;br /&gt;
== Citizens ==&lt;br /&gt;
The process of applying for access to the BlogNomic blog is outlined in the [[FAQ]]. A human with access to the blog who is not already a Citizen may make a blog post making clear their wish to be a Citizen (plural form Citizens); in response, an Admin shall add them to the roster in the sidebar, at which moment they become a Citizen.&lt;br /&gt;
&lt;br /&gt;
A Citizen may only change their name as a result of a Proposal approving the change.&lt;br /&gt;
&lt;br /&gt;
Some Citizens are &#039;&#039;&#039;Admins&#039;&#039;&#039;, responsible for updating the site and the Ruleset, and are signified as such in the sidebar. Citizens who wish to become Admins may sign up with a username for the Ruleset Wiki, and submit a Proposal to make themselves Admins. Existing Admins may be removed from their posts by Proposal, CfJ, or voluntary resignation.&lt;br /&gt;
&lt;br /&gt;
===Idle Citizens===&lt;br /&gt;
&lt;br /&gt;
If a Citizen is Idle, this is tracked by their name being removed or concealed in the list of currently active Citizens in the Sidebar. For the purposes of all Gamestate and the Ruleset, excluding the core and appendix Rules “Ruleset and Gamestate”, “Citizens”, “Dynasties”, “Fair Play”, &amp;quot;Mentors&amp;quot; and any of those Rules’ subrules, Idle Citizens are not counted as Citizens. The combined term “Idle Citizen” can be used to refer to Citizens who are Idle even in rules that do not treat them as Citizens.&lt;br /&gt;
&lt;br /&gt;
If a Proposal contains a provision that targets a specifically named Idle Citizen, then that Idle Citizen is considered to be Unidle solely for the purposes of enacting that specific provision.&lt;br /&gt;
&lt;br /&gt;
When a Citizen is unidled, if they went Idle in the same Dynasty, their personal gamestate retains the last legally endowed values it had, if they are still valid. Otherwise (including if a value is invalid, does not exist, or the Citizen Idled in a different Dynasty), the Citizen is given the default value for new Citizens, if such a value exists.&lt;br /&gt;
&lt;br /&gt;
An Admin may render a Citizen Idle if that Citizen has asked to become Idle in an entry or comment from the past 96 hours (4 Days), or if that Citizen has not posted an entry or comment in the past 168 Hours (7 days). In the latter case, the Admin must announce the idling in a blog post. Admins may render themselves Idle at any time, but should announce it in a post or comment when they do so. An Admin may Unidle a Citizen if that Citizen is Idle and has asked to become Unidle in an entry or comment from the past 96 hours (4 Days), and Idle Admins may Unidle themselves at any time, unless the Citizen who would be Unidled asked to become (or rendered themselves) Idle within the past 96 hours (4 days), and within the current Dynasty.&lt;br /&gt;
&lt;br /&gt;
Admins who are unidling themselves should, in their first vote following each unidling, highlight their changed idle status and any changes to Quorum to have come about as a result of it.&lt;br /&gt;
&lt;br /&gt;
Idle admins can resolve Votable Matters as if they were not idle.&lt;br /&gt;
&lt;br /&gt;
== Dynasties ==&lt;br /&gt;
BlogNomic is divided into a number of &#039;&#039;&#039;Dynasties&#039;&#039;&#039;. Each Dynasty may be headed by a single Citizen, known as the Drone. If there is no Drone, the Dynasty is a Metadynasty.&lt;br /&gt;
&lt;br /&gt;
An Interregnum is the period between dynasties, after a DoV has been enacted and before an Ascension Address has been posted. During an Interregnum the game is in hiatus; additionally, no DoVs may be made, and no Citizen may achieve Victory. However, dynastic actions that are specifically permitted to be carried out during an Interregnum may be carried out.&lt;br /&gt;
&lt;br /&gt;
== Votable Matters ==&lt;br /&gt;
A &#039;&#039;&#039;Votable Matter&#039;&#039;&#039; is a post which Citizens may cast Votes on, such as a Proposal, a Call for Judgement or a Declaration of Victory.&lt;br /&gt;
&lt;br /&gt;
===Votes===&lt;br /&gt;
Each Citizen may cast one Vote on a Votable Matter by making a comment to the Official Post that comprises that Votable Matter using a voting icon of FOR, AGAINST, or DEFERENTIAL. Additional voting icons may be permitted in some cases by other rules. A valid Vote is, except when otherwise specified, a Vote of FOR or AGAINST. A Citizen’s Vote on a Votable Matter is the last valid voting icon that they have used in any comment on that Votable Matter. Additionally, if the author of a Votable Matter has not used a valid voting icon in a comment to the post, then the author’s Vote is FOR. A non-Citizen never has a Vote, even if they were a Citizen previously and had cast a valid Vote.&lt;br /&gt;
&lt;br /&gt;
If a Citizen other than the Drone casts a vote of DEFERENTIAL, then the Vote of DEFERENTIAL is an indication of confidence in the Drone. When the Drone has a valid Vote other than VETO on a Votable Matter, then all votes of DEFERENTIAL on that Votable Matter are instead considered to be valid and the same as the Drone’s Vote for the purposes of other rules unless otherwise specified.&lt;br /&gt;
&lt;br /&gt;
A Votable Matter is &#039;&#039;&#039;Popular&#039;&#039;&#039; if any of the following are true:&lt;br /&gt;
* It has a number of FOR Votes that exceed or equal Quorum.&lt;br /&gt;
* It has been open for voting for at least 48 hours, it has more than 1 valid Vote cast on it, and more valid Votes cast on it are FOR than are AGAINST. Exception: Proposals which would change the text of a Core, Special Case or Appendix rule if enacted cannot be Popular on this basis.&lt;br /&gt;
&lt;br /&gt;
A Votable Matter is &#039;&#039;&#039;Unpopular&#039;&#039;&#039; if any of the following are true:&lt;br /&gt;
* The number of Citizens who are not voting AGAINST it is less than Quorum.&lt;br /&gt;
* It has been open for voting for at least 48 hours and it is not Popular.&lt;br /&gt;
&lt;br /&gt;
=== Enacting and Failing ===&lt;br /&gt;
&lt;br /&gt;
Votable matters have a status, which can either be Pending, Enacted, Failed, or Illegal. When a votable matter is first put forward it is considered Pending (which is tracked as having no status in the current blog software), and it remains Pending until it is Resolved.&lt;br /&gt;
&lt;br /&gt;
A votable matter is resolved by an admin setting its status through use of the “status” field in the blog post editing form. When an admin resolves a votable matter they should mark their name, and are highly encouraged to report the final tally of Votes (or the fact that it was withdrawn or vetoed). Comments cannot be made on resolved Votable Matters.&lt;br /&gt;
&lt;br /&gt;
A votable matter may not be resolved except as directed by the ruleset, and the status of a resolved votable matter, once resolved, is determined by the votes cast upon it, as assessed by the rules that govern the specific kind of votable matter (as well as any other considerations regarding the legality of the votable matter, such as the stipulations put forward in the Appendix rule Official Posts). When a Failed proposal has been Vetoed it may optionally have the Vetoed status upon resolution, which is considered to be the same as Failed for the purposes of all other rules.&lt;br /&gt;
&lt;br /&gt;
This rule cannot be overruled by any other rule in its application to Calls for Judgement or Declarations of Victory.&lt;br /&gt;
&lt;br /&gt;
===Tags===&lt;br /&gt;
&lt;br /&gt;
Votable Matters have zero or more tags. Tags are represented in the title of a Votable Matter with the format “[X]” (e.g. “[Core] Wording Fix”, where “[Core]” is the tag). Votable Matters require the “[Core]” tag in order to make changes to the Core Rules, the “[Special Case]” tag in order to make changes to the Special Case Rules and the “[Appendix]” tag in order to make changes to the Appendix Rules. Votable Matters other than [[#Victory and Ascension|DoVs]] require the “[Victory]” tag in order to grant victory to a Citizen.&lt;br /&gt;
&lt;br /&gt;
If a Votable Matter would make a modification to the rules and it does not have the tag to make that modification, that Votable Matter will still be able to make that specific modification if any of the following on the following list are true:&lt;br /&gt;
* The modification is preceded or followed immediately by an unambiguous statement of which section of the ruleset it takes place.&lt;br /&gt;
* The modification specifically states a rule using its number or the name of the stated rule only occurs once in the ruleset.&lt;br /&gt;
&lt;br /&gt;
== Proposals ==&lt;br /&gt;
Any Citizen may submit a &#039;&#039;&#039;Proposal&#039;&#039;&#039; to change the Ruleset or Gamestate, by posting an entry in the “Proposal” category that describes those changes (unless the Citizen already has 2 Proposals pending, or has already made 3 Proposals that day).&lt;br /&gt;
&lt;br /&gt;
=== Special Proposal Voting ===&lt;br /&gt;
&lt;br /&gt;
When a Citizen casts a vote AGAINST their own Proposal (which is not in the form of a DEFERENTIAL vote), this renders the Proposal &#039;&#039;&#039;Withdrawn&#039;&#039;&#039;, even if the author later changes their Vote. The Drone may use VETO as a voting icon to cast a Vote on a Proposal; when the Drone casts a vote of VETO on a Proposal, this renders the Proposal Vetoed, even if the Drone later changes their Vote.&lt;br /&gt;
&lt;br /&gt;
=== Resolution of Proposals ===&lt;br /&gt;
&lt;br /&gt;
The oldest Pending [[#Proposals|Proposal]] may be &#039;&#039;&#039;Enacted&#039;&#039;&#039; by any Admin if all of the following are true:&lt;br /&gt;
&lt;br /&gt;
* It is Popular.&lt;br /&gt;
* It has been open for voting for at least 12 hours.&lt;br /&gt;
* It has not been Vetoed or Withdrawn.&lt;br /&gt;
&lt;br /&gt;
The oldest Pending Proposal may be &#039;&#039;&#039;Failed&#039;&#039;&#039; by any Admin, if any of the following are true:&lt;br /&gt;
&lt;br /&gt;
* It is Unpopular.&lt;br /&gt;
* It has been Vetoed or Withdrawn.&lt;br /&gt;
&lt;br /&gt;
If a Proposal somehow ends up being pending for more than 7 days, it is ignored for the purpose of calculating the oldest pending Proposal, and can be failed by any Admin.&lt;br /&gt;
&lt;br /&gt;
When a Proposal is Enacted, its stated effects are immediately applied in full; the Admin Enacting it shall update the Gamestate and Ruleset, and correct any gamestate-tracking entities, as specified in the Proposal.&lt;br /&gt;
&lt;br /&gt;
== Calls for Judgement ==&lt;br /&gt;
If two or more Citizens actively disagree as to the interpretation of the Ruleset, or if a Citizen feels that an aspect of the game needs urgent attention, then any Citizen may raise a &#039;&#039;&#039;Call for Judgement&#039;&#039;&#039; (abbreviated “CfJ”) by posting an entry in the “Call for Judgement” category.&lt;br /&gt;
&lt;br /&gt;
A Pending CfJ may be Enacted by any Admin if all of the following are true:&lt;br /&gt;
&lt;br /&gt;
* It is Popular.&lt;br /&gt;
&lt;br /&gt;
A Pending CfJ may be Failed by any Admin if any of the following are true:&lt;br /&gt;
&lt;br /&gt;
* It is Unpopular.&lt;br /&gt;
* It specifies neither changes to the Gamestate or Ruleset nor corrections to any gamestate-tracking entities.&lt;br /&gt;
&lt;br /&gt;
When a CfJ is Enacted, the Admin Enacting it shall update the Gamestate and Ruleset, and correct any gamestate-tracking entities, as specified in the CfJ.&lt;br /&gt;
&lt;br /&gt;
This Rule may not be overruled by Dynastic Rules.&lt;br /&gt;
&lt;br /&gt;
== Victory and Ascension ==&lt;br /&gt;
&lt;br /&gt;
If a Citizen (other than the Drone) believes that they have achieved victory in the current Dynasty, they may make a &#039;&#039;&#039;Declaration of Victory&#039;&#039;&#039; (abbreviated “DoV”) detailing this, by posting an entry in the “Declaration of Victory” category.&lt;br /&gt;
&lt;br /&gt;
Every Citizen may cast Votes on that DoV to indicate agreement or disagreement with the proposition that the poster has achieved victory in the current Dynasty. If there is at least one pending DoV, BlogNomic is [[#hiatus|on Hiatus]].&lt;br /&gt;
&lt;br /&gt;
A Pending DoV may be Enacted by any Admin if any of the following are true:&lt;br /&gt;
&lt;br /&gt;
* It is Popular, it has been open for at least 12 hours, and either the Drone has Voted FOR it or it has no AGAINST Votes.&lt;br /&gt;
* It is Popular, and it has been open for at least 24 hours.&lt;br /&gt;
&lt;br /&gt;
A Pending DoV may be Failed by any Admin if any of the following are true:&lt;br /&gt;
&lt;br /&gt;
* It is Unpopular, and it has been open for at least 12 hours.&lt;br /&gt;
&lt;br /&gt;
If a DoV is Failed and it had at least one AGAINST vote, the Citizen who posted it cannot make another DoV until after 120 hours (5 days) have passed since the time their DoV was Failed.&lt;br /&gt;
&lt;br /&gt;
When a DoV is Enacted, all other pending DoVs are Failed, the Citizen who posted the DoV becomes Drone, and the game enters an Interregnum. When a DoV is enacted then all game actions that led up to it are considered to be upheld.&lt;br /&gt;
&lt;br /&gt;
If the game is in an Interregnum then the new Drone must either Pass the Mantle, by making a post naming another Citizen - in which case the Drone ceases to be the Drone and the Citizen so named becomes the Drone - or start a new dynasty by completing the following Atomic Action:&lt;br /&gt;
* Make an Ascension Address by posting an entry in the “Ascension Address” category. This should specify the Drone’s chosen theme for the new Dynasty, and it may optionally specify new dynasty-specific terms as outline in the rule &amp;quot;Synonyms&amp;quot;, and/or list a number of dynastic rules to keep (if none are specifed then the entire Dynastic Ruleset is repealed).&lt;br /&gt;
* Update the Ruleset to reflect any changed terms, and any dynastic rules which were not listed to be kept are repealed.&lt;br /&gt;
&lt;br /&gt;
Once this Atomic Action has been completed the Interregnum ends and the new dynasty begins.&lt;br /&gt;
&lt;br /&gt;
== Fair Play ==&lt;br /&gt;
The following are BlogNomic’s rules of &#039;&#039;&#039;fair play&#039;&#039;&#039;. If any of these rules are found to have been broken, or if a Citizen’s behaviour or actions are otherwise deemed unacceptable (socially or otherwise), a Proposal or CfJ may be made to reprimand or punish the perpetrator or, in cases of extreme or repeated violations, remove them from the game and bar them from rejoining. Citizens should vote against any DoV that relies on having broken a fair play rule.&lt;br /&gt;
&lt;br /&gt;
* A single person should not control more than one non-Idle Citizen within BlogNomic, and should announce publicly if they control both a non-Idle Citizen and any Idle Citizens.&lt;br /&gt;
* A Citizen should not “spam” the BlogNomic blog. What counts as spamming is subjective, but would typically include posting more than ten blog entries in a day, more than ten blog comments in a row, or posting a blog entry of more than 1000 words.&lt;br /&gt;
* A Citizen should not deliberately exploit bugs or unexpected behaviours in the software running the game (ExpressionEngine, MediaWiki or other blognomic.com scripts).&lt;br /&gt;
* A Citizen should not edit their own blog comments once posted, nor those of any other Citizen.&lt;br /&gt;
* A Citizen should not edit the “Entry Date” field of a blog post.&lt;br /&gt;
* A Citizen should not make a DoV primarily to delay the game by putting it into Hiatus.&lt;br /&gt;
* A Citizen should not do any action meant to make the game unplayable (for example, changing multiple keywords to the same word in an Ascension Address).&lt;br /&gt;
* A Citizen should not roll dice that are clearly associated with a particular action in the Ruleset, but with the intention to not use these rolled values to the best of their ability to resolve that action. A Citizen must use their own name in the Dice Roller, when rolling dice.&lt;br /&gt;
* A Citizen should not deliberately and unreasonably prolong the performance of a game action once they have started it.&lt;br /&gt;
* A Citizen should not use a core, special case or appendix rules scam to directly or indirectly cause a Citizen to achieve victory.&lt;br /&gt;
&lt;br /&gt;
All Citizen and idle Citizens should be aware of the BlogNomic [[Community Guidelines]]. The contents of this page are not ruletext and are nonbinding as pertains to the ruleset, but Citizens are encouraged to commit to upholding them to whatever extent is possible.&lt;/div&gt;</summary>
		<author><name>Pokes</name></author>
	</entry>
	<entry>
		<id>https://wiki.blognomic.com/index.php?title=Earthlink_Tower&amp;diff=17326</id>
		<title>Earthlink Tower</title>
		<link rel="alternate" type="text/html" href="https://wiki.blognomic.com/index.php?title=Earthlink_Tower&amp;diff=17326"/>
		<updated>2021-10-08T12:01:45Z</updated>

		<summary type="html">&lt;p&gt;Pokes: idling myself&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;📊 &#039;&#039;The Earthlink is currently Stable.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Earthlink Tower&lt;br /&gt;
|-&lt;br /&gt;
! Floor  || Citizens&lt;br /&gt;
|-&lt;br /&gt;
| 63     || Brendan&lt;br /&gt;
|-&lt;br /&gt;
| 57     || [redtara], &#039;&#039;Copbot Swarm&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 55     || &#039;&#039;Copbot Swarm&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 42     || Chiika&lt;br /&gt;
|-&lt;br /&gt;
| 37     || Josh&lt;br /&gt;
|-&lt;br /&gt;
| 36     || [TyGuy6], &#039;&#039;Copbot Swarm&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 35     || SupernovaStarbright&lt;br /&gt;
|-&lt;br /&gt;
| 32     || Cuddlebeam&lt;br /&gt;
|-&lt;br /&gt;
| 31     || Zack&lt;br /&gt;
|-&lt;br /&gt;
| 21     || Trapdoorspyder&lt;br /&gt;
|-&lt;br /&gt;
| 2      || Raven1207&lt;br /&gt;
|-&lt;br /&gt;
| B4     || lemon&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;(Citizens with Heat Signatures are marked with square brackets.)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Inventories&lt;br /&gt;
|-&lt;br /&gt;
! Citizen             || Inventory                  || Goal&lt;br /&gt;
|-&lt;br /&gt;
| Brendan             || Toolbox, Taser             || Blaster&lt;br /&gt;
|-&lt;br /&gt;
| Cuddlebeam          || Flashlight                 || Blaster&lt;br /&gt;
|-&lt;br /&gt;
| Josh                || Toolbox × 2, Flashlight    || Taser&lt;br /&gt;
|-&lt;br /&gt;
| SupernovaStarbright || Toolbox                    || Blaster&lt;br /&gt;
|-&lt;br /&gt;
| Trapdoorspyder      || Toolbox                    || Blaster&lt;br /&gt;
|-&lt;br /&gt;
| TyGuy6              || Toolbox × 4                || 5&lt;br /&gt;
|-&lt;br /&gt;
| Lemon               || Toolbox × 2                || Blaster&lt;br /&gt;
|-&lt;br /&gt;
| Raven1207           || Toolbox                    || Blaster&lt;br /&gt;
|-&lt;br /&gt;
| redtara             || Toolbox                    || Blaster&lt;br /&gt;
|-&lt;br /&gt;
| Zack                || Flashlight, Toolbox        || Blaster&lt;br /&gt;
|-  &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Currents&lt;br /&gt;
!Current || Breaker&lt;br /&gt;
|-&lt;br /&gt;
| A || B2&lt;br /&gt;
|-&lt;br /&gt;
| B || B7&lt;br /&gt;
|-&lt;br /&gt;
| C || B8&lt;br /&gt;
|-&lt;br /&gt;
| D || 36&lt;br /&gt;
|-&lt;br /&gt;
| E || 42&lt;br /&gt;
|-&lt;br /&gt;
| F || 21&lt;br /&gt;
|-&lt;br /&gt;
| G || 63&lt;br /&gt;
|-&lt;br /&gt;
| H || 13&lt;br /&gt;
|-&lt;br /&gt;
| I || 24&lt;br /&gt;
|-&lt;br /&gt;
| J || 11&lt;br /&gt;
|-&lt;br /&gt;
| K || 9&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shorted-out Floors:&#039;&#039;&#039; [none]&lt;br /&gt;
&amp;lt;!-- idle player data&lt;br /&gt;
From Floors:&lt;br /&gt;
|-&lt;br /&gt;
| Darknight           || 2&lt;br /&gt;
| 1      || utina&lt;br /&gt;
| 57     || [Jumble]&lt;br /&gt;
|-&lt;br /&gt;
| 64     || Clucky&lt;br /&gt;
Pokes: floor 2&lt;br /&gt;
--&amp;gt;&lt;/div&gt;</summary>
		<author><name>Pokes</name></author>
	</entry>
	<entry>
		<id>https://wiki.blognomic.com/index.php?title=User_talk:Redtara/Dynasty_victory&amp;diff=17109</id>
		<title>User talk:Redtara/Dynasty victory</title>
		<link rel="alternate" type="text/html" href="https://wiki.blognomic.com/index.php?title=User_talk:Redtara/Dynasty_victory&amp;diff=17109"/>
		<updated>2021-09-24T22:52:21Z</updated>

		<summary type="html">&lt;p&gt;Pokes: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===&amp;quot;A Dynasty is usually headed by one Citizen known as the Drone. If there is no Drone, the dynasty is a metadynasty.&amp;quot;===&lt;br /&gt;
Suggested add: If there is more than one Drone, the dynasty is a Coregency. (Has happened a couple of times over the years; might as well formalise it.) [[User:Josh|Josh]] ([[User talk:Josh|talk]]) 20:40, 24 September 2021 (UTC)&lt;br /&gt;
&lt;br /&gt;
I&#039;d actually suggest going the other way and removing &amp;quot;If there is no Drone, the dynasty is a metadynasty.&amp;quot;; the definitions of metadynasty and coregency have no importance to gameplay, it seems like it&#039;s only for record-keeping purposes. [[User:Pokes|Pokes]] ([[User talk:Pokes|talk]]) 22:31, 24 September 2021 (UTC)&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;A given Citizen may make no more than one DoV in any 120 hour period.&amp;quot;===&lt;br /&gt;
This has a (very) edge case issue where a player wins a dynasty, they pass the mantle, the next dynasty starts, and they immediately achieve Victory but can&#039;t declare due to their timer still being running. We&#039;ve had successful DoVs within the first few days of a dynasty more than once; it may be an acceptable loss for tidier wording but it would be nice to have an AA-reset in here somewhere as well. [[User:Josh|Josh]] ([[User talk:Josh|talk]]) 20:49, 24 September 2021 (UTC)&lt;br /&gt;
&lt;br /&gt;
We could append &amp;quot;within a single dynasty.&amp;quot; [[User:Redtara|Redtara]] ([[User talk:Redtara|talk]]) 21:39, 24 September 2021 (UTC)&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Every Citizen may vote on each pending DoV to indicate whether they agree that its author has achieved victory in the current Dynasty.&amp;quot;===&lt;br /&gt;
This might not be necessary, as the rule Votable Matters already defined a DoV as a votable matter and explains what that means, although it is nice to have ruletext that nudges players towards voting on DoVs in good faith. [[User:Josh|Josh]] ([[User talk:Josh|talk]]) 20:52, 24 September 2021 (UTC)&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;A Pending DoV may be Enacted by any Admin if any of the following are true:&amp;quot;===&lt;br /&gt;
I would love to add the following to this:&lt;br /&gt;
* If every Citizen has voted FOR it. &lt;br /&gt;
[[User:Josh|Josh]] ([[User talk:Josh|talk]]) 20:54, 24 September 2021 (UTC)&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;During an Interregnum, BlogNomic is on Hiatus&amp;quot;===&lt;br /&gt;
This replicates an existing problem in the ruleset: one of the features of Interregnums is that you can carry out dynastic actions, where permitted, during them (effectively allowing Interregnums to act as a dynastic clean-up space), but the glossary keyword for hiatus kinda-sorta forbids it. I personally think that Interregnums should be &#039;&#039;like&#039;&#039; a hiatus but not actually &#039;&#039;be&#039;&#039; a hiatus, but if the objective is to cut down on words then other solutions may be more elegant. [[User:Josh|Josh]] ([[User talk:Josh|talk]]) 20:45, 24 September 2021 (UTC)&lt;br /&gt;
&lt;br /&gt;
&amp;quot;During an Interregnum, proposals cannot be submitted or resolved, and DoVs cannot be submitted.&amp;quot; Could DoVs already can&#039;t be submitted during an interregnum because of the &amp;quot;in the current Dynasty&amp;quot; wording, but the fact that it&#039;s based on belief complicates that. [[User:Redtara|Redtara]] ([[User talk:Redtara|talk]]) 21:39, 24 September 2021 (UTC)&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;and any pending DoVs automatically fail.&amp;quot;===&lt;br /&gt;
Something can&#039;t &#039;automatically fail&#039; - failing is a subset or administering, and needs to be an action carried out by an admin - &#039;is unpopular and cannot be popular&#039; is what&#039;s needed here. [[User:Josh|Josh]] ([[User talk:Josh|talk]])&lt;br /&gt;
&lt;br /&gt;
Good point -- in that case this is also problem with the current ruleset. As a fix I&#039;d rather adopt the self-kill/veto mechanism of adding it as a fail condition and adding &amp;quot;if no other DoV has been enacted in the current dynasty&amp;quot; to the enactment clause. [[User:Redtara|Redtara]] ([[User talk:Redtara|talk]]) 21:39, 24 September 2021 (UTC)&lt;br /&gt;
&lt;br /&gt;
What about &amp;quot;any pending DoV can be failed by any Admin.&amp;quot;? Makes the actor clear and doesn&#039;t require looking up popularity. [[User:Pokes|Pokes]] ([[User talk:Pokes|talk]]) 22:52, 24 September 2021 (UTC)&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;If they have not already done so, the Drone must do one of the following:&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
Trying to get rid of &#039;must&#039;s is one of my hobbyhorses, what about &amp;quot;the Drone may do one of the following&amp;quot;? The only situation where the Drone wouldn&#039;t would be if they were delaying the game for some reason, or idle, in which case the &#039;must&#039; can&#039;t do anything anyway. [[User:Pokes|Pokes]] ([[User talk:Pokes|talk]]) 22:52, 24 September 2021 (UTC)&lt;/div&gt;</summary>
		<author><name>Pokes</name></author>
	</entry>
	<entry>
		<id>https://wiki.blognomic.com/index.php?title=User_talk:Redtara/Dynasty_victory&amp;diff=17108</id>
		<title>User talk:Redtara/Dynasty victory</title>
		<link rel="alternate" type="text/html" href="https://wiki.blognomic.com/index.php?title=User_talk:Redtara/Dynasty_victory&amp;diff=17108"/>
		<updated>2021-09-24T22:31:14Z</updated>

		<summary type="html">&lt;p&gt;Pokes: /* &amp;quot;A Dynasty is usually headed by one Citizen known as the Drone. If there is no Drone, the dynasty is a metadynasty.&amp;quot; */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===&amp;quot;A Dynasty is usually headed by one Citizen known as the Drone. If there is no Drone, the dynasty is a metadynasty.&amp;quot;===&lt;br /&gt;
Suggested add: If there is more than one Drone, the dynasty is a Coregency. (Has happened a couple of times over the years; might as well formalise it.) [[User:Josh|Josh]] ([[User talk:Josh|talk]]) 20:40, 24 September 2021 (UTC)&lt;br /&gt;
&lt;br /&gt;
I&#039;d actually suggest going the other way and removing &amp;quot;If there is no Drone, the dynasty is a metadynasty.&amp;quot;; the definitions of metadynasty and coregency have no importance to gameplay, it seems like it&#039;s only for record-keeping purposes. [[User:Pokes|Pokes]] ([[User talk:Pokes|talk]]) 22:31, 24 September 2021 (UTC)&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;A given Citizen may make no more than one DoV in any 120 hour period.&amp;quot;===&lt;br /&gt;
This has a (very) edge case issue where a player wins a dynasty, they pass the mantle, the next dynasty starts, and they immediately achieve Victory but can&#039;t declare due to their timer still being running. We&#039;ve had successful DoVs within the first few days of a dynasty more than once; it may be an acceptable loss for tidier wording but it would be nice to have an AA-reset in here somewhere as well. [[User:Josh|Josh]] ([[User talk:Josh|talk]]) 20:49, 24 September 2021 (UTC)&lt;br /&gt;
&lt;br /&gt;
We could append &amp;quot;within a single dynasty.&amp;quot; [[User:Redtara|Redtara]] ([[User talk:Redtara|talk]]) 21:39, 24 September 2021 (UTC)&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Every Citizen may vote on each pending DoV to indicate whether they agree that its author has achieved victory in the current Dynasty.&amp;quot;===&lt;br /&gt;
This might not be necessary, as the rule Votable Matters already defined a DoV as a votable matter and explains what that means, although it is nice to have ruletext that nudges players towards voting on DoVs in good faith. [[User:Josh|Josh]] ([[User talk:Josh|talk]]) 20:52, 24 September 2021 (UTC)&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;A Pending DoV may be Enacted by any Admin if any of the following are true:&amp;quot;===&lt;br /&gt;
I would love to add the following to this:&lt;br /&gt;
* If every Citizen has voted FOR it. &lt;br /&gt;
[[User:Josh|Josh]] ([[User talk:Josh|talk]]) 20:54, 24 September 2021 (UTC)&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;During an Interregnum, BlogNomic is on Hiatus&amp;quot;===&lt;br /&gt;
This replicates an existing problem in the ruleset: one of the features of Interregnums is that you can carry out dynastic actions, where permitted, during them (effectively allowing Interregnums to act as a dynastic clean-up space), but the glossary keyword for hiatus kinda-sorta forbids it. I personally think that Interregnums should be &#039;&#039;like&#039;&#039; a hiatus but not actually &#039;&#039;be&#039;&#039; a hiatus, but if the objective is to cut down on words then other solutions may be more elegant. [[User:Josh|Josh]] ([[User talk:Josh|talk]]) 20:45, 24 September 2021 (UTC)&lt;br /&gt;
&lt;br /&gt;
&amp;quot;During an Interregnum, proposals cannot be submitted or resolved, and DoVs cannot be submitted.&amp;quot; Could DoVs already can&#039;t be submitted during an interregnum because of the &amp;quot;in the current Dynasty&amp;quot; wording, but the fact that it&#039;s based on belief complicates that. [[User:Redtara|Redtara]] ([[User talk:Redtara|talk]]) 21:39, 24 September 2021 (UTC)&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;and any pending DoVs automatically fail.&amp;quot;===&lt;br /&gt;
Something can&#039;t &#039;automatically fail&#039; - failing is a subset or administering, and needs to be an action carried out by an admin - &#039;is unpopular and cannot be popular&#039; is what&#039;s needed here. [[User:Josh|Josh]] ([[User talk:Josh|talk]])&lt;br /&gt;
&lt;br /&gt;
Good point -- in that case this is also problem with the current ruleset. As a fix I&#039;d rather adopt the self-kill/veto mechanism of adding it as a fail condition and adding &amp;quot;if no other DoV has been enacted in the current dynasty&amp;quot; to the enactment clause. [[User:Redtara|Redtara]] ([[User talk:Redtara|talk]]) 21:39, 24 September 2021 (UTC)&lt;/div&gt;</summary>
		<author><name>Pokes</name></author>
	</entry>
	<entry>
		<id>https://wiki.blognomic.com/index.php?title=Historical_player_names&amp;diff=16926</id>
		<title>Historical player names</title>
		<link rel="alternate" type="text/html" href="https://wiki.blognomic.com/index.php?title=Historical_player_names&amp;diff=16926"/>
		<updated>2021-08-31T12:55:27Z</updated>

		<summary type="html">&lt;p&gt;Pokes: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;BlogNomic players occasionally change their name during the course of play, for whatever reason. For the historical record, and for the benefit of players who may not realise that a current player is a veteran, or that a name in a past document refers to a present-day player, this is a (partial?) list of such changes:-&lt;br /&gt;
&lt;br /&gt;
* CallForJudgement &amp;amp;rarr; [http://blognomic.com/archive/lets_just_get_this_over_with/ ais523]&lt;br /&gt;
* comex &amp;amp;rarr; [http://blognomic.com/archive/me_too1/ omd]&lt;br /&gt;
* Coppro &amp;amp;rarr; [http://blognomic.com/archive/while_everyones_at_it/ scshunt]&lt;br /&gt;
* Darth Cliche &amp;amp;rarr; [http://blognomic.com/archive/darth_cliche_is_no_more/ Klisz]&lt;br /&gt;
* Ely &amp;amp;rarr; [http://blognomic.com/archive/all_i_need_is_a_meaningless_proposal/ Hello Kitty of Doom] &amp;amp;rarr; [http://blognomic.com/archive/name_change_with_less_baggage/ Ely]&lt;br /&gt;
* [[The_First_Dynasty_of_Joranj|joranj]] &amp;amp;rarr; Josh &amp;amp;rarr; [http://blognomic.com/archive/changing_my_name/ Jeffsheets] &amp;amp;rarr; [http://blognomic.com/archive/to_avoid_getting_into_real-world_legal_trouble_trivial/ Josh]&lt;br /&gt;
* yuri_dragon_17 &amp;amp;rarr; [http://blognomic.com/archive/humour_me/ Ienpw III]&lt;br /&gt;
* larsatomica &amp;amp;rarr; [http://blognomic.com/archive/merely_a_request_for_permission_to_desire_a_name_change/ 90000] &amp;amp;rarr; [https://blognomic.com/archive/historical_player_name_verification pokes] (also: [https://blognomic.com/archive/joining19 dead. The player named Clucky has achieved victory], as an attempted scam)&lt;br /&gt;
* Buddhagazelle &amp;amp;rarr; [http://blognomic.com/archive/change_of_name/ Subrincinator]&lt;br /&gt;
* Royce &amp;amp;rarr; [http://blognomic.com/archive/make_me_a_player/ Wooden Squid] &amp;amp;rarr; [http://blognomic.com/archive/request_to_join2/ moonroof] (moonroof is a new account claiming to be Wooden Squid)&lt;br /&gt;
* Ltn_Koen &amp;amp;rarr; [http://blognomic.com/archive/but_im_back_with_a_brand_new_style Cpt_Koen]&lt;br /&gt;
* Mat &amp;amp;rarr; [http://blognomic.com/archive/welcome_matt Matt]&lt;br /&gt;
* Hugbeam &amp;amp;rarr; [https://blognomic.com/archive/first_bullet_in_fair_play Cuddlebeam]&lt;br /&gt;
* Foo-quux &amp;amp;rarr; [https://blognomic.com/archive/change_of_name_reenacted SethOcean]&lt;br /&gt;
* Mexianus &amp;amp;rarr; [https://blognomic.com/archive/name_change_from_mexianus_to_maris Maris]&lt;br /&gt;
* Squirrel &amp;amp;rarr; [https://blognomic.com/archive/time_travel_shouldnt_change_the_past Ornithopter] (separate account rather than a renamed one?)&lt;/div&gt;</summary>
		<author><name>Pokes</name></author>
	</entry>
	<entry>
		<id>https://wiki.blognomic.com/index.php?title=Factory_Layout&amp;diff=16756</id>
		<title>Factory Layout</title>
		<link rel="alternate" type="text/html" href="https://wiki.blognomic.com/index.php?title=Factory_Layout&amp;diff=16756"/>
		<updated>2021-08-18T23:58:56Z</updated>

		<summary type="html">&lt;p&gt;Pokes: idling myself&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Last Cycle Action: 09:11, 18 August 2021 (UTC)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Workers&lt;br /&gt;
|-&lt;br /&gt;
! Name || Boxes || Energy || Cogs || Proto || Machines || Things &lt;br /&gt;
|-&lt;br /&gt;
| ais523 || none || 2 || 16 || 2 || Clink, Harvester [Cooling Widget], Seeder, Seeder, Greenhouse (Wheat), Greenhouse (Corn) || Sugarcube, Sugar Seed x 2, Wheat x 4, Wheat Seed, Corn Seed&lt;br /&gt;
|-&lt;br /&gt;
| Bucky || none || 2 || 10 || 1 || Clink, Spin, Spin, Prototyper, Prototyper ||&lt;br /&gt;
|-&lt;br /&gt;
| Chiiika || none || 3 || 0 || 0 || Dustsheet ||&lt;br /&gt;
|-&lt;br /&gt;
| Cuddlebeam || none || 2 || 8 || 0 || Dustsheet, Crusher, Harvester, Sugarcuber || Sugarcube x 2&lt;br /&gt;
|-&lt;br /&gt;
| Clucky || none || 2 || 21 || 0 || Clink, Glue Gun, Spin, Spin, Storage (16), Storage (6) || Sugarcube&lt;br /&gt;
|-&lt;br /&gt;
| Darknight || none || 3 || 0 || 0 || Dustsheet ||&lt;br /&gt;
|-&lt;br /&gt;
| Jason || none || 0 || 31 || 3 || Clink, Spin*, Prototyper*, Press, Seeder* || Sugar Seed&lt;br /&gt;
|-&lt;br /&gt;
| Josh || none || 2 || 23 || 0 || Dustsheet, Spin ||&lt;br /&gt;
|-&lt;br /&gt;
| Kevan || none || 2 || 46 || 1 || Clink, Spin, Press, Clink, Prototyper ||&lt;br /&gt;
|-&lt;br /&gt;
| lemonfanta || none || 2 || 27 || 0 || Clink&#039; [Cooling Widget], Glue Gun [Boxing Widget], Axe [Boxing Widget], Crusher, Spin, Press ||&lt;br /&gt;
|-&lt;br /&gt;
| Raven1207 || 3 || 0 || 17 || 1 || Clink*, Spin*, Spin*, Axe*, Prototyper* || &lt;br /&gt;
|-&lt;br /&gt;
| Trapdoorspyder || none || 2 || 39 || 0 || Clink, Harvester, Glue Gun, Sugarcuber, Seeder, Greenhouse (Sugar)|| Sugar Seed x1&lt;br /&gt;
|-&lt;br /&gt;
| Vovix || none || 2 || 15 || 4 || Clink, Prototyper, Spin[Cooling Widget], Axe[Boxing Widget], Glue Gun, Storage(14) || Sugarcube x 1&lt;br /&gt;
|- bgcolor=&amp;quot;#cff&amp;quot;&lt;br /&gt;
| Sharebot || none || 1 || 4 || 0 || Wastebin, Press || Quilt, Boot, Hair, Gum&lt;br /&gt;
|- bgcolor=&amp;quot;#cff&amp;quot;&lt;br /&gt;
| Sleepybot || none || 2 || 0 || 0 || Dustsheet ||&lt;br /&gt;
|- bgcolor=&amp;quot;#cff&amp;quot;&lt;br /&gt;
| Cogbot || none || 2 || 25 || 0 || Clink, Clink, Clink, Spin, Spin, Spin ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Clients&lt;br /&gt;
|-&lt;br /&gt;
! Name || Wants&lt;br /&gt;
|-&lt;br /&gt;
| Square Masses || none&lt;br /&gt;
|-&lt;br /&gt;
| Cube Elite || none&lt;br /&gt;
|-&lt;br /&gt;
| Tesseract Vatican || none&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
|-&lt;br /&gt;
| Jumble || none || 2 || 28 || 0 || Clink, Spin, Press||&lt;br /&gt;
|-&lt;br /&gt;
| pokes || none || 3 || 2 || 0 || Dustsheet ||&lt;br /&gt;
--&amp;gt;&lt;/div&gt;</summary>
		<author><name>Pokes</name></author>
	</entry>
	<entry>
		<id>https://wiki.blognomic.com/index.php?title=Rumble:_Unmoderated_Space_Pirates&amp;diff=16304</id>
		<title>Rumble: Unmoderated Space Pirates</title>
		<link rel="alternate" type="text/html" href="https://wiki.blognomic.com/index.php?title=Rumble:_Unmoderated_Space_Pirates&amp;diff=16304"/>
		<updated>2021-08-06T00:11:35Z</updated>

		<summary type="html">&lt;p&gt;Pokes: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This round of Rumble began on the new test Discord on August 5, 2021, with a space pirate theme. It began moderator-less, via each player submitting hashes of their powers, bids, and actions.&lt;br /&gt;
&lt;br /&gt;
==Powers==&lt;br /&gt;
&lt;br /&gt;
* a6fafafcf2f2557912572d4f76d5a4c5b2d128d3795d206659126977cc6a59be [Josh]&lt;br /&gt;
* a2873c66d7b5d5c3dd9153d9829ffd56bf04e3e366f9745a2516d14488ddc122 [Josh]&lt;br /&gt;
* 421AABA490761213522DCBE1B92EC95E3818A8C0A663D95EA2A29E641AB7A180 [Jumble]&lt;br /&gt;
* 0a4e61ea50d61992e12811ccc5af87873907c9e7cb281429f0c1712efa23058b [Chiiika]&lt;br /&gt;
* Exclusion Unbuckled Disruptor: Burn 15 and discard this ability: Turn the word &#039;attack&#039; into &#039;defence&#039; and vice-versa in another target power. (000000d5ea53cd4ee632a1eaf4f1031614ec09950186890a0af078ec53e24f73) [pokes]&lt;br /&gt;
* Broken Rectangle Overdrive: Burn 2: Gain 3 energy for this round. (ffffff6e40a5010dc78d31420180dd522987ec7652ecd4601f2b5f59dd3d0ce9) [pokes]&lt;br /&gt;
* Explosive Core: Spend 5 to activate. When you are killed while activated, deal 20 damage to anyone who attacked you the round in which you were killed. If after doing so no players remain alive, you win. (C812645E622083FB4E9FDE5C18C1AB24F515E403A3AFC372B9CDE8BE112235AE) [Clucky]&lt;br /&gt;
* Polarized Shielding: Each attack made against you must specify RED ORANGE YELLOW GREEN BLUE or PURPLE. (Players make multiple attacks with different colors per round). Each round, you select one of those colors as well. Any attacks made which match the selected color do no damage. (D7284F6DB49603F107A68CA034778946A03CCF696A7F700ABDFC3338C7D3DAFC) [Clucky]&lt;br /&gt;
* cc2a087e9d98e9201b435ba9ebff2594e272a41a1bb71054bfe49c1dbc7e26ed [Jason]&lt;br /&gt;
&lt;br /&gt;
== Unhashed Powers ==&lt;br /&gt;
&lt;br /&gt;
* Attack a Merchant: Usable once per turn. Burn 15 energy; defense is additionally decreased by 20 on that turn. At the end of the turn (after all attacks are processed), gain 20 energy.&lt;br /&gt;
* Basic Shield: Pay 30 Energy: Negate any damage from Attacks that are targeted at you.&lt;br /&gt;
* Broken Rectangle Overdrive: Burn 2: Gain 3 energy for this round.&lt;br /&gt;
* Defective Vocoder (Curse): Instead of posting your moves in sha256 hash, you have to post them in rotx, where x can the the number of your choice.&lt;br /&gt;
* Exclusion Unbuckled Disruptor: Burn 15 and discard this ability: Turn the word &#039;attack&#039; into &#039;defence&#039; and vice-versa in another target power.&lt;br /&gt;
* Explosive Core: Spend 5 to activate. When you are killed while activated, deal 20 damage to anyone who attacked you the round in which you were killed. If after doing so no players remain alive, you win.&lt;br /&gt;
* Infinite Auctions - Along with your normal round orders AND bid, submit a name of a power in this game.  That power goes up for auction at the beginning of the next round, and is bid on by everyone.  The highest bidder gains the power at the start of the next round.  On ties, everyone tied gets the power.  You add 5 to your bids on Infinite Auction&#039;s powers&lt;br /&gt;
* Plunder: The first time anyone with any non-Flaw powers dies, take all of their non-Flaw powers.  If more than one person dies in a round, take all of them.&lt;br /&gt;
* Polarized Shielding: Each attack made against you must specify RED ORANGE YELLOW GREEN BLUE or PURPLE. (Players make multiple attacks with different colors per round). Each round, you select one of those colors as well. Any attacks made which match the selected color do no damage.&lt;br /&gt;
* Railgun: Burn 30: Add 50 to your next Attack and randomly Destroy a System on your attack target.&lt;br /&gt;
* Reflectors: Spend 10 energy. Each player who successfully damages you with X damage receives X/3 (rounded up) damage.&lt;br /&gt;
* Scavenger Fleet. Cost: 1. When activated, no Power can be allocated to Attack, but you gain half (rounded down) of the Energy lost by the Space Pirate that lost the most Energy at the end of this round.&lt;br /&gt;
&lt;br /&gt;
== Bids ==&lt;br /&gt;
&lt;br /&gt;
* Chiika: 8a51aa493d9f862cb89beb0c9998b99b8811ab5ec519e2c2b23df5dcfa5597e0&lt;br /&gt;
* Clucky: 695eda2c259bd48854b5b11e79b9f6ea3082844a1c02ce603b29ff2ddae4b3d5&lt;br /&gt;
* Jason: 92cfb0285139b1af5b057c2a663ec8b04dae72545fc5907aaf4839c8c116b576&lt;br /&gt;
* Josh: 12FA2E6613F9CBEA839C8A6C583C6402B25C1D970827BCDCEA9F9D28BDFF5722&lt;br /&gt;
* Jumble: F14ED7DB2210FD022A8282AA314C7A6400D0E67F52B3A5768D6979EADFCECF7C&lt;br /&gt;
* Pokes: 55555555bf2fd07d52dfedcefb2cacb18de6ea096f4fd2368a1d62285772709f (I bid: AaM 0 BS 19 BRO 1 DV 20 EUD 12 EC 2 IA 3 Plunder 1 PS 9 Railgun 0 Reflectors 8 SF 3)&lt;br /&gt;
&lt;br /&gt;
== Bid Table ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Player !! Attack a Merchant !! Basic Shield !! BRO !! Defective Vocoder !! EUD !! Explosive Core !! Infinite Auctions !! Plunder !! PS !! Railgun !! Reflectors !! SF&lt;br /&gt;
|-&lt;br /&gt;
| pokes || 0 || 19 || 1 || 20 || 12 || 2 || 3 || 1 || 9 || 0 || 8 || 3&lt;br /&gt;
|-&lt;br /&gt;
| Example || Example || Example || Example || Example || Example || Example || Example || Example || Example || Example || Example || Example&lt;br /&gt;
|-&lt;br /&gt;
| Example || Example || Example || Example || Example || Example || Example || Example || Example || Example || Example || Example || Example&lt;br /&gt;
|-&lt;br /&gt;
| Example || Example || Example || Example || Example || Example || Example || Example || Example || Example || Example || Example || Example&lt;br /&gt;
|-&lt;br /&gt;
| Example || Example || Example || Example || Example || Example || Example || Example || Example || Example || Example || Example || Example&lt;br /&gt;
|-&lt;br /&gt;
| Example || Example || Example || Example || Example || Example || Example || Example || Example || Example || Example || Example || Example&lt;br /&gt;
|-&lt;br /&gt;
| Example || Example || Example || Example || Example || Example || Example || Example || Example || Example || Example || Example || Example&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[category:Rumble]]&lt;/div&gt;</summary>
		<author><name>Pokes</name></author>
	</entry>
	<entry>
		<id>https://wiki.blognomic.com/index.php?title=Rumble:_Unmoderated_Space_Pirates&amp;diff=16302</id>
		<title>Rumble: Unmoderated Space Pirates</title>
		<link rel="alternate" type="text/html" href="https://wiki.blognomic.com/index.php?title=Rumble:_Unmoderated_Space_Pirates&amp;diff=16302"/>
		<updated>2021-08-06T00:08:48Z</updated>

