Difference between revisions of "Fast Nomic: Round 5"

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(Round 5 begun)
 
({{other nomic|FastNomic}})
 
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{{other nomic|FastNomic}}
 
= Core Rules =
 
= Core Rules =
  
 
== Ruleset and Gamestate ==
 
== Ruleset and Gamestate ==
This is the '''Ruleset'''; all baristas shall obey it. The Gamestate is defined as any information which the Ruleset regulates the alteration of.
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This is the '''Ruleset'''; all participants shall obey it. The Gamestate is defined as any information which the Ruleset regulates the alteration of.
  
 
The ruleset consists of two sections: the core rules, which govern the game as a persistent whole, and the round's rules, which cover the specific rules of gameplay for the current round.
 
The ruleset consists of two sections: the core rules, which govern the game as a persistent whole, and the round's rules, which cover the specific rules of gameplay for the current round.
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The Ruleset and Gamestate can only be altered in manners specified by the Ruleset.
 
The Ruleset and Gamestate can only be altered in manners specified by the Ruleset.
  
If the Ruleset does not properly reflect all legal changes that have been made to it, any barista may update it to do so.
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If the Ruleset does not properly reflect all legal changes that have been made to it, any participant may update it to do so.
  
==Baristas==
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==participants==
The game has two roles: baristas and observers. Any person may become a barista by announcing their intent to do so in a gamestate channel. If a barista wishes to become an observer, or vice-versa, they may do so after making an announcement in a gamestate channel to that effect. If a barista has undertaken no game actions for at least 7 days or sent a message in the fast-nomic or fast-nomic-discussion channels, any barista may make them an observer. After someone has been made an observer, they cannot become a barista again until five days have passed.
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The game has two roles: participants and observers. Any person may become a participant by announcing their intent to do so in a gamestate channel. If a participant wishes to become an observer, or vice-versa, they may do so after making an announcement in a gamestate channel to that effect. If a participant has undertaken no game actions for at least 7 days or sent a message in the fast-nomic or fast-nomic-discussion channels, any participant may make them an observer. After someone has been made an observer, they cannot become a participant again until five days have passed.
  
When an observer becomes a barista, if they had been a barista in the same round, their personal gamestate retains the last legally endowed values it had, if they are still valid. Otherwise (including if a value is invalid, does not exist, or the barista has not been a barista during this game), the barista is given the default value for new baristas, if such a value exists.
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When an observer becomes a participant, if they had been a participant in the same round, their personal gamestate retains the last legally endowed values it had, if they are still valid. Otherwise (including if a value is invalid, does not exist, or the participant has not been a participant during this game), the participant is given the default value for new participants, if such a value exists.
  
== The Manager ==
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== The Host ==
At any time, the game has one barista who is the Manager. The Manager is responsible for resolving votable matters, ensuring that the ruleset and gamestate are accurate and updated, and setting any theme that the game might have. The Manager is also a barista for all core rules, but is not a barista for all round rules, unless otherwise stated.
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At any time, the game has one participant who is the Host. The Host is responsible for resolving votable matters, ensuring that the ruleset and gamestate are accurate and updated, and setting any theme that the game might have. The Host is also a participant for all core rules, but is not a participant for all round rules, unless otherwise stated.
  
If at any point, there is only one unidle Barista, that barista has achieved victory. They must choose to end the round and begin a new round by making an ascension address or to continue the current round without repealing the round rules. In either case, they must make a post to the fast-nomic channel on the BlogNomic Discord server.
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If at any point, there is only one unidle participant, that participant has achieved victory. They must choose to end the round and begin a new round by making an ascension address or to continue the current round without repealing the round rules. In either case, they must make a post to the fast-nomic channel on the BlogNomic Discord server.
  
If the Manager becomes idle and there are unidle Baristas, then a random Barista must be chosen to become the new Manager. If there are no unidle Baristas, then the Manager is never idle.
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If the Host becomes idle and there are unidle participants, then a random participant must be chosen to become the new Host. If there are no unidle participants, then the Host is never idle.
  
