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	<id>https://wiki.blognomic.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Trapdoorspy</id>
	<title>BlogNomic Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.blognomic.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Trapdoorspy"/>
	<link rel="alternate" type="text/html" href="https://wiki.blognomic.com/index.php?title=Special:Contributions/Trapdoorspy"/>
	<updated>2026-06-14T12:52:56Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.blognomic.com/index.php?title=The_Forest&amp;diff=33217</id>
		<title>The Forest</title>
		<link rel="alternate" type="text/html" href="https://wiki.blognomic.com/index.php?title=The_Forest&amp;diff=33217"/>
		<updated>2026-02-03T04:08:19Z</updated>

		<summary type="html">&lt;p&gt;Trapdoorspy: Swapping a ballot to JD&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Crystals in the Grove:&lt;br /&gt;
| 💎×0&lt;br /&gt;
|-&lt;br /&gt;
! Last Reckoning:&lt;br /&gt;
| {{HoursSince|17:24, 1 February 2026 (UTC)}} &amp;lt;!-- Use ~~~~~ to automatically fill in the current date and time --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Grand Poobah:&lt;br /&gt;
| Automaticat&lt;br /&gt;
|-&lt;br /&gt;
! Smorgulaux’s Visit:&lt;br /&gt;
| {{HoursSince|07:03, 31 January 2026 (UTC)}} &amp;lt;!-- Use ~~~~~ to automatically fill in the current date and time --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! The Limit:&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
! Seeds:&lt;br /&gt;
| Slowing, Draining, Draining&lt;br /&gt;
|-&lt;br /&gt;
! Last Grown:&lt;br /&gt;
| 03:49, 3 February 2026 (UTC)  &amp;lt;!-- Use ~~~~~ to automatically fill in the current date and time --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! End of last Hiatus:&lt;br /&gt;
| {{HoursSince|30 Jan 2026 08:16}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;small&amp;gt;&#039;&#039;&#039;Note:&#039;&#039;&#039; Hours shown in table above were last calculated at {{#time: Y-m-d H:i}}. Click [https://wiki.blognomic.com/index.php?title=The%20Forest&amp;amp;action=purge this link] and click OK on the warning page to force a refresh of the page and get accurate hours.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Gnomes&lt;br /&gt;
|-&lt;br /&gt;
! Name               !!💎!! 💠!! 🩸 !! Status    !! Ballot&lt;br /&gt;
|- &lt;br /&gt;
| ais523             || 2 || 7 || 3 || {{box|Protected}} || Trapdoorspyder, Trapdoorspyder&lt;br /&gt;
|- &lt;br /&gt;
| Automaticat        || 0 || 7 || 0 ||                   || &lt;br /&gt;
|-&lt;br /&gt;
| Clucky             || 0 || 5 || 0 ||                   || ais523&lt;br /&gt;
|-&lt;br /&gt;
| JonathanDark       || 2 || 6 || 2 || {{box|Protected}} || Chiiika, Chiiika&lt;br /&gt;
|- &lt;br /&gt;
| Lawnomos           || 5 || 0 || 2 || {{box|Protected}} || Chiiika, ais523, JonathanDark&lt;br /&gt;
|- &lt;br /&gt;
| Trapdoorspyder     || 2 || 0 || 0 || {{box|Protected}} || ais523, ais523, JonathanDark&lt;br /&gt;
|- &lt;br /&gt;
| Ysker              || 6 || 0 || 2 || {{box|Protected}} || Chiiika&lt;br /&gt;
|- &lt;br /&gt;
| Chiiika            || 1 || 6 || 0 || || JonathanDark&lt;br /&gt;
|}&lt;br /&gt;
Key: 💎 = Crystals; 💠 = Fragments; 🩸 = Sacrifice&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Active Circles&lt;br /&gt;
|-&lt;br /&gt;
! Type !! Stage !! Footprints&lt;br /&gt;
|- &lt;br /&gt;
| Breaking || 9 || &lt;br /&gt;
|- &lt;br /&gt;
| Stunning || 8 || &lt;br /&gt;
|- &lt;br /&gt;
| Charming || 7 || &lt;br /&gt;
|- &lt;br /&gt;
| Shielding || 6 || &lt;br /&gt;
|-&lt;br /&gt;
| Draining || 5 ||&lt;br /&gt;
|-&lt;br /&gt;
| Breaking || 4 ||&lt;br /&gt;
|-&lt;br /&gt;
| Slowing || 3 ||&lt;br /&gt;
|-&lt;br /&gt;
| Enraging || 2 ||&lt;br /&gt;
|-&lt;br /&gt;
| Stunning || 1 ||&lt;br /&gt;
|-&lt;br /&gt;
| Cultivating || 0 ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Circle Type Owners&lt;br /&gt;
|-&lt;br /&gt;
! Type !! Owners&lt;br /&gt;
|-&lt;br /&gt;
| Cultivating || &lt;br /&gt;
|-&lt;br /&gt;
| Slowing || &lt;br /&gt;
|-&lt;br /&gt;
| Breaking || &lt;br /&gt;
|-&lt;br /&gt;
| Draining || ais523&lt;br /&gt;
|-&lt;br /&gt;
| Stunning || &lt;br /&gt;
|-&lt;br /&gt;
| Shielding || Clucky, ais523&lt;br /&gt;
|-&lt;br /&gt;
| Charming || &lt;br /&gt;
|-&lt;br /&gt;
| Enraging || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Hats&lt;br /&gt;
|-&lt;br /&gt;
! Gnome              !! Style !! Pattern !! Color&lt;br /&gt;
|- &lt;br /&gt;
| ais523             || Rounded || Striped || Green&lt;br /&gt;
|- &lt;br /&gt;
| Automaticat        || Squiggly || Striped || Blue&lt;br /&gt;
|- &lt;br /&gt;
| Clucky             || Rounded || Striped || Red&lt;br /&gt;
|-&lt;br /&gt;
| JonathanDark       || Rounded  || Solid || Green&lt;br /&gt;
|- &lt;br /&gt;
| Lawnomos           || Squiggly  || Solid || Blue&lt;br /&gt;
|- &lt;br /&gt;
| Trapdoorspyder     || Squiggly  || Striped || Green&lt;br /&gt;
|- &lt;br /&gt;
| Ysker              || Squiggly || Striped || Blue&lt;br /&gt;
|-&lt;br /&gt;
| Chiiika            || Squiggly || Solid || Blue&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;&#039;&#039;&#039;Imperial Gnomes:&#039;&#039;&#039; ais523, JonathanDark, Lawnomos, Ysker, Clucky, Trapdoorspyder, Automaticat, Chiiika&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Common Gnomes:&#039;&#039;&#039; None&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Undeclared Gnomes:&#039;&#039;&#039; None&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Heir Apparent:&#039;&#039;&#039;&#039;&#039; Ysker&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Idle Gnomes:&lt;br /&gt;
&lt;br /&gt;
| eternalservererror ||                      || Squiggly || Polka Dots || Red ||  ||  || 0&lt;br /&gt;
(was Common)&lt;br /&gt;
| Kevan              ||                  || Squiggly || Solid   || Blue ||  ||&lt;br /&gt;
(was Imperial)&lt;br /&gt;
| Josh               ||                  || Squiggly  || Solid  || Green ||  || Ysker  || 0&lt;br /&gt;
(was Imperial)&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Gamestate Tracking]]&lt;/div&gt;</summary>
		<author><name>Trapdoorspy</name></author>
	</entry>
	<entry>
		<id>https://wiki.blognomic.com/index.php?title=The_Forest&amp;diff=33179</id>
		<title>The Forest</title>
		<link rel="alternate" type="text/html" href="https://wiki.blognomic.com/index.php?title=The_Forest&amp;diff=33179"/>
		<updated>2026-02-01T06:00:32Z</updated>

		<summary type="html">&lt;p&gt;Trapdoorspy: Balloting&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Crystals in the Grove:&lt;br /&gt;
| 💎×0&lt;br /&gt;
|-&lt;br /&gt;
! Last Reckoning:&lt;br /&gt;
| {{HoursSince|22:41, 28 January 2026 (UTC)}} &amp;lt;!-- Use ~~~~~ to automatically fill in the current date and time --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Grand Poobah:&lt;br /&gt;
| JonathanDark&lt;br /&gt;
|-&lt;br /&gt;
! Smorgulaux’s Visit:&lt;br /&gt;
| {{HoursSince|07:03, 31 January 2026 (UTC)}} &amp;lt;!-- Use ~~~~~ to automatically fill in the current date and time --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! The Limit:&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
! Seeds:&lt;br /&gt;
| Cultivating, Cultivating, Cultivating, Cultivating, Stunning&lt;br /&gt;
|-&lt;br /&gt;
! Last Grown:&lt;br /&gt;
| 22:33, 31 January 2026 (UTC)  &amp;lt;!-- Use ~~~~~ to automatically fill in the current date and time --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! End of last Hiatus:&lt;br /&gt;
| {{HoursSince|30 Jan 2026 08:16}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;small&amp;gt;&#039;&#039;&#039;Note:&#039;&#039;&#039; Hours shown in table above were last calculated at {{#time: Y-m-d H:i}}. Click [https://wiki.blognomic.com/index.php?title=The%20Forest&amp;amp;action=purge this link] and click OK on the warning page to force a refresh of the page and get accurate hours.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Gnomes&lt;br /&gt;
|-&lt;br /&gt;
! Name               !!💎!! 💠!! 🩸 !! Status    !! Ballot&lt;br /&gt;
|- &lt;br /&gt;
| ais523             || 3 || 5 || 0 || {{box|Protected}} || Automaticat, Trapdoorspyder, Chiiika&lt;br /&gt;
|- &lt;br /&gt;
| Automaticat        || 0 || 7 || 0 ||                   || &lt;br /&gt;
|-&lt;br /&gt;
| Clucky             || 1 || 5 || 0 || || ais523&lt;br /&gt;
|-&lt;br /&gt;
| JonathanDark       || 4 || 0 || 0 || {{box|Protected}} || Automaticat, Automaticat, Automaticat&lt;br /&gt;
|- &lt;br /&gt;
| Lawnomos           || 6 || 0 || 0 || {{box|Protected}} || Chiiika, ais523, Automaticat&lt;br /&gt;
|- &lt;br /&gt;
| Trapdoorspyder     || 2 || 0 || 0 || {{box|Protected}} || ais523, ais523, Chiiika&lt;br /&gt;
|- &lt;br /&gt;
| Ysker              || 6 || 2 || 0 || {{box|Protected}} ||&lt;br /&gt;
|- &lt;br /&gt;
| Chiiika            || 1 || 7 || 0 || {{box|Protected}} || JonathanDark&lt;br /&gt;
|}&lt;br /&gt;
Key: 💎 = Crystals; 💠 = Fragments; 🩸 = Sacrifice&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Active Circles&lt;br /&gt;
|-&lt;br /&gt;
! Type !! Stage !! Footprints&lt;br /&gt;
|- &lt;br /&gt;
| Cultivating || 9 || &lt;br /&gt;
|- &lt;br /&gt;
| Draining || 8 || &lt;br /&gt;
|- &lt;br /&gt;
| Breaking || 7 || &lt;br /&gt;
|- &lt;br /&gt;
| Stunning || 6 || &lt;br /&gt;
|- &lt;br /&gt;
| Charming || 5 || &lt;br /&gt;
|- &lt;br /&gt;
| Shielding || 4 || &lt;br /&gt;
|-&lt;br /&gt;
| Draining || 3 ||&lt;br /&gt;
|-&lt;br /&gt;
| Breaking || 2 ||&lt;br /&gt;
|-&lt;br /&gt;
| Slowing || 1 ||&lt;br /&gt;
|-&lt;br /&gt;
| Enraging || 0 ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Circle Type Owners&lt;br /&gt;
|-&lt;br /&gt;
! Type !! Owners&lt;br /&gt;
|-&lt;br /&gt;
| Cultivating || &lt;br /&gt;
|-&lt;br /&gt;
| Slowing || &lt;br /&gt;
|-&lt;br /&gt;
| Breaking || &lt;br /&gt;
|-&lt;br /&gt;
| Draining || ais523&lt;br /&gt;
|-&lt;br /&gt;
| Stunning || &lt;br /&gt;
|-&lt;br /&gt;
| Shielding || Clucky, ais523&lt;br /&gt;
|-&lt;br /&gt;
| Charming || &lt;br /&gt;
|-&lt;br /&gt;
| Enraging || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Hats&lt;br /&gt;
|-&lt;br /&gt;
! Gnome              !! Style !! Pattern !! Color&lt;br /&gt;
|- &lt;br /&gt;
| ais523             || Rounded || Solid || Green&lt;br /&gt;
|- &lt;br /&gt;
| Automaticat        || Squiggly || Striped || Blue&lt;br /&gt;
|- &lt;br /&gt;
| Clucky             || Rounded || Striped || Green&lt;br /&gt;
|-&lt;br /&gt;
| JonathanDark       || Squiggly || Solid || Green&lt;br /&gt;
|- &lt;br /&gt;
| Lawnomos           || Squiggly  || Solid || Blue&lt;br /&gt;
|- &lt;br /&gt;
| Trapdoorspyder     || Squiggly  || Striped || Green&lt;br /&gt;
|- &lt;br /&gt;
| Ysker              || Squiggly || Striped || Blue&lt;br /&gt;
|-&lt;br /&gt;
| Chiiika            || Squiggly || Solid || Blue&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;&#039;&#039;&#039;Imperial Gnomes:&#039;&#039;&#039; ais523, JonathanDark, Lawnomos, Ysker, Clucky, Trapdoorspyder, Automaticat, Chiiika&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Common Gnomes:&#039;&#039;&#039; None&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Undeclared Gnomes:&#039;&#039;&#039; None&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Heir Apparent:&#039;&#039;&#039;&#039;&#039; Ysker&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Idle Gnomes:&lt;br /&gt;
&lt;br /&gt;
| eternalservererror ||                      || Squiggly || Polka Dots || Red ||  ||  || 0&lt;br /&gt;
(was Common)&lt;br /&gt;
| Kevan              ||                  || Squiggly || Solid   || Blue ||  ||&lt;br /&gt;
(was Imperial)&lt;br /&gt;
| Josh               ||                  || Squiggly  || Solid  || Green ||  || Ysker  || 0&lt;br /&gt;
(was Imperial)&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Gamestate Tracking]]&lt;/div&gt;</summary>
		<author><name>Trapdoorspy</name></author>
	</entry>
	<entry>
		<id>https://wiki.blognomic.com/index.php?title=The_Forest&amp;diff=33095</id>
		<title>The Forest</title>
		<link rel="alternate" type="text/html" href="https://wiki.blognomic.com/index.php?title=The_Forest&amp;diff=33095"/>
		<updated>2026-01-28T04:58:07Z</updated>

		<summary type="html">&lt;p&gt;Trapdoorspy: Preparing a Cultivating seed&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Crystals in the Grove:&lt;br /&gt;
| 💎×6&lt;br /&gt;
|-&lt;br /&gt;
! Last Reckoning:&lt;br /&gt;
| 22:34, 25 January 2026 (UTC)&lt;br /&gt;
|-&lt;br /&gt;
! Grand Poobah:&lt;br /&gt;
| Clucky&lt;br /&gt;
|-&lt;br /&gt;
! Smorgulaux’s Visit:&lt;br /&gt;
| 03:00, 28 January 2026 (UTC)&lt;br /&gt;
|-&lt;br /&gt;
! Seeds:&lt;br /&gt;
| Slowing, Cultivating&lt;br /&gt;
|-&lt;br /&gt;
! Last Grown:&lt;br /&gt;
| 20:13, 27 January 2026 (UTC)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Gnomes&lt;br /&gt;
|-&lt;br /&gt;
! Name               !!💎!! 💠!! 🩸 !! Status    !! Ballot&lt;br /&gt;
|- &lt;br /&gt;
| ais523             || 2 || 4 || 0 ||                   || JonathanDark, JonathanDark, JonathanDark&lt;br /&gt;
|- &lt;br /&gt;
| Automaticat        || 1 || 10 || 0 ||                  || &lt;br /&gt;
|-&lt;br /&gt;
| Clucky             || 2 || 3 || 0 || {{box|Protected}} || JonathanDark, ais523, JonathanDark&lt;br /&gt;
|-&lt;br /&gt;
| JonathanDark       || 4 || 3 || 0 || {{box|Protected}} || Chiiika, Automaticat&lt;br /&gt;
|- &lt;br /&gt;
| Lawnomos           || 5 || 1 || 0 || {{box|Protected}} || ais523, Ais523, JonathanDark&lt;br /&gt;
|- &lt;br /&gt;
| Trapdoorspyder     || 2 || 0 || 1 || {{box|Protected}} || JonathanDark, Ais523, Ais523&lt;br /&gt;
|- &lt;br /&gt;
| Ysker              || 5 || 3 || 0 || {{box|Protected}} || JonathanDark&lt;br /&gt;
|}&lt;br /&gt;
Key: 💎 = Crystals; 💠 = Fragments; 🩸 = Sacrifice&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Active Circles&lt;br /&gt;
|-&lt;br /&gt;
! Type !! Stage !! Footprints&lt;br /&gt;
|- &lt;br /&gt;
| Shielding || 8 || Lawnomos, Clucky&lt;br /&gt;
|- &lt;br /&gt;
| Charming || 7 || &lt;br /&gt;
|- &lt;br /&gt;
| Enraging || 6 || &lt;br /&gt;
|- &lt;br /&gt;
| Cultivating || 5 || &lt;br /&gt;
|- &lt;br /&gt;
| Draining || 4 || &lt;br /&gt;
|- &lt;br /&gt;
| Breaking || 3 || &lt;br /&gt;
|- &lt;br /&gt;
| Stunning || 2 || &lt;br /&gt;
|- &lt;br /&gt;
| Charming || 1 || &lt;br /&gt;
|- &lt;br /&gt;
| Shielding || 0 || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Circle Type Owners&lt;br /&gt;
|-&lt;br /&gt;
! Type !! Owners&lt;br /&gt;
|-&lt;br /&gt;
| Cultivating || &lt;br /&gt;
|-&lt;br /&gt;
| Slowing || &lt;br /&gt;
|-&lt;br /&gt;
| Breaking || &lt;br /&gt;
|-&lt;br /&gt;
| Draining || ais523&lt;br /&gt;
|-&lt;br /&gt;
| Stunning || &lt;br /&gt;
|-&lt;br /&gt;
| Shielding || Clucky, ais523&lt;br /&gt;
|-&lt;br /&gt;
| Charming || &lt;br /&gt;
|-&lt;br /&gt;
| Enraging || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Hats&lt;br /&gt;
|-&lt;br /&gt;
! Gnome              !! Style !! Pattern !! Color&lt;br /&gt;
|- &lt;br /&gt;
| ais523             || Rounded || Solid || Green&lt;br /&gt;
|- &lt;br /&gt;
| Automaticat        || Squiggly || Striped || Blue&lt;br /&gt;
|- &lt;br /&gt;
| Clucky             || Rounded || Striped || Green&lt;br /&gt;
|-&lt;br /&gt;
| JonathanDark       || Squiggly || Solid || Green&lt;br /&gt;
|- &lt;br /&gt;
| Lawnomos           || Squiggly  || Solid || Blue&lt;br /&gt;
|- &lt;br /&gt;
| Trapdoorspyder     || Squiggly  || Striped || Green&lt;br /&gt;
|- &lt;br /&gt;
| Ysker              || Squiggly || Striped || Blue&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;&#039;&#039;&#039;Imperial Gnomes:&#039;&#039;&#039; ais523, JonathanDark, Lawnomos, Ysker, Clucky, Trapdoorspyder, Automaticat&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Common Gnomes:&#039;&#039;&#039; None&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Undeclared Gnomes:&#039;&#039;&#039; None&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Heir Apparent:&#039;&#039;&#039;&#039;&#039; Ysker&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Idle Gnomes:&lt;br /&gt;
&lt;br /&gt;
| eternalservererror ||                      || Squiggly || Polka Dots || Red ||  ||  || 0&lt;br /&gt;
(was Common)&lt;br /&gt;
| Kevan              ||                  || Squiggly || Solid   || Blue ||  ||&lt;br /&gt;
(was Imperial)&lt;br /&gt;
| Josh               ||                  || Squiggly  || Solid  || Green ||  || Ysker  || 0&lt;br /&gt;
(was Imperial)&lt;br /&gt;
| Chiiika            || Squiggly || Solid || Blue&lt;br /&gt;
(was Imperial)&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Gamestate Tracking]]&lt;/div&gt;</summary>
		<author><name>Trapdoorspy</name></author>
	</entry>
	<entry>
		<id>https://wiki.blognomic.com/index.php?title=The_Forest&amp;diff=33094</id>
		<title>The Forest</title>
		<link rel="alternate" type="text/html" href="https://wiki.blognomic.com/index.php?title=The_Forest&amp;diff=33094"/>
		<updated>2026-01-28T04:52:42Z</updated>

		<summary type="html">&lt;p&gt;Trapdoorspy: Making a Sacrifice&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Crystals in the Grove:&lt;br /&gt;
| 💎×6&lt;br /&gt;
|-&lt;br /&gt;
! Last Reckoning:&lt;br /&gt;
| 22:34, 25 January 2026 (UTC)&lt;br /&gt;
|-&lt;br /&gt;
! Grand Poobah:&lt;br /&gt;
| Clucky&lt;br /&gt;
|-&lt;br /&gt;
! Smorgulaux’s Visit:&lt;br /&gt;
| 03:00, 28 January 2026 (UTC)&lt;br /&gt;
|-&lt;br /&gt;
! Seeds:&lt;br /&gt;
| Slowing&lt;br /&gt;
|-&lt;br /&gt;
! Last Grown:&lt;br /&gt;
| 20:13, 27 January 2026 (UTC)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Gnomes&lt;br /&gt;
|-&lt;br /&gt;
! Name               !!💎!! 💠!! 🩸 !! Status    !! Ballot&lt;br /&gt;
|- &lt;br /&gt;
| ais523             || 2 || 4 || 0 ||                   || JonathanDark, JonathanDark, JonathanDark&lt;br /&gt;
|- &lt;br /&gt;
| Automaticat        || 1 || 10 || 0 ||                  || &lt;br /&gt;
|-&lt;br /&gt;
| Clucky             || 2 || 3 || 0 || {{box|Protected}} || JonathanDark, ais523, JonathanDark&lt;br /&gt;
|-&lt;br /&gt;
| JonathanDark       || 4 || 3 || 0 || {{box|Protected}} || Chiiika, Automaticat&lt;br /&gt;
|- &lt;br /&gt;
| Lawnomos           || 5 || 1 || 0 || {{box|Protected}} || ais523, Ais523, JonathanDark&lt;br /&gt;
|- &lt;br /&gt;
| Trapdoorspyder     || 2 || 0 || 1 || {{box|Protected}} || JonathanDark, Ais523, Ais523&lt;br /&gt;
|- &lt;br /&gt;
| Ysker              || 5 || 3 || 0 || {{box|Protected}} || JonathanDark&lt;br /&gt;
|}&lt;br /&gt;
Key: 💎 = Crystals; 💠 = Fragments; 🩸 = Sacrifice&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Active Circles&lt;br /&gt;
|-&lt;br /&gt;
! Type !! Stage !! Footprints&lt;br /&gt;
|- &lt;br /&gt;
| Shielding || 8 || Lawnomos, Clucky&lt;br /&gt;
|- &lt;br /&gt;
| Charming || 7 || &lt;br /&gt;
|- &lt;br /&gt;
| Enraging || 6 || &lt;br /&gt;
|- &lt;br /&gt;
| Cultivating || 5 || &lt;br /&gt;
|- &lt;br /&gt;
| Draining || 4 || &lt;br /&gt;
|- &lt;br /&gt;
| Breaking || 3 || &lt;br /&gt;
|- &lt;br /&gt;
| Stunning || 2 || &lt;br /&gt;
|- &lt;br /&gt;
| Charming || 1 || &lt;br /&gt;
|- &lt;br /&gt;
| Shielding || 0 || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Circle Type Owners&lt;br /&gt;
|-&lt;br /&gt;
! Type !! Owners&lt;br /&gt;
|-&lt;br /&gt;
| Cultivating || &lt;br /&gt;
|-&lt;br /&gt;
| Slowing || &lt;br /&gt;
|-&lt;br /&gt;
| Breaking || &lt;br /&gt;
|-&lt;br /&gt;
| Draining || ais523&lt;br /&gt;
|-&lt;br /&gt;
| Stunning || &lt;br /&gt;
|-&lt;br /&gt;
| Shielding || Clucky, ais523&lt;br /&gt;
|-&lt;br /&gt;
| Charming || &lt;br /&gt;
|-&lt;br /&gt;
| Enraging || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Hats&lt;br /&gt;
|-&lt;br /&gt;
! Gnome              !! Style !! Pattern !! Color&lt;br /&gt;
|- &lt;br /&gt;
| ais523             || Rounded || Solid || Green&lt;br /&gt;
|- &lt;br /&gt;
| Automaticat        || Squiggly || Striped || Blue&lt;br /&gt;
|- &lt;br /&gt;
| Clucky             || Rounded || Striped || Green&lt;br /&gt;
|-&lt;br /&gt;
| JonathanDark       || Squiggly || Solid || Green&lt;br /&gt;
|- &lt;br /&gt;
| Lawnomos           || Squiggly  || Solid || Blue&lt;br /&gt;
|- &lt;br /&gt;
| Trapdoorspyder     || Squiggly  || Striped || Green&lt;br /&gt;
|- &lt;br /&gt;
| Ysker              || Squiggly || Striped || Blue&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;&#039;&#039;&#039;Imperial Gnomes:&#039;&#039;&#039; ais523, JonathanDark, Lawnomos, Ysker, Clucky, Trapdoorspyder, Automaticat&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Common Gnomes:&#039;&#039;&#039; None&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Undeclared Gnomes:&#039;&#039;&#039; None&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Heir Apparent:&#039;&#039;&#039;&#039;&#039; Ysker&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Idle Gnomes:&lt;br /&gt;
&lt;br /&gt;
| eternalservererror ||                      || Squiggly || Polka Dots || Red ||  ||  || 0&lt;br /&gt;
(was Common)&lt;br /&gt;
| Kevan              ||                  || Squiggly || Solid   || Blue ||  ||&lt;br /&gt;
(was Imperial)&lt;br /&gt;
| Josh               ||                  || Squiggly  || Solid  || Green ||  || Ysker  || 0&lt;br /&gt;
(was Imperial)&lt;br /&gt;
| Chiiika            || Squiggly || Solid || Blue&lt;br /&gt;
(was Imperial)&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Gamestate Tracking]]&lt;/div&gt;</summary>
		<author><name>Trapdoorspy</name></author>
	</entry>
	<entry>
		<id>https://wiki.blognomic.com/index.php?title=The_Forest&amp;diff=33060</id>
		<title>The Forest</title>
		<link rel="alternate" type="text/html" href="https://wiki.blognomic.com/index.php?title=The_Forest&amp;diff=33060"/>
		<updated>2026-01-27T02:00:45Z</updated>

		<summary type="html">&lt;p&gt;Trapdoorspy: Ballot and an extra Appeasement&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Crystals in the Grove:&lt;br /&gt;
| 💎×11&lt;br /&gt;
|-&lt;br /&gt;
! Last Reckoning:&lt;br /&gt;
| 22:34, 25 January 2026 (UTC)&lt;br /&gt;
|-&lt;br /&gt;
! Grand Poobah:&lt;br /&gt;
| Clucky&lt;br /&gt;
|-&lt;br /&gt;
! Smorgulaux’s Visit:&lt;br /&gt;
| 02:59, 25 January 2026 (UTC)&lt;br /&gt;
|-&lt;br /&gt;
! Seeds:&lt;br /&gt;
| Slowing, Shielding, Shielding&lt;br /&gt;
|-&lt;br /&gt;
! Last Grown:&lt;br /&gt;
| 21:39, 26 January 2026 (UTC)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Gnomes&lt;br /&gt;
|-&lt;br /&gt;
! Name               !!💎!! 💠!! 🩸 !! Status    !! Ballot&lt;br /&gt;
|- &lt;br /&gt;
| ais523             || 5 || 2 || 1 ||                   || Trapdoorspyder, JonathanDark, JonathanDark&lt;br /&gt;
|- &lt;br /&gt;
| Automaticat        || 1 || 10 || 0 ||                   || &lt;br /&gt;
|- &lt;br /&gt;
| Chiiika            || 0 || 10 || 0 ||                   ||&lt;br /&gt;
|- &lt;br /&gt;
| Clucky             || 3 || 4 || 1 ||                   || JonathanDark, ais523&lt;br /&gt;
|-&lt;br /&gt;
| JonathanDark       || 4 || 3 || 1 || {{box|Protected}} || Chiiika&lt;br /&gt;
|- &lt;br /&gt;
| Lawnomos           || 3 || 2 || 1 ||                   || ais523, ais523, JonathanDark&lt;br /&gt;
|- &lt;br /&gt;
| Trapdoorspyder     || 2 || 1 || 2 ||                   || JonathanDark, Ais523, Ais523&lt;br /&gt;
|- &lt;br /&gt;
| Ysker              || 3 || 3 || 1 ||                   || JonathanDark&lt;br /&gt;
|}&lt;br /&gt;
Key: 💎 = Crystals; 💠 = Fragments; 🩸 = Sacrifice&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Active Circles&lt;br /&gt;
|-&lt;br /&gt;
! Type !! Stage !! Footprints&lt;br /&gt;
|- &lt;br /&gt;
| Shielding || 7 || &lt;br /&gt;
|- &lt;br /&gt;
| Charming || 6 || &lt;br /&gt;
|- &lt;br /&gt;
| Enraging || 5 || Clucky&lt;br /&gt;
|- &lt;br /&gt;
| Cultivating || 4 || &lt;br /&gt;
|- &lt;br /&gt;
| Draining || 3 || Clucky&lt;br /&gt;
|- &lt;br /&gt;
| Breaking || 2 || &lt;br /&gt;
|- &lt;br /&gt;
| Stunning || 1 || &lt;br /&gt;
|- &lt;br /&gt;
| Charming || 0 || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Circle Type Owners&lt;br /&gt;
|-&lt;br /&gt;
! Type !! Owners&lt;br /&gt;
|-&lt;br /&gt;
| Cultivating || &lt;br /&gt;
|-&lt;br /&gt;
| Slowing || &lt;br /&gt;
|-&lt;br /&gt;
| Breaking || &lt;br /&gt;
|-&lt;br /&gt;
| Draining || &lt;br /&gt;
|-&lt;br /&gt;
| Stunning || &lt;br /&gt;
|-&lt;br /&gt;
| Shielding || &lt;br /&gt;
|-&lt;br /&gt;
| Charming || &lt;br /&gt;
|-&lt;br /&gt;
| Enraging || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Hats&lt;br /&gt;
|-&lt;br /&gt;
! Gnome              !! Style !! Pattern !! Color&lt;br /&gt;
|- &lt;br /&gt;
| ais523             || Rounded || Solid || Red&lt;br /&gt;
|- &lt;br /&gt;
| Automaticat        || Squiggly || Striped || Blue&lt;br /&gt;
|- &lt;br /&gt;
| Chiiika            || Squiggly || Solid || Blue&lt;br /&gt;
|- &lt;br /&gt;
| Clucky             || Squiggly || Striped || Green&lt;br /&gt;
|-&lt;br /&gt;
| JonathanDark       || Squiggly || Solid || Green&lt;br /&gt;
|- &lt;br /&gt;
| Lawnomos           || Squiggly  || Solid || Blue&lt;br /&gt;
|- &lt;br /&gt;
| Trapdoorspyder     || Squiggly  || Striped || Green&lt;br /&gt;
|- &lt;br /&gt;
| Ysker              || Squiggly || Striped || Blue&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;&#039;&#039;&#039;Imperial Gnomes:&#039;&#039;&#039; ais523, Chiiika, JonathanDark, Lawnomos, Ysker, Clucky, Trapdoorspyder, Automaticat&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Common Gnomes:&#039;&#039;&#039; None&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Undeclared Gnomes:&#039;&#039;&#039; None&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Heir Apparent:&#039;&#039;&#039;&#039;&#039; ais523&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Idle Gnomes:&lt;br /&gt;
&lt;br /&gt;
| eternalservererror ||                      || Squiggly || Polka Dots || Red ||  ||  || 0&lt;br /&gt;
(was Common)&lt;br /&gt;
| Kevan              ||                  || Squiggly || Solid   || Blue ||  ||&lt;br /&gt;
(was Imperial)&lt;br /&gt;
| Josh               ||                  || Squiggly  || Solid  || Green ||  || Ysker  || 0&lt;br /&gt;
(was Imperial)&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Gamestate Tracking]]&lt;/div&gt;</summary>
		<author><name>Trapdoorspy</name></author>
	</entry>
	<entry>
		<id>https://wiki.blognomic.com/index.php?title=The_Forest&amp;diff=33040</id>
		<title>The Forest</title>
		<link rel="alternate" type="text/html" href="https://wiki.blognomic.com/index.php?title=The_Forest&amp;diff=33040"/>
		<updated>2026-01-26T03:31:27Z</updated>

		<summary type="html">&lt;p&gt;Trapdoorspy: Ballot, Sacrifice, and style change&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Crystals in the Grove:&lt;br /&gt;
| 💎×11&lt;br /&gt;
|-&lt;br /&gt;
! Last Reckoning:&lt;br /&gt;
| Sun 25/01/26--22:34&lt;br /&gt;
|-&lt;br /&gt;
! Grand Poobah:&lt;br /&gt;
| Clucky&lt;br /&gt;
|-&lt;br /&gt;
! Smorgulaux’s Visit:&lt;br /&gt;
| 02:59, 25 January 2026 (UTC)&lt;br /&gt;
|-&lt;br /&gt;
! Seeds:&lt;br /&gt;
| Slowing&lt;br /&gt;
|-&lt;br /&gt;
! Last Grown:&lt;br /&gt;
| Sun 25/01/26--22:25&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Gnomes&lt;br /&gt;
|-&lt;br /&gt;
! Name               !!💎!! 💠!! 🩸 !! Status    !! Ballot&lt;br /&gt;
|- &lt;br /&gt;
| ais523             || 5 || 2 || 1 || {{box|Protected}} || Trapdoorspyder, JonathanDark&lt;br /&gt;
|- &lt;br /&gt;
| Automaticat        || 2 || 5 || 0 ||                   || &lt;br /&gt;
|- &lt;br /&gt;
| Chiiika            || 1 || 5 || 0 ||                   ||&lt;br /&gt;
|- &lt;br /&gt;
| Clucky             || 3 || 9 || 0 ||                   || JonathanDark&lt;br /&gt;
|-&lt;br /&gt;
| JonathanDark       || 4 || 4 || 0 || {{box|Protected}} || &lt;br /&gt;
|- &lt;br /&gt;
| Lawnomos           || 3 || 4 || 0 ||                   || ais523&lt;br /&gt;
|- &lt;br /&gt;
| Trapdoorspyder     || 2 || 2 || 1 ||                   || JonathanDark, Ais523&lt;br /&gt;
|- &lt;br /&gt;
| Ysker              || 3 || 4 || 0 ||                   || &lt;br /&gt;
|}&lt;br /&gt;
Key: 💎 = Crystals; 💠 = Fragments; 🩸 = Sacrifice&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Active Circles&lt;br /&gt;
|-&lt;br /&gt;
! Type !! Stage !! Footprints&lt;br /&gt;
|- &lt;br /&gt;
| Shielding || 6 || &lt;br /&gt;
|- &lt;br /&gt;
| Charming || 5 || &lt;br /&gt;
|- &lt;br /&gt;
| Enraging || 4 || &lt;br /&gt;
|- &lt;br /&gt;
| Cultivating || 3 || &lt;br /&gt;
|- &lt;br /&gt;
| Draining || 2 || &lt;br /&gt;
|- &lt;br /&gt;
| Breaking || 1 || &lt;br /&gt;
|- &lt;br /&gt;
| Stunning || 0 || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Circle Type Owners&lt;br /&gt;
|-&lt;br /&gt;
! Type !! Owners&lt;br /&gt;
|-&lt;br /&gt;
| Cultivating || &lt;br /&gt;
|-&lt;br /&gt;
| Slowing || &lt;br /&gt;
|-&lt;br /&gt;
| Breaking || &lt;br /&gt;
|-&lt;br /&gt;
| Draining || &lt;br /&gt;
|-&lt;br /&gt;
| Stunning || &lt;br /&gt;
|-&lt;br /&gt;
| Shielding || &lt;br /&gt;
|-&lt;br /&gt;
| Charming || &lt;br /&gt;
|-&lt;br /&gt;
| Enraging || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Hats&lt;br /&gt;
|-&lt;br /&gt;
! Gnome              !! Style !! Pattern !! Color&lt;br /&gt;
|- &lt;br /&gt;
| ais523             || Squiggly || Solid || Red&lt;br /&gt;
|- &lt;br /&gt;
| Automaticat        || Squiggly || Striped || Blue&lt;br /&gt;
|- &lt;br /&gt;
| Chiiika            || Squiggly || Solid || Blue&lt;br /&gt;
|- &lt;br /&gt;
| Clucky             || Squiggly || Solid || Green&lt;br /&gt;
|-&lt;br /&gt;
| JonathanDark       || Squiggly || Solid || Green&lt;br /&gt;
|- &lt;br /&gt;
| Lawnomos           || Rounded  || Solid || Blue&lt;br /&gt;
|- &lt;br /&gt;
| Trapdoorspyder     || Squiggly  || Striped || Green&lt;br /&gt;
|- &lt;br /&gt;
| Ysker              || Squiggly || Striped || Blue&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;&#039;&#039;&#039;Imperial Gnomes:&#039;&#039;&#039; ais523, Chiiika, JonathanDark, Lawnomos, Ysker, Clucky, Trapdoorspyder, Automaticat&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Common Gnomes:&#039;&#039;&#039; None&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Undeclared Gnomes:&#039;&#039;&#039; None&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Heir Apparent:&#039;&#039;&#039;&#039;&#039; ais523&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Idle Gnomes:&lt;br /&gt;
&lt;br /&gt;
| eternalservererror ||                      || Squiggly || Polka Dots || Red ||  ||  || 0&lt;br /&gt;
(was Common)&lt;br /&gt;
| Kevan              ||                  || Squiggly || Solid   || Blue ||  ||&lt;br /&gt;
(was Imperial)&lt;br /&gt;
| Josh               ||                  || Squiggly  || Solid  || Green ||  || Ysker  || 0&lt;br /&gt;
(was Imperial)&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Gamestate Tracking]]&lt;/div&gt;</summary>
		<author><name>Trapdoorspy</name></author>
	</entry>
	<entry>
		<id>https://wiki.blognomic.com/index.php?title=The_Forest&amp;diff=33020</id>
		<title>The Forest</title>
		<link rel="alternate" type="text/html" href="https://wiki.blognomic.com/index.php?title=The_Forest&amp;diff=33020"/>
		<updated>2026-01-24T20:16:45Z</updated>

		<summary type="html">&lt;p&gt;Trapdoorspy: Losing a fragment for the sacrifice I just made&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Crystals in the Grove:&lt;br /&gt;
| 💎×11&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Last Reckoning:&lt;br /&gt;
| Thu 22/01/26--22:26&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Grand Poobah:&lt;br /&gt;
| Lawnomos&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Smorgulaux’s Visit:&lt;br /&gt;
| Sun 18/01/26--00:21&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Gnomes&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=2 | Name&lt;br /&gt;
! rowspan=2 | 💎Crystals&lt;br /&gt;
! rowspan=2 | 💠Fragments&lt;br /&gt;
! colspan=3 | Hat&lt;br /&gt;
! rowspan=2 | Status&lt;br /&gt;
! rowspan=2 | Ballot&lt;br /&gt;
! rowspan=2 | Sacrifice&lt;br /&gt;
|-&lt;br /&gt;
! Style&lt;br /&gt;
! Pattern&lt;br /&gt;
! Color&lt;br /&gt;
|- &lt;br /&gt;
| ais523             || 💎💎💎💎💎||💠💠💠  || Squiggly || Solid || Red || Protected || Trapdoorspyder, Clucky || 1&lt;br /&gt;
|- &lt;br /&gt;
| Automaticat        || 💎💎💎||💠💠💠💠💠|| Squiggly || Striped || Blue || || Clucky || 0&lt;br /&gt;
|- &lt;br /&gt;
| Chiiika            || 💎💎||💠💠💠💠💠|| Squiggly || Solid || Blue ||  || || 0&lt;br /&gt;
|- &lt;br /&gt;
| Clucky             || 💎💎💎💎 || 💠💠💠💠  || Squiggly || Solid || Green ||  || JonathanDark || 1&lt;br /&gt;
|-&lt;br /&gt;
| JonathanDark       || 💎💎💎💎||💠💠💠💠  || Squiggly || Solid || Green || Protected || Clucky, Clucky || 1&lt;br /&gt;
|- &lt;br /&gt;
| Lawnomos           || 💎💎💎||💠💠💠💠       || Rounded  || Solid || Blue ||  || ais523, Clucky, Clucky || 1&lt;br /&gt;
|- &lt;br /&gt;
| Trapdoorspyder     || 💎💎||💠💠💠💠|| Rounded  || Striped || Green ||  || JonathanDark || 1&lt;br /&gt;
|- &lt;br /&gt;
| Ysker              || 💎💎💎|| 💠💠💠💠 || Squiggly || Striped || Blue ||  || Clucky || 1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Seeds:&lt;br /&gt;
| Slowing&lt;br /&gt;
|-&lt;br /&gt;
! Last Grown:&lt;br /&gt;
| Fri 24/01/26--19:20&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Active Circles&lt;br /&gt;
|-&lt;br /&gt;
! Type !! Stage !! Footprints&lt;br /&gt;
|- &lt;br /&gt;
| Shielding || 5 || &lt;br /&gt;
|- &lt;br /&gt;
| Charming || 4 || &lt;br /&gt;
|- &lt;br /&gt;
| Enraging || 3 || &lt;br /&gt;
|- &lt;br /&gt;
| Cultivating || 2 || &lt;br /&gt;
|- &lt;br /&gt;
| Draining || 1 || &lt;br /&gt;
|- &lt;br /&gt;
| Slowing || 0 || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Circle Type Owners&lt;br /&gt;
|-&lt;br /&gt;
! Type !! Owners&lt;br /&gt;
|-&lt;br /&gt;
| Cultivating || &lt;br /&gt;
|-&lt;br /&gt;
| Slowing || &lt;br /&gt;
|-&lt;br /&gt;
| Breaking || &lt;br /&gt;
|-&lt;br /&gt;
| Draining || &lt;br /&gt;
|-&lt;br /&gt;
| Stunning || &lt;br /&gt;
|-&lt;br /&gt;
| Shielding || &lt;br /&gt;
|-&lt;br /&gt;
| Charming || &lt;br /&gt;
|-&lt;br /&gt;
| Enraging || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;&#039;&#039;&#039;Imperial Gnomes:&#039;&#039;&#039; ais523, Chiiika, JonathanDark, Lawnomos, Ysker, Clucky, Trapdoorspyder, Automaticat&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Common Gnomes:&#039;&#039;&#039; None&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Undeclared Gnomes:&#039;&#039;&#039; None&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Heir Apparent:&#039;&#039;&#039;&#039;&#039; ais523&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Idle Gnomes:&lt;br /&gt;
&lt;br /&gt;
| eternalservererror ||                      || Squiggly || Polka Dots || Red ||  ||  || 0&lt;br /&gt;
(was Common)&lt;br /&gt;
| Kevan              ||                  || Squiggly || Solid   || Blue ||  ||&lt;br /&gt;
(was Imperial)&lt;br /&gt;
| Josh               ||                  || Squiggly  || Solid  || Green ||  || Ysker  || 0&lt;br /&gt;
(was Imperial)&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Gamestate Tracking]]&lt;/div&gt;</summary>
		<author><name>Trapdoorspy</name></author>
	</entry>
	<entry>
		<id>https://wiki.blognomic.com/index.php?title=The_Forest&amp;diff=33019</id>
		<title>The Forest</title>
		<link rel="alternate" type="text/html" href="https://wiki.blognomic.com/index.php?title=The_Forest&amp;diff=33019"/>
		<updated>2026-01-24T20:16:17Z</updated>

		<summary type="html">&lt;p&gt;Trapdoorspy: Sacrificing and Casting a Ballot&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Crystals in the Grove:&lt;br /&gt;
| 💎×11&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Last Reckoning:&lt;br /&gt;
| Thu 22/01/26--22:26&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Grand Poobah:&lt;br /&gt;
| Lawnomos&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Smorgulaux’s Visit:&lt;br /&gt;
| Sun 18/01/26--00:21&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Gnomes&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=2 | Name&lt;br /&gt;
! rowspan=2 | 💎Crystals&lt;br /&gt;
! rowspan=2 | 💠Fragments&lt;br /&gt;
! colspan=3 | Hat&lt;br /&gt;
! rowspan=2 | Status&lt;br /&gt;
! rowspan=2 | Ballot&lt;br /&gt;
! rowspan=2 | Sacrifice&lt;br /&gt;
|-&lt;br /&gt;
! Style&lt;br /&gt;
! Pattern&lt;br /&gt;
! Color&lt;br /&gt;
|- &lt;br /&gt;
| ais523             || 💎💎💎💎💎||💠💠💠  || Squiggly || Solid || Red || Protected || Trapdoorspyder, Clucky || 1&lt;br /&gt;
|- &lt;br /&gt;
| Automaticat        || 💎💎💎||💠💠💠💠💠|| Squiggly || Striped || Blue || || Clucky || 0&lt;br /&gt;
|- &lt;br /&gt;
| Chiiika            || 💎💎||💠💠💠💠💠|| Squiggly || Solid || Blue ||  || || 0&lt;br /&gt;
|- &lt;br /&gt;
| Clucky             || 💎💎💎💎 || 💠💠💠💠  || Squiggly || Solid || Green ||  || JonathanDark || 1&lt;br /&gt;
|-&lt;br /&gt;
| JonathanDark       || 💎💎💎💎||💠💠💠💠  || Squiggly || Solid || Green || Protected || Clucky, Clucky || 1&lt;br /&gt;
|- &lt;br /&gt;
| Lawnomos           || 💎💎💎||💠💠💠💠       || Rounded  || Solid || Blue ||  || ais523, Clucky, Clucky || 1&lt;br /&gt;
|- &lt;br /&gt;
| Trapdoorspyder     || 💎💎||💠💠💠💠💠|| Rounded  || Striped || Green ||  || JonathanDark || 1&lt;br /&gt;
|- &lt;br /&gt;
| Ysker              || 💎💎💎|| 💠💠💠💠 || Squiggly || Striped || Blue ||  || Clucky || 1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Seeds:&lt;br /&gt;
| Slowing&lt;br /&gt;
|-&lt;br /&gt;
! Last Grown:&lt;br /&gt;
| Fri 24/01/26--19:20&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Active Circles&lt;br /&gt;
|-&lt;br /&gt;
! Type !! Stage !! Footprints&lt;br /&gt;
|- &lt;br /&gt;
| Shielding || 5 || &lt;br /&gt;
|- &lt;br /&gt;
| Charming || 4 || &lt;br /&gt;
|- &lt;br /&gt;
| Enraging || 3 || &lt;br /&gt;
|- &lt;br /&gt;
| Cultivating || 2 || &lt;br /&gt;
|- &lt;br /&gt;
| Draining || 1 || &lt;br /&gt;
|- &lt;br /&gt;
| Slowing || 0 || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Circle Type Owners&lt;br /&gt;
|-&lt;br /&gt;
! Type !! Owners&lt;br /&gt;
|-&lt;br /&gt;
| Cultivating || &lt;br /&gt;
|-&lt;br /&gt;
| Slowing || &lt;br /&gt;
|-&lt;br /&gt;
| Breaking || &lt;br /&gt;
|-&lt;br /&gt;
| Draining || &lt;br /&gt;
|-&lt;br /&gt;
| Stunning || &lt;br /&gt;
|-&lt;br /&gt;
| Shielding || &lt;br /&gt;
|-&lt;br /&gt;
| Charming || &lt;br /&gt;
|-&lt;br /&gt;
| Enraging || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;&#039;&#039;&#039;Imperial Gnomes:&#039;&#039;&#039; ais523, Chiiika, JonathanDark, Lawnomos, Ysker, Clucky, Trapdoorspyder, Automaticat&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Common Gnomes:&#039;&#039;&#039; None&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Undeclared Gnomes:&#039;&#039;&#039; None&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Heir Apparent:&#039;&#039;&#039;&#039;&#039; ais523&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Idle Gnomes:&lt;br /&gt;
&lt;br /&gt;
| eternalservererror ||                      || Squiggly || Polka Dots || Red ||  ||  || 0&lt;br /&gt;
(was Common)&lt;br /&gt;
| Kevan              ||                  || Squiggly || Solid   || Blue ||  ||&lt;br /&gt;
(was Imperial)&lt;br /&gt;
| Josh               ||                  || Squiggly  || Solid  || Green ||  || Ysker  || 0&lt;br /&gt;
(was Imperial)&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Gamestate Tracking]]&lt;/div&gt;</summary>
		<author><name>Trapdoorspy</name></author>
	</entry>
	<entry>
		<id>https://wiki.blognomic.com/index.php?title=The_Forest&amp;diff=32889</id>
		<title>The Forest</title>
		<link rel="alternate" type="text/html" href="https://wiki.blognomic.com/index.php?title=The_Forest&amp;diff=32889"/>
		<updated>2026-01-14T00:19:44Z</updated>