		<summary type="html">&lt;p&gt;Pokes: /* Bids */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This round of Rumble began on the new test Discord on August 5, 2021, with a space pirate theme. It began moderator-less, via each player submitting hashes of their powers, bids, and actions.&lt;br /&gt;
&lt;br /&gt;
==Powers==&lt;br /&gt;
&lt;br /&gt;
* a6fafafcf2f2557912572d4f76d5a4c5b2d128d3795d206659126977cc6a59be [Josh]&lt;br /&gt;
* a2873c66d7b5d5c3dd9153d9829ffd56bf04e3e366f9745a2516d14488ddc122 [Josh]&lt;br /&gt;
* 421AABA490761213522DCBE1B92EC95E3818A8C0A663D95EA2A29E641AB7A180 [Jumble]&lt;br /&gt;
* 0a4e61ea50d61992e12811ccc5af87873907c9e7cb281429f0c1712efa23058b [Chiiika]&lt;br /&gt;
* Exclusion Unbuckled Disruptor: Burn 15 and discard this ability: Turn the word &#039;attack&#039; into &#039;defence&#039; and vice-versa in another target power. (000000d5ea53cd4ee632a1eaf4f1031614ec09950186890a0af078ec53e24f73) [pokes]&lt;br /&gt;
* Broken Rectangle Overdrive: Burn 2: Gain 3 energy for this round. (ffffff6e40a5010dc78d31420180dd522987ec7652ecd4601f2b5f59dd3d0ce9) [pokes]&lt;br /&gt;
* Explosive Core: Spend 5 to activate. When you are killed while activated, deal 20 damage to anyone who attacked you the round in which you were killed. If after doing so no players remain alive, you win. (C812645E622083FB4E9FDE5C18C1AB24F515E403A3AFC372B9CDE8BE112235AE) [Clucky]&lt;br /&gt;
* Polarized Shielding: Each attack made against you must specify RED ORANGE YELLOW GREEN BLUE or PURPLE. (Players make multiple attacks with different colors per round). Each round, you select one of those colors as well. Any attacks made which match the selected color do no damage. (D7284F6DB49603F107A68CA034778946A03CCF696A7F700ABDFC3338C7D3DAFC) [Clucky]&lt;br /&gt;
* cc2a087e9d98e9201b435ba9ebff2594e272a41a1bb71054bfe49c1dbc7e26ed [Jason]&lt;br /&gt;
&lt;br /&gt;
== Unhashed Powers ==&lt;br /&gt;
&lt;br /&gt;
* Attack a Merchant: Usable once per turn. Burn 15 energy; defense is additionally decreased by 20 on that turn. At the end of the turn (after all attacks are processed), gain 20 energy.&lt;br /&gt;
* Basic Shield: Pay 30 Energy: Negate any damage from Attacks that are targeted at you.&lt;br /&gt;
* Broken Rectangle Overdrive: Burn 2: Gain 3 energy for this round.&lt;br /&gt;
* Defective Vocoder (Curse): Instead of posting your moves in sha256 hash, you have to post them in rotx, where x can the the number of your choice.&lt;br /&gt;
* Exclusion Unbuckled Disruptor: Burn 15 and discard this ability: Turn the word &#039;attack&#039; into &#039;defence&#039; and vice-versa in another target power.&lt;br /&gt;
* Explosive Core: Spend 5 to activate. When you are killed while activated, deal 20 damage to anyone who attacked you the round in which you were killed. If after doing so no players remain alive, you win.&lt;br /&gt;
* Infinite Auctions - Along with your normal round orders AND bid, submit a name of a power in this game.  That power goes up for auction at the beginning of the next round, and is bid on by everyone.  The highest bidder gains the power at the start of the next round.  On ties, everyone tied gets the power.  You add 5 to your bids on Infinite Auction&#039;s powers&lt;br /&gt;
* Plunder: The first time anyone with any non-Flaw powers dies, take all of their non-Flaw powers.  If more than one person dies in a round, take all of them.&lt;br /&gt;
* Polarized Shielding: Each attack made against you must specify RED ORANGE YELLOW GREEN BLUE or PURPLE. (Players make multiple attacks with different colors per round). Each round, you select one of those colors as well. Any attacks made which match the selected color do no damage.&lt;br /&gt;
* Railgun: Burn 30: Add 50 to your next Attack and randomly Destroy a System on your attack target.&lt;br /&gt;
* Reflectors: Spend 10 energy. Each player who successfully damages you with X damage receives X/3 (rounded up) damage.&lt;br /&gt;
* Scavenger Fleet. Cost: 1. When activated, no Power can be allocated to Attack, but you gain half (rounded down) of the Energy lost by the Space Pirate that lost the most Energy at the end of this round.&lt;br /&gt;
&lt;br /&gt;
== Bids ==&lt;br /&gt;
&lt;br /&gt;
* Chiika: 8a51aa493d9f862cb89beb0c9998b99b8811ab5ec519e2c2b23df5dcfa5597e0&lt;br /&gt;
* Clucky: 695eda2c259bd48854b5b11e79b9f6ea3082844a1c02ce603b29ff2ddae4b3d5&lt;br /&gt;
* Jason: 92cfb0285139b1af5b057c2a663ec8b04dae72545fc5907aaf4839c8c116b576&lt;br /&gt;
* Josh: 12FA2E6613F9CBEA839C8A6C583C6402B25C1D970827BCDCEA9F9D28BDFF5722&lt;br /&gt;
* Jumble: F14ED7DB2210FD022A8282AA314C7A6400D0E67F52B3A5768D6979EADFCECF7C&lt;br /&gt;
* Pokes: 55555555bf2fd07d52dfedcefb2cacb18de6ea096f4fd2368a1d62285772709f (I bid: AaM 0 BS 19 BRO 1 DV 20 EUD 12 EC 2 IA 3 Plunder 1 PS 9 Railgun 0 Reflectors 8 SF 3)&lt;br /&gt;
&lt;br /&gt;
[[category:Rumble]]&lt;/div&gt;</summary>
		<author><name>Pokes</name></author>
	</entry>
	<entry>
		<id>https://wiki.blognomic.com/index.php?title=Talk:Community_Guidelines&amp;diff=16295</id>
		<title>Talk:Community Guidelines</title>
		<link rel="alternate" type="text/html" href="https://wiki.blognomic.com/index.php?title=Talk:Community_Guidelines&amp;diff=16295"/>
		<updated>2021-08-05T18:16:08Z</updated>

		<summary type="html">&lt;p&gt;Pokes: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The intent is noble but I believe we’re more often hurt by grievances specific to the game than social justice issues. I believe its mostly because matters of race, ability, etc are very rarely relevant to Blognomic. We’re mostly just having friendly competition with rules, enjoying an intellectual sport.&lt;br /&gt;
&lt;br /&gt;
I believe Com. Glines focused more on sportsmanship rather than political correctness would be more appropriate.&lt;br /&gt;
--[[User:Cuddlebeam|Cuddlebeam]] ([[User talk:Cuddlebeam|talk]]) 12:13, 4 August 2021 (UTC)&lt;br /&gt;
:We don&#039;t know that - just because nothing has been raised doesn&#039;t mean it&#039;s never happened - but more more importantly: unless anyone &amp;lt;i&amp;gt;disagrees&amp;lt;/i&amp;gt; that we object to harassment on any of those bases, it doesn&#039;t hurt to include it. [[User:Josh|Josh]] ([[User talk:Josh|talk]]) 12:48, 4 August 2021 (UTC)&lt;br /&gt;
::Alright. I just hope it doesn’t slip into being overly cancelling, because I still want to make jokes about PC Master Race and the sort without getting into official trouble for making a joke about Master Races, or being called androphobic for calling someone a dick, for example.--[[User:Cuddlebeam|Cuddlebeam]] ([[User talk:Cuddlebeam|talk]]) 13:19, 4 August 2021 (UTC)&lt;br /&gt;
:::If you&#039;re under the impression that the BlogNomic community as a whole would generally be fine with jokes about master races, this definitely needs clarifying. --[[User:Kevan|Kevan]] ([[User talk:Kevan|talk]]) 17:03, 4 August 2021 (UTC)&lt;br /&gt;
::::Seconded. --[[User:Brendan|Brendan]] ([[User talk:Brendan|talk]]) 15:01, 5 August 2021 (UTC)&lt;br /&gt;
:::::I would like to clarify that I am personally fine with jokes about uncomfortable topics. [[User:Pokes|Pokes]] ([[User talk:Pokes|talk]]) 18:16, 5 August 2021 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I think the GF code of conduct is a good starting point, and you&#039;re right, Josh, that it is overdue--BlogNomic is not a large community of active people at any given time, but viewed historically, it comprises a significant number of people. Large groups benefit from clear expectations and a team dedicated to acting on them.&lt;br /&gt;
&lt;br /&gt;
In addition to basic safety, I have been thinking quite a bit about the thread [https://blognomic.com/archive/breakpoint_arrived#comments in the comments of &amp;quot;Breakpoint Arrived,&amp;quot;] started by Clucky and continued by Josh and Kevan: the tension between it being a good strategy, even perhaps the best available strategy, to attack another player&#039;s motives, and the resultant emergent effects on perceived standards of communication. I think it&#039;s worth considering a trial of clearly stated game etiquette and accompanying definitions. I would want to draw those less from abstract social expectations--which may not be shared across different cultural upbringings or neurodivergent populations--and more from the things that, from experience, we have seen have cascading negative effects. I know there&#039;s some community opposition to putting things like this in the Ruleset, but maybe we could get to consensus on a page to link in the sidebar, at least. --[[User:Brendan|Brendan]] ([[User talk:Brendan|talk]]) 15:01, 5 August 2021 (UTC)&lt;br /&gt;
:I agree with this. Let&#039;s start, then, with the issue presented here: attacking motives and where it crosses a line from an acceptable play to a corrosive behaviour. I&#039;ve put some wording in but it&#039;s fluffy; how do we strengthen it? [[User:Josh|Josh]] ([[User talk:Josh|talk]]) 17:11, 5 August 2021 (UTC)&lt;/div&gt;</summary>
		<author><name>Pokes</name></author>
	</entry>
	<entry>
		<id>https://wiki.blognomic.com/index.php?title=Rumble:_Unmoderated_Space_Pirates&amp;diff=16291</id>
		<title>Rumble: Unmoderated Space Pirates</title>
		<link rel="alternate" type="text/html" href="https://wiki.blognomic.com/index.php?title=Rumble:_Unmoderated_Space_Pirates&amp;diff=16291"/>
		<updated>2021-08-05T15:31:33Z</updated>

		<summary type="html">&lt;p&gt;Pokes: /* Powers */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This round of Rumble began on the new test Discord on August 5, 2021, with a space pirate theme. It began moderator-less, via each player submitting hashes of their powers, bids, and actions.&lt;br /&gt;
&lt;br /&gt;
==Powers==&lt;br /&gt;
&lt;br /&gt;
* a6fafafcf2f2557912572d4f76d5a4c5b2d128d3795d206659126977cc6a59be [Josh]&lt;br /&gt;
* a2873c66d7b5d5c3dd9153d9829ffd56bf04e3e366f9745a2516d14488ddc122 [Josh]&lt;br /&gt;
* 421AABA490761213522DCBE1B92EC95E3818A8C0A663D95EA2A29E641AB7A180 [Jumble]&lt;br /&gt;
* 0a4e61ea50d61992e12811ccc5af87873907c9e7cb281429f0c1712efa23058b [Chiiika]&lt;br /&gt;
* Exclusion Unbuckled Disruptor: Burn 15 and discard this ability: Turn the word &#039;attack&#039; into &#039;defence&#039; and vice-versa in another target power. (000000d5ea53cd4ee632a1eaf4f1031614ec09950186890a0af078ec53e24f73) [pokes]&lt;br /&gt;
* Broken Rectangle Overdrive: Burn 2: Gain 3 energy for this round. (ffffff6e40a5010dc78d31420180dd522987ec7652ecd4601f2b5f59dd3d0ce9) [pokes]&lt;br /&gt;
* Explosive Core: Spend 5 to activate. When you are killed while activated, deal 20 damage to anyone who attacked you the round in which you were killed. If after doing so no players remain alive, you win. (C812645E622083FB4E9FDE5C18C1AB24F515E403A3AFC372B9CDE8BE112235AE) [Clucky]&lt;br /&gt;
* Polarized Shielding: Each attack made against you must specify RED ORANGE YELLOW GREEN BLUE or PURPLE. (Players make multiple attacks with different colors per round). Each round, you select one of those colors as well. Any attacks made which match the selected color do no damage. (D7284F6DB49603F107A68CA034778946A03CCF696A7F700ABDFC3338C7D3DAFC) [Clucky]&lt;br /&gt;
* cc2a087e9d98e9201b435ba9ebff2594e272a41a1bb71054bfe49c1dbc7e26ed [Jason]&lt;br /&gt;
[[category:Rumble]]&lt;/div&gt;</summary>
		<author><name>Pokes</name></author>
	</entry>
	<entry>
		<id>https://wiki.blognomic.com/index.php?title=Rumble:_Unmoderated_Space_Pirates&amp;diff=16289</id>
		<title>Rumble: Unmoderated Space Pirates</title>
		<link rel="alternate" type="text/html" href="https://wiki.blognomic.com/index.php?title=Rumble:_Unmoderated_Space_Pirates&amp;diff=16289"/>
		<updated>2021-08-05T15:21:12Z</updated>

		<summary type="html">&lt;p&gt;Pokes: /* Powers */ Adding Clucky&amp;#039;s and crediting&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This round of Rumble began on the new test Discord on August 5, 2021, with a space pirate theme. It began moderator-less, via each player submitting hashes of their powers, bids, and actions.&lt;br /&gt;
&lt;br /&gt;
==Powers==&lt;br /&gt;
&lt;br /&gt;
* a6fafafcf2f2557912572d4f76d5a4c5b2d128d3795d206659126977cc6a59be [Josh]&lt;br /&gt;
* a2873c66d7b5d5c3dd9153d9829ffd56bf04e3e366f9745a2516d14488ddc122 [Josh]&lt;br /&gt;
* 421AABA490761213522DCBE1B92EC95E3818A8C0A663D95EA2A29E641AB7A180 [Jumble]&lt;br /&gt;
* 0a4e61ea50d61992e12811ccc5af87873907c9e7cb281429f0c1712efa23058b [Chiiika]&lt;br /&gt;
* 000000d5ea53cd4ee632a1eaf4f1031614ec09950186890a0af078ec53e24f73 [pokes]&lt;br /&gt;
* ffffff6e40a5010dc78d31420180dd522987ec7652ecd4601f2b5f59dd3d0ce9 [pokes]&lt;br /&gt;
* C812645E622083FB4E9FDE5C18C1AB24F515E403A3AFC372B9CDE8BE112235AE [Clucky]&lt;br /&gt;
* D7284F6DB49603F107A68CA034778946A03CCF696A7F700ABDFC3338C7D3DAFC [Clucky]&lt;br /&gt;
* cc2a087e9d98e9201b435ba9ebff2594e272a41a1bb71054bfe49c1dbc7e26ed [Jason]&lt;br /&gt;
[[category:Rumble]]&lt;/div&gt;</summary>
		<author><name>Pokes</name></author>
	</entry>
	<entry>
		<id>https://wiki.blognomic.com/index.php?title=Rumble:_Unmoderated_Space_Pirates&amp;diff=16285</id>
		<title>Rumble: Unmoderated Space Pirates</title>
		<link rel="alternate" type="text/html" href="https://wiki.blognomic.com/index.php?title=Rumble:_Unmoderated_Space_Pirates&amp;diff=16285"/>
		<updated>2021-08-05T13:15:37Z</updated>

		<summary type="html">&lt;p&gt;Pokes: Created page with &amp;quot;This round of Rumble began on the new test Discord on August 5, 2021, with a space pirate theme. It began moderator-less, via each player submitting hashes of their powers, bi...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This round of Rumble began on the new test Discord on August 5, 2021, with a space pirate theme. It began moderator-less, via each player submitting hashes of their powers, bids, and actions.&lt;br /&gt;
&lt;br /&gt;
==Powers==&lt;br /&gt;
&lt;br /&gt;
* a6fafafcf2f2557912572d4f76d5a4c5b2d128d3795d206659126977cc6a59be&lt;br /&gt;
* a2873c66d7b5d5c3dd9153d9829ffd56bf04e3e366f9745a2516d14488ddc122&lt;br /&gt;
* 421AABA490761213522DCBE1B92EC95E3818A8C0A663D95EA2A29E641AB7A180&lt;br /&gt;
* 0a4e61ea50d61992e12811ccc5af87873907c9e7cb281429f0c1712efa23058b&lt;br /&gt;
* 000000d5ea53cd4ee632a1eaf4f1031614ec09950186890a0af078ec53e24f73&lt;br /&gt;
* ffffff6e40a5010dc78d31420180dd522987ec7652ecd4601f2b5f59dd3d0ce9&lt;br /&gt;
&lt;br /&gt;
[[category:Rumble]]&lt;/div&gt;</summary>
		<author><name>Pokes</name></author>
	</entry>
	<entry>
		<id>https://wiki.blognomic.com/index.php?title=Zahndorf_Crypt&amp;diff=15486</id>
		<title>Zahndorf Crypt</title>
		<link rel="alternate" type="text/html" href="https://wiki.blognomic.com/index.php?title=Zahndorf_Crypt&amp;diff=15486"/>
		<updated>2021-06-21T19:40:16Z</updated>

		<summary type="html">&lt;p&gt;Pokes: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Last noise heard:&#039;&#039;&#039;  02:27, 21 June 2021&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Vampire Lord !! Puissance !! Influence !! Allegiance !! Sepulchre&lt;br /&gt;
|-&lt;br /&gt;
| ais523       || 1         || 1         || none || Hollow Chamber&lt;br /&gt;
|-&lt;br /&gt;
| Brendan      || 13        || 1         || none || Pillar Room&lt;br /&gt;
|-&lt;br /&gt;
| Chiiika       || 10        || 0         || none ||&lt;br /&gt;
|-&lt;br /&gt;
| Clucky       || 1         || 0         || none ||&lt;br /&gt;
|-&lt;br /&gt;
| Darknight    || 15        || 0         || none || &lt;br /&gt;
|-&lt;br /&gt;
| Jason        || 17        || 0         || none || &lt;br /&gt;
|-&lt;br /&gt;
| Jumble       || 8         || 0         || none || &lt;br /&gt;
|-&lt;br /&gt;
| Kevan        || 13         || 0         || none || &lt;br /&gt;
|-&lt;br /&gt;
| lemonfanta   || 1         || 0         || Jumble || &lt;br /&gt;
|-&lt;br /&gt;
| Phil         || 18        || 0         || none || &lt;br /&gt;
|-&lt;br /&gt;
| pokes        || 14         || 0         || none || &lt;br /&gt;
|-&lt;br /&gt;
| Raven1207    || 10         || 0         || none ||&lt;br /&gt;
|-&lt;br /&gt;
| All idle Vampire Lords || 10 || 0 || none ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| cellpadding=&amp;quot;8&amp;quot; style=&amp;quot;background-color:#444444; text-align:center; border-collapse:collapse;&amp;quot;&lt;br /&gt;
|+ Map of Dracula&#039;s Layer&lt;br /&gt;
| style=&amp;quot;background-color:#fff; width:20px;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;background-color:#fff; width:90px;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;background-color:#fff; width:90px;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;background-color:#fff; width:90px;&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;background-color:#fff; width:90px;&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;background-color:#fff; width:90px;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;background-color:#fff; width:90px;&amp;quot; | 6&lt;br /&gt;
| style=&amp;quot;background-color:#fff; width:90px;&amp;quot; | 7&lt;br /&gt;
| style=&amp;quot;background-color:#fff; width:90px;&amp;quot; | 8&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#fff; height:40px&amp;quot; | A&lt;br /&gt;
| style=&amp;quot;width:90px; border:1px solid #333; background:#333333&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;width:90px; border:1px solid #333&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;width:90px; border:1px solid #333&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;width:90px; border:1px solid #333&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;width:90px; border:1px solid #333&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;width:90px; border:1px solid #333&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;width:90px; border:1px solid #333&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;width:90px; border:1px solid #333; background:#333333&amp;quot; | -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#fff; height:40px&amp;quot; | B&lt;br /&gt;
| style=&amp;quot;width:90px; border:1px solid #333&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;width:90px; border:1px solid #333&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;width:90px; border:1px solid #333&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;width:90px; border:1px solid #333&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;width:90px; border:1px solid #333&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;width:90px; border:1px solid #333&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;width:90px; border:1px solid #333&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;width:90px; border:1px solid #333&amp;quot; | -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#fff; height:40px&amp;quot; | C&lt;br /&gt;
| style=&amp;quot;width:90px; border:1px solid #333&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;width:90px; border:1px solid #333&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;width:90px; border:1px solid #333&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;width:90px; border:1px solid #333&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;width:90px; border:1px solid #333&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;width:90px; border:1px solid #333&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;width:90px; border:1px solid #333&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;width:90px; border:1px solid #333&amp;quot; | -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#fff; height:40px&amp;quot; | D&lt;br /&gt;
| style=&amp;quot;width:90px; border:1px solid #333&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;width:90px; border:1px solid #333&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;width:90px; border:1px solid #333; background:#CCCC00&amp;quot; | Pillar Room&lt;br /&gt;
| style=&amp;quot;width:90px; border:1px solid #333; background:#666&amp;quot; | Room BA&lt;br /&gt;
| style=&amp;quot;width:90px; border:1px solid #333&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;width:90px; border:1px solid #333&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;width:90px; border:1px solid #333&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;width:90px; border:1px solid #333&amp;quot; | -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#fff; height:40px&amp;quot; | E&lt;br /&gt;
| style=&amp;quot;width:90px; border:1px solid #333&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;width:90px; border:1px solid #333&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;width:90px; border:1px solid #333; background:#666&amp;quot; | Tenuous Bridge&lt;br /&gt;
| style=&amp;quot;width:90px; border:1px solid #333; background:#666&amp;quot; | Crypt Entrance&lt;br /&gt;
| style=&amp;quot;width:90px; border:1px solid #333; background:#666&amp;quot; | Library of Souls&lt;br /&gt;
| style=&amp;quot;width:90px; border:1px solid #333; background:#666&amp;quot; | Forgotten Corridor&lt;br /&gt;
| style=&amp;quot;width:90px; border:1px solid #333&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;width:90px; border:1px solid #333&amp;quot; | -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#fff; height:40px&amp;quot; | F&lt;br /&gt;
| style=&amp;quot;width:90px; border:1px solid #333&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;width:90px; border:1px solid #333&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;width:90px; border:1px solid #333&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;width:90px; border:1px solid #333; background:#666&amp;quot; | Entrance vestibule&lt;br /&gt;
| style=&amp;quot;width:90px; border:1px solid #333&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;width:90px; border:1px solid #333&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;width:90px; border:1px solid #333&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;width:90px; border:1px solid #333&amp;quot; | -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#fff; height:40px&amp;quot; | G&lt;br /&gt;
| style=&amp;quot;width:90px; border:1px solid #333&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;width:90px; border:1px solid #333&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;width:90px; border:1px solid #333&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;width:90px; border:1px solid #333; background:#666&amp;quot; | Shattered stairway&lt;br /&gt;
| style=&amp;quot;width:90px; border:1px solid #333; background:#666&amp;quot; | Gravity Room *&lt;br /&gt;
| style=&amp;quot;width:90px; border:1px solid #333&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;width:90px; border:1px solid #333&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;width:90px; border:1px solid #333&amp;quot; | -&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#fff; height:40px&amp;quot; | H&lt;br /&gt;
| style=&amp;quot;width:90px; border:1px solid #333; background:#333333&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;width:90px; border:1px solid #333&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;width:90px; border:1px solid #333&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;width:90px; border:1px solid #333&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;width:90px; border:1px solid #333; background:#CCCC00&amp;quot; | Hollow Chamber&lt;br /&gt;
| style=&amp;quot;width:90px; border:1px solid #333&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;width:90px; border:1px solid #333&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;width:90px; border:1px solid #333; background:#333333&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Room legend&lt;br /&gt;
! Room name !! Description !! Effect !! Sigils&lt;br /&gt;
|-&lt;br /&gt;
| Crypt Entrance || A dingy portal leading from the cathedral&#039;s undercellar to the mosaiced entrance of Dracula&#039;s crypt || || Raven1207, pokes, Phil, Clucky&lt;br /&gt;
|-&lt;br /&gt;
| Entrance vestibule || A narrow but lavishly tiled corridor leading into the main area of the crypt || None ||&lt;br /&gt;
|-&lt;br /&gt;
| Shattered stairway || A grand hall with a broken stairway that pitches anyone walking along it onto a bloodied pit of sharpened spikes || Each Vampire Lord with an engraved Sigil here gains 1 Puissance. || pokes, Phil, ais523, Kevan, Jason, Jumble, lemonfanta&lt;br /&gt;
|-&lt;br /&gt;
| Library of Souls || The books here seem to have a life of their own, as if the very souls of their authors are trapped inside... || Each Vampire Lord with an engraved Sigil here gains 1 Puissance. Each Vampire Lord gains 1 Puissance.  || Clucky, pokes, ais523, Kevan, Jason, Brendan, Jumble, lemonfanta, Phil&lt;br /&gt;
|-&lt;br /&gt;
| Pillar Room || A long corridor with many repetitively spaced pillars || Each Vampire Lord with an engraved Sigil here gains 1 Puissance. || ais523&lt;br /&gt;
|-&lt;br /&gt;
| Forgotten Corridor || Cobwebs sway in the cold breeze, and the heavy flagstones are cracked and broken. || None ||&lt;br /&gt;
|-&lt;br /&gt;
| Room BA || The floor of this room is spotless. Every once in a while, a small disklike object scurries out from one of the walls and cleans the floor. [Silver-Tipped Stake, Holy Tincture] [Secret Passage Map, Rod of Smoothing] || Richardo approaches a fine treasure chest. Each Vampire Lord gains 1 Puissance. ||&lt;br /&gt;
|-&lt;br /&gt;
| Hollow Chamber || An plain, empty area, invisible from outside, that makes a hollow sound when you tap on the nearby walls. || none ||&lt;br /&gt;
|-&lt;br /&gt;
| Tenuous Bridge * || A large chasm with a rope bridge erected over it. The bridge is gradually falling apart. || This room contains a Glyph belonging to ais523. Richardo von Nestor is Lightly Wounded if he is not Perceptive. ||&lt;br /&gt;
|-&lt;br /&gt;
| Gravity Room * || A mysterious force pulls everything in this room to the south. [Secret Passage Map, Watchful Saint Figurine] || The north exit is blocked. The east exit is blocked. The west exit is blocked. Richardo approaches a fine treasure chest. ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Crypt Denizen name !! Brutality !! Cunning !! Traits !! Location !! Sycophancy&lt;br /&gt;
|-&lt;br /&gt;
| Laughing Gargoyle || 0 || 2 || Evasive || Shattered stairway || None&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Idle Vampire Lords:&lt;br /&gt;
&lt;br /&gt;
| Zack         || 12        || 0         || none || &lt;br /&gt;
--&amp;gt;&lt;/div&gt;</summary>
		<author><name>Pokes</name></author>
	</entry>
	<entry>
		<id>https://wiki.blognomic.com/index.php?title=Zahndorf_Crypt&amp;diff=15457</id>
		<title>Zahndorf Crypt</title>
		<link rel="alternate" type="text/html" href="https://wiki.blognomic.com/index.php?title=Zahndorf_Crypt&amp;diff=15457"/>
		<updated>2021-06-19T00:42:31Z</updated>

		<summary type="html">&lt;p&gt;Pokes: Devastating the spikes. Heavens, these are dangerous!&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Last noise heard:&#039;&#039;&#039;  00:42, 19 June 2021‎&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Vampire Lord !! Puissance !! Influence !! Allegiance !! Sepulchre&lt;br /&gt;
|-&lt;br /&gt;
| ais523       || 1         || 0         || none || Hollow Chamber&lt;br /&gt;
|-&lt;br /&gt;
| Brendan      || 8        || 0         || none || Pillar Room&lt;br /&gt;
|-&lt;br /&gt;
| Clucky       || 2         || 0         || none ||&lt;br /&gt;
|-&lt;br /&gt;
| Darknight    || 12        || 0         || none || &lt;br /&gt;
|-&lt;br /&gt;
| Jason        || 12        || 0         || none || &lt;br /&gt;
|-&lt;br /&gt;
| Jumble       || 4         || 0         || none || &lt;br /&gt;
|-&lt;br /&gt;
| Kevan        || 8         || 0         || none || &lt;br /&gt;
|-&lt;br /&gt;
| lemonfanta   || 8         || 0         || none || Hallway of Wonders&lt;br /&gt;
|-&lt;br /&gt;
| Phil         || 12        || 0         || none || &lt;br /&gt;
|-&lt;br /&gt;
| pokes        || 8         || 0         || none || &lt;br /&gt;
|-&lt;br /&gt;
| Raven1207    || 6         || 0         || none || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| cellpadding=&amp;quot;8&amp;quot; style=&amp;quot;background-color:#987; text-align:center; border-collapse:collapse;&amp;quot;&lt;br /&gt;
|+ Map of Dracula&#039;s Layer&lt;br /&gt;
| style=&amp;quot;background-color:#fff; width:20px;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;background-color:#fff; width:90px;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;background-color:#fff; width:90px;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;background-color:#fff; width:90px;&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;background-color:#fff; width:90px;&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;background-color:#fff; width:90px;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;background-color:#fff; width:90px;&amp;quot; | 6&lt;br /&gt;
| style=&amp;quot;background-color:#fff; width:90px;&amp;quot; | 7&lt;br /&gt;
| style=&amp;quot;background-color:#fff; width:90px;&amp;quot; | 8&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#fff; height:40px&amp;quot; | A&lt;br /&gt;
| style=&amp;quot;width:90px; border:1px solid #543; background:#997068&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;width:90px; border:1px solid #543&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;width:90px; border:1px solid #543&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;width:90px; border:1px solid #543&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;width:90px; border:1px solid #543&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;width:90px; border:1px solid #543&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;width:90px; border:1px solid #543&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;width:90px; border:1px solid #543; background:#997068&amp;quot; | -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#fff; height:40px&amp;quot; | B&lt;br /&gt;
| style=&amp;quot;width:90px; border:1px solid #543&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;width:90px; border:1px solid #543&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;width:90px; border:1px solid #543&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;width:90px; border:1px solid #543&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;width:90px; border:1px solid #543&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;width:90px; border:1px solid #543&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;width:90px; border:1px solid #543&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;width:90px; border:1px solid #543&amp;quot; | -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#fff; height:40px&amp;quot; | C&lt;br /&gt;
| style=&amp;quot;width:90px; border:1px solid #543&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;width:90px; border:1px solid #543&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;width:90px; border:1px solid #543&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;width:90px; border:1px solid #543&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;width:90px; border:1px solid #543&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;width:90px; border:1px solid #543&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;width:90px; border:1px solid #543&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;width:90px; border:1px solid #543&amp;quot; | -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#fff; height:40px&amp;quot; | D&lt;br /&gt;
| style=&amp;quot;width:90px; border:1px solid #543&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;width:90px; border:1px solid #543&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;width:90px; border:1px solid #543; background:#CCCC00&amp;quot; | Pillar Room *&lt;br /&gt;
| style=&amp;quot;width:90px; border:1px solid #543; background:#666&amp;quot; | Room BA *&lt;br /&gt;
| style=&amp;quot;width:90px; border:1px solid #543&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;width:90px; border:1px solid #543&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;width:90px; border:1px solid #543&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;width:90px; border:1px solid #543&amp;quot; | -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#fff; height:40px&amp;quot; | E&lt;br /&gt;
| style=&amp;quot;width:90px; border:1px solid #543&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;width:90px; border:1px solid #543&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;width:90px; border:1px solid #543; background:#CCCC00&amp;quot; | Hallway of Wonders&lt;br /&gt;
| style=&amp;quot;width:90px; border:1px solid #543; background:#666&amp;quot; | Crypt Entrance&lt;br /&gt;
| style=&amp;quot;width:90px; border:1px solid #543; background:#666&amp;quot; | Library of Souls&lt;br /&gt;
| style=&amp;quot;width:90px; border:1px solid #543; background:#666&amp;quot; | Forgotten Corridor *&lt;br /&gt;
| style=&amp;quot;width:90px; border:1px solid #543&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;width:90px; border:1px solid #543&amp;quot; | -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#fff; height:40px&amp;quot; | F&lt;br /&gt;
| style=&amp;quot;width:90px; border:1px solid #543&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;width:90px; border:1px solid #543&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;width:90px; border:1px solid #543&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;width:90px; border:1px solid #543; background:#666&amp;quot; | Entrance vestibule&lt;br /&gt;
| style=&amp;quot;width:90px; border:1px solid #543&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;width:90px; border:1px solid #543&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;width:90px; border:1px solid #543&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;width:90px; border:1px solid #543&amp;quot; | -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#fff; height:40px&amp;quot; | G&lt;br /&gt;
| style=&amp;quot;width:90px; border:1px solid #543&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;width:90px; border:1px solid #543&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;width:90px; border:1px solid #543&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;width:90px; border:1px solid #543; background:#666&amp;quot; | Shattered stairway&lt;br /&gt;
| style=&amp;quot;width:90px; border:1px solid #543&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;width:90px; border:1px solid #543&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;width:90px; border:1px solid #543&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;width:90px; border:1px solid #543&amp;quot; | -&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#fff; height:40px&amp;quot; | H&lt;br /&gt;
| style=&amp;quot;width:90px; border:1px solid #543; background:#997068&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;width:90px; border:1px solid #543&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;width:90px; border:1px solid #543&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;width:90px; border:1px solid #543&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;width:90px; border:1px solid #543; background:#CCCC00&amp;quot; | Hollow Chamber *&lt;br /&gt;
| style=&amp;quot;width:90px; border:1px solid #543&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;width:90px; border:1px solid #543&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;width:90px; border:1px solid #543; background:#997068&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Room legend&lt;br /&gt;
! Room name !! Description !! Effect !! Sigils&lt;br /&gt;
|-&lt;br /&gt;
| Crypt Entrance || A dingy portal leading from the cathedral&#039;s undercellar to the mosaiced entrance of Dracula&#039;s crypt || || Raven1207, pokes, Phil, Clucky&lt;br /&gt;
|-&lt;br /&gt;
| Entrance vestibule || A narrow but lavishly tiled corridor leading into the main area of the crypt || None ||&lt;br /&gt;
|-&lt;br /&gt;
| Shattered stairway || A grand hall with a broken stairway that pitches anyone walking along it onto a bloodied pit of sharpened spikes || Each Vampire Lord with an engraved Sigil here gains 1 Puissance. || pokes, Phil, ais523, Kevan, Jason, Jumble, lemonfanta&lt;br /&gt;
|-&lt;br /&gt;
| Library of Souls || The books here seem to have a life of their own, as if the very souls of their authors are trapped inside... || Each Vampire Lord with an engraved Sigil here gains 1 Puissance. Each Vampire Lord gains 1 Puissance.  || Clucky, pokes, ais523, Kevan, Jason, Brendan, Jumble, lemonfanta, Phil&lt;br /&gt;
|-&lt;br /&gt;
| Hallway of Wonders || The hallway that is enchanted with the wonders of rooms connected to it || Each Vampire Lord that has an engraved Sigil in an orthogonally adjacent room to this room gains 1 Puissance.  || &lt;br /&gt;
|-&lt;br /&gt;
| Pillar Room * || A long corridor with many repetitively spaced pillars || Each Vampire Lord with an engraved Sigil here gains 1 Puissance. || ais523&lt;br /&gt;
|-&lt;br /&gt;
| Forgotten Corridor * || Cobwebs sway in the cold breeze, and the heavy flagstones are cracked and broken. || Richardo von Nestor is Lightly Wounded if he is not Perceptive. ||&lt;br /&gt;
|-&lt;br /&gt;
| Room BA * || The floor of this room is spotless. Every once in a while, a small disklike object scurries out from one of the walls and cleans the floor. [Silver-Tipped Stake, Holy Tincture] [Secret Passage Map, Rod of Smoothing] || Richardo approaches a fine treasure chest. Each Vampire Lord gains 1 Puissance. ||&lt;br /&gt;
|-&lt;br /&gt;
| Hollow Chamber * || An plain, empty area, invisible from outside, that makes a hollow sound when you tap on the nearby walls. || none ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Crypt Denizen name !! Brutality !! Cunning !! Traits !! Location !! Sycophancy&lt;br /&gt;
|-&lt;br /&gt;
| Laughing Gargoyle || 0 || 2 || Evasive || Shattered stairway || None&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Idle Vampire Lords:&lt;br /&gt;
&lt;br /&gt;
| Zack         || 12        || 0         || none || &lt;br /&gt;
--&amp;gt;&lt;/div&gt;</summary>
		<author><name>Pokes</name></author>
	</entry>
	<entry>
		<id>https://wiki.blognomic.com/index.php?title=Zahndorf_Crypt&amp;diff=15388</id>
		<title>Zahndorf Crypt</title>
		<link rel="alternate" type="text/html" href="https://wiki.blognomic.com/index.php?title=Zahndorf_Crypt&amp;diff=15388"/>
		<updated>2021-06-14T01:22:23Z</updated>