 
== Expanded Powers ==
 
== Expanded Powers ==
  
The Manager is considered a barista for all House Rules, but may not declare victory.
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The Host is considered a participant for all House Rules, but may not declare victory.
  
Any barista may resolve pending Proposals and CfJs, not just the Manager.
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Any participant may resolve pending Proposals and CfJs, not just the Host.
  
When a barista resolves a pending Votable Matter, they should make a reply to the message indicating what the resolution was, and send that message to the entire channel.
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When a participant resolves a pending Votable Matter, they should make a reply to the message indicating what the resolution was, and send that message to the entire channel.
  
 
== Official Entries and Votable Matters ==
 
== Official Entries and Votable Matters ==
An official entry is any communication whose content or format is determined by the ruleset. A '''Votable Matter''' is an official entry which baristas may cast Votes on, such as a Proposal, a Call for Judgement or a Declaration of Victory.
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An official entry is any communication whose content or format is determined by the ruleset. A '''Votable Matter''' is an official entry which participants may cast Votes on, such as a Proposal, a Call for Judgement or a Declaration of Victory.
  
A '''Proposal''' is a kind of Votable Matter used to make changes to the ruleset or gamestate. Any barista may submit a '''Proposal''' to change the Ruleset or Gamestate by making an official entry that starts with the text "Proposal:", and which describes those changes, unless the barista already has 2 Proposals pending.
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A '''Proposal''' is a kind of Votable Matter used to make changes to the ruleset or gamestate. Any participant may submit a '''Proposal''' to change the Ruleset or Gamestate by making an official entry that starts with the text "Proposal:", and which describes those changes, unless the participant already has 2 Proposals pending.
  
A '''Call for Judgement''' (or CfJ) is a Votable Matter used if two or more baristas actively disagree as to the interpretation of the Ruleset, or if a barista feels that an aspect of the game needs urgent attention. A barista may raise a CfJ at any time by making an official entry that starts with the text "Call for Judgement:" or "CfJ:", and which details a specific change to the gamestate or ruleset that can be made to remedy the issue.  
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A '''Call for Judgement''' (or CfJ) is a Votable Matter used if two or more participants actively disagree as to the interpretation of the Ruleset, or if a participant feels that an aspect of the game needs urgent attention. A participant may raise a CfJ at any time by making an official entry that starts with the text "Call for Judgement:" or "CfJ:", and which details a specific change to the gamestate or ruleset that can be made to remedy the issue.  
  
A '''Declaration of Victory''' (or “DoV”) is a type of Votable Matter used when a barista believes that they have won the round. If a barista (other than the Manager) believes that they have achieved victory in the current round, they may make a DOV detailing this, by making an official entry that starts with the text "DECLARATION OF VICTORY:" or "DOV:". Every barista may cast votes in response to that DoV to indicate agreement or disagreement with the proposition that the submitter has achieved victory in the current round. While any DoV is open for voting, no game actions except submitting and voting on CfJs or DoVs may be taken.
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A '''Declaration of Victory''' (or “DoV”) is a type of Votable Matter used when a participant believes that they have won the round. If a participant (other than the Host) believes that they have achieved victory in the current round, they may make a DOV detailing this, by making an official entry that starts with the text "DECLARATION OF VICTORY:" or "DOV:". Every participant may cast votes in response to that DoV to indicate agreement or disagreement with the proposition that the submitter has achieved victory in the current round. While any DoV is open for voting, no game actions except submitting and voting on CfJs or DoVs may be taken.
  
 
==Votes==
 
==Votes==
Each barista may cast one vote on a Votable Matter by making a response to the official entry that comprises that Votable Matter, indicating FOR, AGAINST, or DEFERENTIAL, or VETO if the barista is the Manager.  
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Each participant may cast one vote on a Votable Matter by making a response to the official entry that comprises that Votable Matter, indicating FOR, AGAINST, or DEFERENTIAL, or VETO if the participant is the Host.  
  
