Difference between revisions of "Generic Core Rules"

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This is a copy of the core rules of BlogNomic that can be adapted to other settings
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<div style="border:2px solid #f80; color:#f40; background:#fec; padding:16px; text-align:center">As of February 2021, this ruleset is still under development, and is being modified as a result of playtesting.</div>
  
{{TOCRight}}
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=The BlogNomic Standard Ruleset=
  
= Core Rules =
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This is a generic ruleset for Nomics based on the core ruleset used in BlogNomic (http://www.blognomic.com). It has been written by Josh Hadley, Kevan Davis, Thomas Chick and Steve Schmitt, based on the contributions of the hundreds of players of BlogNomic from 2004 to 2021. This is version 0.1; the most recent version can be found at https://wiki.blognomic.com/index.php?title=Generic_Core_Rules.
  
== Ruleset and Gamestate ==
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It is shared under a Creative Commons BY-NC-SA (Attribution-NonCommercial-ShareAlike 4.0 International) 4.0 licence.
This is the '''Ruleset'''; all players shall obey it. The Gamestate is defined as any information which the Ruleset regulates the alteration of.
 
  
The ruleset consists of two sections: the core rules, which govern the game as a persistent whole, and the dynastic rules, which cover the specific rules of gameplay for the current dynasty.
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If you use it - please do let us know!
  
The Ruleset and Gamestate can only be altered in manners specified by the Ruleset.
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==Usage notes==
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As written, this ruleset is optimal for online play. To make it appropriate for real-time or offline play, remove the rule Players, and change the time thresholds in the rule Enacting and Failing from 48 hours to the duration of your choice (we would recommend at least half an hour but not more than two hours).
  
If the Ruleset does not properly reflect all legal changes that have been made to it, any player may update it to do so.
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'''A note on "gamestate"''' - this is quite an expansive concept. It refers to anything at all that could be construed as being a part of the game (based on a rule making it so). For online play, we recommend that supplementary documents are used to track gamestate (tokens, player positions, breeds of dragon etc). In offline play, gamestate may include tangible items like pieces on a board or post-its on a wall.  
  
== Players ==
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'''A note on "gamestate channels"''' - if you know the format in which your game will largely be played (eg a discord channel, in a pub, via whatsapp etc) you may want to adapt these rules to specify what constitutes the official channels of the game and how submissions and responses are made to them.
Any human may become a player by announcing their intent to do so in a gamestate channel.
 
  
Some players are '''Admins''', responsible for updating the Ruleset. Players who wish to become Admins may submit a Proposal to make themselves Admins. Existing Admins may be removed from their posts by Proposal, CfJ, or voluntary resignation.
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Please see also the [[Generic Rules Commentary and Examples]] for more information.
  
===Idle Players===
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<blockquote>
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{{TOCRight}}
  
If a Player is wishes to be made Idle, they must make an announcement in a gamestate channel to that effect. For the purposes of all Gamestate and the Ruleset, excluding Rules “Ruleset and Gamestate”, “Players”, “Dynasties”, “Fair Play”, and any of those Rules’ subrules, idle players are not counted as players.
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= Core Rules =
  
When a player is unidled, if they went idle in the same Dynasty, their personal gamestate retains the last legally endowed values it had, if they are still valid. Otherwise (including if a value is invalid, does not exist, or the player idled in a different Dynasty), the player is given the default value for new players, if such a value exists.
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== Ruleset and Gamestate ==
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This is the '''Ruleset'''; all players shall obey it. The Gamestate is defined as any information which the Ruleset regulates the alteration of.
  
== Dynasties ==
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The ruleset consists of two sections: the core rules, which govern the game as a persistent whole, and the round's rules, which cover the specific rules of gameplay for the current round.
The game is divided into a number of '''Dynasties'''. Each Dynasty may be headed by a single player, known as the Emperor. The Emperor is also a player for all core rules, but is not a player for all dynastic rules, unless otherwise stated.
 
  
== Official Entries and Votable Matters ==
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The Ruleset and Gamestate can only be altered in manners specified by the Ruleset.
An official entry is any communication whose content or format is determined by the ruleset.
 
  
A '''Votable Matter''' is an official entry which player may cast Votes on, such as a Proposal, a Call for Judgement or a Declaration of Victory.
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If the Ruleset does not properly reflect all legal changes that have been made to it, any player may update it to do so.
  
