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Latest revision as of 13:03, 18 December 2021

Core Rules

Ruleset and Gamestate

This is the Ruleset for BlogNomic; all Realtors shall obey it.

It comprises four Sections: 1) the “core rules” of BlogNomic, covering the essential elements of gameplay; 2) the rules of the current Dynasty; 3) rules which apply in special cases; and 4) the appendix, which complements and clarifies the Ruleset.

The Ruleset and Gamestate can only be altered in manners specified by the Ruleset.

If the Ruleset does not properly reflect all legal changes that have been made to it, any Realtor may update it to do so.

Realtors

The process of applying for access to the BlogNomic blog is outlined in the FAQ. A human with access to the blog who is not already a Realtor may make a blog post making clear their wish to be a Realtor (plural form Realtors); in response, an Admin shall add them to the roster in the sidebar, at which moment they become a Realtor.

A Realtor may only change their name as a result of a Proposal approving the change.

Some Realtors are Admins, responsible for updating the site and the Ruleset, and are signified as such in the sidebar. Realtors who wish to become Admins may sign up with a username for the Ruleset Wiki, and submit a Proposal to make themselves Admins. Existing Admins may be removed from their posts by Proposal, CfJ, or voluntary resignation.

Idle Realtors

If a Realtor is Idle, this is tracked by their name being removed or concealed in the list of currently active Realtors in the Sidebar. For the purposes of all Gamestate and the Ruleset, excluding the core and appendix Rules “Ruleset and Gamestate”, “Realtors”, “Dynasties”, “Fair Play”, "Mentors" and any of those Rules’ subrules, Idle Realtors are not counted as Realtors. The combined term “Idle Realtor” can be used to refer to Realtors who are Idle even in rules that do not treat them as Realtors.

If a Proposal contains a provision that targets a specifically named Idle Realtor, then that Idle Realtor is considered to be Unidle solely for the purposes of enacting that specific provision.

When a Realtor is unidled, if they went Idle in the same Dynasty, their personal gamestate retains the last legally endowed values it had, if they are still valid. Otherwise (including if a value is invalid, does not exist, or the Realtor Idled in a different Dynasty), the Realtor is given the default value for new Realtors, if such a value exists.

An Admin may render a Realtor Idle if that Realtor has asked to become Idle in an entry or comment from the past 96 hours (4 Days), or if that Realtor has not posted an entry or comment in the past 168 Hours (7 days). In the latter case, the Admin must announce the idling in a blog post. Admins may render themselves Idle at any time, but should announce it in a post or comment when they do so. An Admin may Unidle a Realtor if that Realtor is Idle and has asked to become Unidle in an entry or comment from the past 96 hours (4 Days), and Idle Admins may Unidle themselves at any time, unless the Realtor who would be Unidled asked to become (or rendered themselves) Idle within the past 96 hours (4 days), and within the current Dynasty.

Admins who are unidling themselves should, in their first vote following each unidling, highlight their changed idle status and any changes to Quorum to have come about as a result of it.

Idle admins can resolve Votable Matters as if they were not idle.

Dynasties

BlogNomic is divided into a number of Dynasties. Each Dynasty may be headed by a single Realtor, known as the Eli Curf. If there is no Eli Curf, the Dynasty is a Metadynasty.

An Interregnum is the period between dynasties, after a DoV has been enacted and before an Ascension Address has been posted. During an Interregnum the game is in hiatus; additionally, no DoVs may be made, and no Realtor may achieve Victory. However, dynastic actions that are specifically permitted to be carried out during an Interregnum may be carried out.

Votable Matters

A Votable Matter is a post which Realtors may cast Votes on, such as a Proposal, a Call for Judgement or a Declaration of Victory.

