Difference between revisions of "The Scale Model"
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(Repairing with Cog and Plate) |
(archive old gamestate) |
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(23 intermediate revisions by 6 users not shown) | |||
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+ | {{gamestate|The Second Dynasty of lemon}} | ||
__NOTOC__ | __NOTOC__ | ||
− | Order = ''' | + | Order = '''52''' |
{| class="wikitable sortable" | {| class="wikitable sortable" | ||
! Machinist !! Megasystem !! Alliances !! Coal !! Housing !! Valves !! Baubles !! Components !! Witness List | ! Machinist !! Megasystem !! Alliances !! Coal !! Housing !! Valves !! Baubles !! Components !! Witness List | ||
|- | |- | ||
− | | Bucky || System of Dwelling || | + | | Bucky || System of Dwelling || || 0 || 3 || 0 || 26 || Wiring, Cog || lendunistus |
|- | |- | ||
− | | JonathanDark || System of Dwelling || || 0 || | + | | JonathanDark || System of Dwelling || || 0 || 1 || 1 || 14 || Plate, Wiring, Filter || |
|- | |- | ||
− | | Kevan || System of | + | | Kevan || System of Control || lendunistus || 2 || 0 || 1 || 0 || Wheel, Pipe x2, Plate, Paint, Seal, Cog, Wiring || |
|- | |- | ||
− | | lendunistus || System of Dwelling || Kevan | + | | lendunistus || System of Dwelling || Kevan || 1 || 5 || 3 || 1 || Plate, Paint || |
− | |||
− | |||
|} | |} | ||
Line 25: | Line 24: | ||
| System of Control || Testing Station || 0 || DORMANT || Make a STANDBY Facility of your choice ACTIVE, and optionally remove 1 Power from it, without performing its Function. | | System of Control || Testing Station || 0 || DORMANT || Make a STANDBY Facility of your choice ACTIVE, and optionally remove 1 Power from it, without performing its Function. | ||
|- | |- | ||
− | | System of Dwelling || Construction Dispensary || | + | | System of Dwelling || Construction Dispensary || 1 || STANDBY || For each Machinist in the System of Dwelling, generate a random component from {Panel, Paint, Plate}. Distribute one of those components to each Machinist in the System of Dwelling. |
|- | |- | ||
− | | System of Dwelling || Beadworks || 0 || DORMANT || You gain two Baubles. | + | | System of Dwelling || Beadworks || 0 || DORMANT || You gain two Baubles. Each other Machinist in the System of Dwelling gains one Bauble. |
|- | |- | ||
| System of Motion || Engineering Dispensary || 0 || DORMANT || For each Machinist in the System of Motion, generate a random component from {Cog, Pipe, Wheel}. Distribute one of those components to each Machinist in the System of Motion. | | System of Motion || Engineering Dispensary || 0 || DORMANT || For each Machinist in the System of Motion, generate a random component from {Cog, Pipe, Wheel}. Distribute one of those components to each Machinist in the System of Motion. | ||
|- | |- | ||
− | | System of Motion || | + | | System of Motion || Steerage Override || 0 || DORMANT || Spend 1 Valve to add your choice of Location from the list in the rule Overland Navigation to the end of the Destination list, provided that it does not appear previously on the Destination list. |
|- | |- | ||
| System of Motion || Junction Supergrid || 10 || STANDBY || Transfer 1 Power from this Facility to each Facility in the System of Control and to one other Facility of your choosing. If there’s not enough Power for all transfers, you choose which are left out. | | System of Motion || Junction Supergrid || 10 || STANDBY || Transfer 1 Power from this Facility to each Facility in the System of Control and to one other Facility of your choosing. If there’s not enough Power for all transfers, you choose which are left out. | ||
Line 41: | Line 40: | ||
! Trade Item !! Bauble Cost | ! Trade Item !! Bauble Cost | ||
|- | |- | ||
− | | Coal || | + | | Coal || 5 |
|- | |- | ||
| Housing || 5 | | Housing || 5 | ||
|- | |- | ||
− | | Valves || | + | | Valves || 4 |
|- | |- | ||
| Cog || 2 | | Cog || 2 | ||
Line 51: | Line 50: | ||
| Filter || 3 | | Filter || 3 | ||
|- | |- | ||
− | | Paint || | + | | Paint || 3 |
|- | |- | ||
− | | Panel || | + | | Panel || 4 |
|- | |- | ||
| Pipe || 2 | | Pipe || 2 | ||
|- | |- | ||
− | | Plate || | + | | Plate || 3 |
|- | |- | ||
− | | Seal || | + | | Seal || 4 |
|- | |- | ||
− | | Wheel || | + | | Wheel || 3 |
|- | |- | ||
− | | Wiring || | + | | Wiring || 2 |
|} | |} | ||
Line 85: | Line 84: | ||
| Pipe | | Pipe | ||
| Wheel | | Wheel | ||
− | | Wiring | + | | Wiring x2 |
− | | Cog | + | | Cog x2 |
+ | | Seal x2 | ||
|} | |} | ||
Line 105: | Line 105: | ||
! Damaged Parts | ! Damaged Parts | ||
| Seal x2 | | Seal x2 | ||
− | | | + | | Paint |
− | |||
|} | |} | ||
Line 123: | Line 122: | ||
|- | |- | ||
| 01/08/23 || Plate || Bucky | | 01/08/23 || Plate || Bucky | ||
+ | |- | ||
+ | | 01/08/23 || Wheel || Bucky | ||