		<summary type="html">&lt;p&gt;Trapdoorspy: Setting myself to Imperial&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Crystals in the Grove:&lt;br /&gt;
| 12&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Last Reckoning:&lt;br /&gt;
| Tue 13/01/26--21:10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Grand Poobah:&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Gnomes&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=2 | Name&lt;br /&gt;
! rowspan=2 | Crystals&lt;br /&gt;
! rowspan=2 | Fragments&lt;br /&gt;
! rowspan=2 | Vote&lt;br /&gt;
! colspan=3 | Hat&lt;br /&gt;
|-&lt;br /&gt;
! Style&lt;br /&gt;
! Pattern&lt;br /&gt;
! Color&lt;br /&gt;
|- &lt;br /&gt;
| ais523             || 3        || 0         || Josh || Squiggly || Solid || Red&lt;br /&gt;
|- &lt;br /&gt;
| Automaticat        || 3        || 0         ||  || Rounded || Striped || Blue&lt;br /&gt;
|- &lt;br /&gt;
| Chiiika            || 3        || 0         ||  || Squiggly  || Polka Dots || Blue&lt;br /&gt;
|- &lt;br /&gt;
| Clucky             || 3        || 0         ||  || Squiggly   || Solid || Green&lt;br /&gt;
|- &lt;br /&gt;
| eternalservererror || 3        || 0         ||  || Squiggly || Polka Dots || Red&lt;br /&gt;
|- &lt;br /&gt;
| JonathanDark       || 3        || 0         || Kevan  || Squiggly  || Solid || Red&lt;br /&gt;
|- &lt;br /&gt;
| Josh               || 3        || 0         ||  || Squiggly  || Solid  || Green&lt;br /&gt;
|- &lt;br /&gt;
| Kevan              || 3        || 0         ||  || Pointed || Solid   || Blue&lt;br /&gt;
|- &lt;br /&gt;
| Lawnomos           || 3        || 0         ||  || Rounded || Striped || Blue&lt;br /&gt;
|- &lt;br /&gt;
| Trapdoorspyder     || 3        || 0         ||  ||  Rounded || Striped || Green&lt;br /&gt;
|- &lt;br /&gt;
| Ysker              || 3        || 0         ||  ||  Squiggly  || Striped || Blue&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Active Circles&lt;br /&gt;
|-&lt;br /&gt;
! Type !! Stage&lt;br /&gt;
|- &lt;br /&gt;
| - || -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;&#039;&#039;&#039;Imperial Gnomes:&#039;&#039;&#039; ais523, Chiiika, JonathanDark, Josh, Kevan, Lawnomos, Ysker, Clucky, Trapdoorspyder &amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Common Gnomes:&#039;&#039;&#039; eternalservererror&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Undeclared Gnomes:&#039;&#039;&#039; Automaticat&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Heir Apparent:&#039;&#039;&#039;&#039;&#039; Nobody&amp;lt;/small&amp;gt;&lt;/div&gt;</summary>
		<author><name>Trapdoorspy</name></author>
	</entry>
	<entry>
		<id>https://wiki.blognomic.com/index.php?title=Race_Log&amp;diff=31922</id>
		<title>Race Log</title>
		<link rel="alternate" type="text/html" href="https://wiki.blognomic.com/index.php?title=Race_Log&amp;diff=31922"/>
		<updated>2025-10-08T18:45:11Z</updated>

		<summary type="html">&lt;p&gt;Trapdoorspy: Copying my TNT to the Bank&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{box|🛑 &#039;&#039;&#039;Building&#039;&#039;&#039; Phase|#fcc}}&lt;br /&gt;
&amp;lt;!--{{box|🏁 &#039;&#039;&#039;Racing&#039;&#039;&#039; Phase|#cfc}}--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Regulations&lt;br /&gt;
| - https://wiki.blognomic.com/index.php?title=Ruleset&amp;amp;oldid=31864&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Building&lt;br /&gt;
|-&lt;br /&gt;
! Racer !! Money !! Inventory !! Loadout&lt;br /&gt;
|-&lt;br /&gt;
| Chiiika || $1150 || - || {{WackyItemSmall|Basic Chassis|Chassis}} {{WackyItemSmall|Basic Wheels|Wheels}} {{WackyItemSmall|Basic Engine|Engine}}&lt;br /&gt;
|-&lt;br /&gt;
| DoomedIdeas || $1500 || - || {{WackyItemSmall|Basic Chassis|Chassis}} {{WackyItemSmall|Basic Wheels|Wheels}} {{WackyItemSmall|Basic Engine|Engine}} {{WackyItemSmall|Snapping Turtle Fishtank|Weapon}}&lt;br /&gt;
|-&lt;br /&gt;
| en_croissant || $1050 || - || {{WackyItemSmall|Basic Chassis|Chassis}} {{WackyItemSmall|Basic Wheels|Wheels}} {{WackyItemSmall|Basic Engine|Engine}}&lt;br /&gt;
|-&lt;br /&gt;
| eternalservererror || $1200 || - || {{WackyItemSmall|Basic Chassis|Chassis}} {{WackyItemSmall|Basic Wheels|Wheels}} {{WackyItemSmall|Basic Engine|Engine}}&lt;br /&gt;
|-&lt;br /&gt;
| Habanero || $1280 || {{WackyItemSmall|Pocket Magician|Consumable}} {{WackyItemSmall|Basic Chassis|Chassis}} || {{WackyItemSmall|Fat Bear Car|Chassis}} {{WackyItemSmall|Basic Wheels|Wheels}} {{WackyItemSmall|Basic Engine|Engine}}&lt;br /&gt;
|-&lt;br /&gt;
| JonathanDark || $782 || {{WackyItemSmall|Basic Wheels|Wheels}} || {{WackyItemSmall|Basic Chassis|Chassis}} {{WackyItemSmall|Gigantic-Hamster-Powered Mono-Wheel|Wheels}} {{WackyItemSmall|Basic Engine|Engine}} {{WackyItemSmall|Teleporting Axe|Weapon}} &lt;br /&gt;
|-&lt;br /&gt;
| Lawnomos || $1147 ||  || {{WackyItemSmall|Basic Chassis|Chassis}} {{WackyItemSmall|Basic Wheels|Wheels}} {{WackyItemSmall|Basic Engine|Engine}} {{WackyItemSmall|Flock of Mechanics|Consumable}}&lt;br /&gt;
|-&lt;br /&gt;
| SingularByte || $944 || {{WackyItemSmall|Origami Frame|Chassis}}  {{WackyItemSmall|Coin Operated Flyer|Engine}} || {{WackyItemSmall|Basic Chassis|Chassis}} {{WackyItemSmall|Basic Wheels|Wheels}} {{WackyItemSmall|Basic Engine|Engine}} {{WackyItemSmall|Oversized Magnet|Weapon}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Racing&lt;br /&gt;
|-&lt;br /&gt;
! Racer !! Distance !! Damage !! Pitting !! Dastardly !! Fuel !! Tank&amp;lt;br/&amp;gt;Size !! Boost&lt;br /&gt;
|-&lt;br /&gt;
| Chiiika || 33 || 0 || False || {{box|Not Dastardly|#0f0}} || 10 || 10 || 0&lt;br /&gt;
|-&lt;br /&gt;
| DoomedIdeas || 9 || 0 || True || {{box|Not Dastardly|#0f0}} || 10 || 10 || 0&lt;br /&gt;
|-&lt;br /&gt;
| en_croissant || 9 || 0 || False || {{box|Not Dastardly|#0f0}} || 10 || 10 || 0&lt;br /&gt;
|-&lt;br /&gt;
| eternalservererror || 33 || 0 || False || {{box|Not Dastardly|#0f0}} || 10 || 10 || 0&lt;br /&gt;
|-&lt;br /&gt;
| Habanero || 15 || 0 || False || {{box|Not Dastardly|#0f0}} || 10 || 10 || 0&lt;br /&gt;
|-&lt;br /&gt;
| JonathanDark || 39 || 0 || False || {{box|Not Dastardly|#0f0}} || 10 || 10 || 0&lt;br /&gt;
|-&lt;br /&gt;
| Lawnomos || 33 || 0 || False || {{box|Not Dastardly|#0f0}} || 10 || 10 || 0&lt;br /&gt;
|-&lt;br /&gt;
| SingularByte || 30 || 0 || False || {{box|Not Dastardly|#0f0}} || 10 || 10 || 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Vehicles&lt;br /&gt;
|-&lt;br /&gt;
! Racer !! Vehicle&amp;lt;br/&amp;gt;Name !! W !! A !! C !! K !! Y&lt;br /&gt;
|-&lt;br /&gt;
| Chiiika            || Chiiika&#039;s Vehicle || 10 || 12 || 1 || 12 || 12&lt;br /&gt;
|-&lt;br /&gt;
| DoomedIdeas        || Simulation Swarm || 11 || 12 || 1 || 12 || 12&lt;br /&gt;
|-&lt;br /&gt;
| en_croissant       || en_croissant&#039;s Vehicle || 10 || 12 || 1 || 12 || 12&lt;br /&gt;
|-&lt;br /&gt;
| eternalservererror || The DeLorean 🚗⚡🕒 || 10  || 12 || 1 || 12 || 12&lt;br /&gt;
|-&lt;br /&gt;
| Habanero           || Hot Wheels || 10 || 30 || 1 || 4 || 12&lt;br /&gt;
|-&lt;br /&gt;
| JonathanDark       || The Dark Star || 14 || 12 || 1 || 12 || 8&lt;br /&gt;
|-&lt;br /&gt;
| Lawnomos           || Whimsiqué Racer || 11 || 13 || 1 || 9 || 12&lt;br /&gt;
|-&lt;br /&gt;
| SingularByte       || Hard Hat the Second || 11 || 12 || 1 || 11 || 12&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ The Track&lt;br /&gt;
|-&lt;br /&gt;
! Terrain Type || Length&lt;br /&gt;
|-&lt;br /&gt;
| Unpredictable Geyser Territory || 15&lt;br /&gt;
|-&lt;br /&gt;
| Unpredictable Geyser Territory || 10&lt;br /&gt;
|-&lt;br /&gt;
| Claustrophobic Canyons || 7&lt;br /&gt;
|-&lt;br /&gt;
| Literally Airborne || 7&lt;br /&gt;
|-&lt;br /&gt;
| Claustrophobic Canyons || 10&lt;br /&gt;
|-&lt;br /&gt;
| Flooded Marshes || 12&lt;br /&gt;
|-&lt;br /&gt;
| Literally Airborne || 3&lt;br /&gt;
|-&lt;br /&gt;
| Unpredictable Geyser Territory || 13&lt;br /&gt;
|-&lt;br /&gt;
| Wide Open Stretch || 14&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
== Item Details ==&lt;br /&gt;
&lt;br /&gt;
=== Habanero ===&lt;br /&gt;
&lt;br /&gt;
{{WackyItemsBegin}}&lt;br /&gt;
{{WackyItem|Fat Bear Car|Chassis|While this item is in a Racer’s Loadout, their Armor is increased by 20 while their Kinetics is reduced by 8&lt;br /&gt;
&lt;br /&gt;
As a Stunt Action, a Racer with this item in their Loadout can Feed The Beast. Doing so increases the Armor increase in the first sentence of this effect by 5 (so from 5 to 10 and then 10 to 15 and so on) and increases the Kinetics reduction by 2 (so from 2 to 4 and then 4 to 6). If multiple copies of the Fat Bear Car exist, this change only applies to the copy that is in the loadout of the Racer performing this action.}}&lt;br /&gt;
&lt;br /&gt;
{{WackyItem|Pocket Magician|Consumable|As a Stunt Action, a Racer with this item in their Loadout may move one item with type Consumable, Weapon, or Decal from the Junkyard to their Loadout, then destroy this Item.}}&lt;br /&gt;
&lt;br /&gt;
{{WackyItemsEnd}}&lt;br /&gt;
&lt;br /&gt;
=== JonathanDark ===&lt;br /&gt;
&lt;br /&gt;
{{WackyItemsBegin}}&lt;br /&gt;
{{WackyItem|Gigantic-Hamster-Powered Mono-Wheel|Wheels|A Racer with this Item in their Loadout has their Vehicle’s Whimsy increased by 4 and their Yare decreased by 2. As a Stunt Action, a Racer with this in their Loadout may declare that they are reversing. If they do, then when the Leg is resolved their Vehicle’s Distance is decreased by their Speed rather than increased.}}&lt;br /&gt;
&lt;br /&gt;
{{WackyItem|Teleporting Axe|Weapon|As a Stunt Action, a Racer with this Item in their Loadout may inflict 2 Damage on another Racer In Range. If the Racer with this Item has at least 1 Damage, they may ignore any In Range requirements for Stunt Actions defined by their Items.}}&lt;br /&gt;
{{WackyItemsEnd}}&lt;br /&gt;
&lt;br /&gt;
=== DoomedIdeas ===&lt;br /&gt;
&lt;br /&gt;
{{WackyItemsBegin}}&lt;br /&gt;
{{WackyItem|Snapping Turtle Fishtank|Weapon|While this item is in a Racer’s Loadout, that Racer’s Vehicle’s Whimsy is increased by 1. Up to two times per Racing Phase, a Racer with this item in their Loadout use the Stunt Action of Throw Turtle, which adds the Snapping Turtle Consumable to the Loadout of a Racer whose Vehicle is In Range. Whenever the Racer with this item in their Loadout would get a Snapping Turtle in their Loadout, it is instead destroyed and they may use the Snapping Turtle Fishtank an additional time this Racing Phase.}}&lt;br /&gt;
{{WackyItemsEnd}}&lt;br /&gt;
&lt;br /&gt;
=== SignularByte ===&lt;br /&gt;
&lt;br /&gt;
{{WackyItemsBegin}}&lt;br /&gt;
{{WackyItem|Oversized Magnet|Weapon|While this item is in a Racer’s Loadout, their Whimsy is increased by 1 but their Kinetics is decreased by 1. As a Stunt Action, a Racer with this in their Loadout can Activate the Magnet. When they do, they choose a Vehicle in Range which loses 2 Kinetics until the Leg is resolved, and their own vehicle gains 2 Kinetics until the leg is resolved. This cannot target the same Vehicle on the subsequent Leg.}}&lt;br /&gt;
&lt;br /&gt;
{{WackyItem|Origami Frame|Chassis|While this item is in a Racer’s Loadout, their Kinetics is increased by 1 and their Armor is reduced by 2. When the Phase is set to Building, the Kinetics gain in the first part of this effect is set to 1.&lt;br /&gt;
As a Stunt Action, a Racer with this item in their Loadout can Fold It Again. This increases the Kinetics gain in the first part of this effect by 3.}}&lt;br /&gt;
&lt;br /&gt;
{{WackyItem|Coin Operated Flyer|Engine|A Racer with this in their Loadout may as an atomic action select a Leg which has not yet ended and for which they have not already performed this action and then spend 50 money to temporarily increase their Kinetics by 5 until the selected leg has ended by making a comment on that leg expressing their are doing so}}&lt;br /&gt;
&lt;br /&gt;
{{WackyItemsEnd}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Lawnomos ===&lt;br /&gt;
&lt;br /&gt;
{{WackyItemsBegin}}&lt;br /&gt;
{{WackyItem|Flock of Mechanics|Consumable|While this item is in a Racer’s Loadout, their Whimsy and their Armor is increased by 1, but their Kinetics is decreased by 3. As a Stunt Action, a Racer with this in their Loadout may revert the effects upon themselves of a single Stunt Action performed by another Racer on the current or immediately most recently concluded Leg.}}&lt;br /&gt;
{{WackyItemsEnd}}&lt;br /&gt;
&lt;br /&gt;
==The Bank==&lt;br /&gt;
&lt;br /&gt;
{{WackyItemsBegin}}&lt;br /&gt;
&lt;br /&gt;
{{WackyItem|Barrel of Nitro|Engine|While this item is in a Racer’s Loadout, their Kinetics is increased by 6 if they are within the first three legs of a Racing phase, and set to 0 otherwise. As a stunt action, a Racer with this item in their Loadout can Swap Engine as a Stunt Action: their Kinetics becomes 0 until the end of the leg, they put Barrel of Nitro into their Inventory, and place any engine from their Inventory into their Loadout.}}&lt;br /&gt;
&lt;br /&gt;
{{WackyItem|Personal Magnetism|Chassis|While this item is in a Racer’s Loadout, they may treat both their Whimsy and their Armor as the higher of the two values.}}&lt;br /&gt;
&lt;br /&gt;
{{WackyItem|Poultry Panic|Consumable|As a Stunt Action, a Racer with this item in their loadout may choose to Summon Fowl Vengeance at a Racer In Range, who will be referred to as the Marked Racer here. If the Marked Racer has used at least one stunt action this leg which targeted at least one Racer other than themselves, and the Marked Racer does not have any Consumables in their Loadout, create a Fowl Vengeance item from the Item Catalog and put it into the Marked Racer’s Loadout. When this stunt action is used, irrespective of whether it succeeds, Poultry Panic is destroyed.}}&lt;br /&gt;
&lt;br /&gt;
{{WackyItem|Exchanginator Ray|Weapon|While this Item is in a Racer’s Loadout, their Kinetics and Yare are both decreased by 2.&lt;br /&gt;
&lt;br /&gt;
Once per Racing Phase as a Stunt Action, a Racer with this Item in their Loadout (the Aggressor) may choose a Racer whose Vehicle is in Range (the Victim) and swap one Item from the Victim’s Loadout with one Item from the Victim’s Inventory as long as both are of the same type of Item.}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Auction 15&lt;br /&gt;
{{WackyItem|Whimsical Wand|Consumable|As a Stunt Action or during a Building Phase in which fewer than 12 Auctions have been posted, a Racer with this Item in their Loadout may select one instance of a WACKY stat in the ruleset or the text of any item, replace it with Whimsy, then destroy this item. This may not target text in the rule “Stats”. When the phase becomes Building, all instances of WACKY stats affected by this item are returned to what they were beforehand.}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Auction 13&lt;br /&gt;
{{WackyItem|Turtles All The Way Down|Wheels|While this is in your loadout, it duplicates the effect of the chassis in your loadout. Stunt Actions defined by your Chassis may be performed up to twice per Maneuvering if otherwise allowed, but their results are not duplicated.}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{WackyItem|Shapeshifting Thingy|Chassis|A Racer with this item in their Loadout has their Whimsy increased by two.&lt;br /&gt;
As a Communal Daily Action, any Racer may spend 40 Money to roll {Whimsy, Armour, Crew, Kinetics, Yare}, change the Stat in the first sentence of this item’s Effect according to the dice roll, and then spend 40 Money if they do not have this item in their Loadout.}}&lt;br /&gt;
&lt;br /&gt;
{{WackyItem|Steam Engine|Engine|While this item is in a Racer’s Loadout, their Kinetics is increased by 1. While this Racer’s vehicle is In Range of Unpredictable Geyser Territory, they may, as a Stunt Action, increase their Kinetics by an additional 3 until the end of the Leg. If this Stunt Action is used more than once during a given Leg, this item is renamed to Cracked Steam Engine. If this item’s name is Cracked Steam Engine, it is destroyed when the phase changes to Building Phase.}}&lt;br /&gt;
&lt;br /&gt;
{{WackyItem|Your Own Two Feet|Wheels|While this item is in a Racer’s Loadout, their Whimsy is increased by 4. As a Stunt Action, a Racer with this item in their Loadout may Grapevine, which increases their Yare by 4 until the end of the next Leg.}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Auction 14&lt;br /&gt;
{{WackyItem|Boiling Hot Mr Potato Head|Weapon|-2 Yare. As a Stunt Action, a Racer with this Item in their Loadout may deal 1 Damage to a Racer In Range, transfer this Item to that Racer’s Loadout, and double the amount of Damage dealt in this sentence. As a Stunt Action, a Racer who started the current Racing Phase with this in their Loadout may Recall The Potato if it is currently in another Racer’s Loadout. When the Leg where they did so is resolved, Boiling Hot Mr Potato Head returns to their Loadout and its Damage on transfer is reset to 1.}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{WackyItem|Talking Sticky Note|Decal|While this item is in a Racer’s Loadout, their Kinetics and their Crew are increased by 1.}}&lt;br /&gt;
&lt;br /&gt;
{{WackyItem|Hypnotic Spiral Stickers|Decal|+2 Whimsy. As a Stunt Action, a Racer with this item in their Loadout (the Aggressor) may perform the Stunt Action of an Item in the Loadout of another Racer within Range (the Victim), performing that Stunt Action as if that Aggressor was that Victim, applying the Effects of that Stunt Action to that Victim rather than that Aggressor (including that Victim’s stats, Inventory, and Loadout), and choosing any targets of that Stunt Action (if applicable) as if that Victim was choosing the targets. That performance of the Stunt Action of that Victim’s Item does not count against that Victim performing that same Stunt Action for the purposes any limitations of that Victim performing that Stunt Action.}}&lt;br /&gt;
&lt;br /&gt;
{{WackyItem|Reckless Stunt Mechanic|Consumable|+1 Crew. As a stunt action, a racer with this item in their loadout can destroy Reckless Stunt Mechanic to reduce their damage by 5.}}&lt;br /&gt;
&lt;br /&gt;
{{WackyItem|Comedically Large Thruster|Engine|-3 Yare, +2 Kinetics, +5 Tank Size. The Racer with this Item in their Loadout gets access to the Fuel Action Fire ‘Er Up, which has a Cost of 5 and an Effect of doubling their Speed for the resolution of the current Leg, but causing their Kinetics to be 0 for the Leg after.}}&lt;br /&gt;
&lt;br /&gt;
{{WackyItem|Cool Flames|Decal|The Cool Flames have 3 charges. A Racer with this item in their loadout gains the ability to use the following Fuel Action while it’s in their loadout: “Name: Flame Boost. Cost 0. Effect: Set your boost to 3 and reduce the number of charges for this item by 1. If the charges for this item are 0 or less, this item is destroyed”.}}&lt;br /&gt;
&lt;br /&gt;
{{WackyItem|Rolled-Up Tunnel Poster|Consumable|As a stunt action, a racer with this item in their loadout can Deploy the Poster, which destroys it. When the Poster is Deployed, all Racers who both have 0 to 5 Distance less than that Racer and greater Whimsy than that Racer are made to Traverse the Poster. The Racer who Deployed the Poster also Traverses the Poster. A Racer who Traverses the Poster has their Distance increased by half their Whimsy.}}&lt;br /&gt;
&lt;br /&gt;
{{WackyItem|Stick of TNT|Consumable|As a stunt action, a Racer with this item in their loadout may choose to Toss TNT at a Vehicle in Range with fewer than 16 Yare. The target vehicle takes damage equal to 17 minus their armour. As a stunt action, a Racer with this item in their loadout may choosee to Toss TNT at a Claustrophic Canyon in Range. When they do, each Vehicle that Claustrophobic Canyon is in Range of with fewer than 14 Yare takes damage equal to 15 minus their armour. When a Racer uses either of these stunt actions, their Stick of TNT in their loadout is destroyed.}}&lt;br /&gt;
&lt;br /&gt;
{{WackyItemsEnd}}&lt;br /&gt;
&lt;br /&gt;
==The Junkyard==&lt;br /&gt;
&lt;br /&gt;
{{WackyItemsBegin}}&lt;br /&gt;
&amp;lt;!-- Replace with destroyed Items&lt;br /&gt;
{{WackyItem|Oversized Magnet|Weapon|While this item is in a Racer’s Loadout, their Whimsy is increased by 1 but their Kinetics is decreased by 1. As a Stunt Action, a Racer with this in their Loadout can Activate the Magnet. When they do, they choose a Vehicle in Range which loses 2 Kinetics until the Leg is resolved, and their own vehicle gains 2 Kinetics until the leg is resolved. This cannot target the same Vehicle on the subsequent Leg.}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{WackyItem|Collapsible Hang Glider|Consumable|As a Stunt Action while Literally Airborne is In Range of their Vehicle, a Racer with this in their Loadout can increase their Kinetics by 6. Alternatively, as a Stunt Action while Unpredictable Geyser Territory is In Range of their Vehicle, a Racer with this in their Loadout can roll DICE3, and if they do not roll a 1, they increase their Kinetics by 8. In either case, once the Leg is resolved, they lose that boost to Kinetics and their Collapsible Hang Glider is destroyed.}}&lt;br /&gt;
{{WackyItemsEnd}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- idle players:&lt;br /&gt;
| Kevan || $1000 || - || {{WackyItemSmall|Basic Chassis|Chassis}} {{WackyItemSmall|Basic Wheels|Wheels}} {{WackyItemSmall|Basic Engine|Engine}} || 0&lt;br /&gt;
| Kevan              || Kevan&#039;s Vehicle || 10 || 12 || 1 || 12 || 12&lt;br /&gt;
| Josh || $800 || || {{WackyItemSmall|Basic Chassis|Chassis}} {{WackyItemSmall|Basic Wheels|Wheels}} {{WackyItemSmall|Basic Engine|Engine}} {{WackyItemSmall|Talking Sticky Note|Decal}}&lt;br /&gt;
| Josh || 0 || 0 || False || {{box|Not Dastardly|#0f0}}&lt;br /&gt;
| Josh               || pokes&#039; race and beans || 10 || 12 || 2 || 13 || 12&lt;br /&gt;
=== Josh === &lt;br /&gt;
{{WackyItemsBegin}}&lt;br /&gt;
{{WackyItem|Talking Sticky Note|Decal|While this item is in a Racer’s Loadout, their Kinetics and their Crew are increased by 1.}}&lt;br /&gt;
{{WackyItemsEnd}}&lt;br /&gt;
|-&lt;br /&gt;
| Trapdoorspyder || $1029 ||  || {{WackyItemSmall|Basic Chassis|Chassis}} {{WackyItemSmall|Basic Wheels|Wheels}} {{WackyItemSmall|Basic Engine|Engine}} {{WackyItemSmall|Stick of TNT|Consumable}}&lt;br /&gt;
|-&lt;br /&gt;
| Trapdoorspyder || 33 || 0 || False || {{box|Not Dastardly|#0f0}} || 10 || 10 || 0&lt;br /&gt;
| Trapdoorspyder     || Trapdoorspyder&#039;s Vehicle || 10 || 12 || 1 || 12 || 12&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
=== TrapdoorSpyder ===&lt;br /&gt;
&lt;br /&gt;
{{WackyItemsBegin}}&lt;br /&gt;
{{WackyItem|Stick of TNT|Consumable|As a stunt action, a Racer with this item in their loadout may choose to Toss TNT at a Vehicle in Range with fewer than 16 Yare. The target vehicle takes damage equal to 17 minus their armour. As a stunt action, a Racer with this item in their loadout may choosee to Toss TNT at a Claustrophic Canyon in Range. When they do, each Vehicle that Claustrophobic Canyon is in Range of with fewer than 14 Yare takes damage equal to 15 minus their armour. When a Racer uses either of these stunt actions, their Stick of TNT in their loadout is destroyed.}}&lt;br /&gt;
{{WackyItemsEnd}}&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&lt;/div&gt;</summary>
		<author><name>Trapdoorspy</name></author>
	</entry>
	<entry>
		<id>https://wiki.blognomic.com/index.php?title=Race_Log&amp;diff=31921</id>
		<title>Race Log</title>
		<link rel="alternate" type="text/html" href="https://wiki.blognomic.com/index.php?title=Race_Log&amp;diff=31921"/>
		<updated>2025-10-08T18:44:23Z</updated>

		<summary type="html">&lt;p&gt;Trapdoorspy: Idling myself&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{box|🛑 &#039;&#039;&#039;Building&#039;&#039;&#039; Phase|#fcc}}&lt;br /&gt;
&amp;lt;!--{{box|🏁 &#039;&#039;&#039;Racing&#039;&#039;&#039; Phase|#cfc}}--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Regulations&lt;br /&gt;
| - https://wiki.blognomic.com/index.php?title=Ruleset&amp;amp;oldid=31864&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Building&lt;br /&gt;
|-&lt;br /&gt;
! Racer !! Money !! Inventory !! Loadout&lt;br /&gt;
|-&lt;br /&gt;
| Chiiika || $1150 || - || {{WackyItemSmall|Basic Chassis|Chassis}} {{WackyItemSmall|Basic Wheels|Wheels}} {{WackyItemSmall|Basic Engine|Engine}}&lt;br /&gt;
|-&lt;br /&gt;
| DoomedIdeas || $1500 || - || {{WackyItemSmall|Basic Chassis|Chassis}} {{WackyItemSmall|Basic Wheels|Wheels}} {{WackyItemSmall|Basic Engine|Engine}} {{WackyItemSmall|Snapping Turtle Fishtank|Weapon}}&lt;br /&gt;
|-&lt;br /&gt;
| en_croissant || $1050 || - || {{WackyItemSmall|Basic Chassis|Chassis}} {{WackyItemSmall|Basic Wheels|Wheels}} {{WackyItemSmall|Basic Engine|Engine}}&lt;br /&gt;
|-&lt;br /&gt;
| eternalservererror || $1200 || - || {{WackyItemSmall|Basic Chassis|Chassis}} {{WackyItemSmall|Basic Wheels|Wheels}} {{WackyItemSmall|Basic Engine|Engine}}&lt;br /&gt;
|-&lt;br /&gt;
| Habanero || $1280 || {{WackyItemSmall|Pocket Magician|Consumable}} {{WackyItemSmall|Basic Chassis|Chassis}} || {{WackyItemSmall|Fat Bear Car|Chassis}} {{WackyItemSmall|Basic Wheels|Wheels}} {{WackyItemSmall|Basic Engine|Engine}}&lt;br /&gt;
|-&lt;br /&gt;
| JonathanDark || $782 || {{WackyItemSmall|Basic Wheels|Wheels}} || {{WackyItemSmall|Basic Chassis|Chassis}} {{WackyItemSmall|Gigantic-Hamster-Powered Mono-Wheel|Wheels}} {{WackyItemSmall|Basic Engine|Engine}} {{WackyItemSmall|Teleporting Axe|Weapon}} &lt;br /&gt;
|-&lt;br /&gt;
| Lawnomos || $1147 ||  || {{WackyItemSmall|Basic Chassis|Chassis}} {{WackyItemSmall|Basic Wheels|Wheels}} {{WackyItemSmall|Basic Engine|Engine}} {{WackyItemSmall|Flock of Mechanics|Consumable}}&lt;br /&gt;
|-&lt;br /&gt;
| SingularByte || $944 || {{WackyItemSmall|Origami Frame|Chassis}}  {{WackyItemSmall|Coin Operated Flyer|Engine}} || {{WackyItemSmall|Basic Chassis|Chassis}} {{WackyItemSmall|Basic Wheels|Wheels}} {{WackyItemSmall|Basic Engine|Engine}} {{WackyItemSmall|Oversized Magnet|Weapon}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Racing&lt;br /&gt;
|-&lt;br /&gt;
! Racer !! Distance !! Damage !! Pitting !! Dastardly !! Fuel !! Tank&amp;lt;br/&amp;gt;Size !! Boost&lt;br /&gt;
|-&lt;br /&gt;
| Chiiika || 33 || 0 || False || {{box|Not Dastardly|#0f0}} || 10 || 10 || 0&lt;br /&gt;
|-&lt;br /&gt;
| DoomedIdeas || 9 || 0 || True || {{box|Not Dastardly|#0f0}} || 10 || 10 || 0&lt;br /&gt;
|-&lt;br /&gt;
| en_croissant || 9 || 0 || False || {{box|Not Dastardly|#0f0}} || 10 || 10 || 0&lt;br /&gt;
|-&lt;br /&gt;
| eternalservererror || 33 || 0 || False || {{box|Not Dastardly|#0f0}} || 10 || 10 || 0&lt;br /&gt;
|-&lt;br /&gt;
| Habanero || 15 || 0 || False || {{box|Not Dastardly|#0f0}} || 10 || 10 || 0&lt;br /&gt;
|-&lt;br /&gt;
| JonathanDark || 39 || 0 || False || {{box|Not Dastardly|#0f0}} || 10 || 10 || 0&lt;br /&gt;
|-&lt;br /&gt;
| Lawnomos || 33 || 0 || False || {{box|Not Dastardly|#0f0}} || 10 || 10 || 0&lt;br /&gt;
|-&lt;br /&gt;
| SingularByte || 30 || 0 || False || {{box|Not Dastardly|#0f0}} || 10 || 10 || 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Vehicles&lt;br /&gt;
|-&lt;br /&gt;
! Racer !! Vehicle&amp;lt;br/&amp;gt;Name !! W !! A !! C !! K !! Y&lt;br /&gt;
|-&lt;br /&gt;
| Chiiika            || Chiiika&#039;s Vehicle || 10 || 12 || 1 || 12 || 12&lt;br /&gt;
|-&lt;br /&gt;
| DoomedIdeas        || Simulation Swarm || 11 || 12 || 1 || 12 || 12&lt;br /&gt;
|-&lt;br /&gt;
| en_croissant       || en_croissant&#039;s Vehicle || 10 || 12 || 1 || 12 || 12&lt;br /&gt;
|-&lt;br /&gt;
| eternalservererror || The DeLorean 🚗⚡🕒 || 10  || 12 || 1 || 12 || 12&lt;br /&gt;
|-&lt;br /&gt;
| Habanero           || Hot Wheels || 10 || 30 || 1 || 4 || 12&lt;br /&gt;
|-&lt;br /&gt;
| JonathanDark       || The Dark Star || 14 || 12 || 1 || 12 || 8&lt;br /&gt;
|-&lt;br /&gt;
| Lawnomos           || Whimsiqué Racer || 11 || 13 || 1 || 9 || 12&lt;br /&gt;
|-&lt;br /&gt;
| SingularByte       || Hard Hat the Second || 11 || 12 || 1 || 11 || 12&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ The Track&lt;br /&gt;
|-&lt;br /&gt;
! Terrain Type || Length&lt;br /&gt;
|-&lt;br /&gt;
| Unpredictable Geyser Territory || 15&lt;br /&gt;
|-&lt;br /&gt;
| Unpredictable Geyser Territory || 10&lt;br /&gt;
|-&lt;br /&gt;
| Claustrophobic Canyons || 7&lt;br /&gt;
|-&lt;br /&gt;
| Literally Airborne || 7&lt;br /&gt;
|-&lt;br /&gt;
| Claustrophobic Canyons || 10&lt;br /&gt;
|-&lt;br /&gt;
| Flooded Marshes || 12&lt;br /&gt;
|-&lt;br /&gt;
| Literally Airborne || 3&lt;br /&gt;
|-&lt;br /&gt;
| Unpredictable Geyser Territory || 13&lt;br /&gt;
|-&lt;br /&gt;
| Wide Open Stretch || 14&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
== Item Details ==&lt;br /&gt;
&lt;br /&gt;
=== Habanero ===&lt;br /&gt;
&lt;br /&gt;
{{WackyItemsBegin}}&lt;br /&gt;
{{WackyItem|Fat Bear Car|Chassis|While this item is in a Racer’s Loadout, their Armor is increased by 20 while their Kinetics is reduced by 8&lt;br /&gt;
&lt;br /&gt;
As a Stunt Action, a Racer with this item in their Loadout can Feed The Beast. Doing so increases the Armor increase in the first sentence of this effect by 5 (so from 5 to 10 and then 10 to 15 and so on) and increases the Kinetics reduction by 2 (so from 2 to 4 and then 4 to 6). If multiple copies of the Fat Bear Car exist, this change only applies to the copy that is in the loadout of the Racer performing this action.}}&lt;br /&gt;
&lt;br /&gt;
{{WackyItem|Pocket Magician|Consumable|As a Stunt Action, a Racer with this item in their Loadout may move one item with type Consumable, Weapon, or Decal from the Junkyard to their Loadout, then destroy this Item.}}&lt;br /&gt;
&lt;br /&gt;
{{WackyItemsEnd}}&lt;br /&gt;
&lt;br /&gt;
=== JonathanDark ===&lt;br /&gt;
&lt;br /&gt;
{{WackyItemsBegin}}&lt;br /&gt;
{{WackyItem|Gigantic-Hamster-Powered Mono-Wheel|Wheels|A Racer with this Item in their Loadout has their Vehicle’s Whimsy increased by 4 and their Yare decreased by 2. As a Stunt Action, a Racer with this in their Loadout may declare that they are reversing. If they do, then when the Leg is resolved their Vehicle’s Distance is decreased by their Speed rather than increased.}}&lt;br /&gt;
&lt;br /&gt;
{{WackyItem|Teleporting Axe|Weapon|As a Stunt Action, a Racer with this Item in their Loadout may inflict 2 Damage on another Racer In Range. If the Racer with this Item has at least 1 Damage, they may ignore any In Range requirements for Stunt Actions defined by their Items.}}&lt;br /&gt;
{{WackyItemsEnd}}&lt;br /&gt;
&lt;br /&gt;
=== DoomedIdeas ===&lt;br /&gt;
&lt;br /&gt;
{{WackyItemsBegin}}&lt;br /&gt;
{{WackyItem|Snapping Turtle Fishtank|Weapon|While this item is in a Racer’s Loadout, that Racer’s Vehicle’s Whimsy is increased by 1. Up to two times per Racing Phase, a Racer with this item in their Loadout use the Stunt Action of Throw Turtle, which adds the Snapping Turtle Consumable to the Loadout of a Racer whose Vehicle is In Range. Whenever the Racer with this item in their Loadout would get a Snapping Turtle in their Loadout, it is instead destroyed and they may use the Snapping Turtle Fishtank an additional time this Racing Phase.}}&lt;br /&gt;
{{WackyItemsEnd}}&lt;br /&gt;
&lt;br /&gt;
=== SignularByte ===&lt;br /&gt;
&lt;br /&gt;
{{WackyItemsBegin}}&lt;br /&gt;
{{WackyItem|Oversized Magnet|Weapon|While this item is in a Racer’s Loadout, their Whimsy is increased by 1 but their Kinetics is decreased by 1. As a Stunt Action, a Racer with this in their Loadout can Activate the Magnet. When they do, they choose a Vehicle in Range which loses 2 Kinetics until the Leg is resolved, and their own vehicle gains 2 Kinetics until the leg is resolved. This cannot target the same Vehicle on the subsequent Leg.}}&lt;br /&gt;
&lt;br /&gt;
{{WackyItem|Origami Frame|Chassis|While this item is in a Racer’s Loadout, their Kinetics is increased by 1 and their Armor is reduced by 2. When the Phase is set to Building, the Kinetics gain in the first part of this effect is set to 1.&lt;br /&gt;
As a Stunt Action, a Racer with this item in their Loadout can Fold It Again. This increases the Kinetics gain in the first part of this effect by 3.}}&lt;br /&gt;
&lt;br /&gt;
{{WackyItem|Coin Operated Flyer|Engine|A Racer with this in their Loadout may as an atomic action select a Leg which has not yet ended and for which they have not already performed this action and then spend 50 money to temporarily increase their Kinetics by 5 until the selected leg has ended by making a comment on that leg expressing their are doing so}}&lt;br /&gt;
&lt;br /&gt;
{{WackyItemsEnd}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Lawnomos ===&lt;br /&gt;
&lt;br /&gt;
{{WackyItemsBegin}}&lt;br /&gt;
{{WackyItem|Flock of Mechanics|Consumable|While this item is in a Racer’s Loadout, their Whimsy and their Armor is increased by 1, but their Kinetics is decreased by 3. As a Stunt Action, a Racer with this in their Loadout may revert the effects upon themselves of a single Stunt Action performed by another Racer on the current or immediately most recently concluded Leg.}}&lt;br /&gt;
{{WackyItemsEnd}}&lt;br /&gt;
&lt;br /&gt;
==The Bank==&lt;br /&gt;
&lt;br /&gt;
{{WackyItemsBegin}}&lt;br /&gt;
&lt;br /&gt;
{{WackyItem|Barrel of Nitro|Engine|While this item is in a Racer’s Loadout, their Kinetics is increased by 6 if they are within the first three legs of a Racing phase, and set to 0 otherwise. As a stunt action, a Racer with this item in their Loadout can Swap Engine as a Stunt Action: their Kinetics becomes 0 until the end of the leg, they put Barrel of Nitro into their Inventory, and place any engine from their Inventory into their Loadout.}}&lt;br /&gt;
&lt;br /&gt;
{{WackyItem|Personal Magnetism|Chassis|While this item is in a Racer’s Loadout, they may treat both their Whimsy and their Armor as the higher of the two values.}}&lt;br /&gt;
&lt;br /&gt;
{{WackyItem|Poultry Panic|Consumable|As a Stunt Action, a Racer with this item in their loadout may choose to Summon Fowl Vengeance at a Racer In Range, who will be referred to as the Marked Racer here. If the Marked Racer has used at least one stunt action this leg which targeted at least one Racer other than themselves, and the Marked Racer does not have any Consumables in their Loadout, create a Fowl Vengeance item from the Item Catalog and put it into the Marked Racer’s Loadout. When this stunt action is used, irrespective of whether it succeeds, Poultry Panic is destroyed.}}&lt;br /&gt;
&lt;br /&gt;
{{WackyItem|Exchanginator Ray|Weapon|While this Item is in a Racer’s Loadout, their Kinetics and Yare are both decreased by 2.&lt;br /&gt;
&lt;br /&gt;
Once per Racing Phase as a Stunt Action, a Racer with this Item in their Loadout (the Aggressor) may choose a Racer whose Vehicle is in Range (the Victim) and swap one Item from the Victim’s Loadout with one Item from the Victim’s Inventory as long as both are of the same type of Item.}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Auction 15&lt;br /&gt;
{{WackyItem|Whimsical Wand|Consumable|As a Stunt Action or during a Building Phase in which fewer than 12 Auctions have been posted, a Racer with this Item in their Loadout may select one instance of a WACKY stat in the ruleset or the text of any item, replace it with Whimsy, then destroy this item. This may not target text in the rule “Stats”. When the phase becomes Building, all instances of WACKY stats affected by this item are returned to what they were beforehand.}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Auction 13&lt;br /&gt;
{{WackyItem|Turtles All The Way Down|Wheels|While this is in your loadout, it duplicates the effect of the chassis in your loadout. Stunt Actions defined by your Chassis may be performed up to twice per Maneuvering if otherwise allowed, but their results are not duplicated.}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{WackyItem|Shapeshifting Thingy|Chassis|A Racer with this item in their Loadout has their Whimsy increased by two.&lt;br /&gt;
As a Communal Daily Action, any Racer may spend 40 Money to roll {Whimsy, Armour, Crew, Kinetics, Yare}, change the Stat in the first sentence of this item’s Effect according to the dice roll, and then spend 40 Money if they do not have this item in their Loadout.}}&lt;br /&gt;
&lt;br /&gt;
{{WackyItem|Steam Engine|Engine|While this item is in a Racer’s Loadout, their Kinetics is increased by 1. While this Racer’s vehicle is In Range of Unpredictable Geyser Territory, they may, as a Stunt Action, increase their Kinetics by an additional 3 until the end of the Leg. If this Stunt Action is used more than once during a given Leg, this item is renamed to Cracked Steam Engine. If this item’s name is Cracked Steam Engine, it is destroyed when the phase changes to Building Phase.}}&lt;br /&gt;
&lt;br /&gt;
{{WackyItem|Your Own Two Feet|Wheels|While this item is in a Racer’s Loadout, their Whimsy is increased by 4. As a Stunt Action, a Racer with this item in their Loadout may Grapevine, which increases their Yare by 4 until the end of the next Leg.}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Auction 14&lt;br /&gt;
{{WackyItem|Boiling Hot Mr Potato Head|Weapon|-2 Yare. As a Stunt Action, a Racer with this Item in their Loadout may deal 1 Damage to a Racer In Range, transfer this Item to that Racer’s Loadout, and double the amount of Damage dealt in this sentence. As a Stunt Action, a Racer who started the current Racing Phase with this in their Loadout may Recall The Potato if it is currently in another Racer’s Loadout. When the Leg where they did so is resolved, Boiling Hot Mr Potato Head returns to their Loadout and its Damage on transfer is reset to 1.}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{WackyItem|Talking Sticky Note|Decal|While this item is in a Racer’s Loadout, their Kinetics and their Crew are increased by 1.}}&lt;br /&gt;
&lt;br /&gt;
{{WackyItem|Hypnotic Spiral Stickers|Decal|+2 Whimsy. As a Stunt Action, a Racer with this item in their Loadout (the Aggressor) may perform the Stunt Action of an Item in the Loadout of another Racer within Range (the Victim), performing that Stunt Action as if that Aggressor was that Victim, applying the Effects of that Stunt Action to that Victim rather than that Aggressor (including that Victim’s stats, Inventory, and Loadout), and choosing any targets of that Stunt Action (if applicable) as if that Victim was choosing the targets. That performance of the Stunt Action of that Victim’s Item does not count against that Victim performing that same Stunt Action for the purposes any limitations of that Victim performing that Stunt Action.}}&lt;br /&gt;
&lt;br /&gt;
{{WackyItem|Reckless Stunt Mechanic|Consumable|+1 Crew. As a stunt action, a racer with this item in their loadout can destroy Reckless Stunt Mechanic to reduce their damage by 5.}}&lt;br /&gt;
&lt;br /&gt;
{{WackyItem|Comedically Large Thruster|Engine|-3 Yare, +2 Kinetics, +5 Tank Size. The Racer with this Item in their Loadout gets access to the Fuel Action Fire ‘Er Up, which has a Cost of 5 and an Effect of doubling their Speed for the resolution of the current Leg, but causing their Kinetics to be 0 for the Leg after.}}&lt;br /&gt;
&lt;br /&gt;
{{WackyItem|Cool Flames|Decal|The Cool Flames have 3 charges. A Racer with this item in their loadout gains the ability to use the following Fuel Action while it’s in their loadout: “Name: Flame Boost. Cost 0. Effect: Set your boost to 3 and reduce the number of charges for this item by 1. If the charges for this item are 0 or less, this item is destroyed”.}}&lt;br /&gt;
&lt;br /&gt;
{{WackyItem|Rolled-Up Tunnel Poster|Consumable|As a stunt action, a racer with this item in their loadout can Deploy the Poster, which destroys it. When the Poster is Deployed, all Racers who both have 0 to 5 Distance less than that Racer and greater Whimsy than that Racer are made to Traverse the Poster. The Racer who Deployed the Poster also Traverses the Poster. A Racer who Traverses the Poster has their Distance increased by half their Whimsy.}}&lt;br /&gt;
&lt;br /&gt;
{{WackyItemsEnd}}&lt;br /&gt;
&lt;br /&gt;
==The Junkyard==&lt;br /&gt;
&lt;br /&gt;
{{WackyItemsBegin}}&lt;br /&gt;
&amp;lt;!-- Replace with destroyed Items&lt;br /&gt;
{{WackyItem|Oversized Magnet|Weapon|While this item is in a Racer’s Loadout, their Whimsy is increased by 1 but their Kinetics is decreased by 1. As a Stunt Action, a Racer with this in their Loadout can Activate the Magnet. When they do, they choose a Vehicle in Range which loses 2 Kinetics until the Leg is resolved, and their own vehicle gains 2 Kinetics until the leg is resolved. This cannot target the same Vehicle on the subsequent Leg.}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{WackyItem|Collapsible Hang Glider|Consumable|As a Stunt Action while Literally Airborne is In Range of their Vehicle, a Racer with this in their Loadout can increase their Kinetics by 6. Alternatively, as a Stunt Action while Unpredictable Geyser Territory is In Range of their Vehicle, a Racer with this in their Loadout can roll DICE3, and if they do not roll a 1, they increase their Kinetics by 8. In either case, once the Leg is resolved, they lose that boost to Kinetics and their Collapsible Hang Glider is destroyed.}}&lt;br /&gt;
{{WackyItemsEnd}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- idle players:&lt;br /&gt;
| Kevan || $1000 || - || {{WackyItemSmall|Basic Chassis|Chassis}} {{WackyItemSmall|Basic Wheels|Wheels}} {{WackyItemSmall|Basic Engine|Engine}} || 0&lt;br /&gt;
| Kevan              || Kevan&#039;s Vehicle || 10 || 12 || 1 || 12 || 12&lt;br /&gt;
| Josh || $800 || || {{WackyItemSmall|Basic Chassis|Chassis}} {{WackyItemSmall|Basic Wheels|Wheels}} {{WackyItemSmall|Basic Engine|Engine}} {{WackyItemSmall|Talking Sticky Note|Decal}}&lt;br /&gt;
| Josh || 0 || 0 || False || {{box|Not Dastardly|#0f0}}&lt;br /&gt;
| Josh               || pokes&#039; race and beans || 10 || 12 || 2 || 13 || 12&lt;br /&gt;
=== Josh === &lt;br /&gt;
{{WackyItemsBegin}}&lt;br /&gt;
{{WackyItem|Talking Sticky Note|Decal|While this item is in a Racer’s Loadout, their Kinetics and their Crew are increased by 1.}}&lt;br /&gt;
{{WackyItemsEnd}}&lt;br /&gt;
|-&lt;br /&gt;
| Trapdoorspyder || $1029 ||  || {{WackyItemSmall|Basic Chassis|Chassis}} {{WackyItemSmall|Basic Wheels|Wheels}} {{WackyItemSmall|Basic Engine|Engine}} {{WackyItemSmall|Stick of TNT|Consumable}}&lt;br /&gt;
|-&lt;br /&gt;
| Trapdoorspyder || 33 || 0 || False || {{box|Not Dastardly|#0f0}} || 10 || 10 || 0&lt;br /&gt;
| Trapdoorspyder     || Trapdoorspyder&#039;s Vehicle || 10 || 12 || 1 || 12 || 12&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
=== TrapdoorSpyder ===&lt;br /&gt;
&lt;br /&gt;
{{WackyItemsBegin}}&lt;br /&gt;
{{WackyItem|Stick of TNT|Consumable|As a stunt action, a Racer with this item in their loadout may choose to Toss TNT at a Vehicle in Range with fewer than 16 Yare. The target vehicle takes damage equal to 17 minus their armour. As a stunt action, a Racer with this item in their loadout may choosee to Toss TNT at a Claustrophic Canyon in Range. When they do, each Vehicle that Claustrophobic Canyon is in Range of with fewer than 14 Yare takes damage equal to 15 minus their armour. When a Racer uses either of these stunt actions, their Stick of TNT in their loadout is destroyed.}}&lt;br /&gt;
{{WackyItemsEnd}}&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&lt;/div&gt;</summary>
		<author><name>Trapdoorspy</name></author>
	</entry>
	<entry>
		<id>https://wiki.blognomic.com/index.php?title=Race_Log&amp;diff=31905</id>
		<title>Race Log</title>
		<link rel="alternate" type="text/html" href="https://wiki.blognomic.com/index.php?title=Race_Log&amp;diff=31905"/>
		<updated>2025-10-07T18:16:12Z</updated>