		<summary type="html">&lt;p&gt;Pokes: Richardo&amp;#039;s passing graffito just so happens to also be my sigil&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Vampire Lord !! Puissance !! Influence&lt;br /&gt;
|-&lt;br /&gt;
| ais523       || 8         || 0&lt;br /&gt;
|-&lt;br /&gt;
| Brendan      || 8         || 0&lt;br /&gt;
|-&lt;br /&gt;
| Clucky       || 3         || 0&lt;br /&gt;
|-&lt;br /&gt;
| Darknight    || 10        || 0&lt;br /&gt;
|-&lt;br /&gt;
| Jason        || 8         || 0&lt;br /&gt;
|-&lt;br /&gt;
| Jumble       || 7         || 0&lt;br /&gt;
|-&lt;br /&gt;
| Kevan        || 8         || 0&lt;br /&gt;
|-&lt;br /&gt;
| lemonfanta   || 7         || 0&lt;br /&gt;
|-&lt;br /&gt;
| Phil         || 10         || 0&lt;br /&gt;
|-&lt;br /&gt;
| pokes        || 8         || 0&lt;br /&gt;
|-&lt;br /&gt;
| Raven1207    || 1         || 0&lt;br /&gt;
|-&lt;br /&gt;
| Zack         || 10        || 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Richardo&#039;s Variables !! Value&lt;br /&gt;
|-&lt;br /&gt;
| Equipped item        || -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| cellpadding=&amp;quot;8&amp;quot; style=&amp;quot;background-color:#987; text-align:center; border-collapse:collapse;&amp;quot;&lt;br /&gt;
|+ Map of Dracula&#039;s Layer&lt;br /&gt;
| style=&amp;quot;background-color:#fff; width:20px;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;background-color:#fff; width:90px;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;background-color:#fff; width:90px;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;background-color:#fff; width:90px;&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;background-color:#fff; width:90px;&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;background-color:#fff; width:90px;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;background-color:#fff; width:90px;&amp;quot; | 6&lt;br /&gt;
| style=&amp;quot;background-color:#fff; width:90px;&amp;quot; | 7&lt;br /&gt;
| style=&amp;quot;background-color:#fff; width:90px;&amp;quot; | 8&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#fff; height:40px&amp;quot; | A&lt;br /&gt;
| style=&amp;quot;width:90px; border:1px solid #543; background:#997068&amp;quot; | {{{1|-}}}&lt;br /&gt;
| style=&amp;quot;width:90px; border:1px solid #543&amp;quot; | {{{2|-}}}&lt;br /&gt;
| style=&amp;quot;width:90px; border:1px solid #543&amp;quot; | {{{3|-}}}&lt;br /&gt;
| style=&amp;quot;width:90px; border:1px solid #543&amp;quot; | {{{4|-}}}&lt;br /&gt;
| style=&amp;quot;width:90px; border:1px solid #543&amp;quot; | {{{5|-}}}&lt;br /&gt;
| style=&amp;quot;width:90px; border:1px solid #543&amp;quot; | {{{6|-}}}&lt;br /&gt;
| style=&amp;quot;width:90px; border:1px solid #543&amp;quot; | {{{7|-}}}&lt;br /&gt;
| style=&amp;quot;width:90px; border:1px solid #543; background:#997068&amp;quot; | {{{8|-}}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#fff; height:40px&amp;quot; | B&lt;br /&gt;
| style=&amp;quot;width:90px; border:1px solid #543&amp;quot; | {{{9|-}}}&lt;br /&gt;
| style=&amp;quot;width:90px; border:1px solid #543&amp;quot; | {{{10|-}}}&lt;br /&gt;
| style=&amp;quot;width:90px; border:1px solid #543&amp;quot; | {{{11|-}}}&lt;br /&gt;
| style=&amp;quot;width:90px; border:1px solid #543&amp;quot; | {{{12|-}}}&lt;br /&gt;
| style=&amp;quot;width:90px; border:1px solid #543&amp;quot; | {{{13|-}}}&lt;br /&gt;
| style=&amp;quot;width:90px; border:1px solid #543&amp;quot; | {{{14|-}}}&lt;br /&gt;
| style=&amp;quot;width:90px; border:1px solid #543&amp;quot; | {{{15|-}}}&lt;br /&gt;
| style=&amp;quot;width:90px; border:1px solid #543&amp;quot; | {{{16|-}}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#fff; height:40px&amp;quot; | C&lt;br /&gt;
| style=&amp;quot;width:90px; border:1px solid #543&amp;quot; | {{{17|-}}}&lt;br /&gt;
| style=&amp;quot;width:90px; border:1px solid #543&amp;quot; | {{{18|-}}}&lt;br /&gt;
| style=&amp;quot;width:90px; border:1px solid #543&amp;quot; | {{{19|-}}}&lt;br /&gt;
| style=&amp;quot;width:90px; border:1px solid #543&amp;quot; | {{{20|-}}}&lt;br /&gt;
| style=&amp;quot;width:90px; border:1px solid #543&amp;quot; | {{{21|-}}}&lt;br /&gt;
| style=&amp;quot;width:90px; border:1px solid #543&amp;quot; | {{{22|-}}}&lt;br /&gt;
| style=&amp;quot;width:90px; border:1px solid #543&amp;quot; | {{{23|-}}}&lt;br /&gt;
| style=&amp;quot;width:90px; border:1px solid #543&amp;quot; | {{{24|-}}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#fff; height:40px&amp;quot; | D&lt;br /&gt;
| style=&amp;quot;width:90px; border:1px solid #543&amp;quot; | {{{25|-}}}&lt;br /&gt;
| style=&amp;quot;width:90px; border:1px solid #543&amp;quot; | {{{26|-}}}&lt;br /&gt;
| style=&amp;quot;width:90px; border:1px solid #543&amp;quot; | {{{27|-}}}&lt;br /&gt;
| style=&amp;quot;width:90px; border:1px solid #543&amp;quot; | {{{28|-}}}&lt;br /&gt;
| style=&amp;quot;width:90px; border:1px solid #543&amp;quot; | {{{29|-}}}&lt;br /&gt;
| style=&amp;quot;width:90px; border:1px solid #543&amp;quot; | {{{30|-}}}&lt;br /&gt;
| style=&amp;quot;width:90px; border:1px solid #543&amp;quot; | {{{31|-}}}&lt;br /&gt;
| style=&amp;quot;width:90px; border:1px solid #543&amp;quot; | {{{32|-}}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#fff; height:40px&amp;quot; | E&lt;br /&gt;
| style=&amp;quot;width:90px; border:1px solid #543&amp;quot; | {{{33|-}}}&lt;br /&gt;
| style=&amp;quot;width:90px; border:1px solid #543&amp;quot; | {{{34|-}}}&lt;br /&gt;
| style=&amp;quot;width:90px; border:1px solid #543; background:#666&amp;quot; | {{{35|Hallway of Wonders}}}&lt;br /&gt;
| style=&amp;quot;width:90px; border:1px solid #543; background:#666&amp;quot; | {{{36|Crypt Entrance}}}&lt;br /&gt;
| style=&amp;quot;width:90px; border:1px solid #543; background:#666&amp;quot; | {{{37|Library of Souls}}}&lt;br /&gt;
| style=&amp;quot;width:90px; border:1px solid #543&amp;quot; | {{{38|-}}}&lt;br /&gt;
| style=&amp;quot;width:90px; border:1px solid #543&amp;quot; | {{{39|-}}}&lt;br /&gt;
| style=&amp;quot;width:90px; border:1px solid #543&amp;quot; | {{{40|-}}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#fff; height:40px&amp;quot; | F&lt;br /&gt;
| style=&amp;quot;width:90px; border:1px solid #543&amp;quot; | {{{41|-}}}&lt;br /&gt;
| style=&amp;quot;width:90px; border:1px solid #543&amp;quot; | {{{42|-}}}&lt;br /&gt;
| style=&amp;quot;width:90px; border:1px solid #543&amp;quot; | {{{43|-}}}&lt;br /&gt;
| style=&amp;quot;width:90px; border:1px solid #543; background:#666&amp;quot; | {{{44|Entrance vestibule}}}&lt;br /&gt;
| style=&amp;quot;width:90px; border:1px solid #543&amp;quot; | {{{45|-}}}&lt;br /&gt;
| style=&amp;quot;width:90px; border:1px solid #543&amp;quot; | {{{46|-}}}&lt;br /&gt;
| style=&amp;quot;width:90px; border:1px solid #543&amp;quot; | {{{47|-}}}&lt;br /&gt;
| style=&amp;quot;width:90px; border:1px solid #543&amp;quot; | {{{48|-}}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#fff; height:40px&amp;quot; | G&lt;br /&gt;
| style=&amp;quot;width:90px; border:1px solid #543&amp;quot; | {{{49|-}}}&lt;br /&gt;
| style=&amp;quot;width:90px; border:1px solid #543&amp;quot; | {{{50|-}}}&lt;br /&gt;
| style=&amp;quot;width:90px; border:1px solid #543&amp;quot; | {{{51|-}}}&lt;br /&gt;
| style=&amp;quot;width:90px; border:1px solid #543; background:#666&amp;quot; | {{{52|Shattered stairway}}}&lt;br /&gt;
| style=&amp;quot;width:90px; border:1px solid #543&amp;quot; | {{{53|-}}}&lt;br /&gt;
| style=&amp;quot;width:90px; border:1px solid #543&amp;quot; | {{{54|-}}}&lt;br /&gt;
| style=&amp;quot;width:90px; border:1px solid #543&amp;quot; | {{{55|-}}}&lt;br /&gt;
| style=&amp;quot;width:90px; border:1px solid #543&amp;quot; | {{{56|-}}}&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#fff; height:40px&amp;quot; | H&lt;br /&gt;
| style=&amp;quot;width:90px; border:1px solid #543; background:#997068&amp;quot; | {{{57|-}}}&lt;br /&gt;
| style=&amp;quot;width:90px; border:1px solid #543&amp;quot; | {{{58|-}}}&lt;br /&gt;
| style=&amp;quot;width:90px; border:1px solid #543&amp;quot; | {{{59|-}}}&lt;br /&gt;
| style=&amp;quot;width:90px; border:1px solid #543&amp;quot; | {{{60|-}}}&lt;br /&gt;
| style=&amp;quot;width:90px; border:1px solid #543&amp;quot; | {{{61|-}}}&lt;br /&gt;
| style=&amp;quot;width:90px; border:1px solid #543&amp;quot; | {{{62|-}}}&lt;br /&gt;
| style=&amp;quot;width:90px; border:1px solid #543&amp;quot; | {{{63|-}}}&lt;br /&gt;
| style=&amp;quot;width:90px; border:1px solid #543; background:#997068&amp;quot; | {{{64|-}}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Room legend&lt;br /&gt;
! Room name !! Description !! Effect !! Sigils&lt;br /&gt;
|-&lt;br /&gt;
| Crypt Entrance || A dingy portal leading from the cathedral&#039;s undercellar to the mosaiced entrance of Dracula&#039;s crypt || None || Raven1207, pokes&lt;br /&gt;
|-&lt;br /&gt;
| Entrance vestibule || A narrow but lavishly tiled corridor leading into the main area of the crypt || None ||&lt;br /&gt;
|-&lt;br /&gt;
| Shattered stairway || A grand hall with a broken stairway that pitches anyone walking along it onto a bloodied pit of sharpened spikes || Richardo von Nestor is Grievously Injured, Each Vampire Lord with an engraved Sigil here gains 1 Puissance. || pokes, Phil, ais523, Kevan, Jason, Jumble, lemonfanta&lt;br /&gt;
|-&lt;br /&gt;
| Library of Souls || The books here seem to have a life of their own, as if the very souls of their authors are trapped inside... || Richardo von Nestor becomes Perceptive. Richardo von Nestor becomes Agile. Each Vampire Lord with an engraved Sigil here gains 1 Puissance. Each Vampire Lord gains 1 Puissance.  || Clucky, pokes, ais523, Kevan, Jason, Brendan, Jumble, lemonfanta&lt;br /&gt;
|-&lt;br /&gt;
| Hallway of Wonders || The hallway that is enchanted with the wonders of rooms connected to it || Richardo von Nestor becomes Perceptive. Richardo von Nestor becomes Agile. Each Vampire Lord that has an engraved Sigil in an orthogonally adjacent room to this room gains 1 Puissance.  || Raven1207&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Pokes</name></author>
	</entry>
	<entry>
		<id>https://wiki.blognomic.com/index.php?title=Favours&amp;diff=15387</id>
		<title>Favours</title>
		<link rel="alternate" type="text/html" href="https://wiki.blognomic.com/index.php?title=Favours&amp;diff=15387"/>
		<updated>2021-06-14T01:21:20Z</updated>

		<summary type="html">&lt;p&gt;Pokes: Richardo, next time you&amp;#039;re in there, mind dashing off a &amp;#039;ftaghn&amp;#039; on the portal? Your favorite Vampire Lord, pokes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Favour held by !! Lender !! Ripeness&lt;br /&gt;
|-&lt;br /&gt;
| Josh            || lemonfanta || Ripe&lt;br /&gt;
|-&lt;br /&gt;
| Josh            || lemonfanta || Ripe&lt;br /&gt;
|-&lt;br /&gt;
| Jason            || lemonfanta || Ripe&lt;br /&gt;
|-&lt;br /&gt;
| Jason            || lemonfanta || Ripe&lt;br /&gt;
|-&lt;br /&gt;
| pokes            || lemonfanta || Ripe&lt;br /&gt;
|-&lt;br /&gt;
| pokes            || lemonfanta || Ripe&lt;br /&gt;
|-&lt;br /&gt;
| pokes            || Kevan      || Ripe&lt;br /&gt;
|-&lt;br /&gt;
| pokes            || Josh       || Ripe&lt;br /&gt;
|-&lt;br /&gt;
| lemonfanta       || Josh       || Ripe&lt;br /&gt;
|-&lt;br /&gt;
| lemonfanta       || Josh       || Ripe&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Gamestate Tracking]]&lt;/div&gt;</summary>
		<author><name>Pokes</name></author>
	</entry>
	<entry>
		<id>https://wiki.blognomic.com/index.php?title=Zahndorf_Crypt&amp;diff=15353</id>
		<title>Zahndorf Crypt</title>
		<link rel="alternate" type="text/html" href="https://wiki.blognomic.com/index.php?title=Zahndorf_Crypt&amp;diff=15353"/>
		<updated>2021-06-11T16:11:05Z</updated>

		<summary type="html">&lt;p&gt;Pokes: me too&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Vampire Lord !! Puissance&lt;br /&gt;
|-&lt;br /&gt;
| ais523       || 8&lt;br /&gt;
|-&lt;br /&gt;
| Brendan      || 10&lt;br /&gt;
|-&lt;br /&gt;
| Clucky       || 3&lt;br /&gt;
|-&lt;br /&gt;
| Darknight    || 10&lt;br /&gt;
|-&lt;br /&gt;
| Jason        || 8&lt;br /&gt;
|-&lt;br /&gt;
| Jumble       || 10&lt;br /&gt;
|-&lt;br /&gt;
| Kevan        || 8&lt;br /&gt;
|-&lt;br /&gt;
| lemonfanta   || 10&lt;br /&gt;
|-&lt;br /&gt;
| Phil         || 8&lt;br /&gt;
|-&lt;br /&gt;
| pokes        || 6&lt;br /&gt;
|-&lt;br /&gt;
| Raven1207    || 8&lt;br /&gt;
|-&lt;br /&gt;
| Zack         || 10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| cellpadding=&amp;quot;8&amp;quot; style=&amp;quot;background-color:#987; text-align:center; border-collapse:collapse;&amp;quot;&lt;br /&gt;
|+ Map of Dracula&#039;s Layer&lt;br /&gt;
| style=&amp;quot;background-color:#fff; width:20px;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;background-color:#fff; width:90px;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;background-color:#fff; width:90px;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;background-color:#fff; width:90px;&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;background-color:#fff; width:90px;&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;background-color:#fff; width:90px;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;background-color:#fff; width:90px;&amp;quot; | 6&lt;br /&gt;
| style=&amp;quot;background-color:#fff; width:90px;&amp;quot; | 7&lt;br /&gt;
| style=&amp;quot;background-color:#fff; width:90px;&amp;quot; | 8&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#fff; height:40px&amp;quot; | A&lt;br /&gt;
| style=&amp;quot;width:90px; border:1px solid #543; background:#997068&amp;quot; | {{{1|-}}}&lt;br /&gt;
| style=&amp;quot;width:90px; border:1px solid #543&amp;quot; | {{{2|-}}}&lt;br /&gt;
| style=&amp;quot;width:90px; border:1px solid #543&amp;quot; | {{{3|-}}}&lt;br /&gt;
| style=&amp;quot;width:90px; border:1px solid #543&amp;quot; | {{{4|-}}}&lt;br /&gt;
| style=&amp;quot;width:90px; border:1px solid #543&amp;quot; | {{{5|-}}}&lt;br /&gt;
| style=&amp;quot;width:90px; border:1px solid #543&amp;quot; | {{{6|-}}}&lt;br /&gt;
| style=&amp;quot;width:90px; border:1px solid #543&amp;quot; | {{{7|-}}}&lt;br /&gt;
| style=&amp;quot;width:90px; border:1px solid #543; background:#997068&amp;quot; | {{{8|-}}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#fff; height:40px&amp;quot; | B&lt;br /&gt;
| style=&amp;quot;width:90px; border:1px solid #543&amp;quot; | {{{9|-}}}&lt;br /&gt;
| style=&amp;quot;width:90px; border:1px solid #543&amp;quot; | {{{10|-}}}&lt;br /&gt;
| style=&amp;quot;width:90px; border:1px solid #543&amp;quot; | {{{11|-}}}&lt;br /&gt;
| style=&amp;quot;width:90px; border:1px solid #543&amp;quot; | {{{12|-}}}&lt;br /&gt;
| style=&amp;quot;width:90px; border:1px solid #543&amp;quot; | {{{13|-}}}&lt;br /&gt;
| style=&amp;quot;width:90px; border:1px solid #543&amp;quot; | {{{14|-}}}&lt;br /&gt;
| style=&amp;quot;width:90px; border:1px solid #543&amp;quot; | {{{15|-}}}&lt;br /&gt;
| style=&amp;quot;width:90px; border:1px solid #543&amp;quot; | {{{16|-}}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#fff; height:40px&amp;quot; | C&lt;br /&gt;
| style=&amp;quot;width:90px; border:1px solid #543&amp;quot; | {{{17|-}}}&lt;br /&gt;
| style=&amp;quot;width:90px; border:1px solid #543&amp;quot; | {{{18|-}}}&lt;br /&gt;
| style=&amp;quot;width:90px; border:1px solid #543&amp;quot; | {{{19|-}}}&lt;br /&gt;
| style=&amp;quot;width:90px; border:1px solid #543&amp;quot; | {{{20|-}}}&lt;br /&gt;
| style=&amp;quot;width:90px; border:1px solid #543&amp;quot; | {{{21|-}}}&lt;br /&gt;
| style=&amp;quot;width:90px; border:1px solid #543&amp;quot; | {{{22|-}}}&lt;br /&gt;
| style=&amp;quot;width:90px; border:1px solid #543&amp;quot; | {{{23|-}}}&lt;br /&gt;
| style=&amp;quot;width:90px; border:1px solid #543&amp;quot; | {{{24|-}}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#fff; height:40px&amp;quot; | D&lt;br /&gt;
| style=&amp;quot;width:90px; border:1px solid #543&amp;quot; | {{{25|-}}}&lt;br /&gt;
| style=&amp;quot;width:90px; border:1px solid #543&amp;quot; | {{{26|-}}}&lt;br /&gt;
| style=&amp;quot;width:90px; border:1px solid #543&amp;quot; | {{{27|-}}}&lt;br /&gt;
| style=&amp;quot;width:90px; border:1px solid #543&amp;quot; | {{{28|-}}}&lt;br /&gt;
| style=&amp;quot;width:90px; border:1px solid #543&amp;quot; | {{{29|-}}}&lt;br /&gt;
| style=&amp;quot;width:90px; border:1px solid #543&amp;quot; | {{{30|-}}}&lt;br /&gt;
| style=&amp;quot;width:90px; border:1px solid #543&amp;quot; | {{{31|-}}}&lt;br /&gt;
| style=&amp;quot;width:90px; border:1px solid #543&amp;quot; | {{{32|-}}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#fff; height:40px&amp;quot; | E&lt;br /&gt;
| style=&amp;quot;width:90px; border:1px solid #543&amp;quot; | {{{33|-}}}&lt;br /&gt;
| style=&amp;quot;width:90px; border:1px solid #543&amp;quot; | {{{34|-}}}&lt;br /&gt;
| style=&amp;quot;width:90px; border:1px solid #543&amp;quot; | {{{35|-}}}&lt;br /&gt;
| style=&amp;quot;width:90px; border:1px solid #543; background:#666&amp;quot; | {{{36|Entrance}}}&lt;br /&gt;
| style=&amp;quot;width:90px; border:1px solid #543; background:#666&amp;quot; | {{{37|Library of Souls}}}&lt;br /&gt;
| style=&amp;quot;width:90px; border:1px solid #543&amp;quot; | {{{38|-}}}&lt;br /&gt;
| style=&amp;quot;width:90px; border:1px solid #543&amp;quot; | {{{39|-}}}&lt;br /&gt;
| style=&amp;quot;width:90px; border:1px solid #543&amp;quot; | {{{40|-}}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#fff; height:40px&amp;quot; | F&lt;br /&gt;
| style=&amp;quot;width:90px; border:1px solid #543&amp;quot; | {{{41|-}}}&lt;br /&gt;
| style=&amp;quot;width:90px; border:1px solid #543&amp;quot; | {{{42|-}}}&lt;br /&gt;
| style=&amp;quot;width:90px; border:1px solid #543&amp;quot; | {{{43|-}}}&lt;br /&gt;
| style=&amp;quot;width:90px; border:1px solid #543; background:#666&amp;quot; | {{{44|Entrance vestibule}}}&lt;br /&gt;
| style=&amp;quot;width:90px; border:1px solid #543&amp;quot; | {{{45|-}}}&lt;br /&gt;
| style=&amp;quot;width:90px; border:1px solid #543&amp;quot; | {{{46|-}}}&lt;br /&gt;
| style=&amp;quot;width:90px; border:1px solid #543&amp;quot; | {{{47|-}}}&lt;br /&gt;
| style=&amp;quot;width:90px; border:1px solid #543&amp;quot; | {{{48|-}}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#fff; height:40px&amp;quot; | G&lt;br /&gt;
| style=&amp;quot;width:90px; border:1px solid #543&amp;quot; | {{{49|-}}}&lt;br /&gt;
| style=&amp;quot;width:90px; border:1px solid #543&amp;quot; | {{{50|-}}}&lt;br /&gt;
| style=&amp;quot;width:90px; border:1px solid #543&amp;quot; | {{{51|-}}}&lt;br /&gt;
| style=&amp;quot;width:90px; border:1px solid #543; background:#666&amp;quot; | {{{52|Shattered stairway}}}&lt;br /&gt;
| style=&amp;quot;width:90px; border:1px solid #543&amp;quot; | {{{53|-}}}&lt;br /&gt;
| style=&amp;quot;width:90px; border:1px solid #543&amp;quot; | {{{54|-}}}&lt;br /&gt;
| style=&amp;quot;width:90px; border:1px solid #543&amp;quot; | {{{55|-}}}&lt;br /&gt;
| style=&amp;quot;width:90px; border:1px solid #543&amp;quot; | {{{56|-}}}&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#fff; height:40px&amp;quot; | H&lt;br /&gt;
| style=&amp;quot;width:90px; border:1px solid #543; background:#997068&amp;quot; | {{{57|-}}}&lt;br /&gt;
| style=&amp;quot;width:90px; border:1px solid #543&amp;quot; | {{{58|-}}}&lt;br /&gt;
| style=&amp;quot;width:90px; border:1px solid #543&amp;quot; | {{{59|-}}}&lt;br /&gt;
| style=&amp;quot;width:90px; border:1px solid #543&amp;quot; | {{{60|-}}}&lt;br /&gt;
| style=&amp;quot;width:90px; border:1px solid #543&amp;quot; | {{{61|-}}}&lt;br /&gt;
| style=&amp;quot;width:90px; border:1px solid #543&amp;quot; | {{{62|-}}}&lt;br /&gt;
| style=&amp;quot;width:90px; border:1px solid #543&amp;quot; | {{{63|-}}}&lt;br /&gt;
| style=&amp;quot;width:90px; border:1px solid #543; background:#997068&amp;quot; | {{{64|-}}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Room legend&lt;br /&gt;
! Room name !! Description !! Effect !! Sigils&lt;br /&gt;
|-&lt;br /&gt;
| Entrance || A dingy portal leading from the cathedral&#039;s undercellar to the mosaiced entrance of Dracula&#039;s crypt || None || Raven1207&lt;br /&gt;
|-&lt;br /&gt;
| Entry vestibule || A narrow but lavishly tiled corridor leading into the main area of the crypt || None ||&lt;br /&gt;
|-&lt;br /&gt;
| Shattered stairway || A grand hall with a broken stairway that pitches anyone walking along it onto a bloodied pit of sharpened spikes || Richardo von Nestor is Grievously Injured, Each Vampire Lord with an engraved Sigil here gains 1 Puissance. || pokes, Phil, ais523, Kevan, Jason&lt;br /&gt;
|-&lt;br /&gt;
| Library of Souls || The books here seem to have a life of their own, as if the very souls of their authors are trapped inside... || Richardo von Nestor becomes Perceptive. Richardo von Nestor becomes Agile. Each Vampire Lord with an engraved Sigil here gains 1 Puissance. Each Vampire Lord gains 1 Puissance.  || Clucky, pokes&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Pokes</name></author>
	</entry>
	<entry>
		<id>https://wiki.blognomic.com/index.php?title=Zahndorf_Crypt&amp;diff=15338</id>
		<title>Zahndorf Crypt</title>
		<link rel="alternate" type="text/html" href="https://wiki.blognomic.com/index.php?title=Zahndorf_Crypt&amp;diff=15338"/>
		<updated>2021-06-10T17:37:26Z</updated>

		<summary type="html">&lt;p&gt;Pokes: A crimson pentagram with two crossed swords and seven Nephilim, rampant&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Vampire Lord !! Puissance&lt;br /&gt;
|-&lt;br /&gt;
| ais523       || 10&lt;br /&gt;
|-&lt;br /&gt;
| Brendan      || 10&lt;br /&gt;
|-&lt;br /&gt;
| Clucky       || 10&lt;br /&gt;
|-&lt;br /&gt;
| Darknight    || 10&lt;br /&gt;
|-&lt;br /&gt;
| Jason        || 10&lt;br /&gt;
|-&lt;br /&gt;
| Jumble       || 10&lt;br /&gt;
|-&lt;br /&gt;
| Kevan        || 10&lt;br /&gt;
|-&lt;br /&gt;
| lemonfanta   || 10&lt;br /&gt;
|-&lt;br /&gt;
| Phil         || 10&lt;br /&gt;
|-&lt;br /&gt;
| pokes        || 8&lt;br /&gt;
|-&lt;br /&gt;
| Raven1207    || 10&lt;br /&gt;
|-&lt;br /&gt;
| Zack         || 10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| cellpadding=&amp;quot;8&amp;quot; style=&amp;quot;background-color:#987; text-align:center; border-collapse:collapse;&amp;quot;&lt;br /&gt;
|+ Map of Dracula&#039;s Layer&lt;br /&gt;
| style=&amp;quot;background-color:#fff; width:20px;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;background-color:#fff; width:90px;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;background-color:#fff; width:90px;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;background-color:#fff; width:90px;&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;background-color:#fff; width:90px;&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;background-color:#fff; width:90px;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;background-color:#fff; width:90px;&amp;quot; | 6&lt;br /&gt;
| style=&amp;quot;background-color:#fff; width:90px;&amp;quot; | 7&lt;br /&gt;
| style=&amp;quot;background-color:#fff; width:90px;&amp;quot; | 8&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#fff; height:40px&amp;quot; | A&lt;br /&gt;
| style=&amp;quot;width:90px; border:1px solid #543&amp;quot; | {{{1|-}}}&lt;br /&gt;
| style=&amp;quot;width:90px; border:1px solid #543&amp;quot; | {{{2|-}}}&lt;br /&gt;
| style=&amp;quot;width:90px; border:1px solid #543&amp;quot; | {{{3|-}}}&lt;br /&gt;
| style=&amp;quot;width:90px; border:1px solid #543&amp;quot; | {{{4|-}}}&lt;br /&gt;
| style=&amp;quot;width:90px; border:1px solid #543&amp;quot; | {{{5|-}}}&lt;br /&gt;
| style=&amp;quot;width:90px; border:1px solid #543&amp;quot; | {{{6|-}}}&lt;br /&gt;
| style=&amp;quot;width:90px; border:1px solid #543&amp;quot; | {{{7|-}}}&lt;br /&gt;
| style=&amp;quot;width:90px; border:1px solid #543&amp;quot; | {{{8|-}}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#fff; height:40px&amp;quot; | B&lt;br /&gt;
| style=&amp;quot;width:90px; border:1px solid #543&amp;quot; | {{{9|-}}}&lt;br /&gt;
| style=&amp;quot;width:90px; border:1px solid #543&amp;quot; | {{{10|-}}}&lt;br /&gt;
| style=&amp;quot;width:90px; border:1px solid #543&amp;quot; | {{{11|-}}}&lt;br /&gt;
| style=&amp;quot;width:90px; border:1px solid #543&amp;quot; | {{{12|-}}}&lt;br /&gt;
| style=&amp;quot;width:90px; border:1px solid #543&amp;quot; | {{{13|-}}}&lt;br /&gt;
| style=&amp;quot;width:90px; border:1px solid #543&amp;quot; | {{{14|-}}}&lt;br /&gt;
| style=&amp;quot;width:90px; border:1px solid #543&amp;quot; | {{{15|-}}}&lt;br /&gt;
| style=&amp;quot;width:90px; border:1px solid #543&amp;quot; | {{{16|-}}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#fff; height:40px&amp;quot; | C&lt;br /&gt;
| style=&amp;quot;width:90px; border:1px solid #543&amp;quot; | {{{17|-}}}&lt;br /&gt;
| style=&amp;quot;width:90px; border:1px solid #543&amp;quot; | {{{18|-}}}&lt;br /&gt;
| style=&amp;quot;width:90px; border:1px solid #543&amp;quot; | {{{19|-}}}&lt;br /&gt;
| style=&amp;quot;width:90px; border:1px solid #543&amp;quot; | {{{20|-}}}&lt;br /&gt;
| style=&amp;quot;width:90px; border:1px solid #543&amp;quot; | {{{21|-}}}&lt;br /&gt;
| style=&amp;quot;width:90px; border:1px solid #543&amp;quot; | {{{22|-}}}&lt;br /&gt;
| style=&amp;quot;width:90px; border:1px solid #543&amp;quot; | {{{23|-}}}&lt;br /&gt;
| style=&amp;quot;width:90px; border:1px solid #543&amp;quot; | {{{24|-}}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#fff; height:40px&amp;quot; | D&lt;br /&gt;
| style=&amp;quot;width:90px; border:1px solid #543&amp;quot; | {{{25|-}}}&lt;br /&gt;
| style=&amp;quot;width:90px; border:1px solid #543&amp;quot; | {{{26|-}}}&lt;br /&gt;
| style=&amp;quot;width:90px; border:1px solid #543&amp;quot; | {{{27|-}}}&lt;br /&gt;
| style=&amp;quot;width:90px; border:1px solid #543&amp;quot; | {{{28|-}}}&lt;br /&gt;
| style=&amp;quot;width:90px; border:1px solid #543&amp;quot; | {{{29|-}}}&lt;br /&gt;
| style=&amp;quot;width:90px; border:1px solid #543&amp;quot; | {{{30|-}}}&lt;br /&gt;
| style=&amp;quot;width:90px; border:1px solid #543&amp;quot; | {{{31|-}}}&lt;br /&gt;
| style=&amp;quot;width:90px; border:1px solid #543&amp;quot; | {{{32|-}}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#fff; height:40px&amp;quot; | E&lt;br /&gt;
| style=&amp;quot;width:90px; border:1px solid #543&amp;quot; | {{{33|-}}}&lt;br /&gt;
| style=&amp;quot;width:90px; border:1px solid #543&amp;quot; | {{{34|-}}}&lt;br /&gt;
| style=&amp;quot;width:90px; border:1px solid #543&amp;quot; | {{{35|-}}}&lt;br /&gt;
| style=&amp;quot;width:90px; border:1px solid #543; background:#666&amp;quot; | {{{36|Entrance}}}&lt;br /&gt;
| style=&amp;quot;width:90px; border:1px solid #543&amp;quot; | {{{37|-}}}&lt;br /&gt;
| style=&amp;quot;width:90px; border:1px solid #543&amp;quot; | {{{38|-}}}&lt;br /&gt;
| style=&amp;quot;width:90px; border:1px solid #543&amp;quot; | {{{39|-}}}&lt;br /&gt;
| style=&amp;quot;width:90px; border:1px solid #543&amp;quot; | {{{40|-}}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#fff; height:40px&amp;quot; | F&lt;br /&gt;
| style=&amp;quot;width:90px; border:1px solid #543&amp;quot; | {{{41|-}}}&lt;br /&gt;
| style=&amp;quot;width:90px; border:1px solid #543&amp;quot; | {{{42|-}}}&lt;br /&gt;
| style=&amp;quot;width:90px; border:1px solid #543&amp;quot; | {{{43|-}}}&lt;br /&gt;
| style=&amp;quot;width:90px; border:1px solid #543; background:#666&amp;quot; | {{{44|Entrance vestibule}}}&lt;br /&gt;
| style=&amp;quot;width:90px; border:1px solid #543&amp;quot; | {{{45|-}}}&lt;br /&gt;
| style=&amp;quot;width:90px; border:1px solid #543&amp;quot; | {{{46|-}}}&lt;br /&gt;
| style=&amp;quot;width:90px; border:1px solid #543&amp;quot; | {{{47|-}}}&lt;br /&gt;
| style=&amp;quot;width:90px; border:1px solid #543&amp;quot; | {{{48|-}}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#fff; height:40px&amp;quot; | G&lt;br /&gt;
| style=&amp;quot;width:90px; border:1px solid #543&amp;quot; | {{{49|-}}}&lt;br /&gt;
| style=&amp;quot;width:90px; border:1px solid #543&amp;quot; | {{{50|-}}}&lt;br /&gt;
| style=&amp;quot;width:90px; border:1px solid #543&amp;quot; | {{{51|-}}}&lt;br /&gt;
| style=&amp;quot;width:90px; border:1px solid #543; background:#666&amp;quot; | {{{52|Shattered stairway}}}&lt;br /&gt;
| style=&amp;quot;width:90px; border:1px solid #543&amp;quot; | {{{53|-}}}&lt;br /&gt;
| style=&amp;quot;width:90px; border:1px solid #543&amp;quot; | {{{54|-}}}&lt;br /&gt;
| style=&amp;quot;width:90px; border:1px solid #543&amp;quot; | {{{55|-}}}&lt;br /&gt;
| style=&amp;quot;width:90px; border:1px solid #543&amp;quot; | {{{56|-}}}&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#fff; height:40px&amp;quot; | H&lt;br /&gt;
| style=&amp;quot;width:90px; border:1px solid #543&amp;quot; | {{{57|-}}}&lt;br /&gt;
| style=&amp;quot;width:90px; border:1px solid #543&amp;quot; | {{{58|-}}}&lt;br /&gt;
| style=&amp;quot;width:90px; border:1px solid #543&amp;quot; | {{{59|-}}}&lt;br /&gt;
| style=&amp;quot;width:90px; border:1px solid #543&amp;quot; | {{{60|-}}}&lt;br /&gt;
| style=&amp;quot;width:90px; border:1px solid #543&amp;quot; | {{{61|-}}}&lt;br /&gt;
| style=&amp;quot;width:90px; border:1px solid #543&amp;quot; | {{{62|-}}}&lt;br /&gt;
| style=&amp;quot;width:90px; border:1px solid #543&amp;quot; | {{{63|-}}}&lt;br /&gt;
| style=&amp;quot;width:90px; border:1px solid #543&amp;quot; | {{{64|-}}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Room legend&lt;br /&gt;
! Room name !! Description !! Effect !! Sigils&lt;br /&gt;
|-&lt;br /&gt;
| Entrance || A dingy portal leading from the cathedral&#039;s undercellar to the mosaiced entrance of Dracula&#039;s crypt || None ||&lt;br /&gt;
|-&lt;br /&gt;
| Entry vestibule || A narrow but lavishly tiled corridor leading into the main area of the crypt || None ||&lt;br /&gt;
|-&lt;br /&gt;
| Shattered stairway || A grand hall with a broken stairway that pitches anyone walking along it onto a bloodied pit of sharpened spikes || Richardo von Nestor is Grievously Injured, Each Vampire Lord with an engraved Sigil here gains 1 Puissance. || pokes&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Pokes</name></author>
	</entry>
	<entry>
		<id>https://wiki.blognomic.com/index.php?title=Mentorships&amp;diff=15318</id>
		<title>Mentorships</title>
		<link rel="alternate" type="text/html" href="https://wiki.blognomic.com/index.php?title=Mentorships&amp;diff=15318"/>
		<updated>2021-06-09T15:51:24Z</updated>

		<summary type="html">&lt;p&gt;Pokes: /* Tenured Players */ later&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;:&#039;&#039;This document pertains to the [[Ruleset#Mentors|Mentors rule]] in the ruleset appendix.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Current Mentorships==&lt;br /&gt;
* &#039;&#039;&#039;Trapdoorspyder&#039;&#039;&#039; [https://blognomic.com/archive/trapdoorspyder_mentorship to be mentored] by &#039;&#039;&#039;Kevan&#039;&#039;&#039; until the Eighth Dynasty of Clucky has ended and the date is past the 15th of June 2021.&lt;br /&gt;
&lt;br /&gt;
==Past Mentorships==&lt;br /&gt;
* &#039;&#039;&#039;Zyborg Mao&#039;&#039;&#039; [https://blognomic.com/archive/proposal_the_mentoring_of_zyborg_by_josh to be mentored] by &#039;&#039;&#039;Josh&#039;&#039;&#039; until the Ninth Metadynasty has ended and the date is past the 23rd of July 2020.&lt;br /&gt;
* &#039;&#039;&#039;Bais&#039;&#039;&#039; [https://blognomic.com/archive/new_mentorship to be mentored] by &#039;&#039;&#039;Josh&#039;&#039;&#039; until the Ninth Metadynasty has ended and the date is past the 7th September 2020.&lt;br /&gt;
* &#039;&#039;&#039;Riggdan&#039;&#039;&#039; [https://blognomic.com/archive/mentorship_announcement to be mentored] by &#039;&#039;&#039;Kevan&#039;&#039;&#039; until the Twenty-Seventh Dynasty of Kevan has ended and the date is past the 15th September 2020.&lt;br /&gt;
* &#039;&#039;&#039;Tofuna&#039;&#039;&#039; [https://blognomic.com/archive/mentorship_announcement1 to be mentored] by &#039;&#039;&#039;Josh&#039;&#039;&#039; until the Ninth Metadynasty has ended and the date is past the 28th September 2020.&lt;br /&gt;
* &#039;&#039;&#039;Raven1207&#039;&#039;&#039; [https://blognomic.com/archive/tenured_mentors_appendix_core to be mentored] by &#039;&#039;&#039;Derrick&#039;&#039;&#039; until the Twenty-Seventh Dynasty of Kevan has ended and the date is past the 28th September 2020.&lt;br /&gt;
* &#039;&#039;&#039;Vovix&#039;&#039;&#039; [https://blognomic.com/archive/mentoring_announcement to be mentored] by &#039;&#039;&#039;pokes&#039;&#039;&#039; until the Twelfth Dynasty of Josh has ended and the date is past the 7th October 2020.&lt;br /&gt;
*&#039;&#039;&#039;robotabc773&#039;&#039;&#039; [https://blognomic.com/archive/new_mentorship1 to be mentored] by &#039;&#039;&#039;Josh&#039;&#039;&#039; until the Seventh Dynasty of Clucky has ended and the date is past the 18th of November 2020.&lt;br /&gt;
*&#039;&#039;&#039;Great_Guy96&#039;&#039;&#039; [https://blognomic.com/archive/new_mentorship2 to be mentored] by &#039;&#039;&#039;Publius Scribonius Scholasticus&#039;&#039;&#039; until the Seventh Dynasty of Clucky has ended and the date is past the 20th of November 2020.&lt;br /&gt;
*&#039;&#039;&#039;Sylav&#039;&#039;&#039; [https://blognomic.com/archive/new_mentorship3 to be mentored] by &#039;&#039;&#039;Card&#039;&#039;&#039; until the Seventh Dynasty of Clucky has ended and the date is past the 25th of November 2020.&lt;br /&gt;
*&#039;&#039;&#039;Coderblaze&#039;&#039;&#039; [https://blognomic.com/archive/new_mentorship4 to be mentored] by &#039;&#039;&#039;Kevan&#039;&#039;&#039; until the Seventh Dynasty of Clucky has ended and the date is past the 21st of December 2020.&lt;br /&gt;
*&#039;&#039;&#039;Lendunistus&#039;&#039;&#039; [https://blognomic.com/archive/new_mentorship5 to be mentored] by &#039;&#039;&#039;Clucky&#039;&#039;&#039; until the Seventh Dynasty of Clucky has ended and the date is past 23rd of December 2020&lt;br /&gt;
* &#039;&#039;&#039;Zack&#039;&#039;&#039; [https://blognomic.com/archive/new_mentorship_zack_to_be_mentored_by_kevan to be mentored] by &#039;&#039;&#039;Kevan&#039;&#039;&#039; until the Fourteenth Dynasty of Josh has ended and the date is past the 26th of March 2021.&lt;br /&gt;
* &#039;&#039;&#039;Lemonfanta&#039;&#039;&#039; [https://blognomic.com/archive/mentorship_announcement2 to be mentored] by &#039;&#039;&#039;Josh&#039;&#039;&#039; until the Twenty-Eighth Dynasty of Kevan has ended and the date is past the 23rd of April 2021.&lt;br /&gt;
* &#039;&#039;&#039;Jason&#039;&#039;&#039; [https://blognomic.com/archive/mentorship_announcement_jason to be mentored] by &#039;&#039;&#039;pokes&#039;&#039;&#039; until the First Dynasty of lemonfanta has ended and the date is past the 13th of May 2021.&lt;br /&gt;
* &#039;&#039;&#039;Sylkweaver&#039;&#039;&#039; [https://blognomic.com/archive/mentorship_announcement_sylkweaver to be mentored] by &#039;&#039;&#039;Brendan&#039;&#039;&#039; until the First Dynasty of lemonfanta has ended and the date is past the 12th of May 2021.&lt;br /&gt;
* &#039;&#039;&#039;Casio&#039;&#039;&#039; [https://blognomic.com/archive/mentorship_announcement_casio to be mentored] by &#039;&#039;&#039;Kevan&#039;&#039;&#039; until the First Dynasty of lemonfanta has ended and the date is past the 12th of May 2021.&lt;br /&gt;
* &#039;&#039;&#039;SupernovaStarbright&#039;&#039;&#039; [https://blognomic.com/archive/mentorship_announcement_supernovastarbright to be mentored] by &#039;&#039;&#039;Josh&#039;&#039;&#039; until the First Dynasty of lemonfanta has ended and the date is past the 6th of June 2021.&lt;br /&gt;
&lt;br /&gt;
==Tenured Players==&lt;br /&gt;
Players currently willing to act as a Mentor:&lt;br /&gt;
&lt;br /&gt;
* Kevan&lt;br /&gt;
* Josh&lt;br /&gt;
* derrick&lt;br /&gt;
* Publius Scribonius Scholasticus (with a preference for only mentoring when unidled, but also generally available if there&#039;s a particularly large number of new players)&lt;br /&gt;
* Clucky -- I&#039;m basically just here if other people are full on mentorship responsibilities let others go first&lt;br /&gt;
* Brendan&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Historically Available Mentors:&lt;br /&gt;
&lt;br /&gt;
* card -- someone should ping me on slack if i&#039;m needed for this position since i probably won&#039;t be checking the main site as long as this message is here.&lt;br /&gt;
* pokes&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&lt;/div&gt;</summary>
		<author><name>Pokes</name></author>
	</entry>
	<entry>
		<id>https://wiki.blognomic.com/index.php?title=Ruleset&amp;diff=15280</id>
		<title>Ruleset</title>
		<link rel="alternate" type="text/html" href="https://wiki.blognomic.com/index.php?title=Ruleset&amp;diff=15280"/>
		<updated>2021-06-08T17:07:03Z</updated>