+ | |- | ||
+ | | 01/08/23 || Panel || Bucky | ||
+ | |- | ||
+ | | 02/08/23 || Panel || Bucky | ||
+ | |- | ||
+ | | 02/08/23 || Cog || lendunistus | ||
+ | |- | ||
+ | | 02/08/23 || Plate || lendunistus | ||
|} | |} | ||
Line 132: | Line 141: | ||
{| class="wikitable" | {| class="wikitable" | ||
! Damaged Parts | ! Damaged Parts | ||
− | |||
− | |||
| Wiring | | Wiring | ||
| Paint x2 | | Paint x2 | ||
− | |||
| Filter x3 | | Filter x3 | ||
| Wheel | | Wheel | ||
− | |||
|} | |} | ||
Line 146: | Line 151: | ||
|- | |- | ||
! Date !! Components !! Machinist | ! Date !! Components !! Machinist | ||
+ | |- | ||
+ | | 01/08/23 || Panel|| JonathanDark | ||
+ | |- | ||
+ | | 01/08/23 || Panel || JonathanDark | ||
+ | |- | ||
+ | | 01/08/23 || Seal || JonathanDark | ||
+ | |- | ||
+ | | 01/08/23 || Pipe || JonathanDark | ||
+ | |- | ||
+ | | 02/08/23 || Cog || JonathanDark | ||
|} | |} | ||
Line 154: | Line 169: | ||
! Machinist !! Days | ! Machinist !! Days | ||
|- | |- | ||
− | | | + | | Bucky || 1 |
|} | |} | ||
Line 170: | Line 185: | ||
| Lulu || JonathanDark, Bucky | | Lulu || JonathanDark, Bucky | ||
| Raven1207 || | | Raven1207 || | ||
+ | | SingularByte || System of Control || || 1 || 2 || 1 || 8 || Plate x2, Seal, Filter || | ||
--> | --> | ||
− | |||
− |
Latest revision as of 12:45, 5 August 2023
This page was gamestate during The Second Dynasty of lemon. It is being kept for archival purposes and is not part of the current BlogNomic game. |
Order = 52
Machinist | Megasystem | Alliances | Coal | Housing | Valves | Baubles | Components | Witness List |
---|---|---|---|---|---|---|---|---|
Bucky | System of Dwelling | 0 | 3 | 0 | 26 | Wiring, Cog | lendunistus | |
JonathanDark | System of Dwelling | 0 | 1 | 1 | 14 | Plate, Wiring, Filter | ||
Kevan | System of Control | lendunistus | 2 | 0 | 1 | 0 | Wheel, Pipe x2, Plate, Paint, Seal, Cog, Wiring | |
lendunistus | System of Dwelling | Kevan | 1 | 5 | 3 | 1 | Plate, Paint |
Parent Megasystem | Name | Power | Status | Function |
---|---|---|---|---|
System of Control | Maintenance Dispensary | 0 | DORMANT | For each Machinist in the System of Control, generate a random component from {Filter, Seal, Wiring}. Distribute one of those components to each Machinist in the System of Control. |
System of Control | Testing Station | 0 | DORMANT | Make a STANDBY Facility of your choice ACTIVE, and optionally remove 1 Power from it, without performing its Function. |
System of Dwelling | Construction Dispensary | 1 | STANDBY | For each Machinist in the System of Dwelling, generate a random component from {Panel, Paint, Plate}. Distribute one of those components to each Machinist in the System of Dwelling. |
System of Dwelling | Beadworks | 0 | DORMANT | You gain two Baubles. Each other Machinist in the System of Dwelling gains one Bauble. |
System of Motion | Engineering Dispensary | 0 | DORMANT | For each Machinist in the System of Motion, generate a random component from {Cog, Pipe, Wheel}. Distribute one of those components to each Machinist in the System of Motion. |
System of Motion | Steerage Override | 0 | DORMANT | Spend 1 Valve to add your choice of Location from the list in the rule Overland Navigation to the end of the Destination list, provided that it does not appear previously on the Destination list. |
System of Motion | Junction Supergrid | 10 | STANDBY | Transfer 1 Power from this Facility to each Facility in the System of Control and to one other Facility of your choosing. If there’s not enough Power for all transfers, you choose which are left out. |
Trade Item | Bauble Cost |
---|---|
Coal | 5 |
Housing | 5 |
Valves | 4 |
Cog | 2 |
Filter | 3 |
Paint | 3 |
Panel | 4 |
Pipe | 2 |
Plate | 3 |
Seal | 4 |
Wheel | 3 |
Wiring | 2 |
Great Machine Data
The Surroundings is "Ice plains".
Destination |
---|
Snowdrifts |
System of Control
Defective
Damaged Parts | Panel x3 | Pipe | Wheel | Wiring x2 | Cog x2 | Seal x2 |
---|
Date | Components | Machinist |
---|---|---|
31/07/23 | Wiring | SingularByte |
31/07/23 | Seal | SingularByte |
System of Dwelling
Damaged Parts | Seal x2 | Paint |
---|
Date | Components | Machinist |
---|---|---|
30/07/23 | Wheel | Bucky |
31/07/23 | Pipe | Bucky |
31/07/23 | Seal | Bucky |
01/08/23 | Cog | Bucky |
01/08/23 | Plate | Bucky |
01/08/23 | Wheel | Bucky |
01/08/23 | Panel | Bucky |
02/08/23 | Panel | Bucky |
02/08/23 | Cog | lendunistus |
02/08/23 | Plate | lendunistus |
System of Motion
Defective
Damaged Parts | Wiring | Paint x2 | Filter x3 | Wheel |
---|
Date | Components | Machinist |
---|---|---|
01/08/23 | Panel | JonathanDark |
01/08/23 | Panel | JonathanDark |
01/08/23 | Seal | JonathanDark |
01/08/23 | Pipe | JonathanDark |
02/08/23 | Cog | JonathanDark |
Machinist | Days |
---|---|
Bucky | 1 |
Piece | Surface |
---|