Votes

Each Realtor may cast one Vote on a Votable Matter by making a comment to the Official Post that comprises that Votable Matter using a voting icon of FOR, AGAINST, or DEFERENTIAL. Additional voting icons may be permitted in some cases by other rules. A valid Vote is, except when otherwise specified, a Vote of FOR or AGAINST. A Realtor’s Vote on a Votable Matter is the last valid voting icon that they have used in any comment on that Votable Matter. Additionally, if the author of a Votable Matter has not used a valid voting icon in a comment to the post, then the author’s Vote is FOR. A non-Realtor never has a Vote, even if they were a Realtor previously and had cast a valid Vote.

If a Realtor other than the Eli Curf casts a vote of DEFERENTIAL, then the Vote of DEFERENTIAL is an indication of confidence in the Eli Curf. When the Eli Curf has a valid Vote other than VETO on a Votable Matter, then all votes of DEFERENTIAL on that Votable Matter are instead considered to be valid and the same as the Eli Curf’s Vote for the purposes of other rules unless otherwise specified.

A Votable Matter is Popular if any of the following are true:

  • It has a number of FOR Votes that exceed or equal Quorum.
  • It has been open for voting for at least 48 hours, it has more than 1 valid Vote cast on it, and more valid Votes cast on it are FOR than are AGAINST. Exception: Proposals which would change the text of a Core, Special Case or Appendix rule if enacted cannot be Popular on this basis.

A Votable Matter is Unpopular if any of the following are true:

  • The number of Realtors who are not voting AGAINST it is less than Quorum.
  • It has been open for voting for at least 48 hours and it is not Popular.

Enacting and Failing

Votable matters have a status, which can either be Pending, Enacted, Failed, or Illegal. When a votable matter is first put forward it is considered Pending (which is tracked as having no status in the current blog software), and it remains Pending until it is Resolved.

A votable matter is resolved by an admin setting its status through use of the “status” field in the blog post editing form. When an admin resolves a votable matter they should mark their name, and are highly encouraged to report the final tally of Votes (or the fact that it was withdrawn or vetoed). Comments cannot be made on resolved Votable Matters.

A votable matter may not be resolved except as directed by the ruleset, and the status of a resolved votable matter, once resolved, is determined by the votes cast upon it, as assessed by the rules that govern the specific kind of votable matter (as well as any other considerations regarding the legality of the votable matter, such as the stipulations put forward in the Appendix rule Official Posts). When a Failed proposal has been Vetoed it may optionally have the Vetoed status upon resolution, which is considered to be the same as Failed for the purposes of all other rules.

This rule cannot be overruled by any other rule in its application to Calls for Judgement or Declarations of Victory.

Tags

Votable Matters have zero or more tags. Tags are represented in the title of a Votable Matter with the format “[X]” (e.g. “[Core] Wording Fix”, where “[Core]” is the tag). Votable Matters require the “[Core]” tag in order to make changes to the Core Rules, the “[Special Case]” tag in order to make changes to the Special Case Rules and the “[Appendix]” tag in order to make changes to the Appendix Rules. Votable Matters other than DoVs require the “[Victory]” tag in order to grant victory to a Realtor.

If a Votable Matter would make a modification to the rules and it does not have the tag to make that modification, that Votable Matter will still be able to make that specific modification if any of the following on the following list are true:

  • The modification is preceded or followed immediately by an unambiguous statement of which section of the ruleset it takes place.
  • The modification specifically states a rule using its number or the name of the stated rule only occurs once in the ruleset.

Proposals

Any Realtor may submit a Proposal to change the Ruleset or Gamestate, by posting an entry in the “Proposal” category that describes those changes (unless the Realtor already has 2 Proposals pending, or has already made 3 Proposals that day).

Special Proposal Voting

When a Realtor casts a vote AGAINST their own Proposal (which is not in the form of a DEFERENTIAL vote), this renders the Proposal Withdrawn, even if the author later changes their Vote. The Eli Curf may use VETO as a voting icon to cast a Vote on a Proposal; when the Eli Curf casts a vote of VETO on a Proposal, this renders the Proposal Vetoed, even if the Eli Curf later changes their Vote.