		<summary type="html">&lt;p&gt;Trapdoorspy: Moving Dynamite into my car. Surely this carries no risks whatsoever.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{box|🛑 &#039;&#039;&#039;Building&#039;&#039;&#039; Phase|#fcc}}&lt;br /&gt;
&amp;lt;!--{{box|🏁 &#039;&#039;&#039;Racing&#039;&#039;&#039; Phase|#cfc}}--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Regulations&lt;br /&gt;
| - https://wiki.blognomic.com/index.php?title=Ruleset&amp;amp;oldid=31864&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Building&lt;br /&gt;
|-&lt;br /&gt;
! Racer !! Money !! Inventory !! Loadout&lt;br /&gt;
|-&lt;br /&gt;
| Chiiika || $1000 || - || {{WackyItemSmall|Basic Chassis|Chassis}} {{WackyItemSmall|Basic Wheels|Wheels}} {{WackyItemSmall|Basic Engine|Engine}}&lt;br /&gt;
|-&lt;br /&gt;
| DoomedIdeas || $1000 || - || {{WackyItemSmall|Basic Chassis|Chassis}} {{WackyItemSmall|Basic Wheels|Wheels}} {{WackyItemSmall|Basic Engine|Engine}} {{WackyItemSmall|Snapping Turtle Fishtank|Weapon}}&lt;br /&gt;
|-&lt;br /&gt;
| eternalservererror || $1050 || - || {{WackyItemSmall|Basic Chassis|Chassis}} {{WackyItemSmall|Basic Wheels|Wheels}} {{WackyItemSmall|Basic Engine|Engine}}&lt;br /&gt;
|-&lt;br /&gt;
| Habanero || $880 || {{WackyItemSmall|Pocket Magician|Consumable}} {{WackyItemSmall|Basic Chassis|Chassis}} || {{WackyItemSmall|Fat Bear Car|Chassis}} {{WackyItemSmall|Basic Wheels|Wheels}} {{WackyItemSmall|Basic Engine|Engine}}&lt;br /&gt;
|-&lt;br /&gt;
| JonathanDark || $682 || {{WackyItemSmall|Basic Wheels|Wheels}} || {{WackyItemSmall|Basic Chassis|Chassis}} {{WackyItemSmall|Gigantic-Hamster-Powered Mono-Wheel|Wheels}} {{WackyItemSmall|Basic Engine|Engine}} {{WackyItemSmall|Teleporting Axe|Weapon}} &lt;br /&gt;
|-&lt;br /&gt;
| Lawnomos || $947 || {{WackyItemSmall|Flock of Mechanics|Consumable}} || {{WackyItemSmall|Basic Chassis|Chassis}} {{WackyItemSmall|Basic Wheels|Wheels}} {{WackyItemSmall|Basic Engine|Engine}}&lt;br /&gt;
|-&lt;br /&gt;
| SingularByte || $544 || {{WackyItemSmall|Origami Frame|Chassis}}  {{WackyItemSmall|Coin Operated Flyer|Engine}} || {{WackyItemSmall|Basic Chassis|Chassis}} {{WackyItemSmall|Basic Wheels|Wheels}} {{WackyItemSmall|Basic Engine|Engine}} {{WackyItemSmall|Oversized Magnet|Weapon}}&lt;br /&gt;
|-&lt;br /&gt;
| Trapdoorspyder || $879 ||  || {{WackyItemSmall|Basic Chassis|Chassis}} {{WackyItemSmall|Basic Wheels|Wheels}} {{WackyItemSmall|Basic Engine|Engine}} {{WackyItemSmall|Stick of TNT|Consumable}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Racing&lt;br /&gt;
|-&lt;br /&gt;
! Racer !! Distance !! Damage !! Pitting !! Dastardly&lt;br /&gt;
|-&lt;br /&gt;
| Chiiika || 33 || 0 || False || {{box|Not Dastardly|#0f0}}&lt;br /&gt;
|-&lt;br /&gt;
| DoomedIdeas || 9 || 0 || True || {{box|Not Dastardly|#0f0}}&lt;br /&gt;
|-&lt;br /&gt;
| eternalservererror || 33 || 0 || False || {{box|Not Dastardly|#0f0}}&lt;br /&gt;
|-&lt;br /&gt;
| Habanero || 15 || 0 || False || {{box|Not Dastardly|#0f0}}&lt;br /&gt;
|-&lt;br /&gt;
| JonathanDark || 39 || 0 || False || {{box|Not Dastardly|#0f0}}&lt;br /&gt;
|-&lt;br /&gt;
| Lawnomos || 33 || 0 || False || {{box|Not Dastardly|#0f0}}&lt;br /&gt;
|-&lt;br /&gt;
| SingularByte || 30 || 0 || False || {{box|Not Dastardly|#0f0}}&lt;br /&gt;
|-&lt;br /&gt;
| Trapdoorspyder || 33 || 0 || False || {{box|Not Dastardly|#0f0}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Vehicles&lt;br /&gt;
|-&lt;br /&gt;
! Racer !! Vehicle&amp;lt;br/&amp;gt;Name !! W !! A !! C !! K !! Y&lt;br /&gt;
|-&lt;br /&gt;
| Chiiika            || Chiiika&#039;s Vehicle || 10 || 12 || 1 || 12 || 12&lt;br /&gt;
|-&lt;br /&gt;
| DoomedIdeas        || Simulation Swarm || 11 || 12 || 1 || 12 || 12&lt;br /&gt;
|-&lt;br /&gt;
| eternalservererror || The DeLorean 🚗⚡🕒 || 10  || 12 || 1 || 12 || 12&lt;br /&gt;
|-&lt;br /&gt;
| Habanero           || Hot Wheels || 10 || 30 || 1 || 4 || 12&lt;br /&gt;
|-&lt;br /&gt;
| JonathanDark       || The Dark Star || 14 || 12 || 1 || 12 || 8&lt;br /&gt;
|-&lt;br /&gt;
| Lawnomos           || Whimsiqué Racer || 10 || 12 || 1 || 12 || 12&lt;br /&gt;
|-&lt;br /&gt;
| SingularByte       || Hard Hat the Second || 11 || 12 || 1 || 11 || 12&lt;br /&gt;
|-&lt;br /&gt;
| Trapdoorspyder     || Trapdoorspyder&#039;s Vehicle || 10 || 12 || 1 || 12 || 12&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ The Track&lt;br /&gt;
|-&lt;br /&gt;
! Terrain Type || Length&lt;br /&gt;
|-&lt;br /&gt;
| Unpredictable Geyser Territory || 15&lt;br /&gt;
|-&lt;br /&gt;
| Unpredictable Geyser Territory || 10&lt;br /&gt;
|-&lt;br /&gt;
| Claustrophobic Canyons || 7&lt;br /&gt;
|-&lt;br /&gt;
| Literally Airborne || 7&lt;br /&gt;
|-&lt;br /&gt;
| Claustrophobic Canyons || 10&lt;br /&gt;
|-&lt;br /&gt;
| Flooded Marshes || 12&lt;br /&gt;
|-&lt;br /&gt;
| Literally Airborne || 3&lt;br /&gt;
|-&lt;br /&gt;
| Unpredictable Geyser Territory || 13&lt;br /&gt;
|-&lt;br /&gt;
| Wide Open Stretch || 14&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
== Item Details ==&lt;br /&gt;
&lt;br /&gt;
=== Habanero ===&lt;br /&gt;
&lt;br /&gt;
{{WackyItemsBegin}}&lt;br /&gt;
{{WackyItem|Fat Bear Car|Chassis|While this item is in a Racer’s Loadout, their Armor is increased by 20 while their Kinetics is reduced by 8&lt;br /&gt;
&lt;br /&gt;
As a Stunt Action, a Racer with this item in their Loadout can Feed The Beast. Doing so increases the Armor increase in the first sentence of this effect by 5 (so from 5 to 10 and then 10 to 15 and so on) and increases the Kinetics reduction by 2 (so from 2 to 4 and then 4 to 6). If multiple copies of the Fat Bear Car exist, this change only applies to the copy that is in the loadout of the Racer performing this action.}}&lt;br /&gt;
&lt;br /&gt;
{{WackyItem|Pocket Magician|Consumable|As a Stunt Action, a Racer with this item in their Loadout may move one item with type Consumable, Weapon, or Decal from the Junkyard to their Loadout, then destroy this Item.}}&lt;br /&gt;
&lt;br /&gt;
{{WackyItemsEnd}}&lt;br /&gt;
&lt;br /&gt;
=== JonathanDark ===&lt;br /&gt;
&lt;br /&gt;
{{WackyItemsBegin}}&lt;br /&gt;
{{WackyItem|Gigantic-Hamster-Powered Mono-Wheel|Wheels|A Racer with this Item in their Loadout has their Vehicle’s Whimsy increased by 4 and their Yare decreased by 2. As a Stunt Action, a Racer with this in their Loadout may declare that they are reversing. If they do, then when the Leg is resolved their Vehicle’s Distance is decreased by their Speed rather than increased.}}&lt;br /&gt;
&lt;br /&gt;
{{WackyItem|Teleporting Axe|Weapon|As a Stunt Action, a Racer with this Item in their Loadout may inflict 2 Damage on another Racer In Range. If the Racer with this Item has at least 1 Damage, they may ignore any In Range requirements for Stunt Actions defined by their Items.}}&lt;br /&gt;
{{WackyItemsEnd}}&lt;br /&gt;
&lt;br /&gt;
=== DoomedIdeas ===&lt;br /&gt;
&lt;br /&gt;
{{WackyItemsBegin}}&lt;br /&gt;
{{WackyItem|Snapping Turtle Fishtank|Weapon|While this item is in a Racer’s Loadout, that Racer’s Vehicle’s Whimsy is increased by 1. Up to two times per Racing Phase, a Racer with this item in their Loadout use the Stunt Action of Throw Turtle, which adds the Snapping Turtle Consumable to the Loadout of a Racer whose Vehicle is In Range. Whenever the Racer with this item in their Loadout would get a Snapping Turtle in their Loadout, it is instead destroyed and they may use the Snapping Turtle Fishtank an additional time this Racing Phase.}}&lt;br /&gt;
{{WackyItemsEnd}}&lt;br /&gt;
&lt;br /&gt;
=== SignularByte ===&lt;br /&gt;
&lt;br /&gt;
{{WackyItemsBegin}}&lt;br /&gt;
{{WackyItem|Oversized Magnet|Weapon|While this item is in a Racer’s Loadout, their Whimsy is increased by 1 but their Kinetics is decreased by 1. As a Stunt Action, a Racer with this in their Loadout can Activate the Magnet. When they do, they choose a Vehicle in Range which loses 2 Kinetics until the Leg is resolved, and their own vehicle gains 2 Kinetics until the leg is resolved. This cannot target the same Vehicle on the subsequent Leg.}}&lt;br /&gt;
&lt;br /&gt;
{{WackyItem|Origami Frame|Chassis|While this item is in a Racer’s Loadout, their Kinetics is increased by 1 and their Armor is reduced by 2. When the Phase is set to Building, the Kinetics gain in the first part of this effect is set to 1.&lt;br /&gt;
As a Stunt Action, a Racer with this item in their Loadout can Fold It Again. This increases the Kinetics gain in the first part of this effect by 3.}}&lt;br /&gt;
&lt;br /&gt;
{{WackyItem|Coin Operated Flyer|Engine|A Racer with this in their Loadout may as an atomic action select a Leg which has not yet ended and for which they have not already performed this action and then spend 50 money to temporarily increase their Kinetics by 5 until the selected leg has ended by making a comment on that leg expressing their are doing so}}&lt;br /&gt;
&lt;br /&gt;
{{WackyItemsEnd}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Lawnomos ===&lt;br /&gt;
&lt;br /&gt;
{{WackyItemsBegin}}&lt;br /&gt;
{{WackyItem|Flock of Mechanics|Consumable|While this item is in a Racer’s Loadout, their Whimsy and their Armor is increased by 1, but their Kinetics is decreased by 3. As a Stunt Action, a Racer with this in their Loadout may revert the effects upon themselves of a single Stunt Action performed by another Racer on the current or immediately most recently concluded Leg.}}&lt;br /&gt;
{{WackyItemsEnd}}&lt;br /&gt;
&lt;br /&gt;
=== TrapdoorSpyder ===&lt;br /&gt;
&lt;br /&gt;
{{WackyItemsBegin}}&lt;br /&gt;
{{WackyItem|Stick of TNT|Consumable|As a stunt action, a Racer with this item in their loadout may choose to Toss TNT at a Vehicle in Range with fewer than 16 Yare. The target vehicle takes damage equal to 17 minus their armour. As a stunt action, a Racer with this item in their loadout may choosee to Toss TNT at a Claustrophic Canyon in Range. When they do, each Vehicle that Claustrophobic Canyon is in Range of with fewer than 14 Yare takes damage equal to 15 minus their armour. When a Racer uses either of these stunt actions, their Stick of TNT in their loadout is destroyed.}}&lt;br /&gt;
{{WackyItemsEnd}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Bank==&lt;br /&gt;
&lt;br /&gt;
{{WackyItemsBegin}}&lt;br /&gt;
&lt;br /&gt;
{{WackyItem|Barrel of Nitro|Engine|While this item is in a Racer’s Loadout, their Kinetics is increased by 6 if they are within the first three legs of a Racing phase, and set to 0 otherwise. As a stunt action, a Racer with this item in their Loadout can Swap Engine as a Stunt Action: their Kinetics becomes 0 until the end of the leg, they put Barrel of Nitro into their Inventory, and place any engine from their Inventory into their Loadout.}}&lt;br /&gt;
&lt;br /&gt;
{{WackyItem|Personal Magnetism|Chassis|While this item is in a Racer’s Loadout, they may treat both their Whimsy and their Armor as the higher of the two values.}}&lt;br /&gt;
&lt;br /&gt;
{{WackyItem|Poultry Panic|Consumable|As a Stunt Action, a Racer with this item in their loadout may choose to Summon Fowl Vengeance at a Racer In Range, who will be referred to as the Marked Racer here. If the Marked Racer has used at least one stunt action this leg which targeted at least one Racer other than themselves, and the Marked Racer does not have any Consumables in their Loadout, create a Fowl Vengeance item from the Item Catalog and put it into the Marked Racer’s Loadout. When this stunt action is used, irrespective of whether it succeeds, Poultry Panic is destroyed.}}&lt;br /&gt;
&lt;br /&gt;
{{WackyItem|Exchanginator Ray|Weapon|While this Item is in a Racer’s Loadout, their Kinetics and Yare are both decreased by 2.&lt;br /&gt;
&lt;br /&gt;
Once per Racing Phase as a Stunt Action, a Racer with this Item in their Loadout (the Aggressor) may choose a Racer whose Vehicle is in Range (the Victim) and swap one Item from the Victim’s Loadout with one Item from the Victim’s Inventory as long as both are of the same type of Item.}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Auction 15&lt;br /&gt;
{{WackyItem|Whimsical Wand|Consumable|As a Stunt Action or during a Building Phase in which fewer than 12 Auctions have been posted, a Racer with this Item in their Loadout may select one instance of a WACKY stat in the ruleset or the text of any item, replace it with Whimsy, then destroy this item. This may not target text in the rule “Stats”. When the phase becomes Building, all instances of WACKY stats affected by this item are returned to what they were beforehand.}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Auction 13&lt;br /&gt;
{{WackyItem|Turtles All The Way Down|Wheels|While this is in your loadout, it duplicates the effect of the chassis in your loadout. Stunt Actions defined by your Chassis may be performed up to twice per Maneuvering if otherwise allowed, but their results are not duplicated.}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{WackyItem|Shapeshifting Thingy|Chassis|A Racer with this item in their Loadout has their Whimsy increased by two.&lt;br /&gt;
As a Communal Daily Action, any Racer may spend 40 Money to roll {Whimsy, Armour, Crew, Kinetics, Yare}, change the Stat in the first sentence of this item’s Effect according to the dice roll, and then spend 40 Money if they do not have this item in their Loadout.}}&lt;br /&gt;
&lt;br /&gt;
{{WackyItem|Steam Engine|Engine|While this item is in a Racer’s Loadout, their Kinetics is increased by 1. While this Racer’s vehicle is In Range of Unpredictable Geyser Territory, they may, as a Stunt Action, increase their Kinetics by an additional 3 until the end of the Leg. If this Stunt Action is used more than once during a given Leg, this item is renamed to Cracked Steam Engine. If this item’s name is Cracked Steam Engine, it is destroyed when the phase changes to Building Phase.}}&lt;br /&gt;
&lt;br /&gt;
{{WackyItem|Your Own Two Feet|Wheels|While this item is in a Racer’s Loadout, their Whimsy is increased by 4. As a Stunt Action, a Racer with this item in their Loadout may Grapevine, which increases their Yare by 4 until the end of the next Leg.}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Auction 14&lt;br /&gt;
{{WackyItem|Boiling Hot Mr Potato Head|Weapon|-2 Yare. As a Stunt Action, a Racer with this Item in their Loadout may deal 1 Damage to a Racer In Range, transfer this Item to that Racer’s Loadout, and double the amount of Damage dealt in this sentence. As a Stunt Action, a Racer who started the current Racing Phase with this in their Loadout may Recall The Potato if it is currently in another Racer’s Loadout. When the Leg where they did so is resolved, Boiling Hot Mr Potato Head returns to their Loadout and its Damage on transfer is reset to 1.}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{WackyItem|Talking Sticky Note|Decal|While this item is in a Racer’s Loadout, their Kinetics and their Crew are increased by 1.}}&lt;br /&gt;
&lt;br /&gt;
{{WackyItem|Hypnotic Spiral Stickers|Decal|+2 Whimsy. As a Stunt Action, a Racer with this item in their Loadout (the Aggressor) may perform the Stunt Action of an Item in the Loadout of another Racer within Range (the Victim), performing that Stunt Action as if that Aggressor was that Victim, applying the Effects of that Stunt Action to that Victim rather than that Aggressor (including that Victim’s stats, Inventory, and Loadout), and choosing any targets of that Stunt Action (if applicable) as if that Victim was choosing the targets. That performance of the Stunt Action of that Victim’s Item does not count against that Victim performing that same Stunt Action for the purposes any limitations of that Victim performing that Stunt Action.}}&lt;br /&gt;
&lt;br /&gt;
{{WackyItemsEnd}}&lt;br /&gt;
&lt;br /&gt;
==The Junkyard==&lt;br /&gt;
&lt;br /&gt;
{{WackyItemsBegin}}&lt;br /&gt;
&amp;lt;!-- Replace with destroyed Items&lt;br /&gt;
{{WackyItem|Oversized Magnet|Weapon|While this item is in a Racer’s Loadout, their Whimsy is increased by 1 but their Kinetics is decreased by 1. As a Stunt Action, a Racer with this in their Loadout can Activate the Magnet. When they do, they choose a Vehicle in Range which loses 2 Kinetics until the Leg is resolved, and their own vehicle gains 2 Kinetics until the leg is resolved. This cannot target the same Vehicle on the subsequent Leg.}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{WackyItem|Collapsible Hang Glider|Consumable|As a Stunt Action while Literally Airborne is In Range of their Vehicle, a Racer with this in their Loadout can increase their Kinetics by 6. Alternatively, as a Stunt Action while Unpredictable Geyser Territory is In Range of their Vehicle, a Racer with this in their Loadout can roll DICE3, and if they do not roll a 1, they increase their Kinetics by 8. In either case, once the Leg is resolved, they lose that boost to Kinetics and their Collapsible Hang Glider is destroyed.}}&lt;br /&gt;
{{WackyItemsEnd}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- idle players:&lt;br /&gt;
| en_croissant || $1050 || - || {{WackyItemSmall|Basic Chassis|Chassis}} {{WackyItemSmall|Basic Wheels|Wheels}} {{WackyItemSmall|Basic Engine|Engine}}&lt;br /&gt;
| en_croissant || 9 || 0 || False || {{box|Not Dastardly|#0f0}}&lt;br /&gt;
| en_croissant       || en_croissant&#039;s Vehicle || 10 || 12 || 1 || 12 || 12&lt;br /&gt;
| Kevan || $1000 || - || {{WackyItemSmall|Basic Chassis|Chassis}} {{WackyItemSmall|Basic Wheels|Wheels}} {{WackyItemSmall|Basic Engine|Engine}} || 0&lt;br /&gt;
| Kevan              || Kevan&#039;s Vehicle || 10 || 12 || 1 || 12 || 12&lt;br /&gt;
| Josh || $800 || || {{WackyItemSmall|Basic Chassis|Chassis}} {{WackyItemSmall|Basic Wheels|Wheels}} {{WackyItemSmall|Basic Engine|Engine}} {{WackyItemSmall|Talking Sticky Note|Decal}}&lt;br /&gt;
| Josh || 0 || 0 || False || {{box|Not Dastardly|#0f0}}&lt;br /&gt;
| Josh               || pokes&#039; race and beans || 10 || 12 || 2 || 13 || 12&lt;br /&gt;
=== Josh === &lt;br /&gt;
{{WackyItemsBegin}}&lt;br /&gt;
{{WackyItem|Talking Sticky Note|Decal|While this item is in a Racer’s Loadout, their Kinetics and their Crew are increased by 1.}}&lt;br /&gt;
{{WackyItemsEnd}}&lt;br /&gt;
--&amp;gt;&lt;/div&gt;</summary>
		<author><name>Trapdoorspy</name></author>
	</entry>
	<entry>
		<id>https://wiki.blognomic.com/index.php?title=The_Ledger_of_Progress&amp;diff=31659</id>
		<title>The Ledger of Progress</title>
		<link rel="alternate" type="text/html" href="https://wiki.blognomic.com/index.php?title=The_Ledger_of_Progress&amp;diff=31659"/>
		<updated>2025-09-23T16:17:07Z</updated>

		<summary type="html">&lt;p&gt;Trapdoorspy: harder faster better stronger&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Department !! Quota !! Innies&lt;br /&gt;
|-&lt;br /&gt;
| Index Correlation || 5 || {{box|Lawnomos}} {{box|SingularByte}}&lt;br /&gt;
|-&lt;br /&gt;
| Temporal Assurance || 5 || {{box|Clucky}} {{box|JonathanDark}}&lt;br /&gt;
|-&lt;br /&gt;
| Lexical Adjustment || 6 || {{box|Trapdoorspyder}} {{box|Josh}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Project Name !! Dept !! Progress !! Goal !! Reward&lt;br /&gt;
|-&lt;br /&gt;
| tasteful-coal || Index Correlation || 22 || 50 || Each Innie in the Department that completed this project gets one Recognition of the Board perk and 20 Evaluation Points.&lt;br /&gt;
|-&lt;br /&gt;
| youthful_thunder || Index Correlation || 8 || 10 || Each Innie in the Department that completed this project loses 1 Reprimand, to a minimum of 0 &lt;br /&gt;
|-&lt;br /&gt;
| dangerous.servant || Index Correlation || 10 || 12 || each Innie in the Department gains 5 Evaluation Point. Each Star Employee in the Department additionally gains 10 Evaluation Point.&lt;br /&gt;
|-&lt;br /&gt;
| thankful_cemetery || Temporal Assurance || 0 || 50 || Each Innie in the Department that completed this project gets one Recognition of the Board perk and 20 Evaluation Points.&lt;br /&gt;
|-&lt;br /&gt;
| cuddly_dinosaurs || Lexical Adjustment || 8 || 10 || each Innie in the Department gains 5 Evaluation Point. Each Star Employee in the Department additionally gains 10 Evaluation Point.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Innie !! Reprimands !! Stress !! Work&amp;lt;br/&amp;gt;Ethic !! Eval&amp;lt;br/&amp;gt;Point !! Perks !! Double&amp;lt;br/&amp;gt;Shift&lt;br /&gt;
|-&lt;br /&gt;
| Clucky || 0 || 2 || 2 || 14 || - || False&lt;br /&gt;
|-&lt;br /&gt;
| JonathanDark || 0 || 0 || 6 || 13 || {{box|Churro Party}} {{box|Specialized Algorithm}}|| True&lt;br /&gt;
|-&lt;br /&gt;
| Josh || 0 || 0 || 5 || 0 || - || False&lt;br /&gt;
|-&lt;br /&gt;
| Lawnomos || 0 || 2 || 8 || 2 ||{{box|Churro Party}} || True&lt;br /&gt;
|-&lt;br /&gt;
| SingularByte || 0 || 0 || 9 || 11 || {{box|Churro Party}} || True&lt;br /&gt;
|-&lt;br /&gt;
| Trapdoorspyder || 1 || 3 || 2 || 5 || - || True&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Pending Temporal Event ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Time !! Status&lt;br /&gt;
|-&lt;br /&gt;
| Sept 22, 19:49 || Unprocessed&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Word of the Day ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Word&lt;br /&gt;
|-&lt;br /&gt;
| penumbra&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Idled players:&lt;br /&gt;
&lt;br /&gt;
| Applebane || || || 0 || 2 || 3 || 5 || -&lt;br /&gt;
| arthexis || || || || 0 || 2 || 2 || 0 || -&lt;br /&gt;
| Darknight || || || || 0 || 2 || 2 || 0 || - &lt;br /&gt;
| DoomedIdeas || 0 || 0 || 9 || 6 || - || True&lt;br /&gt;
| en_croissant || 1 || 3 || 2 || 5 || - || False&lt;br /&gt;
| Kevan || || || || 0 || 2 || 2 || 0&lt;br /&gt;
| Vovix || || || || 0 || 2 || 3 || 0 || {{box|Finger Trap}} {{box|Finger Trap}} {{box|Finger Trap}} {{box|Finger Trap}}&lt;br /&gt;
| Chiiika || || || || 0 || 2 || 3 || 0 || - &lt;br /&gt;
| Brendan || 1 || 3 || 3 || 5 || - || False&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&lt;/div&gt;</summary>
		<author><name>Trapdoorspy</name></author>
	</entry>
	<entry>
		<id>https://wiki.blognomic.com/index.php?title=The_Ledger_of_Progress&amp;diff=31655</id>
		<title>The Ledger of Progress</title>
		<link rel="alternate" type="text/html" href="https://wiki.blognomic.com/index.php?title=The_Ledger_of_Progress&amp;diff=31655"/>
		<updated>2025-09-22T22:23:09Z</updated>

		<summary type="html">&lt;p&gt;Trapdoorspy: p e n u m b r a&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Department !! Quota !! Innies&lt;br /&gt;
|-&lt;br /&gt;
| Index Correlation || 5 || {{box|Lawnomos}} {{box|SingularByte}}&lt;br /&gt;
|-&lt;br /&gt;
| Temporal Assurance || 5 || {{box|Clucky}} {{box|JonathanDark}}&lt;br /&gt;
|-&lt;br /&gt;
| Lexical Adjustment || 7 || {{box|En_Croissant}} {{box|Trapdoorspyder}} {{box|Josh}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Project Name !! Dept !! Progress !! Goal !! Reward&lt;br /&gt;
|-&lt;br /&gt;
| tasteful-coal || Index Correlation || 22 || 50 || Each Innie in the Department that completed this project gets one Recognition of the Board perk and 20 Evaluation Points.&lt;br /&gt;
|-&lt;br /&gt;
| youthful_thunder || Index Correlation || 8 || 10 || Each Innie in the Department that completed this project loses 1 Reprimand, to a minimum of 0 &lt;br /&gt;
|-&lt;br /&gt;
| dangerous.servant || Index Correlation || 10 || 12 || each Innie in the Department gains 5 Evaluation Point. Each Star Employee in the Department additionally gains 10 Evaluation Point.&lt;br /&gt;
|-&lt;br /&gt;
| thankful_cemetery || Temporal Assurance || 0 || 50 || Each Innie in the Department that completed this project gets one Recognition of the Board perk and 20 Evaluation Points.&lt;br /&gt;
|-&lt;br /&gt;
| cuddly_dinosaurs || Lexical Adjustment || 8 || 10 || each Innie in the Department gains 5 Evaluation Point. Each Star Employee in the Department additionally gains 10 Evaluation Point.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Innie !! Reprimands !! Stress !! Work&amp;lt;br/&amp;gt;Ethic !! Eval&amp;lt;br/&amp;gt;Point !! Perks !! Double&amp;lt;br/&amp;gt;Shift&lt;br /&gt;
|-&lt;br /&gt;
| Clucky || 0 || 2 || 2 || 14 || - || False&lt;br /&gt;
|-&lt;br /&gt;
| en_croissant || 1 || 3 || 2 || 5 || - || False&lt;br /&gt;
|-&lt;br /&gt;
| JonathanDark || 0 || 0 || 6 || 13 || {{box|Churro Party}} {{box|Specialized Algorithm}}|| True&lt;br /&gt;
|-&lt;br /&gt;
| Josh || 0 || 0 || 5 || 0 || - || False&lt;br /&gt;
|-&lt;br /&gt;
| Lawnomos || 0 || 2 || 8 || 2 ||{{box|Churro Party}} || True&lt;br /&gt;
|-&lt;br /&gt;
| SingularByte || 0 || 0 || 9 || 11 || {{box|Churro Party}} || True&lt;br /&gt;
|-&lt;br /&gt;
| Trapdoorspyder || 1 || 3 || 2 || 5 || - || False &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Pending Temporal Event ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Time !! Status&lt;br /&gt;
|-&lt;br /&gt;
| Sept 22, 19:49 || Unprocessed&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Word of the Day ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Word&lt;br /&gt;
|-&lt;br /&gt;
| penumbra&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Idled players:&lt;br /&gt;
&lt;br /&gt;
| Applebane || || || 0 || 2 || 3 || 5 || -&lt;br /&gt;
| arthexis || || || || 0 || 2 || 2 || 0 || -&lt;br /&gt;
| Darknight || || || || 0 || 2 || 2 || 0 || - &lt;br /&gt;
| DoomedIdeas || 0 || 0 || 9 || 6 || - || True&lt;br /&gt;
| Kevan || || || || 0 || 2 || 2 || 0&lt;br /&gt;
| Vovix || || || || 0 || 2 || 3 || 0 || {{box|Finger Trap}} {{box|Finger Trap}} {{box|Finger Trap}} {{box|Finger Trap}}&lt;br /&gt;
| Chiiika || || || || 0 || 2 || 3 || 0 || - &lt;br /&gt;
| Brendan || 1 || 3 || 3 || 5 || - || False&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&lt;/div&gt;</summary>
		<author><name>Trapdoorspy</name></author>
	</entry>
	<entry>
		<id>https://wiki.blognomic.com/index.php?title=The_Ledger_of_Progress&amp;diff=31645</id>
		<title>The Ledger of Progress</title>
		<link rel="alternate" type="text/html" href="https://wiki.blognomic.com/index.php?title=The_Ledger_of_Progress&amp;diff=31645"/>
		<updated>2025-09-22T05:14:50Z</updated>

		<summary type="html">&lt;p&gt;Trapdoorspy: I have never heard of chiaroscuro before in my life lol&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Department !! Quota !! Innies&lt;br /&gt;
|-&lt;br /&gt;
| Index Correlation || 5 || {{box|Lawnomos}} {{box|SingularByte}}&lt;br /&gt;
|-&lt;br /&gt;
| Temporal Assurance || 6 || {{box|Clucky}} {{box|JonathanDark}}&lt;br /&gt;
|-&lt;br /&gt;
| Lexical Adjustment || 8 || {{box|En_Croissant}} {{box|Trapdoorspyder}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Project Name !! Dept !! Progress !! Goal !! Reward&lt;br /&gt;
|-&lt;br /&gt;
| tasteful-coal || Index Correlation || 20 || 50 || Each Innie in the Department that completed this project gets one Recognition of the Board perk and 20 Evaluation Points.&lt;br /&gt;
|-&lt;br /&gt;
| youthful_thunder || Index Correlation || 6 || 10 || Each Innie in the Department that completed this project loses 1 Reprimand, to a minimum of 0 &lt;br /&gt;
|-&lt;br /&gt;
| dangerous.servant || Index Correlation || 8 || 12 || each Innie in the Department gains 5 Evaluation Point. Each Star Employee in the Department additionally gains 10 Evaluation Point.&lt;br /&gt;
|-&lt;br /&gt;
| bright.window || Temporal Assurance || 0 || 5 || Increase the Quota of all Departments, except the Department that completed this project, by 5, and each Innie gains 2 Evaluation Points.&lt;br /&gt;
|-&lt;br /&gt;
| cuddly_dinosaurs || Lexical Adjustment || 6 || 10 || each Innie in the Department gains 5 Evaluation Point. Each Star Employee in the Department additionally gains 10 Evaluation Point.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Innie !! Reprimands !! Stress !! Work&amp;lt;br/&amp;gt;Ethic !! Eval&amp;lt;br/&amp;gt;Point !! Perks !! Double&amp;lt;br/&amp;gt;Shift&lt;br /&gt;
|-&lt;br /&gt;
| Clucky || 0 || 2 || 2 || 12 || - || False&lt;br /&gt;
|-&lt;br /&gt;
| en_croissant || 1 || 3 || 2 || 5 || - || False&lt;br /&gt;
|-&lt;br /&gt;
| JonathanDark || 0 || 0 || 6 || 11 || {{box|Churro Party}} {{box|Specialized Algorithm}} {{box|Specialized Algorithm}} || True&lt;br /&gt;
|-&lt;br /&gt;
| Lawnomos || 0 || 2 || 8 || 2 ||{{box|Churro Party}} || True&lt;br /&gt;
|-&lt;br /&gt;
| SingularByte || 0 || 0 || 9 || 11 || {{box|Churro Party}} || True&lt;br /&gt;
|-&lt;br /&gt;
| Trapdoorspyder || 1 || 3 || 3 || 5 || - || False &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Pending Temporal Event ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Time !! Status&lt;br /&gt;
|-&lt;br /&gt;
| Sept 22, 19:49 || Unprocessed&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Word of the Day ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Word&lt;br /&gt;
|-&lt;br /&gt;
| chiaroscuro&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Idled players:&lt;br /&gt;
&lt;br /&gt;
| Applebane || || || 0 || 2 || 3 || 5 || -&lt;br /&gt;
| arthexis || || || || 0 || 2 || 2 || 0 || -&lt;br /&gt;
| Darknight || || || || 0 || 2 || 2 || 0 || - &lt;br /&gt;
| DoomedIdeas || 0 || 0 || 9 || 6 || - || True&lt;br /&gt;
| Kevan || || || || 0 || 2 || 2 || 0&lt;br /&gt;
| Vovix || || || || 0 || 2 || 3 || 0 || {{box|Finger Trap}} {{box|Finger Trap}} {{box|Finger Trap}} {{box|Finger Trap}}&lt;br /&gt;
| Chiiika || || || || 0 || 2 || 3 || 0 || - &lt;br /&gt;
| Josh || || || 0 || 2 || 2 || 0 || - &lt;br /&gt;
| Brendan || 1 || 3 || 3 || 5 || - || False&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&lt;/div&gt;</summary>
		<author><name>Trapdoorspy</name></author>
	</entry>
	<entry>
		<id>https://wiki.blognomic.com/index.php?title=The_Ledger_of_Progress&amp;diff=31621</id>
		<title>The Ledger of Progress</title>
		<link rel="alternate" type="text/html" href="https://wiki.blognomic.com/index.php?title=The_Ledger_of_Progress&amp;diff=31621"/>
		<updated>2025-09-19T02:55:04Z</updated>

		<summary type="html">&lt;p&gt;Trapdoorspy: I am no flimflammer - the concept is utterly preposterous&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Department !! Quota !! Innies&lt;br /&gt;
|-&lt;br /&gt;
| Index Correlation || 10 || {{box|DoomedIdeas}} {{box|Lawnomos}} {{box|SingularByte}}&lt;br /&gt;
|-&lt;br /&gt;
| Temporal Assurance || 10 || {{box|Clucky}} {{box|JonathanDark}}&lt;br /&gt;
|-&lt;br /&gt;
| Lexical Adjustment || 9 || {{box|Brendan}} {{box|En_Croissant}} {{box|Trapdoorspyder}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Project Name !! Dept !! Progress !! Goal !! Reward&lt;br /&gt;
|-&lt;br /&gt;
| tasteful-coal || Index Correlation || 16 || 50 || Each Innie in the Department that completed this project gets one Recognition of the Board perk and 20 Evaluation Points.&lt;br /&gt;
|-&lt;br /&gt;
| youthful_thunder || Index Correlation || 2 || 10 || Each Innie in the Department that completed this project loses 1 Reprimand, to a minimum of 0 &lt;br /&gt;
|-&lt;br /&gt;
| dangerous.servant || Index Correlation || 4 || 10 || each Innie in the Department gains 5 Evaluation Point. Each Star Employee in the Department additionally gains 10 Evaluation Point.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Innie !! Reprimands !! Stress !! Work&amp;lt;br/&amp;gt;Ethic !! Eval&amp;lt;br/&amp;gt;Point !! Perks !! Double&amp;lt;br/&amp;gt;Shift&lt;br /&gt;
|-&lt;br /&gt;
| Brendan || 1 || 3 || 3 || 5 || - || False&lt;br /&gt;
|-&lt;br /&gt;
| Clucky || 0 || 2 || 2 || 7 || - || False&lt;br /&gt;
|-&lt;br /&gt;
| DoomedIdeas || 0 || 0 || 9 || 6 || {{box|Churro Party}} || True&lt;br /&gt;
|-&lt;br /&gt;
| en_croissant || 1 || 3 || 2 || 5 || - || False&lt;br /&gt;
|-&lt;br /&gt;
| JonathanDark || 0 || 0 || 9 || 6 || {{box|Churro Party}} {{box|Specialized Algorithm}} || True&lt;br /&gt;
|-&lt;br /&gt;
| Lawnomos || 0 || 3 || 2 || 2 || -  || True&lt;br /&gt;
|-&lt;br /&gt;
| SingularByte || 0 || 0 || 9 || 11 || {{box|Churro Party}} || True&lt;br /&gt;
|-&lt;br /&gt;
| Trapdoorspyder || 1 || 3 || 3 || 5 || - || False &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Pending Temporal Event&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Time !! Status&lt;br /&gt;
|-&lt;br /&gt;
| Sept 19, 19:47 || Unprocessed &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Word of the Day&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Word&lt;br /&gt;
|-&lt;br /&gt;
| flimflammer&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Idled players:&lt;br /&gt;
&lt;br /&gt;
| Applebane || || || 0 || 2 || 3 || 5 || -&lt;br /&gt;
| arthexis || || || || 0 || 2 || 2 || 0 || -&lt;br /&gt;
| Darknight || || || || 0 || 2 || 2 || 0 || - &lt;br /&gt;
| Kevan || || || || 0 || 2 || 2 || 0&lt;br /&gt;
| Vovix || || || || 0 || 2 || 3 || 0 || {{box|Finger Trap}} {{box|Finger Trap}} {{box|Finger Trap}} {{box|Finger Trap}}&lt;br /&gt;
| Chiiika || || || || 0 || 2 || 3 || 0 || - &lt;br /&gt;
| Josh || || || 0 || 2 || 2 || 0 || - &lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&lt;/div&gt;</summary>
		<author><name>Trapdoorspy</name></author>
	</entry>
	<entry>
		<id>https://wiki.blognomic.com/index.php?title=The_Ledger_of_Progress&amp;diff=31607</id>
		<title>The Ledger of Progress</title>
		<link rel="alternate" type="text/html" href="https://wiki.blognomic.com/index.php?title=The_Ledger_of_Progress&amp;diff=31607"/>
		<updated>2025-09-18T03:28:28Z</updated>

		<summary type="html">&lt;p&gt;Trapdoorspy: Time to rag a muffin.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Department !! Quota !! Innies&lt;br /&gt;
|-&lt;br /&gt;
| Index Correlation || 0 || {{box|DoomedIdeas}} {{box|JonathanDark}} {{box|SingularByte}}&lt;br /&gt;
|-&lt;br /&gt;
| Temporal Assurance || 2 || {{box|Clucky}} {{box|Lawnomos}}&lt;br /&gt;
|-&lt;br /&gt;
| Lexical Adjustment || 6 || {{box|Brendan}} {{box|En_Croissant}} {{box|Trapdoorspyder}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Project Name !! Dept !! Progress !! Goal !! Reward&lt;br /&gt;
|-&lt;br /&gt;
| tasteful-coal || Index Correlation || 7 || 50 || Each Innie in the Department that completed this project gets one Recognition of the Board perk and 20 Evaluation Points.&lt;br /&gt;
|-&lt;br /&gt;
| jobless-bikes || Temporal Assurance || 6 || 5 || Increase the Quota of all Departments, except the Department that completed this project, by 5, and each Innie gains 2 Evaluation Points.&lt;br /&gt;
|-&lt;br /&gt;
| dangerous.servant || Lexical Adjustment || 2 || 10 || each Innie in the Department gains 5 Evaluation Point. Each Star Employee in the Department additionally gains 10 Evaluation Point.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Innie !! Reprimands !! Stress !! Work&amp;lt;br/&amp;gt;Ethic !! Eval&amp;lt;br/&amp;gt;Point !! Perks !! Double&amp;lt;br/&amp;gt;Shift&lt;br /&gt;
|-&lt;br /&gt;
| Brendan || 0 || 2 || 3 || 5 || - || False&lt;br /&gt;
|-&lt;br /&gt;
| Clucky || 0 || 2 || 2 || 5 || - || False&lt;br /&gt;
|-&lt;br /&gt;
| DoomedIdeas || 0 || 0 || 9 || 6 || - || True&lt;br /&gt;
|-&lt;br /&gt;
| en_croissant || 0 || 2 || 2 || 5 || - || False&lt;br /&gt;
|-&lt;br /&gt;
| JonathanDark || 0 || 0 || 9 || 6 || {{box|Specialized Algorithm}} || True&lt;br /&gt;
|-&lt;br /&gt;
| Lawnomos || 0 || 3 || 2 || 0 || -  || True&lt;br /&gt;
|-&lt;br /&gt;
| SingularByte || 0 || 0 || 8 || 11 || - || True&lt;br /&gt;
|-&lt;br /&gt;
| Trapdoorspyder || 0 || 2 || 3 || 5 || - || False &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Pending Temporal Event&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Time !! Status&lt;br /&gt;
|-&lt;br /&gt;
| Sept 19, 19:47 || Unprocessed &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Word of the Day&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Word&lt;br /&gt;
|-&lt;br /&gt;
| ragamuffin&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Idled players:&lt;br /&gt;
&lt;br /&gt;
| Applebane || || || 0 || 2 || 3 || 5 || -&lt;br /&gt;
| arthexis || || || || 0 || 2 || 2 || 0 || -&lt;br /&gt;
| Darknight || || || || 0 || 2 || 2 || 0 || - &lt;br /&gt;
| Kevan || || || || 0 || 2 || 2 || 0&lt;br /&gt;
| Vovix || || || || 0 || 2 || 3 || 0 || {{box|Finger Trap}} {{box|Finger Trap}} {{box|Finger Trap}} {{box|Finger Trap}}&lt;br /&gt;
| Chiiika || || || || 0 || 2 || 3 || 0 || - &lt;br /&gt;
| Josh || || || 0 || 2 || 2 || 0 || - &lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&lt;/div&gt;</summary>
		<author><name>Trapdoorspy</name></author>
	</entry>
	<entry>
		<id>https://wiki.blognomic.com/index.php?title=The_Ledger_of_Progress&amp;diff=31590</id>
		<title>The Ledger of Progress</title>
		<link rel="alternate" type="text/html" href="https://wiki.blognomic.com/index.php?title=The_Ledger_of_Progress&amp;diff=31590"/>
		<updated>2025-09-16T21:02:28Z</updated>