		<summary type="html">&lt;p&gt;Pokes: /* No Collaboration [Active] [Rare] */ Enacting Yes Collaboration&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOCRight}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:8px;background:#ddd;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Core Rules =&lt;br /&gt;
&lt;br /&gt;
== Ruleset and Gamestate ==&lt;br /&gt;
This is the &#039;&#039;&#039;Ruleset&#039;&#039;&#039; for BlogNomic; all Brokers shall obey it.&lt;br /&gt;
&lt;br /&gt;
It comprises four Sections: 1) the “core rules” of BlogNomic, covering the essential elements of gameplay; 2) the rules of the current Dynasty; 3) rules which apply in special cases; and 4) the appendix, which complements and clarifies the Ruleset.&lt;br /&gt;
&lt;br /&gt;
The Ruleset and Gamestate can only be altered in manners specified by the Ruleset.&lt;br /&gt;
&lt;br /&gt;
If the Ruleset does not properly reflect all legal changes that have been made to it, any Broker may update it to do so.&lt;br /&gt;
&lt;br /&gt;
== Brokers ==&lt;br /&gt;
The process of applying for access to the BlogNomic blog is outlined in the [[FAQ]]. A human with access to the blog who is not already a Broker may make a blog post making clear their wish to be a Broker (plural form Brokers); in response, an Admin shall add them to the roster in the sidebar, at which moment they become a Broker.&lt;br /&gt;
&lt;br /&gt;
A Broker may only change their name as a result of a Proposal approving the change.&lt;br /&gt;
&lt;br /&gt;
Some Brokers are &#039;&#039;&#039;Admins&#039;&#039;&#039;, responsible for updating the site and the Ruleset, and are signified as such in the sidebar. Brokers who wish to become Admins may sign up with a username for the Ruleset Wiki, and submit a Proposal to make themselves Admins. Existing Admins may be removed from their posts by Proposal, CfJ, or voluntary resignation.&lt;br /&gt;
&lt;br /&gt;
===Idle Brokers===&lt;br /&gt;
&lt;br /&gt;
If a Broker is Idle, this is tracked by their name being removed or concealed in the list of currently active Brokers in the Sidebar. For the purposes of all Gamestate and the Ruleset, excluding Rules “Ruleset and Gamestate”, “Brokers”, “Dynasties”, “Fair Play”, &amp;quot;Mentors&amp;quot; and any of those Rules’ subrules, Idle Brokers are not counted as Brokers.&lt;br /&gt;
&lt;br /&gt;
If a Proposal contains a provision that targets a specifically named Idle Broker, then that Idle Broker is considered to be Unidle solely for the purposes of enacting that specific provision.&lt;br /&gt;
&lt;br /&gt;
When a Broker is unidled, if they went Idle in the same Dynasty, their personal gamestate retains the last legally endowed values it had, if they are still valid. Otherwise (including if a value is invalid, does not exist, or the Broker Idled in a different Dynasty), the Broker is given the default value for new Brokers, if such a value exists.&lt;br /&gt;
&lt;br /&gt;
An Admin may render a Broker Idle if that Broker has asked to become Idle in an entry or comment from the past four days, or if that Broker has not posted an entry or comment in the last seven days. In the latter case, the Admin must announce the idling in a blog post. Admins may render themselves Idle at any time, but should announce it in a post or comment when they do so. An Admin may Unidle a Broker if that Broker is Idle and has asked to become Unidle in an entry or comment from the past four days, and Idle Admins may Unidle themselves at any time, unless the Broker who would be Unidled asked to become (or rendered themselves) Idle within the previous four days, and within the current Dynasty.&lt;br /&gt;
&lt;br /&gt;
Admins who are unidling themselves should, in their first vote following each unidling, highlight their changed idle status and any changes to Quorum to have come about as a result of it.&lt;br /&gt;
&lt;br /&gt;
Idle Admins can enact and fail Votable Matters.&lt;br /&gt;
&lt;br /&gt;
== Dynasties ==&lt;br /&gt;
BlogNomic is divided into a number of &#039;&#039;&#039;Dynasties&#039;&#039;&#039;. Each Dynasty may be headed by a single Broker, known as the Collector. If there is no Collector, the Dynasty is a Metadynasty.&lt;br /&gt;
&lt;br /&gt;
An Interregnum is the period between dynasties, after a DoV has been enacted and before an Ascension Address has been posted. During an Interregnum the game is in hiatus; additionally, no DoVs may be made, and no Broker may achieve Victory. However, dynastic actions that are specifically permitted to be carried out during an Interregnum may be carried out.&lt;br /&gt;
&lt;br /&gt;
== Votable Matters ==&lt;br /&gt;
A &#039;&#039;&#039;Votable Matter&#039;&#039;&#039; is a post which Brokers may cast Votes on, such as a Proposal, a Call for Judgement or a Declaration of Victory.&lt;br /&gt;
&lt;br /&gt;
===Votes===&lt;br /&gt;
Each Broker may cast one Vote on a Votable Matter by making a comment to the Official Post that comprises that Votable Matter using a voting icon of FOR, AGAINST, or DEFERENTIAL. Additional voting icons may be permitted in some cases by other rules. A valid Vote is, except when otherwise specified, a Vote of FOR or AGAINST. A Broker’s Vote on a Votable Matter is the last valid voting icon that they have used in any comment on that Votable Matter. Additionally, if the author of a Votable Matter has not used a valid voting icon in a comment to the post, then the author’s Vote is FOR. A non-Broker never has a Vote, even if they were a Broker previously and had cast a valid Vote.&lt;br /&gt;
&lt;br /&gt;
If a Broker other than the Collector casts a vote of DEFERENTIAL, then the Vote of DEFERENTIAL is an indication of confidence in the Collector. When the Collector has a valid Vote other than VETO on a Votable Matter, then all votes of DEFERENTIAL on that Votable Matter are instead considered to be valid and the same as the Collector’s Vote for the purposes of other rules unless otherwise specified.&lt;br /&gt;
&lt;br /&gt;
A Votable Matter is &#039;&#039;&#039;Popular&#039;&#039;&#039; if any of the following are true:&lt;br /&gt;
* It has a number of FOR Votes that exceed or equal Quorum.&lt;br /&gt;
* It has been open for voting for at least 48 hours, it has more than 1 valid Vote cast on it, and more valid Votes cast on it are FOR than are AGAINST.&lt;br /&gt;
&lt;br /&gt;
A Votable Matter is &#039;&#039;&#039;Unpopular&#039;&#039;&#039; if any of the following are true:&lt;br /&gt;
* The number of Brokers who are not voting AGAINST it is less than Quorum.&lt;br /&gt;
* It has been open for voting for at least 48 hours and it is not Popular.&lt;br /&gt;
&lt;br /&gt;
=== Enacting and Failing ===&lt;br /&gt;
&lt;br /&gt;
Votable Matters can either be Pending, Enacted, or Failed. When a Votable Matter is first put forward, it is considered Pending.&lt;br /&gt;
&lt;br /&gt;
Whenever an Admin Resolves a Votable Matter, they should mark their name, and are highly encouraged to report the final tally of Votes (or the fact that it was self-killed or vetoed). Comments cannot be made on Enacted or Failed Votable Matters.&lt;br /&gt;
&lt;br /&gt;
This rule cannot be overruled by Dynastic Rules in its application to Calls for Judgement or Declarations of Victory.&lt;br /&gt;
&lt;br /&gt;
===Tags===&lt;br /&gt;
&lt;br /&gt;
Votable Matters have zero or more tags. Tags are represented in the title of a Votable Matter with the format “[X]” (e.g. “[Core] Wording Fix”, where “[Core]” is the tag). Votable Matters require the “[Core]” tag in order to make changes to the Core Rules, the “[Special Case]” tag in order to make changes to the Special Case Rules and the “[Appendix]” tag in order to make changes to the Appendix Rules. Votable Matters other than [[#Victory and Ascension|DoVs]] require the “[Victory]” tag in order to grant victory to a Broker.&lt;br /&gt;
&lt;br /&gt;
If a Votable Matter would make a modification to the rules and it does not have the tag to make that modification, that Votable Matter will still be able to make that specific modification if any of the following on the following list are true:&lt;br /&gt;
* The modification is preceded or followed immediately by an unambiguous statement of which section of the ruleset it takes place.&lt;br /&gt;
* The modification specifically states a rule using its number or the name of the stated rule only occurs once in the ruleset.&lt;br /&gt;
&lt;br /&gt;
== Proposals ==&lt;br /&gt;
Any Broker may submit a &#039;&#039;&#039;Proposal&#039;&#039;&#039; to change the Ruleset or Gamestate, by posting an entry in the “Proposal” category that describes those changes (unless the Broker already has 2 Proposals pending, or has already made 3 Proposals that day).&lt;br /&gt;
&lt;br /&gt;
=== Special Proposal Voting ===&lt;br /&gt;
&lt;br /&gt;
When a Broker casts a vote AGAINST their own Proposal (which is not in the form of a DEFERENTIAL vote), this renders the Proposal &#039;&#039;&#039;Self-Killed&#039;&#039;&#039;, even if the author later changes their Vote. The Collector may use VETO as a voting icon to cast a Vote on a Proposal; when the Collector casts a vote of VETO on a Proposal, this renders the Proposal Vetoed, even if the Collector later changes their Vote.&lt;br /&gt;
&lt;br /&gt;
=== Resolution of Proposals ===&lt;br /&gt;
&lt;br /&gt;
The oldest Pending [[#Proposals|Proposal]] may be &#039;&#039;&#039;Enacted&#039;&#039;&#039; by any Admin (by updating the Ruleset and/or Gamestate to include the specified effects of that Proposal, and then setting that Proposal’s status to Enacted) if all of the following are true:&lt;br /&gt;
&lt;br /&gt;
* It is Popular.&lt;br /&gt;
* It has been open for voting for at least 12 hours.&lt;br /&gt;
* It has not been Vetoed or Self-Killed.&lt;br /&gt;
&lt;br /&gt;
The oldest Pending Proposal may be &#039;&#039;&#039;Failed&#039;&#039;&#039; by any Admin, if any of the following are true:&lt;br /&gt;
&lt;br /&gt;
* It is Unpopular.&lt;br /&gt;
* It has been Vetoed or Self-Killed.&lt;br /&gt;
&lt;br /&gt;
If a Proposal somehow ends up being pending for more than 7 days, it is ignored for the purpose of calculating the oldest pending Proposal, and can be failed by any Admin.&lt;br /&gt;
&lt;br /&gt;
== Calls for Judgement ==&lt;br /&gt;
If two or more Brokers actively disagree as to the interpretation of the Ruleset, or if a Broker feels that an aspect of the game needs urgent attention, then any Broker may raise a &#039;&#039;&#039;Call for Judgement&#039;&#039;&#039; (abbreviated “CfJ”) by posting an entry in the “Call for Judgement” category.&lt;br /&gt;
&lt;br /&gt;
A Pending CfJ may be Enacted by any Admin if all of the following are true:&lt;br /&gt;
&lt;br /&gt;
* It is Popular.&lt;br /&gt;
&lt;br /&gt;
A Pending CfJ may be Failed by any Admin if any of the following are true:&lt;br /&gt;
&lt;br /&gt;
* It is Unpopular.&lt;br /&gt;
* It specifies neither changes to the Gamestate or Ruleset nor corrections to any gamestate-tracking entities.&lt;br /&gt;
&lt;br /&gt;
When a CfJ is Enacted, the Admin Enacting it shall update the Gamestate and Ruleset, and correct any gamestate-tracking entities, as specified in the CfJ.&lt;br /&gt;
&lt;br /&gt;
This Rule may not be overruled by Dynastic Rules.&lt;br /&gt;
&lt;br /&gt;
== Victory and Ascension ==&lt;br /&gt;
&lt;br /&gt;
If a Broker (other than the Collector) believes that they have achieved victory in the current Dynasty, they may make a &#039;&#039;&#039;Declaration of Victory&#039;&#039;&#039; (abbreviated “DoV”) detailing this, by posting an entry in the “Declaration of Victory” category.&lt;br /&gt;
&lt;br /&gt;
Every Broker may cast Votes on that DoV to indicate agreement or disagreement with the proposition that the poster has achieved victory in the current Dynasty. If there is at least one pending DoV, BlogNomic is [[#hiatus|on Hiatus]].&lt;br /&gt;
&lt;br /&gt;
A Pending DoV may be Enacted by any Admin if any of the following are true:&lt;br /&gt;
&lt;br /&gt;
* It is Popular, it has been open for at least 12 hours, and either the Collector has Voted FOR it or it has no AGAINST Votes.&lt;br /&gt;
* It is Popular, and it has been open for at least 24 hours.&lt;br /&gt;
&lt;br /&gt;
A Pending DoV may be Failed by any Admin if any of the following are true:&lt;br /&gt;
&lt;br /&gt;
* It is Unpopular, and it has been open for at least 12 hours.&lt;br /&gt;
&lt;br /&gt;
If a DoV is Failed and it had at least one AGAINST vote, the Broker who posted it cannot make another DoV until after 120 hours (5 days) have passed since the time their DoV was Failed.&lt;br /&gt;
&lt;br /&gt;
When a DoV is Enacted, all other pending DoVs are Failed, the Broker who posted the DoV becomes Collector, and the game enters an Interregnum. When a DoV is enacted then all game actions that led up to it are considered to be upheld.&lt;br /&gt;
&lt;br /&gt;
If the game is in an Interregnum then the new Collector must either Pass the Mantle, by making a post naming another Broker - in which case the Collector ceases to be the Collector and the Broker so named becomes the Collector - or start a new dynasty by completing the following Atomic Action:&lt;br /&gt;
* Make an Ascension Address by posting an entry in the “Ascension Address” category. This should specify the Collector’s chosen theme for the new Dynasty, and it may optionally specify new dynasty-specific terms as outline in the rule &amp;quot;Synonyms&amp;quot;, and/or list a number of dynastic rules to keep (if none are specifed then the entire Dynastic Ruleset is repealed).&lt;br /&gt;
* Update the Ruleset to reflect any changed terms, and any dynastic rules which were not listed to be kept are repealed.&lt;br /&gt;
&lt;br /&gt;
Once this Atomic Action has been completed the Interregnum ends and the new dynasty begins.&lt;br /&gt;
&lt;br /&gt;
== Fair Play ==&lt;br /&gt;
The following are BlogNomic’s rules of &#039;&#039;&#039;fair play&#039;&#039;&#039;. If any of these rules are found to have been broken, or if a Broker’s behaviour or actions are otherwise deemed unacceptable (socially or otherwise), a Proposal or CfJ may be made to reprimand or punish the perpetrator or, in cases of extreme or repeated violations, remove them from the game and bar them from rejoining. Brokers should vote against any DoV that relies on having broken a fair play rule.&lt;br /&gt;
&lt;br /&gt;
* A single person should not control more than one non-Idle Broker within BlogNomic, and should announce publicly if they control both a non-Idle Broker and any Idle Brokers.&lt;br /&gt;
* A Broker should not “spam” the BlogNomic blog. What counts as spamming is subjective, but would typically include posting more than ten blog entries in a day, more than ten blog comments in a row, or posting a blog entry of more than 1000 words.&lt;br /&gt;
* A Broker should not deliberately exploit bugs or unexpected behaviours in the software running the game (ExpressionEngine, MediaWiki or other blognomic.com scripts).&lt;br /&gt;
* A Broker should not edit their own blog comments once posted, nor those of any other Broker.&lt;br /&gt;
* A Broker should not edit the “Entry Date” field of a blog post.&lt;br /&gt;
* A Broker should not make a DoV primarily to delay the game by putting it into Hiatus.&lt;br /&gt;
* A Broker should not do any action meant to make the game unplayable (for example, changing multiple keywords to the same word in an Ascension Address).&lt;br /&gt;
* A Broker should not roll dice that are clearly associated with a particular action in the Ruleset, but with the intention to not use these rolled values to the best of their ability to resolve that action. A Broker must use their own name in the Dice Roller, when rolling dice.&lt;br /&gt;
* A Broker should not deliberately and unreasonably prolong the performance of a game action once they have started it.&lt;br /&gt;
* A Broker should not use a core, special case or appendix rules scam to directly or indirectly cause a Broker to achieve victory.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Dynastic Rules =&lt;br /&gt;
&lt;br /&gt;
== Rounds ==&lt;br /&gt;
&lt;br /&gt;
The game is split into a number of rounds. Rounds are performed in numerical increasing order starting with round 1, then round 2, etc… Rounds may be refered to by both phrases of the form “Round n” and “The nth Round”&lt;br /&gt;
&lt;br /&gt;
If the current time is after the Expiration Date of the previous round (or that has been no previous round this dynasty), the Collector may start a round.&lt;br /&gt;
&lt;br /&gt;
=== Starting A Round ===&lt;br /&gt;
To start a round, the Collector first makes a comment on the previous Round Post (if there is one from this dynasty) declaring the Round to be over. After this point, no more submissions for that round may be made. Then they perform the following atomic action, known as the Round Summary&lt;br /&gt;
&lt;br /&gt;
* Begin a new story post to the blog titled “Round [x]” where x is one more than the previous round number (or 1, if it is the first round of the dynasty). This is known as the Round Post&lt;br /&gt;
* If the new Round is less than or equal to Round 12, determine a word or phrase to be the round’s Theme and declare what the new theme is in the Round Post. (Later Rounds do not have a Theme, and as such Art Submissions may not be made during them)&lt;br /&gt;
* For each valid sale submissions, if the corresponding piece of art appears in the collection of the Broker who made the bid, move it from that Broker’s collection to the Collector’s Vault (at the end of the list) and then increase the Broker’s Cash by the piece of art’s Price.&lt;br /&gt;
* Appreciate the art in all collections other than the Collector’s Vault&lt;br /&gt;
* Process the Purchase Attempts made during the previous round by each Broker in a secret random order.&lt;br /&gt;
* If the new Round is at least 3, perform the Atomic Action known as Totaling Votes&lt;br /&gt;
* If the new Round is less than or equal to Round 13, perform the Atomic Action known as Unveiling Art. (Later Rounds do not have a Gallery, and as such Ballot Submissions may not be made during them)&lt;br /&gt;
* Determine the Round’s Expiration Date by doing the following, and declare what the Expiration Date is on the Round Post&lt;br /&gt;
** If the current time is before 17:00 UTC, set the new Round’s Expiration Date to be two calendar days later at 15:00 UTC (So if it is Thu 13/05/21--03:30 UTC, the expiration date will be Sat 15/05/21--15:00 UTC)&lt;br /&gt;
** If the current time is at or after 17:00 UTC, set the new Round’s Expiration Date to be three days later at 15:00 UTC (So if it is Thu 13/05/21--23:30 UTC, the expiration date will be Sun 15/05/21--15:00 UTC)&lt;br /&gt;
* If the current Round is Round 14, pick the Broker with the most Kudos of all Brokers (breaking ties by highest Assets - a Broker&#039;s Assets being the total of their Cash and the Prices in their Collection - and if still tied, at random) as the Star Broker and share their name on the Round Post. The Star Broker has achieved Victory in the current dynasty.&lt;br /&gt;
* Submit the Round Post to the Blog&lt;br /&gt;
&lt;br /&gt;
=== Unveiling Art ===&lt;br /&gt;
&lt;br /&gt;
Unveiling Art can only be performed as part of the Round Summary, and is itself an atomic action with the following steps:&lt;br /&gt;
&lt;br /&gt;
* Create a new blog post titled “Gallery [x] - [theme]” where where [x] is the round number of the previous round, and [theme] is the previous round’s theme. Such a post is known as a Gallery Post. Only the collector may comment on Gallery Posts.&lt;br /&gt;
* Secretly put each valid Art Submission sent in the previous round in a random order&lt;br /&gt;
* Reupload each image submitted in the previous round to a third party image sharing site which can be embedded on the blog, scaling the image down if it poses any file size requirements so that it can be uploaded&lt;br /&gt;
* In the the secretly assigned order, make a comment on that blog post for each entry. The comment should consist of the entry&#039;s title, followed by the reuploaded image url, followed by any provided source. If multiple pictures have the same title, they should be given postfixes of (1), (2), (3), etc… in order to disambiguate them such that every entry in the game has a different title&lt;br /&gt;
* Add a link to the newly created Gallery Post to the new Round Post, the contents of which reiterate what the previous round’s theme was&lt;br /&gt;
&lt;br /&gt;
=== Totaling Votes ===&lt;br /&gt;
&lt;br /&gt;
Totaling Votes can only be performed as part of the Round Summary, and is itself an atomic action with the following steps:&lt;br /&gt;
&lt;br /&gt;
* Give one Kudos to each Scrupulous Broker. (A Broker is Scrupulous if they submitted a valid Ballot Submission in the previous round, and also provided a Source for any art they submitted in the round previous to that.) (All art submitted in rounds 1-3 is considered to have had a Source provided, for the purposes of this bullet point.)&lt;br /&gt;
* Set the Round Score for each Broker and idle Broker to zero&lt;br /&gt;
* For each valid Ballot Submission in the previous round, increase the Round Score of the Broker or idle Broker who submitted the corresponding piece of art ranked 1st by 5&lt;br /&gt;
* For each valid Ballot Submission in the previous round, increase the Round Score of the Broker or idle Broker who submitted the corresponding piece of art ranked 2nd by 3&lt;br /&gt;
* For each valid Ballot Submission in the previous round, increase the Round Score of the Broker or idle Broker who submitted the corresponding piece of art ranked 3rd by 1&lt;br /&gt;
* Order all Brokers by their Round Score in descending order. When totalling votes for the “Anything Goes” artworks, break ties secretly randomly; for all other Rounds, break ties in favour of whoever was ranked lower in the previous round (or at secretly random if neither Broker was ranked last round).&lt;br /&gt;
* Give the 1st Broker in that list 3 Kudos, plus 3 additional Kudos if it is Round 14, and Display that Broker’s Art with a Price of $5000&lt;br /&gt;
* Give the 2nd Broker in that list 2 Kudos, plus 2 additional Kudos if it is Round 14, and Display that Broker’s Art with a Price of $3000&lt;br /&gt;
* Give the 3rd Broker in that list 1 Kudos, plus 1 additional Kudos if it is Round 14, and Display that Broker’s Art with a Price of $1000&lt;br /&gt;
* Add a comment to the gallery page from the round before the most recent one which specifies the names of each Broker (or Idle Broker) who submitted each piece of art on that page and which pieces of art they submitted&lt;br /&gt;
* Include in the Round Post a summary of what each Broker’s Round Score (or Idle Broker whose Round Score was greater than 0) was and the titles of all the pieces they submitted in the round before the most recent one (or that they didn’t submit one), in the order generated in previous steps.&lt;br /&gt;
&lt;br /&gt;
To Display a Broker’s Art, the Collector first determines which piece of art should be displayed by considering all pieces of art submitted by the Broker in the round before the previous one, and then taking the piece of art which contributed the most to their Round Score for the current round, breaking ties secretly randomly. (If a Broker did not submit any art in the round before the previous one, Displaying their Art does nothing). Once the piece of art has been determined, the Collector determines its Buyer and adds it to that Broker’s Collection with the Price specified. A piece of art’s Buyer is the Broker who ranked it highest in Ballot Submissions for the relevant round (resolving ties in favour of the Broker with lowest total of Prices in their Collection, and at secretly random if still tied).&lt;br /&gt;
&lt;br /&gt;
== Submissions ==&lt;br /&gt;
Submissions are private messages which may be sent from Brokers to the Collector. The types of Submissions which can be made are subrules of this rule. &lt;br /&gt;
&lt;br /&gt;
If the Collector is Clucky, direct messages with the Slack user named Clucky (UserID U0VQTMGUW) count as a valid means of communication with the Collector, and may be used in place of private messages. Any communication on the slack must clearly indicate which Broker is doing the communicating, and impersonating another Broker is in violation of fair play.&lt;br /&gt;
&lt;br /&gt;
Submissions may be made at any time, provided the current round has not been closed. Any submission of a given type for a given round overrides previous submissions of that type made by the same Broker that round. Brokers may also partially amend their submissions (&amp;quot;Such as change the title of my Art Submission to ___&amp;quot;) &lt;br /&gt;
&lt;br /&gt;
If a Submission requires a Broker to refer to the title of a piece of art, any title which clearly and unambiguously indicates which piece of art the Broker is referring to may be used (although Brokers are encouraged to use the full title). If the title they use does not clearly or unambiguously indicate a single piece of art (out of the pieces of art that are valid to be targeted in the submission), the submission is not valid and the collector should inform the Broker of this fact at their earliest convince.&lt;br /&gt;
&lt;br /&gt;
=== Art Submissions ===&lt;br /&gt;
A Broker may submit an image, known as a piece of art, which they believe matches the current Round&#039;s chosen Theme by messaging the Collector with a link to an image (or the an uploaded version of the image, if sent via slack) as well as a title for the piece. If an piece of art was taken from another source on the internet, a Broker is also encouraged to provide this source as part of their Art Submission. If a piece of art was their own work, a Broker is encouraged to state this as its source. The entirety of an art submission including the title, image contents, and source is considered to be flavor text.&lt;br /&gt;
&lt;br /&gt;
Art submissions which the collector cannot load are not valid. If the Collector deems an Art Submission is not valid, they should at their earliest convenience inform the Broker who submitted it that the piece of art so that they may submit a different piece.&lt;br /&gt;
&lt;br /&gt;
=== Ballot Submissions ===&lt;br /&gt;
&lt;br /&gt;
If the current Round is 2 or later, a Broker may submit a Ballot Submission.&lt;br /&gt;
 &lt;br /&gt;
A Ballot Submission consists of the titles of three different pieces of art from the gallery for the previous round, ranked, 1st, 2nd, and 3rd, signifying which pieces they wish to praise. The Collector encourages Brokers to take into account creativity, originality, artistic beauty and adherence to the theme when determining which pieces to praise. A ballot submission may not include the title of a pieces of art which were submitted by the Broker making the ballot submission.&lt;br /&gt;
 &lt;br /&gt;
If a ballot submission does include such a piece, or if it does not include the titles of three different pieces of art from the previous round clearly ranked 1st, 2nd and 3rd, then it is invalid.&lt;br /&gt;
&lt;br /&gt;
=== Sale Submissions ===&lt;br /&gt;
&lt;br /&gt;
A broker may make a Sale Submission, which consists of a title of a piece of art in their collection and a clear indication the Broker would like to sell that piece of art to the collector. The same Broker may make multiple sale submissions during a single round. Sale Submissions may be modified to indicate the Broker no longer wishes to sell that piece at which point it no longer becomes a sale submission.&lt;br /&gt;
&lt;br /&gt;
=== Purchase Submissions ===&lt;br /&gt;
&lt;br /&gt;
If the current Round is 6 or later, a Broker may submit a Purchase Submission.&lt;br /&gt;
&lt;br /&gt;
A Purchase Submission consists of an ordered list of Purchases. A Purchase consists of the type of purchase, taken from the below list, as well as any information required for that purchase as specified by the purchase type&lt;br /&gt;
&lt;br /&gt;
Each Purchase Type has a Name, which is flavor text used to reference the purchase type, a positive integer cost, a list of information that needs to be specified when making the purchase request, and an effect, &lt;br /&gt;
&lt;br /&gt;
The valid purchase types are listed here:&lt;br /&gt;
* &#039;&#039;&#039;Extra Gallery Space&#039;&#039;&#039;. Cost: $2000. Extra Information: the same information as included in an Art Submission. Effect: This counts as a valid art submission for the round the purchase was made, made by the Broker who made this purchase, in addition to any other art submissions they&#039;ve made.&lt;br /&gt;
* &#039;&#039;&#039;Secret Ballot&#039;&#039;&#039;. Cost: $1000. Extra Information: The name of a broker. Effect: When Totaling Votes for the current round, after round scores are reset to 0, the round score of the named Broker is increased by 1&lt;br /&gt;
* &#039;&#039;&#039;Spyglass&#039;&#039;&#039;. Cost: $1500. Extra Information: The name of a broker. Effect: After the Unveiling Art action for the current round, the Collector must privately inform you of the title of a random piece of art which the named Broker submitted in the previous round (or that no such art was submitted). If a given Broker uses multiple spyglasses to target the same broker in a given round, subsequent random art selections should exclude titles of art already revealed to the broker making the submission in this manner.&lt;br /&gt;
&lt;br /&gt;
When a Purchase Submission is resolved, the Collector starts with the first purchase in the list. If the Cost exceeds the Broker who made the submissions total Cash, or if it did not specify the necessary information needed to apply the effect, nothing more happens for that purchase. Otherwise, that Broker&#039;s Cash is reduced by the given Purchase&#039;s Cost, its effect is applied. In either case, the Collector then moves to the next item Purchase Submissions list, repeating this process for all items.&lt;br /&gt;
&lt;br /&gt;
== Kudos ==&lt;br /&gt;
&lt;br /&gt;
Each Broker has an integer amount of Kudos, which defaults to 0.&lt;br /&gt;
&lt;br /&gt;
== Private Collections ==&lt;br /&gt;
&lt;br /&gt;
Each Broker has a publicly tracked Collection, being a list of art Titles and their Prices, each Price being written in brackets after the corresponding Title. A Price is a number of dollars.&lt;br /&gt;
&lt;br /&gt;
There is also a collection known as the Collector’s Vault, which is also a list of art Titles and their Prices.&lt;br /&gt;
&lt;br /&gt;
When a piece of art Appreciates, its price is increased by 5% (rounded down), or 8% (rounded down) if it is a part of a Set.&lt;br /&gt;
&lt;br /&gt;
Each Broker also has an amount of Cash, which is tracked publicly, and is a positive integer and defaults to $5000 (Cash may be written with a $ before it).&lt;br /&gt;
&lt;br /&gt;
=== Sets === &lt;br /&gt;
&lt;br /&gt;
At any time, a Broker may combine three different Pieces of Art in their Private Collection into a Set, which is defined later in this rule. A Set is shown in a Broker’s Private Collection using the following format: {‘Piece of Art #1’ [Price], ‘Piece of Art #2’ [Price], ‘Piece of Art #3’ [Price]}, where each instance of ‘Piece of Art #n’ is replaced with the corresponding name of a Piece of Art, and each instance of Price is the corresponding price to the Piece of Art listed directly before it. When Pieces of Art are combined into a set, the individual Pieces of Art are removed from their Owner’s collection before the Set is added to the Owner’s private collection. If doing so is impossible, the Owner of the Pieces of Art may not combine them into a Set.&lt;br /&gt;
At any time, a Broker who has a Set in their Private Collection may choose to separate that set. If they choose to do so, the Set is removed from the Owner’s Collection and the Pieces of Art that were in that Set are returned to being shown separately.&lt;br /&gt;
A Set is defined as one of the following:&lt;br /&gt;
* 3 Pieces of Art that were all posted as part of the same round&lt;br /&gt;
* 3 Pieces of Art that were all submitted to be part of a round by the same Broker or Idle Broker&lt;br /&gt;
The Owner of a Set or Piece of Art is the Broker or Idle Broker for whom that Set or Piece of Art is in the Private Collection of.&lt;br /&gt;
&lt;br /&gt;
== Mantle Limitations ==&lt;br /&gt;
&lt;br /&gt;
During an Interregnum, the Mantle may not be passed to another Broker (the Protege) if there exists another Broker, who has not been Collector, with higher Kudos than the Protege.&lt;br /&gt;
&lt;br /&gt;
== The Bulletin Board ==&lt;br /&gt;
&lt;br /&gt;
There exists a publicly tracked Bulletin Board which a list of pairs of names of Brokers (the Seller) and positive integer values (the Price)&lt;br /&gt;
&lt;br /&gt;
A Broker may remove any entry from the Bulletin Board for which they are the Seller at any time. If they are not already the Seller for five entries on the Bulletin Board, a Broker may add a new entry to the Bulletin Board with their name and any positive integer value they choose at any time.&lt;br /&gt;
&lt;br /&gt;
When a Broker goes idle, all entries for which they are the Seller are removed from the Bulletin Board.&lt;br /&gt;
&lt;br /&gt;
At any time, as an atomic action a Broker (the Buyer) may choose an entry on the Bulletin Board where they are not the Seller, reduce their Cash by that entry’s Price, increase the Seller’s cash by that entry’s Price, and remove the entry from the Bulletin Board. This grants the Buyer one favour lended by the Seller. (Note that this action may not be performed by a Buyer if it would set the Buyer’s Cash below zero, or cause the Buyer to have too many favours)&lt;br /&gt;
&lt;br /&gt;
==Forgeries==&lt;br /&gt;
&lt;br /&gt;
Any Broker may contact the Collector privately to decry a piece of art as the work of notorious forger Magistrelli, if they believe its image to contain a depiction of a spider.&lt;br /&gt;
&lt;br /&gt;
If the Collector agrees that such a spider is easily and clearly discernable in the artwork’s image when pointed out (such that an uninvolved third party would, if asked what the relevant detail was, be able to recognise it as a spider), the Collector should make a blog post announcing that the art in question is a forgery: upon doing so, if that piece of art is in a Collection or Vault it has its Price reduced to $0 there.&lt;br /&gt;
&lt;br /&gt;
Piece of art from Rounds 5 and earlier may never be revealed as forgeries.&lt;br /&gt;
&lt;br /&gt;
==Installation==&lt;br /&gt;
&lt;br /&gt;
The Installer Directory is a list of Brokers, tracked publicly. Brokers on this list are called Installers. Any Broker may add themselves to the list at any time before Round 13 begins, if they are not already on it.&lt;br /&gt;
&lt;br /&gt;
If the current Round is 14, the Installer(s) with the lowest Kudos should arrange for some kind of physical copy of a piece of art from the dynasty to be delivered to the Installer(s) with the highest Kudos.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- DYNASTIC RULES GO ABOVE THIS COMMENT. DO NOT DELETE THE NEXT LINE WHEN CLEARING THE RULES FOR A NEW DYNASTY. --&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:8px;background:#bbb;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Special Case =&lt;br /&gt;
&#039;&#039;&#039;Special Case Rules&#039;&#039;&#039; can be Active or Inactive. If the title of a Special Case Rule includes &amp;quot;[X]&amp;quot;, where X is either Active or Inactive, then its status is X. Otherwise, its status is its Default Status.&lt;br /&gt;
&lt;br /&gt;
Special Case Rules have a &#039;&#039;&#039;Default Status&#039;&#039;&#039;, which can be Active or Inactive. If the title of a Special Case Rule includes &amp;quot;[Rare]&amp;quot;, its Default Status is Inactive, otherwise, its Default Status is Active.&lt;br /&gt;
&lt;br /&gt;
When a new Dynasty is started, the Ascension Address may list any number of existing Special Case Rules to be set to a status other than their respective Default Status. All other Special Case Rules are set to their respective Default Status.&lt;br /&gt;
&lt;br /&gt;
The text of a Special Case Rule that is Inactive is flavour text.&lt;br /&gt;
&lt;br /&gt;
==Seasonal Downtime [Active]==&lt;br /&gt;
On the 24th, 25th and 26th of December, BlogNomic is [[#hiatus|on Hiatus]]. In addition, game actions defined by the rules titled “Brokers” and “Victory and Ascension” (with the exception of Voting in DoVs) may not be taken.&lt;br /&gt;
&lt;br /&gt;
==Dormancy [Active]==&lt;br /&gt;
If there are fewer than five Brokers, BlogNomic is [[#hiatus|on Hiatus]].&lt;br /&gt;
&lt;br /&gt;
==Imperial Deferentials [Inactive]==&lt;br /&gt;
If the Collector has voted DEFERENTIAL on a Proposal, that vote is instead considered to be valid and either FOR (if more Brokers have voted FOR the Proposal than have voted AGAINST it) or AGAINST (in all other cases). However, in either case, votes of DEFERENTIAL made by other Brokers on the same Proposal are not considered be valid.&lt;br /&gt;
&lt;br /&gt;
==Dynastic Distance [Active]==&lt;br /&gt;
For the purposes of dynastic rules which do not deal with voting, the Collector is not a Broker.&lt;br /&gt;
&lt;br /&gt;
==The Traitor [Active]==&lt;br /&gt;
The Traitor for a particular Dynasty may be a Broker (including an idle one), or may be nobody, and it defaults to being nobody. The Traitor’s identity in the current Dynasty is tracked privately by the Collector, and the Collector should not share this information with Brokers other than the Traitor.&lt;br /&gt;
&lt;br /&gt;
If there is no Traitor for the current Dynasty, and BlogNomic is not on Hiatus, the Collector may secretly randomly select a Broker (other than the Collector) and privately inform them that they are the Traitor for the current Dynasty.&lt;br /&gt;
&lt;br /&gt;
A Traitor is under no obligation to honour any informal promises they have made with other Brokers, nor to tell the truth to them, and is encouraged to betray other Brokers in order to achieve victory.&lt;br /&gt;
&lt;br /&gt;
==Dynastic Tracking [Active]==&lt;br /&gt;
The gamestate tracking page for this dynasty is the [[Gallery]] page of the wiki. Unless otherwise stated, all publicly tracked gamestate information is tracked on it. A Collector may change the wiki page referred to in this rule to a different page as part of their Ascension Address, provided that page did not exist at the time the Ascension Address was posted and does not begin with the word “Ruleset”.&lt;br /&gt;
&lt;br /&gt;
==No Collaboration [Inactive] [Rare]==&lt;br /&gt;
&lt;br /&gt;
If “Dynastic Distance” is also active, the Collector is not considered a Broker for the purposes of this rule. The Collector is always permitted to inform the Traitor of their role if the Special Case rule “The Traitor” is active.&lt;br /&gt;
&lt;br /&gt;
Brokers may not privately communicate with each other about dynastic gameplay or votable matters that affect the dynastic ruleset or gamestate. Private communications are considered to be anything that any other Broker could not reasonably be privy to, perceive, or understand. Discussion conducted in plain English on the BlogNomic wiki and blog, and the #currentdynasty or #general channels of the BlogNomic slack, are not considered to be private communication. Idle Brokers (or people who are not yet Brokers) also face the same restrictions if they intend to become an active Broker during the course of the dynasty. The use of creative strategies to circumvent this rule may be considered to be a scam for the purposes of determining whether an infraction of Fair Play has taken place.&lt;br /&gt;
&lt;br /&gt;
A mentor and mentee may still privately converse with each other, but should keep their conversations away from discussion specific gameplay strategy.&lt;br /&gt;
&lt;br /&gt;
If information which was not allowed to be discussed is still privately discussed, the Brokers who were part of the conversation should make a post to the blog disclosing what information was discussed as their earliest convenience.&lt;br /&gt;
&lt;br /&gt;
==Favours [Active]==&lt;br /&gt;
&lt;br /&gt;
When a new dynasty starts, if at any point during the most recent dynasty any new favours were added which were owed by the new Collector to another Broker, the collector must make this rule active.&lt;br /&gt;
&lt;br /&gt;
While this rule is active, Brokers can grant one another Favours via the methods defined in Dynastic Rules. Favours are resources unique to the individual who granted them (referred to as the Favour’s ‘lender’), but a given Broker cannot hold more than five Favours at a time regardless of their lenders. Favours have a ripeness, which defaults to unripe. Immediately after an Ascension Address is posted, all ripe Favours disappear and then all unripe Favours become ripe. If a Collector Passes the Mantle, any existing Favour for which they are the lender is turned into a Favour for which the new Collector is the lender.&lt;br /&gt;
&lt;br /&gt;
The list of Favours each Broker has is tracked in the wikipage [[Favours]]. When this rule is changed from Inactive to Active, the Favours that were tracked the last time this rule was Active remain.&lt;br /&gt;
&lt;br /&gt;
A Broker may at any time choose to release any or all of the Favours they hold, losing them and gaining nothing in return. A Broker who has a ripe Favour may at any time claim it, spending it to gain a benefit based on the status of that Favour’s lender:&lt;br /&gt;
* If the lender is the Collector, the claiming Broker immediately gains a single point of any resource of their choosing that is described only in the Dynastic Rules. Any details the gained resource has apart from quantity are chosen by the Collector, who should be generous if possible.&lt;br /&gt;
* If the lender is an active Broker who is not the Collector, the lender immediately gives to the claiming Broker (even if it could not normally be transferred) a single point of any resource of the claiming Broker’s choosing, so long as it is described only in the Dynastic Rules and the lender has at least one point of that resource to give.&lt;br /&gt;
* If the lender is idle, the claiming Broker immediately gains an unripe Favour with the lender as its lender.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:8px;background:#ddd;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Appendix =&lt;br /&gt;
&lt;br /&gt;
==Keywords==&lt;br /&gt;
A keyword defined by a rule supersedes the normal English usage of the word. A keyword defined in this glossary supersedes that defined by a rule. (e.g. A rule specifying “bananas are blue” cannot be overruled by posting a dictionary definition or a photo of a banana, and a rule specifying “every day is Sunday” will be overruled by the glossary entry below.)&lt;br /&gt;
&lt;br /&gt;
===Imperatives===&lt;br /&gt;
;Can: “is able to”&lt;br /&gt;
;Shall: “is required to”&lt;br /&gt;
;Should: “is recommended that”&lt;br /&gt;
&lt;br /&gt;
===Time===&lt;br /&gt;
;Daily Action: If a game action is a Daily Action, each Broker able to perform it may take that action once each day, but not more than once every ten hours.&lt;br /&gt;
;Daily Communal Action: A Daily Communal Action is a Daily Action that can only be performed by one Broker per day.&lt;br /&gt;
;Day: References to a “day” as an entity rather than as a duration (e.g. “Sunday”, “The day after performing this action”, or “August 2nd”), unless otherwise stated, refer to a day beginning at and including 00:00:00 UTC, ending when the next day begins. It can never be 2 different days at the same instant.&lt;br /&gt;
;Week: References to a week as an entity rather than as a duration (e.g. “At the beginning of each week”, or “already happened this week”), unless otherwise stated, refer to a period of time between the beginning of a Monday and the end of the following Sunday.&lt;br /&gt;
;Weekly Action: If a game action is a Weekly Action, each Broker able to perform it may take that action once each week, but not more than once every twenty-four hours.&lt;br /&gt;
;Weekly Communal Action: A Weekly Communal action is a Weekly Action that can only be performed by one Broker per week. &lt;br /&gt;
&lt;br /&gt;
===Other===&lt;br /&gt;
;Comment: A blog comment published to the BlogNomic weblog at [http://blognomic.com blognomic.com]&lt;br /&gt;
;Core Proposal: A Proposal which mandates changes that, even if conditionally, are limited to the creation, deletion, and/or amendment of core rules and/or the glossary, and/or renaming, banning, and/or the granting or removing of Admin status from one or more Brokers.&lt;br /&gt;
;Dice: References to “DICEX” or “YDICEX” refer to X-sided dice and Y amount of X-sided dice, rolled using the Dice Roller.&lt;br /&gt;
;Dynastic Action: An action that is defined in the Dynastic rules.&lt;br /&gt;
;Dynastic Proposal: A Proposal which mandates changes that, even if conditionally, are limited to the creation, deletion, and/or amendment of dynastic rules and/or gamestate defined by dynastic rules.&lt;br /&gt;
;Effective Vote Comment (EVC): A Broker’s Effective Vote Comment with respect to a given Votable Matter is that Broker’s Comment to that Votable Matter, if any, that contains that Broker’s Vote on that Votable Matter.&lt;br /&gt;
;Commentary: When posting a blog entry, a Broker may use the “Commentary or flavour text” field of the blog publishing form to add their own comments or description of their post. For the purposes of all other rules, such text is not considered to be part of the post.&lt;br /&gt;
;Flavour Text: If a part of the ruleset is defined as being “flavour text”, it is gamestate and remains part of the ruleset document, but is not considered to have any meaning beyond being a string of characters. Brokers are not required to obey flavour text and may not perform any action defined by it, and any statements that flavour text makes about gamestate are ignored.&lt;br /&gt;
;Gamestate: Any information which the Ruleset regulates the alteration of. All wiki pages that the Dynastic Rules explicitly mention (except for dynastic histories and discussion pages) and any images or Templates contained within those Wiki Pages are assumed to be Gamestate.&lt;br /&gt;
;&amp;lt;span id=&amp;quot;hiatus&amp;quot;&amp;gt;Hiatus&amp;lt;/span&amp;gt;: If BlogNomic is on Hiatus, Dynastic Actions may not be taken (except where the rule defining the action explicitly requires it to be taken during Hiatus), and Proposals may not be submitted or Resolved. If multiple rules require BlogNomic to be on Hiatus at any given time, BlogNomic will continue to be on Hiatus until no rules require it.&lt;br /&gt;
;Post: A blog post published to the BlogNomic weblog at [http://blognomic.com blognomic.com]&lt;br /&gt;
;Private Message: A message sent via BlogNomic’s Private Messages system at blognomic.com.&lt;br /&gt;
;Quorum: Quorum of a subset of Brokers is half the number of Brokers in that subset, rounded down, plus one. If the word Quorum is used without qualifying which subset of Brokers it is referring to, it is referring to a Quorum of all Brokers.&lt;br /&gt;
;Resolve/Resolution: If used in a context of a Votable Matter, the word “Resolve” means to perform the act, as an Admin, of enacting or failing a Votable Matter. The world “Resolution” means then the act of doing so. If used in any other context, the meaning of both “Resolve” and “Resolution” is the standard English meaning of these words.&lt;br /&gt;
;Rule: Each individually numbered section of the Ruleset is a rule, including sections that are subrules of other rules.&lt;br /&gt;
;Slack: The BlogNomic Slack is located at blognomic.slack.com. Brokers may request an invite to the Slack while logged in by clicking the button in the sidebar.&lt;br /&gt;
;Slack Channel: A Slack Channel is any channel on the BlogNomic Slack. To reference a Slack Channel, use a hash (#) followed by the name of that channel (e.g. #random).&lt;br /&gt;
;Story Post: A Story Post is an entry in the “Story Post” category.&lt;br /&gt;
;Subject: The “subject” of a blog entry is the part of the Title of an entry which is after the first colon. If the Title does not contain a colon, then the whole Title is the subject. Any entry whose subject is “” (i.e. an empty string) is not valid.&lt;br /&gt;
;Subrule: A subrule is a type of rule that is nested within another rule. A Proposal that specifically affects a rule affects all of its subrules; a Proposal that specifically affects a subrule does not affect its parent rule or any other subrule of that rule, unless they are also explicitly cited as being affected by that Proposal.&lt;br /&gt;
;Table of Contents: The directory of section headings that is generated by the MediaWiki software for most pages in the wiki.&lt;br /&gt;
;Uphold: To Uphold an illegal action is to retroactively declare the attempt to take it to have been successful, and to declare that all attempted game actions taken after it were attempted as if the Upheld action had been successful.&lt;br /&gt;
;Vote: The word “Vote”, used as a noun, means a Vote that is cast in accordance with Rule “Votable Matters”. The word “Vote”, used as a verb, means the act of casting such a Vote.&lt;br /&gt;
;Voting Icons: For use in voting, a check box http://blognomic.com/images/vote/for.gif shall represent a Vote FOR, an X http://blognomic.com/images/vote/against.gif shall represent a Vote AGAINST, a DEF http://blognomic.com/images/vote/imperial.gif shall represent a Vote of DEFERENTIAL, and a crossed-out circle http://blognomic.com/images/vote/seal.gif shall represent a vote to VETO.&lt;br /&gt;
;Wiki: The BlogNomic Wiki at http://wiki.blognomic.com&lt;br /&gt;
&lt;br /&gt;
== Gamestate Tracking ==&lt;br /&gt;
&lt;br /&gt;
===Official Posts===&lt;br /&gt;
&lt;br /&gt;
Votable Matters and other official posts, as well as specific gamestate information, shall be tracked by the BlogNomic blog at [http://blognomic.com http://blognomic.com]. Any Broker may [http://blognomic.com/update/index.php?C=publish post] to the blog at any time, but may only make official posts to the blog when the [[#Ruleset and Gamestate|Ruleset]] allows it. Posts following the format specified by a rule are considered official posts. Any single official post cannot be of two different types of official post unless a rule explicitly states otherwise.&lt;br /&gt;
&lt;br /&gt;
An official post may only be removed as allowed by the Ruleset.&lt;br /&gt;
An official post may be altered by its author if it is less than two hours old and either no Broker has commented on it or (if it is a Votable Matter) if all comments on it contain no voting icons; otherwise this can only be done as allowed by the Ruleset. However, despite this, official posts can never be changed from one category to another, or changed to be a different sort of official post, if they have been posted for more than fifteen minutes. The Admin processing an official post is allowed to append to the post to reflect its new status. Anything appended to a post in this way must be placed in the Admin field of the post, and the post’s Status must be changed to reflect its status. An official blog post that has the status of Enacted or Failed cannot change categories. An official blog post’s status may never be altered except in accordance with the rules that define that official post.&lt;br /&gt;
&lt;br /&gt;
A non-official post may not, through editing of the blog or otherwise, be changed into an official post, with the following two exceptions: Firstly, whilst a non-official post has been posted for less than fifteen minutes and has no comments, the author may change the categories as they wish. Secondly, if a post by a New Broker is not in any category but follows the wording of a Proposal, in that it has written changes the gamestate and or Ruleset, and if it has been posted for less than six hours, then any Admin may change it to be in the Proposal category. A New Broker is defined as a Broker who has been a Broker for fewer than seven days or a Broker that has unidled in the past seven days after being idle for at least 3 months.&lt;br /&gt;
&lt;br /&gt;
Any post that is or is made illegal as a result of an infraction against any of the prohibitions set out in this rule continues to be an Official Post but may no longer have any effect on the ruleset or the gamestate. If it is a Votable Matter then it is Unpopular, regardless of any other performance against criteria set out in the core rules. When it is resolved it may be marked as Illegal by the resolving admin. A post that is illegal in this manner cannot subsequently be made legal by any means.&lt;br /&gt;
&lt;br /&gt;
===Representations of the Gamestate===&lt;br /&gt;
&lt;br /&gt;
For gamestate which is tracked in a specific place (such as a wiki page), any alteration of that gamestate as a result of a Broker’s action is (and can only be) applied by editing that data in that place. One wiki update may contain one or more alterations, or one alteration may be split over multiple updates, as long as it is clear what is happening and the alterations are otherwise legal. The wiki merely represents the Gamestate tracked there, and is not the same thing. In the event that the Gamestate and its representations are different, any Broker may correct the representations to comply with the Gamestate.&lt;br /&gt;
&lt;br /&gt;
If a Broker feels that a representation of the gamestate (such as a wiki page) does not match the gamestate, they may either:&lt;br /&gt;
&lt;br /&gt;
* Undo the effects of any alteration that led to it, if that alteration did not follow the rules at the time it was made.&lt;br /&gt;
* Alter the representation to match what they believe to be the correct application of an incorrectly-applied alteration. This may include completing incomplete actions on behalf of the original Broker, if doing so would not require the correcting Broker to make any decisions on behalf of the original Broker.&lt;br /&gt;
&lt;br /&gt;
Instead of repeatedly reverting and re-reverting a disputed alteration, however, Brokers are encouraged to raise a Call for Judgement.&lt;br /&gt;
&lt;br /&gt;
The historical fact of the occurrence of a defined game action is itself considered to be gamestate, tracked in the history of whatever resource is used to track the gamestate modified by that action, where possible, or in the wiki page [[Gamestate Modifications]] if this is not possible.&lt;br /&gt;
&lt;br /&gt;
===Orphan Variables===&lt;br /&gt;
&lt;br /&gt;
An Orphan Variable is a dynastic gamestate variable which has neither a location in which it’s tracked, nor a reasonable manner in which it can be determined from other gamestate variables, specified in the Ruleset.&lt;br /&gt;
&lt;br /&gt;
A Broker may not take any dynastic actions that are contingent on the specific value of an Orphan Variable.&lt;br /&gt;
&lt;br /&gt;
=== Random Generators ===&lt;br /&gt;
The Dice Roller at https://blognomic.com/dice/roll.php can be used to generate random results.&lt;br /&gt;
&lt;br /&gt;
* The DICE&#039;&#039;N&#039;&#039; command can be used to generate a random number between 1 and N.&lt;br /&gt;
* The FRUIT command will return a random result from the following options: Lemon, Orange, Kiwi, Grape, Cherry, Tangelo.&lt;br /&gt;
* The COLOUR (or COLOR) command will return a random result from the following: White, Red, Green, Silver, Yellow, Turquoise, Magenta, Orange, Purple, Black.&lt;br /&gt;
* The CARD command will return a card with a random suit (either Hearts, Diamonds, Spades or Clubs) and a random value (either Ace, 2, 3, 4, 5, 6, 7, 8, 9, 10, Jack, Queen, King). A card with a value that is either Jack, Queen or King is a face card.&lt;br /&gt;
* A list of comma-separated values in curly brackets (eg {x,y}) will return one of the values at random.&lt;br /&gt;
&lt;br /&gt;
Any changes to the potential outcomes of the Dice Roller’s random result commands must be made by Proposal.&lt;br /&gt;
&lt;br /&gt;
If a Proposal proposes a change to this rule that would require server-level access to the BlogNomic site to fully enact its effects, that Proposal must name a Broker with such access. Only a Broker with such access may Enact that Proposal. If that Proposal does not name a Broker with such access, that Proposal is Illegal.&lt;br /&gt;
&lt;br /&gt;
If a number or other game variable is selected “at random” or “randomly” from a range of possible values, its value shall always be taken from a uniform probability distribution over the entire range of possible values, unless otherwise specified. This value must be determined by an appropriate roll in the Dice Roller, unless otherwise specified. If a selection is explicitly specified as being “secretly” random, the Broker making this determination may do so using a private method of their choosing, instead of the Dice Roller.&lt;br /&gt;
&lt;br /&gt;
==Atomic Actions==&lt;br /&gt;
&lt;br /&gt;
An Atomic Action combines otherwise separate game actions into a single action.&lt;br /&gt;
&lt;br /&gt;
* All steps of an Atomic Action are considered one action, including the steps of an Atomic Action that is itself a step of a parent Atomic Action.&lt;br /&gt;
* When a Broker performs an Atomic Action, they must complete all its steps; they must complete them in order; and they may not take any other dynastic action, or achieve victory, until all the steps are complete.&lt;br /&gt;
* An Atomic Action may direct the Broker performing it to skip some of its steps, which the Broker must do and in which case the skipped steps are considered completed for this rule.&lt;br /&gt;
* If a Broker arrives at a step in an Atomic Action and they cannot perform that step, they undo all the steps they have performed of that Action and are considered never to have performed that Action.&lt;br /&gt;
* If one or more steps of an Atomic Action were done incorrectly, the Broker must redo the Atomic Action; for that purpose, the Broker uses any legal steps that have already been completed in the illegal Atomic Action and only redoes the illegal ones. (For example, if an Atomic Action consists of rolling a dice and then doing steps based upon its result, the Broker would have to reroll the dice only if they rolled the wrong one in the first place, and would then have to repeat any steps that depended upon the result of that dice; however, if they rolled the dice correctly but took an illegal step later on, the result of the original dice roll would still be used in the redone step.)&lt;br /&gt;
* For the purposes of determining the ordering or legality of game actions, the time of an Atomic Action shall be the time that it is completed. For Atomic Actions that are redone, the time of completion is the last redone step.&lt;br /&gt;
&lt;br /&gt;
==Clarifications==&lt;br /&gt;
&lt;br /&gt;
===Numbers and Variables===&lt;br /&gt;
* If a set of valid values is not specified in their definition, game variables defined to hold numeric values can hold only non-negative integers. Any action that would set those values below zero is an illegal action unless explicitly otherwise stated in the Ruleset.&lt;br /&gt;
* Any situation which would require a roll of DiceX when X is zero or lower always yields a value of 0 unless stated otherwise.&lt;br /&gt;
* All numbers, unless stated otherwise by a rule, are in base ten.&lt;br /&gt;
* Unless otherwise specified, to “spend” or “lose” an amount X of a numeric value “V” means to subtract X from V; to “gain” X of a numeric value “V” means to add X to V; and to “transfer” X of a numeric value “V” from A to B means to subtract X from A’s V and add X to B’s V. Unless otherwise specified, only positive amounts can be spent, lost, gained, or transferred, a Broker can spend only their own values, and a rule that allows Brokers to transfer a numeric value only allows them to transfer that value from themselves to another Broker (of their choice unless otherwise stated).&lt;br /&gt;
* A Broker who has a choice in whether to take an action defined by a dynastic rule may not take that action if both of the following conditions are true: a) the action’s effects are limited to changing values tracked in gamestate-tracking entities (such as a wiki page), and b) the action would change one or more of those values to an illegal value.&lt;br /&gt;
* If a rule implies that the result of any calculation should be an integer (for instance, by attempting to store that result in, or add it to, a gamestate variable that can only hold integers), the result of the calculation is instead the result rounded towards 0.&lt;br /&gt;
* If a game variable has a default value but no defined starting value, then its default value should also be considered a starting value. If a game variable has neither a default value nor a starting value, then both may be considered to be the nearest legal value to zero that it may take (for numerical variables, defaulting to positive if tied), blank (for a text string or list that may be blank), the alphabetically earliest legal text string it may take (for a text string which may not be blank, with the digits 0 through 9 considered to precede “A”), or the list which is alphabetically earliest from the set of lists with the fewest elements (for lists which may not be blank, and considering each list to be a single unpunctuated text string, with the digits 0 through 9 considered to precede “A”).&lt;br /&gt;
* If the rules that define a game variable are amended, and some previously valid values become invalid as a consequence, any existing variables whose current values would become invalid are instead set to their starting value.&lt;br /&gt;
* Invalid values for game variables can never be used, even if the values stored in a gamestate-tracking entity remain valid. (for example, if X appears in a formula referring to a value that is a non-negative integer, X must be used as a non-negative integer)&lt;br /&gt;
* DICEN cannot be rolled in the Dice Roller if N is greater than one million.&lt;br /&gt;
* If a piece of information is described as being tracked secretly or privately by the Collector (including secretly random selections), then that information may only be revealed by the Collector when the ruleset allows it. If a Broker should already know such a piece of information (in that the Collector has already told them it, or vice versa, and there is no way that the information could have been changed since then), the Collector may repeat it to them on request.&lt;br /&gt;
&lt;br /&gt;
===Rules and Proposals===&lt;br /&gt;
* If a new rule is created by a Proposal and its location is not noted in that Proposal, that new rule is to be placed in the Dynastic Rules.&lt;br /&gt;
* If a wiki page becomes gamestate as a result of a Proposal enacting, that page shall – unless otherwise specified – be reverted to whatever state it was in at the time of that Proposal’s submission (and if the page did not exist at that time, it shall be blanked).&lt;br /&gt;
* Where a [[#Proposals|Proposal]] would amend the effects of Proposal Enactment, this does not apply to its own enactment unless explicitly stated (e.g. a Proposal proposing that enacted Proposals earn their author a banana when enacted would not earn a banana for its own author, when enacted).&lt;br /&gt;
* Rules which trigger upon the Resolution of a Votable Matter are the responsibility of the Admin who Resolves it.&lt;br /&gt;
* Unless otherwise specified, a new Dynastic rule shall be placed at the end of the Dynastic Rules.&lt;br /&gt;
* If the Admin enacting a Proposal reaches a step which cannot be applied immediately (e.g. “two days after this Proposal enacts, Broker A gains 1 point”), that step is ignored for the purposes of enactment. Once a Proposal has been enacted, it can have no further direct effect on the gamestate.&lt;br /&gt;
* If a dynastic rule has no text and no subrules, any Broker may delete it from the ruleset.&lt;br /&gt;
* A rule may be accompanied by one or more illustrations, and an illustration may have a caption. In all situations, unless otherwise explicitly stated, an illustration and a caption to an illustration must be treated as flavour text.&lt;br /&gt;
&lt;br /&gt;
===Time===&lt;br /&gt;
* For the purpose of all rules, time in BlogNomic is in UTC.&lt;br /&gt;
* All references to time must be either specific or defined within the Ruleset to be considered achievable in the gamestate. Abstract concepts of time (e.g. “dinnertime”, “twilight”) cannot be achieved until they fulfil one of these criteria.&lt;br /&gt;
* Where the month, day and/or year of a calendar date are ambiguous (e.g. “04/10/09”), it shall be assumed that the date is in a day/month/year format.&lt;br /&gt;
* A Broker may not take more than one dynastic game action at the same time (excluding any actions which have been ongoing for more than three hours).&lt;br /&gt;
&lt;br /&gt;
===Spelling===&lt;br /&gt;
* Superficial differences between the spelling of geographic versions of English, e.g. British English, American English and Australian English shall be construed as irrelevant for the purposes of play.&lt;br /&gt;
* Brokers may correct obvious spelling and typographical mistakes in the Ruleset and their own Pending Proposals at any time, including replacing Spivak and gender-specific pronouns with the singular “they”.&lt;br /&gt;
&lt;br /&gt;
===Names===&lt;br /&gt;
* Within the Ruleset, a word only refers to the name of a Broker if it is explicitly stated that it refers to a Broker’s name.&lt;br /&gt;
* If a rule would ever have no name, it is instead given the name of the proposal that created it, or (if this is not possible) the name “Unnamed Rule”.&lt;br /&gt;
* The names of rules and wiki pages (other than the Ruleset) are flavour text.&lt;br /&gt;
* Subrules can be referred to by a name which incorporates name of the rule they are a subrule of. Example: a subrule of the rule “Gin” is a “Gin Rule”, however the rule “Gin” is not a “Gin Rule” because it’s not a subrule of the rule “Gin”.&lt;br /&gt;
* When referring to a Proposal, the name used in reference to a specific Proposal may be simplified by not including braces and any text between the opening and closing braces. i.e. a Proposal named “Changes [Core]” could instead be referred to by the name “Changes”.&lt;br /&gt;
* When referring to a Rule, the name used in reference to a specific Rule may be simplified by not including braces and any text between a pair of opening and closing braces, as long as such a reference would be unambiguous.&lt;br /&gt;
* Where a proposal refers to a second proposal by name, it is assumed to refer to the most recently posted proposal of that name which pre-dates the first proposal.&lt;br /&gt;
&lt;br /&gt;
===Prioritisation===&lt;br /&gt;
* If two parts of the Ruleset contradict each other, precedence shall be construed in the following order:&lt;br /&gt;
# The Appendix has precedence over any other Rule;&lt;br /&gt;
# If a Core Rule explicitly says it cannot be overruled by a Dynastic Rule, that Core Rule has precedence over a Dynastic Rule, otherwise a Dynastic Rule has precedence over that Core Rule;&lt;br /&gt;
# If a Special Case Rule explicitly says that it cannot be overruled by a Dynastic Rule, that Special Case Rule has precedence over a Dynastic Rule, otherwise a Dynastic Rule has equal precedence as that Special Case Rule;&lt;br /&gt;
# If two contradicting parts have equal precedence, the part with more limited scope applies (e.g. if the rules “Brokers may Kick each other” and “Brokers may not Kick each other on Tuesdays” exist, and it is Tuesday, Brokers may not Kick each other);&lt;br /&gt;
# If two contradicting parts have the same scope, the negative rule applies (e.g. with “Brokers may Punch a Spaceman on Friday” and “Brokers may not Punch Spacemen on Friday”, then Brokers may not Punch Spacemen on Friday).&lt;br /&gt;
&lt;br /&gt;
==Mentors==&lt;br /&gt;
&lt;br /&gt;
A Broker may have another Broker as a Mentor. Brokers who are willing to act as a Mentor are listed on the [[Mentorships]] wiki page, and are said to be “Tenured”. An Admin may add or remove their own name, or the name of a Broker who has requested a change on their own behalf, from this list at any time.&lt;br /&gt;
&lt;br /&gt;
If an unmentored Broker requests a Mentor, or a new Broker has joined the game and has no Mentor, the Collector should select a Tenured Broker and ask them to take that Broker on as a Mentee; if they accept, then such a Mentorship is established. The Collector should take care to consider game balance when selecting a potential mentor.&lt;br /&gt;
&lt;br /&gt;
A relationship between a mentor and a mentee is a Mentorship. The members and starting dates of all active Mentorships are tracked on the Mentorships wiki page, and whenever a new Mentorship is established, the Collector should announce it in a blog post. A Broker may dissolve a Mentorship they are part of at any time, by announcing this in a blog post.&lt;br /&gt;
&lt;br /&gt;
If there is no Collector, any Broker who has been active in at least three previous dynasties may act as Collector for the purposes of this rule.&lt;br /&gt;
&lt;br /&gt;
===Things that a mentor must do===&lt;br /&gt;
&lt;br /&gt;
A mentor must do the following:&lt;br /&gt;
&lt;br /&gt;
*Make pro-active contact with their mentee when appointed, and explain the dynamics of the Mentorship system;&lt;br /&gt;
*Be available to answer any questions that their mentee may have about the game, including explaining the rules, common standards and etiquette of play, proofreading posts and clarifying game events;&lt;br /&gt;
*Introduce their mentee to the various platforms of the game, including the wiki, Slack, and end-of-dynasty notifications through the Facebook group or Twitter;&lt;br /&gt;
*If possible, give their mentee a nudge if it appears that they are at risk of becoming Idle;&lt;br /&gt;
*If they themselves go idle, communicate with their mentee to either continue to support them as an idle Broker or arrange a handover to another mentor if requested.&lt;br /&gt;
&lt;br /&gt;
===Things that a mentor should do===&lt;br /&gt;
The following sets out suggested best practice for Mentorship relationships:&lt;br /&gt;
&lt;br /&gt;
*The Mentorship lasts for four weeks or until the next Ascension Address, whichever occurs latest. It can continue informally for longer but after this threshold the mentor is no longer bound by any of the conditions set out in the parent rule to this rule, or any of its subrules.&lt;br /&gt;
*The mentor can and should advise the mentee on how to proceed in the mentee’s own best interests. This can include making connections with other Brokers.&lt;br /&gt;
*The mentor should consider copying the mentee in on private, game-related communications, where it does not unfairly prejudice their own interests. The mentee should keep this information private without explicit consent from the mentor.&lt;br /&gt;
*The mentor and mentee may work together to achieve victory. If a mentor achieves victory with support of their mentee then they should, if the mentee wishes it, pass the baton to the mentee.&lt;br /&gt;
&lt;br /&gt;
===Things that a mentor should not do===&lt;br /&gt;
The following sets out a list of things that a mentor should not do in their relationship with their mentee. All of these are considered to be Fair Play rules, as per the rule Fair Play.&lt;br /&gt;
&lt;br /&gt;
*The mentor should not sock-puppet, bully, coerce or otherwise manipulate the mentee into performing any game actions.&lt;br /&gt;
*The mentor should not seek to dissuade the mentee from pursuing other alliances.&lt;br /&gt;
*A former mentor should not seek to use the fact of a prior Mentorship to influence the former mentee on an ongoing basis.&lt;br /&gt;
&lt;br /&gt;
== Synonyms ==&lt;br /&gt;
&lt;br /&gt;
A dynasty may provide extra theming by using alternative terms for words like “Broker” and “Collector”.&lt;br /&gt;
&lt;br /&gt;
Each term in this list is synonymous with the term in parentheses&lt;br /&gt;
&lt;br /&gt;
* Broker (Player)&lt;br /&gt;
* Collector (Emperor)&lt;br /&gt;
&lt;br /&gt;
When a new Dynasty is started, the Ascension Address may specify new terms for each entry in the above list, provided the newly chosen term does not appear anywhere in the ruleset outside of this rule (though if it only appears in rules which are being removed as part of the Ascension Address, it is fine), and that doing so would not cause two terms in the above list to become synonymous with each other. Doing so causes the old corresponding value (including regional spelling variations) to be replaced by the new value everywhere in the ruleset except in any of the parenthesis in the above list.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Pokes</name></author>
	</entry>
	<entry>
		<id>https://wiki.blognomic.com/index.php?title=Gallery&amp;diff=15264</id>
		<title>Gallery</title>
		<link rel="alternate" type="text/html" href="https://wiki.blognomic.com/index.php?title=Gallery&amp;diff=15264"/>
		<updated>2021-06-07T18:18:23Z</updated>