===Proposals===
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==Players==
A Proposal is a kind of Votable Matter used to make changes to the ruleset or gamestate. Any player may submit a '''Proposal''' to change the Ruleset or Gamestate by making an official entry that starts with the text "PROPOSAL:", and which describes those changes, unless the Monk already has 2 Proposals pending, or has already made 3 Proposals that day.
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The game has two roles: players and observers. Any person may become a player by announcing their intent to do so in a gamestate channel. If a player wishes to become an observer, or vice-versa, they may do so after making an announcement in a gamestate channel to that effect. If a player has undertaken no game actions for at least 7 days, any player may make them an observer. After someone has been made an observer, they cannot become a player again until five days have passed.
  
==Votes==
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When an observer becomes a player, if they had been a player in the same round, their personal gamestate retains the last legally endowed values it had, if they are still valid. Otherwise (including if a value is invalid, does not exist, or the player has not been a player during this game), the player is given the default value for new players, if such a value exists.
Each player may cast one vote on a Votable Matter by making a response to the official entry that comprises that Votable Matter, indicating FOR, AGAINST, or DEFERENTIAL. A player's valid vote on a Votable Matter is that player's most recent response to the official entry for that Votable Matter, and must, except when otherwise specified, be a vote of FOR or AGAINST, or VETO if the player is the Emperor. Additionally, if the author of a Votable Matter has not made a vote in response to that Votable Matter, then the author’s Vote is FOR. A non-player never has a Vote, even if they were a player previously and had cast a valid vote.
 
  
If a player other than the Emperor casts a vote of DEFERENTIAL, then the vote of DEFERENTIAL is an indication of confidence in the Emperor. When the Emperor has a valid vote other than VETO on a Votable Matter, then all votes of DEFERENTIAL on that Votable Matter are instead considered to be valid and the same as the Emperor’s vote, unless otherwise specified.
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== The Emperor ==
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At any time, the game has one player who is the Emperor. The Emperor is responsible for resolving votable matters, ensuring that the ruleset and gamestate are accurate and updated, and setting any theme that the game might have. The Emperor is also a player for all core rules, but is not a player for all round rules, unless otherwise stated.
  
=== Special Proposal Voting ===
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== Official Entries and Votable Matters ==
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An official entry is any communication whose content or format is determined by the ruleset. A '''Votable Matter''' is an official entry which players may cast Votes on, such as a Proposal, a Call for Judgement or a Declaration of Victory.
  
When a Monk casts a vote AGAINST their own Proposal (which is not in the form of a DEFERENTIAL vote), this renders the Proposal '''Self-Killed''', even if the author later changes their Vote. The Abbot may use VETO as a voting icon to cast a Vote on a Proposal; when the Abbot casts a vote of VETO on a Proposal, this renders the Proposal Vetoed, even if the Abbot later changes their Vote.
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A '''Proposal''' is a kind of Votable Matter used to make changes to the ruleset or gamestate. Any player may submit a '''Proposal''' to change the Ruleset or Gamestate by making an official entry that starts with the text "PROPOSAL:", and which describes those changes, unless the player already has 2 Proposals pending.
  
== Enacting and Failing ==
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A '''Call for Judgement''' (or CfJ) is a Votable Matter used if two or more players actively disagree as to the interpretation of the Ruleset, or if a player feels that an aspect of the game needs urgent attention. A player may raise a CfJ at any time by making an official entry that starts with the text "CALL FOR JUDGEMENT:", and which details a specific change to the gamestate or ruleset that can be made to remedy the issue.
  
Votable Matters can either be Pending, Enacted, or Failed. When a Votable Matter is first put forward, it is considered Pending.
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A '''Declaration of Victory''' (or “DoV”) is a type of Votable Matter used when a player believes that they have won the round. If a player (other than the Emperor) believes that they have achieved victory in the current round, they may make a DOV detailing this, by making an official entry that starts with the text "DECLARATION OF VICTORY:". Every player may cast votes in response to that DoV to indicate agreement or disagreement with the proposition that the submitter has achieved victory in the current round. While any DoV is open for voting, no game actions except submitting and voting on CfJs or DoVs may be taken.
  
Whenever an Admin Resolves a Votable Matter, they are highly encouraged to report the final tally of Votes (or the fact that it was self-killed or vetoed). Further votes cannot be made on Enacted or Failed Votable Matters.
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==Votes==
 
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Each player may cast one vote on a Votable Matter by making a response to the official entry that comprises that Votable Matter, indicating FOR, AGAINST, or DEFERENTIAL, or VETO if the player is the Emperor.  
This rule cannot be overruled by Dynastic Rules in its application to Calls for Judgement or Declarations of Victory.
 