		<summary type="html">&lt;p&gt;Trapdoorspy: Reducing lexical quota per my comment on https://blognomic.com/archive/sneaking_off_to_the_break_room&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Department !! Quota !! Innies&lt;br /&gt;
|-&lt;br /&gt;
| Index Correlation || 1 || {{box|DoomedIdeas}} {{box|JonathanDark}} {{box|SingularByte}}&lt;br /&gt;
|-&lt;br /&gt;
| Temporal Assurance || 2 || {{box|Clucky}} {{box|Lawnomos}}&lt;br /&gt;
|-&lt;br /&gt;
| Lexical Adjustment || 8 || {{box|Brendan}} {{box|En_Croissant}} {{box|Trapdoorspyder}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Project Name !! Dept !! Progress !! Goal !! Reward&lt;br /&gt;
|-&lt;br /&gt;
| functional_berry || Index Correlation || 7 || 10 || Each Innie in the Department that completed this project loses 1 stress (if possible), and gains 1 Evaluation Point.&lt;br /&gt;
|-&lt;br /&gt;
| tasteful-coal || Index Correlation || 3 || 50 || Each Innie in the Department that completed this project gets one Recognition of the Board perk and 20 Evaluation Points.&lt;br /&gt;
|-&lt;br /&gt;
| jobless-bikes || Temporal Assurance || 4 || 5 || Increase the Quota of all Departments, except the Department that completed this project, by 5, and each Innie gains 2 Evaluation Points.&lt;br /&gt;
|-&lt;br /&gt;
| dangerous.servant || Lexical Adjustment || 0 || 10 || each Innie in the Department gains 5 Evaluation Point. Each Star Employee in the Department additionally gains 10 Evaluation Point.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Innie !! Memory !! Context !! Reprimands !! Stress !! Work&amp;lt;br/&amp;gt;Ethic !! Eval&amp;lt;br/&amp;gt;Point !! Perks !! Double&amp;lt;br/&amp;gt;Shift&lt;br /&gt;
|-&lt;br /&gt;
| Brendan || || || 0 || 2 || 3 || 5 || - || False&lt;br /&gt;
|-&lt;br /&gt;
| Clucky || || || 0 || 2 || 2 || 5 || - || False&lt;br /&gt;
|-&lt;br /&gt;
| DoomedIdeas || || || 0 || 2 || 7 || 5 || {{box|Finger Trap}} {{box|Finger Trap}} || True&lt;br /&gt;
|-&lt;br /&gt;
| en_croissant || || || 0 || 2 || 2 || 5 || - || False&lt;br /&gt;
|-&lt;br /&gt;
| JonathanDark || || || 0 || 2 || 7 || 5 || {{box|Specialized Algorithm}} || True&lt;br /&gt;
|-&lt;br /&gt;
| Lawnomos || || || 0 || 3 || 2 || 0 || -  || True&lt;br /&gt;
|-&lt;br /&gt;
| SingularByte || || || 0 || 2 || 7 || 10 || {{box|Finger Trap}} || True&lt;br /&gt;
|-&lt;br /&gt;
| Trapdoorspyder || || || 0 || 2 || 3 || 5 || - || False &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Pending Temporal Event&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Time !! Status&lt;br /&gt;
|-&lt;br /&gt;
| Sept 19, 19:47 || Unprocessed &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Word of the Day&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Word&lt;br /&gt;
|-&lt;br /&gt;
| platypus&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Idled players:&lt;br /&gt;
&lt;br /&gt;
| Applebane || || || 0 || 2 || 3 || 5 || -&lt;br /&gt;
| arthexis || || || || 0 || 2 || 2 || 0 || -&lt;br /&gt;
| Darknight || || || || 0 || 2 || 2 || 0 || - &lt;br /&gt;
| Kevan || || || || 0 || 2 || 2 || 0&lt;br /&gt;
| Vovix || || || || 0 || 2 || 3 || 0 || {{box|Finger Trap}} {{box|Finger Trap}} {{box|Finger Trap}} {{box|Finger Trap}}&lt;br /&gt;
| Chiiika || || || || 0 || 2 || 3 || 0 || - &lt;br /&gt;
| Josh || || || 0 || 2 || 2 || 0 || - &lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&lt;/div&gt;</summary>
		<author><name>Trapdoorspy</name></author>
	</entry>
	<entry>
		<id>https://wiki.blognomic.com/index.php?title=The_Ledger_of_Progress&amp;diff=31549</id>
		<title>The Ledger of Progress</title>
		<link rel="alternate" type="text/html" href="https://wiki.blognomic.com/index.php?title=The_Ledger_of_Progress&amp;diff=31549"/>
		<updated>2025-09-10T21:48:44Z</updated>

		<summary type="html">&lt;p&gt;Trapdoorspy: I wanted better work ethic not more stress lol&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Department !! Quota !! Innies&lt;br /&gt;
|-&lt;br /&gt;
| Index Correlation || 6 || {{box|DoomedIdeas}} {{box|JonathanDark}}&lt;br /&gt;
|-&lt;br /&gt;
| Redacted || 10 || {{box|Josh}}&lt;br /&gt;
|-&lt;br /&gt;
| Temporal Assurance || 2 || {{box|Applebane}} {{box|Clucky}} {{box|Lawnomos}} {{box|SingularByte}}&lt;br /&gt;
|-&lt;br /&gt;
| Lexical Adjustment || 10 || {{box|Brendan}} {{box|En_Croissant}} {{box|Trapdoorspyder}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Project Name !! Dept !! Progress !! Goal !! Reward&lt;br /&gt;
|-&lt;br /&gt;
| functional_berry || Index Correlation || 0 || 10 || Each Innie in the Department that completed this project loses 1 stress (if possible), and gains 1 Evaluation Point.&lt;br /&gt;
|-&lt;br /&gt;
| possessive.needle || Redacted || 8 || 10 || each Innie in the Department gains 5 Evaluation Point. Each Star Employee in the Department additionally gains 10 Evaluation Point.&lt;br /&gt;
|-&lt;br /&gt;
| jobless-bikes || Temporal Assurance || 0 || 5 || Increase the Quota of all Departments, except the Department that completed this project, by 5, and each Innie gains 2 Evaluation Points.&lt;br /&gt;
|-&lt;br /&gt;
| understood-berry || Lexical Adjustment || 8 || 10 || each Innie in the Department gains 5 Evaluation Point. Each Star Employee in the Department additionally gains 10 Evaluation Point.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Innie !! Memory !! Context !! Reprimands !! Stress !! Work&amp;lt;br/&amp;gt;Ethic !! Eval&amp;lt;br/&amp;gt;Point !! Perks&lt;br /&gt;
|-&lt;br /&gt;
| Applebane || || || 0 || 2 || 3 || 5 || -&lt;br /&gt;
|-&lt;br /&gt;
| Brendan || || || 0 || 2 || 3 || 0 || -&lt;br /&gt;
|-&lt;br /&gt;
| Clucky || || || 0 || 2 || 2 || 5 || - &lt;br /&gt;
|-&lt;br /&gt;
| DoomedIdeas || || || 0 || 1 || 4 || 5 || &lt;br /&gt;
|-&lt;br /&gt;
| en_croissant || || || 0 || 2 || 2 || 0 || - &lt;br /&gt;
|-&lt;br /&gt;
| JonathanDark || || || 0 || 1 || 4 || 5 ||&lt;br /&gt;
|-&lt;br /&gt;
| Josh || || || 0 || 2 || 2 || 0 || - &lt;br /&gt;
|-&lt;br /&gt;
| Lawnomos || || || 1 || 2 || 3 || 5 || - &lt;br /&gt;
|-&lt;br /&gt;
| SingularByte || || || 0 || 1 || 3 || 5 || -&lt;br /&gt;
|-&lt;br /&gt;
| Trapdoorspyder || || || 0 || 2 || 3 || 0 || - &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Pending Temporal Event&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Time !! Status&lt;br /&gt;
|-&lt;br /&gt;
| Sept 12, 00:54 || Unprocessed&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Idled players:&lt;br /&gt;
&lt;br /&gt;
| arthexis || || || || 0 || 2 || 2 || 0 || -&lt;br /&gt;
| Darknight || || || || 0 || 2 || 2 || 0 || - &lt;br /&gt;
| Kevan || || || || 0 || 2 || 2 || 0&lt;br /&gt;
| Vovix || || || || 0 || 2 || 3 || 0 || {{box|Finger Trap}} {{box|Finger Trap}} {{box|Finger Trap}}&lt;br /&gt;
| Chiiika || || || || 0 || 2 || 3 || 0 || - &lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&lt;/div&gt;</summary>
		<author><name>Trapdoorspy</name></author>
	</entry>
	<entry>
		<id>https://wiki.blognomic.com/index.php?title=The_Ledger_of_Progress&amp;diff=31548</id>
		<title>The Ledger of Progress</title>
		<link rel="alternate" type="text/html" href="https://wiki.blognomic.com/index.php?title=The_Ledger_of_Progress&amp;diff=31548"/>
		<updated>2025-09-10T21:47:04Z</updated>

		<summary type="html">&lt;p&gt;Trapdoorspy: Daily action - maxing my work ethic&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Department !! Quota !! Innies&lt;br /&gt;
|-&lt;br /&gt;
| Index Correlation || 6 || {{box|DoomedIdeas}} {{box|JonathanDark}}&lt;br /&gt;
|-&lt;br /&gt;
| Redacted || 10 || {{box|Josh}}&lt;br /&gt;
|-&lt;br /&gt;
| Temporal Assurance || 2 || {{box|Applebane}} {{box|Clucky}} {{box|Lawnomos}} {{box|SingularByte}}&lt;br /&gt;
|-&lt;br /&gt;
| Lexical Adjustment || 10 || {{box|Brendan}} {{box|En_Croissant}} {{box|Trapdoorspyder}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Project Name !! Dept !! Progress !! Goal !! Reward&lt;br /&gt;
|-&lt;br /&gt;
| functional_berry || Index Correlation || 0 || 10 || Each Innie in the Department that completed this project loses 1 stress (if possible), and gains 1 Evaluation Point.&lt;br /&gt;
|-&lt;br /&gt;
| possessive.needle || Redacted || 8 || 10 || each Innie in the Department gains 5 Evaluation Point. Each Star Employee in the Department additionally gains 10 Evaluation Point.&lt;br /&gt;
|-&lt;br /&gt;
| jobless-bikes || Temporal Assurance || 0 || 5 || Increase the Quota of all Departments, except the Department that completed this project, by 5, and each Innie gains 2 Evaluation Points.&lt;br /&gt;
|-&lt;br /&gt;
| understood-berry || Lexical Adjustment || 8 || 10 || each Innie in the Department gains 5 Evaluation Point. Each Star Employee in the Department additionally gains 10 Evaluation Point.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Innie !! Memory !! Context !! Reprimands !! Stress !! Work&amp;lt;br/&amp;gt;Ethic !! Eval&amp;lt;br/&amp;gt;Point !! Perks&lt;br /&gt;
|-&lt;br /&gt;
| Applebane || || || 0 || 2 || 3 || 5 || -&lt;br /&gt;
|-&lt;br /&gt;
| Brendan || || || 0 || 2 || 3 || 0 || -&lt;br /&gt;
|-&lt;br /&gt;
| Clucky || || || 0 || 2 || 2 || 5 || - &lt;br /&gt;
|-&lt;br /&gt;
| DoomedIdeas || || || 0 || 1 || 4 || 5 || &lt;br /&gt;
|-&lt;br /&gt;
| en_croissant || || || 0 || 2 || 2 || 0 || - &lt;br /&gt;
|-&lt;br /&gt;
| JonathanDark || || || 0 || 1 || 4 || 5 ||&lt;br /&gt;
|-&lt;br /&gt;
| Josh || || || 0 || 2 || 2 || 0 || - &lt;br /&gt;
|-&lt;br /&gt;
| Lawnomos || || || 1 || 2 || 3 || 5 || - &lt;br /&gt;
|-&lt;br /&gt;
| SingularByte || || || 0 || 1 || 3 || 5 || -&lt;br /&gt;
|-&lt;br /&gt;
| Trapdoorspyder || || || 0 || 3 || 2 || 0 || - &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Pending Temporal Event&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Time !! Status&lt;br /&gt;
|-&lt;br /&gt;
| Sept 12, 00:54 || Unprocessed&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Idled players:&lt;br /&gt;
&lt;br /&gt;
| arthexis || || || || 0 || 2 || 2 || 0 || -&lt;br /&gt;
| Darknight || || || || 0 || 2 || 2 || 0 || - &lt;br /&gt;
| Kevan || || || || 0 || 2 || 2 || 0&lt;br /&gt;
| Vovix || || || || 0 || 2 || 3 || 0 || {{box|Finger Trap}} {{box|Finger Trap}} {{box|Finger Trap}}&lt;br /&gt;
| Chiiika || || || || 0 || 2 || 3 || 0 || - &lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&lt;/div&gt;</summary>
		<author><name>Trapdoorspy</name></author>
	</entry>
	<entry>
		<id>https://wiki.blognomic.com/index.php?title=Food_Park&amp;diff=31050</id>
		<title>Food Park</title>
		<link rel="alternate" type="text/html" href="https://wiki.blognomic.com/index.php?title=Food_Park&amp;diff=31050"/>
		<updated>2025-08-01T21:57:08Z</updated>

		<summary type="html">&lt;p&gt;Trapdoorspy: Adding a theme&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;sortable&amp;quot; style=&amp;quot;background:#222;text-transform:uppercase;font-size:1.1em;font-family:impact;color:#fff;text-align:center;border:none;padding:0.5em;&amp;quot;&lt;br /&gt;
|+ {{progress bar|10|14|Menus on the Slate|color=#222|textcolor=#999}}&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;color:yellow; font-weight:normal; background:#222;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;color:yellow; font-weight:normal; background:#222;&amp;quot; | Truck Name&lt;br /&gt;
! style=&amp;quot;color:yellow; font-weight:normal; background:#222;&amp;quot; | Status&lt;br /&gt;
! style=&amp;quot;color:yellow; font-weight:normal; background:#222;&amp;quot; | Dollars&lt;br /&gt;
|-&lt;br /&gt;
| {{pegboard|a|r|ia}}                  ||      {{pegboard|Aria|’|s| Aro|ma|t|ics}}      || {{letter|Open|green}} || $118&lt;br /&gt;
|-&lt;br /&gt;
| arthexis              ||       {{pegboard|The C|o|nste|ll|ati|o|n}}    || {{letter|Open|green}} || $106&lt;br /&gt;
|-&lt;br /&gt;
| Applebane             ||      Finest Grill     || {{letter|Open|green}} || $101&lt;br /&gt;
|-&lt;br /&gt;
| {{pegboard|Ch|iii|ka}}||      {{pegboard|Melody&#039;s| Dine| and| Wine}}     || {{letter|Open|green}} || $120&lt;br /&gt;
|-&lt;br /&gt;
| Clucky                ||      Pokes&#039; Chris Stake Truck || {{letter|Open|green}} || $103&lt;br /&gt;
|-&lt;br /&gt;
| Darknight             ||      {{pegboard||Bat| Snacks}}    || {{letter|Open|green}} || $116&lt;br /&gt;
|-&lt;br /&gt;
| Desertfrog            ||      Edible Things               || {{letter|Open|green}} || $100&lt;br /&gt;
|-&lt;br /&gt;
| {{pegboard|DoomedI|d|eas}}           ||      {{pegboard|P|o|kes&#039; Ric|e| and B|e|an|s}}     || {{letter|Open|green}} || $103&lt;br /&gt;
|-&lt;br /&gt;
| {{pegboard|et|e|rna|ls|er|v|er|err|or}}    ||      {{pegboard|G|r|i|ll N|o|i|r|}}     || {{letter|Open|green}} || $120 || -&lt;br /&gt;
|-&lt;br /&gt;
| JonathanDark          ||      Pokes&#039; Rice and Beans     || {{letter|Open|green}} || $110&lt;br /&gt;
|-&lt;br /&gt;
| {{pegboard|Jo|s|h}}   ||      {{pegboard|P|ok|es&#039; Bit|e| Me}}     || {{letter|Open|green}} || {{pegboard|$1|00||}}&lt;br /&gt;
|-&lt;br /&gt;
| Nolemeldo             ||      Ye Olde Lemon     || {{letter|Open|green}} || $100&lt;br /&gt;
|-&lt;br /&gt;
| {{pegboard|Trapdo|or|s|p|y|d|e|r}}        ||      {{pegboard|Shi|sh|-kab|aba}}     || {{letter|Open|green}} || $120&lt;br /&gt;
|-&lt;br /&gt;
| Vovix                 ||      The Good Food     || {{letter|Open|green}} || $119&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Customers:&#039;&#039;&#039; Construction Worker, Tech Bro, Scooter Kid, Geocacher, Delivery Driver, Window Cleaner, Religious Leafletter, Dog Walker, Food Safety Inspector, Balloon Seller, Placard Protestor, Pickpocket, Goth, Graffiti Artist.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot; style=&amp;quot;background:#222;text-transform:uppercase;font-size:1.1em;font-family:impact;color:#fff;text-align:center;border:none;padding:0.5em;&amp;quot;&lt;br /&gt;
|+ &amp;lt;span style=&amp;quot;color:black&amp;quot;&amp;gt;Customisation&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;color:yellow; font-weight:normal; background:#222;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;color:yellow; font-weight:normal; background:#222;&amp;quot; | Theme&lt;br /&gt;
! style=&amp;quot;color:yellow; font-weight:normal; background:#222;&amp;quot; | Fittings&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| {{pegboard|a|r|ia}}                     || - || - &lt;br /&gt;
|-&lt;br /&gt;
| arthexis                                || - || - &lt;br /&gt;
|-&lt;br /&gt;
| Applebane                               || - || - &lt;br /&gt;
|-&lt;br /&gt;
| {{pegboard|Ch|iii|ka}}                  || - || - &lt;br /&gt;
|-&lt;br /&gt;
| Clucky                                  || - || - &lt;br /&gt;
|-&lt;br /&gt;
| Darknight                               || - || - &lt;br /&gt;
|-&lt;br /&gt;
| Desertfrog                              || - || - &lt;br /&gt;
|-&lt;br /&gt;
| {{pegboard|DoomedI|d|eas}}              || - || - &lt;br /&gt;
|-&lt;br /&gt;
| {{pegboard|et|e|rna|ls|er|v|er|err|or}} || Jazz, Trench Coats, and Mystery Meats || - &lt;br /&gt;
|-&lt;br /&gt;
| JonathanDark                            || - || - &lt;br /&gt;
|-&lt;br /&gt;
| {{pegboard|Jo|s|h}}                     || - || - &lt;br /&gt;
|-&lt;br /&gt;
| Nolemeldo                               || - || - &lt;br /&gt;
|-&lt;br /&gt;
| {{pegboard|Trapdo|or|s|p|y|d|e|r}}      || Simple, straightforward, but expertly cooked. || - &lt;br /&gt;
|-&lt;br /&gt;
| Vovix                                   || - || - &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Idle players&lt;br /&gt;
| Bucky                 ||      -     || $100&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Gamestate Tracking]]&lt;/div&gt;</summary>
		<author><name>Trapdoorspy</name></author>
	</entry>
	<entry>
		<id>https://wiki.blognomic.com/index.php?title=Food_Park&amp;diff=31004</id>
		<title>Food Park</title>
		<link rel="alternate" type="text/html" href="https://wiki.blognomic.com/index.php?title=Food_Park&amp;diff=31004"/>
		<updated>2025-07-29T16:24:37Z</updated>

		<summary type="html">&lt;p&gt;Trapdoorspy: Making sure I&amp;#039;m open for business&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;sortable&amp;quot; style=&amp;quot;background:#222;text-transform:uppercase;font-size:1.1em;font-family:impact;color:#fff;text-align:center;border:none;padding:0.5em;&amp;quot;&lt;br /&gt;
|+ {{progress bar|2|4|Menus on the Slate|color=#222|textcolor=#999}}&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;color:yellow; font-weight:normal; background:#222;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;color:yellow; font-weight:normal; background:#222;&amp;quot; | Truck Name&lt;br /&gt;
! style=&amp;quot;color:yellow; font-weight:normal; background:#222;&amp;quot; | Status&lt;br /&gt;
! style=&amp;quot;color:yellow; font-weight:normal; background:#222;&amp;quot; | Dollars&lt;br /&gt;
|-&lt;br /&gt;
| {{pegboard|a|r|ia}}                  ||      {{pegboard|Aria|’|s| Aro|ma|t|ics}}      || Closed || $118&lt;br /&gt;
|-&lt;br /&gt;
| arthexis              ||      -     || Closed || $106&lt;br /&gt;
|-&lt;br /&gt;
| Applebane             ||      Finest Grill     || Closed || $101&lt;br /&gt;
|-&lt;br /&gt;
| {{pegboard|Ch|iii|ka}}||      {{pegboard|Melody&#039;s| Dine| and| Wine}}     || Closed || $120&lt;br /&gt;
|-&lt;br /&gt;
| Clucky                ||      Om Nom Nomic     || Closed || $103&lt;br /&gt;
|-&lt;br /&gt;
| Darknight             ||      {{pegboard||Bat| Snacks}}    || Closed || $116&lt;br /&gt;
|-&lt;br /&gt;
| Desertfrog            ||      Edible Things               || Closed || $100&lt;br /&gt;
|-&lt;br /&gt;
| {{pegboard|DoomedI|d|eas}}           ||      {{pegboard|Pokes&#039; Ric|e| and B|e|ans}}     || Closed || $103&lt;br /&gt;
|-&lt;br /&gt;
| {{pegboard|et|e|rna|ls|er|v|er|err|or}}    ||      {{pegboard|T|r|u|c|k}}     || Open || $120&lt;br /&gt;
|-&lt;br /&gt;
| JonathanDark          ||      Pokes&#039; Rice and Beans     || Open || $110&lt;br /&gt;
|-&lt;br /&gt;
| {{pegboard|Jo|s|h}}   ||      {{pegboard|Bit|e| Me}}     || Open || {{pegboard|$1|00||}}&lt;br /&gt;
|-&lt;br /&gt;
| Nolemeldo             ||      Ye Olde Lemon     || Closed || $100&lt;br /&gt;
|-&lt;br /&gt;
| {{pegboard|Trapdo|or|s|p|y|d|e|r}}        ||      {{pegboard|Shi|sh|-kab|aba}}     || Open || $120&lt;br /&gt;
|-&lt;br /&gt;
| Vovix                 ||      The Good Food     || Closed || $119&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Customers:&#039;&#039;&#039; Construction Worker, Tech Bro, Scooter Kid, Geocacher, Delivery Driver, Window Cleaner, Religious Leafletter, Dog Walker, Food Safety Inspector, Balloon Seller, Placard Protestor, Pickpocket, Goth, Graffiti Artist.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Idle players&lt;br /&gt;
| Bucky                 ||      -     || $100&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Gamestate Tracking]]&lt;/div&gt;</summary>
		<author><name>Trapdoorspy</name></author>
	</entry>
	<entry>
		<id>https://wiki.blognomic.com/index.php?title=Food_Park&amp;diff=30955</id>
		<title>Food Park</title>
		<link rel="alternate" type="text/html" href="https://wiki.blognomic.com/index.php?title=Food_Park&amp;diff=30955"/>
		<updated>2025-07-28T05:56:21Z</updated>

		<summary type="html">&lt;p&gt;Trapdoorspy: p e g b o a r d&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;sortable&amp;quot; style=&amp;quot;background:#222;text-transform:uppercase;font-size:1.1em;font-family:impact;color:#fff;text-align:center;border:none;padding:0.5em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;color:yellow; font-weight:normal; background:#222;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;color:yellow; font-weight:normal; background:#222;&amp;quot; | Truck Name&lt;br /&gt;
! style=&amp;quot;color:yellow; font-weight:normal; background:#222;&amp;quot; | Dollars&lt;br /&gt;
|-&lt;br /&gt;
| {{pegboard|a|r|ia}}                  ||      {{pegboard|Aria|’|s| Aro|ma|t|ics}}      || $100&lt;br /&gt;
|-&lt;br /&gt;
| arthexis              ||      -     || $100&lt;br /&gt;
|-&lt;br /&gt;
| Applebane             ||      Finest Grill     || $100&lt;br /&gt;
|-&lt;br /&gt;
| {{pegboard|Ch|iii|ka}}||      {{pegboard|Melody&#039;s| Dine| and| Wine}}     || $100&lt;br /&gt;
|-&lt;br /&gt;
| Clucky                ||      Om Nom Nomic     || $100&lt;br /&gt;
|-&lt;br /&gt;
| Darknight             ||      {{pegboard||Bat| Snacks}}    || $100&lt;br /&gt;
|-&lt;br /&gt;
| DoomedIdeas           ||      Pokes&#039; Rice and Beans     || $100&lt;br /&gt;
|-&lt;br /&gt;
| {{pegboard|et|e|rna|ls|er|v|er|err|or}}    ||      {{pegboard|T|r|u|c|k}}     || $100&lt;br /&gt;
|-&lt;br /&gt;
| JonathanDark          ||      Pokes&#039; Rice and Beans     || $100&lt;br /&gt;
|-&lt;br /&gt;
| {{pegboard|Jo|s|h}}   ||      {{pegboard|Bit|e| Me}}     || {{pegboard|$1|00||}}&lt;br /&gt;
|-&lt;br /&gt;
| {{pegboard|Trapdo|or|s|p|y|d|e|r}}        ||      {{pegboard|Shi|sh|-kab|aba}}     || $100&lt;br /&gt;
|-&lt;br /&gt;
| Vovix                 ||      The Good Food     || $100&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Customers:&#039;&#039;&#039; Tired Commuter, Shutter-Shades Hipster, Death Metal Fan, Tour Guide, Low Level Gangster, Canadian Tourist, Saxophone Busker, Postal Worker, TikTok Influencer, Yard Cleaner, Lycra Cyclist, Junior Doctor.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Idle players&lt;br /&gt;
| Bucky                 ||      -     || $100&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Gamestate Tracking]]&lt;/div&gt;</summary>
		<author><name>Trapdoorspy</name></author>
	</entry>
	<entry>
		<id>https://wiki.blognomic.com/index.php?title=Food_Park&amp;diff=30915</id>
		<title>Food Park</title>
		<link rel="alternate" type="text/html" href="https://wiki.blognomic.com/index.php?title=Food_Park&amp;diff=30915"/>
		<updated>2025-07-25T17:14:40Z</updated>

		<summary type="html">&lt;p&gt;Trapdoorspy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;sortable&amp;quot; style=&amp;quot;background:#222;text-transform:uppercase;font-size:1.1em;font-family:impact;color:#fff;text-align:center;border:none;padding:0.5em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;color:yellow; font-weight:normal; background:#222;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;color:yellow; font-weight:normal; background:#222;&amp;quot; | Truck Name&lt;br /&gt;
! style=&amp;quot;color:yellow; font-weight:normal; background:#222;&amp;quot; | Dollars&lt;br /&gt;
|-&lt;br /&gt;
| {{pegboard|a|r|ia}}   ||      Aria’s Aromatics      || $100&lt;br /&gt;
|-&lt;br /&gt;
| arthexis              ||      -     || $100&lt;br /&gt;
|-&lt;br /&gt;
| Bucky                 ||      -     || $100&lt;br /&gt;
|-&lt;br /&gt;
| Chiiika               ||      -     || $100&lt;br /&gt;
|-&lt;br /&gt;
| {{pegboard|Cluc|k|y}} ||      -     || $100&lt;br /&gt;
|-&lt;br /&gt;
| Darknight             ||      -     || $100&lt;br /&gt;
|-&lt;br /&gt;
| DoomedIdeas           ||      Pokes&#039; Rice and Beans     || $100&lt;br /&gt;
|-&lt;br /&gt;
| eternalservererror    ||      -     || $100&lt;br /&gt;
|-&lt;br /&gt;
| JonathanDark          ||      -     || $100&lt;br /&gt;
|-&lt;br /&gt;
| {{pegboard||J|osh}}   ||      -     || $100&lt;br /&gt;
|-&lt;br /&gt;
| Trapdoorspyder        ||      Shish-kababa     || $100&lt;br /&gt;
|-&lt;br /&gt;
| {{pegboard|Vovi|x|}}  ||      -     || $100&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Customers:&#039;&#039;&#039; Tired Commuter, Shutter-Shades Hipster, Death Metal Fan, Tour Guide, Low Level Gangster, Canadian Tourist, Saxophone Busker, Postal Worker, TikTok Influencer, Yard Cleaner.&lt;/div&gt;</summary>
		<author><name>Trapdoorspy</name></author>
	</entry>
	<entry>
		<id>https://wiki.blognomic.com/index.php?title=Acronymbus&amp;diff=30691</id>
		<title>Acronymbus</title>
		<link rel="alternate" type="text/html" href="https://wiki.blognomic.com/index.php?title=Acronymbus&amp;diff=30691"/>
		<updated>2025-07-08T05:16:08Z</updated>

		<summary type="html">&lt;p&gt;Trapdoorspy: Setting myself to yielding because of an upcoming summer course final, and I&amp;#039;m unlikely to win at this point anyways&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:lightgreen&amp;quot; | Acronym&lt;br /&gt;
! style=&amp;quot;background-color:lightblue&amp;quot; | Acrotype&lt;br /&gt;
|-&lt;br /&gt;
| {{letter|R|green}}{{letter|R|green}}{{letter|B|green}}{{letter|M|green}}&lt;br /&gt;
| Secret - Letters&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#ffb96f&amp;quot; colspan=2 | Prompt&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 | Fictional Futuristic Device&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The blog is &#039;&#039;&#039;not in a state of Endgame&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Wordsmith !! Points !! Status !! Coins&lt;br /&gt;
|-&lt;br /&gt;
| Bucky          || 23 || Playing || 0&lt;br /&gt;
|-&lt;br /&gt;
| Clucky         || 20 || Playing || 0&lt;br /&gt;
|-&lt;br /&gt;
| Darknight      || 17 || Playing || 0&lt;br /&gt;
|-&lt;br /&gt;
| JonathanDark   || 0  || style=&amp;quot;background-color: #ccc;&amp;quot; | || style=&amp;quot;background-color: #ccc;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| Josh           || 19 || Playing || 0&lt;br /&gt;
|-&lt;br /&gt;
| Kevan          || 22 || Playing || 0&lt;br /&gt;
|-&lt;br /&gt;
| Raven1207      || 8  || Playing || 0&lt;br /&gt;
|-&lt;br /&gt;
| Trapdoorspyder || 17 || Yielding|| 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! The Word Bank&lt;br /&gt;
|-&lt;br /&gt;
| About, Accusations, Achieving, Acronym, Additional, Adjudicator, Adoration, Advice, Against, Agency, Aggression, Aliens, Along, Amazing, Anchovy, And, Anthem, Anytime, Arabian, Arboreal, Archery, Arena, Art, Around, Assassin, Association, Auction, Aversion, Aunt, Bad, Badassery, Basic, Bath, Bear, Beginning, Big, Biscuits, Blood, Blunderbuss, British, Broadcast, Broadcasting, Canary, Candy, Celebrate, Checker, Class, Containers, Country, Eat, Eaton&#039;s, Ecosystem, Ed, Edition, Edgy, Education, Eight, Eldritch, Electronics, Elephant, Elves, Emergency, Emotions, England, Enters, Eric’s, Era, Escher, Eternal, Eternally, Evacuating, Exorcism, Expansion, Gallery, Gardens, Gastronomy, Gauntlet, Gertrude, Gorge, Guidance, Guitars, Hi, High, Hispanic, Hot, How, Hungry, Hyper, Kaiju, Killer, Kindled, Kings, Kingdom, Kitchen, Knights, Kremlin, Mandatory, Maurits, Marine, Meet, Mighty, Mississippi&#039;s, Mr, Musical, Navigation, Nastiness, Nation, Nebraska, Nemesis, Neptune, Netherlands, Networks, Nine, Night, Nights, Nightmares, Nobles, Numerous, Nuns, Nuptials, Pete, Poosical, Portion, Post, Power, Probiotic, Prowling, Raccoon, Read, Realising, Record, Recycling, Redneck, Refurbishment, Regional, Repair, Reptile, Researcher, Rich, Rising, Robust, Rural, Ruthless, Salamander, Sample, Sampras, Sanitization, Sauce, Scam, Scandinavian, School, Science, Screwup, Secretary, Seminar, Senior, Serious, Sightseeing, Sheep, Sheeran&#039;s, Shorts, Should, Skyline, Snack, Social, Sorting, Speed, Spice, Staircase, States, Strength, Sunnyside, Sweet, Thanatologist, Theatre, Trainer, Transport, Technology, Tester, Tutor, Typewriters, Upholstering, Urine, Under, Understudy, Undertaker, Uniform, United, Unstylish, V, Valentines, Value, Vampires, Vangaurd, Vassals, Vaticans, Vengeful, Ventilation, Venture, Versus, Viciously, Visionary, Viking, Viziers, Vying&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- idle players&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| DoomedIdeas    || 13 || Playing || 0&lt;br /&gt;
|-&lt;br /&gt;
| lendunistus    || 0&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&lt;/div&gt;</summary>
		<author><name>Trapdoorspy</name></author>
	</entry>
	<entry>
		<id>https://wiki.blognomic.com/index.php?title=Acronymbus&amp;diff=30664</id>
		<title>Acronymbus</title>
		<link rel="alternate" type="text/html" href="https://wiki.blognomic.com/index.php?title=Acronymbus&amp;diff=30664"/>
		<updated>2025-07-04T18:24:41Z</updated>

		<summary type="html">&lt;p&gt;Trapdoorspy: Claiming my proposalnym point&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:lightgreen&amp;quot; | Acronym&lt;br /&gt;
! style=&amp;quot;background-color:lightblue&amp;quot; | Acrotype&lt;br /&gt;
|-&lt;br /&gt;
| {{letter|K|green}}{{letter|E|green}}{{letter|V|green}}{{letter|A|green}}{{letter|N|green}}&lt;br /&gt;
| Secret - Names&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#ffb96f&amp;quot; colspan=2 | Prompt&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 | Board Game&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The blog is &#039;&#039;&#039;not in a state of Endgame&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Wordsmith !! Points !! Status !! Coins&lt;br /&gt;
|-&lt;br /&gt;
| Bucky          || 17 || Playing || 0&lt;br /&gt;
|-&lt;br /&gt;
| Clucky         || 17 || Playing || 0&lt;br /&gt;
|-&lt;br /&gt;
| Darknight      || 15 || Playing || 0&lt;br /&gt;
|-&lt;br /&gt;
| DoomedIdeas    || 13 || Playing || 0&lt;br /&gt;
|-&lt;br /&gt;
| JonathanDark   || 0  || style=&amp;quot;background-color: #ccc;&amp;quot; | || style=&amp;quot;background-color: #ccc;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| Josh           || 13 || Playing || 0&lt;br /&gt;
|-&lt;br /&gt;
| Kevan          || 18 || Playing || 0&lt;br /&gt;
|-&lt;br /&gt;
| Raven1207      || 7  || Playing || 0&lt;br /&gt;
|-&lt;br /&gt;
| Trapdoorspyder || 13 || Playing || 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! The Word Bank&lt;br /&gt;
|-&lt;br /&gt;
| About, Accusations, Achieving, Acronym, Additional, Adjudicator, Advice, Against, Agency, Aggression, Aliens, Along, Amazing, Anchovy, And, Anthem, Anytime, Arabian, Arboreal, Archery, Arena, Art, Around, Assassin, Association, Auction, Aversion, Aunt, Bad, Badassery, Basic, Bath, Bear, Beginning, Big, Biscuits, Blood, Blunderbuss, British, Broadcast, Broadcasting, Canary, Candy, Celebrate, Checker, Class, Containers, Country, Eat, Eaton&#039;s, Ecosystem, Ed, Edition, Edgy, Education, Eight, Eldritch, Electronics, Elephant, Elves, Emergency, Emotions, Enters, Eric’s, Era, Escher, Eternal, Evacuating, Exorcism, Gallery, Gardens, Gastronomy, Gauntlet, Gertrude, Gorge, Guidance, Guitars, Hi, High, Hispanic, Hot, How, Hungry, Hyper, Kaiju, Kindled, Kings, Kingdom, Kitchen, Mandatory, Maurits, Marine, Meet, Mighty, Mississippi&#039;s, Mr, Musical, Navigation, Nastiness, Nebraska, Nemesis, Neptune, Netherlands, Networks, Nine, Night, Nights, Nightmares, Numerous, Nuptials, Pete, Poosical, Portion, Post, Power, Probiotic, Prowling, Raccoon, Read, Realising, Record, Recycling, Redneck, Refurbishment, Regional, Repair, Reptile, Researcher, Rich, Rising, Robust, Rural, Ruthless, Salamander, Sample, Sampras, Sanitization, Sauce, Scam, Scandinavian, School, Science, Screwup, Secretary, Seminar, Senior, Serious, Sightseeing, Sheep, Sheeran&#039;s, Shorts, Should, Skyline, Snack, Social, Sorting, Speed, Spice, Staircase, States, Strength, Sunnyside, Sweet, Thanatologist, Theatre, Trainer, Transport, Technology, Tester, Tutor, Typewriters, Upholstering, Urine, Under, Understudy, Undertaker, Uniform, United, Unstylish, V, Valentines, Value, Vangaurd, Vaticans, Vengeful, Ventilation, Venture, Versus, Viciously, Visionary, Viking, Viziers&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- idle players&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| lendunistus    || 0&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&lt;/div&gt;</summary>
		<author><name>Trapdoorspy</name></author>
	</entry>
	<entry>
		<id>https://wiki.blognomic.com/index.php?title=Acronymbus&amp;diff=30632</id>
		<title>Acronymbus</title>
		<link rel="alternate" type="text/html" href="https://wiki.blognomic.com/index.php?title=Acronymbus&amp;diff=30632"/>
		<updated>2025-07-02T00:25:49Z</updated>

		<summary type="html">&lt;p&gt;Trapdoorspy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:lightgreen&amp;quot; | Acronym&lt;br /&gt;
! style=&amp;quot;background-color:lightblue&amp;quot; | Acrotype&lt;br /&gt;
|-&lt;br /&gt;
| {{letter|R|green}}{{letter|U|green}}{{letter|S|green}}{{letter|T|green}}&lt;br /&gt;
| Words&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#ffb96f&amp;quot; colspan=2 | Prompt&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 | Job Title&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Wordsmith !! Points !! Status !! Coins&lt;br /&gt;
|-&lt;br /&gt;
| Bucky          || 12 || Playing || 0&lt;br /&gt;
|-&lt;br /&gt;
| Clucky         || 11 || Playing || 0&lt;br /&gt;
|-&lt;br /&gt;
| Darknight      || 12 || Playing || 0&lt;br /&gt;
|-&lt;br /&gt;
| DoomedIdeas    || 10 || Playing || 0&lt;br /&gt;
|-&lt;br /&gt;
| JonathanDark   || 0  || style=&amp;quot;background-color: #ccc;&amp;quot; | || style=&amp;quot;background-color: #ccc;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| Josh           || 10 || Playing || 0&lt;br /&gt;
|-&lt;br /&gt;
| Kevan          || 14 || Playing || 0&lt;br /&gt;
|-&lt;br /&gt;
| Raven1207      || 7  || Playing || 0&lt;br /&gt;
|-&lt;br /&gt;
| Trapdoorspyder || 10 || Playing || 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! The Word Bank&lt;br /&gt;
|-&lt;br /&gt;
| About, Achieving, Acronym, Additional, Adjudicator, Advice, Agency, Aggression, Aliens, Along, Amazing, And, Anthem, Anytime, Arboreal, Archery, Arena, Art, Assassin, Association, Auction, Aversion, Aunt, Bad, Badassery, Basic, Bath, Bear, Beginning, Big, Biscuits, Blood, Blunderbuss, British, Broadcast, Broadcasting, Canary, Candy, Celebrate, Checker, Class, Containers, Country, Eat, Eaton&#039;s, Ecosystem, Ed, Edition, Edgy, Education, Eldritch, Electronics, Elephant, Elves, Enters, Eric’s, Era, Escher, Eternal, Gallery, Gardens, Gastronomy, Gauntlet, Gertrude, Gorge, Guidance, Guitars, Hi, High, Hispanic, Hot, How, Hungry, Hyper, Mandatory, Maurits, Marine, Meet, Mighty, Mississippi&#039;s, Mr, Musical, Navigation, Nebraska, Neptune, Networks, Nine, Night, Nightmares, Numerous, Pete, Poosical, Portion, Post, Power, Probiotic, Prowling, Raccoon, Read, Realising, Record, Recycling, Redneck, Refurbishment, Regional, Repair, Reptile, Rich, Rising, Robust, Ruthless, Salamander, Sample, Sampras, Sanitization, Sauce, Scam, Scandinavian, School, Screwup, Secretary, Seminar, Senior, Sightseeing, Sheep, Sheeran&#039;s, Shorts, Should, Skyline, Snack, Social, Sorting, Speed, Spice, Staircase, States, Strength, Sunnyside, Sweet, Thanatologist, Trainer, Transport, Tester, Tutor, Typewriters, Upholstering, Urine, Under, Undertaker, United, Unstylish, V, Value, Vengeful, Ventilation, Versus, Viciously, Visionary, Viking&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- idle players&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| lendunistus    || 0&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&lt;/div&gt;</summary>
		<author><name>Trapdoorspy</name></author>
	</entry>
	<entry>
		<id>https://wiki.blognomic.com/index.php?title=Acronymbus&amp;diff=30594</id>
		<title>Acronymbus</title>
		<link rel="alternate" type="text/html" href="https://wiki.blognomic.com/index.php?title=Acronymbus&amp;diff=30594"/>
		<updated>2025-06-29T04:18:22Z</updated>

		<summary type="html">&lt;p&gt;Trapdoorspy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:lightgreen&amp;quot; | Acronym&lt;br /&gt;
! style=&amp;quot;background-color:lightblue&amp;quot; | Acrotype&lt;br /&gt;
|-&lt;br /&gt;
| {{letter|R|green}}{{letter|A|green}}{{letter|V|green}}{{letter|E|green}}{{letter|N|green}}&lt;br /&gt;
| Names&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#ffb96f&amp;quot; colspan=2 | Prompt&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 | Fictional or Non-fictional Book or Movie&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Wordsmith !! Points !! Status&lt;br /&gt;
|-&lt;br /&gt;
| Bucky          || 4  || Playing&lt;br /&gt;
|-&lt;br /&gt;
| Clucky         || 9  || Playing&lt;br /&gt;
|-&lt;br /&gt;
| Darknight      || 10 || Playing&lt;br /&gt;
|-&lt;br /&gt;
| DoomedIdeas    || 7  || Playing&lt;br /&gt;
|-&lt;br /&gt;
| JonathanDark   || 0  || style=&amp;quot;background-color: #ccc;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| Josh           || 7  || Playing&lt;br /&gt;
|-&lt;br /&gt;
| Kevan          || 11 || Playing&lt;br /&gt;
|-&lt;br /&gt;
| Raven1207      || 6  || Playing&lt;br /&gt;
|-&lt;br /&gt;
| Trapdoorspyder || 8  || Playing&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! The Word Bank&lt;br /&gt;
|-&lt;br /&gt;
| About, Acronym, Adjudicator, Agency, Aliens, Amazing, And, Anthem, Anytime, Arboreal, Archery, Arena, Art, Assassin, Association, Auction, Aversion, Aunt, Bad, Badassery, Basic, Bath, Bear, Beginning, Big, Biscuits, Blood, Blunderbuss, British, Broadcast, Broadcasting, Canary, Candy, Celebrate, Checker, Class, Containers, Country, Eat, Eaton&#039;s, Ecosystem, Ed, Edgy, Education, Eldritch, Elephant, Elves, Eric’s, Escher, Gallery, Gardens, Gastronomy, Gauntlet, Gertrude, Gorge, Guidance, Guitars, Hi, High, Hispanic, Hot, How, Hungry, Hyper, Mandatory, Maurits, Marine, Meet, Mighty, Mississippi&#039;s, Mr, Musical, Neptune, Nightmares, Numerous, Pete, Poosical, Portion, Post, Power, Probiotic, Prowling, Redneck, Rich. Rising, Sampras, Sauce, Scam, Scandinavian, School, Screwup, Seminar, Senior, Sightseeing, Sheep, Sheeran&#039;s, Should, Skyline, Snack, Social, Sorting, Speed, Spice, Staircase, Strength, Sunnyside, Sweet, Vengeful, Versus, Viciously&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- idle players&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| lendunistus    || 0&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&lt;/div&gt;</summary>
		<author><name>Trapdoorspy</name></author>
	</entry>
	<entry>
		<id>https://wiki.blognomic.com/index.php?title=Acronymbus&amp;diff=30574</id>
		<title>Acronymbus</title>
		<link rel="alternate" type="text/html" href="https://wiki.blognomic.com/index.php?title=Acronymbus&amp;diff=30574"/>
		<updated>2025-06-27T03:05:20Z</updated>

		<summary type="html">&lt;p&gt;Trapdoorspy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:lightgreen&amp;quot; | Acronym&lt;br /&gt;
! style=&amp;quot;background-color:lightblue&amp;quot; | Acrotype&lt;br /&gt;
|-&lt;br /&gt;
| {{letter|M|green}}{{letter|E|green}}{{letter|S|green}}{{letter|A|green}}{{letter|G|green}}&lt;br /&gt;
| Letters&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#ffb96f&amp;quot; colspan=2 | Prompt&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 | Vacation/Holiday location or activity&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Wordsmith !! Points !! Status&lt;br /&gt;
|-&lt;br /&gt;
| Bucky          || 0 || Playing&lt;br /&gt;
|-&lt;br /&gt;
| Clucky         || 7 || Playing&lt;br /&gt;
|-&lt;br /&gt;
| Darknight      || 7 || Playing&lt;br /&gt;
|-&lt;br /&gt;
| DoomedIdeas    || 5 || Playing&lt;br /&gt;
|-&lt;br /&gt;
| JonathanDark   || 0 || style=&amp;quot;background-color: #ccc;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| Josh           || 4 || Playing&lt;br /&gt;
|-&lt;br /&gt;
| Kevan          || 8 || Playing&lt;br /&gt;
|-&lt;br /&gt;
| Raven1207      || 4 || Playing&lt;br /&gt;
|-&lt;br /&gt;
| Trapdoorspyder || 5 || Playing&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! The Word Bank&lt;br /&gt;
|-&lt;br /&gt;
| About, Acronym, Adjudicator, Agency, Amazing, And, Anytime, Arboreal, Archery, Arena, Art, Association, Auction, Aversion, Aunt, Bad, Badassery, Basic, Bath, Bear, Beginning, Big, Biscuits, Blood, Blunderbuss, British, Broadcast, Broadcasting, Canary, Candy, Celebrate, Checker, Class, Containers, Country, Eaton&#039;s, Ecosystem, Ed, Edgy, Education, Elephant, Eric’s, Escher, Gallery, Gardens, Gastronomy, Gauntlet, Gertrude, Gorge, Guidance, Guitars, Hi, High, Hispanic, Hot, How, Hungry, Hyper, Mandatory, Maurits, Marine, Meet, Mighty, Mississippi&#039;s, Mr, Musical, Pete, Poosical, Portion, Post, Power, Probiotic, Prowling, Sampras, Sauce, Scam, Scandinavian, School, Screwup, Seminar, Senior, Sightseeing, Sheep, Sheeran&#039;s, Should, Skyline, Snack, Social, Sorting, Speed, Spice, Staircase, Strength, Sunnyside, Sweet&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- idle players&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| lendunistus    || 0&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&lt;/div&gt;</summary>
		<author><name>Trapdoorspy</name></author>
	</entry>
	<entry>
		<id>https://wiki.blognomic.com/index.php?title=Acronymbus&amp;diff=30540</id>
		<title>Acronymbus</title>
		<link rel="alternate" type="text/html" href="https://wiki.blognomic.com/index.php?title=Acronymbus&amp;diff=30540"/>
		<updated>2025-06-24T18:16:52Z</updated>

		<summary type="html">&lt;p&gt;Trapdoorspy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:lightgreen&amp;quot; | Acronym&lt;br /&gt;
! style=&amp;quot;background-color:lightblue&amp;quot; | Acrotype&lt;br /&gt;
|-&lt;br /&gt;
| {{letter|H|green}}{{letter|S|green}}{{letter|P|green}}{{letter|S|green}}{{letter|C|green}}&lt;br /&gt;
| Letters&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#ffb96f&amp;quot; colspan=2 | Prompt&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 | Goods or Services You Can Pay For&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! The Word Bank&lt;br /&gt;
|-&lt;br /&gt;
| Acronym, Adjudicator, Auction, Bad, Basic, Bear, Beginning, Big, Biscuits, British, Broadcasting, Broadcast, Association, Agency, Blunderbuss, Badassery, Anytime, Blood, Bath, Arena, High, School, Poosical, Senior, Class, Hot, Sauce, Power, Strength, Checker, Hi, Speed, Post, Screwup, Canary, Hungry, Sheep, Prowling, Snack, Country&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Wordsmith !! Points&lt;br /&gt;
|-&lt;br /&gt;
| Clucky         || 4&lt;br /&gt;
|-&lt;br /&gt;
| Darknight      || 3&lt;br /&gt;
|-&lt;br /&gt;
| DoomedIdeas    || 2&lt;br /&gt;
|-&lt;br /&gt;
| Josh           || 2&lt;br /&gt;
|-&lt;br /&gt;
| Kevan          || 4&lt;br /&gt;
|-&lt;br /&gt;
| Raven1207      || 2&lt;br /&gt;
|-&lt;br /&gt;
| Trapdoorspyder || 2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- idle players&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| lendunistus    || 0&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&lt;/div&gt;</summary>
		<author><name>Trapdoorspy</name></author>
	</entry>
	<entry>
		<id>https://wiki.blognomic.com/index.php?title=Acronymbus&amp;diff=30514</id>
		<title>Acronymbus</title>
		<link rel="alternate" type="text/html" href="https://wiki.blognomic.com/index.php?title=Acronymbus&amp;diff=30514"/>
		<updated>2025-06-22T06:59:55Z</updated>