Resolution of Proposals

The oldest Pending Proposal may be Enacted by any Admin if all of the following are true:

  • It is Popular.
  • It has been open for voting for at least 12 hours.
  • It has not been Vetoed or Withdrawn.

The oldest Pending Proposal may be Failed by any Admin, if any of the following are true:

  • It is Unpopular.
  • It has been Vetoed or Withdrawn.

If a Proposal somehow ends up being pending for more than 7 days, it is ignored for the purpose of calculating the oldest pending Proposal, and can be failed by any Admin.

When a Proposal is Enacted, its stated effects are immediately applied in full; the Admin Enacting it shall update the Gamestate and Ruleset, and correct any gamestate-tracking entities, as specified in the Proposal.

Calls for Judgement

If two or more Realtors actively disagree as to the interpretation of the Ruleset, or if a Realtor feels that an aspect of the game needs urgent attention, then any Realtor may raise a Call for Judgement (abbreviated “CfJ”) by posting an entry in the “Call for Judgement” category.

A Pending CfJ may be Enacted by any Admin if all of the following are true:

  • It is Popular.

A Pending CfJ may be Failed by any Admin if any of the following are true:

  • It is Unpopular.
  • It specifies neither changes to the Gamestate or Ruleset nor corrections to any gamestate-tracking entities.

When a CfJ is Enacted, the Admin Enacting it shall update the Gamestate and Ruleset, and correct any gamestate-tracking entities, as specified in the CfJ.

This Rule may not be overruled by Dynastic Rules.

Victory and Ascension

If a Realtor (other than the Eli Curf) believes that they have achieved victory in the current Dynasty, they may make a Declaration of Victory (abbreviated “DoV”) detailing this, by posting an entry in the “Declaration of Victory” category.

Every Realtor may cast Votes on that DoV to indicate agreement or disagreement with the proposition that the poster has achieved victory in the current Dynasty. If there is at least one pending DoV, BlogNomic is on Hiatus.

A Pending DoV may be Enacted by any Admin if any of the following are true:

  • It is Popular, it has been open for at least 12 hours, and either the Eli Curf has Voted FOR it or it has no AGAINST Votes.
  • It is Popular, and it has been open for at least 24 hours.

A Pending DoV may be Failed by any Admin if any of the following are true:

  • It is Unpopular, and it has been open for at least 12 hours.

If a DoV is Failed and it had at least one AGAINST vote, the Realtor who posted it cannot make another DoV until after 120 hours (5 days) have passed since the time their DoV was Failed.

When a DoV is Enacted, all other pending DoVs are Failed, the Realtor who posted the DoV becomes Eli Curf, and the game enters an Interregnum. When a DoV is enacted then all game actions that led up to it are considered to be upheld.

If the game is in an Interregnum then the new Eli Curf must either Pass the Mantle (by making a post naming a Realtor who was not the last dynasty’s Eli Curf, in which case the passing Realtor ceases to be the Eli Curf and the Realtor so named becomes the Eli Curf) or start a new dynasty by completing the following Atomic Action:

  • Make an Ascension Address by posting an entry in the “Ascension Address” category. This should specify the Eli Curf’s chosen theme for the new Dynasty, and it may optionally specify new dynasty-specific terms as outline in the rule "Synonyms", and/or list a number of dynastic rules to keep (if none are specifed then the entire Dynastic Ruleset is repealed).
  • Update the Ruleset to reflect any changed terms, and any dynastic rules which were not listed to be kept are repealed.

Once this Atomic Action has been completed the Interregnum ends and the new dynasty begins.

Fair Play

The following are BlogNomic’s rules of fair play. If any of these rules are found to have been broken, or if a Realtor’s behaviour or actions are otherwise deemed unacceptable (socially or otherwise), a Proposal or CfJ may be made to reprimand or punish the perpetrator or, in cases of extreme or repeated violations, remove them from the game and bar them from rejoining. Realtors should vote against any DoV that relies on having broken a fair play rule.