 
 
On all Votable Matters, quorum is considered to be half of the number of all players, rounded down, plus one.
 
 
 
A Votable Matter is '''Popular''' if any of the following are true:
 
* It has a number of FOR Votes that exceed or equal quorum.
 
* It has been open for voting for at least 48 hours, it has more than 1 valid vote cast on it, and more valid votes cast on it are FOR than are AGAINST.
 
 
 
A Votable Matter is '''Unpopular''' if any of the following are true:
 
* The number of Monks who are not voting AGAINST it is less than quorum.
 
* It has been open for voting for at least 48 hours and it is not popular.
 
 
 
=== Resolution of Proposals ===
 
 
 
The oldest pending Proposal may be '''Enacted''' by any Admin (by updating the Ruleset and/or Gamestate to include the specified effects of that Proposal) if all of the following are true:
 
 
 
* It is Popular.
 
* It has been open for voting for at least 12 hours.
 
* It has not been Vetoed or Self-Killed.
 
 
 
The oldest Pending Proposal may be '''Failed''' by any Admin, if any of the following are true:
 
 
 
* It is Unpopular.
 
* It has been Vetoed or Self-Killed.
 
 
 
If a Proposal somehow ends up being pending for more than 7 days, it is ignored for the purpose of calculating the oldest pending Proposal, and can be failed by any Admin.
 
 
 
== Calls for Judgement ==
 
A Call for Judgement (or CfJ) is a Votable Matter used if two or more players actively disagree as to the interpretation of the Ruleset, or if a player feels that an aspect of the game needs urgent attention. A player may raise a CfJ at any time by making an official entry that started with the text "CALL FOR JUDGEMENT:".
 
 
 
A Pending CfJ may be Enacted by any Admin if all of the following are true:
 
 
 
* It is Popular.
 
 
 
A Pending CfJ may be Failed by any Admin if any of the following are true:
 
 
 
* It is Unpopular.
 
* It specifies neither changes to the Gamestate or Ruleset nor corrections to any gamestate-tracking entities.
 
 
 
When a CfJ is Enacted, the Admin Enacting it shall update the Gamestate and Ruleset, and correct any gamestate-tracking entities, as specified in the CfJ.
 
  
A player's ability to raise a CfJ may never be restricted. This Rule may not be overruled or superceded by Dynastic Rules.
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If a player other than the Emperor casts a vote of DEFERENTIAL, then the vote of DEFERENTIAL is an indication of confidence in the Emperor. When the Emperor has a valid vote other than VETO on a Votable Matter, then all votes of DEFERENTIAL on that Votable Matter are instead considered to be valid and the same as the Emperor’s vote, unless otherwise specified. (If the Emperor casts a vote of DEFERENTIAL, it indicates they wish to abstain, and possibly, that they wish to delay the resolution of a close vote until the timeout period has passed.)
  
== Victory and Ascension ==
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When a player casts a vote AGAINST their own Proposal (which is not in the form of a DEFERENTIAL vote), this renders the Proposal '''Withdrawn'''. The Emperor may Veto a Proposal; when the Emperor casts a vote of VETO on a Proposal, this renders the Proposal Vetoed. Withdrawing or Vetoing a Proposal cannot be reversed; once cast, such a vote cannot be changed.
If a player (other than the Emperor) believes that they have achieved victory in the current Dynasty, they may make a '''Declaration of Victory''' (abbreviated “DoV”) detailing this, by making an official entry that starts with the text "DECLARATION OF VICTORY:"
 
  
Every player may cast votes on that DoV to indicate agreement or disagreement with the proposition that the poster has achieved victory in the current Dynasty.
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===Resolution===
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Proposals and CfJs may only be resolved by the Emperor. DoVs may be resolved by any player. Votable matters must be resolved based on the following criteria:
  
A pending DoV may be Enacted by any Admin if any of the following are true:
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A votable matter can be enacted if more than half the players have voted FOR it, or if it's been open for voting for 48 hours and has more votes FOR than AGAINST. (Proposals which have been Vetoed or Withdrawn can never be enacted.)
  
* It is Popular, it has been open for at least 12 hours, and either the Emperor has Voted FOR it or it has no AGAINST Votes.
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A votable matter can be failed if half or more of the players have voted AGAINST it, or if it's been open for 48 hours and cannot otherwise be enacted, or if it is a Proposal and has been Vetoed or Withdrawn.
* It is Popular, and it has been open for at least 24 hours.
 