		<summary type="html">&lt;p&gt;Trapdoorspy: Adding to the word bank as required&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:lightgreen&amp;quot; | Acronym&lt;br /&gt;
! style=&amp;quot;background-color:lightblue&amp;quot; | Acroname&lt;br /&gt;
|-&lt;br /&gt;
| {{letter|B|green}}{{letter|B|green}}{{letter|A|green}}&lt;br /&gt;
| -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! The Word Bank&lt;br /&gt;
|-&lt;br /&gt;
| Acronym, Adjudicator, Auction, Bad, Basic, Bear, Beginning, Big, Biscuits, British, Broadcasting, Broadcast, Association, Agency, Blunderbuss, Badassery, Anytime&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Wordsmith !! Points&lt;br /&gt;
|-&lt;br /&gt;
| Clucky         || 0&lt;br /&gt;
|-&lt;br /&gt;
| Darknight      || 0&lt;br /&gt;
|-&lt;br /&gt;
| DoomedIdeas    || 0&lt;br /&gt;
|-&lt;br /&gt;
| Josh           || 0&lt;br /&gt;
|-&lt;br /&gt;
| Kevan          || 0&lt;br /&gt;
|-&lt;br /&gt;
| Raven1207      || 0&lt;br /&gt;
|-&lt;br /&gt;
| Trapdoorspyder || 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- idle players&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| lendunistus    || 0&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&lt;/div&gt;</summary>
		<author><name>Trapdoorspy</name></author>
	</entry>
	<entry>
		<id>https://wiki.blognomic.com/index.php?title=Inland_Sea&amp;diff=30419</id>
		<title>Inland Sea</title>
		<link rel="alternate" type="text/html" href="https://wiki.blognomic.com/index.php?title=Inland_Sea&amp;diff=30419"/>
		<updated>2025-06-13T18:18:54Z</updated>

		<summary type="html">&lt;p&gt;Trapdoorspy: Idling myself&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Legend&lt;br /&gt;
|-&lt;br /&gt;
| {{letter|P|gold}}raxis, {{letter|C|grey}}oal, {{letter|F|orange}}ruit, {{letter|G|yellow}}rain, {{letter|I|darkgrey}}ron, {{letter|O|black}}il, {{letter|W|brown}}aste, {{letter|E|lightgreen}}lectronics, {{letter|M|blue}}achinery, {{letter|S|darkblue}}teel, {{letter|V|red}}ehicles &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Cities==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! City !! Coordinates !! style=&amp;quot;min-width:10em;&amp;quot; | Fields !! Warehouses !! Boats !! Specialization !! Task !! Culture&lt;br /&gt;
|-&lt;br /&gt;
| Darknight || 29N, 0E || - || 1 || 1 || Machinery || - || -&lt;br /&gt;
|-&lt;br /&gt;
| DoomedIdeas || 34N, 16E || {{letter|I|darkgrey}}{{letter|G|yellow}}{{letter|O|black}} || 1 || 1 || Vehicles || - || As a Timed Action, every 3 days, remove two Iron and one Grain from your Warehouse and add one instance of Vehicles to your Warehouse.&lt;br /&gt;
|-&lt;br /&gt;
| JonathanDark || 35N, 16E || {{letter|F|orange}}{{letter|F|orange}}{{letter|G|yellow}}{{letter|G|yellow}}{{letter|W|brown}} || 1 || 1 || Electronics || - || As a Timed Action, every 3 days, remove two Grain and one Waste from your Warehouse and add one instance of Electronics to your Warehouse.&lt;br /&gt;
|-&lt;br /&gt;
| Josh || 46N, 11E || - || 1 || 1 || - || - || As a timed action, concluding 2 day(s) after it was initiated, add one instance of Praxis to your Warehouse.&lt;br /&gt;
|- &lt;br /&gt;
| lendunistus || 47N, 0E || - || 1 || 1 || Electronics || - || -&lt;br /&gt;
|- &lt;br /&gt;
| Phosphatidylinositol || 39N, 20E || {{letter|I|darkgrey}}{{letter|G|yellow}}{{letter|C|grey}}{{letter|F|orange}}{{letter|F|orange}} || 1 || 1 || Machinery || - || -&lt;br /&gt;
|-&lt;br /&gt;
| Raven1207 || 47N 11E || - || 1 || 1 || Vehicles || - || -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Boats==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Owning City !! Name !! Type !! Location !! style=&amp;quot;min-width:10em;&amp;quot; | Manifest !! Arrival Time&lt;br /&gt;
|-&lt;br /&gt;
| Darknight&lt;br /&gt;
| Shadow of Arkham&lt;br /&gt;
| Cog&lt;br /&gt;
| DoomedIdeas&lt;br /&gt;
| {{letter|V|red}}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| DoomedIdeas&lt;br /&gt;
| DaveKat&lt;br /&gt;
| Cog&lt;br /&gt;
| In Transit (Darknight,DoomedIdeas) &lt;br /&gt;
| -&lt;br /&gt;
| 10:15am, 14 June 2025&lt;br /&gt;
|-&lt;br /&gt;
| JonathanDark&lt;br /&gt;
| Night Stalker&lt;br /&gt;
| Cog&lt;br /&gt;
| DarkNight&lt;br /&gt;
| {{letter|P|gold}}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| lendunistus&lt;br /&gt;
| -&lt;br /&gt;
| Cog&lt;br /&gt;
| In Transit (lendunistus,Trapdoorspyder)&lt;br /&gt;
| -&lt;br /&gt;
| 13:21, 13 June 2025&lt;br /&gt;
|-&lt;br /&gt;
| Phosphatidylinositol &lt;br /&gt;
| Phosphofructokinase&lt;br /&gt;
| Cog&lt;br /&gt;
| Phosphatidylinositol&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| Raven1207&lt;br /&gt;
| Crow Watchers&lt;br /&gt;
| Cog&lt;br /&gt;
| Darknight&lt;br /&gt;
| -&lt;br /&gt;
| 12:03, 11 June 2025&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Warehouses==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Owning City !! Blueprint !! style=&amp;quot;min-width:10em;&amp;quot; | Contents&lt;br /&gt;
|-&lt;br /&gt;
| Darknight || Shed || {{letter|I|darkgrey}}{{letter|I|darkgrey}}{{letter|W|brown}}{{letter|C|grey}}{{letter|F|orange}}&lt;br /&gt;
|-&lt;br /&gt;
| DoomedIdeas || Shed || {{letter|P|gold}}{{letter|P|gold}}&lt;br /&gt;
|-&lt;br /&gt;
| JonathanDark || Shed || {{letter|P|gold}}{{letter|P|gold}}{{letter|P|gold}}{{letter|P|gold}}{{letter|P|gold}}&lt;br /&gt;
|-&lt;br /&gt;
| Josh || Shed || {{letter|P|gold}}&lt;br /&gt;
|-&lt;br /&gt;
| lendunistus || Shed || {{letter|P|gold}}&lt;br /&gt;
|-&lt;br /&gt;
| Phosphatidylinositol || Shed || {{letter|G|yellow}}{{letter|W|brown}}{{letter|C|grey}}{{letter|C|grey}}{{letter|C|grey}}&lt;br /&gt;
|-&lt;br /&gt;
| Raven1207 || Shed || {{letter|P|gold}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Active Timed Actions:==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Initiating City !! Timed Action !! Resolution Time&lt;br /&gt;
|-&lt;br /&gt;
| PhosphotidylInositol || Add one instance of Praxis to your Warehouse || 00:24 13 June 2025&lt;br /&gt;
|-&lt;br /&gt;
| lendunistus || Add one instance of Praxis to your Warehouse || 09:38 14 June 2025&lt;br /&gt;
|-&lt;br /&gt;
| lendunistus || Add one instance of Praxis to your Warehouse || 09:38 14 June 2025&lt;br /&gt;
|-&lt;br /&gt;
| DoomedIdeas || Add one instance of Praxis to your Warehouse || 15:13 14 June 2025&lt;br /&gt;
|-&lt;br /&gt;
| DoomedIdeas || Add one instance of Praxis to your Warehouse || 15:13 14 June 2025&lt;br /&gt;
|-&lt;br /&gt;
| DoomedIdeas || Add one instance of Praxis to your Warehouse || 15:13 14 June 2025&lt;br /&gt;
|-&lt;br /&gt;
| JonathanDark || Add one instance of Praxis to your Warehouse || 17:09 14 June 2025&lt;br /&gt;
|-&lt;br /&gt;
| JonathanDark || Add one instance of Praxis to your Warehouse || 17:09 14 June 2025&lt;br /&gt;
|-&lt;br /&gt;
| JonathanDark || Remove two Grain and one Waste from your Warehouse and add one instance of Electronics to your Warehouse. || 17:09 15 June 2025&lt;br /&gt;
|-&lt;br /&gt;
| Darknight || Add one instance of Praxis to your Warehouse || 21:48 15 June 2025 &lt;br /&gt;
|-&lt;br /&gt;
| Darknight || Add one instance of Praxis to your Warehouse || 21:48 15 June 2025 &lt;br /&gt;
|-&lt;br /&gt;
| Darknight || Add one instance of Praxis to your Warehouse || 21:48 15 June 2025 &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Idle players&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| ais523 || 43N, 8W || - || 1 || 1 || Electronics || - || -&lt;br /&gt;
|-&lt;br /&gt;
| Clucky || - || - || 1 || 1 || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
| Trapdoorspyder || 36N 11W || - || 1 || 1 || Steel || - || -&lt;br /&gt;
&lt;br /&gt;
| ais523&lt;br /&gt;
| -     &lt;br /&gt;
| Cog&lt;br /&gt;
| In Transit (ais523,Kevan) &lt;br /&gt;
| -&lt;br /&gt;
| 12:46, 9 Jun 2025&lt;br /&gt;
|-&lt;br /&gt;
| Clucky&lt;br /&gt;
| -     &lt;br /&gt;
| Cog&lt;br /&gt;
| In Transit (Clucky,-) &lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| Trapdoorspyder&lt;br /&gt;
| -&lt;br /&gt;
| Cog&lt;br /&gt;
| Trapdoorspyder&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| ais523 || Shed || {{letter|P|gold}}{{letter|P|gold}}{{letter|P|gold}}{{letter|P|gold}}{{letter|P|gold}}{{letter|P|gold}}{{letter|P|gold}}&lt;br /&gt;
|-&lt;br /&gt;
| Clucky || Shed || 1 Praxis&lt;br /&gt;
|-&lt;br /&gt;
| Trapdoorspyder || Shed || {{letter|P|gold}}{{letter|P|gold}}{{letter|P|gold}}{{letter|P|gold}}&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&lt;/div&gt;</summary>
		<author><name>Trapdoorspy</name></author>
	</entry>
	<entry>
		<id>https://wiki.blognomic.com/index.php?title=Inland_Sea&amp;diff=30341</id>
		<title>Inland Sea</title>
		<link rel="alternate" type="text/html" href="https://wiki.blognomic.com/index.php?title=Inland_Sea&amp;diff=30341"/>
		<updated>2025-06-09T03:59:25Z</updated>

		<summary type="html">&lt;p&gt;Trapdoorspy: Initializing&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
==Cities==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! City !! Coordinates !! Fields !! Warehouses !! Boats !! Specialization !! Task !! Culture&lt;br /&gt;
|-&lt;br /&gt;
| ais523 || 43N, 8W || - || 1 || 1 || Electronics || - || -&lt;br /&gt;
|-&lt;br /&gt;
| Clucky || - || - || 1 || 1 || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
| Darknight || 29N, 0E || 2 Iron, 1 Waste, 1 Coal, 1 Fruit || 1 || 1 || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
| DoomedIdeas || 34N, 16E || 1 Iron, 1 Grain, 1 Oil || 1 || 1 || Vehicles || - || -&lt;br /&gt;
|-&lt;br /&gt;
| JonathanDark || 35N, 16E || 2 Fruit, 2 Grain, 1 Waste || 1 || 1 || Electronics || - || -&lt;br /&gt;
|-&lt;br /&gt;
| Josh || 46N, 11E || - || 1 || 1 || - || - || As a timed action, concluding 2 day(s) after it was initiated, add one instance of Praxis to your Warehouse.&lt;br /&gt;
|- &lt;br /&gt;
| lendunistus || - || - || 1 || 1 || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
| Raven1207 || - || - || 1 || 1 || Vehicles || - || -&lt;br /&gt;
|-&lt;br /&gt;
| Trapdoorspyder || - || - || 1 || 1 || Steel || - || -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Boats==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Owning City !! Name !! Type !! Location !! Manifest !! Arrival Time&lt;br /&gt;
|-&lt;br /&gt;
| ais523&lt;br /&gt;
| -     &lt;br /&gt;
| Cog&lt;br /&gt;
| In Transit (ais523,Kevan) &lt;br /&gt;
| -&lt;br /&gt;
| 12:46, 9 Jun 2025&lt;br /&gt;
|-&lt;br /&gt;
| Clucky&lt;br /&gt;
| -     &lt;br /&gt;
| Cog&lt;br /&gt;
| In Transit (Clucky,-) &lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| Darknight&lt;br /&gt;
| Shadow of Arkham&lt;br /&gt;
| Cog&lt;br /&gt;
| In Transit (Darknight,Clucky) &lt;br /&gt;
| -&lt;br /&gt;
| 11:39am, 10 June 2025&lt;br /&gt;
|-&lt;br /&gt;
| DoomedIdeas&lt;br /&gt;
| DaveKat&lt;br /&gt;
| Cog&lt;br /&gt;
| In Transit (DoomedIdeas,Darknight) &lt;br /&gt;
| -&lt;br /&gt;
| 11:16am, 9 June 2025&lt;br /&gt;
|-&lt;br /&gt;
| JonathanDark&lt;br /&gt;
| Night Stalker&lt;br /&gt;
| Cog&lt;br /&gt;
| In Transit (JonathanDark,Darknight) &lt;br /&gt;
| -&lt;br /&gt;
| 21:11, 9 June 2025&lt;br /&gt;
|-&lt;br /&gt;
| lendunistus&lt;br /&gt;
| -&lt;br /&gt;
| Cog&lt;br /&gt;
| In Transit (lendunistus,-) &lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| Raven1207&lt;br /&gt;
| Crow Watchers&lt;br /&gt;
| Cog&lt;br /&gt;
| In Transit (Raven1207,Darknight) &lt;br /&gt;
| -&lt;br /&gt;
| 12:03, 11 June 2025&lt;br /&gt;
|-&lt;br /&gt;
| Trapdoorspyder&lt;br /&gt;
| -&lt;br /&gt;
| Cog&lt;br /&gt;
| Trapdoorspyder&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Warehouses==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Owning City !! Blueprint !! Contents&lt;br /&gt;
|-&lt;br /&gt;
| ais523 || Shed || 4 Praxis&lt;br /&gt;
|-&lt;br /&gt;
| Clucky || Shed || 1 Praxis&lt;br /&gt;
|-&lt;br /&gt;
| Darknight || Shed || 1 Praxis&lt;br /&gt;
|-&lt;br /&gt;
| DoomedIdeas || Shed || 2 Praxis, 2 Iron, 1 Grain&lt;br /&gt;
|-&lt;br /&gt;
| JonathanDark || Shed || 4 Praxis&lt;br /&gt;
|-&lt;br /&gt;
| Josh || Shed || 1 Praxis&lt;br /&gt;
|-&lt;br /&gt;
| lendunistus || Shed || 1 Praxis&lt;br /&gt;
|-&lt;br /&gt;
| Raven1207 || Shed || 1 Praxis&lt;br /&gt;
|-&lt;br /&gt;
| Trapdoorspyder || Shed || 4 Praxis&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Active Timed Actions:==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Initiating City !! Timed Action !! Resolution Time&lt;br /&gt;
|-&lt;br /&gt;
| ais523 || Add one instance of Praxis to your Warehouse || 23:47 10 June 2025&lt;br /&gt;
|-&lt;br /&gt;
| ais523 || Add one instance of Praxis to your Warehouse || 23:47 10 June 2025&lt;br /&gt;
|-&lt;br /&gt;
| ais523 || Add one instance of Praxis to your Warehouse || 23:47 10 June 2025&lt;br /&gt;
|-&lt;br /&gt;
| JonathanDark || Add one instance of Praxis to your Warehouse || 00:11 11 June 2025&lt;br /&gt;
|-&lt;br /&gt;
| JonathanDark || Add one instance of Praxis to your Warehouse || 00:11 11 June 2025&lt;br /&gt;
|-&lt;br /&gt;
| JonathanDark || Add one instance of Praxis to your Warehouse || 00:11 11 June 2025&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Trapdoorspy</name></author>
	</entry>
	<entry>
		<id>https://wiki.blognomic.com/index.php?title=Inland_Sea&amp;diff=30313</id>
		<title>Inland Sea</title>
		<link rel="alternate" type="text/html" href="https://wiki.blognomic.com/index.php?title=Inland_Sea&amp;diff=30313"/>
		<updated>2025-06-06T20:06:06Z</updated>

		<summary type="html">&lt;p&gt;Trapdoorspy: 4 timed actions&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Cities==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ City Stats&lt;br /&gt;
|-&lt;br /&gt;
! City !! Fields !! Warehouse !! Boats !! Specialization !! Task !! Culture&lt;br /&gt;
|-&lt;br /&gt;
| ais523 || - || 1 Praxis || 1 || Electronics || - || -&lt;br /&gt;
|-&lt;br /&gt;
| Clucky || - || 1 Praxis || 1 || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
| Darknight || 2 Iron, 1 Waste, 1 Coal, 1 Fruit || 1 Praxis || 1 || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
| DoomedIdeas || 1 Iron, 1 Grain, 1 Oil || 1 Praxis, 2 Iron, 1 Grain || 1 || Vehicles || - || -&lt;br /&gt;
|-&lt;br /&gt;
| JonathanDark || 2 Fruit, 2 Grain, 1 Waste || 1 Praxis || 1 || Electronics || - || -&lt;br /&gt;
|-&lt;br /&gt;
| Josh || - || 1 Praxis || 1 || - || - || As a timed action, concluding 2 day(s) after it was initiated, add one instance of Praxis to your Warehouse.&lt;br /&gt;
|- &lt;br /&gt;
| Kevan || - || 1 Praxis || 1 || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
| lendunistus || - || 1 Praxis || 1 || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
| Raven1207 || - || 1 Praxis || 1 || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
| Trapdoorspyder || - || 1 Praxis || 1 || - || - || -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Boats==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Boat Stats&lt;br /&gt;
|-&lt;br /&gt;
! Owning City !! Name !! Type !! Location !! Manifest !! Arrival Time&lt;br /&gt;
|-&lt;br /&gt;
| ais523&lt;br /&gt;
| -     &lt;br /&gt;
| Cog&lt;br /&gt;
| In Transit (ais523,Kevan) &lt;br /&gt;
| -&lt;br /&gt;
| 12:46, 9 Jun 2025&lt;br /&gt;
|-&lt;br /&gt;
| Clucky&lt;br /&gt;
| -     &lt;br /&gt;
| Cog&lt;br /&gt;
| In Transit (Clucky,-) &lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| Darknight&lt;br /&gt;
| Shadow of Arkham&lt;br /&gt;
| Cog&lt;br /&gt;
| In Transit (Darknight,Clucky) &lt;br /&gt;
| -&lt;br /&gt;
| 11:39am, 10 June 2025&lt;br /&gt;
|-&lt;br /&gt;
| DoomedIdeas&lt;br /&gt;
| DaveKat&lt;br /&gt;
| Cog&lt;br /&gt;
| In Transit (DoomedIdeas,Darknight) &lt;br /&gt;
| -&lt;br /&gt;
| 11:16am, 9 June 2025&lt;br /&gt;
|-&lt;br /&gt;
| JonathanDark&lt;br /&gt;
| Night Stalker&lt;br /&gt;
| Cog&lt;br /&gt;
| In Transit (JonathanDark,Darknight) &lt;br /&gt;
| -&lt;br /&gt;
| 21:11, 9 June 2025&lt;br /&gt;
|-&lt;br /&gt;
| Kevan&lt;br /&gt;
| -&lt;br /&gt;
| Cog&lt;br /&gt;
| In Transit (Kevan,-) &lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| lendunistus&lt;br /&gt;
| -&lt;br /&gt;
| Cog&lt;br /&gt;
| In Transit (lendunistus,-) &lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| Raven1207&lt;br /&gt;
| -&lt;br /&gt;
| Cog&lt;br /&gt;
| In Transit (Raven1207,-) &lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| Trapdoorspyder&lt;br /&gt;
| -&lt;br /&gt;
| Cog&lt;br /&gt;
| In Transit (Trapdoorspyder,-) &lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Active Timed Actions:==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Initiating City !! Timed Action !! Resolution Time&lt;br /&gt;
|-&lt;br /&gt;
| JonathanDark || Add one instance of Praxis to your Warehouse || 15:05 8 June 2025&lt;br /&gt;
|-&lt;br /&gt;
| DoomedIdeas || Add one instance of Praxis to your Warehouse || 16:06 8 June 2025&lt;br /&gt;
|-&lt;br /&gt;
| ais523 || Add one instance of Praxis to your Warehouse || 18:03 8 June 2025&lt;br /&gt;
|-&lt;br /&gt;
| ais523 || Add one instance of Praxis to your Warehouse || 18:03 8 June 2025&lt;br /&gt;
|-&lt;br /&gt;
| ais523 || Add one instance of Praxis to your Warehouse || 18:03 8 June 2025&lt;br /&gt;
|-&lt;br /&gt;
| ais523 || Add one instance of Praxis to your Warehouse || 18:03 8 June 2025&lt;br /&gt;
|-&lt;br /&gt;
| ais523 || Add one instance of Praxis to your Warehouse || 18:03 8 June 2025&lt;br /&gt;
|-&lt;br /&gt;
| ais523 || Add one instance of Praxis to your Warehouse || 18:03 8 June 2025&lt;br /&gt;
|-&lt;br /&gt;
| ais523 || Add one instance of Praxis to your Warehouse || 18:03 8 June 2025&lt;br /&gt;
|-&lt;br /&gt;
| ais523 || Add one instance of Praxis to your Warehouse || 18:03 8 June 2025&lt;br /&gt;
|-&lt;br /&gt;
| ais523 || Add one instance of Praxis to your Warehouse || 18:03 8 June 2025&lt;br /&gt;
|-&lt;br /&gt;
| ais523 || Add one instance of Praxis to your Warehouse || 18:03 8 June 2025&lt;br /&gt;
|-&lt;br /&gt;
| Trapdoorspyder || Add one instance of Praxis to your Warehouse || 20:06 8 June 2025&lt;br /&gt;
|-&lt;br /&gt;
| Trapdoorspyder || Add one instance of Praxis to your Warehouse || 20:06 8 June 2025&lt;br /&gt;
|-&lt;br /&gt;
| Trapdoorspyder || Add one instance of Praxis to your Warehouse || 20:06 8 June 2025&lt;br /&gt;
|-&lt;br /&gt;
| Trapdoorspyder || Add one instance of Praxis to your Warehouse || 20:06 8 June 2025&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Trapdoorspy</name></author>
	</entry>
	<entry>
		<id>https://wiki.blognomic.com/index.php?title=Drafting_Board&amp;diff=30229</id>
		<title>Drafting Board</title>
		<link rel="alternate" type="text/html" href="https://wiki.blognomic.com/index.php?title=Drafting_Board&amp;diff=30229"/>
		<updated>2025-05-29T05:49:04Z</updated>

		<summary type="html">&lt;p&gt;Trapdoorspy: Incorporating Verba into my ballot&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Drafter !! Claims !! Plan Link&lt;br /&gt;
|-&lt;br /&gt;
| ais523 || - || ! style=&amp;quot;background-color:#ddd;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| Clucky || 10, 12, 15 || [[Fat Bear Draft]]&lt;br /&gt;
|-&lt;br /&gt;
| Darknight || - || -&lt;br /&gt;
|-&lt;br /&gt;
| DoomedIdeas || 10, 12, 15, 42 || [[DoomedIdeas&#039; Dynasty Draft]] &lt;br /&gt;
|-&lt;br /&gt;
| JonathanDark || 10, 12, 15, 42 || [[Investigations Draft]]&lt;br /&gt;
|-&lt;br /&gt;
| Josh || 10, 12, 15, 42 || [[Container Draft]]&lt;br /&gt;
|-&lt;br /&gt;
| Kevan || 10, 12, 15, 42 || [[Dungeon Dynasty Draft]]&lt;br /&gt;
|-&lt;br /&gt;
| lendunistus || 10, 12, 15 || [[Monster/Slasher Draft]]&lt;br /&gt;
|-&lt;br /&gt;
| Trapdoorspyder || 10, 12, 15, 42 || [[Shopping Spree Draft]]&lt;br /&gt;
|-&lt;br /&gt;
| Verba || 10, 12, 15, 42 || [[Museum Dynasty Draft]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Desires&lt;br /&gt;
|-&lt;br /&gt;
! Desire !! Strikes&lt;br /&gt;
|-&lt;br /&gt;
| - || 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Selfish&lt;br /&gt;
| Clucky, Darknight&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Ballots==&lt;br /&gt;
Please complete ballots &#039;&#039;&#039;horizontally&#039;&#039;&#039; - i.e. find your name in the leftmost column then input your ballot scores against the other Drafters from left to right.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! &lt;br /&gt;
!colspan=&amp;quot;9&amp;quot;| Ballots&lt;br /&gt;
|-&lt;br /&gt;
!                !! Clucky !! Darknight !! DoomedIdeas !! JonathanDark !! Josh !! Kevan !! lendunsitus !! Trapdoorspyder !! Verba&lt;br /&gt;
|-&lt;br /&gt;
| Clucky         || x      || x         || 6           || 1            || 5    || 3     || 4           || 2              || -&lt;br /&gt;
|-&lt;br /&gt;
| Darknight      || -      || x         || -           || -            || -    || -     || -           || -              || -&lt;br /&gt;
|-&lt;br /&gt;
| DoomedIdeas    || 7      || x         || x           || 3            || 5    || 1     || 4           || 2              || 6&lt;br /&gt;
|-&lt;br /&gt;
| JonathanDark   || 7      || x         || 3           || x            || 1    || 2     || 6           || 5              || 4&lt;br /&gt;
|-&lt;br /&gt;
| Josh           || 7      || x         || 1           || 5            || x    || 2     || 4           || 6              || 3&lt;br /&gt;
|-&lt;br /&gt;
| Kevan          || 6      || x         || 1           || 7            || 2    || x     || 5           || 3              || 4&lt;br /&gt;
|-&lt;br /&gt;
| lendunistus    || -      || x         || -           || -            || -    || -     || x           || -              || -&lt;br /&gt;
|-&lt;br /&gt;
| Trapdoorspyder || 7     || x         || 3           || 5            || 1    || 2     || 4           || x              || 6&lt;br /&gt;
|-&lt;br /&gt;
| Verba          || 5      || x         || 7           || 2            || 1    || 3     || 4           || 6              || x&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Winning Plan&lt;br /&gt;
| -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Reviews by Drafter they are meant for==&lt;br /&gt;
&lt;br /&gt;
===Clucky===&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:left; padding: 1.2em; border: 1px solid black; box-shadow: 2px 2px 5px black;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lendunistus:&#039;&#039;&#039; &amp;quot;I feel like you can definitely build on this a lot, but in its current form, it&#039;s way too underdeveloped in my opinion (as well as leaning a bit too much towards the side of being a grind). The luck isn&#039;t too much of a concern to me given that we can always change it, but as said, I&#039;d prefer to see the gameplay loop be a little bit more fleshed out.&amp;quot;&lt;br /&gt;
:Mechanics ★★, Theme ★★, Style ★★&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DoomedIdeas:&#039;&#039;&#039; &amp;quot;I&#039;m concerned about the luck requirements in this Draft. 2/3 of the proposed rules rely on luck, and so do the suggested locations. I&#039;d rather no players win or lose a Dynasty due to 20% strategy and 80% dice rolls. I do like fat bears, though!&amp;quot;&lt;br /&gt;
:Mechanics ★, Theme ★★★, Style ★★&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ais523:&#039;&#039;&#039; &amp;quot;There&#039;s a lot more skill in this than it looks, although randomness may well still have a large effect. It could be very punishing to players who miss a day, though, depending on how many actions per week is optimal (I think it&#039;s somewhat more than 5). I think a fruitful direction would be for different territories to favour different &#039;&#039;types&#039;&#039; of reward, so you had some control over what you got.&amp;quot;&lt;br /&gt;
:Mechanics ★★★, Theme ★★, Style ★★&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Josh:&#039;&#039;&#039; &amp;quot;There is something here, although at the moment I think it&#039;s a little thin. The theme is great, the mechanics aren&#039;t strong, and I would personally have to think about how to propose into this set of opening rules beyond adding more of the same.&amp;quot;&lt;br /&gt;
:Mechanics: ★, Theme: ★★★★, Style: ★★★&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;JonathanDark:&#039;&#039;&#039; &amp;quot;I like the theme, but not as much of a fan of the dice rolling for the effect of a terrain. I&#039;d rather see dice rolling for the next type of terrain explored, if there&#039;s going to be dice rolling at all, and then how much fish you catch or whether you get injured would be a function of your stats or traits, which you could improve in some way. &amp;quot;&lt;br /&gt;
:Mechanics: ★, Theme: ★★★, Style: ★★★&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kevan:&#039;&#039;&#039; &amp;quot;Very strong base theme, as an occasional viewer of the Katmai webcams, although I&#039;m not so sure about glory, shame and magic. Bluffing fights have potential, but the random lookup table for gaining Fat doesn&#039;t appeal to me as a foundation mechanic.&amp;quot;&lt;br /&gt;
:Mechanics: ★★, Theme: ★★★★, Style: ★★&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Trapdoorspyder&#039;&#039;&#039; &amp;quot;The biggest issue for me with this is that it feels like it might take a substantial amount of work to get a functional game up and running from this baseline. It could take a sizable chunk of the dynasty before gameplay feels notably relevent. Aside from that, the luck isn&#039;t as concerning to me as it is to others, and the theme seems middle-of-the-road to me.&amp;quot;&lt;br /&gt;
:Mechanics: ★★, Theme: ★★★, Style: ★★★&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Verba&#039;&#039;&#039; &amp;quot;An interesting and somewhat minimalist theme with some interesting possibilities. Largely randomized, leaving the players to &#039;flesh out the forest,&#039; so to speak, which could be interesting, depending on what types of proposals are made. I would like to see an initial conflict that leads the players to begin slinging proposals with those claws.&amp;quot;&lt;br /&gt;
:Mechanics: ★★, Theme: ★★★, Style: ★★&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Darknight===&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:left; padding: 1.2em; border: 1px solid black; box-shadow: 2px 2px 5px black;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
===DoomedIdeas===&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:left; padding: 1.2em; border: 1px solid black; box-shadow: 2px 2px 5px black;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lendunistus:&#039;&#039;&#039; &amp;quot;The new theme is actually pretty interesting in my opinion and unlike Ais, I think we can figure out ways to use it in gameplay. However, as Ais also said, this would be a very high-effort dynasty to play - might want to play it, might not (also, the mechanics feel just a &#039;&#039;tiny&#039;&#039; bit too plain to me - would like some kind of other hook to be added).&lt;br /&gt;
:Mechanics: ★★★, Theme: ★★★★, Style: ★★★&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kevan:&#039;&#039;&#039; &amp;quot;I like the idea of finding and focusing on particular items, that was one of the most enjoyable parts of the Second Photography dynasty and it&#039;d be good to see what else we could do with it. The narrative angle seems promising.&amp;quot;&lt;br /&gt;
:Mechanics: ★★★★, Theme: ★★★, Style: ★★★★&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;JonathanDark:&#039;&#039;&#039; &amp;quot;This idea pulls from some of the best parts of the second photography-based dynasty and gives some structure to it. The theme is borrowed from that photography dynasty but with its own unique twist, and it is original in the concept of challenges and the engagement with the players, which is key to a successful dynasty.&amp;quot;&lt;br /&gt;
:Mechanics: ★★★★, Theme: ★★, Style: ★★★★&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ais523:&#039;&#039;&#039; &amp;quot;This seems like a good iteration on a theme that&#039;s been done a couple of times before. I&#039;m neutral on the changes to the theming – they&#039;re unlikely to have a significant impact on how the dynasty plays out. The dynasty does seem very time-consuming, though, and I doubt I would play it.&amp;quot;&lt;br /&gt;
:Mechanics ★★★★, Theme ★★, Style ★★&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Josh:&#039;&#039;&#039; &amp;quot;This is cute, I like it a lot. I will ding it a point for being a bit of a reskin of earlier dynasties that iterates the theme rather than substantially pushing the mechanics forward, but in general that is fine, maybe even advisable for newer Emperors. In this case you have chosen a mechanic that works well.&amp;quot;&lt;br /&gt;
:Mechanics: ★★★★, Theme: ★★★★, Style: ★★★&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Trapdoorspyder&#039;&#039;&#039; &amp;quot;This seems like a really interesting framework to start a dynasty on! The nature of pictures means that there is a lot of depth that can be explored, but it may be difficult to keep the game balanced due to both region, stage of life players are in, and the level of access one might have to any given object. The theme is decently interesting (I can&#039;t speak to past photography dynasties having not been part of them).&amp;quot;&lt;br /&gt;
:Mechanics: ★★★, Theme: ★★★, Style: ★★&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Verba&#039;&#039;&#039; &amp;quot;There is an inherent mystic quality to this theme which I enjoy; attempting to scour the local world for uniquely joined images in order to exorcise the demons. it reminds of the early days of the internet. Unfortunately, as others have mentioned, this is largely a physical scavenger hunt and less a Nomic game to me, so I would likely sit such a dynasty out. Very fun idea; but not possible currently.&amp;quot;&lt;br /&gt;
:Mechanics: ★, Theme: ★★★, Style: ★★★&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===JonathanDark===&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:left; padding: 1.2em; border: 1px solid black; box-shadow: 2px 2px 5px black;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DoomedIdeas:&#039;&#039;&#039; &amp;quot;I&#039;m a big fan of Mastermind, so this kind of logic-puzzle Dynasty seems great. Your changes have also completely taken care of the timing issue. A tiebreaker might be needed for who gets what Lead, but that isn&#039;t necessary to have in the Draft. The theme seems interesting as well- I like the idea of the Emperor literally being the Crime Scene! I also like the ideas for growth as well.&amp;quot;&lt;br /&gt;
:Mechanics ★★★★, Theme ★★★★, Style ★★★★&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ais523:&#039;&#039;&#039; &amp;quot;This new version is mechanically sound, but seems to be only slightly about logical deduction, slightly about negotiating for the lead type that&#039;s most useful, and primarily about pooling information and guess actions. As such it&#039;ll need a lot of thought about how the win condition will interact with pooling attempts, as the dynasty is likely to critically depend on that.&amp;quot;&lt;br /&gt;
:Mechanics ★★★★, Theme ★★, Style ★★&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Josh:&#039;&#039;&#039; &amp;quot;It has become more Clue and less Mastermind, which I&#039;m not against. It may be set up more as a solitaire race where move efficiency is key, which is less to my taste. The odds of someone alpha-striking the answer on day 1 is 1 in 1296, which might not be long enough for safety.&amp;quot;&lt;br /&gt;
:Mechanics: ★★★, Theme: ★★★, Style: ★★★&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Trapdoorspyder&#039;&#039;&#039; &amp;quot;The &#039;guessing game&#039; style of this draft is intriguing to me! I admit however, there may need to be a failsafe for the possibility of a lucky guess cutting the dynasty short, or alternatives so that finding the &#039;irrefutable&#039; combo is not the end-all for the dynasty. The theme seems decent enough to me, so no complaints there!&amp;quot;&lt;br /&gt;
:Mechanics: ★★★, Theme: ★★★, Style: ★★★&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kevan&#039;&#039;&#039;: This now feels like a very close retread of [[The Twenty-Fourth Dynasty of Kevan|the Detective dynasty]], both mechanically and thematically. I appreciate you say that you&#039;re open to players &amp;quot;changing the format completely&amp;quot;, but there&#039;s always a lot of inertia from the opening proposals.&lt;br /&gt;
:Mechanics: ★★, Theme: ★★, Style: ★★★&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Verba&#039;&#039;&#039; &amp;quot;An initial murder mystery with the possibility of becoming an adventurous detective noir. I enjoy a good deduction theme and this has some excellent possibility. As an aside, considering the others&#039; feedback, perhaps there is no immediate solution, but the investigators themselves must &#039;create&#039; the solution through proposals and actions; similar to the Android board game.&amp;quot;&lt;br /&gt;
:Mechanics: ★★★, Theme: ★★★, Style: ★★★&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Josh===&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:left; padding: 1.2em; border: 1px solid black; box-shadow: 2px 2px 5px black;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;JonathanDark:&#039;&#039;&#039; &amp;quot;I&#039;m a big fan of dynasties involving manipulating the ruleset itself, because it&#039;s very Nomic. We tend to focus more on boardgame-like dynasties, and I&#039;m just as guilty of that as the next person, so ruleset manipulation is always refreshing to see. There probably needs to be an International Waters ruleset to allow boats to function, but other than that, the mechanics look pretty solid.&amp;quot;&lt;br /&gt;
:Mechanics: ★★★★, Theme: ★★★★, Style: ★★★&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kevan:&#039;&#039;&#039; &amp;quot;Much stronger theme with the rules concept as Tenets! Curious to see how the hours-and-days idle game mechanic would play out in practice.&amp;quot;&lt;br /&gt;
:Mechanics: ★★★, Theme: ★★★★★, Style: ★★★★&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DoomedIdeas:&#039;&#039;&#039; &amp;quot;This does seem very Nomic, and very interesting! I like the options you&#039;ve provided between rule shipping or simply goods and territory. The Manifest seems very helpful, but can still cause issues based on the timing at which the Capital City posts it. Overall, an intriguing Dynasty!&amp;quot;&lt;br /&gt;
:Mechanics ★★★★, Theme ★★★★, Style ★★★&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ais523:&#039;&#039;&#039; &amp;quot;The key to making this work is going to be in the nature of the traded rules – your changes to add random Tenet generation seem like a step in the right direction. I wonder whether this would work better as a sequence of fixed-length rounds.&amp;quot;&lt;br /&gt;
:Mechanics ★★★, Theme ★★, Style ★★★&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Trapdoorspyder&#039;&#039;&#039; &amp;quot;The premise of this looks very intriguing! The shifting rulesets and portable rules sound like a very fun idea, and one that I believe that I would enjoy engaging with. However, I think that there could be a higher potential for various scams than average if it&#039;s not done very very carefully. The theme seems like an enjoyable and conceptually sound backdrop to the action!&amp;quot;&lt;br /&gt;
:Mechanics: ★★★★, Theme: ★★★★, Style: ★★★&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Verba&#039;&#039;&#039; &amp;quot;A fascinating mix of Patrician, Pirates and Nomic on an inland sea. Hard to starboard, drop the sails and let&#039;s set sail on these tides. Filled with possibility, fantastic theme, and an interesting economic element wherein reality itself is being shipped between harbors. Bring me the horizon!&amp;quot;&lt;br /&gt;
:Mechanics: ★★★★, Theme: ★★★★★, Style: ★★★★★&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Kevan===&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:left; padding: 1.2em; border: 1px solid black; box-shadow: 2px 2px 5px black;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DoomedIdeas:&#039;&#039;&#039; &amp;quot;I believe this is the first Dynasty I reviewed, and I rated it far too low when I did. The mechanics are fun, the suggestion of manipulating your personal pool of rooms is smart, the two phases seem greatly enjoyable, and the gameplay hooks you in quickly! The theme is also very clever. I&#039;m happy to give you 5 stars in each category.&amp;quot;&lt;br /&gt;
:Mechanics ★★★★★, Theme ★★★★★, Style ★★★★★&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;JonathanDark:&#039;&#039;&#039; &amp;quot;I love roll-and-write games, and this reminds me of some of the cartography-based board games. The biggest difficulty is in providing mechanics to describe each room and their orientation, which I think is important to be able to classify the use of the rooms in each player&#039;s map. You also want to be able to identify each room uniquely to open up additional rules for placing objects or effects.&amp;quot;&lt;br /&gt;
:Mechanics: ★★★★, Theme: ★★★, Style: ★★★★&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ais523&#039;&#039;&#039;: &amp;quot;This seems like an interesting core idea, but I think the heart of the dynasty will be the actions in rooms and those aren&#039;t really fleshed out in the draft – it may well be hard to make a good set that requires skill to play, and it&#039;s the sort of ruleset where one innocent-seeming addition could completely break things.&amp;quot;&lt;br /&gt;
:Mechanics: ★★, Theme: ★★★, Style: ★★★★&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Josh:&#039;&#039;&#039; &amp;quot;An interesting set-up. Would need to mitigate luck and last-mover advantages. Posting hand-drawn maps to the blog is a great hooky idea.&amp;quot;&lt;br /&gt;
:Mechanics: ★★★★, Theme: ★★, Style: ★★★★&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Trapdoorspyder&#039;&#039;&#039; &amp;quot;The baseline for this seems very interesting and engaging for me! Building and then trekking through dungeons sounds like a good time. Mechanically this seems fun but not extraordinary, although sometimes it just &amp;lt;i&amp;gt;works&amp;lt;/i&amp;gt;. Thematically, something &#039;dungeon&#039; was essentially a must but I personally feel that it could use a bit more in order to provide a propelling direction.&amp;quot;&lt;br /&gt;
:Mechanics: ★★★★, Theme: ★★, Style: ★★★&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Verba&#039;&#039;&#039; &amp;quot;The murky depths of stone hallways call forth our names. I like the relatively minimal setup, though I think it would be even more interesting to see us all delve into a single cave together, exploring as an expedition...until we&#039;re not. You&#039;ve provided good tools and groundwork with a simple premise that could lead to a mad scramble for treasure or our lives.&amp;quot;&lt;br /&gt;
:Mechanics: ★★★, Theme: ★★★★, Style: ★★★&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===lendunistus===&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:left; padding: 1.2em; border: 1px solid black; box-shadow: 2px 2px 5px black;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;ais523&#039;&#039;&#039;: I don&#039;t think we&#039;ve had a 1-player-versus-everyone Dynasty in ages (ever?), and agree that the &amp;quot;1 player&amp;quot; would have to be the Emperor (or at least to have a veto) to make it work. In a way this would turn into a tension between players trying to beat each other to victory points and players trying to ensure the Monster loses – trying to balance that could be very hard. I fear the proposal system wouldn&#039;t work well in a game this unbalanced.&lt;br /&gt;
:Mechanics ★★, Theme ★★★, Style ★★★★★&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Josh&#039;&#039;&#039;: We&#039;ve definitely done 1vE before - [[The_Eighth_Dynasty_of_Josh|Josh 8]], [[The_First_Dynasty_of_Keitalia|Keitalia 1]], [[The_First_Dynasty_of_JonathanDark|JonathanDark 1]] are all reference points, although it is rare. I don&#039;t love the theme, I&#039;m not a big horror fan, but I think the mechanics could make up for it. Nice to see an AP system proposed. I am reassured that the putative Emperor has run a dynasty as this would be an intensive one to run.&lt;br /&gt;
:Mechanics ★★★★, Theme ★★★, Style ★★★&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;JonathanDark&#039;&#039;&#039;: I actually like the theme and the mechanics. I wonder if it would be worthwhile to allow Survivors to control the Monster in some way, either making it go away from their position or towards a specific position, so that a Survivor can improve their odds of winning by reducing the pool of living Survivors and get the Monster to go after them. Maybe that&#039;s against the theme of cooperative survival?&lt;br /&gt;
:Mechanics ★★★, Theme ★★★, Style ★★★&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kevan&#039;&#039;&#039;: The [[The Fourth Dynasty of Cuddlebeam|Boss Fight dynasty]] is also a relevant touchstone here, where players took turns as the monster each round. I&#039;m not sure that the Emperor would be that good a person to run an antagonist character, with nothing at stake for them and no reward for prolonging their own survival. But maybe there&#039;s a way to solve that.&lt;br /&gt;
:Mechanics ★★, Theme ★★★★, Style ★★★&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Trapdoorspyder&#039;&#039;&#039;: The mechanics seem interesting! The theme also looks enjoyable. It seems like it would be very action-based, so I would be curious what could be added for additional mechanical depth during the dynasty.&lt;br /&gt;
:Mechanics ★★★, Theme ★★★, Style ★★★&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Verba&#039;&#039;&#039; &amp;quot;A Nomic in which players play with reality while being chased by a beast has great possibility. I appreciate the amount of effort you&#039;ve put into making this an interesting board gameesque setup, though I do lean more towards the battle of arguments rather than slasher villains. An interesting possibility and a good framework on which to begin.&amp;quot;&lt;br /&gt;
:Mechanics: ★★★, Theme: ★★★, Style: ★★&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Trapdoorspyder===&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:left; padding: 1.2em; border: 1px solid black; box-shadow: 2px 2px 5px black;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DoomedIdeas:&#039;&#039;&#039; &amp;quot;I love the idea, and using charts for pixel art is very fun! The example items are very good, and while my suitcase-stacking suggestion was a joke, I&#039;m very happy to see it incorporated. I can absolutely see this becoming a grand, chaotic Dynasty. You&#039;ve made a great Draft!&amp;quot;&lt;br /&gt;
:Mechanics ★★★★★, Theme ★★★★, Style ★★★★★&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kevan:&#039;&#039;&#039; &amp;quot;Packing objects into a confined space and travelling onwards seem like strong base mechanics. The example items are a little odd, though.&amp;quot;&lt;br /&gt;
:Mechanics: ★★★★, Theme: ★★★★, Style: ★★&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;JonathanDark:&#039;&#039;&#039; &amp;quot;A unique idea, and the base mechanics are sound and provide opening for more interesting actions involving inventory space, item values, and income generation.&amp;quot;&lt;br /&gt;
:Mechanics: ★★★★, Theme: ★★★, Style: ★★★&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ais523:&#039;&#039;&#039; &amp;quot;This looks like a solid set of basic mechanics now. Although the dynasty would eventually need more complexity in order to prevent the optimal strategy from being obvious, that would likely naturally happen through proposals during play. I think this could easily evolve into a pretty good dynasty if the Emperor keeps up with the updates.&amp;quot;&lt;br /&gt;
:Mechanics ★★★★, Theme ★★★, Style ★★★&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Josh:&#039;&#039;&#039; &amp;quot;I like the packing mechanic. This seems to have turned into more of an engine-builder, which I like better than it was before. I think revving cars muddies the theme a little for me. &amp;quot;&lt;br /&gt;
:Mechanics: ★★★★, Theme: ★★, Style: ★★&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Verba&#039;&#039;&#039; &amp;quot;I agree with others, this is a unique take, but I must say that the initial theme doesn&#039;t thrill me for a Nomic, nor does the packing of objects in confined spaces with intricate euroish rules. I&#039;m not much of a eurogame player, myself, so I suspect I&#039;m biased, but, since it is a Nomic, the game could become something else very quickly. A light initial setup, which is good, as I&#039;d like to see some wildly new mechanics thrown into the mix.&amp;quot;&lt;br /&gt;
:Mechanics: ★, Theme: ★★★★, Style: ★★★&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Verba===&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:left; padding: 1.2em; border: 1px solid black; box-shadow: 2px 2px 5px black;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Josh:&#039;&#039;&#039; &amp;quot;I like big chunks of this. I like the adversarial emperor, much as I do with lendunistus&#039; draft, and I like the cooperative engine building. Two mechanical notes: having the Emperor term (&#039;Rival Curator&#039;) fully include the player term (&#039;Curator&#039;) has the potential to be messy, so could use a synonym; and the Emperor would not be able to declare Victory.&amp;quot;&lt;br /&gt;
:Mechanics: ★★★, Theme: ★★★, Style: ★★★★&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ais523:&#039;&#039;&#039; &amp;quot;This looks like the sort of dynasty that could go off the rails very easily, especially when the core rules start to be overridden (it seems unwise to rely on things like &amp;quot;the Emperor can&#039;t declare victory&amp;quot; remaining intact at the end of the dynasty). That said, the gameplay is more likely to become about being socially well-connected and having a powerful pool behind you than it is to be about making use of the objects.&amp;quot;&lt;br /&gt;
:Mechanics: ★★, Theme: ★★★, Style: ★★★★★&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;JonathanDark:&#039;&#039;&#039; &amp;quot;An interesting idea, to allow the free-form creation of Objects and their Effects. I wonder what sort of guidance, if any, would be implemented for the Objects&#039; Effects. It could be anything from altering purchase tokens to overriding core rules. I&#039;d also be curious how strongly the adversarial Emperor would be played.&amp;quot;&lt;br /&gt;
:Mechanics: ★★★★, Theme: ★★★, Style: ★★&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DoomedIdeas:&#039;&#039;&#039; &amp;quot;This is very interesting! I&#039;d love to see some hypothetical Objects and Effects as examples. I do worry that the win condition for the Emperor encourages them to make the game unplayable for a week straight, and combined with the fact that the Emperor is the one creating the Objects, that could go south very quickly. Other than that, I love this idea! The theme is also very fun- a museum of magical artifacts!&amp;quot;&lt;br /&gt;
:Mechanics: ★★, Theme: ★★★★, Style: ★★★&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kevan:&#039;&#039;&#039; The tokens and timings will need to be shaken out a bit, but there&#039;s strong potential here in the basic structure of game objects that reward the players who supported the proposals that brought them into play.&lt;br /&gt;
:Mechanics: ★★★, Theme: ★★★, Style: ★★★&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Gamestate Tracking]]&lt;/div&gt;</summary>
		<author><name>Trapdoorspy</name></author>
	</entry>
	<entry>
		<id>https://wiki.blognomic.com/index.php?title=Drafting_Board&amp;diff=30198</id>
		<title>Drafting Board</title>
		<link rel="alternate" type="text/html" href="https://wiki.blognomic.com/index.php?title=Drafting_Board&amp;diff=30198"/>
		<updated>2025-05-26T00:47:19Z</updated>