If a barista other than the Manager casts a vote of DEFERENTIAL, then the vote of DEFERENTIAL is an indication of confidence in the Manager. When the Manager has a valid vote other than VETO on a Votable Matter, then all votes of DEFERENTIAL on that Votable Matter are instead considered to be valid and the same as the Manager’s vote, unless otherwise specified. (If the Manager casts a vote of DEFERENTIAL, it indicates they wish to abstain, and possibly, that they wish to delay the resolution of a close vote until the timeout period has passed.)
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If a participant other than the Host casts a vote of DEFERENTIAL, then the vote of DEFERENTIAL is an indication of confidence in the Host. When the Host has a valid vote other than VETO on a Votable Matter, then all votes of DEFERENTIAL on that Votable Matter are instead considered to be valid and the same as the Host’s vote, unless otherwise specified. (If the Host casts a vote of DEFERENTIAL, it indicates they wish to abstain, and possibly, that they wish to delay the resolution of a close vote until the timeout period has passed.)
  
When a barista casts a vote AGAINST their own Proposal (which is not in the form of a DEFERENTIAL vote), this renders the Proposal '''Withdrawn'''. The Manager may Veto a Proposal; when the Manager casts a vote of VETO on a Proposal, this renders the Proposal Vetoed. Withdrawing or Vetoing a Proposal cannot be reversed; once cast, such a vote cannot be changed.  
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When a participant casts a vote AGAINST their own Proposal (which is not in the form of a DEFERENTIAL vote), this renders the Proposal '''Withdrawn'''. The Host may Veto a Proposal; when the Host casts a vote of VETO on a Proposal, this renders the Proposal Vetoed. Withdrawing or Vetoing a Proposal cannot be reversed; once cast, such a vote cannot be changed.  
  
 
===Resolution===
 
===Resolution===
 
Votable matters must be resolved based on the following criteria:
 
Votable matters must be resolved based on the following criteria:
  
A votable matter can be enacted if more than half the baristas have voted FOR it, or if it's been open for voting for 48 hours and has more votes FOR than AGAINST. (Proposals which have been Vetoed or Withdrawn can never be enacted.)
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A votable matter can be enacted if more than half the participants have voted FOR it, or if it's been open for voting for 48 hours and has more votes FOR than AGAINST. (Proposals which have been Vetoed or Withdrawn can never be enacted.)
  
A votable matter can be failed if half or more of the baristas have voted AGAINST it, or if it's been open for 48 hours and cannot otherwise be enacted, or if it is a Proposal and has been Vetoed or Withdrawn.
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A votable matter can be failed if half or more of the participants have voted AGAINST it, or if it's been open for 48 hours and cannot otherwise be enacted, or if it is a Proposal and has been Vetoed or Withdrawn.
  
 
Proposals must be resolved in chronological order, from oldest to newest.
 
Proposals must be resolved in chronological order, from oldest to newest.
  
CfJs and DoVs do not need to be resolved in chronological order and Vetoing or Withdrawing them has no effect. If a DoV is failed, the barista who submitted it cannot make another DoV for 120 hours (5 days).
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CfJs and DoVs do not need to be resolved in chronological order and Vetoing or Withdrawing them has no effect. If a DoV is failed, the participant who submitted it cannot make another DoV for 120 hours (5 days).
  
Whenever a Proposal or CfJ is enacted, the enacting barista must make the prescribed changes to the ruleset or gamestate. Whenever a DoV is enacted then the procedure described in the rule Victory and Ascension takes place. Any votable matter ceases to be a votable matter once resolved.
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Whenever a Proposal or CfJ is enacted, the enacting participant must make the prescribed changes to the ruleset or gamestate. Whenever a DoV is enacted then the procedure described in the rule Victory and Ascension takes place. Any votable matter ceases to be a votable matter once resolved.
  
