Difference between revisions of "Rumble: Gladiator"

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Players: chiiika, Clucky, Jason, Jumble, pokes, Trapdoorspyder
 
Players: chiiika, Clucky, Jason, Jumble, pokes, Trapdoorspyder
 +
 +
Winner: Jason
  
 
==Flavour==
 
==Flavour==
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* If everyone bids 0 on fire of mars, does no one get it so the effect just isn't in the game? [Clucky]
 
* If everyone bids 0 on fire of mars, does no one get it so the effect just isn't in the game? [Clucky]
 
:Correct
 
:Correct
 +
 +
* The rules suggest players can choose which attacks their block applies to. Your answer to the "Jupiter's champion and other people attack someone who blocks, how is Jupiter's champion damage calculated" question seems to contradict this. Which is fine, but want to clarify that "Jupiter's Champion attacks player 1 for 110 damage, player 2 attacks player 1 for 10 damage. Player 1 blocks for 20" would still cause the Champion to win
 +
:In the live game, allocating defence works, but online it's an inconvenient extra step that usually just slows things down. So I'm going to stick with my ruling in defiance of the rules unless someone really objects, in which case I'll fold like a wet hanky
 +
 +
* We also have some questions to if wine applies to individual attacks, or the total damage received during a round
 +
:Total damage received in a round
 +
 +
* The game considers orders and resolution to be separate phases, so using Wine to reduce the cost of Lightning does not mean that all damage received subsequently in the round is obliviated
  
 
==Bidding and Lineup==
 
==Bidding and Lineup==
 +
{| class="wikitable"
 +
|+Bids
 +
|-
 +
! Blessing || chiiika || Clucky || Jason || Jumble || pokes || Trapdoorspyder
 +
|-
 +
| Call Down Lightning || 5 || 1 || 2 || 6 || 16 || 0
 +
|-
 +
| Ennius' Economic Efficiency || 11 || 1 || 3 || 4 || 16 || 2
 +
|-
 +
| Fire of Mars || 4 || 0 || 0 || 0 || 0 || 2
 +
|-
 +
| Founding of Rome || 1 || 0 || 0 || 0 || 0 || 2
 +
|-
 +
| Jupiter’s Champion || 4 || 5 || 0 || 6 || 0 || 2
 +
|-
 +
| Poseidon's Wrath || 15 || 11 || 8 || 0 || 0 || 2
 +
|-
 +
| Return to the Underworld (Bane) || 5 || 10 || 7 || 0 || 6 || 7
 +
|-
 +
| Rufus || 7 || 8 || 5 || 0 || 0 || 2
 +
|-
 +
| Spawn of Hades || 9 || 4 || 5 || 0 || 0 || 2
 +
|-
 +
| Targeted Thunderstrikes || 4 || 11 || 8 || 6 || 0 || 3
 +
|-
 +
| Throwing spear || 5 || 1 || 5 || 6 || 0 || 0
 +
|-
 +
| Wine of Bacchus || 8 || 5 || 10 || 0 || 16 || 4
 +
|}
 +
 +
Chiiika has 67 Energy and the Fire of Mars, Poseidon's Wrath and Spawn of Hades</br>
 +
Clucky has 71 Energy and Targeted Thunderstrikes. Rufus is accompanying him as spear-carrier.</br>
 +
Jason has 93 Energy and is unadorned.</br>
 +
Jumble has 88 Energy and is Jupiter's Champion. He has a Throwing Spear but is cursed to Return to the Underworld.</br>
 +
pokes has 67 Energy. Thanks to Ennius' Economic Efficiency, he has Call Down Lightning and the Throwing Spear at a reduced rate.</br>
 +
Trapdoorspyder has 91 Energy and is working on the Founding of Rome</br>
  