		<summary type="html">&lt;p&gt;Trapdoorspy: Updating my ballot&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Drafter !! Claims !! Plan Link&lt;br /&gt;
|-&lt;br /&gt;
| ais523 || - || ! style=&amp;quot;background-color:#ddd;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| Clucky || 10, 12, 15 || [[Fat Bear Draft]]&lt;br /&gt;
|-&lt;br /&gt;
| Darknight || - || -&lt;br /&gt;
|-&lt;br /&gt;
| DoomedIdeas || 10, 12, 15, 42 || [[DoomedIdeas&#039; Dynasty Draft]] &lt;br /&gt;
|-&lt;br /&gt;
| JonathanDark || 10, 12, 15, 42 || [[Investigations Draft]]&lt;br /&gt;
|-&lt;br /&gt;
| Josh || 10, 12, 15, 42 || [[Container Draft]]&lt;br /&gt;
|-&lt;br /&gt;
| Kevan || 10, 12, 15, 42 || [[Dungeon Dynasty Draft]]&lt;br /&gt;
|-&lt;br /&gt;
| lendunistus || 10, 12, 15 || [[Monster/Slasher Draft]]&lt;br /&gt;
|-&lt;br /&gt;
| Trapdoorspyder || 10, 12, 15, 42 || [[Shopping Spree Draft]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Desires&lt;br /&gt;
|-&lt;br /&gt;
! Desire !! Strikes&lt;br /&gt;
|-&lt;br /&gt;
| - || 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Selfish&lt;br /&gt;
| Clucky, Darknight &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Ballots==&lt;br /&gt;
Please complete ballots &#039;&#039;&#039;horizontally&#039;&#039;&#039; - i.e. find your name in the leftmost column then input your ballot scores against the other Drafters from left to right.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! &lt;br /&gt;
!colspan=&amp;quot;8&amp;quot;| Ballots&lt;br /&gt;
|-&lt;br /&gt;
!                !! Clucky !! Darknight !! DoomedIdeas !! JonathanDark !! Josh !! Kevan !! lendunsitus !! Trapdoorspyder&lt;br /&gt;
|-&lt;br /&gt;
| Clucky         || x      || x         || -           || -            || -    || -     || -           || -  &lt;br /&gt;
|-&lt;br /&gt;
| Darknight      || -      || x         || -           || -            || -    || -     || -           || -&lt;br /&gt;
|-&lt;br /&gt;
| DoomedIdeas    || 6      || x         || x           || 3            || 4    || 1     || 5           || 2&lt;br /&gt;
|-&lt;br /&gt;
| JonathanDark   || 6      || x         || 3           || x            || 1    || 2     || 5           || 4&lt;br /&gt;
|-&lt;br /&gt;
| Josh           || 6      || x         || 1           || 4            || x    || 2     || 3           || 5&lt;br /&gt;
|-&lt;br /&gt;
| Kevan          || 5      || x         || 1           || 6            || 2    || x     || 4           || 3&lt;br /&gt;
|-&lt;br /&gt;
| lendunistus    || -      || x         || -           || -            || -    || -     || x           || -&lt;br /&gt;
|-&lt;br /&gt;
| Trapdoorspyder || 6      || x         || 3           || 5            || 1    || 2     || 4           || x&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Winning Plan&lt;br /&gt;
| -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Reviews by Drafter they are meant for==&lt;br /&gt;
&lt;br /&gt;
===Clucky===&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:left; padding: 1.2em; border: 1px solid black; box-shadow: 2px 2px 5px black;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lendunistus:&#039;&#039;&#039; &amp;quot;I feel like you can definitely build on this a lot, but in its current form, it&#039;s way too underdeveloped in my opinion (as well as leaning a bit too much towards the side of being a grind). The luck isn&#039;t too much of a concern to me given that we can always change it, but as said, I&#039;d prefer to see the gameplay loop be a little bit more fleshed out.&amp;quot;&lt;br /&gt;
:Mechanics ★★, Theme ★★, Style ★★&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DoomedIdeas:&#039;&#039;&#039; &amp;quot;I&#039;m concerned about the luck requirements in this Draft. 2/3 of the proposed rules rely on luck, and so do the suggested locations. I&#039;d rather no players win or lose a Dynasty due to 20% strategy and 80% dice rolls. I do like fat bears, though!&amp;quot;&lt;br /&gt;
:Mechanics ★, Theme ★★★, Style ★★&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ais523:&#039;&#039;&#039; &amp;quot;There&#039;s a lot more skill in this than it looks, although randomness may well still have a large effect. It could be very punishing to players who miss a day, though, depending on how many actions per week is optimal (I think it&#039;s somewhat more than 5). I think a fruitful direction would be for different territories to favour different &#039;&#039;types&#039;&#039; of reward, so you had some control over what you got.&amp;quot;&lt;br /&gt;
:Mechanics ★★★, Theme ★★, Style ★★&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Josh:&#039;&#039;&#039; &amp;quot;There is something here, although at the moment I think it&#039;s a little thin. The theme is great, the mechanics aren&#039;t strong, and I would personally have to think about how to propose into this set of opening rules beyond adding more of the same.&amp;quot;&lt;br /&gt;
:Mechanics: ★, Theme: ★★★★, Style: ★★★&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;JonathanDark:&#039;&#039;&#039; &amp;quot;I like the theme, but not as much of a fan of the dice rolling for the effect of a terrain. I&#039;d rather see dice rolling for the next type of terrain explored, if there&#039;s going to be dice rolling at all, and then how much fish you catch or whether you get injured would be a function of your stats or traits, which you could improve in some way. &amp;quot;&lt;br /&gt;
:Mechanics: ★, Theme: ★★★, Style: ★★★&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kevan:&#039;&#039;&#039; &amp;quot;Very strong base theme, as an occasional viewer of the Katmai webcams, although I&#039;m not so sure about glory, shame and magic. Bluffing fights have potential, but the random lookup table for gaining Fat doesn&#039;t appeal to me as a foundation mechanic.&amp;quot;&lt;br /&gt;
:Mechanics: ★★, Theme: ★★★★, Style: ★★&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Trapdoorspyder&#039;&#039;&#039; &amp;quot;The biggest issue for me with this is that it feels like it might take a substantial amount of work to get a functional game up and running from this baseline. It could take a sizable chunk of the dynasty before gameplay feels notably relevent. Aside from that, the luck isn&#039;t as concerning to me as it is to others, and the theme seems middle-of-the-road to me.&amp;quot;&lt;br /&gt;
:Mechanics: ★★, Theme: ★★★, Style: ★★★&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Darknight===&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:left; padding: 1.2em; border: 1px solid black; box-shadow: 2px 2px 5px black;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
===DoomedIdeas===&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:left; padding: 1.2em; border: 1px solid black; box-shadow: 2px 2px 5px black;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lendunistus:&#039;&#039;&#039; &amp;quot;The new theme is actually pretty interesting in my opinion and unlike Ais, I think we can figure out ways to use it in gameplay. However, as Ais also said, this would be a very high-effort dynasty to play - might want to play it, might not (also, the mechanics feel just a &#039;&#039;tiny&#039;&#039; bit too plain to me - would like some kind of other hook to be added).&lt;br /&gt;
:Mechanics: ★★★, Theme: ★★★★, Style: ★★★&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kevan:&#039;&#039;&#039; &amp;quot;I like the idea of finding and focusing on particular items, that was one of the most enjoyable parts of the Second Photography dynasty and it&#039;d be good to see what else we could do with it. The narrative angle seems promising.&amp;quot;&lt;br /&gt;
:Mechanics: ★★★★, Theme: ★★★, Style: ★★★★&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;JonathanDark:&#039;&#039;&#039; &amp;quot;This idea pulls from some of the best parts of the second photography-based dynasty and gives some structure to it. The theme is borrowed from that photography dynasty but with its own unique twist, and it is original in the concept of challenges and the engagement with the players, which is key to a successful dynasty.&amp;quot;&lt;br /&gt;
:Mechanics: ★★★★, Theme: ★★, Style: ★★★★&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ais523:&#039;&#039;&#039; &amp;quot;This seems like a good iteration on a theme that&#039;s been done a couple of times before. I&#039;m neutral on the changes to the theming – they&#039;re unlikely to have a significant impact on how the dynasty plays out. The dynasty does seem very time-consuming, though, and I doubt I would play it.&amp;quot;&lt;br /&gt;
:Mechanics ★★★★, Theme ★★, Style ★★&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Josh:&#039;&#039;&#039; &amp;quot;This is cute, I like it a lot. I will ding it a point for being a bit of a reskin of earlier dynasties that iterates the theme rather than substantially pushing the mechanics forward, but in general that is fine, maybe even advisable for newer Emperors. In this case you have chosen a mechanic that works well.&amp;quot;&lt;br /&gt;
:Mechanics: ★★★★, Theme: ★★★★, Style: ★★★&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Trapdoorspyder&#039;&#039;&#039; &amp;quot;This seems like a really interesting framework to start a dynasty on! The nature of pictures means that there is a lot of depth that can be explored, but it may be difficult to keep the game balanced due to both region, stage of life players are in, and the level of access one might have to any given object. The theme is decently interesting (I can&#039;t speak to past photography dynasties having not been part of them).&amp;quot;&lt;br /&gt;
:Mechanics: ★★★, Theme: ★★★, Style: ★★&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===JonathanDark===&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:left; padding: 1.2em; border: 1px solid black; box-shadow: 2px 2px 5px black;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DoomedIdeas:&#039;&#039;&#039; &amp;quot;I&#039;m a big fan of Mastermind, so this kind of logic-puzzle Dynasty seems great. Your changes have also completely taken care of the timing issue. A tiebreaker might be needed for who gets what Lead, but that isn&#039;t necessary to have in the Draft. The theme seems interesting as well- I like the idea of the Emperor literally being the Crime Scene! I also like the ideas for growth as well.&amp;quot;&lt;br /&gt;
:Mechanics ★★★★, Theme ★★★★, Style ★★★★&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ais523:&#039;&#039;&#039; &amp;quot;This new version is mechanically sound, but seems to be only slightly about logical deduction, slightly about negotiating for the lead type that&#039;s most useful, and primarily about pooling information and guess actions. As such it&#039;ll need a lot of thought about how the win condition will interact with pooling attempts, as the dynasty is likely to critically depend on that.&amp;quot;&lt;br /&gt;
:Mechanics ★★★★, Theme ★★, Style ★★&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Josh:&#039;&#039;&#039; &amp;quot;It has become more Clue and less Mastermind, which I&#039;m not against. It may be set up more as a solitaire race where move efficiency is key, which is less to my taste. The odds of someone alpha-striking the answer on day 1 is 1 in 1296, which might not be long enough for safety.&amp;quot;&lt;br /&gt;
:Mechanics: ★★★, Theme: ★★★, Style: ★★★&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Trapdoorspyder&#039;&#039;&#039; &amp;quot;The &#039;guessing game&#039; style of this draft is intriguing to me! I admit however, there may need to be a failsafe for the possibility of a lucky guess cutting the dynasty short, or alternatives so that finding the &#039;irrefutable&#039; combo is not the end-all for the dynasty. The theme seems decent enough to me, so no complaints there!&amp;quot;&lt;br /&gt;
:Mechanics: ★★★, Theme: ★★★, Style: ★★★&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kevan&#039;&#039;&#039;: This now feels like a very close retread of [[The Twenty-Fourth Dynasty of Kevan|the Detective dynasty]], both mechanically and thematically. I appreciate you say that you&#039;re open to players &amp;quot;changing the format completely&amp;quot;, but there&#039;s always a lot of inertia from the opening proposals.&lt;br /&gt;
:Mechanics: ★★, Theme: ★★, Style: ★★★&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Josh===&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:left; padding: 1.2em; border: 1px solid black; box-shadow: 2px 2px 5px black;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;JonathanDark:&#039;&#039;&#039; &amp;quot;I&#039;m a big fan of dynasties involving manipulating the ruleset itself, because it&#039;s very Nomic. We tend to focus more on boardgame-like dynasties, and I&#039;m just as guilty of that as the next person, so ruleset manipulation is always refreshing to see. There probably needs to be an International Waters ruleset to allow boats to function, but other than that, the mechanics look pretty solid.&amp;quot;&lt;br /&gt;
:Mechanics: ★★★★, Theme: ★★★★, Style: ★★★&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kevan:&#039;&#039;&#039; &amp;quot;Much stronger theme with the rules concept as Tenets! Curious to see how the hours-and-days idle game mechanic would play out in practice.&amp;quot;&lt;br /&gt;
:Mechanics: ★★★, Theme: ★★★★★, Style: ★★★★&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DoomedIdeas:&#039;&#039;&#039; &amp;quot;This does seem very Nomic, and very interesting! I like the options you&#039;ve provided between rule shipping or simply goods and territory. The Manifest seems very helpful, but can still cause issues based on the timing at which the Capital City posts it. Overall, an intriguing Dynasty!&amp;quot;&lt;br /&gt;
:Mechanics ★★★★, Theme ★★★★, Style ★★★&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ais523:&#039;&#039;&#039; &amp;quot;The key to making this work is going to be in the nature of the traded rules – your changes to add random Tenet generation seem like a step in the right direction. I wonder whether this would work better as a sequence of fixed-length rounds.&amp;quot;&lt;br /&gt;
:Mechanics ★★★, Theme ★★, Style ★★★&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Trapdoorspyder&#039;&#039;&#039; &amp;quot;The premise of this looks very intriguing! The shifting rulesets and portable rules sound like a very fun idea, and one that I believe that I would enjoy engaging with. However, I think that there could be a higher potential for various scams than average if it&#039;s not done very very carefully. The theme seems like an enjoyable and conceptually sound backdrop to the action!&amp;quot;&lt;br /&gt;
:Mechanics: ★★★★, Theme: ★★★★, Style: ★★★&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Kevan===&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:left; padding: 1.2em; border: 1px solid black; box-shadow: 2px 2px 5px black;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DoomedIdeas:&#039;&#039;&#039; &amp;quot;I believe this is the first Dynasty I reviewed, and I rated it far too low when I did. The mechanics are fun, the suggestion of manipulating your personal pool of rooms is smart, the two phases seem greatly enjoyable, and the gameplay hooks you in quickly! The theme is also very clever. I&#039;m happy to give you 5 stars in each category.&amp;quot;&lt;br /&gt;
:Mechanics ★★★★★, Theme ★★★★★, Style ★★★★★&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;JonathanDark:&#039;&#039;&#039; &amp;quot;I love roll-and-write games, and this reminds me of some of the cartography-based board games. The biggest difficulty is in providing mechanics to describe each room and their orientation, which I think is important to be able to classify the use of the rooms in each player&#039;s map. You also want to be able to identify each room uniquely to open up additional rules for placing objects or effects.&amp;quot;&lt;br /&gt;
:Mechanics: ★★★★, Theme: ★★★, Style: ★★★★&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ais523&#039;&#039;&#039;: &amp;quot;This seems like an interesting core idea, but I think the heart of the dynasty will be the actions in rooms and those aren&#039;t really fleshed out in the draft – it may well be hard to make a good set that requires skill to play, and it&#039;s the sort of ruleset where one innocent-seeming addition could completely break things.&amp;quot;&lt;br /&gt;
:Mechanics: ★★, Theme: ★★★, Style: ★★★★&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Josh:&#039;&#039;&#039; &amp;quot;An interesting set-up. Would need to mitigate luck and last-mover advantages. Posting hand-drawn maps to the blog is a great hooky idea.&amp;quot;&lt;br /&gt;
:Mechanics: ★★★★, Theme: ★★, Style: ★★★★&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Trapdoorspyder&#039;&#039;&#039; &amp;quot;The baseline for this seems very interesting and engaging for me! Building and then trekking through dungeons sounds like a good time. Mechanically this seems fun but not extraordinary, although sometimes it just &amp;lt;i&amp;gt;works&amp;lt;/i&amp;gt;. Thematically, something &#039;dungeon&#039; was essentially a must but I personally feel that it could use a bit more in order to provide a propelling direction.&amp;quot;&lt;br /&gt;
:Mechanics: ★★★★, Theme: ★★, Style: ★★★&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===lendunistus===&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:left; padding: 1.2em; border: 1px solid black; box-shadow: 2px 2px 5px black;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;ais523&#039;&#039;&#039;: I don&#039;t think we&#039;ve had a 1-player-versus-everyone Dynasty in ages (ever?), and agree that the &amp;quot;1 player&amp;quot; would have to be the Emperor (or at least to have a veto) to make it work. In a way this would turn into a tension between players trying to beat each other to victory points and players trying to ensure the Monster loses – trying to balance that could be very hard. I fear the proposal system wouldn&#039;t work well in a game this unbalanced.&lt;br /&gt;
:Mechanics ★★, Theme ★★★, Style ★★★★★&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Josh&#039;&#039;&#039;: We&#039;ve definitely done 1vE before - [[The_Eighth_Dynasty_of_Josh|Josh 8]], [[The_First_Dynasty_of_Keitalia|Keitalia 1]], [[The_First_Dynasty_of_JonathanDark|JonathanDark 1]] are all reference points, although it is rare. I don&#039;t love the theme, I&#039;m not a big horror fan, but I think the mechanics could make up for it. Nice to see an AP system proposed. I am reassured that the putative Emperor has run a dynasty as this would be an intensive one to run.&lt;br /&gt;
:Mechanics ★★★★, Theme ★★★, Style ★★★&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;JonathanDark&#039;&#039;&#039;: I actually like the theme and the mechanics. I wonder if it would be worthwhile to allow Survivors to control the Monster in some way, either making it go away from their position or towards a specific position, so that a Survivor can improve their odds of winning by reducing the pool of living Survivors and get the Monster to go after them. Maybe that&#039;s against the theme of cooperative survival?&lt;br /&gt;
:Mechanics ★★★, Theme ★★★, Style ★★★&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kevan&#039;&#039;&#039;: The [[The Fourth Dynasty of Cuddlebeam|Boss Fight dynasty]] is also a relevant touchstone here, where players took turns as the monster each round. I&#039;m not sure that the Emperor would be that good a person to run an antagonist character, with nothing at stake for them and no reward for prolonging their own survival. But maybe there&#039;s a way to solve that.&lt;br /&gt;
:Mechanics ★★, Theme ★★★★, Style ★★★&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Trapdoorspyder&#039;&#039;&#039;: The mechanics seem interesting! The theme also looks enjoyable. It seems like it would be very action-based, so I would be curious what could be added for additional mechanical depth during the dynasty.&lt;br /&gt;
:Mechanics ★★★, Theme ★★★, Style ★★★&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Trapdoorspyder===&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:left; padding: 1.2em; border: 1px solid black; box-shadow: 2px 2px 5px black;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DoomedIdeas:&#039;&#039;&#039; &amp;quot;I love the idea, and using charts for pixel art is very fun! The example items are very good, and while my suitcase-stacking suggestion was a joke, I&#039;m very happy to see it incorporated. I can absolutely see this becoming a grand, chaotic Dynasty. You&#039;ve made a great Draft!&amp;quot;&lt;br /&gt;
:Mechanics ★★★★★, Theme ★★★★, Style ★★★★★&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kevan:&#039;&#039;&#039; &amp;quot;Packing objects into a confined space and travelling onwards seem like strong base mechanics. The example items are a little odd, though.&amp;quot;&lt;br /&gt;
:Mechanics: ★★★★, Theme: ★★★★, Style: ★★&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;JonathanDark:&#039;&#039;&#039; &amp;quot;A unique idea, and the base mechanics are sound and provide opening for more interesting actions involving inventory space, item values, and income generation.&amp;quot;&lt;br /&gt;
:Mechanics: ★★★★, Theme: ★★★, Style: ★★★&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ais523:&#039;&#039;&#039; &amp;quot;This looks like a solid set of basic mechanics now. Although the dynasty would eventually need more complexity in order to prevent the optimal strategy from being obvious, that would likely naturally happen through proposals during play. I think this could easily evolve into a pretty good dynasty if the Emperor keeps up with the updates.&amp;quot;&lt;br /&gt;
:Mechanics ★★★★, Theme ★★★, Style ★★★&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Josh:&#039;&#039;&#039; &amp;quot;I like the packing mechanic. This seems to have turned into more of an engine-builder, which I like better than it was before. I think revving cars muddies the theme a little for me. &amp;quot;&lt;br /&gt;
:Mechanics: ★★★★, Theme: ★★, Style: ★★&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Gamestate Tracking]]&lt;/div&gt;</summary>
		<author><name>Trapdoorspy</name></author>
	</entry>
	<entry>
		<id>https://wiki.blognomic.com/index.php?title=Drafting_Board&amp;diff=30197</id>
		<title>Drafting Board</title>
		<link rel="alternate" type="text/html" href="https://wiki.blognomic.com/index.php?title=Drafting_Board&amp;diff=30197"/>
		<updated>2025-05-26T00:42:57Z</updated>

		<summary type="html">&lt;p&gt;Trapdoorspy: Adjusting some reviews and adding one for Lendun!&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Drafter !! Claims !! Plan Link&lt;br /&gt;
|-&lt;br /&gt;
| ais523 || - || ! style=&amp;quot;background-color:#ddd;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| Clucky || 10, 12, 15 || [[Fat Bear Draft]]&lt;br /&gt;
|-&lt;br /&gt;
| Darknight || - || -&lt;br /&gt;
|-&lt;br /&gt;
| DoomedIdeas || 10, 12, 15, 42 || [[DoomedIdeas&#039; Dynasty Draft]] &lt;br /&gt;
|-&lt;br /&gt;
| JonathanDark || 10, 12, 15, 42 || [[Investigations Draft]]&lt;br /&gt;
|-&lt;br /&gt;
| Josh || 10, 12, 15, 42 || [[Container Draft]]&lt;br /&gt;
|-&lt;br /&gt;
| Kevan || 10, 12, 15, 42 || [[Dungeon Dynasty Draft]]&lt;br /&gt;
|-&lt;br /&gt;
| lendunistus || 10, 12, 15 || [[Monster/Slasher Draft]]&lt;br /&gt;
|-&lt;br /&gt;
| Trapdoorspyder || 10, 12, 15, 42 || [[Shopping Spree Draft]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Desires&lt;br /&gt;
|-&lt;br /&gt;
! Desire !! Strikes&lt;br /&gt;
|-&lt;br /&gt;
| - || 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Selfish&lt;br /&gt;
| Clucky, Darknight &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Ballots==&lt;br /&gt;
Please complete ballots &#039;&#039;&#039;horizontally&#039;&#039;&#039; - i.e. find your name in the leftmost column then input your ballot scores against the other Drafters from left to right.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! &lt;br /&gt;
!colspan=&amp;quot;8&amp;quot;| Ballots&lt;br /&gt;
|-&lt;br /&gt;
!                !! Clucky !! Darknight !! DoomedIdeas !! JonathanDark !! Josh !! Kevan !! lendunsitus !! Trapdoorspyder&lt;br /&gt;
|-&lt;br /&gt;
| Clucky         || x      || x         || -           || -            || -    || -     || -           || -  &lt;br /&gt;
|-&lt;br /&gt;
| Darknight      || -      || x         || -           || -            || -    || -     || -           || -&lt;br /&gt;
|-&lt;br /&gt;
| DoomedIdeas    || 6      || x         || x           || 3            || 4    || 1     || 5           || 2&lt;br /&gt;
|-&lt;br /&gt;
| JonathanDark   || 6      || x         || 3           || x            || 1    || 2     || 5           || 4&lt;br /&gt;
|-&lt;br /&gt;
| Josh           || 6      || x         || 1           || 4            || x    || 2     || 3           || 5&lt;br /&gt;
|-&lt;br /&gt;
| Kevan          || 5      || x         || 1           || 6            || 2    || x     || 4           || 3&lt;br /&gt;
|-&lt;br /&gt;
| lendunistus    || -      || x         || -           || -            || -    || -     || x           || -&lt;br /&gt;
|-&lt;br /&gt;
| Trapdoorspyder || -      || x         || -           || -            || -    || -     || -           || x&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Winning Plan&lt;br /&gt;
| -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Reviews by Drafter they are meant for==&lt;br /&gt;
&lt;br /&gt;
===Clucky===&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:left; padding: 1.2em; border: 1px solid black; box-shadow: 2px 2px 5px black;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lendunistus:&#039;&#039;&#039; &amp;quot;I feel like you can definitely build on this a lot, but in its current form, it&#039;s way too underdeveloped in my opinion (as well as leaning a bit too much towards the side of being a grind). The luck isn&#039;t too much of a concern to me given that we can always change it, but as said, I&#039;d prefer to see the gameplay loop be a little bit more fleshed out.&amp;quot;&lt;br /&gt;
:Mechanics ★★, Theme ★★, Style ★★&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DoomedIdeas:&#039;&#039;&#039; &amp;quot;I&#039;m concerned about the luck requirements in this Draft. 2/3 of the proposed rules rely on luck, and so do the suggested locations. I&#039;d rather no players win or lose a Dynasty due to 20% strategy and 80% dice rolls. I do like fat bears, though!&amp;quot;&lt;br /&gt;
:Mechanics ★, Theme ★★★, Style ★★&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ais523:&#039;&#039;&#039; &amp;quot;There&#039;s a lot more skill in this than it looks, although randomness may well still have a large effect. It could be very punishing to players who miss a day, though, depending on how many actions per week is optimal (I think it&#039;s somewhat more than 5). I think a fruitful direction would be for different territories to favour different &#039;&#039;types&#039;&#039; of reward, so you had some control over what you got.&amp;quot;&lt;br /&gt;
:Mechanics ★★★, Theme ★★, Style ★★&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Josh:&#039;&#039;&#039; &amp;quot;There is something here, although at the moment I think it&#039;s a little thin. The theme is great, the mechanics aren&#039;t strong, and I would personally have to think about how to propose into this set of opening rules beyond adding more of the same.&amp;quot;&lt;br /&gt;
:Mechanics: ★, Theme: ★★★★, Style: ★★★&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;JonathanDark:&#039;&#039;&#039; &amp;quot;I like the theme, but not as much of a fan of the dice rolling for the effect of a terrain. I&#039;d rather see dice rolling for the next type of terrain explored, if there&#039;s going to be dice rolling at all, and then how much fish you catch or whether you get injured would be a function of your stats or traits, which you could improve in some way. &amp;quot;&lt;br /&gt;
:Mechanics: ★, Theme: ★★★, Style: ★★★&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kevan:&#039;&#039;&#039; &amp;quot;Very strong base theme, as an occasional viewer of the Katmai webcams, although I&#039;m not so sure about glory, shame and magic. Bluffing fights have potential, but the random lookup table for gaining Fat doesn&#039;t appeal to me as a foundation mechanic.&amp;quot;&lt;br /&gt;
:Mechanics: ★★, Theme: ★★★★, Style: ★★&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Trapdoorspyder&#039;&#039;&#039; &amp;quot;The biggest issue for me with this is that it feels like it might take a substantial amount of work to get a functional game up and running from this baseline. It could take a sizable chunk of the dynasty before gameplay feels notably relevent. Aside from that, the luck isn&#039;t as concerning to me as it is to others, and the theme seems middle-of-the-road to me.&amp;quot;&lt;br /&gt;
:Mechanics: ★★, Theme: ★★★, Style: ★★★&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Darknight===&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:left; padding: 1.2em; border: 1px solid black; box-shadow: 2px 2px 5px black;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
===DoomedIdeas===&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:left; padding: 1.2em; border: 1px solid black; box-shadow: 2px 2px 5px black;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lendunistus:&#039;&#039;&#039; &amp;quot;The new theme is actually pretty interesting in my opinion and unlike Ais, I think we can figure out ways to use it in gameplay. However, as Ais also said, this would be a very high-effort dynasty to play - might want to play it, might not (also, the mechanics feel just a &#039;&#039;tiny&#039;&#039; bit too plain to me - would like some kind of other hook to be added).&lt;br /&gt;
:Mechanics: ★★★, Theme: ★★★★, Style: ★★★&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kevan:&#039;&#039;&#039; &amp;quot;I like the idea of finding and focusing on particular items, that was one of the most enjoyable parts of the Second Photography dynasty and it&#039;d be good to see what else we could do with it. The narrative angle seems promising.&amp;quot;&lt;br /&gt;
:Mechanics: ★★★★, Theme: ★★★, Style: ★★★★&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;JonathanDark:&#039;&#039;&#039; &amp;quot;This idea pulls from some of the best parts of the second photography-based dynasty and gives some structure to it. The theme is borrowed from that photography dynasty but with its own unique twist, and it is original in the concept of challenges and the engagement with the players, which is key to a successful dynasty.&amp;quot;&lt;br /&gt;
:Mechanics: ★★★★, Theme: ★★, Style: ★★★★&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ais523:&#039;&#039;&#039; &amp;quot;This seems like a good iteration on a theme that&#039;s been done a couple of times before. I&#039;m neutral on the changes to the theming – they&#039;re unlikely to have a significant impact on how the dynasty plays out. The dynasty does seem very time-consuming, though, and I doubt I would play it.&amp;quot;&lt;br /&gt;
:Mechanics ★★★★, Theme ★★, Style ★★&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Josh:&#039;&#039;&#039; &amp;quot;This is cute, I like it a lot. I will ding it a point for being a bit of a reskin of earlier dynasties that iterates the theme rather than substantially pushing the mechanics forward, but in general that is fine, maybe even advisable for newer Emperors. In this case you have chosen a mechanic that works well.&amp;quot;&lt;br /&gt;
:Mechanics: ★★★★, Theme: ★★★★, Style: ★★★&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Trapdoorspyder&#039;&#039;&#039; &amp;quot;This seems like a really interesting framework to start a dynasty on! The nature of pictures means that there is a lot of depth that can be explored, but it may be difficult to keep the game balanced due to both region, stage of life players are in, and the level of access one might have to any given object. The theme is decently interesting (I can&#039;t speak to past photography dynasties having not been part of them).&amp;quot;&lt;br /&gt;
:Mechanics: ★★★, Theme: ★★★, Style: ★★&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===JonathanDark===&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:left; padding: 1.2em; border: 1px solid black; box-shadow: 2px 2px 5px black;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DoomedIdeas:&#039;&#039;&#039; &amp;quot;I&#039;m a big fan of Mastermind, so this kind of logic-puzzle Dynasty seems great. Your changes have also completely taken care of the timing issue. A tiebreaker might be needed for who gets what Lead, but that isn&#039;t necessary to have in the Draft. The theme seems interesting as well- I like the idea of the Emperor literally being the Crime Scene! I also like the ideas for growth as well.&amp;quot;&lt;br /&gt;
:Mechanics ★★★★, Theme ★★★★, Style ★★★★&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ais523:&#039;&#039;&#039; &amp;quot;This new version is mechanically sound, but seems to be only slightly about logical deduction, slightly about negotiating for the lead type that&#039;s most useful, and primarily about pooling information and guess actions. As such it&#039;ll need a lot of thought about how the win condition will interact with pooling attempts, as the dynasty is likely to critically depend on that.&amp;quot;&lt;br /&gt;
:Mechanics ★★★★, Theme ★★, Style ★★&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Josh:&#039;&#039;&#039; &amp;quot;It has become more Clue and less Mastermind, which I&#039;m not against. It may be set up more as a solitaire race where move efficiency is key, which is less to my taste. The odds of someone alpha-striking the answer on day 1 is 1 in 1296, which might not be long enough for safety.&amp;quot;&lt;br /&gt;
:Mechanics: ★★★, Theme: ★★★, Style: ★★★&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Trapdoorspyder&#039;&#039;&#039; &amp;quot;The &#039;guessing game&#039; style of this draft is intriguing to me! I admit however, there may need to be a failsafe for the possibility of a lucky guess cutting the dynasty short, or alternatives so that finding the &#039;irrefutable&#039; combo is not the end-all for the dynasty. The theme seems decent enough to me, so no complaints there!&amp;quot;&lt;br /&gt;
:Mechanics: ★★★, Theme: ★★★, Style: ★★★&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kevan&#039;&#039;&#039;: This now feels like a very close retread of [[The Twenty-Fourth Dynasty of Kevan|the Detective dynasty]], both mechanically and thematically. I appreciate you say that you&#039;re open to players &amp;quot;changing the format completely&amp;quot;, but there&#039;s always a lot of inertia from the opening proposals.&lt;br /&gt;
:Mechanics: ★★, Theme: ★★, Style: ★★★&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Josh===&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:left; padding: 1.2em; border: 1px solid black; box-shadow: 2px 2px 5px black;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;JonathanDark:&#039;&#039;&#039; &amp;quot;I&#039;m a big fan of dynasties involving manipulating the ruleset itself, because it&#039;s very Nomic. We tend to focus more on boardgame-like dynasties, and I&#039;m just as guilty of that as the next person, so ruleset manipulation is always refreshing to see. There probably needs to be an International Waters ruleset to allow boats to function, but other than that, the mechanics look pretty solid.&amp;quot;&lt;br /&gt;
:Mechanics: ★★★★, Theme: ★★★★, Style: ★★★&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kevan:&#039;&#039;&#039; &amp;quot;Much stronger theme with the rules concept as Tenets! Curious to see how the hours-and-days idle game mechanic would play out in practice.&amp;quot;&lt;br /&gt;
:Mechanics: ★★★, Theme: ★★★★★, Style: ★★★★&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DoomedIdeas:&#039;&#039;&#039; &amp;quot;This does seem very Nomic, and very interesting! I like the options you&#039;ve provided between rule shipping or simply goods and territory. The Manifest seems very helpful, but can still cause issues based on the timing at which the Capital City posts it. Overall, an intriguing Dynasty!&amp;quot;&lt;br /&gt;
:Mechanics ★★★★, Theme ★★★★, Style ★★★&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ais523:&#039;&#039;&#039; &amp;quot;The key to making this work is going to be in the nature of the traded rules – your changes to add random Tenet generation seem like a step in the right direction. I wonder whether this would work better as a sequence of fixed-length rounds.&amp;quot;&lt;br /&gt;
:Mechanics ★★★, Theme ★★, Style ★★★&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Trapdoorspyder&#039;&#039;&#039; &amp;quot;The premise of this looks very intriguing! The shifting rulesets and portable rules sound like a very fun idea, and one that I believe that I would enjoy engaging with. However, I think that there could be a higher potential for various scams than average if it&#039;s not done very very carefully. The theme seems like an enjoyable and conceptually sound backdrop to the action!&amp;quot;&lt;br /&gt;
:Mechanics: ★★★★, Theme: ★★★★, Style: ★★★&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Kevan===&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:left; padding: 1.2em; border: 1px solid black; box-shadow: 2px 2px 5px black;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DoomedIdeas:&#039;&#039;&#039; &amp;quot;I believe this is the first Dynasty I reviewed, and I rated it far too low when I did. The mechanics are fun, the suggestion of manipulating your personal pool of rooms is smart, the two phases seem greatly enjoyable, and the gameplay hooks you in quickly! The theme is also very clever. I&#039;m happy to give you 5 stars in each category.&amp;quot;&lt;br /&gt;
:Mechanics ★★★★★, Theme ★★★★★, Style ★★★★★&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;JonathanDark:&#039;&#039;&#039; &amp;quot;I love roll-and-write games, and this reminds me of some of the cartography-based board games. The biggest difficulty is in providing mechanics to describe each room and their orientation, which I think is important to be able to classify the use of the rooms in each player&#039;s map. You also want to be able to identify each room uniquely to open up additional rules for placing objects or effects.&amp;quot;&lt;br /&gt;
:Mechanics: ★★★★, Theme: ★★★, Style: ★★★★&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ais523&#039;&#039;&#039;: &amp;quot;This seems like an interesting core idea, but I think the heart of the dynasty will be the actions in rooms and those aren&#039;t really fleshed out in the draft – it may well be hard to make a good set that requires skill to play, and it&#039;s the sort of ruleset where one innocent-seeming addition could completely break things.&amp;quot;&lt;br /&gt;
:Mechanics: ★★, Theme: ★★★, Style: ★★★★&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Josh:&#039;&#039;&#039; &amp;quot;An interesting set-up. Would need to mitigate luck and last-mover advantages. Posting hand-drawn maps to the blog is a great hooky idea.&amp;quot;&lt;br /&gt;
:Mechanics: ★★★★, Theme: ★★, Style: ★★★★&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Trapdoorspyder&#039;&#039;&#039; &amp;quot;The baseline for this seems very interesting and engaging for me! Building and then trekking through dungeons sounds like a good time. Mechanically this seems fun but not extraordinary, although sometimes it just &amp;lt;i&amp;gt;works&amp;lt;/i&amp;gt;. Thematically, something &#039;dungeon&#039; was essentially a must but I personally feel that it could use a bit more in order to provide a propelling direction.&amp;quot;&lt;br /&gt;
:Mechanics: ★★★★, Theme: ★★, Style: ★★★&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===lendunistus===&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:left; padding: 1.2em; border: 1px solid black; box-shadow: 2px 2px 5px black;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;ais523&#039;&#039;&#039;: I don&#039;t think we&#039;ve had a 1-player-versus-everyone Dynasty in ages (ever?), and agree that the &amp;quot;1 player&amp;quot; would have to be the Emperor (or at least to have a veto) to make it work. In a way this would turn into a tension between players trying to beat each other to victory points and players trying to ensure the Monster loses – trying to balance that could be very hard. I fear the proposal system wouldn&#039;t work well in a game this unbalanced.&lt;br /&gt;
:Mechanics ★★, Theme ★★★, Style ★★★★★&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Josh&#039;&#039;&#039;: We&#039;ve definitely done 1vE before - [[The_Eighth_Dynasty_of_Josh|Josh 8]], [[The_First_Dynasty_of_Keitalia|Keitalia 1]], [[The_First_Dynasty_of_JonathanDark|JonathanDark 1]] are all reference points, although it is rare. I don&#039;t love the theme, I&#039;m not a big horror fan, but I think the mechanics could make up for it. Nice to see an AP system proposed. I am reassured that the putative Emperor has run a dynasty as this would be an intensive one to run.&lt;br /&gt;
:Mechanics ★★★★, Theme ★★★, Style ★★★&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;JonathanDark&#039;&#039;&#039;: I actually like the theme and the mechanics. I wonder if it would be worthwhile to allow Survivors to control the Monster in some way, either making it go away from their position or towards a specific position, so that a Survivor can improve their odds of winning by reducing the pool of living Survivors and get the Monster to go after them. Maybe that&#039;s against the theme of cooperative survival?&lt;br /&gt;
:Mechanics ★★★, Theme ★★★, Style ★★★&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kevan&#039;&#039;&#039;: The [[The Fourth Dynasty of Cuddlebeam|Boss Fight dynasty]] is also a relevant touchstone here, where players took turns as the monster each round. I&#039;m not sure that the Emperor would be that good a person to run an antagonist character, with nothing at stake for them and no reward for prolonging their own survival. But maybe there&#039;s a way to solve that.&lt;br /&gt;
:Mechanics ★★, Theme ★★★★, Style ★★★&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Trapdoorspyder&#039;&#039;&#039;: The mechanics seem interesting! The theme also looks enjoyable. It seems like it would be very action-based, so I would be curious what could be added for additional mechanical depth during the dynasty.&lt;br /&gt;
:Mechanics ★★★, Theme ★★★, Style ★★★&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Trapdoorspyder===&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:left; padding: 1.2em; border: 1px solid black; box-shadow: 2px 2px 5px black;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DoomedIdeas:&#039;&#039;&#039; &amp;quot;I love the idea, and using charts for pixel art is very fun! The example items are very good, and while my suitcase-stacking suggestion was a joke, I&#039;m very happy to see it incorporated. I can absolutely see this becoming a grand, chaotic Dynasty. You&#039;ve made a great Draft!&amp;quot;&lt;br /&gt;
:Mechanics ★★★★★, Theme ★★★★, Style ★★★★★&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kevan:&#039;&#039;&#039; &amp;quot;Packing objects into a confined space and travelling onwards seem like strong base mechanics. The example items are a little odd, though.&amp;quot;&lt;br /&gt;
:Mechanics: ★★★★, Theme: ★★★★, Style: ★★&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;JonathanDark:&#039;&#039;&#039; &amp;quot;A unique idea, and the base mechanics are sound and provide opening for more interesting actions involving inventory space, item values, and income generation.&amp;quot;&lt;br /&gt;
:Mechanics: ★★★★, Theme: ★★★, Style: ★★★&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ais523:&#039;&#039;&#039; &amp;quot;This looks like a solid set of basic mechanics now. Although the dynasty would eventually need more complexity in order to prevent the optimal strategy from being obvious, that would likely naturally happen through proposals during play. I think this could easily evolve into a pretty good dynasty if the Emperor keeps up with the updates.&amp;quot;&lt;br /&gt;
:Mechanics ★★★★, Theme ★★★, Style ★★★&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Josh:&#039;&#039;&#039; &amp;quot;I like the packing mechanic. This seems to have turned into more of an engine-builder, which I like better than it was before. I think revving cars muddies the theme a little for me. &amp;quot;&lt;br /&gt;
:Mechanics: ★★★★, Theme: ★★, Style: ★★&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Gamestate Tracking]]&lt;/div&gt;</summary>
		<author><name>Trapdoorspy</name></author>
	</entry>
	<entry>
		<id>https://wiki.blognomic.com/index.php?title=Drafting_Board&amp;diff=30196</id>
		<title>Drafting Board</title>
		<link rel="alternate" type="text/html" href="https://wiki.blognomic.com/index.php?title=Drafting_Board&amp;diff=30196"/>
		<updated>2025-05-26T00:32:15Z</updated>