  • A single person should not control more than one non-Idle Realtor within BlogNomic, and should announce publicly if they control both a non-Idle Realtor and any Idle Realtors. This extends to exerting full control over the actions of another Realtor, defined here as the controlled Realtor’s game behavior being functionally indistinguishable from if the controlling Realtor was logged into their account and playing through it, over a period of more than a day.
  • A Realtor should not “spam” the BlogNomic blog. What counts as spamming is subjective, but would typically include posting more than ten blog entries in a day, more than ten blog comments in a row, or posting a blog entry of more than 1000 words.
  • A Realtor should not deliberately exploit bugs or unexpected behaviours in the software running the game (ExpressionEngine, MediaWiki or other blognomic.com scripts).
  • A Realtor should not edit their own blog comments once posted, nor those of any other Realtor.
  • A Realtor should not edit the “Entry Date” field of a blog post.
  • A Realtor should not make a DoV primarily to delay the game by putting it into Hiatus.
  • A Realtor should not do any action meant to make the game unplayable (for example, changing multiple keywords to the same word in an Ascension Address).
  • A Realtor should not roll dice that are clearly associated with a particular action in the Ruleset, but with the intention to not use these rolled values to the best of their ability to resolve that action. A Realtor must use their own name in the Dice Roller, when rolling dice.
  • A Realtor should not deliberately and unreasonably prolong the performance of a game action once they have started it.
  • A Realtor should not use a core, special case or appendix rules scam to directly or indirectly cause a Realtor to achieve victory.
  • A Realtor should not trade actions in BlogNomic for favors or compensation outside of BlogNomic, nor trade actions in any other game for favors within BlogNomic.

All Realtor and idle Realtors should be aware of the BlogNomic Community Guidelines. The contents of this page are not ruletext and are nonbinding as pertains to the ruleset, but Realtors are encouraged to commit to upholding them to whatever extent is possible.

Dynastic Rules

Realtor Rumble

In this dynasty, only Leaders may achieve Victory. If any other Realtor achieves Victory then they have instead not achieved Victory. This dynasty has no Eli Curf.

The Realtor called Brendan may also be referred to as the Heel. The Realtor called TyGuy6 may also be referred to as the Face. The words “Wrestler” and “Realtor” are synonyms. The Heel and the Face are both Leaders; all other Wrestlers are Followers. All Idle and inactive Realtors may be referred to as Members of the Audience.

Each Realtor may be on up to one team; this is publicly tracked. Each Leader is the captain of their team, and may rename their team, so long as the new name is different from any other team’s name. (The names of teams are flavour text.)

Whenever a Realtor becomes unidle for the first time in this dynasty, their team is set to Enhancement Talent, which is a team that has no Leader; Realtors on that team are always Inactive and cannot become Active.

Quorum Tiebreaker

While each team has at least two members, the author of a Votable Matter cannot be considered to have voted FOR on that Votable Matter unless it has at least one effective vote of FOR by a Realtor who does not share the author’s team.

Mantle Limitations

The mantle may not be passed. (Players should also not make deals based on being made Emperor of the next dynasty by other means than achieving victory.)

Showdown

If a Leader's team has at least 50 total Contribution, or it is on or after November 29, 2021, UTC time, then the Leader of the team with the most total Contribution has achieved Victory.

Fighting

Each Realtor has a Status, which may be “Active” or “Inactive” and defaults to “Active”. A Realtor who is not Up, and who has not used an Audience Action in the preceding 24 hours, may change their status at any time. If a Realtor’s status is Inactive, they are not considered to be a Realtor for the remainder of this rule. If a Realtor has been Up for the last 36 consecutive hours, any Realtor may Exhaust them: the Exhausted Realtor ceases to be Up and becomes Inactive.

If are ever less than three Realtors who are Up and there is a Realtor who is not Up, any Realtor may randomly select a Realtor who is not Up and make the selected Realtor Up.

Up to three Realtors may be Up: their identities, if they exist, are publicly tracked. If a Realtor who is Up is made idle then the Realtor who would render them idle must first randomly select another Realtor who is on their Team who is not Up and make them Up.