		<summary type="html">&lt;p&gt;Pokes: Buying a favour from Kevan&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Broker              !! Kudos !! Cash  !! Collection&lt;br /&gt;
|-&lt;br /&gt;
| Jason               ||   18   || $2800 || Flip on the Y axis before viewing [$1473], Calling all the monsters [$4218], Savanna Sunset [$3827], Underdog is here [$1214], Nomic FAQ [$5787], J. M. W. Turner&#039;s Snow Storm - Steam-Boat off a Harbour&#039;s Mouth, 1842 [$3307], The Place Where Anything Goes [$5000]&lt;br /&gt;
|-&lt;br /&gt;
| Josh                ||   31  || $16089 || Everyone&#039;s favorite category [$3000]&lt;br /&gt;
|-&lt;br /&gt;
| Kevan               ||   30   || $13312 ||&lt;br /&gt;
|-&lt;br /&gt;
| lemonfanta          ||   17   || $300 || {A State of Confused and Noisy Disturbance [$4957], Rainbow Amphibolite [$1497], The Underdog [$4080]}&lt;br /&gt;
|-&lt;br /&gt;
| pokes               ||   16   || $5111 || Goes [$1000]&lt;br /&gt;
|-&lt;br /&gt;
| Raven1207           ||   14   || $5000 || Absentee [$7382], Zebra, Makgadikgadi [$1274], The Suber Tablets [$5250]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Collector&#039;s Vault&lt;br /&gt;
|- &lt;br /&gt;
| Meet Me Upstairs [$4218], Striped Sunset [$6076], Untitled (1985) [$1403], Collector&#039;s Collection of Colorful Crystals [$6379], Predator Spikes [$5787], 90s All The Way Down (90s stars promoting a 90s operating system on a 90s storage format) [$3307], this is theme-relevant in that my gf is moving and i was too preoccupied to make good art bc of that. and moving cross-state is a voyage, u see. also theres a boat in the picture [$5250], Turducken [$1337], The Philosophy of the 90s [$1102], Road Trip [$1050], A 10 pixel by 10 pixel rendering of the number 10 [$3000], 10 [$1000]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Installer Directory &lt;br /&gt;
|- &lt;br /&gt;
| pokes&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! The Bulletin Board !!&lt;br /&gt;
|-&lt;br /&gt;
! Seller !! Price&lt;br /&gt;
|- &lt;br /&gt;
| Josh || 3000&lt;br /&gt;
|- &lt;br /&gt;
| Josh || 3000&lt;br /&gt;
|-&lt;br /&gt;
| Kevan || 2500&lt;br /&gt;
|- &lt;br /&gt;
| Kevan || 2500&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
| Zack || 1&lt;br /&gt;
|-&lt;br /&gt;
| Jumble              ||   1   || &lt;br /&gt;
|-&lt;br /&gt;
| Tofuna              ||   3   || $5000 ||  Umschreibung [$5250]&lt;br /&gt;
|-&lt;br /&gt;
| Darknight           ||   0   || $5000 ||&lt;br /&gt;
|-&lt;br /&gt;
| SupernovaStarbright ||   2   || $5000 || &lt;br /&gt;
|-&lt;br /&gt;
| Trapdoorspyder      ||   8   || $3000 || Ham With Bee [$5787], Escape [$3307]&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
[[Category:Gamestate Tracking]]&lt;/div&gt;</summary>
		<author><name>Pokes</name></author>
	</entry>
	<entry>
		<id>https://wiki.blognomic.com/index.php?title=Favours&amp;diff=15263</id>
		<title>Favours</title>
		<link rel="alternate" type="text/html" href="https://wiki.blognomic.com/index.php?title=Favours&amp;diff=15263"/>
		<updated>2021-06-07T18:17:59Z</updated>

		<summary type="html">&lt;p&gt;Pokes: Releasing one favour lended by lemonfanta; buying one offered by Kevan.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Favour held by !! Lender !! Ripeness&lt;br /&gt;
|-&lt;br /&gt;
| Josh            || lemonfanta || Unripe&lt;br /&gt;
|-&lt;br /&gt;
| Josh            || lemonfanta || Unripe&lt;br /&gt;
|-&lt;br /&gt;
| Jason            || lemonfanta || Unripe&lt;br /&gt;
|-&lt;br /&gt;
| Jason            || lemonfanta || Unripe&lt;br /&gt;
|-&lt;br /&gt;
| pokes            || lemonfanta || Unripe&lt;br /&gt;
|-&lt;br /&gt;
| pokes            || lemonfanta || Unripe&lt;br /&gt;
|-&lt;br /&gt;
| pokes            || Kevan      || Unripe&lt;br /&gt;
|-&lt;br /&gt;
| pokes            || Josh       || Unripe&lt;br /&gt;
|-&lt;br /&gt;
| pokes            || Josh       || Unripe&lt;br /&gt;
|-&lt;br /&gt;
| lemonfanta       || Josh       || Unripe&lt;br /&gt;
|-&lt;br /&gt;
| lemonfanta       || Josh       || Unripe&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Gamestate Tracking]]&lt;/div&gt;</summary>
		<author><name>Pokes</name></author>
	</entry>
	<entry>
		<id>https://wiki.blognomic.com/index.php?title=Ruleset&amp;diff=15262</id>
		<title>Ruleset</title>
		<link rel="alternate" type="text/html" href="https://wiki.blognomic.com/index.php?title=Ruleset&amp;diff=15262"/>
		<updated>2021-06-07T15:21:11Z</updated>