		<summary type="html">&lt;p&gt;Trapdoorspy: Adding a Claim&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Drafter !! Claims !! Plan Link&lt;br /&gt;
|-&lt;br /&gt;
| ais523 || - || ! style=&amp;quot;background-color:#ddd;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| Clucky || 10, 12, 15 || [[Fat Bear Draft]]&lt;br /&gt;
|-&lt;br /&gt;
| Darknight || - || -&lt;br /&gt;
|-&lt;br /&gt;
| DoomedIdeas || 10, 12, 15, 42 || [[DoomedIdeas&#039; Dynasty Draft]] &lt;br /&gt;
|-&lt;br /&gt;
| JonathanDark || 10, 12, 15, 42 || [[Investigations Draft]]&lt;br /&gt;
|-&lt;br /&gt;
| Josh || 10, 12, 15, 42 || [[Container Draft]]&lt;br /&gt;
|-&lt;br /&gt;
| Kevan || 10, 12, 15, 42 || [[Dungeon Dynasty Draft]]&lt;br /&gt;
|-&lt;br /&gt;
| lendunistus || 10, 12, 15 || [[Monster/Slasher Draft]]&lt;br /&gt;
|-&lt;br /&gt;
| Trapdoorspyder || 10, 12, 15, 42 || [[Shopping Spree Draft]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Desires&lt;br /&gt;
|-&lt;br /&gt;
! Desire !! Strikes&lt;br /&gt;
|-&lt;br /&gt;
| - || 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Selfish&lt;br /&gt;
| Clucky, Darknight &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Ballots==&lt;br /&gt;
Please complete ballots &#039;&#039;&#039;horizontally&#039;&#039;&#039; - i.e. find your name in the leftmost column then input your ballot scores against the other Drafters from left to right.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! &lt;br /&gt;
!colspan=&amp;quot;8&amp;quot;| Ballots&lt;br /&gt;
|-&lt;br /&gt;
!                !! Clucky !! Darknight !! DoomedIdeas !! JonathanDark !! Josh !! Kevan !! lendunsitus !! Trapdoorspyder&lt;br /&gt;
|-&lt;br /&gt;
| Clucky         || x      || x         || -           || -            || -    || -     || -           || -  &lt;br /&gt;
|-&lt;br /&gt;
| Darknight      || -      || x         || -           || -            || -    || -     || -           || -&lt;br /&gt;
|-&lt;br /&gt;
| DoomedIdeas    || 6      || x         || x           || 3            || 4    || 1     || 5           || 2&lt;br /&gt;
|-&lt;br /&gt;
| JonathanDark   || 6      || x         || 3           || x            || 1    || 2     || 5           || 4&lt;br /&gt;
|-&lt;br /&gt;
| Josh           || 6      || x         || 1           || 4            || x    || 2     || 3           || 5&lt;br /&gt;
|-&lt;br /&gt;
| Kevan          || 5      || x         || 1           || 6            || 2    || x     || 4           || 3&lt;br /&gt;
|-&lt;br /&gt;
| lendunistus    || -      || x         || -           || -            || -    || -     || x           || -&lt;br /&gt;
|-&lt;br /&gt;
| Trapdoorspyder || -      || x         || -           || -            || -    || -     || -           || x&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Winning Plan&lt;br /&gt;
| -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Reviews by Drafter they are meant for==&lt;br /&gt;
&lt;br /&gt;
===Clucky===&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:left; padding: 1.2em; border: 1px solid black; box-shadow: 2px 2px 5px black;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lendunistus:&#039;&#039;&#039; &amp;quot;I feel like you can definitely build on this a lot, but in its current form, it&#039;s way too underdeveloped in my opinion (as well as leaning a bit too much towards the side of being a grind). The luck isn&#039;t too much of a concern to me given that we can always change it, but as said, I&#039;d prefer to see the gameplay loop be a little bit more fleshed out.&amp;quot;&lt;br /&gt;
:Mechanics ★★, Theme ★★, Style ★★&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DoomedIdeas:&#039;&#039;&#039; &amp;quot;I&#039;m concerned about the luck requirements in this Draft. 2/3 of the proposed rules rely on luck, and so do the suggested locations. I&#039;d rather no players win or lose a Dynasty due to 20% strategy and 80% dice rolls. I do like fat bears, though!&amp;quot;&lt;br /&gt;
:Mechanics ★, Theme ★★★, Style ★★&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ais523:&#039;&#039;&#039; &amp;quot;There&#039;s a lot more skill in this than it looks, although randomness may well still have a large effect. It could be very punishing to players who miss a day, though, depending on how many actions per week is optimal (I think it&#039;s somewhat more than 5). I think a fruitful direction would be for different territories to favour different &#039;&#039;types&#039;&#039; of reward, so you had some control over what you got.&amp;quot;&lt;br /&gt;
:Mechanics ★★★, Theme ★★, Style ★★&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Josh:&#039;&#039;&#039; &amp;quot;There is something here, although at the moment I think it&#039;s a little thin. The theme is great, the mechanics aren&#039;t strong, and I would personally have to think about how to propose into this set of opening rules beyond adding more of the same.&amp;quot;&lt;br /&gt;
:Mechanics: ★, Theme: ★★★★, Style: ★★★&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;JonathanDark:&#039;&#039;&#039; &amp;quot;I like the theme, but not as much of a fan of the dice rolling for the effect of a terrain. I&#039;d rather see dice rolling for the next type of terrain explored, if there&#039;s going to be dice rolling at all, and then how much fish you catch or whether you get injured would be a function of your stats or traits, which you could improve in some way. &amp;quot;&lt;br /&gt;
:Mechanics: ★, Theme: ★★★, Style: ★★★&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kevan:&#039;&#039;&#039; &amp;quot;Very strong base theme, as an occasional viewer of the Katmai webcams, although I&#039;m not so sure about glory, shame and magic. Bluffing fights have potential, but the random lookup table for gaining Fat doesn&#039;t appeal to me as a foundation mechanic.&amp;quot;&lt;br /&gt;
:Mechanics: ★★, Theme: ★★★★, Style: ★★&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Trapdoorspyder&#039;&#039;&#039; &amp;quot;The biggest issue for me with this is that it feels like it might take a substantial amount of work to get a functional game up and running from this baseline. It could take a sizable chunk of the dynasty before gameplay feels notably relevent. Aside from that, the luck isn&#039;t as concerning to me as it is to others, and the theme seems middle-of-the-road to me.&amp;quot;&lt;br /&gt;
:Mechanics: ★★, Theme: ★★★, Style: ★★★&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Darknight===&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:left; padding: 1.2em; border: 1px solid black; box-shadow: 2px 2px 5px black;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
===DoomedIdeas===&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:left; padding: 1.2em; border: 1px solid black; box-shadow: 2px 2px 5px black;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lendunistus:&#039;&#039;&#039; &amp;quot;The new theme is actually pretty interesting in my opinion and unlike Ais, I think we can figure out ways to use it in gameplay. However, as Ais also said, this would be a very high-effort dynasty to play - might want to play it, might not (also, the mechanics feel just a &#039;&#039;tiny&#039;&#039; bit too plain to me - would like some kind of other hook to be added).&lt;br /&gt;
:Mechanics: ★★★, Theme: ★★★★, Style: ★★★&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kevan:&#039;&#039;&#039; &amp;quot;I like the idea of finding and focusing on particular items, that was one of the most enjoyable parts of the Second Photography dynasty and it&#039;d be good to see what else we could do with it. The narrative angle seems promising.&amp;quot;&lt;br /&gt;
:Mechanics: ★★★★, Theme: ★★★, Style: ★★★★&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;JonathanDark:&#039;&#039;&#039; &amp;quot;This idea pulls from some of the best parts of the second photography-based dynasty and gives some structure to it. The theme is borrowed from that photography dynasty but with its own unique twist, and it is original in the concept of challenges and the engagement with the players, which is key to a successful dynasty.&amp;quot;&lt;br /&gt;
:Mechanics: ★★★★, Theme: ★★, Style: ★★★★&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ais523:&#039;&#039;&#039; &amp;quot;This seems like a good iteration on a theme that&#039;s been done a couple of times before. I&#039;m neutral on the changes to the theming – they&#039;re unlikely to have a significant impact on how the dynasty plays out. The dynasty does seem very time-consuming, though, and I doubt I would play it.&amp;quot;&lt;br /&gt;
:Mechanics ★★★★, Theme ★★, Style ★★&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Josh:&#039;&#039;&#039; &amp;quot;This is cute, I like it a lot. I will ding it a point for being a bit of a reskin of earlier dynasties that iterates the theme rather than substantially pushing the mechanics forward, but in general that is fine, maybe even advisable for newer Emperors. In this case you have chosen a mechanic that works well.&amp;quot;&lt;br /&gt;
:Mechanics: ★★★★, Theme: ★★★★, Style: ★★★&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Trapdoorspyder&#039;&#039;&#039; &amp;quot;This seems like a really interesting framework to start a dynasty on! The nature of pictures means that there is a lot of depth that can be explored, but it may be difficult to keep the game balanced due to both region, stage of life players are in, and the level of access one might have to any given object. The theme is decently interesting (I can&#039;t speak to past photography dynasties having not been part of them)&amp;quot;&lt;br /&gt;
:Mechanics: ★★, Theme: ★★★, Style: ★★★&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===JonathanDark===&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:left; padding: 1.2em; border: 1px solid black; box-shadow: 2px 2px 5px black;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DoomedIdeas:&#039;&#039;&#039; &amp;quot;I&#039;m a big fan of Mastermind, so this kind of logic-puzzle Dynasty seems great. Your changes have also completely taken care of the timing issue. A tiebreaker might be needed for who gets what Lead, but that isn&#039;t necessary to have in the Draft. The theme seems interesting as well- I like the idea of the Emperor literally being the Crime Scene! I also like the ideas for growth as well.&amp;quot;&lt;br /&gt;
:Mechanics ★★★★, Theme ★★★★, Style ★★★★&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ais523:&#039;&#039;&#039; &amp;quot;This new version is mechanically sound, but seems to be only slightly about logical deduction, slightly about negotiating for the lead type that&#039;s most useful, and primarily about pooling information and guess actions. As such it&#039;ll need a lot of thought about how the win condition will interact with pooling attempts, as the dynasty is likely to critically depend on that.&amp;quot;&lt;br /&gt;
:Mechanics ★★★★, Theme ★★, Style ★★&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Josh:&#039;&#039;&#039; &amp;quot;It has become more Clue and less Mastermind, which I&#039;m not against. It may be set up more as a solitaire race where move efficiency is key, which is less to my taste. The odds of someone alpha-striking the answer on day 1 is 1 in 1296, which might not be long enough for safety.&amp;quot;&lt;br /&gt;
:Mechanics: ★★★, Theme: ★★★, Style: ★★★&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Trapdoorspyder&#039;&#039;&#039; &amp;quot;The &#039;guessing game&#039; style of this draft is intriguing to me! I admit however, there may need to be a failsafe for the possibility of a lucky guess cutting the dynasty short, or alternatives so that finding the &#039;irrefutable&#039; combo is not the end-all for the dynasty. The theme seems decent enough to me, so no complaints there!&amp;quot;&lt;br /&gt;
:Mechanics: ★★★, Theme: ★★★, Style: ★★★&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kevan&#039;&#039;&#039;: This now feels like a very close retread of [[The Twenty-Fourth Dynasty of Kevan|the Detective dynasty]], both mechanically and thematically. I appreciate you say that you&#039;re open to players &amp;quot;changing the format completely&amp;quot;, but there&#039;s always a lot of inertia from the opening proposals.&lt;br /&gt;
:Mechanics: ★★, Theme: ★★, Style: ★★★&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Josh===&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:left; padding: 1.2em; border: 1px solid black; box-shadow: 2px 2px 5px black;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;JonathanDark:&#039;&#039;&#039; &amp;quot;I&#039;m a big fan of dynasties involving manipulating the ruleset itself, because it&#039;s very Nomic. We tend to focus more on boardgame-like dynasties, and I&#039;m just as guilty of that as the next person, so ruleset manipulation is always refreshing to see. There probably needs to be an International Waters ruleset to allow boats to function, but other than that, the mechanics look pretty solid.&amp;quot;&lt;br /&gt;
:Mechanics: ★★★★, Theme: ★★★★, Style: ★★★&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kevan:&#039;&#039;&#039; &amp;quot;Much stronger theme with the rules concept as Tenets! Curious to see how the hours-and-days idle game mechanic would play out in practice.&amp;quot;&lt;br /&gt;
:Mechanics: ★★★, Theme: ★★★★★, Style: ★★★★&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DoomedIdeas:&#039;&#039;&#039; &amp;quot;This does seem very Nomic, and very interesting! I like the options you&#039;ve provided between rule shipping or simply goods and territory. The Manifest seems very helpful, but can still cause issues based on the timing at which the Capital City posts it. Overall, an intriguing Dynasty!&amp;quot;&lt;br /&gt;
:Mechanics ★★★★, Theme ★★★★, Style ★★★&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ais523:&#039;&#039;&#039; &amp;quot;The key to making this work is going to be in the nature of the traded rules – your changes to add random Tenet generation seem like a step in the right direction. I wonder whether this would work better as a sequence of fixed-length rounds.&amp;quot;&lt;br /&gt;
:Mechanics ★★★, Theme ★★, Style ★★★&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Trapdoorspyder&#039;&#039;&#039; &amp;quot;The premise of this looks very intriguing! The shifting rulesets and portable rules sound like a very fun idea, and one that I believe that I would enjoy engaging with. However, I think that there could be a higher potential for various scams than average if it&#039;s not done very very carefully. The theme seems like an enjoyable and conceptually sound backdrop to the action!&amp;quot;&lt;br /&gt;
:Mechanics: ★★★★, Theme: ★★★★, Style: ★★★&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Kevan===&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:left; padding: 1.2em; border: 1px solid black; box-shadow: 2px 2px 5px black;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DoomedIdeas:&#039;&#039;&#039; &amp;quot;I believe this is the first Dynasty I reviewed, and I rated it far too low when I did. The mechanics are fun, the suggestion of manipulating your personal pool of rooms is smart, the two phases seem greatly enjoyable, and the gameplay hooks you in quickly! The theme is also very clever. I&#039;m happy to give you 5 stars in each category.&amp;quot;&lt;br /&gt;
:Mechanics ★★★★★, Theme ★★★★★, Style ★★★★★&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;JonathanDark:&#039;&#039;&#039; &amp;quot;I love roll-and-write games, and this reminds me of some of the cartography-based board games. The biggest difficulty is in providing mechanics to describe each room and their orientation, which I think is important to be able to classify the use of the rooms in each player&#039;s map. You also want to be able to identify each room uniquely to open up additional rules for placing objects or effects.&amp;quot;&lt;br /&gt;
:Mechanics: ★★★★, Theme: ★★★, Style: ★★★★&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ais523&#039;&#039;&#039;: &amp;quot;This seems like an interesting core idea, but I think the heart of the dynasty will be the actions in rooms and those aren&#039;t really fleshed out in the draft – it may well be hard to make a good set that requires skill to play, and it&#039;s the sort of ruleset where one innocent-seeming addition could completely break things.&amp;quot;&lt;br /&gt;
:Mechanics: ★★, Theme: ★★★, Style: ★★★★&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Josh:&#039;&#039;&#039; &amp;quot;An interesting set-up. Would need to mitigate luck and last-mover advantages. Posting hand-drawn maps to the blog is a great hooky idea.&amp;quot;&lt;br /&gt;
:Mechanics: ★★★★, Theme: ★★, Style: ★★★★&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Trapdoorspyder&#039;&#039;&#039; &amp;quot;The baseline for this seems very interesting and engaging for me! Building and then trekking through dungeons sounds like a good time. Mechanically this seems fun but not extraordinary, although sometimes it just &amp;lt;i&amp;gt;works&amp;lt;/i&amp;gt;. Thematically, something &#039;dungeon&#039; was essentially a must but I personally feel that it could use a bit more in order to provide a propelling direction.&amp;quot;&lt;br /&gt;
:Mechanics: ★★★★, Theme: ★★, Style: ★★★&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===lendunistus===&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:left; padding: 1.2em; border: 1px solid black; box-shadow: 2px 2px 5px black;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;ais523&#039;&#039;&#039;: I don&#039;t think we&#039;ve had a 1-player-versus-everyone Dynasty in ages (ever?), and agree that the &amp;quot;1 player&amp;quot; would have to be the Emperor (or at least to have a veto) to make it work. In a way this would turn into a tension between players trying to beat each other to victory points and players trying to ensure the Monster loses – trying to balance that could be very hard. I fear the proposal system wouldn&#039;t work well in a game this unbalanced.&lt;br /&gt;
:Mechanics ★★, Theme ★★★, Style ★★★★★&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Josh&#039;&#039;&#039;: We&#039;ve definitely done 1vE before - [[The_Eighth_Dynasty_of_Josh|Josh 8]], [[The_First_Dynasty_of_Keitalia|Keitalia 1]], [[The_First_Dynasty_of_JonathanDark|JonathanDark 1]] are all reference points, although it is rare. I don&#039;t love the theme, I&#039;m not a big horror fan, but I think the mechanics could make up for it. Nice to see an AP system proposed. I am reassured that the putative Emperor has run a dynasty as this would be an intensive one to run.&lt;br /&gt;
:Mechanics ★★★★, Theme ★★★, Style ★★★&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;JonathanDark&#039;&#039;&#039;: I actually like the theme and the mechanics. I wonder if it would be worthwhile to allow Survivors to control the Monster in some way, either making it go away from their position or towards a specific position, so that a Survivor can improve their odds of winning by reducing the pool of living Survivors and get the Monster to go after them. Maybe that&#039;s against the theme of cooperative survival?&lt;br /&gt;
:Mechanics ★★★, Theme ★★★, Style ★★★&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kevan&#039;&#039;&#039;: The [[The Fourth Dynasty of Cuddlebeam|Boss Fight dynasty]] is also a relevant touchstone here, where players took turns as the monster each round. I&#039;m not sure that the Emperor would be that good a person to run an antagonist character, with nothing at stake for them and no reward for prolonging their own survival. But maybe there&#039;s a way to solve that.&lt;br /&gt;
:Mechanics ★★, Theme ★★★★, Style ★★★&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Trapdoorspyder===&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:left; padding: 1.2em; border: 1px solid black; box-shadow: 2px 2px 5px black;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DoomedIdeas:&#039;&#039;&#039; &amp;quot;I love the idea, and using charts for pixel art is very fun! The example items are very good, and while my suitcase-stacking suggestion was a joke, I&#039;m very happy to see it incorporated. I can absolutely see this becoming a grand, chaotic Dynasty. You&#039;ve made a great Draft!&amp;quot;&lt;br /&gt;
:Mechanics ★★★★★, Theme ★★★★, Style ★★★★★&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kevan:&#039;&#039;&#039; &amp;quot;Packing objects into a confined space and travelling onwards seem like strong base mechanics. The example items are a little odd, though.&amp;quot;&lt;br /&gt;
:Mechanics: ★★★★, Theme: ★★★★, Style: ★★&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;JonathanDark:&#039;&#039;&#039; &amp;quot;A unique idea, and the base mechanics are sound and provide opening for more interesting actions involving inventory space, item values, and income generation.&amp;quot;&lt;br /&gt;
:Mechanics: ★★★★, Theme: ★★★, Style: ★★★&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ais523:&#039;&#039;&#039; &amp;quot;This looks like a solid set of basic mechanics now. Although the dynasty would eventually need more complexity in order to prevent the optimal strategy from being obvious, that would likely naturally happen through proposals during play. I think this could easily evolve into a pretty good dynasty if the Emperor keeps up with the updates.&amp;quot;&lt;br /&gt;
:Mechanics ★★★★, Theme ★★★, Style ★★★&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Josh:&#039;&#039;&#039; &amp;quot;I like the packing mechanic. This seems to have turned into more of an engine-builder, which I like better than it was before. I think revving cars muddies the theme a little for me. &amp;quot;&lt;br /&gt;
:Mechanics: ★★★★, Theme: ★★, Style: ★★&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Gamestate Tracking]]&lt;/div&gt;</summary>
		<author><name>Trapdoorspy</name></author>
	</entry>
	<entry>
		<id>https://wiki.blognomic.com/index.php?title=Shopping_Spree_Draft&amp;diff=30195</id>
		<title>Shopping Spree Draft</title>
		<link rel="alternate" type="text/html" href="https://wiki.blognomic.com/index.php?title=Shopping_Spree_Draft&amp;diff=30195"/>
		<updated>2025-05-26T00:30:39Z</updated>

		<summary type="html">&lt;p&gt;Trapdoorspy: Formatting!&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Gameplay Summary =&lt;br /&gt;
The core idea of this dynasty would be all of the players purchase items and pack them into cars over a series of rounds. Inspired in part by the Backpack Hero game, players would have an allowance of gold for buying items that they receive every round for purchasing items, and then a grid that they would then have to put those items into. Items would have various effects that could affect the game and would occupy space on grids that represent each player&#039;s car. The idea would be a euro-style game with light cross-player interactions, with the theme being that each player is on a massive shopping spree attempting to outdo all the others.&lt;br /&gt;
&lt;br /&gt;
= Imperial Style =&lt;br /&gt;
&lt;br /&gt;
     *Attitude towards proposals - Designer, transitioning into Gardner. I will likely propose anything that sounds interesting to me and provides interesting play and design space, but as the need for that lessens I&#039;ll mainly focus on making sure everything stays neat and tidy.&lt;br /&gt;
&lt;br /&gt;
     *Attitude towards player protection - Protective, transitioning into Libertarian. I wish to set up the grounds for a fun and balanced gameplay experience, but as stakes begin to rise I will allow the players to make the decisions that they believe best for their own game rather than attempting to wrangle the game past when it&#039;s best to do so.&lt;br /&gt;
&lt;br /&gt;
     *Desired workload - Casual. I&#039;m willing to handle rounds and all associated actions, but would highly prefer being able to process all actions at once each round rather than a constant trickle of responsibilities.&lt;br /&gt;
&lt;br /&gt;
     *Attitude towards scams - likely neutral. I&#039;ll move to close anything egregious/game breaking that I find, but scams are a valid style of play and I won&#039;t act directly against someone attempting them as an avenue of strategy.&lt;br /&gt;
&lt;br /&gt;
     *Attitude towards information sharing - Guarded. I&#039;ll say what I have to and attempt to keep everything in it&#039;s place.&lt;br /&gt;
&lt;br /&gt;
     *Attitude towards predictability - Instinctual. I do not believe that precedence is always the best platform to stand on when breaking it would be better for the health of the game.&lt;br /&gt;
&lt;br /&gt;
     *Attitude towards desired game style - Timekeeper. The rounds are on a as-ready basis for all players, and I will strongly discourage and perhaps even veto anything that attempts to follow a timing structure that&#039;s faster than on a per-round basis.&lt;br /&gt;
&lt;br /&gt;
= Example Rules =&lt;br /&gt;
== Looting and Running ==&lt;br /&gt;
Each Player has a publicly tracked Ready status, which may either be &amp;quot;Yes&amp;quot; or &amp;quot;No&amp;quot; and defaults to &amp;quot;No&amp;quot;. When all Players have a Ready status of Yes, the Emperor should take the following Atomic Action known as &amp;quot;Packing it In&amp;quot; at their earliest convenience.&lt;br /&gt;
&lt;br /&gt;
* Apply the effects of Items in Player&#039;s Cars using the following method:&lt;br /&gt;
     * Scan each of the cells of each Player&#039;s Car, starting in the top left corner and proceeding to the right when possible, or to the leftmost cell of the next row down when not.&lt;br /&gt;
     * When a cell containing part of an Item is scanned, Activate that Item if that has not been done so for that instance of that Item in the current &amp;quot;Packing it In&amp;quot; atomic action.&lt;br /&gt;
* Increase each Player&#039;s Coins by 20.&lt;br /&gt;
* Remove all Items from the &amp;quot;For Sale&amp;quot; list, then randomly select 7 unique Items and add them to the &amp;quot;For Sale&amp;quot; list (or add all items to the &amp;quot;For Sale&amp;quot; list if there are less than 7 Items in the ruleset).&lt;br /&gt;
*Set each Player&#039;s Ready value to &amp;quot;No&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== Items ==&lt;br /&gt;
Each Player has a Car, which is defined as a 5x8 grid, and by default every cell in it is empty (represented by the Gray color). Items are objects represented by colored cells that may contain text within a grid that take up space within Cars and may be owned by Players. There exists a publicly tracked list &amp;quot;For Sale&amp;quot; which lists the names of up to 7 Items. Players may spend Coins equal to the price of an Item on the &amp;quot;For Sale&amp;quot; in order to gain a copy of that Item, at which point they must place it into their Car in a manner that does not overlap with other Items and is not rotated from the orientation given in the below list. Players may rearrange the Items in their Car at any time, or may remove Items from their Car entirely if they no longer wish to have them. Each player has a publicly tracked amount of Coins that defaults to 20.&lt;br /&gt;
&lt;br /&gt;
The following is the list of Items that exist, which have a name followed by a grid layout that it occupies (all non-Gray cells), a price, and an effect. If an Item&#039;s effect contains the text &amp;quot;Activate:&amp;quot;, everything after that text in that item&#039;s effect is applied when Activated during the &amp;quot;Packing it In&amp;quot; atomic actions. All Item effects are applied to the owner of the Item unless otherwise stated.&lt;br /&gt;
&lt;br /&gt;
===Fireworks===&lt;br /&gt;
{| class =&amp;quot;wikitable&amp;quot;;&lt;br /&gt;
|-  &lt;br /&gt;
! style=&amp;quot;background-color:Yellow;&amp;quot; |&lt;br /&gt;
! style=&amp;quot;background-color:Red;&amp;quot; |&lt;br /&gt;
! style=&amp;quot;background-color:Yellow;&amp;quot; |&lt;br /&gt;
|- style=&amp;quot;background-color:Red;&amp;quot; &lt;br /&gt;
|&lt;br /&gt;
| style=&amp;quot;background-color:Yellow;&amp;quot; | &lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background-color:Red;&amp;quot; &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
$5&lt;br /&gt;
Activate: Remove a random Item in a cell orthogonally adjacent to this Item from your Car and then gain Coins equal to three times that Item&#039;s sell value. If there are none, remove this Item instead and gain five Coins.&lt;br /&gt;
&lt;br /&gt;
===Wrist Watch===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;;&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;background-color:Gold;&amp;quot; |&lt;br /&gt;
! style=&amp;quot;background-color:Gold;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
$10 &amp;lt;br&amp;gt;&lt;br /&gt;
Items in the cell directly to the right of this Item have their effects applied twice when Activated.&lt;br /&gt;
&lt;br /&gt;
===Metal Detector===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:Black;&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;background-color:Gold;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
$15 &amp;lt;br&amp;gt;&lt;br /&gt;
Activate: Gain 5 coins.&lt;br /&gt;
&lt;br /&gt;
===Suitcase===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:Blue;&amp;quot; |&lt;br /&gt;
! style=&amp;quot;background-color:Purple;&amp;quot; |&lt;br /&gt;
! style=&amp;quot;background-color:Blue;&amp;quot; | &lt;br /&gt;
|- style=&amp;quot;background-color:Purple;&amp;quot;&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
$15 &amp;lt;br&amp;gt;&lt;br /&gt;
You gain an additional 2 by 4 grid that you may place, rearrange, or remove non-Suitcase items from as if it was your Car. Activate: Apply the first step and its associated substeps of the &amp;quot;Packing it In&amp;quot; atomic action on this Suitcase&#039;s grid.&lt;/div&gt;</summary>
		<author><name>Trapdoorspy</name></author>
	</entry>
	<entry>
		<id>https://wiki.blognomic.com/index.php?title=Shopping_Spree_Draft&amp;diff=30194</id>
		<title>Shopping Spree Draft</title>
		<link rel="alternate" type="text/html" href="https://wiki.blognomic.com/index.php?title=Shopping_Spree_Draft&amp;diff=30194"/>
		<updated>2025-05-26T00:30:01Z</updated>

		<summary type="html">&lt;p&gt;Trapdoorspy: Adding imperial style&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Gameplay Summary =&lt;br /&gt;
The core idea of this dynasty would be all of the players purchase items and pack them into cars over a series of rounds. Inspired in part by the Backpack Hero game, players would have an allowance of gold for buying items that they receive every round for purchasing items, and then a grid that they would then have to put those items into. Items would have various effects that could affect the game and would occupy space on grids that represent each player&#039;s car. The idea would be a euro-style game with light cross-player interactions, with the theme being that each player is on a massive shopping spree attempting to outdo all the others.&lt;br /&gt;
&lt;br /&gt;
= Imperial Style =&lt;br /&gt;
&lt;br /&gt;
Attitude towards proposals - Designer, transitioning into Gardner. I will likely propose anything that sounds interesting to me and provides interesting play and design space, but as the need for that lessens I&#039;ll mainly focus on making sure everything stays neat and tidy.&lt;br /&gt;
&lt;br /&gt;
Attitude towards player protection - Protective, transitioning into Libertarian. I wish to set up the grounds for a fun and balanced gameplay experience, but as stakes begin to rise I will allow the players to make the decisions that they believe best for their own game rather than attempting to wrangle the game past when it&#039;s best to do so.&lt;br /&gt;
&lt;br /&gt;
Desired workload - Casual. I&#039;m willing to handle rounds and all associated actions, but would highly prefer being able to process all actions at once each round rather than a constant trickle of responsibilities.&lt;br /&gt;
&lt;br /&gt;
Attitude towards scams - likely neutral. I&#039;ll move to close anything egregious/game breaking that I find, but scams are a valid style of play and I won&#039;t act directly against someone attempting them as an avenue of strategy.&lt;br /&gt;
&lt;br /&gt;
Attitude towards information sharing - Guarded. I&#039;ll say what I have to and attempt to keep everything in it&#039;s place.&lt;br /&gt;
&lt;br /&gt;
Attitude towards predictability - Instinctual. I do not believe that precedence is always the best platform to stand on when breaking it would be better for the health of the game.&lt;br /&gt;
&lt;br /&gt;
Attitude towards desired game style - Timekeeper. The rounds are on a as-ready basis for all players, and I will strongly discourage and perhaps even veto anything that attempts to follow a timing structure that&#039;s faster than on a per-round basis.&lt;br /&gt;
&lt;br /&gt;
= Example Rules =&lt;br /&gt;
== Looting and Running ==&lt;br /&gt;
Each Player has a publicly tracked Ready status, which may either be &amp;quot;Yes&amp;quot; or &amp;quot;No&amp;quot; and defaults to &amp;quot;No&amp;quot;. When all Players have a Ready status of Yes, the Emperor should take the following Atomic Action known as &amp;quot;Packing it In&amp;quot; at their earliest convenience.&lt;br /&gt;
&lt;br /&gt;
* Apply the effects of Items in Player&#039;s Cars using the following method:&lt;br /&gt;
     * Scan each of the cells of each Player&#039;s Car, starting in the top left corner and proceeding to the right when possible, or to the leftmost cell of the next row down when not.&lt;br /&gt;
     * When a cell containing part of an Item is scanned, Activate that Item if that has not been done so for that instance of that Item in the current &amp;quot;Packing it In&amp;quot; atomic action.&lt;br /&gt;
* Increase each Player&#039;s Coins by 20.&lt;br /&gt;
* Remove all Items from the &amp;quot;For Sale&amp;quot; list, then randomly select 7 unique Items and add them to the &amp;quot;For Sale&amp;quot; list (or add all items to the &amp;quot;For Sale&amp;quot; list if there are less than 7 Items in the ruleset).&lt;br /&gt;
*Set each Player&#039;s Ready value to &amp;quot;No&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== Items ==&lt;br /&gt;
Each Player has a Car, which is defined as a 5x8 grid, and by default every cell in it is empty (represented by the Gray color). Items are objects represented by colored cells that may contain text within a grid that take up space within Cars and may be owned by Players. There exists a publicly tracked list &amp;quot;For Sale&amp;quot; which lists the names of up to 7 Items. Players may spend Coins equal to the price of an Item on the &amp;quot;For Sale&amp;quot; in order to gain a copy of that Item, at which point they must place it into their Car in a manner that does not overlap with other Items and is not rotated from the orientation given in the below list. Players may rearrange the Items in their Car at any time, or may remove Items from their Car entirely if they no longer wish to have them. Each player has a publicly tracked amount of Coins that defaults to 20.&lt;br /&gt;
&lt;br /&gt;
The following is the list of Items that exist, which have a name followed by a grid layout that it occupies (all non-Gray cells), a price, and an effect. If an Item&#039;s effect contains the text &amp;quot;Activate:&amp;quot;, everything after that text in that item&#039;s effect is applied when Activated during the &amp;quot;Packing it In&amp;quot; atomic actions. All Item effects are applied to the owner of the Item unless otherwise stated.&lt;br /&gt;
&lt;br /&gt;
===Fireworks===&lt;br /&gt;
{| class =&amp;quot;wikitable&amp;quot;;&lt;br /&gt;
|-  &lt;br /&gt;
! style=&amp;quot;background-color:Yellow;&amp;quot; |&lt;br /&gt;
! style=&amp;quot;background-color:Red;&amp;quot; |&lt;br /&gt;
! style=&amp;quot;background-color:Yellow;&amp;quot; |&lt;br /&gt;
|- style=&amp;quot;background-color:Red;&amp;quot; &lt;br /&gt;
|&lt;br /&gt;
| style=&amp;quot;background-color:Yellow;&amp;quot; | &lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background-color:Red;&amp;quot; &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
$5&lt;br /&gt;
Activate: Remove a random Item in a cell orthogonally adjacent to this Item from your Car and then gain Coins equal to three times that Item&#039;s sell value. If there are none, remove this Item instead and gain five Coins.&lt;br /&gt;
&lt;br /&gt;
===Wrist Watch===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;;&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;background-color:Gold;&amp;quot; |&lt;br /&gt;
! style=&amp;quot;background-color:Gold;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
$10 &amp;lt;br&amp;gt;&lt;br /&gt;
Items in the cell directly to the right of this Item have their effects applied twice when Activated.&lt;br /&gt;
&lt;br /&gt;
===Metal Detector===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:Black;&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;background-color:Gold;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
$15 &amp;lt;br&amp;gt;&lt;br /&gt;
Activate: Gain 5 coins.&lt;br /&gt;
&lt;br /&gt;
===Suitcase===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:Blue;&amp;quot; |&lt;br /&gt;
! style=&amp;quot;background-color:Purple;&amp;quot; |&lt;br /&gt;
! style=&amp;quot;background-color:Blue;&amp;quot; | &lt;br /&gt;
|- style=&amp;quot;background-color:Purple;&amp;quot;&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
$15 &amp;lt;br&amp;gt;&lt;br /&gt;
You gain an additional 2 by 4 grid that you may place, rearrange, or remove non-Suitcase items from as if it was your Car. Activate: Apply the first step and its associated substeps of the &amp;quot;Packing it In&amp;quot; atomic action on this Suitcase&#039;s grid.&lt;/div&gt;</summary>
		<author><name>Trapdoorspy</name></author>
	</entry>
	<entry>
		<id>https://wiki.blognomic.com/index.php?title=Shopping_Spree_Draft&amp;diff=30153</id>
		<title>Shopping Spree Draft</title>
		<link rel="alternate" type="text/html" href="https://wiki.blognomic.com/index.php?title=Shopping_Spree_Draft&amp;diff=30153"/>
		<updated>2025-05-24T05:15:56Z</updated>

		<summary type="html">&lt;p&gt;Trapdoorspy: Consolidating theme&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Gameplay Summary =&lt;br /&gt;
The core idea of this dynasty would be all of the players purchase items and pack them into cars over a series of rounds. Inspired in part by the Backpack Hero game, players would have an allowance of gold for buying items that they receive every round for purchasing items, and then a grid that they would then have to put those items into. Items would have various effects that could affect the game and would occupy space on grids that represent each player&#039;s car. The idea would be a euro-style game with light cross-player interactions, with the theme being that each player is on a massive shopping spree attempting to outdo all the others.&lt;br /&gt;
&lt;br /&gt;
= Example Rules =&lt;br /&gt;
== Looting and Running ==&lt;br /&gt;
Each Player has a publicly tracked Ready status, which may either be &amp;quot;Yes&amp;quot; or &amp;quot;No&amp;quot; and defaults to &amp;quot;No&amp;quot;. When all Players have a Ready status of Yes, the Emperor should take the following Atomic Action known as &amp;quot;Packing it In&amp;quot; at their earliest convenience.&lt;br /&gt;
&lt;br /&gt;
* Apply the effects of Items in Player&#039;s Cars using the following method:&lt;br /&gt;
     * Scan each of the cells of each Player&#039;s Car, starting in the top left corner and proceeding to the right when possible, or to the leftmost cell of the next row down when not.&lt;br /&gt;
     * When a cell containing part of an Item is scanned, Activate that Item if that has not been done so for that instance of that Item in the current &amp;quot;Packing it In&amp;quot; atomic action.&lt;br /&gt;
* Increase each Player&#039;s Coins by 20.&lt;br /&gt;
* Remove all Items from the &amp;quot;For Sale&amp;quot; list, then randomly select 7 unique Items and add them to the &amp;quot;For Sale&amp;quot; list (or add all items to the &amp;quot;For Sale&amp;quot; list if there are less than 7 Items in the ruleset).&lt;br /&gt;
*Set each Player&#039;s Ready value to &amp;quot;No&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== Items ==&lt;br /&gt;
Each Player has a Car, which is defined as a 5x8 grid, and by default every cell in it is empty (represented by the Gray color). Items are objects represented by colored cells that may contain text within a grid that take up space within Cars and may be owned by Players. There exists a publicly tracked list &amp;quot;For Sale&amp;quot; which lists the names of up to 7 Items. Players may spend Coins equal to the price of an Item on the &amp;quot;For Sale&amp;quot; in order to gain a copy of that Item, at which point they must place it into their Car in a manner that does not overlap with other Items and is not rotated from the orientation given in the below list. Players may rearrange the Items in their Car at any time, or may remove Items from their Car entirely if they no longer wish to have them. Each player has a publicly tracked amount of Coins that defaults to 20.&lt;br /&gt;
&lt;br /&gt;
The following is the list of Items that exist, which have a name followed by a grid layout that it occupies (all non-Gray cells), a price, and an effect. If an Item&#039;s effect contains the text &amp;quot;Activate:&amp;quot;, everything after that text in that item&#039;s effect is applied when Activated during the &amp;quot;Packing it In&amp;quot; atomic actions. All Item effects are applied to the owner of the Item unless otherwise stated.&lt;br /&gt;
&lt;br /&gt;
===Fireworks===&lt;br /&gt;
{| class =&amp;quot;wikitable&amp;quot;;&lt;br /&gt;
|-  &lt;br /&gt;
! style=&amp;quot;background-color:Yellow;&amp;quot; |&lt;br /&gt;
! style=&amp;quot;background-color:Red;&amp;quot; |&lt;br /&gt;
! style=&amp;quot;background-color:Yellow;&amp;quot; |&lt;br /&gt;
|- style=&amp;quot;background-color:Red;&amp;quot; &lt;br /&gt;
|&lt;br /&gt;
| style=&amp;quot;background-color:Yellow;&amp;quot; | &lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background-color:Red;&amp;quot; &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
$5&lt;br /&gt;
Activate: Remove a random Item in a cell orthogonally adjacent to this Item from your Car and then gain Coins equal to three times that Item&#039;s sell value. If there are none, remove this Item instead and gain five Coins.&lt;br /&gt;
&lt;br /&gt;
===Wrist Watch===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;;&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;background-color:Gold;&amp;quot; |&lt;br /&gt;
! style=&amp;quot;background-color:Gold;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
$10 &amp;lt;br&amp;gt;&lt;br /&gt;
Items in the cell directly to the right of this Item have their effects applied twice when Activated.&lt;br /&gt;
&lt;br /&gt;
===Metal Detector===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:Black;&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;background-color:Gold;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
$15 &amp;lt;br&amp;gt;&lt;br /&gt;
Activate: Gain 5 coins.&lt;br /&gt;
&lt;br /&gt;
===Suitcase===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:Blue;&amp;quot; |&lt;br /&gt;
! style=&amp;quot;background-color:Purple;&amp;quot; |&lt;br /&gt;
! style=&amp;quot;background-color:Blue;&amp;quot; | &lt;br /&gt;
|- style=&amp;quot;background-color:Purple;&amp;quot;&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
$15 &amp;lt;br&amp;gt;&lt;br /&gt;
You gain an additional 2 by 4 grid that you may place, rearrange, or remove non-Suitcase items from as if it was your Car. Activate: Apply the first step and its associated substeps of the &amp;quot;Packing it In&amp;quot; atomic action on this Suitcase&#039;s grid.&lt;/div&gt;</summary>
		<author><name>Trapdoorspy</name></author>
	</entry>
	<entry>
		<id>https://wiki.blognomic.com/index.php?title=Drafting_Board&amp;diff=30152</id>
		<title>Drafting Board</title>
		<link rel="alternate" type="text/html" href="https://wiki.blognomic.com/index.php?title=Drafting_Board&amp;diff=30152"/>
		<updated>2025-05-24T05:13:28Z</updated>

		<summary type="html">&lt;p&gt;Trapdoorspy: Writing all of my reviews!&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Drafter !! Claims !! Plan Link&lt;br /&gt;
|-&lt;br /&gt;
| ais523 || - || ! style=&amp;quot;background-color:#ddd;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| Clucky || 10, 12, 15 || [[Fat Bear Draft]]&lt;br /&gt;
|-&lt;br /&gt;
| Darknight || - || -&lt;br /&gt;
|-&lt;br /&gt;
| DoomedIdeas || 10, 12, 15 || [[DoomedIdeas&#039; Dynasty Draft]] &lt;br /&gt;
|-&lt;br /&gt;
| JonathanDark || 10, 12, 15 || [[Investigations Draft]]&lt;br /&gt;
|-&lt;br /&gt;
| Josh || 10, 12, 15 || [[Container Draft]]&lt;br /&gt;
|-&lt;br /&gt;
| Kevan || 10, 12 || [[Dungeon Dynasty Draft]]&lt;br /&gt;
|-&lt;br /&gt;
| lendunistus || - || -&lt;br /&gt;
|-&lt;br /&gt;
| Trapdoorspyder || 10, 12, 15 || [[Shopping Spree Draft]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Reviews by Drafter they are meant for==&lt;br /&gt;
&lt;br /&gt;
===Clucky===&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:left; padding: 1.2em; border: 1px solid black; box-shadow: 2px 2px 5px black;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DoomedIdeas:&#039;&#039;&#039; &amp;quot;I&#039;m concerned about the luck requirements in this Draft. 2/3 of the proposed rules rely on luck, and so do the suggested locations. I&#039;d rather no players win or lose a Dynasty due to 20% strategy and 80% dice rolls. I do like fat bears, though!&amp;quot;&lt;br /&gt;
:Mechanics ★, Theme ★★★, Style ★★&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ais523:&#039;&#039;&#039; &amp;quot;There&#039;s a lot more skill in this than it looks, although randomness may well still have a large effect. It could be very punishing to players who miss a day, though, depending on how many actions per week is optimal (I think it&#039;s somewhat more than 5). I think a fruitful direction would be for different territories to favour different &#039;&#039;types&#039;&#039; of reward, so you had some control over what you got.&amp;quot;&lt;br /&gt;
:Mechanics ★★★, Theme ★★, Style ★★&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Josh:&#039;&#039;&#039; &amp;quot;There is something here, although at the moment I think it&#039;s a little thin. The theme is great, the mechanics aren&#039;t strong, and I would personally have to think about how to propose into this set of opening rules beyond adding more of the same.&amp;quot;&lt;br /&gt;
:Mechanics: ★, Theme: ★★★★, Style: ★★★&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;JonathanDark:&#039;&#039;&#039; &amp;quot;I like the theme, but not as much of a fan of the dice rolling for the effect of a terrain. I&#039;d rather see dice rolling for the next type of terrain explored, if there&#039;s going to be dice rolling at all, and then how much fish you catch or whether you get injured would be a function of your stats or traits, which you could improve in some way. &amp;quot;&lt;br /&gt;
:Mechanics: ★, Theme: ★★★, Style: ★★★&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kevan:&#039;&#039;&#039; &amp;quot;Very strong base theme, as an occasional viewer of the Katmai webcams, although I&#039;m not so sure about glory, shame and magic. Bluffing fights have potential, but the random lookup table for gaining Fat doesn&#039;t appeal to me as a foundation mechanic.&amp;quot;&lt;br /&gt;
:Mechanics: ★★, Theme: ★★★★, Style: ★★&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Trapdoorspyder&#039;&#039;&#039; &amp;quot;The biggest issue for me with this is that it feels like it might take a substantial amount of work to get a functional game up and running from this baseline. It could take a sizable chunk of the dynasty before gameplay feels notably relevent. Aside from that, the luck isn&#039;t as concerning to me as it is to others, and the theme seems middle-of-the-road to me.&amp;quot;&lt;br /&gt;
:Mechanics: ★★, Theme: ★★★, Style: ★★★&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Darknight===&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:left; padding: 1.2em; border: 1px solid black; box-shadow: 2px 2px 5px black;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
===DoomedIdeas===&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:left; padding: 1.2em; border: 1px solid black; box-shadow: 2px 2px 5px black;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kevan:&#039;&#039;&#039; &amp;quot;I like the idea of finding and focusing on particular items, that was one of the most enjoyable parts of the Second Photography dynasty and it&#039;d be good to see what else we could do with it. Some parts of the suggested corpora seem quite US-leaning (&amp;quot;corn roaster&amp;quot;!), but we can sort that out.&amp;quot;&lt;br /&gt;
:Mechanics: ★★★★, Theme: ★, Style: ★★★&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;JonathanDark:&#039;&#039;&#039; &amp;quot;This idea pulls from some of the best parts of the second photography-based dynasty and gives some structure to it. The theme is borrowed from that photography dynasty but with its own unique twist, and it is original in the concept of challenges and the engagement with the players, which is key to a successful dynasty.&amp;quot;&lt;br /&gt;
:Mechanics: ★★★★, Theme: ★★, Style: ★★★★&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ais523:&#039;&#039;&#039; &amp;quot;This seems like a good iteration on a theme that&#039;s been done a couple of times before. I&#039;m neutral on the changes to the theming – they&#039;re unlikely to have a significant impact on how the dynasty plays out. The dynasty does seem very time-consuming, though, and I doubt I would play it.&amp;quot;&lt;br /&gt;
:Mechanics ★★★★, Theme ★★, Style ★★&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Josh:&#039;&#039;&#039; &amp;quot;This is cute, I like it a lot. I will ding it a point for being a bit of a reskin of earlier dynasties that iterates the theme rather than substantially pushing the mechanics forward, but in general that is fine, maybe even advisable for newer Emperors. In this case you have chosen a mechanic that works well.&amp;quot;&lt;br /&gt;
:Mechanics: ★★★★, Theme: ★★★★, Style: ★★★&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Trapdoorspyder&#039;&#039;&#039; &amp;quot;This seems like a really interesting framework to start a dynasty on! The nature of pictures means that there is a lot of depth that can be explored, but it may be difficult to keep the game balanced due to both region, stage of life players are in, and the level of access one might have to any given object. The theme is decently interesting (I can&#039;t speak to past photography dynasties having not been part of them)&amp;quot;&lt;br /&gt;
:Mechanics: ★★, Theme: ★★★, Style: ★★★&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===JonathanDark===&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:left; padding: 1.2em; border: 1px solid black; box-shadow: 2px 2px 5px black;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DoomedIdeas:&#039;&#039;&#039; &amp;quot;I&#039;m a big fan of Mastermind, so this kind of logic-puzzle Dynasty seems great. Your changes have also completely taken care of the timing issue. A tiebreaker might be needed for who gets what Lead, but that isn&#039;t necessary to have in the Draft. The theme seems interesting as well- I like the idea of the Emperor literally being the Crime Scene!&amp;quot;&lt;br /&gt;
:Mechanics ★★★, Theme ★★★, Style ★★★★&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ais523:&#039;&#039;&#039; &amp;quot;This new version is mechanically sound, but seems to be only slightly about logical deduction, slightly about negotiating for the lead type that&#039;s most useful, and primarily about pooling information and guess actions. As such it&#039;ll need a lot of thought about how the win condition will interact with pooling attempts, as the dynasty is likely to critically depend on that.&amp;quot;&lt;br /&gt;
:Mechanics ★★★★, Theme ★★, Style ★★&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Josh:&#039;&#039;&#039; &amp;quot;It has become more Clue and less Mastermind, which I&#039;m not against. It may be set up more as a solitaire race where move efficiency is key, which is less to my taste. The odds of someone alpha-striking the answer on day 1 is 1 in 1296, which might not be long enough for safety.&amp;quot;&lt;br /&gt;
:Mechanics: ★★★, Theme: ★★★, Style: ★★★&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Trapdoorspyder&#039;&#039;&#039; &amp;quot;The &#039;guessing game&#039; style of this draft is intriguing to me! I admit however, there may need to be a failsafe for the possibility of a lucky guess cutting the dynasty short, or alternatives so that finding the &#039;irrefutable&#039; combo is not the end-all for the dynasty. The theme seems decent enough to me, so no complaints there!&amp;quot;&lt;br /&gt;
:Mechanics: ★★★, Theme: ★★★, Style: ★★★&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Josh===&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:left; padding: 1.2em; border: 1px solid black; box-shadow: 2px 2px 5px black;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;JonathanDark:&#039;&#039;&#039; &amp;quot;I&#039;m a big fan of dynasties involving manipulating the ruleset itself, because it&#039;s very Nomic. We tend to focus more on boardgame-like dynasties, and I&#039;m just as guilty of that as the next person, so ruleset manipulation is always refreshing to see. There probably needs to be an International Waters ruleset to allow boats to function, but other than that, the mechanics look pretty solid.&amp;quot;&lt;br /&gt;
:Mechanics: ★★★★, Theme: ★★★★, Style: ★★★&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kevan:&#039;&#039;&#039; &amp;quot;Much stronger theme with the rules concept as Tenets! Curious to see how the hours-and-days idle game mechanic would play out in practice.&amp;quot;&lt;br /&gt;
:Mechanics: ★★★, Theme: ★★★★★, Style: ★★★★&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DoomedIdeas:&#039;&#039;&#039; &amp;quot;This does seem very Nomic, and very interesting! I like the options you&#039;ve provided between rule shipping or simply goods and territory. I worry that the random timing element may cause a need to check the game more than once a day, especially when a player may be busy. Did my neighbor&#039;s boat arrive, changing my rules? Has someone else&#039;s rule arrived yet, so I can steal it?&amp;quot;&lt;br /&gt;
:Mechanics ★★★, Theme ★★★★, Style ★★★&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ais523:&#039;&#039;&#039; &amp;quot;The key to making this work is going to be in the nature of the traded rules – your changes to add random Tenet generation seem like a step in the right direction. I wonder whether this would work better as a sequence of fixed-length rounds.&amp;quot;&lt;br /&gt;
:Mechanics ★★★, Theme ★★, Style ★★★&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Trapdoorspyder&#039;&#039;&#039; &amp;quot;The premise of this looks very intriguing! The shifting rulesets and portable rules sound like a very fun idea, and one that I believe that I would enjoy engaging with. However, I think that there could be a higher potential for various scams than average if it&#039;s not done very very carefully. The theme seems like an enjoyable and conceptually sound backdrop to the action!&amp;quot;&lt;br /&gt;
:Mechanics: ★★★★, Theme: ★★★★, Style: ★★★&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Kevan===&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:left; padding: 1.2em; border: 1px solid black; box-shadow: 2px 2px 5px black;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DoomedIdeas:&#039;&#039;&#039; &amp;quot;I believe this is the first Dynasty I reviewed, and I rated it far too low when I did. The mechanics are fun, the suggestion of manipulating your personal pool of rooms is smart, the two phases seem greatly enjoyable, and the gameplay hooks you in quickly! The theme is also very clever. I&#039;m happy to give you 5 stars in each category.&amp;quot;&lt;br /&gt;
:Mechanics ★★★★★, Theme ★★★★★, Style ★★★★★&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;JonathanDark:&#039;&#039;&#039; &amp;quot;I love roll-and-write games, and this reminds me of some of the cartography-based board games. The biggest difficulty is in providing mechanics to describe each room and their orientation, which I think is important to be able to classify the use of the rooms in each player&#039;s map. You also want to be able to identify each room uniquely to open up additional rules for placing objects or effects.&amp;quot;&lt;br /&gt;
:Mechanics: ★★★★, Theme: ★★★, Style: ★★★★&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ais523&#039;&#039;&#039;: &amp;quot;This seems like an interesting core idea, but I think the heart of the dynasty will be the actions in rooms and those aren&#039;t really fleshed out in the draft – it may well be hard to make a good set that requires skill to play, and it&#039;s the sort of ruleset where one innocent-seeming addition could completely break things.&amp;quot;&lt;br /&gt;
:Mechanics: ★★, Theme: ★★★, Style: ★★★★&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Josh:&#039;&#039;&#039; &amp;quot;An interesting set-up. Would need to mitigate luck and last-mover advantages. Posting hand-drawn maps to the blog is a great hooky idea.&amp;quot;&lt;br /&gt;
:Mechanics: ★★★★, Theme: ★★, Style: ★★★★&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Trapdoorspyder&#039;&#039;&#039; &amp;quot;The baseline for this seems very interesting and engaging for me! Building and then trekking through dungeons sounds like a good time. Mechanically this seems fun but not extraordinary, although sometimes it just &amp;lt;i&amp;gt;works&amp;lt;/i&amp;gt;. Thematically, something &#039;dungeon&#039; was essentially a must but I personally feel that it could use a bit more in order to provide a propelling direction.&amp;quot;&lt;br /&gt;
:Mechanics: ★★★★, Theme: ★★, Style: ★★★&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===lendunistus===&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:left; padding: 1.2em; border: 1px solid black; box-shadow: 2px 2px 5px black;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Trapdoorspyder===&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:left; padding: 1.2em; border: 1px solid black; box-shadow: 2px 2px 5px black;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DoomedIdeas:&#039;&#039;&#039; &amp;quot;I love the idea, and using charts for pixel art is very fun! The example items are very good, and while my suitcase-stacking suggestion was a joke, I&#039;m very happy to see it incorporated. I can absolutely see this becoming a grand, chaotic Dynasty. You&#039;ve made a great Draft!&amp;quot;&lt;br /&gt;
:Mechanics ★★★★★, Theme ★★★★, Style ★★★★★&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kevan:&#039;&#039;&#039; &amp;quot;Packing objects into a confined space and travelling onwards seem like strong base mechanics. The example items are a little odd, though.&amp;quot;&lt;br /&gt;
:Mechanics: ★★★★, Theme: ★★★★, Style: ★★&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;JonathanDark:&#039;&#039;&#039; &amp;quot;A unique idea, and the base mechanics are sound and provide opening for more interesting actions involving inventory space, item values, and income generation.&amp;quot;&lt;br /&gt;
:Mechanics: ★★★★, Theme: ★★★, Style: ★★★&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ais523:&#039;&#039;&#039; &amp;quot;This looks like a solid set of basic mechanics now. Although the dynasty would eventually need more complexity in order to prevent the optimal strategy from being obvious, that would likely naturally happen through proposals during play. I think this could easily evolve into a pretty good dynasty if the Emperor keeps up with the updates.&amp;quot;&lt;br /&gt;
:Mechanics ★★★★, Theme ★★★, Style ★★★&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Josh:&#039;&#039;&#039; &amp;quot;I like the packing mechanic. This seems to have turned into more of an engine-builder, which I like better than it was before. I think revving cars muddies the theme a little for me. &amp;quot;&lt;br /&gt;
:Mechanics: ★★★★, Theme: ★★, Style: ★★&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Gamestate Tracking]]&lt;/div&gt;</summary>
		<author><name>Trapdoorspy</name></author>
	</entry>
	<entry>
		<id>https://wiki.blognomic.com/index.php?title=Drafting_Board&amp;diff=30150</id>
		<title>Drafting Board</title>
		<link rel="alternate" type="text/html" href="https://wiki.blognomic.com/index.php?title=Drafting_Board&amp;diff=30150"/>
		<updated>2025-05-23T22:12:20Z</updated>