A Fight Die is a six-sided die with sides of {Punch,Kick,Grapple,Leap,Taunt,Miss}.

A Realtor who is Up may performing the following atomic action, known as Fighting:

  • Posting a comment in the Die Roller naming a single Opponent, being a Realtor that they do not share a Team with and who has not been Up within the last 24 hours (unless all Realtors they do not share a Team with have been Up within the last 24 hours, in which case it can be any Realtor they do not share a Team with)
  • Rolling five Fight Dice in the Die Roller
  • Posting a comment in the Die Roller stating which of the previous step’s die results (if any) they wish to keep: results of “Miss” must be kept, unless for each “Miss” result which is not kept a unique “Taunt” result is also not kept
  • Rolling X Fight Dice in the Die Roller, where X is equal to 5 minus the number of results kept in the previous step
  • Posting a comment in the Die Roller stating which of the previous step’s die results (if any) they wish to keep: results of “Miss” must be kept, unless for each “Miss” result which is not kept a unique “Taunt” result is also not kept
  • Rolling X Fight Dice in the Die Roller, where X is equal to 5 minus the number of results kept in all previous steps
  • Keeping all die results (if any were rolled) from the previous step
  • If they kept two or more Punches, gaining 1 Contribution
  • If they kept two or more Kicks, gaining 1 Contribution
  • If they kept two or more Grapples, gaining 1 Contribution
  • If they kept three Leaps and at least one Kick, Punch, or Grapple, gaining 3 Contribution
  • If they kept three Leaps and no Kicks, Punches, or Grapples, losing 3 Contribution (to a minimum of zero)
  • If they kept a set of die results which corresponds exactly to the sequence of their Finishing Move (without considering the order of those results), gaining 5 Contribution
  • If they are Over and kept a set of die results which corresponds to only four of the five values of their Finishing Move (without considering the order of those results), gaining 4 Contribution
  • If they kept any Taunts and have already gained at least 1 Contribution during this Fight action, they may choose to either gain 1 Contribution, or gain an Impact of their choice
  • Losing the “Hyped” Impact if they have it.
  • If they have gained at least 1 Contribution during this Fight action, optionally removing an Impact from their Opponent.
  • Ceasing to be a Realtor who is Up, then making their Opponent a Realtor who is Up

If a step of the above action requires a Realtor to roll zero dice, they may skip it. Within a Fight action, references to kept dice refer only to dice kept within that action.

Duels

As an atomic action that can only be performed once by each Wrestler, a Wrestler (known as the Instigator) may Duel any one other Wrestler (known as the Target) as follows:

  • Replying to a comment by the Target, or mentioning the Target on the BlogNomic Discord, in either case naming that Wrestler as the Target and declaring a Duel
  • Posting a comment in the Die Roller naming the Target and indicating that the Duel is underway
  • Starting with an individual Duel Total of 0 for the purposes of this Duel
  • Rolling five Fight Dice in the Die Roller
  • Posting a comment in the Die Roller stating which of the previous step’s die results (if any) they wish to keep: results of “Miss” must be kept, unless for each “Miss” result which is not kept a unique “Taunt” result is also not kept
  • Rolling X Fight Dice in the Die Roller, where X is equal to 5 minus the number of results kept in the previous step
  • Posting a comment in the Die Roller stating which of the previous step’s die results (if any) they wish to keep: results of “Miss” must be kept, unless for each “Miss” result which is not kept a unique “Taunt” result is also not kept
  • Rolling X Fight Dice in the Die Roller, where X is equal to 5 minus the number of results kept in all previous steps
  • Keeping all die results (if any were rolled) from the previous step
  • If they kept two or more Punches, adding 1 to their Duel Total
  • If they kept two or more Kicks, adding 1 to their Duel Total
  • If they kept two or more Grapples, adding 1 to their Duel Total
  • If they kept three Leaps and either a Kick, Punch or Grapple, adding 3 to their Duel Total
  • If they kept a set of die results which corresponds exactly to the sequence of their Finishing Move (without considering the order of those results), adding 5 to their Duel Total
  • If they kept any Taunts and have already added at least 1 to their Duel Total during this Duel action, adding 1 to their Duel Total
  • Posting a comment to the Dice Roller summing their Duel Total as determined by the foregoing steps