		<summary type="html">&lt;p&gt;Pokes: /* Favours [Active] */ Enacting &amp;quot;Fixing Favours&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOCRight}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:8px;background:#ddd;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Core Rules =&lt;br /&gt;
&lt;br /&gt;
== Ruleset and Gamestate ==&lt;br /&gt;
This is the &#039;&#039;&#039;Ruleset&#039;&#039;&#039; for BlogNomic; all Brokers shall obey it.&lt;br /&gt;
&lt;br /&gt;
It comprises four Sections: 1) the “core rules” of BlogNomic, covering the essential elements of gameplay; 2) the rules of the current Dynasty; 3) rules which apply in special cases; and 4) the appendix, which complements and clarifies the Ruleset.&lt;br /&gt;
&lt;br /&gt;
The Ruleset and Gamestate can only be altered in manners specified by the Ruleset.&lt;br /&gt;
&lt;br /&gt;
If the Ruleset does not properly reflect all legal changes that have been made to it, any Broker may update it to do so.&lt;br /&gt;
&lt;br /&gt;
== Brokers ==&lt;br /&gt;
The process of applying for access to the BlogNomic blog is outlined in the [[FAQ]]. A human with access to the blog who is not already a Broker may make a blog post making clear their wish to be a Broker (plural form Brokers); in response, an Admin shall add them to the roster in the sidebar, at which moment they become a Broker.&lt;br /&gt;
&lt;br /&gt;
A Broker may only change their name as a result of a Proposal approving the change.&lt;br /&gt;
&lt;br /&gt;
Some Brokers are &#039;&#039;&#039;Admins&#039;&#039;&#039;, responsible for updating the site and the Ruleset, and are signified as such in the sidebar. Brokers who wish to become Admins may sign up with a username for the Ruleset Wiki, and submit a Proposal to make themselves Admins. Existing Admins may be removed from their posts by Proposal, CfJ, or voluntary resignation.&lt;br /&gt;
&lt;br /&gt;
===Idle Brokers===&lt;br /&gt;
&lt;br /&gt;
If a Broker is Idle, this is tracked by their name being removed or concealed in the list of currently active Brokers in the Sidebar. For the purposes of all Gamestate and the Ruleset, excluding Rules “Ruleset and Gamestate”, “Brokers”, “Dynasties”, “Fair Play”, &amp;quot;Mentors&amp;quot; and any of those Rules’ subrules, Idle Brokers are not counted as Brokers.&lt;br /&gt;
&lt;br /&gt;
If a Proposal contains a provision that targets a specifically named Idle Broker, then that Idle Broker is considered to be Unidle solely for the purposes of enacting that specific provision.&lt;br /&gt;
&lt;br /&gt;
When a Broker is unidled, if they went Idle in the same Dynasty, their personal gamestate retains the last legally endowed values it had, if they are still valid. Otherwise (including if a value is invalid, does not exist, or the Broker Idled in a different Dynasty), the Broker is given the default value for new Brokers, if such a value exists.&lt;br /&gt;
&lt;br /&gt;
An Admin may render a Broker Idle if that Broker has asked to become Idle in an entry or comment from the past four days, or if that Broker has not posted an entry or comment in the last seven days. In the latter case, the Admin must announce the idling in a blog post. Admins may render themselves Idle at any time, but should announce it in a post or comment when they do so. An Admin may Unidle a Broker if that Broker is Idle and has asked to become Unidle in an entry or comment from the past four days, and Idle Admins may Unidle themselves at any time, unless the Broker who would be Unidled asked to become (or rendered themselves) Idle within the previous four days, and within the current Dynasty.&lt;br /&gt;
&lt;br /&gt;
Admins who are unidling themselves should, in their first vote following each unidling, highlight their changed idle status and any changes to Quorum to have come about as a result of it.&lt;br /&gt;
&lt;br /&gt;
Idle Admins can enact and fail Votable Matters.&lt;br /&gt;
&lt;br /&gt;
== Dynasties ==&lt;br /&gt;
BlogNomic is divided into a number of &#039;&#039;&#039;Dynasties&#039;&#039;&#039;. Each Dynasty may be headed by a single Broker, known as the Collector. If there is no Collector, the Dynasty is a Metadynasty.&lt;br /&gt;
&lt;br /&gt;
An Interregnum is the period between dynasties, after a DoV has been enacted and before an Ascension Address has been posted. During an Interregnum the game is in hiatus; additionally, no DoVs may be made, and no Broker may achieve Victory. However, dynastic actions that are specifically permitted to be carried out during an Interregnum may be carried out.&lt;br /&gt;
&lt;br /&gt;
== Votable Matters ==&lt;br /&gt;
A &#039;&#039;&#039;Votable Matter&#039;&#039;&#039; is a post which Brokers may cast Votes on, such as a Proposal, a Call for Judgement or a Declaration of Victory.&lt;br /&gt;
&lt;br /&gt;
===Votes===&lt;br /&gt;
Each Broker may cast one Vote on a Votable Matter by making a comment to the Official Post that comprises that Votable Matter using a voting icon of FOR, AGAINST, or DEFERENTIAL. Additional voting icons may be permitted in some cases by other rules. A valid Vote is, except when otherwise specified, a Vote of FOR or AGAINST. A Broker’s Vote on a Votable Matter is the last valid voting icon that they have used in any comment on that Votable Matter. Additionally, if the author of a Votable Matter has not used a valid voting icon in a comment to the post, then the author’s Vote is FOR. A non-Broker never has a Vote, even if they were a Broker previously and had cast a valid Vote.&lt;br /&gt;
&lt;br /&gt;
If a Broker other than the Collector casts a vote of DEFERENTIAL, then the Vote of DEFERENTIAL is an indication of confidence in the Collector. When the Collector has a valid Vote other than VETO on a Votable Matter, then all votes of DEFERENTIAL on that Votable Matter are instead considered to be valid and the same as the Collector’s Vote for the purposes of other rules unless otherwise specified.&lt;br /&gt;
&lt;br /&gt;
A Votable Matter is &#039;&#039;&#039;Popular&#039;&#039;&#039; if any of the following are true:&lt;br /&gt;
* It has a number of FOR Votes that exceed or equal Quorum.&lt;br /&gt;
* It has been open for voting for at least 48 hours, it has more than 1 valid Vote cast on it, and more valid Votes cast on it are FOR than are AGAINST.&lt;br /&gt;
&lt;br /&gt;
A Votable Matter is &#039;&#039;&#039;Unpopular&#039;&#039;&#039; if any of the following are true:&lt;br /&gt;
* The number of Brokers who are not voting AGAINST it is less than Quorum.&lt;br /&gt;
* It has been open for voting for at least 48 hours and it is not Popular.&lt;br /&gt;
&lt;br /&gt;
=== Enacting and Failing ===&lt;br /&gt;
&lt;br /&gt;
Votable Matters can either be Pending, Enacted, or Failed. When a Votable Matter is first put forward, it is considered Pending.&lt;br /&gt;
&lt;br /&gt;
Whenever an Admin Resolves a Votable Matter, they should mark their name, and are highly encouraged to report the final tally of Votes (or the fact that it was self-killed or vetoed). Comments cannot be made on Enacted or Failed Votable Matters.&lt;br /&gt;
&lt;br /&gt;
This rule cannot be overruled by Dynastic Rules in its application to Calls for Judgement or Declarations of Victory.&lt;br /&gt;
&lt;br /&gt;
===Tags===&lt;br /&gt;
&lt;br /&gt;
Votable Matters have zero or more tags. Tags are represented in the title of a Votable Matter with the format “[X]” (e.g. “[Core] Wording Fix”, where “[Core]” is the tag). Votable Matters require the “[Core]” tag in order to make changes to the Core Rules, the “[Special Case]” tag in order to make changes to the Special Case Rules and the “[Appendix]” tag in order to make changes to the Appendix Rules. Votable Matters other than [[#Victory and Ascension|DoVs]] require the “[Victory]” tag in order to grant victory to a Broker.&lt;br /&gt;
&lt;br /&gt;
If a Votable Matter would make a modification to the rules and it does not have the tag to make that modification, that Votable Matter will still be able to make that specific modification if any of the following on the following list are true:&lt;br /&gt;
* The modification is preceded or followed immediately by an unambiguous statement of which section of the ruleset it takes place.&lt;br /&gt;
* The modification specifically states a rule using its number or the name of the stated rule only occurs once in the ruleset.&lt;br /&gt;
&lt;br /&gt;
== Proposals ==&lt;br /&gt;
Any Broker may submit a &#039;&#039;&#039;Proposal&#039;&#039;&#039; to change the Ruleset or Gamestate, by posting an entry in the “Proposal” category that describes those changes (unless the Broker already has 2 Proposals pending, or has already made 3 Proposals that day).&lt;br /&gt;
&lt;br /&gt;
=== Special Proposal Voting ===&lt;br /&gt;
&lt;br /&gt;
When a Broker casts a vote AGAINST their own Proposal (which is not in the form of a DEFERENTIAL vote), this renders the Proposal &#039;&#039;&#039;Self-Killed&#039;&#039;&#039;, even if the author later changes their Vote. The Collector may use VETO as a voting icon to cast a Vote on a Proposal; when the Collector casts a vote of VETO on a Proposal, this renders the Proposal Vetoed, even if the Collector later changes their Vote.&lt;br /&gt;
&lt;br /&gt;
=== Resolution of Proposals ===&lt;br /&gt;
&lt;br /&gt;
The oldest Pending [[#Proposals|Proposal]] may be &#039;&#039;&#039;Enacted&#039;&#039;&#039; by any Admin (by updating the Ruleset and/or Gamestate to include the specified effects of that Proposal, and then setting that Proposal’s status to Enacted) if all of the following are true:&lt;br /&gt;
&lt;br /&gt;
* It is Popular.&lt;br /&gt;
* It has been open for voting for at least 12 hours.&lt;br /&gt;
* It has not been Vetoed or Self-Killed.&lt;br /&gt;
&lt;br /&gt;
The oldest Pending Proposal may be &#039;&#039;&#039;Failed&#039;&#039;&#039; by any Admin, if any of the following are true:&lt;br /&gt;
&lt;br /&gt;
* It is Unpopular.&lt;br /&gt;
* It has been Vetoed or Self-Killed.&lt;br /&gt;
&lt;br /&gt;
If a Proposal somehow ends up being pending for more than 7 days, it is ignored for the purpose of calculating the oldest pending Proposal, and can be failed by any Admin.&lt;br /&gt;
&lt;br /&gt;
== Calls for Judgement ==&lt;br /&gt;
If two or more Brokers actively disagree as to the interpretation of the Ruleset, or if a Broker feels that an aspect of the game needs urgent attention, then any Broker may raise a &#039;&#039;&#039;Call for Judgement&#039;&#039;&#039; (abbreviated “CfJ”) by posting an entry in the “Call for Judgement” category.&lt;br /&gt;
&lt;br /&gt;
A Pending CfJ may be Enacted by any Admin if all of the following are true:&lt;br /&gt;
&lt;br /&gt;
* It is Popular.&lt;br /&gt;
&lt;br /&gt;
A Pending CfJ may be Failed by any Admin if any of the following are true:&lt;br /&gt;
&lt;br /&gt;
* It is Unpopular.&lt;br /&gt;
* It specifies neither changes to the Gamestate or Ruleset nor corrections to any gamestate-tracking entities.&lt;br /&gt;
&lt;br /&gt;
When a CfJ is Enacted, the Admin Enacting it shall update the Gamestate and Ruleset, and correct any gamestate-tracking entities, as specified in the CfJ.&lt;br /&gt;
&lt;br /&gt;
This Rule may not be overruled by Dynastic Rules.&lt;br /&gt;
&lt;br /&gt;
== Victory and Ascension ==&lt;br /&gt;
&lt;br /&gt;
If a Broker (other than the Collector) believes that they have achieved victory in the current Dynasty, they may make a &#039;&#039;&#039;Declaration of Victory&#039;&#039;&#039; (abbreviated “DoV”) detailing this, by posting an entry in the “Declaration of Victory” category.&lt;br /&gt;
&lt;br /&gt;
Every Broker may cast Votes on that DoV to indicate agreement or disagreement with the proposition that the poster has achieved victory in the current Dynasty. If there is at least one pending DoV, BlogNomic is [[#hiatus|on Hiatus]].&lt;br /&gt;
&lt;br /&gt;
A Pending DoV may be Enacted by any Admin if any of the following are true:&lt;br /&gt;
&lt;br /&gt;
* It is Popular, it has been open for at least 12 hours, and either the Collector has Voted FOR it or it has no AGAINST Votes.&lt;br /&gt;
* It is Popular, and it has been open for at least 24 hours.&lt;br /&gt;
&lt;br /&gt;
A Pending DoV may be Failed by any Admin if any of the following are true:&lt;br /&gt;
&lt;br /&gt;
* It is Unpopular, and it has been open for at least 12 hours.&lt;br /&gt;
&lt;br /&gt;
If a DoV is Failed and it had at least one AGAINST vote, the Broker who posted it cannot make another DoV until after 120 hours (5 days) have passed since the time their DoV was Failed.&lt;br /&gt;
&lt;br /&gt;
When a DoV is Enacted, all other pending DoVs are Failed, the Broker who posted the DoV becomes Collector, and the game enters an Interregnum. When a DoV is enacted then all game actions that led up to it are considered to be upheld.&lt;br /&gt;
&lt;br /&gt;
If the game is in an Interregnum then the new Collector must either Pass the Mantle, by making a post naming another Broker - in which case the Collector ceases to be the Collector and the Broker so named becomes the Collector - or start a new dynasty by completing the following Atomic Action:&lt;br /&gt;
* Make an Ascension Address by posting an entry in the “Ascension Address” category. This should specify the Collector’s chosen theme for the new Dynasty, and it may optionally specify new dynasty-specific terms as outline in the rule &amp;quot;Synonyms&amp;quot;, and/or list a number of dynastic rules to keep (if none are specifed then the entire Dynastic Ruleset is repealed).&lt;br /&gt;
* Update the Ruleset to reflect any changed terms, and any dynastic rules which were not listed to be kept are repealed.&lt;br /&gt;
&lt;br /&gt;
Once this Atomic Action has been completed the Interregnum ends and the new dynasty begins.&lt;br /&gt;
&lt;br /&gt;
== Fair Play ==&lt;br /&gt;
The following are BlogNomic’s rules of &#039;&#039;&#039;fair play&#039;&#039;&#039;. If any of these rules are found to have been broken, or if a Broker’s behaviour or actions are otherwise deemed unacceptable (socially or otherwise), a Proposal or CfJ may be made to reprimand or punish the perpetrator or, in cases of extreme or repeated violations, remove them from the game and bar them from rejoining. Brokers should vote against any DoV that relies on having broken a fair play rule.&lt;br /&gt;
&lt;br /&gt;
* A single person should not control more than one non-Idle Broker within BlogNomic, and should announce publicly if they control both a non-Idle Broker and any Idle Brokers.&lt;br /&gt;
* A Broker should not “spam” the BlogNomic blog. What counts as spamming is subjective, but would typically include posting more than ten blog entries in a day, more than ten blog comments in a row, or posting a blog entry of more than 1000 words.&lt;br /&gt;
* A Broker should not deliberately exploit bugs or unexpected behaviours in the software running the game (ExpressionEngine, MediaWiki or other blognomic.com scripts).&lt;br /&gt;
* A Broker should not edit their own blog comments once posted, nor those of any other Broker.&lt;br /&gt;
* A Broker should not edit the “Entry Date” field of a blog post.&lt;br /&gt;
* A Broker should not make a DoV primarily to delay the game by putting it into Hiatus.&lt;br /&gt;
* A Broker should not do any action meant to make the game unplayable (for example, changing multiple keywords to the same word in an Ascension Address).&lt;br /&gt;
* A Broker should not roll dice that are clearly associated with a particular action in the Ruleset, but with the intention to not use these rolled values to the best of their ability to resolve that action. A Broker must use their own name in the Dice Roller, when rolling dice.&lt;br /&gt;
* A Broker should not deliberately and unreasonably prolong the performance of a game action once they have started it.&lt;br /&gt;
* A Broker should not use a core, special case or appendix rules scam to directly or indirectly cause a Broker to achieve victory.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Dynastic Rules =&lt;br /&gt;
&lt;br /&gt;
== Rounds ==&lt;br /&gt;
&lt;br /&gt;
The game is split into a number of rounds. Rounds are performed in numerical increasing order starting with round 1, then round 2, etc… Rounds may be refered to by both phrases of the form “Round n” and “The nth Round”&lt;br /&gt;
&lt;br /&gt;
If the current time is after the Expiration Date of the previous round (or that has been no previous round this dynasty), the Collector may start a round.&lt;br /&gt;
&lt;br /&gt;
=== Starting A Round ===&lt;br /&gt;
To start a round, the Collector first makes a comment on the previous Round Post (if there is one from this dynasty) declaring the Round to be over. After this point, no more submissions for that round may be made. Then they perform the following atomic action, known as the Round Summary&lt;br /&gt;
&lt;br /&gt;
* Begin a new story post to the blog titled “Round [x]” where x is one more than the previous round number (or 1, if it is the first round of the dynasty). This is known as the Round Post&lt;br /&gt;
* If the new Round is less than or equal to Round 12, determine a word or phrase to be the round’s Theme and declare what the new theme is in the Round Post. (Later Rounds do not have a Theme, and as such Art Submissions may not be made during them)&lt;br /&gt;
* For each valid sale submissions, if the corresponding piece of art appears in the collection of the Broker who made the bid, move it from that Broker’s collection to the Collector’s Vault (at the end of the list) and then increase the Broker’s Cash by the piece of art’s Price.&lt;br /&gt;
* Appreciate the art in all collections other than the Collector’s Vault&lt;br /&gt;
* Process the Purchase Attempts made during the previous round by each Broker in a secret random order.&lt;br /&gt;
* If the new Round is at least 3, perform the Atomic Action known as Totaling Votes&lt;br /&gt;
* If the new Round is less than or equal to Round 13, perform the Atomic Action known as Unveiling Art. (Later Rounds do not have a Gallery, and as such Ballot Submissions may not be made during them)&lt;br /&gt;
* Determine the Round’s Expiration Date by doing the following, and declare what the Expiration Date is on the Round Post&lt;br /&gt;
** If the current time is before 17:00 UTC, set the new Round’s Expiration Date to be two calendar days later at 15:00 UTC (So if it is Thu 13/05/21--03:30 UTC, the expiration date will be Sat 15/05/21--15:00 UTC)&lt;br /&gt;
** If the current time is at or after 17:00 UTC, set the new Round’s Expiration Date to be three days later at 15:00 UTC (So if it is Thu 13/05/21--23:30 UTC, the expiration date will be Sun 15/05/21--15:00 UTC)&lt;br /&gt;
* If the current Round is Round 14, pick the Broker with the most Kudos of all Brokers (breaking ties by highest Assets - a Broker&#039;s Assets being the total of their Cash and the Prices in their Collection - and if still tied, at random) as the Star Broker and share their name on the Round Post. The Star Broker has achieved Victory in the current dynasty.&lt;br /&gt;
* Submit the Round Post to the Blog&lt;br /&gt;
&lt;br /&gt;
=== Unveiling Art ===&lt;br /&gt;
&lt;br /&gt;
Unveiling Art can only be performed as part of the Round Summary, and is itself an atomic action with the following steps:&lt;br /&gt;
&lt;br /&gt;
* Create a new blog post titled “Gallery [x] - [theme]” where where [x] is the round number of the previous round, and [theme] is the previous round’s theme. Such a post is known as a Gallery Post. Only the collector may comment on Gallery Posts.&lt;br /&gt;
* Secretly put each valid Art Submission sent in the previous round in a random order&lt;br /&gt;
* Reupload each image submitted in the previous round to a third party image sharing site which can be embedded on the blog, scaling the image down if it poses any file size requirements so that it can be uploaded&lt;br /&gt;
* In the the secretly assigned order, make a comment on that blog post for each entry. The comment should consist of the entry&#039;s title, followed by the reuploaded image url, followed by any provided source. If multiple pictures have the same title, they should be given postfixes of (1), (2), (3), etc… in order to disambiguate them such that every entry in the game has a different title&lt;br /&gt;
* Add a link to the newly created Gallery Post to the new Round Post, the contents of which reiterate what the previous round’s theme was&lt;br /&gt;
&lt;br /&gt;
=== Totaling Votes ===&lt;br /&gt;
&lt;br /&gt;
Totaling Votes can only be performed as part of the Round Summary, and is itself an atomic action with the following steps:&lt;br /&gt;
&lt;br /&gt;
* Give one Kudos to each Scrupulous Broker. (A Broker is Scrupulous if they submitted a valid Ballot Submission in the previous round, and also provided a Source for any art they submitted in the round previous to that.) (All art submitted in rounds 1-3 is considered to have had a Source provided, for the purposes of this bullet point.)&lt;br /&gt;
* Set the Round Score for each Broker and idle Broker to zero&lt;br /&gt;
* For each valid Ballot Submission in the previous round, increase the Round Score of the Broker or idle Broker who submitted the corresponding piece of art ranked 1st by 5&lt;br /&gt;
* For each valid Ballot Submission in the previous round, increase the Round Score of the Broker or idle Broker who submitted the corresponding piece of art ranked 2nd by 3&lt;br /&gt;
* For each valid Ballot Submission in the previous round, increase the Round Score of the Broker or idle Broker who submitted the corresponding piece of art ranked 3rd by 1&lt;br /&gt;
* Order all Brokers by their Round Score in descending order. When totalling votes for the “Anything Goes” artworks, break ties secretly randomly; for all other Rounds, break ties in favour of whoever was ranked lower in the previous round (or at secretly random if neither Broker was ranked last round).&lt;br /&gt;
* Give the 1st Broker in that list 3 Kudos, plus 3 additional Kudos if it is Round 14, and Display that Broker’s Art with a Price of $5000&lt;br /&gt;
* Give the 2nd Broker in that list 2 Kudos, plus 2 additional Kudos if it is Round 14, and Display that Broker’s Art with a Price of $3000&lt;br /&gt;
* Give the 3rd Broker in that list 1 Kudos, plus 1 additional Kudos if it is Round 14, and Display that Broker’s Art with a Price of $1000&lt;br /&gt;
* Add a comment to the gallery page from the round before the most recent one which specifies the names of each Broker (or Idle Broker) who submitted each piece of art on that page and which pieces of art they submitted&lt;br /&gt;
* Include in the Round Post a summary of what each Broker’s Round Score (or Idle Broker whose Round Score was greater than 0) was and the titles of all the pieces they submitted in the round before the most recent one (or that they didn’t submit one), in the order generated in previous steps.&lt;br /&gt;
&lt;br /&gt;
To Display a Broker’s Art, the Collector first determines which piece of art should be displayed by considering all pieces of art submitted by the Broker in the round before the previous one, and then taking the piece of art which contributed the most to their Round Score for the current round, breaking ties secretly randomly. (If a Broker did not submit any art in the round before the previous one, Displaying their Art does nothing). Once the piece of art has been determined, the Collector determines its Buyer and adds it to that Broker’s Collection with the Price specified. A piece of art’s Buyer is the Broker who ranked it highest in Ballot Submissions for the relevant round (resolving ties in favour of the Broker with lowest total of Prices in their Collection, and at secretly random if still tied).&lt;br /&gt;
&lt;br /&gt;
== Submissions ==&lt;br /&gt;
Submissions are private messages which may be sent from Brokers to the Collector. The types of Submissions which can be made are subrules of this rule. &lt;br /&gt;
&lt;br /&gt;
If the Collector is Clucky, direct messages with the Slack user named Clucky (UserID U0VQTMGUW) count as a valid means of communication with the Collector, and may be used in place of private messages. Any communication on the slack must clearly indicate which Broker is doing the communicating, and impersonating another Broker is in violation of fair play.&lt;br /&gt;
&lt;br /&gt;
Submissions may be made at any time, provided the current round has not been closed. Any submission of a given type for a given round overrides previous submissions of that type made by the same Broker that round. Brokers may also partially amend their submissions (&amp;quot;Such as change the title of my Art Submission to ___&amp;quot;) &lt;br /&gt;
&lt;br /&gt;
If a Submission requires a Broker to refer to the title of a piece of art, any title which clearly and unambiguously indicates which piece of art the Broker is referring to may be used (although Brokers are encouraged to use the full title). If the title they use does not clearly or unambiguously indicate a single piece of art (out of the pieces of art that are valid to be targeted in the submission), the submission is not valid and the collector should inform the Broker of this fact at their earliest convince.&lt;br /&gt;
&lt;br /&gt;
=== Art Submissions ===&lt;br /&gt;
A Broker may submit an image, known as a piece of art, which they believe matches the current Round&#039;s chosen Theme by messaging the Collector with a link to an image (or the an uploaded version of the image, if sent via slack) as well as a title for the piece. If an piece of art was taken from another source on the internet, a Broker is also encouraged to provide this source as part of their Art Submission. If a piece of art was their own work, a Broker is encouraged to state this as its source. The entirety of an art submission including the title, image contents, and source is considered to be flavor text.&lt;br /&gt;
&lt;br /&gt;
Art submissions which the collector cannot load are not valid. If the Collector deems an Art Submission is not valid, they should at their earliest convenience inform the Broker who submitted it that the piece of art so that they may submit a different piece.&lt;br /&gt;
&lt;br /&gt;
=== Ballot Submissions ===&lt;br /&gt;
&lt;br /&gt;
If the current Round is 2 or later, a Broker may submit a Ballot Submission.&lt;br /&gt;
 &lt;br /&gt;
A Ballot Submission consists of the titles of three different pieces of art from the gallery for the previous round, ranked, 1st, 2nd, and 3rd, signifying which pieces they wish to praise. The Collector encourages Brokers to take into account creativity, originality, artistic beauty and adherence to the theme when determining which pieces to praise. A ballot submission may not include the title of a pieces of art which were submitted by the Broker making the ballot submission.&lt;br /&gt;
 &lt;br /&gt;
If a ballot submission does include such a piece, or if it does not include the titles of three different pieces of art from the previous round clearly ranked 1st, 2nd and 3rd, then it is invalid.&lt;br /&gt;
&lt;br /&gt;
=== Sale Submissions ===&lt;br /&gt;
&lt;br /&gt;
A broker may make a Sale Submission, which consists of a title of a piece of art in their collection and a clear indication the Broker would like to sell that piece of art to the collector. The same Broker may make multiple sale submissions during a single round. Sale Submissions may be modified to indicate the Broker no longer wishes to sell that piece at which point it no longer becomes a sale submission.&lt;br /&gt;
&lt;br /&gt;
=== Purchase Submissions ===&lt;br /&gt;
&lt;br /&gt;
If the current Round is 6 or later, a Broker may submit a Purchase Submission.&lt;br /&gt;
&lt;br /&gt;
A Purchase Submission consists of an ordered list of Purchases. A Purchase consists of the type of purchase, taken from the below list, as well as any information required for that purchase as specified by the purchase type&lt;br /&gt;
&lt;br /&gt;
Each Purchase Type has a Name, which is flavor text used to reference the purchase type, a positive integer cost, a list of information that needs to be specified when making the purchase request, and an effect, &lt;br /&gt;
&lt;br /&gt;
The valid purchase types are listed here:&lt;br /&gt;
* &#039;&#039;&#039;Extra Gallery Space&#039;&#039;&#039;. Cost: $2000. Extra Information: the same information as included in an Art Submission. Effect: This counts as a valid art submission for the round the purchase was made, made by the Broker who made this purchase, in addition to any other art submissions they&#039;ve made.&lt;br /&gt;
* &#039;&#039;&#039;Secret Ballot&#039;&#039;&#039;. Cost: $1000. Extra Information: The name of a broker. Effect: When Totaling Votes for the current round, after round scores are reset to 0, the round score of the named Broker is increased by 1&lt;br /&gt;
* &#039;&#039;&#039;Spyglass&#039;&#039;&#039;. Cost: $1500. Extra Information: The name of a broker. Effect: After the Unveiling Art action for the current round, the Collector must privately inform you of the title of a random piece of art which the named Broker submitted in the previous round (or that no such art was submitted). If a given Broker uses multiple spyglasses to target the same broker in a given round, subsequent random art selections should exclude titles of art already revealed to the broker making the submission in this manner.&lt;br /&gt;
&lt;br /&gt;
When a Purchase Submission is resolved, the Collector starts with the first purchase in the list. If the Cost exceeds the Broker who made the submissions total Cash, or if it did not specify the necessary information needed to apply the effect, nothing more happens for that purchase. Otherwise, that Broker&#039;s Cash is reduced by the given Purchase&#039;s Cost, its effect is applied. In either case, the Collector then moves to the next item Purchase Submissions list, repeating this process for all items.&lt;br /&gt;
&lt;br /&gt;
== Kudos ==&lt;br /&gt;
&lt;br /&gt;
Each Broker has an integer amount of Kudos, which defaults to 0.&lt;br /&gt;
&lt;br /&gt;
== Private Collections ==&lt;br /&gt;
&lt;br /&gt;
Each Broker has a publicly tracked Collection, being a list of art Titles and their Prices, each Price being written in brackets after the corresponding Title. A Price is a number of dollars.&lt;br /&gt;
&lt;br /&gt;
There is also a collection known as the Collector’s Vault, which is also a list of art Titles and their Prices.&lt;br /&gt;
&lt;br /&gt;
When a piece of art Appreciates, its price is increased by 5% (rounded down), or 8% (rounded down) if it is a part of a Set.&lt;br /&gt;
&lt;br /&gt;
Each Broker also has an amount of Cash, which is tracked publicly, and is a positive integer and defaults to $5000 (Cash may be written with a $ before it).&lt;br /&gt;
&lt;br /&gt;
=== Sets === &lt;br /&gt;
&lt;br /&gt;
At any time, a Broker may combine three different Pieces of Art in their Private Collection into a Set, which is defined later in this rule. A Set is shown in a Broker’s Private Collection using the following format: {‘Piece of Art #1’ [Price], ‘Piece of Art #2’ [Price], ‘Piece of Art #3’ [Price]}, where each instance of ‘Piece of Art #n’ is replaced with the corresponding name of a Piece of Art, and each instance of Price is the corresponding price to the Piece of Art listed directly before it. When Pieces of Art are combined into a set, the individual Pieces of Art are removed from their Owner’s collection before the Set is added to the Owner’s private collection. If doing so is impossible, the Owner of the Pieces of Art may not combine them into a Set.&lt;br /&gt;
At any time, a Broker who has a Set in their Private Collection may choose to separate that set. If they choose to do so, the Set is removed from the Owner’s Collection and the Pieces of Art that were in that Set are returned to being shown separately.&lt;br /&gt;
A Set is defined as one of the following:&lt;br /&gt;
* 3 Pieces of Art that were all posted as part of the same round&lt;br /&gt;
* 3 Pieces of Art that were all submitted to be part of a round by the same Broker or Idle Broker&lt;br /&gt;
The Owner of a Set or Piece of Art is the Broker or Idle Broker for whom that Set or Piece of Art is in the Private Collection of.&lt;br /&gt;
&lt;br /&gt;
== Mantle Limitations ==&lt;br /&gt;
&lt;br /&gt;
During an Interregnum, the Mantle may not be passed to another Broker (the Protege) if there exists another Broker, who has not been Collector, with higher Kudos than the Protege.&lt;br /&gt;
&lt;br /&gt;
== The Bulletin Board ==&lt;br /&gt;
&lt;br /&gt;
There exists a publicly tracked Bulletin Board which a list of pairs of names of Brokers (the Seller) and positive integer values (the Price)&lt;br /&gt;
&lt;br /&gt;
A Broker may remove any entry from the Bulletin Board for which they are the Seller at any time. If they are not already the Seller for five entries on the Bulletin Board, a Broker may add a new entry to the Bulletin Board with their name and any positive integer value they choose at any time.&lt;br /&gt;
&lt;br /&gt;
When a Broker goes idle, all entries for which they are the Seller are removed from the Bulletin Board.&lt;br /&gt;
&lt;br /&gt;
At any time, as an atomic action a Broker (the Buyer) may choose an entry on the Bulletin Board where they are not the Seller, reduce their Cash by that entry’s Price, increase the Seller’s cash by that entry’s Price, and remove the entry from the Bulletin Board. This grants the Buyer one favour lended by the Seller. (Note that this action may not be performed by a Buyer if it would set the Buyer’s Cash below zero, or cause the Buyer to have too many favours)&lt;br /&gt;
&lt;br /&gt;
==Forgeries==&lt;br /&gt;
&lt;br /&gt;
Any Broker may contact the Collector privately to decry a piece of art as the work of notorious forger Magistrelli, if they believe its image to contain a depiction of a spider.&lt;br /&gt;
&lt;br /&gt;
If the Collector agrees that such a spider is easily and clearly discernable in the artwork’s image when pointed out (such that an uninvolved third party would, if asked what the relevant detail was, be able to recognise it as a spider), the Collector should make a blog post announcing that the art in question is a forgery: upon doing so, if that piece of art is in a Collection or Vault it has its Price reduced to $0 there.&lt;br /&gt;
&lt;br /&gt;
Piece of art from Rounds 5 and earlier may never be revealed as forgeries.&lt;br /&gt;
&lt;br /&gt;
==Installation==&lt;br /&gt;
&lt;br /&gt;
The Installer Directory is a list of Brokers, tracked publicly. Brokers on this list are called Installers. Any Broker may add themselves to the list at any time before Round 13 begins, if they are not already on it.&lt;br /&gt;
&lt;br /&gt;
If the current Round is 14, the Installer(s) with the lowest Kudos should arrange for some kind of physical copy of a piece of art from the dynasty to be delivered to the Installer(s) with the highest Kudos.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- DYNASTIC RULES GO ABOVE THIS COMMENT. DO NOT DELETE THE NEXT LINE WHEN CLEARING THE RULES FOR A NEW DYNASTY. --&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:8px;background:#bbb;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Special Case =&lt;br /&gt;
&#039;&#039;&#039;Special Case Rules&#039;&#039;&#039; can be Active or Inactive. If the title of a Special Case Rule includes &amp;quot;[X]&amp;quot;, where X is either Active or Inactive, then its status is X. Otherwise, its status is its Default Status.&lt;br /&gt;
&lt;br /&gt;
Special Case Rules have a &#039;&#039;&#039;Default Status&#039;&#039;&#039;, which can be Active or Inactive. If the title of a Special Case Rule includes &amp;quot;[Rare]&amp;quot;, its Default Status is Inactive, otherwise, its Default Status is Active.&lt;br /&gt;
&lt;br /&gt;
When a new Dynasty is started, the Ascension Address may list any number of existing Special Case Rules to be set to a status other than their respective Default Status. All other Special Case Rules are set to their respective Default Status.&lt;br /&gt;
&lt;br /&gt;
The text of a Special Case Rule that is Inactive is flavour text.&lt;br /&gt;
&lt;br /&gt;
==Seasonal Downtime [Active]==&lt;br /&gt;
On the 24th, 25th and 26th of December, BlogNomic is [[#hiatus|on Hiatus]]. In addition, game actions defined by the rules titled “Brokers” and “Victory and Ascension” (with the exception of Voting in DoVs) may not be taken.&lt;br /&gt;
&lt;br /&gt;
==Dormancy [Active]==&lt;br /&gt;
If there are fewer than five Brokers, BlogNomic is [[#hiatus|on Hiatus]].&lt;br /&gt;
&lt;br /&gt;
==Imperial Deferentials [Inactive]==&lt;br /&gt;
If the Collector has voted DEFERENTIAL on a Proposal, that vote is instead considered to be valid and either FOR (if more Brokers have voted FOR the Proposal than have voted AGAINST it) or AGAINST (in all other cases). However, in either case, votes of DEFERENTIAL made by other Brokers on the same Proposal are not considered be valid.&lt;br /&gt;
&lt;br /&gt;
==Dynastic Distance [Active]==&lt;br /&gt;
For the purposes of dynastic rules which do not deal with voting, the Collector is not a Broker.&lt;br /&gt;
&lt;br /&gt;
==The Traitor [Active]==&lt;br /&gt;
The Traitor for a particular Dynasty may be a Broker (including an idle one), or may be nobody, and it defaults to being nobody. The Traitor’s identity in the current Dynasty is tracked privately by the Collector, and the Collector should not share this information with Brokers other than the Traitor.&lt;br /&gt;
&lt;br /&gt;
If there is no Traitor for the current Dynasty, and BlogNomic is not on Hiatus, the Collector may secretly randomly select a Broker (other than the Collector) and privately inform them that they are the Traitor for the current Dynasty.&lt;br /&gt;
&lt;br /&gt;
A Traitor is under no obligation to honour any informal promises they have made with other Brokers, nor to tell the truth to them, and is encouraged to betray other Brokers in order to achieve victory.&lt;br /&gt;
&lt;br /&gt;
==Dynastic Tracking [Active]==&lt;br /&gt;
The gamestate tracking page for this dynasty is the [[Gallery]] page of the wiki. Unless otherwise stated, all publicly tracked gamestate information is tracked on it. A Collector may change the wiki page referred to in this rule to a different page as part of their Ascension Address, provided that page did not exist at the time the Ascension Address was posted and does not begin with the word “Ruleset”.&lt;br /&gt;
&lt;br /&gt;
==No Collaboration [Active] [Rare]==&lt;br /&gt;
&lt;br /&gt;
If “Dynastic Distance” is also active, the Collector is not considered a Broker for the purposes of this rule. The Collector is always permitted to inform the Traitor of their role if the Special Case rule “The Traitor” is active.&lt;br /&gt;
&lt;br /&gt;
Brokers may not privately communicate with each other about dynastic gameplay or votable matters that affect the dynastic ruleset or gamestate. Private communications are considered to be anything that any other Broker could not reasonably be privy to, perceive, or understand. Discussion conducted in plain English on the BlogNomic wiki and blog, and the #currentdynasty or #general channels of the BlogNomic slack, are not considered to be private communication. Idle Brokers (or people who are not yet Brokers) also face the same restrictions if they intend to become an active Broker during the course of the dynasty. The use of creative strategies to circumvent this rule may be considered to be a scam for the purposes of determining whether an infraction of Fair Play has taken place.&lt;br /&gt;
&lt;br /&gt;
A mentor and mentee may still privately converse with each other, but should keep their conversations away from discussion specific gameplay strategy.&lt;br /&gt;
&lt;br /&gt;
If information which was not allowed to be discussed is still privately discussed, the Brokers who were part of the conversation should make a post to the blog disclosing what information was discussed as their earliest convenience.&lt;br /&gt;
&lt;br /&gt;
==Favours [Active]==&lt;br /&gt;
&lt;br /&gt;
When a new dynasty starts, if at any point during the most recent dynasty any new favours were added which were owed by the new Collector to another Broker, the collector must make this rule active.&lt;br /&gt;
&lt;br /&gt;
While this rule is active, Brokers can grant one another Favours via the methods defined in Dynastic Rules. Favours are resources unique to the individual who granted them (referred to as the Favour’s ‘lender’), but a given Broker cannot hold more than five Favours at a time regardless of their lenders. Favours have a ripeness, which defaults to unripe. Immediately after an Ascension Address is posted, all ripe Favours disappear and then all unripe Favours become ripe. If a Collector Passes the Mantle, any existing Favour for which they are the lender is turned into a Favour for which the new Collector is the lender.&lt;br /&gt;
&lt;br /&gt;
The list of Favours each Broker has is tracked in the wikipage [[Favours]]. When this rule is changed from Inactive to Active, the Favours that were tracked the last time this rule was Active remain.&lt;br /&gt;
&lt;br /&gt;
A Broker may at any time choose to release any or all of the Favours they hold, losing them and gaining nothing in return. A Broker who has a ripe Favour may at any time claim it, spending it to gain a benefit based on the status of that Favour’s lender:&lt;br /&gt;
* If the lender is the Collector, the claiming Broker immediately gains a single point of any resource of their choosing that is described only in the Dynastic Rules. Any details the gained resource has apart from quantity are chosen by the Collector, who should be generous if possible.&lt;br /&gt;
* If the lender is an active Broker who is not the Collector, the lender immediately gives to the claiming Broker (even if it could not normally be transferred) a single point of any resource of the claiming Broker’s choosing, so long as it is described only in the Dynastic Rules and the lender has at least one point of that resource to give.&lt;br /&gt;
* If the lender is idle, the claiming Broker immediately gains an unripe Favour with the lender as its lender.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:8px;background:#ddd;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Appendix =&lt;br /&gt;
&lt;br /&gt;
==Keywords==&lt;br /&gt;
A keyword defined by a rule supersedes the normal English usage of the word. A keyword defined in this glossary supersedes that defined by a rule. (e.g. A rule specifying “bananas are blue” cannot be overruled by posting a dictionary definition or a photo of a banana, and a rule specifying “every day is Sunday” will be overruled by the glossary entry below.)&lt;br /&gt;
&lt;br /&gt;
===Imperatives===&lt;br /&gt;
;Can: “is able to”&lt;br /&gt;
;Shall: “is required to”&lt;br /&gt;
;Should: “is recommended that”&lt;br /&gt;
&lt;br /&gt;
===Time===&lt;br /&gt;
;Daily Action: If a game action is a Daily Action, each Broker able to perform it may take that action once each day, but not more than once every ten hours.&lt;br /&gt;
;Daily Communal Action: A Daily Communal Action is a Daily Action that can only be performed by one Broker per day.&lt;br /&gt;
;Day: References to a “day” as an entity rather than as a duration (e.g. “Sunday”, “The day after performing this action”, or “August 2nd”), unless otherwise stated, refer to a day beginning at and including 00:00:00 UTC, ending when the next day begins. It can never be 2 different days at the same instant.&lt;br /&gt;
;Week: References to a week as an entity rather than as a duration (e.g. “At the beginning of each week”, or “already happened this week”), unless otherwise stated, refer to a period of time between the beginning of a Monday and the end of the following Sunday.&lt;br /&gt;
;Weekly Action: If a game action is a Weekly Action, each Broker able to perform it may take that action once each week, but not more than once every twenty-four hours.&lt;br /&gt;
;Weekly Communal Action: A Weekly Communal action is a Weekly Action that can only be performed by one Broker per week. &lt;br /&gt;
&lt;br /&gt;
===Other===&lt;br /&gt;
;Comment: A blog comment published to the BlogNomic weblog at [http://blognomic.com blognomic.com]&lt;br /&gt;
;Core Proposal: A Proposal which mandates changes that, even if conditionally, are limited to the creation, deletion, and/or amendment of core rules and/or the glossary, and/or renaming, banning, and/or the granting or removing of Admin status from one or more Brokers.&lt;br /&gt;
;Dice: References to “DICEX” or “YDICEX” refer to X-sided dice and Y amount of X-sided dice, rolled using the Dice Roller.&lt;br /&gt;
;Dynastic Action: An action that is defined in the Dynastic rules.&lt;br /&gt;
;Dynastic Proposal: A Proposal which mandates changes that, even if conditionally, are limited to the creation, deletion, and/or amendment of dynastic rules and/or gamestate defined by dynastic rules.&lt;br /&gt;
;Effective Vote Comment (EVC): A Broker’s Effective Vote Comment with respect to a given Votable Matter is that Broker’s Comment to that Votable Matter, if any, that contains that Broker’s Vote on that Votable Matter.&lt;br /&gt;
;Commentary: When posting a blog entry, a Broker may use the “Commentary or flavour text” field of the blog publishing form to add their own comments or description of their post. For the purposes of all other rules, such text is not considered to be part of the post.&lt;br /&gt;
;Flavour Text: If a part of the ruleset is defined as being “flavour text”, it is gamestate and remains part of the ruleset document, but is not considered to have any meaning beyond being a string of characters. Brokers are not required to obey flavour text and may not perform any action defined by it, and any statements that flavour text makes about gamestate are ignored.&lt;br /&gt;
;Gamestate: Any information which the Ruleset regulates the alteration of. All wiki pages that the Dynastic Rules explicitly mention (except for dynastic histories and discussion pages) and any images or Templates contained within those Wiki Pages are assumed to be Gamestate.&lt;br /&gt;
;&amp;lt;span id=&amp;quot;hiatus&amp;quot;&amp;gt;Hiatus&amp;lt;/span&amp;gt;: If BlogNomic is on Hiatus, Dynastic Actions may not be taken (except where the rule defining the action explicitly requires it to be taken during Hiatus), and Proposals may not be submitted or Resolved. If multiple rules require BlogNomic to be on Hiatus at any given time, BlogNomic will continue to be on Hiatus until no rules require it.&lt;br /&gt;
;Post: A blog post published to the BlogNomic weblog at [http://blognomic.com blognomic.com]&lt;br /&gt;
;Private Message: A message sent via BlogNomic’s Private Messages system at blognomic.com.&lt;br /&gt;
;Quorum: Quorum of a subset of Brokers is half the number of Brokers in that subset, rounded down, plus one. If the word Quorum is used without qualifying which subset of Brokers it is referring to, it is referring to a Quorum of all Brokers.&lt;br /&gt;
;Resolve/Resolution: If used in a context of a Votable Matter, the word “Resolve” means to perform the act, as an Admin, of enacting or failing a Votable Matter. The world “Resolution” means then the act of doing so. If used in any other context, the meaning of both “Resolve” and “Resolution” is the standard English meaning of these words.&lt;br /&gt;
;Rule: Each individually numbered section of the Ruleset is a rule, including sections that are subrules of other rules.&lt;br /&gt;
;Slack: The BlogNomic Slack is located at blognomic.slack.com. Brokers may request an invite to the Slack while logged in by clicking the button in the sidebar.&lt;br /&gt;
;Slack Channel: A Slack Channel is any channel on the BlogNomic Slack. To reference a Slack Channel, use a hash (#) followed by the name of that channel (e.g. #random).&lt;br /&gt;
;Story Post: A Story Post is an entry in the “Story Post” category.&lt;br /&gt;
;Subject: The “subject” of a blog entry is the part of the Title of an entry which is after the first colon. If the Title does not contain a colon, then the whole Title is the subject. Any entry whose subject is “” (i.e. an empty string) is not valid.&lt;br /&gt;
;Subrule: A subrule is a type of rule that is nested within another rule. A Proposal that specifically affects a rule affects all of its subrules; a Proposal that specifically affects a subrule does not affect its parent rule or any other subrule of that rule, unless they are also explicitly cited as being affected by that Proposal.&lt;br /&gt;
;Table of Contents: The directory of section headings that is generated by the MediaWiki software for most pages in the wiki.&lt;br /&gt;
;Uphold: To Uphold an illegal action is to retroactively declare the attempt to take it to have been successful, and to declare that all attempted game actions taken after it were attempted as if the Upheld action had been successful.&lt;br /&gt;
;Vote: The word “Vote”, used as a noun, means a Vote that is cast in accordance with Rule “Votable Matters”. The word “Vote”, used as a verb, means the act of casting such a Vote.&lt;br /&gt;
;Voting Icons: For use in voting, a check box http://blognomic.com/images/vote/for.gif shall represent a Vote FOR, an X http://blognomic.com/images/vote/against.gif shall represent a Vote AGAINST, a DEF http://blognomic.com/images/vote/imperial.gif shall represent a Vote of DEFERENTIAL, and a crossed-out circle http://blognomic.com/images/vote/seal.gif shall represent a vote to VETO.&lt;br /&gt;
;Wiki: The BlogNomic Wiki at http://wiki.blognomic.com&lt;br /&gt;
&lt;br /&gt;
== Gamestate Tracking ==&lt;br /&gt;
&lt;br /&gt;
===Official Posts===&lt;br /&gt;
&lt;br /&gt;
Votable Matters and other official posts, as well as specific gamestate information, shall be tracked by the BlogNomic blog at [http://blognomic.com http://blognomic.com]. Any Broker may [http://blognomic.com/update/index.php?C=publish post] to the blog at any time, but may only make official posts to the blog when the [[#Ruleset and Gamestate|Ruleset]] allows it. Posts following the format specified by a rule are considered official posts. Any single official post cannot be of two different types of official post unless a rule explicitly states otherwise.&lt;br /&gt;
&lt;br /&gt;
An official post may only be removed as allowed by the Ruleset.&lt;br /&gt;
An official post may be altered by its author if it is less than two hours old and either no Broker has commented on it or (if it is a Votable Matter) if all comments on it contain no voting icons; otherwise this can only be done as allowed by the Ruleset. However, despite this, official posts can never be changed from one category to another, or changed to be a different sort of official post, if they have been posted for more than fifteen minutes. The Admin processing an official post is allowed to append to the post to reflect its new status. Anything appended to a post in this way must be placed in the Admin field of the post, and the post’s Status must be changed to reflect its status. An official blog post that has the status of Enacted or Failed cannot change categories. An official blog post’s status may never be altered except in accordance with the rules that define that official post.&lt;br /&gt;
&lt;br /&gt;
A non-official post may not, through editing of the blog or otherwise, be changed into an official post, with the following two exceptions: Firstly, whilst a non-official post has been posted for less than fifteen minutes and has no comments, the author may change the categories as they wish. Secondly, if a post by a New Broker is not in any category but follows the wording of a Proposal, in that it has written changes the gamestate and or Ruleset, and if it has been posted for less than six hours, then any Admin may change it to be in the Proposal category. A New Broker is defined as a Broker who has been a Broker for fewer than seven days or a Broker that has unidled in the past seven days after being idle for at least 3 months.&lt;br /&gt;
&lt;br /&gt;
Any post that is or is made illegal as a result of an infraction against any of the prohibitions set out in this rule continues to be an Official Post but may no longer have any effect on the ruleset or the gamestate. If it is a Votable Matter then it is Unpopular, regardless of any other performance against criteria set out in the core rules. When it is resolved it may be marked as Illegal by the resolving admin. A post that is illegal in this manner cannot subsequently be made legal by any means.&lt;br /&gt;
&lt;br /&gt;
===Representations of the Gamestate===&lt;br /&gt;
&lt;br /&gt;
For gamestate which is tracked in a specific place (such as a wiki page), any alteration of that gamestate as a result of a Broker’s action is (and can only be) applied by editing that data in that place. One wiki update may contain one or more alterations, or one alteration may be split over multiple updates, as long as it is clear what is happening and the alterations are otherwise legal. The wiki merely represents the Gamestate tracked there, and is not the same thing. In the event that the Gamestate and its representations are different, any Broker may correct the representations to comply with the Gamestate.&lt;br /&gt;
&lt;br /&gt;
If a Broker feels that a representation of the gamestate (such as a wiki page) does not match the gamestate, they may either:&lt;br /&gt;
&lt;br /&gt;
* Undo the effects of any alteration that led to it, if that alteration did not follow the rules at the time it was made.&lt;br /&gt;
* Alter the representation to match what they believe to be the correct application of an incorrectly-applied alteration. This may include completing incomplete actions on behalf of the original Broker, if doing so would not require the correcting Broker to make any decisions on behalf of the original Broker.&lt;br /&gt;
&lt;br /&gt;
Instead of repeatedly reverting and re-reverting a disputed alteration, however, Brokers are encouraged to raise a Call for Judgement.&lt;br /&gt;
&lt;br /&gt;
The historical fact of the occurrence of a defined game action is itself considered to be gamestate, tracked in the history of whatever resource is used to track the gamestate modified by that action, where possible, or in the wiki page [[Gamestate Modifications]] if this is not possible.&lt;br /&gt;
&lt;br /&gt;
===Orphan Variables===&lt;br /&gt;
&lt;br /&gt;
An Orphan Variable is a dynastic gamestate variable which has neither a location in which it’s tracked, nor a reasonable manner in which it can be determined from other gamestate variables, specified in the Ruleset.&lt;br /&gt;
&lt;br /&gt;
A Broker may not take any dynastic actions that are contingent on the specific value of an Orphan Variable.&lt;br /&gt;
&lt;br /&gt;
=== Random Generators ===&lt;br /&gt;
The Dice Roller at https://blognomic.com/dice/roll.php can be used to generate random results.&lt;br /&gt;
&lt;br /&gt;
* The DICE&#039;&#039;N&#039;&#039; command can be used to generate a random number between 1 and N.&lt;br /&gt;
* The FRUIT command will return a random result from the following options: Lemon, Orange, Kiwi, Grape, Cherry, Tangelo.&lt;br /&gt;
* The COLOUR (or COLOR) command will return a random result from the following: White, Red, Green, Silver, Yellow, Turquoise, Magenta, Orange, Purple, Black.&lt;br /&gt;
* The CARD command will return a card with a random suit (either Hearts, Diamonds, Spades or Clubs) and a random value (either Ace, 2, 3, 4, 5, 6, 7, 8, 9, 10, Jack, Queen, King). A card with a value that is either Jack, Queen or King is a face card.&lt;br /&gt;
* A list of comma-separated values in curly brackets (eg {x,y}) will return one of the values at random.&lt;br /&gt;
&lt;br /&gt;
Any changes to the potential outcomes of the Dice Roller’s random result commands must be made by Proposal.&lt;br /&gt;
&lt;br /&gt;
If a Proposal proposes a change to this rule that would require server-level access to the BlogNomic site to fully enact its effects, that Proposal must name a Broker with such access. Only a Broker with such access may Enact that Proposal. If that Proposal does not name a Broker with such access, that Proposal is Illegal.&lt;br /&gt;
&lt;br /&gt;
If a number or other game variable is selected “at random” or “randomly” from a range of possible values, its value shall always be taken from a uniform probability distribution over the entire range of possible values, unless otherwise specified. This value must be determined by an appropriate roll in the Dice Roller, unless otherwise specified. If a selection is explicitly specified as being “secretly” random, the Broker making this determination may do so using a private method of their choosing, instead of the Dice Roller.&lt;br /&gt;
&lt;br /&gt;
==Atomic Actions==&lt;br /&gt;
&lt;br /&gt;
An Atomic Action combines otherwise separate game actions into a single action.&lt;br /&gt;
&lt;br /&gt;
* All steps of an Atomic Action are considered one action, including the steps of an Atomic Action that is itself a step of a parent Atomic Action.&lt;br /&gt;
* When a Broker performs an Atomic Action, they must complete all its steps; they must complete them in order; and they may not take any other dynastic action, or achieve victory, until all the steps are complete.&lt;br /&gt;
* An Atomic Action may direct the Broker performing it to skip some of its steps, which the Broker must do and in which case the skipped steps are considered completed for this rule.&lt;br /&gt;
* If a Broker arrives at a step in an Atomic Action and they cannot perform that step, they undo all the steps they have performed of that Action and are considered never to have performed that Action.&lt;br /&gt;
* If one or more steps of an Atomic Action were done incorrectly, the Broker must redo the Atomic Action; for that purpose, the Broker uses any legal steps that have already been completed in the illegal Atomic Action and only redoes the illegal ones. (For example, if an Atomic Action consists of rolling a dice and then doing steps based upon its result, the Broker would have to reroll the dice only if they rolled the wrong one in the first place, and would then have to repeat any steps that depended upon the result of that dice; however, if they rolled the dice correctly but took an illegal step later on, the result of the original dice roll would still be used in the redone step.)&lt;br /&gt;
* For the purposes of determining the ordering or legality of game actions, the time of an Atomic Action shall be the time that it is completed. For Atomic Actions that are redone, the time of completion is the last redone step.&lt;br /&gt;
&lt;br /&gt;
==Clarifications==&lt;br /&gt;
&lt;br /&gt;
===Numbers and Variables===&lt;br /&gt;
* If a set of valid values is not specified in their definition, game variables defined to hold numeric values can hold only non-negative integers. Any action that would set those values below zero is an illegal action unless explicitly otherwise stated in the Ruleset.&lt;br /&gt;
* Any situation which would require a roll of DiceX when X is zero or lower always yields a value of 0 unless stated otherwise.&lt;br /&gt;
* All numbers, unless stated otherwise by a rule, are in base ten.&lt;br /&gt;
* Unless otherwise specified, to “spend” or “lose” an amount X of a numeric value “V” means to subtract X from V; to “gain” X of a numeric value “V” means to add X to V; and to “transfer” X of a numeric value “V” from A to B means to subtract X from A’s V and add X to B’s V. Unless otherwise specified, only positive amounts can be spent, lost, gained, or transferred, a Broker can spend only their own values, and a rule that allows Brokers to transfer a numeric value only allows them to transfer that value from themselves to another Broker (of their choice unless otherwise stated).&lt;br /&gt;
* A Broker who has a choice in whether to take an action defined by a dynastic rule may not take that action if both of the following conditions are true: a) the action’s effects are limited to changing values tracked in gamestate-tracking entities (such as a wiki page), and b) the action would change one or more of those values to an illegal value.&lt;br /&gt;
* If a rule implies that the result of any calculation should be an integer (for instance, by attempting to store that result in, or add it to, a gamestate variable that can only hold integers), the result of the calculation is instead the result rounded towards 0.&lt;br /&gt;
* If a game variable has a default value but no defined starting value, then its default value should also be considered a starting value. If a game variable has neither a default value nor a starting value, then both may be considered to be the nearest legal value to zero that it may take (for numerical variables, defaulting to positive if tied), blank (for a text string or list that may be blank), the alphabetically earliest legal text string it may take (for a text string which may not be blank, with the digits 0 through 9 considered to precede “A”), or the list which is alphabetically earliest from the set of lists with the fewest elements (for lists which may not be blank, and considering each list to be a single unpunctuated text string, with the digits 0 through 9 considered to precede “A”).&lt;br /&gt;
* If the rules that define a game variable are amended, and some previously valid values become invalid as a consequence, any existing variables whose current values would become invalid are instead set to their starting value.&lt;br /&gt;
* Invalid values for game variables can never be used, even if the values stored in a gamestate-tracking entity remain valid. (for example, if X appears in a formula referring to a value that is a non-negative integer, X must be used as a non-negative integer)&lt;br /&gt;
* DICEN cannot be rolled in the Dice Roller if N is greater than one million.&lt;br /&gt;
&lt;br /&gt;
===Rules and Proposals===&lt;br /&gt;
* If a new rule is created by a Proposal and its location is not noted in that Proposal, that new rule is to be placed in the Dynastic Rules.&lt;br /&gt;
* If a wiki page becomes gamestate as a result of a Proposal enacting, that page shall – unless otherwise specified – be reverted to whatever state it was in at the time of that Proposal’s submission (and if the page did not exist at that time, it shall be blanked).&lt;br /&gt;
* Where a [[#Proposals|Proposal]] would amend the effects of Proposal Enactment, this does not apply to its own enactment unless explicitly stated (e.g. a Proposal proposing that enacted Proposals earn their author a banana when enacted would not earn a banana for its own author, when enacted).&lt;br /&gt;
* Rules which trigger upon the Resolution of a Votable Matter are the responsibility of the Admin who Resolves it.&lt;br /&gt;
* Unless otherwise specified, a new Dynastic rule shall be placed at the end of the Dynastic Rules.&lt;br /&gt;
* If the Admin enacting a Proposal reaches a step which cannot be applied immediately (e.g. “two days after this Proposal enacts, Broker A gains 1 point”), that step is ignored for the purposes of enactment. Once a Proposal has been enacted, it can have no further direct effect on the gamestate.&lt;br /&gt;
* If a dynastic rule has no text and no subrules, any Broker may delete it from the ruleset.&lt;br /&gt;
* A rule may be accompanied by one or more illustrations, and an illustration may have a caption. In all situations, unless otherwise explicitly stated, an illustration and a caption to an illustration must be treated as flavour text.&lt;br /&gt;
&lt;br /&gt;
===Time===&lt;br /&gt;
* For the purpose of all rules, time in BlogNomic is in UTC.&lt;br /&gt;
* All references to time must be either specific or defined within the Ruleset to be considered achievable in the gamestate. Abstract concepts of time (e.g. “dinnertime”, “twilight”) cannot be achieved until they fulfil one of these criteria.&lt;br /&gt;
* Where the month, day and/or year of a calendar date are ambiguous (e.g. “04/10/09”), it shall be assumed that the date is in a day/month/year format.&lt;br /&gt;
* A Broker may not take more than one dynastic game action at the same time (excluding any actions which have been ongoing for more than three hours).&lt;br /&gt;
&lt;br /&gt;
===Spelling===&lt;br /&gt;
* Superficial differences between the spelling of geographic versions of English, e.g. British English, American English and Australian English shall be construed as irrelevant for the purposes of play.&lt;br /&gt;
* Brokers may correct obvious spelling and typographical mistakes in the Ruleset and their own Pending Proposals at any time, including replacing Spivak and gender-specific pronouns with the singular “they”.&lt;br /&gt;
&lt;br /&gt;
===Names===&lt;br /&gt;
* Within the Ruleset, a word only refers to the name of a Broker if it is explicitly stated that it refers to a Broker’s name.&lt;br /&gt;
* If a rule would ever have no name, it is instead given the name of the proposal that created it, or (if this is not possible) the name “Unnamed Rule”.&lt;br /&gt;
* The names of rules and wiki pages (other than the Ruleset) are flavour text.&lt;br /&gt;
* Subrules can be referred to by a name which incorporates name of the rule they are a subrule of. Example: a subrule of the rule “Gin” is a “Gin Rule”, however the rule “Gin” is not a “Gin Rule” because it’s not a subrule of the rule “Gin”.&lt;br /&gt;
* When referring to a Proposal, the name used in reference to a specific Proposal may be simplified by not including braces and any text between the opening and closing braces. i.e. a Proposal named “Changes [Core]” could instead be referred to by the name “Changes”.&lt;br /&gt;
* When referring to a Rule, the name used in reference to a specific Rule may be simplified by not including braces and any text between a pair of opening and closing braces, as long as such a reference would be unambiguous.&lt;br /&gt;
* Where a proposal refers to a second proposal by name, it is assumed to refer to the most recently posted proposal of that name which pre-dates the first proposal.&lt;br /&gt;
&lt;br /&gt;
===Prioritisation===&lt;br /&gt;
* If two parts of the Ruleset contradict each other, precedence shall be construed in the following order:&lt;br /&gt;
# The Appendix has precedence over any other Rule;&lt;br /&gt;
# If a Core Rule explicitly says it cannot be overruled by a Dynastic Rule, that Core Rule has precedence over a Dynastic Rule, otherwise a Dynastic Rule has precedence over that Core Rule;&lt;br /&gt;
# If a Special Case Rule explicitly says that it cannot be overruled by a Dynastic Rule, that Special Case Rule has precedence over a Dynastic Rule, otherwise a Dynastic Rule has equal precedence as that Special Case Rule;&lt;br /&gt;
# If two contradicting parts have equal precedence, the part with more limited scope applies (e.g. if the rules “Brokers may Kick each other” and “Brokers may not Kick each other on Tuesdays” exist, and it is Tuesday, Brokers may not Kick each other);&lt;br /&gt;
# If two contradicting parts have the same scope, the negative rule applies (e.g. with “Brokers may Punch a Spaceman on Friday” and “Brokers may not Punch Spacemen on Friday”, then Brokers may not Punch Spacemen on Friday).&lt;br /&gt;
&lt;br /&gt;
==Mentors==&lt;br /&gt;
&lt;br /&gt;
A Broker may have another Broker as a Mentor. Brokers who are willing to act as a Mentor are listed on the [[Mentorships]] wiki page, and are said to be “Tenured”. An Admin may add or remove their own name, or the name of a Broker who has requested a change on their own behalf, from this list at any time.&lt;br /&gt;
&lt;br /&gt;
If an unmentored Broker requests a Mentor, or a new Broker has joined the game and has no Mentor, the Collector should select a Tenured Broker and ask them to take that Broker on as a Mentee; if they accept, then such a Mentorship is established. The Collector should take care to consider game balance when selecting a potential mentor.&lt;br /&gt;
&lt;br /&gt;
A relationship between a mentor and a mentee is a Mentorship. The members and starting dates of all active Mentorships are tracked on the Mentorships wiki page, and whenever a new Mentorship is established, the Collector should announce it in a blog post. A Broker may dissolve a Mentorship they are part of at any time, by announcing this in a blog post.&lt;br /&gt;
&lt;br /&gt;
If there is no Collector, any Broker who has been active in at least three previous dynasties may act as Collector for the purposes of this rule.&lt;br /&gt;
&lt;br /&gt;
===Things that a mentor must do===&lt;br /&gt;
&lt;br /&gt;
A mentor must do the following:&lt;br /&gt;
&lt;br /&gt;
*Make pro-active contact with their mentee when appointed, and explain the dynamics of the Mentorship system;&lt;br /&gt;
*Be available to answer any questions that their mentee may have about the game, including explaining the rules, common standards and etiquette of play, proofreading posts and clarifying game events;&lt;br /&gt;
*Introduce their mentee to the various platforms of the game, including the wiki, Slack, and end-of-dynasty notifications through the Facebook group or Twitter;&lt;br /&gt;
*If possible, give their mentee a nudge if it appears that they are at risk of becoming Idle;&lt;br /&gt;
*If they themselves go idle, communicate with their mentee to either continue to support them as an idle Broker or arrange a handover to another mentor if requested.&lt;br /&gt;
&lt;br /&gt;
===Things that a mentor should do===&lt;br /&gt;
The following sets out suggested best practice for Mentorship relationships:&lt;br /&gt;
&lt;br /&gt;
*The Mentorship lasts for four weeks or until the next Ascension Address, whichever occurs latest. It can continue informally for longer but after this threshold the mentor is no longer bound by any of the conditions set out in the parent rule to this rule, or any of its subrules.&lt;br /&gt;
*The mentor can and should advise the mentee on how to proceed in the mentee’s own best interests. This can include making connections with other Brokers.&lt;br /&gt;
*The mentor should consider copying the mentee in on private, game-related communications, where it does not unfairly prejudice their own interests. The mentee should keep this information private without explicit consent from the mentor.&lt;br /&gt;
*The mentor and mentee may work together to achieve victory. If a mentor achieves victory with support of their mentee then they should, if the mentee wishes it, pass the baton to the mentee.&lt;br /&gt;
&lt;br /&gt;
===Things that a mentor should not do===&lt;br /&gt;
The following sets out a list of things that a mentor should not do in their relationship with their mentee. All of these are considered to be Fair Play rules, as per the rule Fair Play.&lt;br /&gt;
&lt;br /&gt;
*The mentor should not sock-puppet, bully, coerce or otherwise manipulate the mentee into performing any game actions.&lt;br /&gt;
*The mentor should not seek to dissuade the mentee from pursuing other alliances.&lt;br /&gt;
*A former mentor should not seek to use the fact of a prior Mentorship to influence the former mentee on an ongoing basis.&lt;br /&gt;
&lt;br /&gt;
== Synonyms ==&lt;br /&gt;
&lt;br /&gt;
A dynasty may provide extra theming by using alternative terms for words like “Broker” and “Collector”.&lt;br /&gt;
&lt;br /&gt;
Each term in this list is synonymous with the term in parentheses&lt;br /&gt;
&lt;br /&gt;
* Broker (Player)&lt;br /&gt;
* Collector (Emperor)&lt;br /&gt;
&lt;br /&gt;
When a new Dynasty is started, the Ascension Address may specify new terms for each entry in the above list, provided the newly chosen term does not appear anywhere in the ruleset outside of this rule (though if it only appears in rules which are being removed as part of the Ascension Address, it is fine), and that doing so would not cause two terms in the above list to become synonymous with each other. Doing so causes the old corresponding value (including regional spelling variations) to be replaced by the new value everywhere in the ruleset except in any of the parenthesis in the above list.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Pokes</name></author>
	</entry>
	<entry>
		<id>https://wiki.blognomic.com/index.php?title=Gallery&amp;diff=15258</id>
		<title>Gallery</title>
		<link rel="alternate" type="text/html" href="https://wiki.blognomic.com/index.php?title=Gallery&amp;diff=15258"/>
		<updated>2021-06-07T11:54:09Z</updated>

