Difference between revisions of "Rumble: Gladiator"
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(Created page with "Started 17 August 2021 Moderator: Josh Players: chiiika, Clucky, Jason, Jumble, pokes, Trapdoorspyder ==Flavour== * Player - Gladiator * Energy - Energy * Attack - Attack *...") |
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==Round Summaries== | ==Round Summaries== | ||
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Revision as of 14:58, 18 August 2021
Started 17 August 2021
Moderator: Josh
Players: chiiika, Clucky, Jason, Jumble, pokes, Trapdoorspyder
Flavour
- Player - Gladiator
- Energy - Energy
- Attack - Attack
- Defense - Defense
- Power - Blessing (of the Gods)
- Sidekick - Spear-carrier
Blessings
- Call Down Lightning: Usable once per turn. Burn 25 energy, dealing 45 attack.
- Ennius' Economic Efficiency: For all auctions, including this one, when you win it, you pay an energy cost equal to the second-highest bid instead of the highest.
- Fire of Mars: At the end of combat, if no player spent energy on Attacking, deal 5 damage to each player.
- Founding of Rome: Spend 35: Collect a God’s Brick. If you have 3 God’s Bricks and accrued no damage this turn, you win the game.
- Jupiter’s Champion: If you deal 100 damage in a single turn, you win the game.
- Poseidon's Wrath: Spend 15: Target a Player whom you did not attack this round. Their defense is reduced to 0.
- Return to the Underworld (Bane): If you have not won by the end of round 6, you are eliminated.
- Rufus: Spear-carrier with 15 energy. If he damages exactly one opponent on a turn, your attacks on that opponent are unblockable on the next turn.
- Spawn of Hades: Any players who are killed are revived as a Spear-carrier (called a Spawn) under your control with 30 energy and no Blessings. If you are killed, all of your Spawns immediately die. When a Spawn dies, their death does not generate another Spawn.
- Targeted Thunderstrikes: On the first round, submit a secretly ordered list of every other Gladiator. At the end of every round, the Gladiator that is first on that list takes 11 unblockable damage (if they are still alive), then is moved to the end of the list.
- Throwing spear: Usable once per turn. If not thrown the previous turn, throw the spear for 15 energy, dealing 25 attack. If thrown the previous turn, spend 10 energy to recover the spear, otherwise this blessing is discarded.
- Wine of Bacchus: You cannot take more than 15 damage at once.