  
A pending DoV may be Failed by any Admin if any of the following are true:
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Proposals must be resolved in chronological order, from oldest to newest.
  
* It is Unpopular, and it has been open for at least 12 hours.
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CfJs and DoVs do not need to be resolved in chronological order and Vetoing or Withdrawing them has no effect. If a DoV is failed, the player who submitted it cannot make another DoV for 120 hours (5 days).
  
If a DoV is Failed and it had at least one AGAINST vote, the player who posted it cannot make another DoV until after 120 hours (5 days) have passed since the time their DoV was Failed.
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Whenever a Proposal or CfJ is enacted, the Emperor must make the prescribed changes to the ruleset or gamestate. Whenever a DoV is enacted then the procedure described in the rule Victory and Ascension takes place. Any votable matter ceases to be a votable matter once resolved.
  
When a DoV is Enacted, all other pending DoVs are Failed, a new Dynasty begins in which the player who made the DoV becomes the Emperor, and all prior game events are considered to be legally and successfully undertaken.
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== Victory, and New Rounds ==
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When a player posts a Declaration of Victory, and that DoV is Enacted, the player who submitted it becomes the new Emperor, the current round ends, and all preceding round rules are repealed. A new round then begins when the new Emperor makes an Ascension Address, an official entry which describes the theme for the new round.
  
The new Emperor will make an '''Ascension Address''', which is an official entry (but not a votable matter). This should specify the Emperor’s chosen theme for the new Dynasty, and it may optionally specify that the terms “player” and “Emperor” will be replaced with theme-specific terms throughout the entire Ruleset (where the replacement terms are different, and neither includes any words in a form in which they already appear in the non-dynastic Ruleset), and/or list a number of dynastic rules to keep. When such an Ascension Address is posted, the Ruleset is updated to reflect any changed terms, and any dynastic rules which were not listed to be kept are repealed. Between the enactment of the DoV and the posting of the Ascension Address, no new official entries may be made and no dynastic actions may be taken.
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=Round Rules=
  
This rule cannot be overruled by Dynastic Rules as it relates to Declarations of Victory, but it can be overruled in other matters.
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</blockquote>
  
= Dynastic Rules =
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[[Category:Generic Nomic]]

Latest revision as of 02:34, 20 October 2021

As of February 2021, this ruleset is still under development, and is being modified as a result of playtesting.

The BlogNomic Standard Ruleset

This is a generic ruleset for Nomics based on the core ruleset used in BlogNomic (http://www.blognomic.com). It has been written by Josh Hadley, Kevan Davis, Thomas Chick and Steve Schmitt, based on the contributions of the hundreds of players of BlogNomic from 2004 to 2021. This is version 0.1; the most recent version can be found at https://wiki.blognomic.com/index.php?title=Generic_Core_Rules.

It is shared under a Creative Commons BY-NC-SA (Attribution-NonCommercial-ShareAlike 4.0 International) 4.0 licence.

If you use it - please do let us know!

Usage notes

As written, this ruleset is optimal for online play. To make it appropriate for real-time or offline play, remove the rule Players, and change the time thresholds in the rule Enacting and Failing from 48 hours to the duration of your choice (we would recommend at least half an hour but not more than two hours).

A note on "gamestate" - this is quite an expansive concept. It refers to anything at all that could be construed as being a part of the game (based on a rule making it so). For online play, we recommend that supplementary documents are used to track gamestate (tokens, player positions, breeds of dragon etc). In offline play, gamestate may include tangible items like pieces on a board or post-its on a wall.

A note on "gamestate channels" - if you know the format in which your game will largely be played (eg a discord channel, in a pub, via whatsapp etc) you may want to adapt these rules to specify what constitutes the official channels of the game and how submissions and responses are made to them.

Please see also the Generic Rules Commentary and Examples for more information.

Core Rules

Ruleset and Gamestate

This is the Ruleset; all players shall obey it. The Gamestate is defined as any information which the Ruleset regulates the alteration of.

The ruleset consists of two sections: the core rules, which govern the game as a persistent whole, and the round's rules, which cover the specific rules of gameplay for the current round.

The Ruleset and Gamestate can only be altered in manners specified by the Ruleset.

If the Ruleset does not properly reflect all legal changes that have been made to it, any player may update it to do so.