 
==Round Summaries==
 
==Round Summaries==
 
+
{| class="wikitable"
 +
|+Gladiators
 +
|-
 +
! Energy || Round 1 || Round 2 || Round 3 || Round 4 || Round 5 || Round 6 || Round 7
 +
|-
 +
| Chiiika  || 67  || 67 || 56 || 0 || 0 || 0
 +
|-
 +
|Spawn 1 (Rufus) || 0 || 30 || 21 || 0 || 0 || 0 || 0
 +
|-
 +
|Spawn 2 (Jumble) || 0 || 0 || 30 || 0 || 0 || 0 || 0
 +
|-
 +
| Clucky  || 71  || 71 || 52 || 1 || 0 || 0 || 0
 +
|-
 +
| Rufus || 15 || 0 || 0 || 0 || 0 || 0 || 0
 +
|-
 +
| Jason  || 93  || 93 || 93 || 93 || 82 || 52 || 52
 +
|-
 +
| Jumble  || 88  || 12 || 0 || 0 || 0 || 0 || 0
 +
|-
 +
| pokes  || 67  || 66 || 66 || 55 || 55 || 25 || 0
 +
|-
 +
| Trapdoorspyder || 91 || 79 || 70 || 4 || 0 || 0 || 0
 +
|}
 
[[category: Rumble]]
 
[[category: Rumble]]

Latest revision as of 21:29, 24 August 2021

Started 17 August 2021

Moderator: Josh

Players: chiiika, Clucky, Jason, Jumble, pokes, Trapdoorspyder

Winner: Jason

Flavour

  • Player - Gladiator
  • Energy - Energy
  • Attack - Attack
  • Defense - Defense
  • Power - Blessing (of the Gods)
  • Sidekick - Spear-carrier

Blessings

  • Call Down Lightning: Usable once per turn. Burn 25 energy, dealing 45 attack.
  • Ennius' Economic Efficiency: For all auctions, including this one, when you win it, you pay an energy cost equal to the second-highest bid instead of the highest.
  • Fire of Mars: At the end of combat, if no player spent energy on Attacking, deal 5 damage to each player.
  • Founding of Rome: Spend 35: Collect a God’s Brick. If you have 3 God’s Bricks and accrued no damage this turn, you win the game.
  • Jupiter’s Champion: If you deal 100 damage in a single turn, you win the game.
  • Poseidon's Wrath: Spend 15: Target a Player whom you did not attack this round. Their defense is reduced to 0.
  • Return to the Underworld (Bane): If you have not won by the end of round 6, you are eliminated.
  • Rufus: Spear-carrier with 15 energy. If he damages exactly one opponent on a turn, your attacks on that opponent are unblockable on the next turn.
  • Spawn of Hades: Any players who are killed are revived as a Spear-carrier (called a Spawn) under your control with 30 energy and no Blessings. If you are killed, all of your Spawns immediately die. When a Spawn dies, their death does not generate another Spawn.
  • Targeted Thunderstrikes: On the first round, submit a secretly ordered list of every other Gladiator. At the end of every round, the Gladiator that is first on that list takes 11 unblockable damage (if they are still alive), then is moved to the end of the list.
  • Throwing spear: Usable once per turn. If not thrown the previous turn, throw the spear for 15 energy, dealing 25 attack. If thrown the previous turn, spend 10 energy to recover the spear, otherwise this blessing is discarded.
  • Wine of Bacchus: You cannot take more than 15 damage at once.