		<summary type="html">&lt;p&gt;Pokes: Undo revision 15256 by Pokes (talk) -- would have brought me over 5 favours&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Broker              !! Kudos !! Cash  !! Collection&lt;br /&gt;
|-&lt;br /&gt;
| Jason               ||   18   || $2800 || Flip on the Y axis before viewing [$1473], Calling all the monsters [$4218], Savanna Sunset [$3827], Underdog is here [$1214], Nomic FAQ [$5787], J. M. W. Turner&#039;s Snow Storm - Steam-Boat off a Harbour&#039;s Mouth, 1842 [$3307], The Place Where Anything Goes [$5000]&lt;br /&gt;
|-&lt;br /&gt;
| Josh                ||   31  || $10089 || Everyone&#039;s favorite category [$3000]&lt;br /&gt;
|-&lt;br /&gt;
| Kevan               ||   30   || $10812 ||&lt;br /&gt;
|-&lt;br /&gt;
| lemonfanta          ||   17   || $6300 || {A State of Confused and Noisy Disturbance [$4957], Rainbow Amphibolite [$1497], The Underdog [$4080]}&lt;br /&gt;
|-&lt;br /&gt;
| pokes               ||   16   || $7611 || Goes [$1000]&lt;br /&gt;
|-&lt;br /&gt;
| Raven1207           ||   14   || $5000 || Absentee [$7382], Zebra, Makgadikgadi [$1274], The Suber Tablets [$5250]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Collector&#039;s Vault&lt;br /&gt;
|- &lt;br /&gt;
| Meet Me Upstairs [$4218], Striped Sunset [$6076], Untitled (1985) [$1403], Collector&#039;s Collection of Colorful Crystals [$6379], Predator Spikes [$5787], 90s All The Way Down (90s stars promoting a 90s operating system on a 90s storage format) [$3307], this is theme-relevant in that my gf is moving and i was too preoccupied to make good art bc of that. and moving cross-state is a voyage, u see. also theres a boat in the picture [$5250], Turducken [$1337], The Philosophy of the 90s [$1102], Road Trip [$1050], A 10 pixel by 10 pixel rendering of the number 10 [$3000], 10 [$1000]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Installer Directory &lt;br /&gt;
|- &lt;br /&gt;
| pokes&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! The Bulletin Board !!&lt;br /&gt;
|-&lt;br /&gt;
! Seller !! Price&lt;br /&gt;
|- &lt;br /&gt;
| Josh || 3000&lt;br /&gt;
|- &lt;br /&gt;
| Josh || 3000&lt;br /&gt;
|- &lt;br /&gt;
| Josh || 3000&lt;br /&gt;
|- &lt;br /&gt;
| Josh || 3000&lt;br /&gt;
|-&lt;br /&gt;
| Kevan || 2750&lt;br /&gt;
|- &lt;br /&gt;
| Kevan || 2750&lt;br /&gt;
|- &lt;br /&gt;
| Kevan || 2750&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
| Zack || 1&lt;br /&gt;
|-&lt;br /&gt;
| Jumble              ||   1   || &lt;br /&gt;
|-&lt;br /&gt;
| Tofuna              ||   3   || $5000 ||  Umschreibung [$5250]&lt;br /&gt;
|-&lt;br /&gt;
| Darknight           ||   0   || $5000 ||&lt;br /&gt;
|-&lt;br /&gt;
| SupernovaStarbright ||   2   || $5000 || &lt;br /&gt;
|-&lt;br /&gt;
| Trapdoorspyder      ||   8   || $3000 || Ham With Bee [$5787], Escape [$3307]&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
[[Category:Gamestate Tracking]]&lt;/div&gt;</summary>
		<author><name>Pokes</name></author>
	</entry>
	<entry>
		<id>https://wiki.blognomic.com/index.php?title=Favours&amp;diff=15257</id>
		<title>Favours</title>
		<link rel="alternate" type="text/html" href="https://wiki.blognomic.com/index.php?title=Favours&amp;diff=15257"/>
		<updated>2021-06-07T11:53:48Z</updated>

		<summary type="html">&lt;p&gt;Pokes: Undo revision 15255 by Pokes (talk) -- would have brought me over 5 favours&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Favour held by !! Lender !! Ripeness&lt;br /&gt;
|-&lt;br /&gt;
| Josh            || lemonfanta || Unripe&lt;br /&gt;
|-&lt;br /&gt;
| Josh            || lemonfanta || Unripe&lt;br /&gt;
|-&lt;br /&gt;
| Jason            || lemonfanta || Unripe&lt;br /&gt;
|-&lt;br /&gt;
| Jason            || lemonfanta || Unripe&lt;br /&gt;
|-&lt;br /&gt;
| pokes            || lemonfanta || Unripe&lt;br /&gt;
|-&lt;br /&gt;
| pokes            || lemonfanta || Unripe&lt;br /&gt;
|-&lt;br /&gt;
| pokes            || lemonfanta || Unripe&lt;br /&gt;
|-&lt;br /&gt;
| pokes            || Josh       || Unripe&lt;br /&gt;
|-&lt;br /&gt;
| pokes            || Josh       || Unripe&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Gamestate Tracking]]&lt;/div&gt;</summary>
		<author><name>Pokes</name></author>
	</entry>
	<entry>
		<id>https://wiki.blognomic.com/index.php?title=Gallery&amp;diff=15256</id>
		<title>Gallery</title>
		<link rel="alternate" type="text/html" href="https://wiki.blognomic.com/index.php?title=Gallery&amp;diff=15256"/>
		<updated>2021-06-07T10:06:50Z</updated>

		<summary type="html">&lt;p&gt;Pokes: buying two Kevan favours&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Broker              !! Kudos !! Cash  !! Collection&lt;br /&gt;
|-&lt;br /&gt;
| Jason               ||   18   || $2800 || Flip on the Y axis before viewing [$1473], Calling all the monsters [$4218], Savanna Sunset [$3827], Underdog is here [$1214], Nomic FAQ [$5787], J. M. W. Turner&#039;s Snow Storm - Steam-Boat off a Harbour&#039;s Mouth, 1842 [$3307], The Place Where Anything Goes [$5000]&lt;br /&gt;
|-&lt;br /&gt;
| Josh                ||   31  || $10089 || Everyone&#039;s favorite category [$3000]&lt;br /&gt;
|-&lt;br /&gt;
| Kevan               ||   30   || $16312 ||&lt;br /&gt;
|-&lt;br /&gt;
| lemonfanta          ||   17   || $6300 || {A State of Confused and Noisy Disturbance [$4957], Rainbow Amphibolite [$1497], The Underdog [$4080]}&lt;br /&gt;
|-&lt;br /&gt;
| pokes               ||   16   || $2111 || Goes [$1000]&lt;br /&gt;
|-&lt;br /&gt;
| Raven1207           ||   14   || $5000 || Absentee [$7382], Zebra, Makgadikgadi [$1274], The Suber Tablets [$5250]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Collector&#039;s Vault&lt;br /&gt;
|- &lt;br /&gt;
| Meet Me Upstairs [$4218], Striped Sunset [$6076], Untitled (1985) [$1403], Collector&#039;s Collection of Colorful Crystals [$6379], Predator Spikes [$5787], 90s All The Way Down (90s stars promoting a 90s operating system on a 90s storage format) [$3307], this is theme-relevant in that my gf is moving and i was too preoccupied to make good art bc of that. and moving cross-state is a voyage, u see. also theres a boat in the picture [$5250], Turducken [$1337], The Philosophy of the 90s [$1102], Road Trip [$1050], A 10 pixel by 10 pixel rendering of the number 10 [$3000], 10 [$1000]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Installer Directory &lt;br /&gt;
|- &lt;br /&gt;
| pokes&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! The Bulletin Board !!&lt;br /&gt;
|-&lt;br /&gt;
! Seller !! Price&lt;br /&gt;
|- &lt;br /&gt;
| Josh || 3000&lt;br /&gt;
|- &lt;br /&gt;
| Josh || 3000&lt;br /&gt;
|- &lt;br /&gt;
| Josh || 3000&lt;br /&gt;
|- &lt;br /&gt;
| Josh || 3000&lt;br /&gt;
|- &lt;br /&gt;
| Kevan || 2750&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
| Zack || 1&lt;br /&gt;
|-&lt;br /&gt;
| Jumble              ||   1   || &lt;br /&gt;
|-&lt;br /&gt;
| Tofuna              ||   3   || $5000 ||  Umschreibung [$5250]&lt;br /&gt;
|-&lt;br /&gt;
| Darknight           ||   0   || $5000 ||&lt;br /&gt;
|-&lt;br /&gt;
| SupernovaStarbright ||   2   || $5000 || &lt;br /&gt;
|-&lt;br /&gt;
| Trapdoorspyder      ||   8   || $3000 || Ham With Bee [$5787], Escape [$3307]&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
[[Category:Gamestate Tracking]]&lt;/div&gt;</summary>
		<author><name>Pokes</name></author>
	</entry>
	<entry>
		<id>https://wiki.blognomic.com/index.php?title=Favours&amp;diff=15255</id>
		<title>Favours</title>
		<link rel="alternate" type="text/html" href="https://wiki.blognomic.com/index.php?title=Favours&amp;diff=15255"/>
		<updated>2021-06-07T10:06:16Z</updated>

		<summary type="html">&lt;p&gt;Pokes: buying two Kevan favours&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Favour held by !! Lender !! Ripeness&lt;br /&gt;
|-&lt;br /&gt;
| Josh            || lemonfanta || Unripe&lt;br /&gt;
|-&lt;br /&gt;
| Josh            || lemonfanta || Unripe&lt;br /&gt;
|-&lt;br /&gt;
| Jason            || lemonfanta || Unripe&lt;br /&gt;
|-&lt;br /&gt;
| Jason            || lemonfanta || Unripe&lt;br /&gt;
|-&lt;br /&gt;
| pokes            || lemonfanta || Unripe&lt;br /&gt;
|-&lt;br /&gt;
| pokes            || lemonfanta || Unripe&lt;br /&gt;
|-&lt;br /&gt;
| pokes            || lemonfanta || Unripe&lt;br /&gt;
|-&lt;br /&gt;
| pokes            || Josh       || Unripe&lt;br /&gt;
|-&lt;br /&gt;
| pokes            || Josh       || Unripe&lt;br /&gt;
|-&lt;br /&gt;
| pokes            || Kevan      || Unripe&lt;br /&gt;
|-&lt;br /&gt;
| pokes            || Kevan      || Unripe&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Gamestate Tracking]]&lt;/div&gt;</summary>
		<author><name>Pokes</name></author>
	</entry>
	<entry>
		<id>https://wiki.blognomic.com/index.php?title=Gallery&amp;diff=15245</id>
		<title>Gallery</title>
		<link rel="alternate" type="text/html" href="https://wiki.blognomic.com/index.php?title=Gallery&amp;diff=15245"/>
		<updated>2021-06-06T15:19:15Z</updated>

		<summary type="html">&lt;p&gt;Pokes: installing&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Broker              !! Kudos !! Cash  !! Collection&lt;br /&gt;
|-&lt;br /&gt;
| Jason               ||   18   || $2800 || Flip on the Y axis before viewing [$1473], Calling all the monsters [$4218], Savanna Sunset [$3827], Underdog is here [$1214], Nomic FAQ [$5787], J. M. W. Turner&#039;s Snow Storm - Steam-Boat off a Harbour&#039;s Mouth, 1842 [$3307], The Place Where Anything Goes [$5000]&lt;br /&gt;
|-&lt;br /&gt;
| Josh                ||   31  || $10089 || Everyone&#039;s favorite category [$3000]&lt;br /&gt;
|-&lt;br /&gt;
| Kevan               ||   30   || $10812 ||&lt;br /&gt;
|-&lt;br /&gt;
| lemonfanta          ||   17   || $6300 || {A State of Confused and Noisy Disturbance [$4957], Rainbow Amphibolite [$1497], The Underdog [$4080]}&lt;br /&gt;
|-&lt;br /&gt;
| pokes               ||   16   || $7611 || Goes [$1000]&lt;br /&gt;
|-&lt;br /&gt;
| Raven1207           ||   14   || $5000 || Absentee [$7382], Zebra, Makgadikgadi [$1274], The Suber Tablets [$5250]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Collector&#039;s Vault&lt;br /&gt;
|- &lt;br /&gt;
| Meet Me Upstairs [$4218], Striped Sunset [$6076], Untitled (1985) [$1403], Collector&#039;s Collection of Colorful Crystals [$6379], Predator Spikes [$5787], 90s All The Way Down (90s stars promoting a 90s operating system on a 90s storage format) [$3307], this is theme-relevant in that my gf is moving and i was too preoccupied to make good art bc of that. and moving cross-state is a voyage, u see. also theres a boat in the picture [$5250], Turducken [$1337], The Philosophy of the 90s [$1102], Road Trip [$1050], A 10 pixel by 10 pixel rendering of the number 10 [$3000], 10 [$1000]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Installer Directory &lt;br /&gt;
|- &lt;br /&gt;
| pokes&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! The Bulletin Board !!&lt;br /&gt;
|-&lt;br /&gt;
! Seller !! Price&lt;br /&gt;
|- &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
| Zack || 1&lt;br /&gt;
|-&lt;br /&gt;
| Jumble              ||   1   || &lt;br /&gt;
|-&lt;br /&gt;
| Tofuna              ||   3   || $5000 ||  Umschreibung [$5250]&lt;br /&gt;
|-&lt;br /&gt;
| Darknight           ||   0   || $5000 ||&lt;br /&gt;
|-&lt;br /&gt;
| SupernovaStarbright ||   2   || $5000 || &lt;br /&gt;
|-&lt;br /&gt;
| Trapdoorspyder      ||   8   || $3000 || Ham With Bee [$5787], Escape [$3307]&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
[[Category:Gamestate Tracking]]&lt;/div&gt;</summary>
		<author><name>Pokes</name></author>
	</entry>
	<entry>
		<id>https://wiki.blognomic.com/index.php?title=Favours&amp;diff=15244</id>
		<title>Favours</title>
		<link rel="alternate" type="text/html" href="https://wiki.blognomic.com/index.php?title=Favours&amp;diff=15244"/>
		<updated>2021-06-06T15:18:41Z</updated>

		<summary type="html">&lt;p&gt;Pokes: bought favours&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Favour held by !! Lender !! Ripeness&lt;br /&gt;
|-&lt;br /&gt;
| Josh            || lemonfanta || Unripe&lt;br /&gt;
|-&lt;br /&gt;
| Josh            || lemonfanta || Unripe&lt;br /&gt;
|-&lt;br /&gt;
| Jason            || lemonfanta || Unripe&lt;br /&gt;
|-&lt;br /&gt;
| Jason            || lemonfanta || Unripe&lt;br /&gt;
|-&lt;br /&gt;
| pokes            || lemonfanta || Unripe&lt;br /&gt;
|-&lt;br /&gt;
| pokes            || lemonfanta || Unripe&lt;br /&gt;
|-&lt;br /&gt;
| pokes            || lemonfanta || Unripe&lt;br /&gt;
|-&lt;br /&gt;
| pokes            || Josh       || Unripe&lt;br /&gt;
|-&lt;br /&gt;
| pokes            || Josh       || Unripe&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Template:Gamestate Tracking]]&lt;/div&gt;</summary>
		<author><name>Pokes</name></author>
	</entry>
	<entry>
		<id>https://wiki.blognomic.com/index.php?title=Gallery&amp;diff=15243</id>
		<title>Gallery</title>
		<link rel="alternate" type="text/html" href="https://wiki.blognomic.com/index.php?title=Gallery&amp;diff=15243"/>
		<updated>2021-06-06T15:17:44Z</updated>

		<summary type="html">&lt;p&gt;Pokes: clearing the favour market&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Broker              !! Kudos !! Cash  !! Collection&lt;br /&gt;
|-&lt;br /&gt;
| Jason               ||   18   || $2800 || Flip on the Y axis before viewing [$1473], Calling all the monsters [$4218], Savanna Sunset [$3827], Underdog is here [$1214], Nomic FAQ [$5787], J. M. W. Turner&#039;s Snow Storm - Steam-Boat off a Harbour&#039;s Mouth, 1842 [$3307], The Place Where Anything Goes [$5000]&lt;br /&gt;
|-&lt;br /&gt;
| Josh                ||   31  || $10089 || Everyone&#039;s favorite category [$3000]&lt;br /&gt;
|-&lt;br /&gt;
| Kevan               ||   30   || $10812 ||&lt;br /&gt;
|-&lt;br /&gt;
| lemonfanta          ||   17   || $6300 || {A State of Confused and Noisy Disturbance [$4957], Rainbow Amphibolite [$1497], The Underdog [$4080]}&lt;br /&gt;
|-&lt;br /&gt;
| pokes               ||   16   || $7611 || Goes [$1000]&lt;br /&gt;
|-&lt;br /&gt;
| Raven1207           ||   14   || $5000 || Absentee [$7382], Zebra, Makgadikgadi [$1274], The Suber Tablets [$5250]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Collector&#039;s Vault&lt;br /&gt;
|- &lt;br /&gt;
| Meet Me Upstairs [$4218], Striped Sunset [$6076], Untitled (1985) [$1403], Collector&#039;s Collection of Colorful Crystals [$6379], Predator Spikes [$5787], 90s All The Way Down (90s stars promoting a 90s operating system on a 90s storage format) [$3307], this is theme-relevant in that my gf is moving and i was too preoccupied to make good art bc of that. and moving cross-state is a voyage, u see. also theres a boat in the picture [$5250], Turducken [$1337], The Philosophy of the 90s [$1102], Road Trip [$1050], A 10 pixel by 10 pixel rendering of the number 10 [$3000], 10 [$1000]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Installer Directory &lt;br /&gt;
|- &lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! The Bulletin Board !!&lt;br /&gt;
|-&lt;br /&gt;
! Seller !! Price&lt;br /&gt;
|- &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
| Zack || 1&lt;br /&gt;
|-&lt;br /&gt;
| Jumble              ||   1   || &lt;br /&gt;
|-&lt;br /&gt;
| Tofuna              ||   3   || $5000 ||  Umschreibung [$5250]&lt;br /&gt;
|-&lt;br /&gt;
| Darknight           ||   0   || $5000 ||&lt;br /&gt;
|-&lt;br /&gt;
| SupernovaStarbright ||   2   || $5000 || &lt;br /&gt;
|-&lt;br /&gt;
| Trapdoorspyder      ||   8   || $3000 || Ham With Bee [$5787], Escape [$3307]&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
[[Category:Gamestate Tracking]]&lt;/div&gt;</summary>
		<author><name>Pokes</name></author>
	</entry>
	<entry>
		<id>https://wiki.blognomic.com/index.php?title=Ruleset&amp;diff=14829</id>
		<title>Ruleset</title>
		<link rel="alternate" type="text/html" href="https://wiki.blognomic.com/index.php?title=Ruleset&amp;diff=14829"/>
		<updated>2021-05-28T18:49:45Z</updated>