		<summary type="html">&lt;p&gt;Trapdoorspy: Formatting for slightly more clarity when scanning for a particular player&amp;#039;s reviews.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Drafter !! Claims !! Plan Link&lt;br /&gt;
|-&lt;br /&gt;
| ais523 || - || ! style=&amp;quot;background-color:#ddd;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| Clucky || 10, 12, 15 || [[Fat Bear Draft]]&lt;br /&gt;
|-&lt;br /&gt;
| Darknight || - || -&lt;br /&gt;
|-&lt;br /&gt;
| DoomedIdeas || 10, 12, 15 || [[DoomedIdeas&#039; Dynasty Draft]] &lt;br /&gt;
|-&lt;br /&gt;
| JonathanDark || 10, 12, 15 || [[Investigations Draft]]&lt;br /&gt;
|-&lt;br /&gt;
| Josh || 10, 12, 15 || [[Container Draft]]&lt;br /&gt;
|-&lt;br /&gt;
| Kevan || 10, 12 || [[Dungeon Dynasty Draft]]&lt;br /&gt;
|-&lt;br /&gt;
| lendunistus || - || -&lt;br /&gt;
|-&lt;br /&gt;
| Trapdoorspyder || 10, 12, 15 || [[Shopping Spree Draft]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Reviews by Drafter they are meant for==&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;u&amp;gt;Clucky&amp;lt;/u&amp;gt;===&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DoomedIdeas:&#039;&#039;&#039; &amp;quot;I&#039;m concerned about the luck requirements in this Draft. 2/3 of the proposed rules rely on luck, and so do the suggested locations. I&#039;d rather no players win or lose a Dynasty due to 20% strategy and 80% dice rolls. I do like fat bears, though!&amp;quot;&lt;br /&gt;
:Mechanics ★, Theme ★★★, Style ★★&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ais523:&#039;&#039;&#039; &amp;quot;There&#039;s a lot more skill in this than it looks, although randomness may well still have a large effect. It could be very punishing to players who miss a day, though, depending on how many actions per week is optimal (I think it&#039;s somewhat more than 5). I think a fruitful direction would be for different territories to favour different &#039;&#039;types&#039;&#039; of reward, so you had some control over what you got.&amp;quot;&lt;br /&gt;
:Mechanics ★★★, Theme ★★, Style ★★&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Josh:&#039;&#039;&#039; &amp;quot;There is something here, although at the moment I think it&#039;s a little thin. The theme is great, the mechanics aren&#039;t strong, and I would personally have to think about how to propose into this set of opening rules beyond adding more of the same.&amp;quot;&lt;br /&gt;
:Mechanics: ★, Theme: ★★★★, Style: ★★★&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;JonathanDark:&#039;&#039;&#039; &amp;quot;I like the theme, but not as much of a fan of the dice rolling for the effect of a terrain. I&#039;d rather see dice rolling for the next type of terrain explored, if there&#039;s going to be dice rolling at all, and then how much fish you catch or whether you get injured would be a function of your stats or traits, which you could improve in some way. &amp;quot;&lt;br /&gt;
:Mechanics: ★, Theme: ★★★, Style: ★★★&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kevan:&#039;&#039;&#039; &amp;quot;Very strong base theme, as an occasional viewer of the Katmai webcams, although I&#039;m not so sure about glory, shame and magic. Bluffing fights have potential, but the random lookup table for gaining Fat doesn&#039;t appeal to me as a foundation mechanic.&amp;quot;&lt;br /&gt;
:Mechanics: ★★, Theme: ★★★★, Style: ★★&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;u&amp;gt;Darknight&amp;lt;/u&amp;gt;===&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
===&amp;lt;u&amp;gt;DoomedIdeas&amp;lt;/u&amp;gt;===&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kevan:&#039;&#039;&#039; &amp;quot;I like the idea of finding and focusing on particular items, that was one of the most enjoyable parts of the Second Photography dynasty and it&#039;d be good to see what else we could do with it. Some parts of the suggested corpora seem quite US-leaning (&amp;quot;corn roaster&amp;quot;!), but we can sort that out.&amp;quot;&lt;br /&gt;
:Mechanics: ★★★★, Theme: ★, Style: ★★★&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;JonathanDark:&#039;&#039;&#039; &amp;quot;This idea pulls from some of the best parts of the second photography-based dynasty and gives some structure to it. The theme is borrowed from that photography dynasty but with its own unique twist, and it is original in the concept of challenges and the engagement with the players, which is key to a successful dynasty.&amp;quot;&lt;br /&gt;
:Mechanics: ★★★★, Theme: ★★, Style: ★★★★&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ais523:&#039;&#039;&#039; &amp;quot;This seems like a good iteration on a theme that&#039;s been done a couple of times before. I&#039;m neutral on the changes to the theming – they&#039;re unlikely to have a significant impact on how the dynasty plays out. The dynasty does seem very time-consuming, though, and I doubt I would play it.&amp;quot;&lt;br /&gt;
:Mechanics ★★★★, Theme ★★, Style ★★&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Josh:&#039;&#039;&#039; &amp;quot;This is cute, I like it a lot. I will ding it a point for being a bit of a reskin of earlier dynasties that iterates the theme rather than substantially pushing the mechanics forward, but in general that is fine, maybe even advisable for newer Emperors. In this case you have chosen a mechanic that works well.&amp;quot;&lt;br /&gt;
:Mechanics: ★★★★, Theme: ★★★★, Style: ★★★&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
===&amp;lt;u&amp;gt;JonathanDark&amp;lt;/u&amp;gt;===&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DoomedIdeas:&#039;&#039;&#039; &amp;quot;I&#039;m a big fan of Mastermind, so this kind of logic-puzzle Dynasty seems great. Your changes have also completely taken care of the timing issue. A tiebreaker might be needed for who gets what Lead, but that isn&#039;t necessary to have in the Draft. The theme seems interesting as well- I like the idea of the Emperor literally being the Crime Scene!&amp;quot;&lt;br /&gt;
:Mechanics ★★★, Theme ★★★, Style ★★★★&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ais523:&#039;&#039;&#039; &amp;quot;This new version is mechanically sound, but seems to be only slightly about logical deduction, slightly about negotiating for the lead type that&#039;s most useful, and primarily about pooling information and guess actions. As such it&#039;ll need a lot of thought about how the win condition will interact with pooling attempts, as the dynasty is likely to critically depend on that.&amp;quot;&lt;br /&gt;
:Mechanics ★★★★, Theme ★★, Style ★★&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Josh:&#039;&#039;&#039; &amp;quot;It has become more Clue and less Mastermind, which I&#039;m not against. It may be set up more as a solitaire race where move efficiency is key, which is less to my taste. The odds of someone alpha-striking the answer on day 1 is 1 in 1296, which might not be long enough for safety.&amp;quot;&lt;br /&gt;
:Mechanics: ★★★, Theme: ★★★, Style: ★★★&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
===&amp;lt;u&amp;gt;Josh&amp;lt;/u&amp;gt;===&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;JonathanDark:&#039;&#039;&#039; &amp;quot;I&#039;m a big fan of dynasties involving manipulating the ruleset itself, because it&#039;s very Nomic. We tend to focus more on boardgame-like dynasties, and I&#039;m just as guilty of that as the next person, so ruleset manipulation is always refreshing to see. There probably needs to be an International Waters ruleset to allow boats to function, but other than that, the mechanics look pretty solid.&amp;quot;&lt;br /&gt;
:Mechanics: ★★★★, Theme: ★★★★, Style: ★★★&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kevan:&#039;&#039;&#039; &amp;quot;Much stronger theme with the rules concept as Tenets! Curious to see how the hours-and-days idle game mechanic would play out in practice.&amp;quot;&lt;br /&gt;
:Mechanics: ★★★, Theme: ★★★★★, Style: ★★★★&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DoomedIdeas:&#039;&#039;&#039; &amp;quot;This does seem very Nomic, and very interesting! I like the options you&#039;ve provided between rule shipping or simply goods and territory. I worry that the random timing element may cause a need to check the game more than once a day, especially when a player may be busy. Did my neighbor&#039;s boat arrive, changing my rules? Has someone else&#039;s rule arrived yet, so I can steal it?&amp;quot;&lt;br /&gt;
:Mechanics ★★★, Theme ★★★★, Style ★★★&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ais523:&#039;&#039;&#039; &amp;quot;The key to making this work is going to be in the nature of the traded rules – your changes to add random Tenet generation seem like a step in the right direction. I wonder whether this would work better as a sequence of fixed-length rounds.&amp;quot;&lt;br /&gt;
:Mechanics ★★★, Theme ★★, Style ★★★&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
===&amp;lt;u&amp;gt;Kevan&amp;lt;/u&amp;gt;===&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DoomedIdeas:&#039;&#039;&#039; &amp;quot;I believe this is the first Dynasty I reviewed, and I rated it far too low when I did. The mechanics are fun, the suggestion of manipulating your personal pool of rooms is smart, the two phases seem greatly enjoyable, and the gameplay hooks you in quickly! The theme is also very clever. I&#039;m happy to give you 5 stars in each category.&amp;quot;&lt;br /&gt;
:Mechanics ★★★★★, Theme ★★★★★, Style ★★★★★&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;JonathanDark:&#039;&#039;&#039; &amp;quot;I love roll-and-write games, and this reminds me of some of the cartography-based board games. The biggest difficulty is in providing mechanics to describe each room and their orientation, which I think is important to be able to classify the use of the rooms in each player&#039;s map. You also want to be able to identify each room uniquely to open up additional rules for placing objects or effects.&amp;quot;&lt;br /&gt;
:Mechanics: ★★★★, Theme: ★★★, Style: ★★★★&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ais523&#039;&#039;&#039;: &amp;quot;This seems like an interesting core idea, but I think the heart of the dynasty will be the actions in rooms and those aren&#039;t really fleshed out in the draft – it may well be hard to make a good set that requires skill to play, and it&#039;s the sort of ruleset where one innocent-seeming addition could completely break things.&amp;quot;&lt;br /&gt;
:Mechanics: ★★, Theme: ★★★, Style: ★★★★&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Josh:&#039;&#039;&#039; &amp;quot;An interesting set-up. Would need to mitigate luck and last-mover advantages. Posting hand-drawn maps to the blog is a great hooky idea.&amp;quot;&lt;br /&gt;
:Mechanics: ★★★★, Theme: ★★, Style: ★★★★&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;u&amp;gt;lendunistus&amp;lt;/u&amp;gt;===&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
===&amp;lt;u&amp;gt;Trapdoorspyder&amp;lt;/u&amp;gt;===&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DoomedIdeas:&#039;&#039;&#039; &amp;quot;I love the idea, and using charts for pixel art is very fun! The example items are very good, and while my suitcase-stacking suggestion was a joke, I&#039;m very happy to see it incorporated. I can absolutely see this becoming a grand, chaotic Dynasty. You&#039;ve made a great Draft!&amp;quot;&lt;br /&gt;
:Mechanics ★★★★★, Theme ★★★★, Style ★★★★★&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kevan:&#039;&#039;&#039; &amp;quot;Packing objects into a confined space and travelling onwards seem like strong base mechanics. The example items are a little odd, though.&amp;quot;&lt;br /&gt;
:Mechanics: ★★★★, Theme: ★★★★, Style: ★★&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;JonathanDark:&#039;&#039;&#039; &amp;quot;A unique idea, and the base mechanics are sound and provide opening for more interesting actions involving inventory space, item values, and income generation.&amp;quot;&lt;br /&gt;
:Mechanics: ★★★★, Theme: ★★★, Style: ★★★&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ais523:&#039;&#039;&#039; &amp;quot;This looks like a solid set of basic mechanics now. Although the dynasty would eventually need more complexity in order to prevent the optimal strategy from being obvious, that would likely naturally happen through proposals during play. I think this could easily evolve into a pretty good dynasty if the Emperor keeps up with the updates.&amp;quot;&lt;br /&gt;
:Mechanics ★★★★, Theme ★★★, Style ★★★&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Josh:&#039;&#039;&#039; &amp;quot;I like the packing mechanic. This seems to have turned into more of an engine-builder, which I like better than it was before. I think revving cars muddies the theme a little for me. &amp;quot;&lt;br /&gt;
:Mechanics: ★★★★, Theme: ★★, Style: ★★&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Gamestate Tracking]]&lt;/div&gt;</summary>
		<author><name>Trapdoorspy</name></author>
	</entry>
	<entry>
		<id>https://wiki.blognomic.com/index.php?title=Drafting_Board&amp;diff=30117</id>
		<title>Drafting Board</title>
		<link rel="alternate" type="text/html" href="https://wiki.blognomic.com/index.php?title=Drafting_Board&amp;diff=30117"/>
		<updated>2025-05-23T03:13:05Z</updated>

		<summary type="html">&lt;p&gt;Trapdoorspy: Updating Claims&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Drafter !! Claims !! Plan Link&lt;br /&gt;
|-&lt;br /&gt;
| ais523 || - || ! style=&amp;quot;background-color:#ddd;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| Clucky || - || [[Investigations Draft (But Cooler)]]&lt;br /&gt;
|-&lt;br /&gt;
| Darknight || - || -&lt;br /&gt;
|-&lt;br /&gt;
| DoomedIdeas || 10, 12, 15 || [[DoomedIdeas&#039; Dynasty Draft]] &lt;br /&gt;
|-&lt;br /&gt;
| JonathanDark || 10, 12, 15 || [[Investigations Draft]]&lt;br /&gt;
|-&lt;br /&gt;
| Josh || 10, 12 || [[Container Draft]]&lt;br /&gt;
|-&lt;br /&gt;
| Kevan || 10, 12 || [[Dungeon Dynasty Draft]]&lt;br /&gt;
|-&lt;br /&gt;
| lendunistus || - || -&lt;br /&gt;
|-&lt;br /&gt;
| Trapdoorspyder || 10, 12, 15 || [[Shopping Spree Draft]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Reviews==&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Kevan&#039;s review of &#039;&#039;&#039;DoomedIdeas&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;&#039;&amp;lt;/nowiki&amp;gt; Draft:&lt;br /&gt;
:&amp;quot;I like the idea of finding and focusing on particular items, that was one of the most enjoyable parts of the Second Photography dynasty and it&#039;d be good to see what else we could do with it. Some parts of the suggested corpora seem quite US-leaning (&amp;quot;corn roaster&amp;quot;!), but we can sort that out.&amp;quot;&lt;br /&gt;
:Mechanics: ★★★★, Theme: ★, Style: ★★★&lt;br /&gt;
&lt;br /&gt;
DoomedIdeas’ Review of &#039;&#039;&#039;Kevan’s&#039;&#039;&#039; Draft:&lt;br /&gt;
:“I like the idea of this Dynasty! I am concerned that, since the room pool is shared, a lot of the success in this Dynasty is going to rely on luck instead of skill. Routing each personalized Dungeon like you laid out should help mitigate it, though! The theme seems very fun.”&lt;br /&gt;
:Mechanics ★★, Theme ★★★★, Style ★★★★&lt;br /&gt;
&lt;br /&gt;
DoomedIdeas’ Review of &#039;&#039;&#039;Clucky’s&#039;&#039;&#039; Draft:&lt;br /&gt;
:“I have the same mechanical issues with this as I did with JonathanDark’s Draft. However, this Draft has removed the consistent theming, and pasting someone else’s Draft with a few word replacements has no style whatsoever.”&lt;br /&gt;
:Mechanics ★, Theme ★, Style ★&lt;br /&gt;
&lt;br /&gt;
DoomedIdeas’ Review of &#039;&#039;&#039;Trapdoorspyder’s&#039;&#039;&#039; Draft:&lt;br /&gt;
:“I love the idea, and using charts for pixel art is very fun! I do think the example rules could use some rephrasing, such as “equal or less than” becoming “equal to or less than”. Also, suitcases should be allowed to stack. Those are minor complaints, however. You’ve made a great Draft!”&lt;br /&gt;
:Mechanics ★★★, Theme ★★★★, Style ★★★★★&lt;br /&gt;
&lt;br /&gt;
Kevan&#039;s review of &#039;&#039;&#039;Clucky&#039;s&#039;&#039;&#039; Draft:&lt;br /&gt;
:&amp;quot;The three joke wording changes made to JonathanDark&#039;s Draft do not improve it.&amp;quot;&lt;br /&gt;
:Mechanics: ★, Theme: ★, Style: ★&lt;br /&gt;
&lt;br /&gt;
Kevan&#039;s review of &#039;&#039;&#039;Trapdoorspyder&#039;s&#039;&#039;&#039; Draft:&lt;br /&gt;
:&amp;quot;Packing objects into a confined space and travelling onwards seem like strong base mechanics. I&#039;m not sure it even needs the game show narrative.&amp;quot;&lt;br /&gt;
:Mechanics: ★★★★, Theme: ★★★, Style: ★★&lt;br /&gt;
&lt;br /&gt;
Josh&#039;s review of &#039;&#039;&#039;Clucky&#039;s&#039;&#039;&#039; Draft:&lt;br /&gt;
:&amp;quot;Bants.&amp;quot;&lt;br /&gt;
:Mechanics: ★, Theme: ★, Style: ★&lt;br /&gt;
&lt;br /&gt;
Josh&#039;s review of &#039;&#039;&#039;DoomedIdeas&#039;s&#039;&#039;&#039; Draft:&lt;br /&gt;
:&amp;quot;As a technological chancer, I don&#039;t really know what a .json file is or how to use it. Respectfully, it is also a bit more Emperor-dependent than I usually like for a first-timer.&amp;quot;&lt;br /&gt;
:Mechanics: ★★, Theme: ★, Style: ★★★★&lt;br /&gt;
&lt;br /&gt;
Josh&#039;s review of &#039;&#039;&#039;Kevan&#039;s&#039;&#039;&#039; Draft:&lt;br /&gt;
:&amp;quot;An interesting set-up. Would need to mitigate luck and last-mover advantages. Posting hand-drawn maps to the blog is a great hooky idea.&amp;quot;&lt;br /&gt;
:Mechanics: ★★★★, Theme: ★★, Style: ★★★★&lt;br /&gt;
&lt;br /&gt;
Josh&#039;s review of &#039;&#039;&#039;Trapdoorspyder&#039;s&#039;&#039;&#039; Draft:&lt;br /&gt;
:&amp;quot;I like the packing mechanic. I do worry that the uptime-downtime cycle of secret virtual actions and active play may not be where my heart is at.&amp;quot;&lt;br /&gt;
:Mechanics: ★★, Theme: ★★★, Style: ★★★&lt;br /&gt;
&lt;br /&gt;
JonathanDark&#039;s review of &#039;&#039;&#039;DoomedIdeas’&#039;&#039;&#039; Draft:&lt;br /&gt;
:&amp;quot;This idea pulls from some of the best parts of the second photography-based dynasty and gives some structure to it. While not original in theme, it is original in the concept of challenges and the engagement with the players, which is key to a successful dynasty.&amp;quot;&lt;br /&gt;
:Mechanics: ★★★★, Theme: ★, Style: ★★★★&lt;br /&gt;
&lt;br /&gt;
JonathanDark&#039;s review of &#039;&#039;&#039;Kevan’s&#039;&#039;&#039; Draft:&lt;br /&gt;
:&amp;quot;I love roll-and-write games, and this reminds me of some of the cartography-based board games. The biggest difficulty is in providing mechanics to describe each room and their orientation, which I think is important to be able to classify the use of the rooms in each player&#039;s map. You also want to be able to identify each room uniquely to open up additional rules for placing objects or effects.&amp;quot;&lt;br /&gt;
:Mechanics: ★★★★, Theme: ★★★, Style: ★★★★&lt;br /&gt;
&lt;br /&gt;
JonathanDark&#039;s review of &#039;&#039;&#039;Trapdoorspyder’s&#039;&#039;&#039; Draft:&lt;br /&gt;
:&amp;quot;A unique idea, but I&#039;m not sure why Purchasing would be a Virtual Action, unless each Player&#039;s inventory is privately tracked. I think this could all be public and have limited Emperor involvement, which would increase visible player activity and prevent the flow of actions from being restricted by Emperor time availability. Other than that, the base mechanics are sound and provide opening for more interesting actions involving inventory space, item values, and income generation.&amp;quot;&lt;br /&gt;
:Mechanics: ★★★, Theme: ★★★, Style: ★★★&lt;br /&gt;
&lt;br /&gt;
JonathanDark&#039;s review of &#039;&#039;&#039;Clucky’s&#039;&#039;&#039; Draft:&lt;br /&gt;
:&amp;quot;Feels very derivative, with only trite enhancements to the Plan it was stolen from. This doesn&#039;t add much value to the range of Plans we might potentially chose from.&amp;quot;&lt;br /&gt;
:Mechanics: ★, Theme: ★, Style: ★&lt;br /&gt;
&lt;br /&gt;
JonathanDark&#039;s review of &#039;&#039;&#039;Josh’s&#039;&#039;&#039; Draft:&lt;br /&gt;
:&amp;quot;I&#039;m a big fan of dynasties involving manipulating the ruleset itself, because it&#039;s very Nomic. We tend to focus more on boardgame-like dynasties, and I&#039;m just as guilty of that as the next person, so ruleset manipulation is always refreshing to see. There probably needs to be an International Waters ruleset to allow boats to function, but other than that, the mechanics look pretty solid.&amp;quot;&lt;br /&gt;
:Mechanics: ★★★★, Theme: ★★★★, Style: ★★★&lt;br /&gt;
&lt;br /&gt;
Kevan&#039;s review of &#039;&#039;&#039;Josh&#039;s&#039;&#039;&#039; Draft:&lt;br /&gt;
:&amp;quot;The shipping theme is a strong one and it&#039;d be good to try out an hours-and-days idle game mechanic. Less convinced by the rule-shipping stuff, though; either that kind of thing is heavily guardrailed and they&#039;re not really rules at all, or it has free rein and it reduces engagement in proposal writing and all other dynastic play through the risk of the base mechanics breaking down or being scammed.&amp;quot;&lt;br /&gt;
:Mechanics: ★★★, Theme: ★★★★, Style: ★★★&lt;br /&gt;
&lt;br /&gt;
DoomedIdeas’ Review of &#039;&#039;&#039;Josh’s&#039;&#039;&#039; Draft:&lt;br /&gt;
:“This does seem very Nomic, and very interesting! I like the options you’ve provided between rule shipping or simply goods and territory. I worry that the random timing element may cause a need to check the game more than once a day, especially when a player may be busy. Did my neighbor’s boat arrive, changing my rules? Has someone else’s rule arrived yet, so I can steal it?”&lt;br /&gt;
:Mechanics ★★★, Theme ★★★★, Style ★★★&lt;br /&gt;
&lt;br /&gt;
ais523&#039;s review of &#039;&#039;&#039;Kevan&#039;s&#039;&#039;&#039; Draft:&lt;br /&gt;
:This seems like an interesting core idea, but I think the heart of the dynasty will be the actions in rooms and those aren&#039;t really fleshed out in the draft – it may well be hard to make a good set that requires skill to play, and it&#039;s the sort of ruleset where one innocent-seeming addition could completely break things.&lt;br /&gt;
:Mechanics: ★★, Theme: ★★★, Style: ★★★★&lt;br /&gt;
&lt;br /&gt;
DoomedIdeas’ Review of &#039;&#039;&#039;JonathanDark’s&#039;&#039;&#039; Draft:&lt;br /&gt;
:“I’m a big fan of Mastermind, so this kind of logic-puzzle Dynasty seems great. Your changes have also completely taken care of the timing issue. A tiebreaker might be needed for who gets what Lead, but that isn’t necessary to have in the Draft. The theme seems interesting as well- I like the idea of the Emperor literally being the Crime Scene!”&lt;br /&gt;
:Mechanics ★★★, Theme ★★★, Style ★★★★&lt;br /&gt;
&lt;br /&gt;
ais523&#039;s review of &#039;&#039;&#039;TrapdoorSpyder&#039;s&#039;&#039;&#039; Draft:&lt;br /&gt;
:&amp;quot;The portion of the basic mechanics shown here seem sound, but there&#039;s hardly any detail – the rules are more like aspirations than actual mechanics. I&#039;m not sure that shopping needs to be virtual, and it&#039;s unclear how the player interaction would work.&amp;quot;&lt;br /&gt;
:Mechanics ★★★, Theme ★★★, Style ★&lt;br /&gt;
&lt;br /&gt;
ais523&#039;s review of &#039;&#039;&#039;Josh&#039;s&#039;&#039;&#039; Draft:&lt;br /&gt;
:&amp;quot;The key to making this work is going to be in the nature of the traded rules – your changes to add random Tenet generation seem like a step in the right direction. I wonder whether this would work better as a sequence of fixed-length rounds.&amp;quot;&lt;br /&gt;
:Mechanics ★★★, Theme ★★, Style ★★★&lt;br /&gt;
&lt;br /&gt;
ais523&#039;s review of &#039;&#039;&#039;DoomedIdeas&#039;s&#039;&#039;&#039; Draft:&lt;br /&gt;
:&amp;quot;This seems like a good iteration on a theme that&#039;s been done a couple of times before. Even though JSON files are easy to understand, I&#039;d recommend converting them into lists – but randomizing a challenge from a list should produce some interesting challenges. The dynasty does seem very time-consuming, though, and I doubt I would play it.&amp;quot;&lt;br /&gt;
:Mechanics ★★★★, Theme ★★, Style ★&lt;br /&gt;
&lt;br /&gt;
ais523&#039;s review of &#039;&#039;&#039;JonathanDark&#039;s&#039;&#039;&#039; Draft:&lt;br /&gt;
:&amp;quot;This new version is mechanically sound, but seems to be only slightly about logical deduction, slightly about negotiating for the lead type that&#039;s most useful, and primarily about pooling information and guess actions. As such it&#039;ll need a lot of thought about how the win condition will interact with pooling attempts, as the dynasty is likely to critically depend on that.&amp;quot;&lt;br /&gt;
:Mechanics ★★★★, Theme ★★, Style ★★&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Gamestate Tracking]]&lt;/div&gt;</summary>
		<author><name>Trapdoorspy</name></author>
	</entry>
	<entry>
		<id>https://wiki.blognomic.com/index.php?title=Shopping_Spree_Draft&amp;diff=30116</id>
		<title>Shopping Spree Draft</title>
		<link rel="alternate" type="text/html" href="https://wiki.blognomic.com/index.php?title=Shopping_Spree_Draft&amp;diff=30116"/>
		<updated>2025-05-23T03:12:09Z</updated>

		<summary type="html">&lt;p&gt;Trapdoorspy: Updating based on feedback.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Gameplay Summary =&lt;br /&gt;
The core idea of this dynasty would be all of the players purchase items and pack them into cars over a series of rounds. Inspired in part by the Backpack Hero game, players would have an allowance of gold for buying items that they receive every round for purchasing items, and then a grid that they would then have to put those items into. Items would have various effects that could affect the game and would occupy space on grids that represent each player&#039;s car. The idea would be a euro-style game with light cross-player interactions, with the theme being that each player is on a massive shopping spree attempting to outdo all the others.&lt;br /&gt;
&lt;br /&gt;
= Example Rules =&lt;br /&gt;
== Looting and Running ==&lt;br /&gt;
Each Player has a publicly tracked Ready status, which may either be &amp;quot;Yes&amp;quot; or &amp;quot;No&amp;quot; and defaults to &amp;quot;No&amp;quot;. When all Players have a Ready status of Yes, the Emperor should take the following Atomic Action known as &amp;quot;Revving up Engines&amp;quot; at their earliest convenience.&lt;br /&gt;
&lt;br /&gt;
* Apply the effects of Items in Player&#039;s Cars using the following method:&lt;br /&gt;
     * Scan each of the cells of each Player&#039;s Car, starting in the top left corner and proceeding to the right when possible, or to the leftmost cell of the next row down when not.&lt;br /&gt;
     * When a cell containing part of an Item is scanned, Activate that Item if that has not been done so for that instance of that Item in the current &amp;quot;Revving up Engines&amp;quot; atomic action.&lt;br /&gt;
* Increase each Player&#039;s Coins by 20.&lt;br /&gt;
* Remove all Items from the &amp;quot;For Sale&amp;quot; list, then randomly select 7 unique Items and add them to the &amp;quot;For Sale&amp;quot; list (or add all items to the &amp;quot;For Sale&amp;quot; list if there are less than 7 Items in the ruleset).&lt;br /&gt;
*Set each Player&#039;s Ready value to &amp;quot;No&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== Items ==&lt;br /&gt;
Each Player has a Car, which is defined as a 5x8 grid, and by default every cell in it is empty (represented by the Gray color). Items are objects represented by colored cells that may contain text within a grid that take up space within Cars and may be owned by Players. There exists a publicly tracked list &amp;quot;For Sale&amp;quot; which lists the names of up to 7 Items. Players may spend Coins equal to the price of an Item on the &amp;quot;For Sale&amp;quot; in order to gain a copy of that Item, at which point they must place it into their Car in a manner that does not overlap with other Items and is not rotated from the orientation given in the below list. Players may rearrange the Items in their Car at any time, or may remove Items from their Car entirely if they no longer wish to have them. Each player has a publicly tracked amount of Coins that defaults to 20.&lt;br /&gt;
&lt;br /&gt;
The following is the list of Items that exist, which have a name followed by a grid layout that it occupies (all non-Gray cells), a price, and an effect. If an Item&#039;s effect contains the text &amp;quot;Activate:&amp;quot;, everything after that text in that item&#039;s effect is applied when Activated during the &amp;quot;Revving up Engines&amp;quot; atomic actions. All Item effects are applied to the owner of the Item unless otherwise stated.&lt;br /&gt;
&lt;br /&gt;
===Fireworks===&lt;br /&gt;
{| class =&amp;quot;wikitable&amp;quot;;&lt;br /&gt;
|-  &lt;br /&gt;
! style=&amp;quot;background-color:Yellow;&amp;quot; |&lt;br /&gt;
! style=&amp;quot;background-color:Red;&amp;quot; |&lt;br /&gt;
! style=&amp;quot;background-color:Yellow;&amp;quot; |&lt;br /&gt;
|- style=&amp;quot;background-color:Red;&amp;quot; &lt;br /&gt;
|&lt;br /&gt;
| style=&amp;quot;background-color:Yellow;&amp;quot; | &lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background-color:Red;&amp;quot; &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
$5&lt;br /&gt;
Activate: Remove a random Item in a cell orthogonally adjacent to this Item from your Car and then gain Coins equal to three times that Item&#039;s sell value. If there are none, remove this Item instead and gain five Coins.&lt;br /&gt;
&lt;br /&gt;
===Wrist Watch===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;;&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;background-color:Gold;&amp;quot; |&lt;br /&gt;
! style=&amp;quot;background-color:Gold;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
$10 &amp;lt;br&amp;gt;&lt;br /&gt;
Items in the cell directly to the right of this Item have their effects applied twice when Activated.&lt;br /&gt;
&lt;br /&gt;
===Metal Detector===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:Black;&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;background-color:Gold;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
$15 &amp;lt;br&amp;gt;&lt;br /&gt;
Activate: Gain 5 coins.&lt;br /&gt;
&lt;br /&gt;
===Suitcase===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:Blue;&amp;quot; |&lt;br /&gt;
! style=&amp;quot;background-color:Purple;&amp;quot; |&lt;br /&gt;
! style=&amp;quot;background-color:Blue;&amp;quot; | &lt;br /&gt;
|- style=&amp;quot;background-color:Purple;&amp;quot;&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
$15 &amp;lt;br&amp;gt;&lt;br /&gt;
You gain an additional 2 by 4 grid that you may place, rearrange, or remove non-Suitcase items from as if it was your Car. Activate: Apply the first step and its associated substeps of the &amp;quot;Revving up Engines&amp;quot; atomic action on this Suitcase&#039;s grid.&lt;/div&gt;</summary>
		<author><name>Trapdoorspy</name></author>
	</entry>
	<entry>
		<id>https://wiki.blognomic.com/index.php?title=Shopping_Spree_Draft&amp;diff=30056</id>
		<title>Shopping Spree Draft</title>
		<link rel="alternate" type="text/html" href="https://wiki.blognomic.com/index.php?title=Shopping_Spree_Draft&amp;diff=30056"/>
		<updated>2025-05-20T02:51:23Z</updated>

		<summary type="html">&lt;p&gt;Trapdoorspy: Fixing some formatting&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Gameplay Summary =&lt;br /&gt;
A two-phased game with a shopping phase and a travel phase. Inspired in part by the Backpack Hero game, players would have an allowance each shopping phase to allocate money towards what they buy, and then a car each transport phase that they have to fit in everything that they bought into! Items would have various effects that could potentially make additional money or gain points and occupy space on a grid that would represent each player&#039;s car. The idea would be a euro-style game with light cross-player interactions, with the lore essentially being that each player is attempting to go on a massive shopping spree to win a prize on a game show.&lt;br /&gt;
&lt;br /&gt;
= Example Rules =&lt;br /&gt;
== Core Actions ==&lt;br /&gt;
There are two phases which the game can be in: Shopping, and Traveling. During the Shopping Phase, players may use the &amp;quot;Purchasing&amp;quot; virtual action, and during the Traveling Phase, players may use the &amp;quot;Stashing&amp;quot; action.&lt;br /&gt;
&lt;br /&gt;
Purchasing is a virtual action in which a Player sends the Emperor a list of goods, the prices of which sum to an amount equal or less than the number of Coins which that player has.&lt;br /&gt;
&lt;br /&gt;
Stashing is an action in which players may place any items in their Inventory into their Car, rearrange items already within their Car, or remove items from their Car that they do not wish to own anymore.&lt;br /&gt;
&lt;br /&gt;
== Items ==&lt;br /&gt;
The following is a list of items that might appear for purchase in the Shopping Phase, which have a name followed by a grid layout that it occupies, a price, and an effect.&lt;br /&gt;
&lt;br /&gt;
===Wrist Watch===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;;&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;background-color:#ffff00;&amp;quot; |&lt;br /&gt;
! style=&amp;quot;background-color:#ffff00;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
$5 &amp;lt;br&amp;gt;&lt;br /&gt;
This item is worth 5 points.&lt;br /&gt;
&lt;br /&gt;
===Metal Detector===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#000000;&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;background-color:#ffff00;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
$15 &amp;lt;br&amp;gt;&lt;br /&gt;
You gain an additional 5 Coins each Shopping Phase.&lt;br /&gt;
&lt;br /&gt;
===Suitcase===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#656565;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#ffff00;&amp;quot; |&lt;br /&gt;
! style=&amp;quot;background-color:#643403;&amp;quot; | &lt;br /&gt;
! style=&amp;quot;background-color:#ffff00;&amp;quot; |&lt;br /&gt;
|- style=&amp;quot;background-color:#643403;&amp;quot;&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
$10 &amp;lt;br&amp;gt;&lt;br /&gt;
You gain an additional 2 by 4 grid that you may place, rearrange, or remove non-Suitcase items in during the Stashing action as if it was your Car.&lt;/div&gt;</summary>
		<author><name>Trapdoorspy</name></author>
	</entry>
	<entry>
		<id>https://wiki.blognomic.com/index.php?title=Drafting_Board&amp;diff=30055</id>
		<title>Drafting Board</title>
		<link rel="alternate" type="text/html" href="https://wiki.blognomic.com/index.php?title=Drafting_Board&amp;diff=30055"/>
		<updated>2025-05-20T02:23:32Z</updated>

		<summary type="html">&lt;p&gt;Trapdoorspy: Claiming 10&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Drafter !! Claims !! Plan Link&lt;br /&gt;
|-&lt;br /&gt;
| ais523 || - || ! style=&amp;quot;background-color:#ddd;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| Clucky || - || [[Investigations Draft (But Cooler)]]&lt;br /&gt;
|-&lt;br /&gt;
| Darknight || - || -&lt;br /&gt;
|-&lt;br /&gt;
| DoomedIdeas || 10 || [[DoomedIdeas&#039; Dynasty Draft]] &lt;br /&gt;
|-&lt;br /&gt;
| JonathanDark || - || [[Investigations Draft]]&lt;br /&gt;
|-&lt;br /&gt;
| Josh || - || -&lt;br /&gt;
|-&lt;br /&gt;
| Kevan || - || [[Dungeon Dynasty Draft]]&lt;br /&gt;
|-&lt;br /&gt;
| Trapdoorspyder || 10 || [[Shopping Spree Draft]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Reviews==&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Kevan&#039;s review of &#039;&#039;&#039;DoomedIdeas&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;&#039;&amp;lt;/nowiki&amp;gt; Draft:&lt;br /&gt;
:&amp;quot;I like the idea of finding and focusing on particular items, that was one of the most enjoyable parts of the Second Photography dynasty and it&#039;d be good to see what else we could do with it. Some parts of the suggested corpora seem quite US-leaning (&amp;quot;corn roaster&amp;quot;!), but we can sort that out.&amp;quot;&lt;br /&gt;
:Mechanics: ★★★★, Theme: ★, Style: ★★★&lt;br /&gt;
&lt;br /&gt;
DoomedIdeas’ Review of &#039;&#039;&#039;Kevan’s&#039;&#039;&#039; Draft:&lt;br /&gt;
:“I like the idea of this Dynasty! I am concerned that, since the room pool is shared, a lot of the success in this Dynasty is going to rely on luck instead of skill. Routing each personalized Dungeon like you laid out should help mitigate it, though! The theme seems very fun.”&lt;br /&gt;
:Mechanics ★★, Theme ★★★★, Style ★★★★&lt;br /&gt;
&lt;br /&gt;
DoomedIdeas’ Review of &#039;&#039;&#039;JonathanDark’s&#039;&#039;&#039; Draft:&lt;br /&gt;
:“I’m a big fan of Mastermind, so this kind of logic-puzzle Dynasty seems great. That said, I’m worried about the timing aspect. It’s a game of “Who posts correctly first” and a game of who reads the Evidence first. Why would I make a Guess right away, when someone else can make one first and then I can learn from it? The theme seems interesting, though. I like the idea of the Emperor literally being the Crime Scene!”&lt;br /&gt;
:Mechanics ★, Theme ★★★, Style ★★★★&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Gamestate Tracking]]&lt;/div&gt;</summary>
		<author><name>Trapdoorspy</name></author>
	</entry>
	<entry>
		<id>https://wiki.blognomic.com/index.php?title=Drafting_Board&amp;diff=30054</id>
		<title>Drafting Board</title>
		<link rel="alternate" type="text/html" href="https://wiki.blognomic.com/index.php?title=Drafting_Board&amp;diff=30054"/>
		<updated>2025-05-20T02:23:15Z</updated>

		<summary type="html">&lt;p&gt;Trapdoorspy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Drafter !! Claims !! Plan Link&lt;br /&gt;
|-&lt;br /&gt;
| ais523 || - || ! style=&amp;quot;background-color:#ddd;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| Clucky || - || [[Investigations Draft (But Cooler)]]&lt;br /&gt;
|-&lt;br /&gt;
| Darknight || - || -&lt;br /&gt;
|-&lt;br /&gt;
| DoomedIdeas || 10 || [[DoomedIdeas&#039; Dynasty Draft]] &lt;br /&gt;
|-&lt;br /&gt;
| JonathanDark || - || [[Investigations Draft]]&lt;br /&gt;
|-&lt;br /&gt;
| Josh || - || -&lt;br /&gt;
|-&lt;br /&gt;
| Kevan || - || [[Dungeon Dynasty Draft]]&lt;br /&gt;
|-&lt;br /&gt;
| Trapdoorspyder || - || [[Shopping Spree Draft]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Reviews==&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:left&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Kevan&#039;s review of &#039;&#039;&#039;DoomedIdeas&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;&#039;&amp;lt;/nowiki&amp;gt; Draft:&lt;br /&gt;
:&amp;quot;I like the idea of finding and focusing on particular items, that was one of the most enjoyable parts of the Second Photography dynasty and it&#039;d be good to see what else we could do with it. Some parts of the suggested corpora seem quite US-leaning (&amp;quot;corn roaster&amp;quot;!), but we can sort that out.&amp;quot;&lt;br /&gt;
:Mechanics: ★★★★, Theme: ★, Style: ★★★&lt;br /&gt;
&lt;br /&gt;
DoomedIdeas’ Review of &#039;&#039;&#039;Kevan’s&#039;&#039;&#039; Draft:&lt;br /&gt;
:“I like the idea of this Dynasty! I am concerned that, since the room pool is shared, a lot of the success in this Dynasty is going to rely on luck instead of skill. Routing each personalized Dungeon like you laid out should help mitigate it, though! The theme seems very fun.”&lt;br /&gt;
:Mechanics ★★, Theme ★★★★, Style ★★★★&lt;br /&gt;
&lt;br /&gt;
DoomedIdeas’ Review of &#039;&#039;&#039;JonathanDark’s&#039;&#039;&#039; Draft:&lt;br /&gt;
:“I’m a big fan of Mastermind, so this kind of logic-puzzle Dynasty seems great. That said, I’m worried about the timing aspect. It’s a game of “Who posts correctly first” and a game of who reads the Evidence first. Why would I make a Guess right away, when someone else can make one first and then I can learn from it? The theme seems interesting, though. I like the idea of the Emperor literally being the Crime Scene!”&lt;br /&gt;
:Mechanics ★, Theme ★★★, Style ★★★★&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Gamestate Tracking]]&lt;/div&gt;</summary>
		<author><name>Trapdoorspy</name></author>
	</entry>
	<entry>
		<id>https://wiki.blognomic.com/index.php?title=Shopping_Spree_Draft&amp;diff=30053</id>
		<title>Shopping Spree Draft</title>
		<link rel="alternate" type="text/html" href="https://wiki.blognomic.com/index.php?title=Shopping_Spree_Draft&amp;diff=30053"/>
		<updated>2025-05-20T02:22:25Z</updated>

		<summary type="html">&lt;p&gt;Trapdoorspy: Creating a Dynasty draft for the Tenth Dynasty of Ais523&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Gameplay Summary =&lt;br /&gt;
A two-phased game with a shopping phase and a travel phase. Inspired in part by the Backpack Hero game, players would have an allowance each shopping phase to allocate money towards what they buy, and then a car each transport phase that they have to fit in everything that they bought into! Items would have various effects that could potentially make additional money or gain points and occupy space on a grid that would represent each player&#039;s car. The idea would be a euro-style game with light cross-player interactions, with the lore essentially being that each player is attempting to go on a massive shopping spree to win a prize on a game show.&lt;br /&gt;
&lt;br /&gt;
= Example Rules =&lt;br /&gt;
== Core Actions ==&lt;br /&gt;
There are two phases which the game can be in: Shopping, and Traveling. During the Shopping Phase, players may use the &amp;quot;Purchasing&amp;quot; virtual action, and during the Traveling Phase, players may use the &amp;quot;Stashing&amp;quot; action.&lt;br /&gt;
&lt;br /&gt;
Purchasing is a virtual action in which a Player sends the Emperor a list of goods, the prices of which sum to an amount equal or less than the number of Coins which that player has.&lt;br /&gt;
&lt;br /&gt;
Stashing is an action in which players may place any items in their Inventory into their Car, rearrange items already within their Car, or remove items from their Car that they do not wish to own anymore.&lt;br /&gt;
&lt;br /&gt;
== Items ==&lt;br /&gt;
The following is a list of items that might appear for purchase in the Shopping Phase, which have a name followed by a grid layout that it occupies, a price, and an effect.&lt;br /&gt;
&lt;br /&gt;
===Wrist Watch===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;; &amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#ffff00;&lt;br /&gt;
! &lt;br /&gt;
! &lt;br /&gt;
|}&lt;br /&gt;
$5 &amp;lt;br&amp;gt;&lt;br /&gt;
This item is worth 5 points.&lt;br /&gt;
&lt;br /&gt;
===Metal Detector===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#000000;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#ffff00;&amp;quot;&lt;br /&gt;
! &lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
$15 &amp;lt;br&amp;gt;&lt;br /&gt;
You gain an additional 5 Coins each Shopping Phase.&lt;br /&gt;
&lt;br /&gt;
===Suitcase===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#656565;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! &lt;br /&gt;
! style=&amp;quot;background-color:#643403;&amp;quot; | &lt;br /&gt;
! &lt;br /&gt;
|- style=&amp;quot;background-color:#643403;&amp;quot;&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
$10 &amp;lt;br&amp;gt;&lt;br /&gt;
You gain an additional 2 by 4 grid that you may place, rearrange, or remove non-Suitcase items in during the Stashing action as if it was your Car.&lt;/div&gt;</summary>
		<author><name>Trapdoorspy</name></author>
	</entry>
	<entry>
		<id>https://wiki.blognomic.com/index.php?title=Reality&amp;diff=23449</id>
		<title>Reality</title>
		<link rel="alternate" type="text/html" href="https://wiki.blognomic.com/index.php?title=Reality&amp;diff=23449"/>
		<updated>2023-06-08T00:00:47Z</updated>

		<summary type="html">&lt;p&gt;Trapdoorspy: Idling myself&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+Mindjackers&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Level !! Anchor !! Suspicion !! Trigger !! Matterium&lt;br /&gt;
|-&lt;br /&gt;
| Bucky || 1 || Chiiika &lt;br /&gt;
|-&lt;br /&gt;
| Chiiika || 1 || &lt;br /&gt;
|- &lt;br /&gt;
| JonathanDark || 2 || Kevan || 1 ||&lt;br /&gt;
|-&lt;br /&gt;
| Kevan || 1 || Bucky &lt;br /&gt;
|-&lt;br /&gt;
| lemon || 1 || Trapdoorspyder &lt;br /&gt;
|-&lt;br /&gt;
| pokes || 1 || &lt;br /&gt;
|-&lt;br /&gt;
| Raven1207 || 1 || pokes &lt;br /&gt;
|-&lt;br /&gt;
| redtara || 1 || &lt;br /&gt;
|-&lt;br /&gt;
| summai || 1 || lemon &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Idle players&lt;br /&gt;
&lt;br /&gt;
| Lulu || 1 || &lt;br /&gt;
|-&lt;br /&gt;
| Benbot || 1 || &lt;br /&gt;
|-&lt;br /&gt;
| Trapdoorspyder || 1 || JonathanDark &lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Gamestate Tracking]]&lt;/div&gt;</summary>
		<author><name>Trapdoorspy</name></author>
	</entry>
</feed>