 
== Victory, and New Rounds ==
 
== Victory, and New Rounds ==
When a barista posts a Declaration of Victory, and that DoV is Enacted, the barista who submitted it becomes the new Manager, the current round ends, and all preceding round rules are repealed. A new round then begins when the new Manager makes an Ascension Address, an official entry which describes the theme for the new round.
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When a participant posts a Declaration of Victory, and that DoV is Enacted, the participant who submitted it becomes the new Host, the current round ends, and all preceding round rules are repealed. A new round then begins when the new Host makes an Ascension Address, an official entry which describes the theme for the new round.
  
If at any point, there is only one unidle Barista, that barista has achieved victory. They must choose to end the round and begin a new round by making an ascension address or to continue the current round without repealing the round rules. In either case, they must make a post to the fast-nomic channel on the BlogNomic Discord server.
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If at any point, there is only one unidle participant, that participant has achieved victory. They must choose to end the round and begin a new round by making an ascension address or to continue the current round without repealing the round rules. In either case, they must make a post to the fast-nomic channel on the BlogNomic Discord server.
  
 
=Round Rules=
 
=Round Rules=
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==Characters==
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Characters are fictional characters that have names and lore wise represent the participants of the game, they also have states, a character may be "Alive" "Dead" "Blackened" or "Executed". Characters may be tracked in a pinned comment in fast-nomic made by the Host.

Latest revision as of 17:31, 19 December 2022

Exit sign.png This is a document from the game of FastNomic. It is not part of the BlogNomic game or its history.

Core Rules

Ruleset and Gamestate

This is the Ruleset; all participants shall obey it. The Gamestate is defined as any information which the Ruleset regulates the alteration of.

The ruleset consists of two sections: the core rules, which govern the game as a persistent whole, and the round's rules, which cover the specific rules of gameplay for the current round.

The Ruleset and Gamestate can only be altered in manners specified by the Ruleset.

If the Ruleset does not properly reflect all legal changes that have been made to it, any participant may update it to do so.

participants

The game has two roles: participants and observers. Any person may become a participant by announcing their intent to do so in a gamestate channel. If a participant wishes to become an observer, or vice-versa, they may do so after making an announcement in a gamestate channel to that effect. If a participant has undertaken no game actions for at least 7 days or sent a message in the fast-nomic or fast-nomic-discussion channels, any participant may make them an observer. After someone has been made an observer, they cannot become a participant again until five days have passed.

When an observer becomes a participant, if they had been a participant in the same round, their personal gamestate retains the last legally endowed values it had, if they are still valid. Otherwise (including if a value is invalid, does not exist, or the participant has not been a participant during this game), the participant is given the default value for new participants, if such a value exists.

The Host

At any time, the game has one participant who is the Host. The Host is responsible for resolving votable matters, ensuring that the ruleset and gamestate are accurate and updated, and setting any theme that the game might have. The Host is also a participant for all core rules, but is not a participant for all round rules, unless otherwise stated.

If at any point, there is only one unidle participant, that participant has achieved victory. They must choose to end the round and begin a new round by making an ascension address or to continue the current round without repealing the round rules. In either case, they must make a post to the fast-nomic channel on the BlogNomic Discord server.

If the Host becomes idle and there are unidle participants, then a random participant must be chosen to become the new Host. If there are no unidle participants, then the Host is never idle.

Expanded Powers

The Host is considered a participant for all House Rules, but may not declare victory.

Any participant may resolve pending Proposals and CfJs, not just the Host.

When a participant resolves a pending Votable Matter, they should make a reply to the message indicating what the resolution was, and send that message to the entire channel.

Official Entries and Votable Matters

An official entry is any communication whose content or format is determined by the ruleset. A Votable Matter is an official entry which participants may cast Votes on, such as a Proposal, a Call for Judgement or a Declaration of Victory.