Clarifications

  • "What happens if both instawin powers activate?" [Jumble]
The player with the most Energy wins as a tiebreaker; if they're on the same Energy then the player who started with the lowest Energy wins; if it's still a tie then it's a tie.
  • How does Jupiter's Champion work with multiple attackers? [Jumble]
I won't be allocating defence to specific attack; any Attacker to participates in an Attack that deals damage has that damage count towards the triggering of their Blessing, even if that results in damage being double-counted for the purposes of triggering Blessings
  • Does Lightning, when used with Wine, make you only lose 15 energy on Activation instead of 25? [Jumble]
Yes
  • Can you damage someone for more than their total health? Does Jupiter work on only 100 damage exactly or can you overshoot? [Jumble]
Damage dealt can exceed the total health of the target, and overshooting 100 still triggers Jupiter's Champion.
  • Would killing Rufus result in a Spawn being made? [Jumble]
Yes, Spear-carriers are Gladiators in all respects
  • Does Fire of Mars activate if only attacking powers are used and not actual attacks? [Jumble]
Yes - Fire of Mars does not consider other Blessings, only directly allocated Attacks
  • [For Fire of Mars,] does 'each player' also include yourself? [Jumble]
Yes
  • When a power 'does damage', can it be blocked? [Jumble]
Yes - only damage that specifies that it is unblockable is unblockable.
  • Are spear-carriers on the gladiator list [for Targeted Thunderbolts]? And eliminated gladiators stay on the list? [pokes]
Rufus is on the initial list, although subsequently-created Spawns don't get added to it. Eliminated Gladiators are still on the list; on rounds where they're the target of the Thunderstrikes no-one gets hit
  • Can Founding of Rome be activated more than once in a round? [pokes]
Yes
  • Is there a first round thunderstrike? [pokes]
Yes
  • Are you allowed to attack yourself to help trigger Jupiter's Champion? And if you die from it, do you win or not? [Clucky]
You are not allowed to target yourself with an attack.
  • Are you allowed to target your spear-carriers (or have your spear-carriers target you/your other spear-carriers)? [Clucky]
Yes
  • If everyone bids 0 on fire of mars, does no one get it so the effect just isn't in the game? [Clucky]
Correct
  • The rules suggest players can choose which attacks their block applies to. Your answer to the "Jupiter's champion and other people attack someone who blocks, how is Jupiter's champion damage calculated" question seems to contradict this. Which is fine, but want to clarify that "Jupiter's Champion attacks player 1 for 110 damage, player 2 attacks player 1 for 10 damage. Player 1 blocks for 20" would still cause the Champion to win
In the live game, allocating defence works, but online it's an inconvenient extra step that usually just slows things down. So I'm going to stick with my ruling in defiance of the rules unless someone really objects, in which case I'll fold like a wet hanky
  • We also have some questions to if wine applies to individual attacks, or the total damage received during a round
Total damage received in a round
  • The game considers orders and resolution to be separate phases, so using Wine to reduce the cost of Lightning does not mean that all damage received subsequently in the round is obliviated

Bidding and Lineup

Bids
Blessing chiiika Clucky Jason Jumble pokes Trapdoorspyder
Call Down Lightning 5 1 2 6 16 0
Ennius' Economic Efficiency 11 1 3 4 16 2
Fire of Mars 4 0 0 0 0 2
Founding of Rome 1 0 0 0 0 2
Jupiter’s Champion 4 5 0 6 0 2
Poseidon's Wrath 15 11 8 0 0 2
Return to the Underworld (Bane) 5 10 7 0 6 7
Rufus 7 8 5 0 0 2
Spawn of Hades 9 4 5 0 0 2
Targeted Thunderstrikes 4 11 8 6 0 3
Throwing spear 5 1 5 6 0 0
Wine of Bacchus 8 5 10 0 16 4

Chiiika has 67 Energy and the Fire of Mars, Poseidon's Wrath and Spawn of Hades
Clucky has 71 Energy and Targeted Thunderstrikes. Rufus is accompanying him as spear-carrier.
Jason has 93 Energy and is unadorned.
Jumble has 88 Energy and is Jupiter's Champion. He has a Throwing Spear but is cursed to Return to the Underworld.
pokes has 67 Energy. Thanks to Ennius' Economic Efficiency, he has Call Down Lightning and the Throwing Spear at a reduced rate.
Trapdoorspyder has 91 Energy and is working on the Founding of Rome

Round Summaries

Gladiators
Energy Round 1 Round 2 Round 3 Round 4 Round 5 Round 6 Round 7
Chiiika 67 67 56 0 0 0
Spawn 1 (Rufus) 0 30 21 0 0 0 0
Spawn 2 (Jumble) 0 0 30 0 0 0 0
Clucky 71 71 52 1 0 0 0
Rufus 15 0 0 0 0 0 0
Jason 93 93 93 93 82 52 52
Jumble 88 12 0 0 0 0 0
pokes 67 66 66 55 55 25 0
Trapdoorspyder 91 79 70 4 0 0 0