Difference between revisions of "The Wheel"

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(Ludonarrative consistency)
Line 20: Line 20:
 
| 8 || Unearned|| Pays Segments || Halve all Players’ Points (rounding towards zero).
 
| 8 || Unearned|| Pays Segments || Halve all Players’ Points (rounding towards zero).
 
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| 9 || Power || Gain 2 Annoyingness ||
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| 9 || Annoyingness || Gain 2 Annoyingness ||
 
|-
 
|-
| 10 || Rising || Gain 1 power || A random Spare Segment (if any exist) is moved to the wheel, and the Segment on the wheel with index 1 is moved to the Spare Segment list.
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| 10 || Rising || Gain 1 Annoyingness || A random Spare Segment (if any exist) is moved to the wheel, and the Segment on the wheel with index 1 is moved to the Spare Segment list.
 
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|}
  
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! Gambler !! Points !! Wager !! Locked In !! Annoyingness !! Focus
 
! Gambler !! Points !! Wager !! Locked In !! Annoyingness !! Focus
 
|-
 
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| Axemabaro || 16 || Manatee, Ditzy, Random, Power|| False || 2 || 1
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| Axemabaro || 16 || Manatee, Ditzy, Random, Annoyingness || False || 2 || 1
 
|-
 
|-
 
| Clucky || 4 || Manatee || False || 2 || 1
 
| Clucky || 4 || Manatee || False || 2 || 1
Line 44: Line 44:
 
| Josh || 3 || Manatee, Ditzy, Random || False || 2 || 1
 
| Josh || 3 || Manatee, Ditzy, Random || False || 2 || 1
 
|-
 
|-
| Jumble || 2 || Random, Random, False, Power, Power || False || 2 || 1
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| Jumble || 2 || Random, Random, False, Annoyingness, Annoyingness || False || 2 || 1
 
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|-
 
| Kevan || 2 || Random, Random, Random, Random, Random || False || 2 || 1
 
| Kevan || 2 || Random, Random, Random, Random, Random || False || 2 || 1
 
|-
 
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| Marco Sulla || -3 || Rimless, Rimless, Manatee, Power, Rising || False || 2 || 1
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| Marco Sulla || -3 || Rimless, Rimless, Manatee, Annoyingness, Rising || False || 2 || 1
 
|-
 
|-
 
| pokes || 14 || Rimless, Random, Upturned, Manatee, Rising || False || 2 || 1
 
| pokes || 14 || Rimless, Random, Upturned, Manatee, Rising || False || 2 || 1

Revision as of 23:14, 4 June 2020

Wheel Segments
Index Name Payout Global Effect
1 Rimless Pays Segments
2 Upturned Pays Segments
3 Manatee Pays Segments
4 Ditzy Gain 3 Points Each Gambler gains number of Points equal to the Size of their Wager.
5 False Pays Segments Choose a random Segment. The Payout of this Segment becomes the same as the Payout of the chosen segment.
6 Shaft
7 Random Apply the Payout of another Segment on the Wheel, selected at random. Apply the Global Effect of another Segment on the Wheel, selected at random.
8 Unearned Pays Segments Halve all Players’ Points (rounding towards zero).
9 Annoyingness Gain 2 Annoyingness
10 Rising Gain 1 Annoyingness A random Spare Segment (if any exist) is moved to the wheel, and the Segment on the wheel with index 1 is moved to the Spare Segment list.

Due Date = 5th June 2020, 21:00:00 UTC

Gamblers
Gambler Points Wager Locked In Annoyingness Focus
Axemabaro 16 Manatee, Ditzy, Random, Annoyingness False 2 1
Clucky 4 Manatee False 2 1
Darknight 2 - False 2 1
derrick -3 Rimless False 2 1
The Duke of Waltham 2 - False 2 1
Josh 3 Manatee, Ditzy, Random False 2 1
Jumble 2 Random, Random, False, Annoyingness, Annoyingness False 2 1
Kevan 2 Random, Random, Random, Random, Random False 2 1
Marco Sulla -3 Rimless, Rimless, Manatee, Annoyingness, Rising False 2 1
pokes 14 Rimless, Random, Upturned, Manatee, Rising False 2 1
P. Scholasticus -2 Rimless, Upturned, Manatee, Random, Random False 2 1
Tantusar 1 - False 2 1
Trigon 12 Rimless, Upturned, False, Random False 4 1
Spare Segments
Index Name Payout Global Effect
13 Tiptop Gain 1 Point Determine the gambler with the most points who does not have this segment in their wager, choosing randomly between said gamblers if there is a tie. Remove N of their points, where N is the amount of gamblers that have this segment in their wager