Difference between revisions of "Dead City"

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(Dilemma 26 Ornament - Govern and Gather for +4 Food and +3 Defences from Connections and dice roll then -1 Defences from Ornament)
(I can't math properly. +4 Food gain puts me at 10, not 8)
Line 2: Line 2:
 
! District      !! People !! Food !! Ing. !! Def. !! Energy !! Factions
 
! District      !! People !! Food !! Ing. !! Def. !! Energy !! Factions
 
|-
 
|-
| JonathanDark  ||    45 ||   8 ||    0 ||    0 ||      0 ||  
+
| JonathanDark  ||    45 ||   10 ||    0 ||    0 ||      0 ||  
 
|-
 
|-
 
| Josh          ||    82 ||    8 ||    2 ||    1 ||      3 || {{box|Seafolk}} {{box|Machinists}}
 
| Josh          ||    82 ||    8 ||    2 ||    1 ||      3 || {{box|Seafolk}} {{box|Machinists}}

Revision as of 13:08, 29 August 2023

District People Food Ing. Def. Energy Factions
JonathanDark 45 10 0 0 0
Josh 82 8 2 1 3
Seafolk
Machinists
lemon 35 3 1 0 4
lendunistus 75 14 0 -1 7
Rafter 45 5 2 0 4

The Prospect is empty

District Order Calendar Commons Innovations
JonathanDark 4 26
Grazing Lands
Deserted Barracks
Grazing Lands
Shared Wisdom
Indoor Gardens
Community Food Banks
Military Research
Careful Rationing
Josh 10 26
Grazing Lands
Deserted Barracks
Shrine to Iclaseer
Stormbrow Peak
Shared Wisdom
Careful Rationing
lemon 3 9
Grazing Lands
Grazing Lands
Shared Wisdom
Gadget Repository
Scavenging Parties
Indoor Gardens
Careful Rationing
lendunistus 3 25
Grazing Lands
Grazing Lands
Shrine to Iclaseer
Shrine to Iclaseer
Shared Wisdom
Careful Rationing
Rafter 2 0
Silicon Lake
-
Key to Innovations:
0-cost
1-cost
2-cost