A Proposal is a kind of Votable Matter used to make changes to the ruleset or gamestate. Any participant may submit a Proposal to change the Ruleset or Gamestate by making an official entry that starts with the text "Proposal:", and which describes those changes, unless the participant already has 2 Proposals pending.

A Call for Judgement (or CfJ) is a Votable Matter used if two or more participants actively disagree as to the interpretation of the Ruleset, or if a participant feels that an aspect of the game needs urgent attention. A participant may raise a CfJ at any time by making an official entry that starts with the text "Call for Judgement:" or "CfJ:", and which details a specific change to the gamestate or ruleset that can be made to remedy the issue.

A Declaration of Victory (or “DoV”) is a type of Votable Matter used when a participant believes that they have won the round. If a participant (other than the Host) believes that they have achieved victory in the current round, they may make a DOV detailing this, by making an official entry that starts with the text "DECLARATION OF VICTORY:" or "DOV:". Every participant may cast votes in response to that DoV to indicate agreement or disagreement with the proposition that the submitter has achieved victory in the current round. While any DoV is open for voting, no game actions except submitting and voting on CfJs or DoVs may be taken.

Votes

Each participant may cast one vote on a Votable Matter by making a response to the official entry that comprises that Votable Matter, indicating FOR, AGAINST, or DEFERENTIAL, or VETO if the participant is the Host.

If a participant other than the Host casts a vote of DEFERENTIAL, then the vote of DEFERENTIAL is an indication of confidence in the Host. When the Host has a valid vote other than VETO on a Votable Matter, then all votes of DEFERENTIAL on that Votable Matter are instead considered to be valid and the same as the Host’s vote, unless otherwise specified. (If the Host casts a vote of DEFERENTIAL, it indicates they wish to abstain, and possibly, that they wish to delay the resolution of a close vote until the timeout period has passed.)

When a participant casts a vote AGAINST their own Proposal (which is not in the form of a DEFERENTIAL vote), this renders the Proposal Withdrawn. The Host may Veto a Proposal; when the Host casts a vote of VETO on a Proposal, this renders the Proposal Vetoed. Withdrawing or Vetoing a Proposal cannot be reversed; once cast, such a vote cannot be changed.

Resolution

Votable matters must be resolved based on the following criteria:

A votable matter can be enacted if more than half the participants have voted FOR it, or if it's been open for voting for 48 hours and has more votes FOR than AGAINST. (Proposals which have been Vetoed or Withdrawn can never be enacted.)

A votable matter can be failed if half or more of the participants have voted AGAINST it, or if it's been open for 48 hours and cannot otherwise be enacted, or if it is a Proposal and has been Vetoed or Withdrawn.

Proposals must be resolved in chronological order, from oldest to newest.

CfJs and DoVs do not need to be resolved in chronological order and Vetoing or Withdrawing them has no effect. If a DoV is failed, the participant who submitted it cannot make another DoV for 120 hours (5 days).

Whenever a Proposal or CfJ is enacted, the enacting participant must make the prescribed changes to the ruleset or gamestate. Whenever a DoV is enacted then the procedure described in the rule Victory and Ascension takes place. Any votable matter ceases to be a votable matter once resolved.

Victory, and New Rounds

When a participant posts a Declaration of Victory, and that DoV is Enacted, the participant who submitted it becomes the new Host, the current round ends, and all preceding round rules are repealed. A new round then begins when the new Host makes an Ascension Address, an official entry which describes the theme for the new round.

If at any point, there is only one unidle participant, that participant has achieved victory. They must choose to end the round and begin a new round by making an ascension address or to continue the current round without repealing the round rules. In either case, they must make a post to the fast-nomic channel on the BlogNomic Discord server.

Round Rules

Characters

Characters are fictional characters that have names and lore wise represent the participants of the game, they also have states, a character may be "Alive" "Dead" "Blackened" or "Executed". Characters may be tracked in a pinned comment in fast-nomic made by the Host.