Players

The game has two roles: players and observers. Any person may become a player by announcing their intent to do so in a gamestate channel. If a player wishes to become an observer, or vice-versa, they may do so after making an announcement in a gamestate channel to that effect. If a player has undertaken no game actions for at least 7 days, any player may make them an observer. After someone has been made an observer, they cannot become a player again until five days have passed.

When an observer becomes a player, if they had been a player in the same round, their personal gamestate retains the last legally endowed values it had, if they are still valid. Otherwise (including if a value is invalid, does not exist, or the player has not been a player during this game), the player is given the default value for new players, if such a value exists.

The Emperor

At any time, the game has one player who is the Emperor. The Emperor is responsible for resolving votable matters, ensuring that the ruleset and gamestate are accurate and updated, and setting any theme that the game might have. The Emperor is also a player for all core rules, but is not a player for all round rules, unless otherwise stated.

Official Entries and Votable Matters

An official entry is any communication whose content or format is determined by the ruleset. A Votable Matter is an official entry which players may cast Votes on, such as a Proposal, a Call for Judgement or a Declaration of Victory.

A Proposal is a kind of Votable Matter used to make changes to the ruleset or gamestate. Any player may submit a Proposal to change the Ruleset or Gamestate by making an official entry that starts with the text "PROPOSAL:", and which describes those changes, unless the player already has 2 Proposals pending.

A Call for Judgement (or CfJ) is a Votable Matter used if two or more players actively disagree as to the interpretation of the Ruleset, or if a player feels that an aspect of the game needs urgent attention. A player may raise a CfJ at any time by making an official entry that starts with the text "CALL FOR JUDGEMENT:", and which details a specific change to the gamestate or ruleset that can be made to remedy the issue.

A Declaration of Victory (or “DoV”) is a type of Votable Matter used when a player believes that they have won the round. If a player (other than the Emperor) believes that they have achieved victory in the current round, they may make a DOV detailing this, by making an official entry that starts with the text "DECLARATION OF VICTORY:". Every player may cast votes in response to that DoV to indicate agreement or disagreement with the proposition that the submitter has achieved victory in the current round. While any DoV is open for voting, no game actions except submitting and voting on CfJs or DoVs may be taken.

Votes

Each player may cast one vote on a Votable Matter by making a response to the official entry that comprises that Votable Matter, indicating FOR, AGAINST, or DEFERENTIAL, or VETO if the player is the Emperor.

If a player other than the Emperor casts a vote of DEFERENTIAL, then the vote of DEFERENTIAL is an indication of confidence in the Emperor. When the Emperor has a valid vote other than VETO on a Votable Matter, then all votes of DEFERENTIAL on that Votable Matter are instead considered to be valid and the same as the Emperor’s vote, unless otherwise specified. (If the Emperor casts a vote of DEFERENTIAL, it indicates they wish to abstain, and possibly, that they wish to delay the resolution of a close vote until the timeout period has passed.)

When a player casts a vote AGAINST their own Proposal (which is not in the form of a DEFERENTIAL vote), this renders the Proposal Withdrawn. The Emperor may Veto a Proposal; when the Emperor casts a vote of VETO on a Proposal, this renders the Proposal Vetoed. Withdrawing or Vetoing a Proposal cannot be reversed; once cast, such a vote cannot be changed.

Resolution

Proposals and CfJs may only be resolved by the Emperor. DoVs may be resolved by any player. Votable matters must be resolved based on the following criteria:

A votable matter can be enacted if more than half the players have voted FOR it, or if it's been open for voting for 48 hours and has more votes FOR than AGAINST. (Proposals which have been Vetoed or Withdrawn can never be enacted.)

A votable matter can be failed if half or more of the players have voted AGAINST it, or if it's been open for 48 hours and cannot otherwise be enacted, or if it is a Proposal and has been Vetoed or Withdrawn.

Proposals must be resolved in chronological order, from oldest to newest.

CfJs and DoVs do not need to be resolved in chronological order and Vetoing or Withdrawing them has no effect. If a DoV is failed, the player who submitted it cannot make another DoV for 120 hours (5 days).

Whenever a Proposal or CfJ is enacted, the Emperor must make the prescribed changes to the ruleset or gamestate. Whenever a DoV is enacted then the procedure described in the rule Victory and Ascension takes place. Any votable matter ceases to be a votable matter once resolved.

Victory, and New Rounds

When a player posts a Declaration of Victory, and that DoV is Enacted, the player who submitted it becomes the new Emperor, the current round ends, and all preceding round rules are repealed. A new round then begins when the new Emperor makes an Ascension Address, an official entry which describes the theme for the new round.

Round Rules