		<summary type="html">&lt;p&gt;Pokes: /* Starting A Round */ Enacting This Way Up&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOCRight}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:8px;background:#ddd;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Core Rules =&lt;br /&gt;
&lt;br /&gt;
== Ruleset and Gamestate ==&lt;br /&gt;
This is the &#039;&#039;&#039;Ruleset&#039;&#039;&#039; for BlogNomic; all Brokers shall obey it.&lt;br /&gt;
&lt;br /&gt;
It comprises four Sections: 1) the “core rules” of BlogNomic, covering the essential elements of gameplay; 2) the rules of the current Dynasty; 3) rules which apply in special cases; and 4) the appendix, which complements and clarifies the Ruleset.&lt;br /&gt;
&lt;br /&gt;
The Ruleset and Gamestate can only be altered in manners specified by the Ruleset.&lt;br /&gt;
&lt;br /&gt;
If the Ruleset does not properly reflect all legal changes that have been made to it, any Broker may update it to do so.&lt;br /&gt;
&lt;br /&gt;
== Brokers ==&lt;br /&gt;
The process of applying for access to the BlogNomic blog is outlined in the [[FAQ]]. A human with access to the blog who is not already a Broker may make a blog post making clear their wish to be a Broker (plural form Brokers); in response, an Admin shall add them to the roster in the sidebar, at which moment they become a Broker.&lt;br /&gt;
&lt;br /&gt;
A Broker may only change their name as a result of a Proposal approving the change.&lt;br /&gt;
&lt;br /&gt;
Some Brokers are &#039;&#039;&#039;Admins&#039;&#039;&#039;, responsible for updating the site and the Ruleset, and are signified as such in the sidebar. Brokers who wish to become Admins may sign up with a username for the Ruleset Wiki, and submit a Proposal to make themselves Admins. Existing Admins may be removed from their posts by Proposal, CfJ, or voluntary resignation.&lt;br /&gt;
&lt;br /&gt;
===Idle Brokers===&lt;br /&gt;
&lt;br /&gt;
If a Broker is Idle, this is tracked by their name being removed or concealed in the list of currently active Brokers in the Sidebar. For the purposes of all Gamestate and the Ruleset, excluding Rules “Ruleset and Gamestate”, “Brokers”, “Dynasties”, “Fair Play”, &amp;quot;Mentors&amp;quot; and any of those Rules’ subrules, Idle Brokers are not counted as Brokers.&lt;br /&gt;
&lt;br /&gt;
If a Proposal contains a provision that targets a specifically named Idle Broker, then that Idle Broker is considered to be Unidle solely for the purposes of enacting that specific provision.&lt;br /&gt;
&lt;br /&gt;
When a Broker is unidled, if they went Idle in the same Dynasty, their personal gamestate retains the last legally endowed values it had, if they are still valid. Otherwise (including if a value is invalid, does not exist, or the Broker Idled in a different Dynasty), the Broker is given the default value for new Brokers, if such a value exists.&lt;br /&gt;
&lt;br /&gt;
An Admin may render a Broker Idle if that Broker has asked to become Idle in an entry or comment from the past four days, or if that Broker has not posted an entry or comment in the last seven days. In the latter case, the Admin must announce the idling in a blog post. Admins may render themselves Idle at any time, but should announce it in a post or comment when they do so. An Admin may Unidle a Broker if that Broker is Idle and has asked to become Unidle in an entry or comment from the past four days, and Idle Admins may Unidle themselves at any time, unless the Broker who would be Unidled asked to become (or rendered themselves) Idle within the previous four days, and within the current Dynasty.&lt;br /&gt;
&lt;br /&gt;
Admins who are unidling themselves should, in their first vote following each unidling, highlight their changed idle status and any changes to Quorum to have come about as a result of it.&lt;br /&gt;
&lt;br /&gt;
Idle Admins can enact and fail Votable Matters.&lt;br /&gt;
&lt;br /&gt;
== Dynasties ==&lt;br /&gt;
BlogNomic is divided into a number of &#039;&#039;&#039;Dynasties&#039;&#039;&#039;. Each Dynasty may be headed by a single Broker, known as the Collector. If there is no Collector, the Dynasty is a Metadynasty.&lt;br /&gt;
&lt;br /&gt;
An Interregnum is the period between dynasties, after a DoV has been enacted and before an Ascension Address has been posted. During an Interregnum the game is in hiatus; additionally, no DoVs may be made, and no Broker may achieve Victory. However, dynastic actions that are specifically permitted to be carried out during an Interregnum may be carried out.&lt;br /&gt;
&lt;br /&gt;
== Votable Matters ==&lt;br /&gt;
A &#039;&#039;&#039;Votable Matter&#039;&#039;&#039; is a post which Brokers may cast Votes on, such as a Proposal, a Call for Judgement or a Declaration of Victory.&lt;br /&gt;
&lt;br /&gt;
===Votes===&lt;br /&gt;
Each Broker may cast one Vote on a Votable Matter by making a comment to the Official Post that comprises that Votable Matter using a voting icon of FOR, AGAINST, or DEFERENTIAL. Additional voting icons may be permitted in some cases by other rules. A valid Vote is, except when otherwise specified, a Vote of FOR or AGAINST. A Broker’s Vote on a Votable Matter is the last valid voting icon that they have used in any comment on that Votable Matter. Additionally, if the author of a Votable Matter has not used a valid voting icon in a comment to the post, then the author’s Vote is FOR. A non-Broker never has a Vote, even if they were a Broker previously and had cast a valid Vote.&lt;br /&gt;
&lt;br /&gt;
If a Broker other than the Collector casts a vote of DEFERENTIAL, then the Vote of DEFERENTIAL is an indication of confidence in the Collector. When the Collector has a valid Vote other than VETO on a Votable Matter, then all votes of DEFERENTIAL on that Votable Matter are instead considered to be valid and the same as the Collector’s Vote for the purposes of other rules unless otherwise specified.&lt;br /&gt;
&lt;br /&gt;
A Votable Matter is &#039;&#039;&#039;Popular&#039;&#039;&#039; if any of the following are true:&lt;br /&gt;
* It has a number of FOR Votes that exceed or equal Quorum.&lt;br /&gt;
* It has been open for voting for at least 48 hours, it has more than 1 valid Vote cast on it, and more valid Votes cast on it are FOR than are AGAINST.&lt;br /&gt;
&lt;br /&gt;
A Votable Matter is &#039;&#039;&#039;Unpopular&#039;&#039;&#039; if any of the following are true:&lt;br /&gt;
* The number of Brokers who are not voting AGAINST it is less than Quorum.&lt;br /&gt;
* It has been open for voting for at least 48 hours and it is not Popular.&lt;br /&gt;
&lt;br /&gt;
=== Enacting and Failing ===&lt;br /&gt;
&lt;br /&gt;
Votable Matters can either be Pending, Enacted, or Failed. When a Votable Matter is first put forward, it is considered Pending.&lt;br /&gt;
&lt;br /&gt;
Whenever an Admin Resolves a Votable Matter, they should mark their name, and are highly encouraged to report the final tally of Votes (or the fact that it was self-killed or vetoed). Comments cannot be made on Enacted or Failed Votable Matters.&lt;br /&gt;
&lt;br /&gt;
This rule cannot be overruled by Dynastic Rules in its application to Calls for Judgement or Declarations of Victory.&lt;br /&gt;
&lt;br /&gt;
===Tags===&lt;br /&gt;
&lt;br /&gt;
Votable Matters have zero or more tags. Tags are represented in the title of a Votable Matter with the format “[X]” (e.g. “[Core] Wording Fix”, where “[Core]” is the tag). Votable Matters require the “[Core]” tag in order to make changes to the Core Rules, the “[Special Case]” tag in order to make changes to the Special Case Rules and the “[Appendix]” tag in order to make changes to the Appendix Rules. Votable Matters other than [[#Victory and Ascension|DoVs]] require the “[Victory]” tag in order to grant victory to a Broker.&lt;br /&gt;
&lt;br /&gt;
If a Votable Matter would make a modification to the rules and it does not have the tag to make that modification, that Votable Matter will still be able to make that specific modification if any of the following on the following list are true:&lt;br /&gt;
* The modification is preceded or followed immediately by an unambiguous statement of which section of the ruleset it takes place.&lt;br /&gt;
* The modification specifically states a rule using its number or the name of the stated rule only occurs once in the ruleset.&lt;br /&gt;
&lt;br /&gt;
== Proposals ==&lt;br /&gt;
Any Broker may submit a &#039;&#039;&#039;Proposal&#039;&#039;&#039; to change the Ruleset or Gamestate, by posting an entry in the “Proposal” category that describes those changes (unless the Broker already has 2 Proposals pending, or has already made 3 Proposals that day).&lt;br /&gt;
&lt;br /&gt;
=== Special Proposal Voting ===&lt;br /&gt;
&lt;br /&gt;
When a Broker casts a vote AGAINST their own Proposal (which is not in the form of a DEFERENTIAL vote), this renders the Proposal &#039;&#039;&#039;Self-Killed&#039;&#039;&#039;, even if the author later changes their Vote. The Collector may use VETO as a voting icon to cast a Vote on a Proposal; when the Collector casts a vote of VETO on a Proposal, this renders the Proposal Vetoed, even if the Collector later changes their Vote.&lt;br /&gt;
&lt;br /&gt;
=== Resolution of Proposals ===&lt;br /&gt;
&lt;br /&gt;
The oldest Pending [[#Proposals|Proposal]] may be &#039;&#039;&#039;Enacted&#039;&#039;&#039; by any Admin (by updating the Ruleset and/or Gamestate to include the specified effects of that Proposal, and then setting that Proposal’s status to Enacted) if all of the following are true:&lt;br /&gt;
&lt;br /&gt;
* It is Popular.&lt;br /&gt;
* It has been open for voting for at least 12 hours.&lt;br /&gt;
* It has not been Vetoed or Self-Killed.&lt;br /&gt;
&lt;br /&gt;
The oldest Pending Proposal may be &#039;&#039;&#039;Failed&#039;&#039;&#039; by any Admin, if any of the following are true:&lt;br /&gt;
&lt;br /&gt;
* It is Unpopular.&lt;br /&gt;
* It has been Vetoed or Self-Killed.&lt;br /&gt;
&lt;br /&gt;
If a Proposal somehow ends up being pending for more than 7 days, it is ignored for the purpose of calculating the oldest pending Proposal, and can be failed by any Admin.&lt;br /&gt;
&lt;br /&gt;
== Calls for Judgement ==&lt;br /&gt;
If two or more Brokers actively disagree as to the interpretation of the Ruleset, or if a Broker feels that an aspect of the game needs urgent attention, then any Broker may raise a &#039;&#039;&#039;Call for Judgement&#039;&#039;&#039; (abbreviated “CfJ”) by posting an entry in the “Call for Judgement” category.&lt;br /&gt;
&lt;br /&gt;
A Pending CfJ may be Enacted by any Admin if all of the following are true:&lt;br /&gt;
&lt;br /&gt;
* It is Popular.&lt;br /&gt;
&lt;br /&gt;
A Pending CfJ may be Failed by any Admin if any of the following are true:&lt;br /&gt;
&lt;br /&gt;
* It is Unpopular.&lt;br /&gt;
* It specifies neither changes to the Gamestate or Ruleset nor corrections to any gamestate-tracking entities.&lt;br /&gt;
&lt;br /&gt;
When a CfJ is Enacted, the Admin Enacting it shall update the Gamestate and Ruleset, and correct any gamestate-tracking entities, as specified in the CfJ.&lt;br /&gt;
&lt;br /&gt;
This Rule may not be overruled by Dynastic Rules.&lt;br /&gt;
&lt;br /&gt;
== Victory and Ascension ==&lt;br /&gt;
&lt;br /&gt;
If a Broker (other than the Collector) believes that they have achieved victory in the current Dynasty, they may make a &#039;&#039;&#039;Declaration of Victory&#039;&#039;&#039; (abbreviated “DoV”) detailing this, by posting an entry in the “Declaration of Victory” category.&lt;br /&gt;
&lt;br /&gt;
Every Broker may cast Votes on that DoV to indicate agreement or disagreement with the proposition that the poster has achieved victory in the current Dynasty. If there is at least one pending DoV, BlogNomic is [[#hiatus|on Hiatus]].&lt;br /&gt;
&lt;br /&gt;
A Pending DoV may be Enacted by any Admin if any of the following are true:&lt;br /&gt;
&lt;br /&gt;
* It is Popular, it has been open for at least 12 hours, and either the Collector has Voted FOR it or it has no AGAINST Votes.&lt;br /&gt;
* It is Popular, and it has been open for at least 24 hours.&lt;br /&gt;
&lt;br /&gt;
A Pending DoV may be Failed by any Admin if any of the following are true:&lt;br /&gt;
&lt;br /&gt;
* It is Unpopular, and it has been open for at least 12 hours.&lt;br /&gt;
&lt;br /&gt;
If a DoV is Failed and it had at least one AGAINST vote, the Broker who posted it cannot make another DoV until after 120 hours (5 days) have passed since the time their DoV was Failed.&lt;br /&gt;
&lt;br /&gt;
When a DoV is Enacted, all other pending DoVs are Failed, the Broker who posted the DoV becomes Collector, and the game enters an Interregnum. When a DoV is enacted then all game actions that led up to it are considered to be upheld.&lt;br /&gt;
&lt;br /&gt;
If the game is in an Interregnum then the new Collector must either Pass the Mantle, by making a post naming another Broker - in which case the Collector ceases to be the Collector and the Broker so named becomes the Collector - or start a new dynasty by completing the following Atomic Action:&lt;br /&gt;
* Make an Ascension Address by posting an entry in the “Ascension Address” category. This should specify the Collector’s chosen theme for the new Dynasty, and it may optionally specify new dynasty-specific terms as outline in the rule &amp;quot;Synonyms&amp;quot;, and/or list a number of dynastic rules to keep (if none are specifed then the entire Dynastic Ruleset is repealed).&lt;br /&gt;
* Update the Ruleset to reflect any changed terms, and any dynastic rules which were not listed to be kept are repealed.&lt;br /&gt;
&lt;br /&gt;
Once this Atomic Action has been completed the Interregnum ends and the new dynasty begins.&lt;br /&gt;
&lt;br /&gt;
== Fair Play ==&lt;br /&gt;
The following are BlogNomic’s rules of &#039;&#039;&#039;fair play&#039;&#039;&#039;. If any of these rules are found to have been broken, or if a Broker’s behaviour or actions are otherwise deemed unacceptable (socially or otherwise), a Proposal or CfJ may be made to reprimand or punish the perpetrator or, in cases of extreme or repeated violations, remove them from the game and bar them from rejoining. Brokers should vote against any DoV that relies on having broken a fair play rule.&lt;br /&gt;
&lt;br /&gt;
* A single person should not control more than one non-Idle Broker within BlogNomic, and should announce publicly if they control both a non-Idle Broker and any Idle Brokers.&lt;br /&gt;
* A Broker should not “spam” the BlogNomic blog. What counts as spamming is subjective, but would typically include posting more than ten blog entries in a day, more than ten blog comments in a row, or posting a blog entry of more than 1000 words.&lt;br /&gt;
* A Broker should not deliberately exploit bugs or unexpected behaviours in the software running the game (ExpressionEngine, MediaWiki or other blognomic.com scripts).&lt;br /&gt;
* A Broker should not edit their own blog comments once posted, nor those of any other Broker.&lt;br /&gt;
* A Broker should not edit the “Entry Date” field of a blog post.&lt;br /&gt;
* A Broker should not make a DoV primarily to delay the game by putting it into Hiatus.&lt;br /&gt;
* A Broker should not do any action meant to make the game unplayable (for example, changing multiple keywords to the same word in an Ascension Address).&lt;br /&gt;
* A Broker should not roll dice that are clearly associated with a particular action in the Ruleset, but with the intention to not use these rolled values to the best of their ability to resolve that action. A Broker must use their own name in the Dice Roller, when rolling dice.&lt;br /&gt;
* A Broker should not deliberately and unreasonably prolong the performance of a game action once they have started it.&lt;br /&gt;
* A Broker should not use a core, special case or appendix rules scam to directly or indirectly cause a Broker to achieve victory.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Dynastic Rules =&lt;br /&gt;
&lt;br /&gt;
== Rounds ==&lt;br /&gt;
&lt;br /&gt;
The game is split into a number of rounds. Rounds are performed in numerical increasing order starting with round 1, then round 2, etc… Rounds may be refered to by both phrases of the form “Round n” and “The nth Round”&lt;br /&gt;
&lt;br /&gt;
If the current time is after the Expiration Date of the previous round (or that has been no previous round this dynasty), the Collector may start a round.&lt;br /&gt;
&lt;br /&gt;
=== Starting A Round ===&lt;br /&gt;
To start a round, the Collector first makes a comment on the previous Round Post (if there is one from this dynasty) declaring the Round to be over. After this point, no more submissions for that round may be made. Then they perform the following atomic action, known as the Round Summary&lt;br /&gt;
&lt;br /&gt;
* Begin a new story post to the blog titled “Round [x]” where x is one more than the previous round number (or 1, if it is the first round of the dynasty). This is known as the Round Post&lt;br /&gt;
* If the new Round is less than or equal to Round 12, determine a word or phrase to be the round’s Theme and declare what the new theme is in the Round Post. (Later Rounds do not have a Theme, and as such Art Submissions may not be made during them)&lt;br /&gt;
* For each valid sale submissions, if the corresponding piece of art appears in the collection of the Broker who made the bid, move it from that Broker’s collection to the Collector’s Vault (at the end of the list) and then increase the Broker’s Cash by the piece of art’s Price.&lt;br /&gt;
* For each valid Courier Submission made during the previous round: if it named a piece of Art which appears in the Collection of the Broker who made the Submission, move it to the Recipient’s Collection; if it named an amount of Cash and the Broker who made the Submission has that much Cash, move that much Cash from the Broker who made the Submission to the Recipient.&lt;br /&gt;
* Appreciate the art in all collections&lt;br /&gt;
* Process the Purchase Attempts made during the previous round by each Broker in a secret random order.&lt;br /&gt;
* If the new Round is at least 3, perform the Atomic Action known as Totaling Votes&lt;br /&gt;
* If the new Round is less than or equal to Round 13, perform the Atomic Action known as Unveiling Art. (Later Rounds do not have a Gallery, and as such Ballot Submissions may not be made during them)&lt;br /&gt;
* Determine the Round’s Expiration Date by doing the following, and declare what the Expiration Date is on the Round Post&lt;br /&gt;
** If the current time is before 17:00 UTC, set the new Round’s Expiration Date to be two calendar days later at 15:00 UTC (So if it is Thu 13/05/21--03:30 UTC, the expiration date will be Sat 15/05/21--15:00 UTC)&lt;br /&gt;
** If the current time is at or after 17:00 UTC, set the new Round’s Expiration Date to be three days later at 15:00 UTC (So if it is Thu 13/05/21--23:30 UTC, the expiration date will be Sun 15/05/21--15:00 UTC)&lt;br /&gt;
* If the current Round is Round 14, pick the Broker with the most Kudos of all Brokers (breaking ties by highest Assets - a Broker&#039;s Assets being the total of their Cash and the Prices in their Collection - and if still tied, at random) as the Star Broker and share their name on the Round Post. The Star Broker has achieved Victory in the current dynasty.&lt;br /&gt;
* Submit the Round Post to the Blog&lt;br /&gt;
&lt;br /&gt;
=== Unveiling Art ===&lt;br /&gt;
&lt;br /&gt;
Unveiling Art can only be performed as part of the Round Summary, and is itself an atomic action with the following steps:&lt;br /&gt;
&lt;br /&gt;
* Create a new blog post titled “Gallery [x] - [theme]” where where [x] is the round number of the previous round, and [theme] is the previous round’s theme. Such a post is known as a Gallery Post. Only the collector may comment on Gallery Posts.&lt;br /&gt;
* Secretly put each valid Art Submission sent in the previous round in a random order&lt;br /&gt;
* Reupload each image submitted in the previous round to a third party image sharing site which can be embedded on the blog, scaling the image down if it poses any file size requirements so that it can be uploaded&lt;br /&gt;
* In the the secretly assigned order, make a comment on that blog post for each entry. The comment should consist of the entry&#039;s title, followed by the reuploaded image url, followed by any provided source. If multiple pictures have the same title, they should be given postfixes of (1), (2), (3), etc… in order to disambiguate them such that every entry in the game has a different title&lt;br /&gt;
* Add a link to the newly created Gallery Post to the new Round Post, the contents of which reiterate what the previous round’s theme was&lt;br /&gt;
&lt;br /&gt;
=== Totaling Votes ===&lt;br /&gt;
&lt;br /&gt;
Totaling Votes can only be performed as part of the Round Summary, and is itself an atomic action with the following steps:&lt;br /&gt;
&lt;br /&gt;
* Give one Kudos to each Scrupulous Broker. (A Broker is Scrupulous if they submitted a valid Ballot Submission in the previous round, and also provided a Source for any art they submitted in the round previous to that.) (All art submitted in rounds 1-3 is considered to have had a Source provided, for the purposes of this bullet point.)&lt;br /&gt;
* Set the Round Score for each Broker and idle Broker to zero&lt;br /&gt;
* For each valid Ballot Submission in the previous round, increase the Round Score of the Broker or idle Broker who submitted the corresponding piece of art ranked 1st by 5&lt;br /&gt;
* For each valid Ballot Submission in the previous round, increase the Round Score of the Broker or idle Broker who submitted the corresponding piece of art ranked 2nd by 3&lt;br /&gt;
* For each valid Ballot Submission in the previous round, increase the Round Score of the Broker or idle Broker who submitted the corresponding piece of art ranked 3rd by 1&lt;br /&gt;
* Order all Brokers by their Round Score in descending order, breaking ties secretly randomly&lt;br /&gt;
* Give the 1st Broker in that list 3 Kudos, and Display that Broker’s Art with a Price of $5000&lt;br /&gt;
* Give the 2nd Broker in that list 2 Kudos, and Display that Broker’s Art with a Price of $3000&lt;br /&gt;
* Give the 3rd Broker in that list 1 Kudos, and Display that Broker’s Art with a Price of $1000&lt;br /&gt;
* Add a comment to the gallery page from the round before the most recent one which specifies the names of each Broker (or Idle Broker) who submitted each piece of art on that page and which pieces of art they submitted&lt;br /&gt;
* Include in the Round Post a summary of what each Broker’s Round Score (or Idle Broker whose Round Score was greater than 0) was and the titles of all the pieces they submitted in the round before the most recent one (or that they didn’t submit one), in the order generated in previous steps.&lt;br /&gt;
&lt;br /&gt;
To Display a piece of art, the Collector determines its Buyer and adds it to that Broker’s Collection with the Price specified. An Art’s Buyer is the Broker who ranked it highest in Ballot Submissions for the relevant round (resolving ties in favour of the Broker with lowest total of Prices in their Collection, and at secretly random if still tied).&lt;br /&gt;
&lt;br /&gt;
== Submissions ==&lt;br /&gt;
Submissions are private messages which may be sent from Brokers to the Collector. The types of Submissions which can be made are subrules of this rule. &lt;br /&gt;
&lt;br /&gt;
If the Collector is Clucky, direct messages with the Slack user named Clucky (UserID U0VQTMGUW) count as a valid means of communication with the Collector, and may be used in place of private messages. Any communication on the slack must clearly indicate which Broker is doing the communicating, and impersonating another Broker is in violation of fair play.&lt;br /&gt;
&lt;br /&gt;
Submissions may be made at any time, provided the current round has not been closed. Any submission of a given type for a given round overrides previous submissions of that type made by the same Broker that round. Brokers may also partially amend their submissions (&amp;quot;Such as change the title of my Art Submission to ___&amp;quot;) &lt;br /&gt;
&lt;br /&gt;
If a Submission requires a Broker to refer to the title of a piece of art, any title which clearly and unambiguously indicates which piece of art the Broker is referring to may be used (although Brokers are encouraged to use the full title). If the title they use does not clearly or unambiguously indicate a single piece of art (out of the pieces of art that are valid to be targeted in the submission), the submission is not valid and the collector should inform the Broker of this fact at their earliest convince.&lt;br /&gt;
&lt;br /&gt;
=== Art Submissions ===&lt;br /&gt;
A Broker may submit an image, known as a piece of art, which they believe matches the current Round&#039;s chosen Theme by messaging the Collector with a link to an image (or the an uploaded version of the image, if sent via slack) as well as a title for the piece. If an piece of art was taken from another source on the internet, a Broker is also encouraged to provide this source as part of their Art Submission. If a piece of art was their own work, a Broker is encouraged to state this as its source. The entirety of an art submission including the title, image contents, and source is considered to be flavor text.&lt;br /&gt;
&lt;br /&gt;
Art submissions which the collector cannot load are not valid. If the Collector deems an Art Submission is not valid, they should at their earliest convenience inform the Broker who submitted it that the piece of art so that they may submit a different piece.&lt;br /&gt;
&lt;br /&gt;
=== Ballot Submissions ===&lt;br /&gt;
&lt;br /&gt;
If the current Round is 2 or later, a Broker may submit a Ballot Submission.&lt;br /&gt;
 &lt;br /&gt;
A Ballot Submission consists of the titles of three different pieces of art from the gallery for the previous round, ranked, 1st, 2nd, and 3rd, signifying which pieces they wish to praise. The Collector encourages Brokers to take into account creativity, originality, artistic beauty and adherence to the theme when determining which pieces to praise. A ballot submission may not include the title of a pieces of art which were submitted by the Broker making the ballot submission.&lt;br /&gt;
 &lt;br /&gt;
If a ballot submission does include such a piece, or if it does not include the titles of three different pieces of art from the previous round clearly ranked 1st, 2nd and 3rd, then it is invalid.&lt;br /&gt;
&lt;br /&gt;
=== Sale Submissions ===&lt;br /&gt;
&lt;br /&gt;
A broker may make a Sale Submission, which consists of a title of a piece of art in their collection and a clear indication the Broker would like to sell that piece of art to the collector. The same Broker may make multiple sale submissions during a single round. Sale Submissions may be modified to indicate the Broker no longer wishes to sell that piece at which point it no longer becomes a sale submission.&lt;br /&gt;
&lt;br /&gt;
=== Purchase Submissions ===&lt;br /&gt;
&lt;br /&gt;
If the current Round is 6 or later, a Broker may submit a Purchase Submission.&lt;br /&gt;
&lt;br /&gt;
A Purchase Submission consists of an ordered list of Purchases. A Purchase consists of the type of purchase, taken from the below list, as well as any information required for that purchase as specified by the purchase type&lt;br /&gt;
&lt;br /&gt;
Each Purchase Type has a Name, which is flavor text used to reference the purchase type, a positive integer cost, a list of information that needs to be specified when making the purchase request, and an effect, &lt;br /&gt;
&lt;br /&gt;
The valid purchase types are listed here:&lt;br /&gt;
* &#039;&#039;&#039;Extra Gallery Space&#039;&#039;&#039;. Cost: $2000. Extra Information: the same information as included in an Art Submission. Effect: This counts as a valid art submission for the round the purchase was made, made by the Broker who made this purchase, in addition to any other art submissions they&#039;ve made.&lt;br /&gt;
* &#039;&#039;&#039;Secret Ballot&#039;&#039;&#039;. Cost: $1000. Extra Information: The name of a broker. Effect: When Totaling Votes for the current round, after round scores are reset to 0, the round score of the named Broker is increased by 1&lt;br /&gt;
* &#039;&#039;&#039;Spyglass&#039;&#039;&#039;. Cost: $1500. Extra Information: The name of a broker. Effect: After the Unveiling Art action for the current round, the Collector must privately inform you of the title of a random piece of art which the named Broker submitted in the previous round (or that no such art was submitted). If a given Broker uses multiple spyglasses to target the same broker in a given round, subsequent random art selections should exclude titles of art already revealed to the broker making the submission in this manner.&lt;br /&gt;
&lt;br /&gt;
When a Purchase Submission is resolved, the Collector starts with the first purchase in the list. If the Cost exceeds the Broker who made the submissions total Cash, or if it did not specify the necessary information needed to apply the effect, nothing more happens for that purchase. Otherwise, that Broker&#039;s Cash is reduced by the given Purchase&#039;s Cost, its effect is applied. In either case, the Collector then moves to the next item Purchase Submissions list, repeating this process for all items.&lt;br /&gt;
&lt;br /&gt;
=== Courier Submissions ===&lt;br /&gt;
&lt;br /&gt;
A Broker may make a Courier Submission, which consists of the name of a Broker (as the Recipient), and either the title of a piece of Art in their own Collection or an amount of Cash. The same Broker may make multiple Courier Submissions during a single round. Courier Submissions may be retracted by their submitter during the same round they were made in, by notifying the Collector of this, at which point they cease to be Courier Submissions.&lt;br /&gt;
&lt;br /&gt;
== Kudos ==&lt;br /&gt;
&lt;br /&gt;
Each Broker has an integer amount of Kudos, which defaults to 0.&lt;br /&gt;
&lt;br /&gt;
== Private Collections ==&lt;br /&gt;
&lt;br /&gt;
Each Broker has a publicly tracked Collection, being a list of art Titles and their Prices, each Price being written in brackets after the corresponding Title. A Price is a number of dollars.&lt;br /&gt;
&lt;br /&gt;
There is also a collection known as the Collector’s Vault, which is also a list of art Titles and their Prices.&lt;br /&gt;
&lt;br /&gt;
When a piece of art Appreciates, its price is increased by 5% (rounded down), or 8% (rounded down) if it is a part of a Set.&lt;br /&gt;
&lt;br /&gt;
Each Broker also has an amount of Cash, which is tracked publicly, and is a positive integer and defaults to $5000 (Cash may be written with a $ before it).&lt;br /&gt;
&lt;br /&gt;
=== Sets === &lt;br /&gt;
&lt;br /&gt;
At any time, a Broker may combine three different Pieces of Art in their Private Collection into a Set, which is defined later in this rule. A Set is shown in a Broker’s Private Collection using the following format: {‘Piece of Art #1’ [Price], ‘Piece of Art #2’ [Price], ‘Piece of Art #3’ [Price]}, where each instance of ‘Piece of Art #n’ is replaced with the corresponding name of a Piece of Art, and each instance of Price is the corresponding price to the Piece of Art listed directly before it. When Pieces of Art are combined into a set, the individual Pieces of Art are removed from their Owner’s collection before the Set is added to the Owner’s private collection. If doing so is impossible, the Owner of the Pieces of Art may not combine them into a Set.&lt;br /&gt;
At any time, a Broker who has a Set in their Private Collection may choose to separate that set. If they choose to do so, the Set is removed from the Owner’s Collection and the Pieces of Art that were in that Set are returned to being shown separately.&lt;br /&gt;
A Set is defined as one of the following:&lt;br /&gt;
* 3 Pieces of Art that were all posted as part of the same round&lt;br /&gt;
* 3 Pieces of Art that were all submitted to be part of a round by the same Broker or Idle Broker&lt;br /&gt;
The Owner of a Set or Piece of Art is the Broker or Idle Broker for whom that Set or Piece of Art is in the Private Collection of.&lt;br /&gt;
&lt;br /&gt;
== Mantle Limitations ==&lt;br /&gt;
&lt;br /&gt;
During an Interregnum, the Mantle may not be passed to another Broker (the Protege) if there exists another Broker, who has not been Collector, with higher Kudos than the Protege.&lt;br /&gt;
&lt;br /&gt;
== The Bulletin Board ==&lt;br /&gt;
&lt;br /&gt;
There exists a publicly tracked Bulletin Board which a list of pairs of names of Brokers (the Seller) and positive integer values (the Price)&lt;br /&gt;
&lt;br /&gt;
A Broker may remove any entry from the Bulletin Board for which they are the Seller at any time. If they are not already the Seller for five entries on the Bulletin Board, a Broker may add a new entry to the Bulletin Board with their name and any positive integer value they choose at any time.&lt;br /&gt;
&lt;br /&gt;
When a Broker goes idle, all entries for which they are the Seller are removed from the Bulletin Board.&lt;br /&gt;
&lt;br /&gt;
At any time, as an atomic action a Broker (the Buyer) may choose an entry on the Bulletin Board where they are not the Seller, reduce their Cash by that entry’s Price, increase the Seller’s cash by that entry’s Price, and remove the entry from the Bulletin Board. This grants the Buyer one favour lended by the Seller. (Note that this action may not be performed by a Buyer if it would set the Buyer’s Cash below zero, or cause the Buyer to have too many favours)&lt;br /&gt;
&lt;br /&gt;
==Forgeries==&lt;br /&gt;
&lt;br /&gt;
Any Broker may contact the Collector privately to decry a piece of art as the work of notorious forger Magistrelli, if they believe its image to contain a depiction of a spider.&lt;br /&gt;
&lt;br /&gt;
If the Collector agrees that such a spider is easily and clearly discernable in the artwork’s image when pointed out (such that an uninvolved third party would, if asked what the relevant detail was, be able to recognise it as a spider), the Collector should make a blog post announcing that the art in question is a forgery: upon doing so, if that piece of art is in a Collection or Vault it has its Price reduced to $0 there.&lt;br /&gt;
&lt;br /&gt;
Piece of art from Rounds 5 and earlier may never be revealed as forgeries.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- DYNASTIC RULES GO ABOVE THIS COMMENT. DO NOT DELETE THE NEXT LINE WHEN CLEARING THE RULES FOR A NEW DYNASTY. --&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:8px;background:#bbb;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Special Case =&lt;br /&gt;
&#039;&#039;&#039;Special Case Rules&#039;&#039;&#039; can be Active or Inactive. If the title of a Special Case Rule includes &amp;quot;[X]&amp;quot;, where X is either Active or Inactive, then its status is X. Otherwise, its status is its Default Status.&lt;br /&gt;
&lt;br /&gt;
Special Case Rules have a &#039;&#039;&#039;Default Status&#039;&#039;&#039;, which can be Active or Inactive. If the title of a Special Case Rule includes &amp;quot;[Rare]&amp;quot;, its Default Status is Inactive, otherwise, its Default Status is Active.&lt;br /&gt;
&lt;br /&gt;
When a new Dynasty is started, the Ascension Address may list any number of existing Special Case Rules to be set to a status other than their respective Default Status. All other Special Case Rules are set to their respective Default Status.&lt;br /&gt;
&lt;br /&gt;
The text of a Special Case Rule that is Inactive is flavour text.&lt;br /&gt;
&lt;br /&gt;
==Seasonal Downtime [Active]==&lt;br /&gt;
On the 24th, 25th and 26th of December, BlogNomic is [[#hiatus|on Hiatus]]. In addition, game actions defined by the rules titled “Brokers” and “Victory and Ascension” (with the exception of Voting in DoVs) may not be taken.&lt;br /&gt;
&lt;br /&gt;
==Dormancy [Active]==&lt;br /&gt;
If there are fewer than five Brokers, BlogNomic is [[#hiatus|on Hiatus]].&lt;br /&gt;
&lt;br /&gt;
==Imperial Deferentials [Inactive]==&lt;br /&gt;
If the Collector has voted DEFERENTIAL on a Proposal, that vote is instead considered to be valid and either FOR (if more Brokers have voted FOR the Proposal than have voted AGAINST it) or AGAINST (in all other cases). However, in either case, votes of DEFERENTIAL made by other Brokers on the same Proposal are not considered be valid.&lt;br /&gt;
&lt;br /&gt;
==Dynastic Distance [Active]==&lt;br /&gt;
For the purposes of dynastic rules which do not deal with voting, the Collector is not a Broker.&lt;br /&gt;
&lt;br /&gt;
==The Traitor [Active]==&lt;br /&gt;
The Traitor for a particular Dynasty may be a Broker (including an idle one), or may be nobody, and it defaults to being nobody. The Traitor’s identity in the current Dynasty is tracked privately by the Collector, and the Collector should not share this information with Brokers other than the Traitor.&lt;br /&gt;
&lt;br /&gt;
If there is no Traitor for the current Dynasty, and BlogNomic is not on Hiatus, the Collector may secretly randomly select a Broker (other than the Collector) and privately inform them that they are the Traitor for the current Dynasty.&lt;br /&gt;
&lt;br /&gt;
A Traitor is under no obligation to honour any informal promises they have made with other Brokers, nor to tell the truth to them, and is encouraged to betray other Brokers in order to achieve victory.&lt;br /&gt;
&lt;br /&gt;
==Dynastic Tracking [Active]==&lt;br /&gt;
The gamestate tracking page for this dynasty is the [[Gallery]] page of the wiki. Unless otherwise stated, all publicly tracked gamestate information is tracked on it. A Collector may change the wiki page referred to in this rule to a different page as part of their Ascension Address, provided that page did not exist at the time the Ascension Address was posted and does not begin with the word “Ruleset”.&lt;br /&gt;
&lt;br /&gt;
==No Collaboration [Active] [Rare]==&lt;br /&gt;
&lt;br /&gt;
If “Dynastic Distance” is also active, the Collector is not considered a Broker for the purposes of this rule. The Collector is always permitted to inform the Traitor of their role if the Special Case rule “The Traitor” is active.&lt;br /&gt;
&lt;br /&gt;
Brokers may not privately communicate with each other about dynastic gameplay or votable matters that affect the dynastic ruleset or gamestate. Private communications are considered to be anything that any other Broker could not reasonably be privy to, perceive, or understand. Discussion conducted in plain English on the BlogNomic wiki and blog, and the #currentdynasty or #general channels of the BlogNomic slack, are not considered to be private communication. Idle Brokers (or people who are not yet Brokers) also face the same restrictions if they intend to become an active Broker during the course of the dynasty. The use of creative strategies to circumvent this rule may be considered to be a scam for the purposes of determining whether an infraction of Fair Play has taken place.&lt;br /&gt;
&lt;br /&gt;
A mentor and mentee may still privately converse with each other, but should keep their conversations away from discussion specific gameplay strategy.&lt;br /&gt;
&lt;br /&gt;
If information which was not allowed to be discussed is still privately discussed, the Brokers who were part of the conversation should make a post to the blog disclosing what information was discussed as their earliest convenience.&lt;br /&gt;
&lt;br /&gt;
==Favours [Active]==&lt;br /&gt;
&lt;br /&gt;
When a new dynasty starts, if at any point during the most recent dynasty any new favours were added which were owed by the new Collector to another Broker, the collector must make this rule active.&lt;br /&gt;
&lt;br /&gt;
While this rule is active, Brokers can grant one another Favours via the methods defined in the Dynastic rule called “Granting Favours”, if such a rule exists. Favours are resources unique to the individual who granted them (referred to as the Favour’s ‘lender’), but a given Broker cannot hold more than five Favours at a time regardless of their lenders. Favours have a ripeness, which defaults to unripe. Immediately after an Ascension Address is posted, all ripe Favours disappear and then all unripe Favours become ripe. If a Collector Passes the Mantle, any existing Favour for which they are the lender is turned into a Favour for which the new Collector is the lender.&lt;br /&gt;
&lt;br /&gt;
The list of Favours each Broker has is tracked in the wikipage [[Favours]]. When this rule is changed from Inactive to Active, the Favours that were tracked the last time this rule was Active remain.&lt;br /&gt;
&lt;br /&gt;
A Broker may at any time choose to release any or all of the Favours they hold, losing them and gaining nothing in return. A Broker who has a ripe Favour may at any time claim it, spending it to gain a benefit based on the status of that Favour’s lender:&lt;br /&gt;
* If the lender is the Collector, the claiming Broker immediately gains a single point of any resource of their choosing that is described only in the Dynastic Rules. Any details the gained resource has apart from quantity are chosen by the Collector, who should be generous if possible.&lt;br /&gt;
* If the lender is an active Broker who is not the Collector, the lender immediately gives to the claiming Broker (even if it could not normally be transferred) a single point of any resource of the claiming Broker’s choosing, so long as it is described only in the Dynastic Rules and the lender has at least one point of that resource to give.&lt;br /&gt;
* If the lender is idle, the claiming Broker immediately gains an unripe Favour with the lender as its lender.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:8px;background:#ddd;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Appendix =&lt;br /&gt;
&lt;br /&gt;
==Keywords==&lt;br /&gt;
A keyword defined by a rule supersedes the normal English usage of the word. A keyword defined in this glossary supersedes that defined by a rule. (e.g. A rule specifying “bananas are blue” cannot be overruled by posting a dictionary definition or a photo of a banana, and a rule specifying “every day is Sunday” will be overruled by the glossary entry below.)&lt;br /&gt;
&lt;br /&gt;
===Imperatives===&lt;br /&gt;
;Can: “is able to”&lt;br /&gt;
;Shall: “is required to”&lt;br /&gt;
;Should: “is recommended that”&lt;br /&gt;
&lt;br /&gt;
===Time===&lt;br /&gt;
;Daily Action: If a game action is a Daily Action, each Broker able to perform it may take that action once each day, but not more than once every ten hours.&lt;br /&gt;
;Daily Communal Action: A Daily Communal Action is a Daily Action that can only be performed by one Broker per day.&lt;br /&gt;
;Day: References to a “day” as an entity rather than as a duration (e.g. “Sunday”, “The day after performing this action”, or “August 2nd”), unless otherwise stated, refer to a day beginning at and including 00:00:00 UTC, ending when the next day begins. It can never be 2 different days at the same instant.&lt;br /&gt;
;Week: References to a week as an entity rather than as a duration (e.g. “At the beginning of each week”, or “already happened this week”), unless otherwise stated, refer to a period of time between the beginning of a Monday and the end of the following Sunday.&lt;br /&gt;
;Weekly Action: If a game action is a Weekly Action, each Broker able to perform it may take that action once each week, but not more than once every twenty-four hours.&lt;br /&gt;
;Weekly Communal Action: A Weekly Communal action is a Weekly Action that can only be performed by one Broker per week. &lt;br /&gt;
&lt;br /&gt;
===Other===&lt;br /&gt;
;Comment: A blog comment published to the BlogNomic weblog at [http://blognomic.com blognomic.com]&lt;br /&gt;
;Core Proposal: A Proposal which mandates changes that, even if conditionally, are limited to the creation, deletion, and/or amendment of core rules and/or the glossary, and/or renaming, banning, and/or the granting or removing of Admin status from one or more Brokers.&lt;br /&gt;
;Dice: References to “DICEX” or “YDICEX” refer to X-sided dice and Y amount of X-sided dice, rolled using the Dice Roller.&lt;br /&gt;
;Dynastic Action: An action that is defined in the Dynastic rules.&lt;br /&gt;
;Dynastic Proposal: A Proposal which mandates changes that, even if conditionally, are limited to the creation, deletion, and/or amendment of dynastic rules and/or gamestate defined by dynastic rules.&lt;br /&gt;
;Effective Vote Comment (EVC): A Broker’s Effective Vote Comment with respect to a given Votable Matter is that Broker’s Comment to that Votable Matter, if any, that contains that Broker’s Vote on that Votable Matter.&lt;br /&gt;
;Commentary: When posting a blog entry, a Broker may use the “Commentary or flavour text” field of the blog publishing form to add their own comments or description of their post. For the purposes of all other rules, such text is not considered to be part of the post.&lt;br /&gt;
;Flavour Text: If a part of the ruleset is defined as being “flavour text”, it is gamestate and remains part of the ruleset document, but is not considered to have any meaning beyond being a string of characters. Brokers are not required to obey flavour text and may not perform any action defined by it, and any statements that flavour text makes about gamestate are ignored.&lt;br /&gt;
;Gamestate: Any information which the Ruleset regulates the alteration of. All wiki pages that the Dynastic Rules explicitly mention (except for dynastic histories and discussion pages) and any images or Templates contained within those Wiki Pages are assumed to be Gamestate.&lt;br /&gt;
;&amp;lt;span id=&amp;quot;hiatus&amp;quot;&amp;gt;Hiatus&amp;lt;/span&amp;gt;: If BlogNomic is on Hiatus, Dynastic Actions may not be taken (except where the rule defining the action explicitly requires it to be taken during Hiatus), and Proposals may not be submitted or Resolved. If multiple rules require BlogNomic to be on Hiatus at any given time, BlogNomic will continue to be on Hiatus until no rules require it.&lt;br /&gt;
;Post: A blog post published to the BlogNomic weblog at [http://blognomic.com blognomic.com]&lt;br /&gt;
;Private Message: A message sent via BlogNomic’s Private Messages system at blognomic.com.&lt;br /&gt;
;Quorum: Quorum of a subset of Brokers is half the number of Brokers in that subset, rounded down, plus one. If the word Quorum is used without qualifying which subset of Brokers it is referring to, it is referring to a Quorum of all Brokers.&lt;br /&gt;
;Resolve/Resolution: If used in a context of a Votable Matter, the word “Resolve” means to perform the act, as an Admin, of enacting or failing a Votable Matter. The world “Resolution” means then the act of doing so. If used in any other context, the meaning of both “Resolve” and “Resolution” is the standard English meaning of these words.&lt;br /&gt;
;Rule: Each individually numbered section of the Ruleset is a rule, including sections that are subrules of other rules.&lt;br /&gt;
;Slack: The BlogNomic Slack is located at blognomic.slack.com. Brokers may request an invite to the Slack while logged in by clicking the button in the sidebar.&lt;br /&gt;
;Slack Channel: A Slack Channel is any channel on the BlogNomic Slack. To reference a Slack Channel, use a hash (#) followed by the name of that channel (e.g. #random).&lt;br /&gt;
;Story Post: A Story Post is an entry in the “Story Post” category.&lt;br /&gt;
;Subject: The “subject” of a blog entry is the part of the Title of an entry which is after the first colon. If the Title does not contain a colon, then the whole Title is the subject. Any entry whose subject is “” (i.e. an empty string) is not valid.&lt;br /&gt;
;Subrule: A subrule is a type of rule that is nested within another rule. A Proposal that specifically affects a rule affects all of its subrules; a Proposal that specifically affects a subrule does not affect its parent rule or any other subrule of that rule, unless they are also explicitly cited as being affected by that Proposal.&lt;br /&gt;
;Table of Contents: The directory of section headings that is generated by the MediaWiki software for most pages in the wiki.&lt;br /&gt;
;Uphold: To Uphold an illegal action is to retroactively declare the attempt to take it to have been successful, and to declare that all attempted game actions taken after it were attempted as if the Upheld action had been successful.&lt;br /&gt;
;Vote: The word “Vote”, used as a noun, means a Vote that is cast in accordance with Rule “Votable Matters”. The word “Vote”, used as a verb, means the act of casting such a Vote.&lt;br /&gt;
;Voting Icons: For use in voting, a check box http://blognomic.com/images/vote/for.gif shall represent a Vote FOR, an X http://blognomic.com/images/vote/against.gif shall represent a Vote AGAINST, a DEF http://blognomic.com/images/vote/imperial.gif shall represent a Vote of DEFERENTIAL, and a crossed-out circle http://blognomic.com/images/vote/seal.gif shall represent a vote to VETO.&lt;br /&gt;
;Wiki: The BlogNomic Wiki at http://wiki.blognomic.com&lt;br /&gt;
&lt;br /&gt;
== Gamestate Tracking ==&lt;br /&gt;
&lt;br /&gt;
===Official Posts===&lt;br /&gt;
&lt;br /&gt;
Votable Matters and other official posts, as well as specific gamestate information, shall be tracked by the BlogNomic blog at [http://blognomic.com http://blognomic.com]. Any Broker may [http://blognomic.com/update/index.php?C=publish post] to the blog at any time, but may only make official posts to the blog when the [[#Ruleset and Gamestate|Ruleset]] allows it. Posts following the format specified by a rule are considered official posts. Any single official post cannot be of two different types of official post unless a rule explicitly states otherwise.&lt;br /&gt;
&lt;br /&gt;
An official post may only be removed as allowed by the Ruleset.&lt;br /&gt;
An official post may be altered by its author if it is less than two hours old and either no Broker has commented on it or (if it is a Votable Matter) if all comments on it contain no voting icons; otherwise this can only be done as allowed by the Ruleset. However, despite this, official posts can never be changed from one category to another, or changed to be a different sort of official post, if they have been posted for more than fifteen minutes. The Admin processing an official post is allowed to append to the post to reflect its new status. Anything appended to a post in this way must be placed in the Admin field of the post, and the post’s Status must be changed to reflect its status. An official blog post that has the status of Enacted or Failed cannot change categories. An official blog post’s status may never be altered except in accordance with the rules that define that official post.&lt;br /&gt;
&lt;br /&gt;
A non-official post may not, through editing of the blog or otherwise, be changed into an official post, with the following two exceptions: Firstly, whilst a non-official post has been posted for less than fifteen minutes and has no comments, the author may change the categories as they wish. Secondly, if a post by a New Broker is not in any category but follows the wording of a Proposal, in that it has written changes the gamestate and or Ruleset, and if it has been posted for less than six hours, then any Admin may change it to be in the Proposal category. A New Broker is defined as a Broker who has been a Broker for fewer than seven days or a Broker that has unidled in the past seven days after being idle for at least 3 months.&lt;br /&gt;
&lt;br /&gt;
Any post that is or is made illegal as a result of an infraction against any of the prohibitions set out in this rule continues to be an Official Post but may no longer have any effect on the ruleset or the gamestate. If it is a Votable Matter then it is Unpopular, regardless of any other performance against criteria set out in the core rules. When it is resolved it may be marked as Illegal by the resolving admin. A post that is illegal in this manner cannot subsequently be made legal by any means.&lt;br /&gt;
&lt;br /&gt;
===Representations of the Gamestate===&lt;br /&gt;
&lt;br /&gt;
For gamestate which is tracked in a specific place (such as a wiki page), any alteration of that gamestate as a result of a Broker’s action is (and can only be) applied by editing that data in that place. One wiki update may contain one or more alterations, or one alteration may be split over multiple updates, as long as it is clear what is happening and the alterations are otherwise legal. The wiki merely represents the Gamestate tracked there, and is not the same thing. In the event that the Gamestate and its representations are different, any Broker may correct the representations to comply with the Gamestate.&lt;br /&gt;
&lt;br /&gt;
If a Broker feels that a representation of the gamestate (such as a wiki page) does not match the gamestate, they may either:&lt;br /&gt;
&lt;br /&gt;
* Undo the effects of any alteration that led to it, if that alteration did not follow the rules at the time it was made.&lt;br /&gt;
* Alter the representation to match what they believe to be the correct application of an incorrectly-applied alteration. This may include completing incomplete actions on behalf of the original Broker, if doing so would not require the correcting Broker to make any decisions on behalf of the original Broker.&lt;br /&gt;
&lt;br /&gt;
Instead of repeatedly reverting and re-reverting a disputed alteration, however, Brokers are encouraged to raise a Call for Judgement.&lt;br /&gt;
&lt;br /&gt;
The historical fact of the occurrence of a defined game action is itself considered to be gamestate, tracked in the history of whatever resource is used to track the gamestate modified by that action, where possible, or in the wiki page [[Gamestate Modifications]] if this is not possible.&lt;br /&gt;
&lt;br /&gt;
===Orphan Variables===&lt;br /&gt;
&lt;br /&gt;
An Orphan Variable is a dynastic gamestate variable which has neither a location in which it’s tracked, nor a reasonable manner in which it can be determined from other gamestate variables, specified in the Ruleset.&lt;br /&gt;
&lt;br /&gt;
A Broker may not take any dynastic actions that are contingent on the specific value of an Orphan Variable.&lt;br /&gt;
&lt;br /&gt;
=== Random Generators ===&lt;br /&gt;
The Dice Roller at https://blognomic.com/dice/roll.php can be used to generate random results.&lt;br /&gt;
&lt;br /&gt;
* The DICE&#039;&#039;N&#039;&#039; command can be used to generate a random number between 1 and N.&lt;br /&gt;
* The FRUIT command will return a random result from the following options: Lemon, Orange, Kiwi, Grape, Cherry, Tangelo.&lt;br /&gt;
* The COLOUR (or COLOR) command will return a random result from the following: White, Red, Green, Silver, Yellow, Turquoise, Magenta, Orange, Purple, Black.&lt;br /&gt;
* The CARD command will return a card with a random suit (either Hearts, Diamonds, Spades or Clubs) and a random value (either Ace, 2, 3, 4, 5, 6, 7, 8, 9, 10, Jack, Queen, King). A card with a value that is either Jack, Queen or King is a face card.&lt;br /&gt;
* A list of comma-separated values in curly brackets (eg {x,y}) will return one of the values at random.&lt;br /&gt;
&lt;br /&gt;
Any changes to the potential outcomes of the Dice Roller’s random result commands must be made by Proposal.&lt;br /&gt;
&lt;br /&gt;
If a Proposal proposes a change to this rule that would require server-level access to the BlogNomic site to fully enact its effects, that Proposal must name a Broker with such access. Only a Broker with such access may Enact that Proposal. If that Proposal does not name a Broker with such access, that Proposal is Illegal.&lt;br /&gt;
&lt;br /&gt;
If a number or other game variable is selected “at random” or “randomly” from a range of possible values, its value shall always be taken from a uniform probability distribution over the entire range of possible values, unless otherwise specified. This value must be determined by an appropriate roll in the Dice Roller, unless otherwise specified. If a selection is explicitly specified as being “secretly” random, the Broker making this determination may do so using a private method of their choosing, instead of the Dice Roller.&lt;br /&gt;
&lt;br /&gt;
==Atomic Actions==&lt;br /&gt;
&lt;br /&gt;
An Atomic Action combines otherwise separate game actions into a single action.&lt;br /&gt;
&lt;br /&gt;
* All steps of an Atomic Action are considered one action, including the steps of an Atomic Action that is itself a step of a parent Atomic Action.&lt;br /&gt;
* When a Broker performs an Atomic Action, they must complete all its steps; they must complete them in order; and they may not take any other dynastic action, or achieve victory, until all the steps are complete.&lt;br /&gt;
* An Atomic Action may direct the Broker performing it to skip some of its steps, which the Broker must do and in which case the skipped steps are considered completed for this rule.&lt;br /&gt;
* If a Broker arrives at a step in an Atomic Action and they cannot perform that step, they undo all the steps they have performed of that Action and are considered never to have performed that Action.&lt;br /&gt;
* If one or more steps of an Atomic Action were done incorrectly, the Broker must redo the Atomic Action; for that purpose, the Broker uses any legal steps that have already been completed in the illegal Atomic Action and only redoes the illegal ones. (For example, if an Atomic Action consists of rolling a dice and then doing steps based upon its result, the Broker would have to reroll the dice only if they rolled the wrong one in the first place, and would then have to repeat any steps that depended upon the result of that dice; however, if they rolled the dice correctly but took an illegal step later on, the result of the original dice roll would still be used in the redone step.)&lt;br /&gt;
* For the purposes of determining the ordering or legality of game actions, the time of an Atomic Action shall be the time that it is completed. For Atomic Actions that are redone, the time of completion is the last redone step.&lt;br /&gt;
&lt;br /&gt;
==Clarifications==&lt;br /&gt;
&lt;br /&gt;
===Numbers and Variables===&lt;br /&gt;
* If a set of valid values is not specified in their definition, game variables defined to hold numeric values can hold only non-negative integers. Any action that would set those values below zero is an illegal action unless explicitly otherwise stated in the Ruleset.&lt;br /&gt;
* Any situation which would require a roll of DiceX when X is zero or lower always yields a value of 0 unless stated otherwise.&lt;br /&gt;
* All numbers, unless stated otherwise by a rule, are in base ten.&lt;br /&gt;
* Unless otherwise specified, to “spend” or “lose” an amount X of a numeric value “V” means to subtract X from V; to “gain” X of a numeric value “V” means to add X to V; and to “transfer” X of a numeric value “V” from A to B means to subtract X from A’s V and add X to B’s V. Unless otherwise specified, only positive amounts can be spent, lost, gained, or transferred, a Broker can spend only their own values, and a rule that allows Brokers to transfer a numeric value only allows them to transfer that value from themselves to another Broker (of their choice unless otherwise stated).&lt;br /&gt;
* A Broker who has a choice in whether to take an action defined by a dynastic rule may not take that action if both of the following conditions are true: a) the action’s effects are limited to changing values tracked in gamestate-tracking entities (such as a wiki page), and b) the action would change one or more of those values to an illegal value.&lt;br /&gt;
* If a rule implies that the result of any calculation should be an integer (for instance, by attempting to store that result in, or add it to, a gamestate variable that can only hold integers), the result of the calculation is instead the result rounded towards 0.&lt;br /&gt;
* If a game variable has a default value but no defined starting value, then its default value should also be considered a starting value. If a game variable has neither a default value nor a starting value, then both may be considered to be the nearest legal value to zero that it may take (for numerical variables, defaulting to positive if tied), blank (for a text string or list that may be blank), the alphabetically earliest legal text string it may take (for a text string which may not be blank, with the digits 0 through 9 considered to precede “A”), or the list which is alphabetically earliest from the set of lists with the fewest elements (for lists which may not be blank, and considering each list to be a single unpunctuated text string, with the digits 0 through 9 considered to precede “A”).&lt;br /&gt;
* If the rules that define a game variable are amended, and some previously valid values become invalid as a consequence, any existing variables whose current values would become invalid are instead set to their starting value.&lt;br /&gt;
* Invalid values for game variables can never be used, even if the values stored in a gamestate-tracking entity remain valid. (for example, if X appears in a formula referring to a value that is a non-negative integer, X must be used as a non-negative integer)&lt;br /&gt;
* DICEN cannot be rolled in the Dice Roller if N is greater than one million.&lt;br /&gt;
&lt;br /&gt;
===Rules and Proposals===&lt;br /&gt;
* If a new rule is created by a Proposal and its location is not noted in that Proposal, that new rule is to be placed in the Dynastic Rules.&lt;br /&gt;
* If a wiki page becomes gamestate as a result of a Proposal enacting, that page shall – unless otherwise specified – be reverted to whatever state it was in at the time of that Proposal’s submission (and if the page did not exist at that time, it shall be blanked).&lt;br /&gt;
* Where a [[#Proposals|Proposal]] would amend the effects of Proposal Enactment, this does not apply to its own enactment unless explicitly stated (e.g. a Proposal proposing that enacted Proposals earn their author a banana when enacted would not earn a banana for its own author, when enacted).&lt;br /&gt;
* Rules which trigger upon the Resolution of a Votable Matter are the responsibility of the Admin who Resolves it.&lt;br /&gt;
* Unless otherwise specified, a new Dynastic rule shall be placed at the end of the Dynastic Rules.&lt;br /&gt;
* If the Admin enacting a Proposal reaches a step which cannot be applied immediately (e.g. “two days after this Proposal enacts, Broker A gains 1 point”), that step is ignored for the purposes of enactment. Once a Proposal has been enacted, it can have no further direct effect on the gamestate.&lt;br /&gt;
* If a dynastic rule has no text and no subrules, any Broker may delete it from the ruleset.&lt;br /&gt;
* A rule may be accompanied by one or more illustrations, and an illustration may have a caption. In all situations, unless otherwise explicitly stated, an illustration and a caption to an illustration must be treated as flavour text.&lt;br /&gt;
&lt;br /&gt;
===Time===&lt;br /&gt;
* For the purpose of all rules, time in BlogNomic is in UTC.&lt;br /&gt;
* All references to time must be either specific or defined within the Ruleset to be considered achievable in the gamestate. Abstract concepts of time (e.g. “dinnertime”, “twilight”) cannot be achieved until they fulfil one of these criteria.&lt;br /&gt;
* Where the month, day and/or year of a calendar date are ambiguous (e.g. “04/10/09”), it shall be assumed that the date is in a day/month/year format.&lt;br /&gt;
* A Broker may not take more than one dynastic game action at the same time (excluding any actions which have been ongoing for more than three hours).&lt;br /&gt;
&lt;br /&gt;
===Spelling===&lt;br /&gt;
* Superficial differences between the spelling of geographic versions of English, e.g. British English, American English and Australian English shall be construed as irrelevant for the purposes of play.&lt;br /&gt;
* Brokers may correct obvious spelling and typographical mistakes in the Ruleset and their own Pending Proposals at any time, including replacing Spivak and gender-specific pronouns with the singular “they”.&lt;br /&gt;
&lt;br /&gt;
===Names===&lt;br /&gt;
* Within the Ruleset, a word only refers to the name of a Broker if it is explicitly stated that it refers to a Broker’s name.&lt;br /&gt;
* If a rule would ever have no name, it is instead given the name of the proposal that created it, or (if this is not possible) the name “Unnamed Rule”.&lt;br /&gt;
* The names of rules and wiki pages (other than the Ruleset) are flavour text.&lt;br /&gt;
* Subrules can be referred to by a name which incorporates name of the rule they are a subrule of. Example: a subrule of the rule “Gin” is a “Gin Rule”, however the rule “Gin” is not a “Gin Rule” because it’s not a subrule of the rule “Gin”.&lt;br /&gt;
* When referring to a Proposal, the name used in reference to a specific Proposal may be simplified by not including braces and any text between the opening and closing braces. i.e. a Proposal named “Changes [Core]” could instead be referred to by the name “Changes”.&lt;br /&gt;
* When referring to a Rule, the name used in reference to a specific Rule may be simplified by not including braces and any text between a pair of opening and closing braces, as long as such a reference would be unambiguous.&lt;br /&gt;
* Where a proposal refers to a second proposal by name, it is assumed to refer to the most recently posted proposal of that name which pre-dates the first proposal.&lt;br /&gt;
&lt;br /&gt;
===Prioritisation===&lt;br /&gt;
* If two parts of the Ruleset contradict each other, precedence shall be construed in the following order:&lt;br /&gt;
# The Appendix has precedence over any other Rule;&lt;br /&gt;
# If a Core Rule explicitly says it cannot be overruled by a Dynastic Rule, that Core Rule has precedence over a Dynastic Rule, otherwise a Dynastic Rule has precedence over that Core Rule;&lt;br /&gt;
# If a Special Case Rule explicitly says that it cannot be overruled by a Dynastic Rule, that Special Case Rule has precedence over a Dynastic Rule, otherwise a Dynastic Rule has equal precedence as that Special Case Rule;&lt;br /&gt;
# If two contradicting parts have equal precedence, the part with more limited scope applies (e.g. if the rules “Brokers may Kick each other” and “Brokers may not Kick each other on Tuesdays” exist, and it is Tuesday, Brokers may not Kick each other);&lt;br /&gt;
# If two contradicting parts have the same scope, the negative rule applies (e.g. with “Brokers may Punch a Spaceman on Friday” and “Brokers may not Punch Spacemen on Friday”, then Brokers may not Punch Spacemen on Friday).&lt;br /&gt;
&lt;br /&gt;
==Mentors==&lt;br /&gt;
&lt;br /&gt;
A Broker may have another Broker as a Mentor. Brokers who are willing to act as a Mentor are listed on the [[Mentorships]] wiki page, and are said to be “Tenured”. An Admin may add or remove their own name, or the name of a Broker who has requested a change on their own behalf, from this list at any time.&lt;br /&gt;
&lt;br /&gt;
If an unmentored Broker requests a Mentor, or a new Broker has joined the game and has no Mentor, the Collector should select a Tenured Broker and ask them to take that Broker on as a Mentee; if they accept, then such a Mentorship is established. The Collector should take care to consider game balance when selecting a potential mentor.&lt;br /&gt;
&lt;br /&gt;
A relationship between a mentor and a mentee is a Mentorship. The members and starting dates of all active Mentorships are tracked on the Mentorships wiki page, and whenever a new Mentorship is established, the Collector should announce it in a blog post. A Broker may dissolve a Mentorship they are part of at any time, by announcing this in a blog post.&lt;br /&gt;
&lt;br /&gt;
If there is no Collector, any Broker who has been active in at least three previous dynasties may act as Collector for the purposes of this rule.&lt;br /&gt;
&lt;br /&gt;
===Things that a mentor must do===&lt;br /&gt;
&lt;br /&gt;
A mentor must do the following:&lt;br /&gt;
&lt;br /&gt;
*Make pro-active contact with their mentee when appointed, and explain the dynamics of the Mentorship system;&lt;br /&gt;
*Be available to answer any questions that their mentee may have about the game, including explaining the rules, common standards and etiquette of play, proofreading posts and clarifying game events;&lt;br /&gt;
*Introduce their mentee to the various platforms of the game, including the wiki, Slack, and end-of-dynasty notifications through the Facebook group or Twitter;&lt;br /&gt;
*If possible, give their mentee a nudge if it appears that they are at risk of becoming Idle;&lt;br /&gt;
*If they themselves go idle, communicate with their mentee to either continue to support them as an idle Broker or arrange a handover to another mentor if requested.&lt;br /&gt;
&lt;br /&gt;
===Things that a mentor should do===&lt;br /&gt;
The following sets out suggested best practice for Mentorship relationships:&lt;br /&gt;
&lt;br /&gt;
*The Mentorship lasts for four weeks or until the next Ascension Address, whichever occurs latest. It can continue informally for longer but after this threshold the mentor is no longer bound by any of the conditions set out in the parent rule to this rule, or any of its subrules.&lt;br /&gt;
*The mentor can and should advise the mentee on how to proceed in the mentee’s own best interests. This can include making connections with other Brokers.&lt;br /&gt;
*The mentor should consider copying the mentee in on private, game-related communications, where it does not unfairly prejudice their own interests. The mentee should keep this information private without explicit consent from the mentor.&lt;br /&gt;
*The mentor and mentee may work together to achieve victory. If a mentor achieves victory with support of their mentee then they should, if the mentee wishes it, pass the baton to the mentee.&lt;br /&gt;
&lt;br /&gt;
===Things that a mentor should not do===&lt;br /&gt;
The following sets out a list of things that a mentor should not do in their relationship with their mentee. All of these are considered to be Fair Play rules, as per the rule Fair Play.&lt;br /&gt;
&lt;br /&gt;
*The mentor should not sock-puppet, bully, coerce or otherwise manipulate the mentee into performing any game actions.&lt;br /&gt;
*The mentor should not seek to dissuade the mentee from pursuing other alliances.&lt;br /&gt;
*A former mentor should not seek to use the fact of a prior Mentorship to influence the former mentee on an ongoing basis.&lt;br /&gt;
&lt;br /&gt;
== Synonyms ==&lt;br /&gt;
&lt;br /&gt;
A dynasty may provide extra theming by using alternative terms for words like “Broker” and “Collector”.&lt;br /&gt;
&lt;br /&gt;
Each term in this list is synonymous with the term in parentheses&lt;br /&gt;
&lt;br /&gt;
* Broker (Player)&lt;br /&gt;
* Collector (Emperor)&lt;br /&gt;
&lt;br /&gt;
When a new Dynasty is started, the Ascension Address may specify new terms for each entry in the above list, provided the newly chosen term does not appear anywhere in the ruleset outside of this rule (though if it only appears in rules which are being removed as part of the Ascension Address, it is fine), and that doing so would not cause two terms in the above list to become synonymous with each other. Doing so causes the old corresponding value (including regional spelling variations) to be replaced by the new value everywhere in the ruleset except in any of the parenthesis in the above list.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Pokes</name></author>
	</entry>
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