Once a Wrestler has been made the Target in such a Duel action, they may respond by performing the same atomic action, substituting the following step for the first and second steps above:

  • Posting a comment in the Die Roller naming the Instigator they are responding to, and indicating that their response is underway

Once both an initial Duel action and a response to it have both been concluded, if the Instigator's Duel Total for a given Duel was greater than or equal to the Target's Duel Total in the response for that Duel, then the Instigator gains 1 Contribution and the Target loses 1 Contribution; otherwise, the Target gains 2 Contribution and the Instigator loses 2 Contribution.

Finishing Moves

Each Wrestler may have a unique Finishing Move, which has a publicly tracked name consisting of a string of text one to three words in length, and a publicly tracked sequence of five values from the among the set of sides available on Fight Dice, which sequence may include repeated instances of the same value but may not include more than one “Miss” value. Wrestlers default to having no Finishing Move. If a Wrestler has no Finishing Move, they may set their Finishing Move at any time; both its name and its sequence must be set simultaneously. (The names of Finishing Moves are flavor text.)

A Wrestler may change their Finishing Move as a weekly action.

Rowdy Rumble

Members of the Audience may carry out Audience Actions. Each Audience Action has a wind-up, which must be a non-negative integer; a Member of the Audience can only carry out an Audience Action if they have been either Idle or Inactive for at least the preceding X days and have not carried out an Audience Action in that time, where X is the wind-up for the Audience Action they are carrying out. A Wrestler may only have their Impact changed by a given Audience Action if they have not had their Impact changed by that Audience Action in the preceding X days, where X is the wind-up for the Audience Action in question.

  • Each Realtor has a publicly tracked number of Yays or Boos, with a starting value of zero; as an Audience Action with a wind-up of 1, a Member of the Audience may add a Yay or a Boo to a Realtor of that Audience Member’s choice who is Up.
  • As an Audience Action with a wind-up of 2, an Audience Member may Chant by posting a comment to the Dice Roller that contains their Chant (which is flavor text) and that names a single Realtor who is currently Up. The Realtor who is so named becomes Hyped.
  • As an Audience Action with a wind-up of 3, an Audience Member may Goad by making a Story Post to the blog, whose title has the format of “Goading on Y” where Y is the name of a single Realtor who is not currently Up. That Realtor becomes Goaded.
  • As an Audience Action with a wind-up of 5, an Audience Member may Throw a Chair by making a Story Post to the blog, whose title has the format of “Throwing a Chair to Y” where Y is the name of a single Realtor. That Realtor becomes Furnished.

Audience Perception

A Realtor can be Over, determined by the quantity of Yays and Boos they have. A Realtor who is The Face, or is on a team with The Face, is Over when they have at least two more Yays than Boos; a Realtor who is The Heel, or is on a team with The Heel, is Over when they have at least two more Boos than Yays.

Feudal Contract

Each Realtor has a Contribution score, which is a non-negative integer that defaults to zero. If there is an Eli Curf, they should ensure that they confer meaningful advantages to Realtors with non-zero contribution scores.

When a DoV is Enacted, the Contribution scores are set to 0 for all Realtors who don't share the team of the Realtor who posted that DoV. When posting an Ascension Address, the new Eli Curf is encouraged to retain this rule for the new dynasty. If they do so, they may (and should) then remove this paragraph from the ruleset.

Impacts

Each Realtor has a number of Impacts from the list below, tracked publicly and defaulting to having no Impacts:

  • Hyped: A Hyped Realtor is not required to keep Miss results.
  • Goaded: A Goaded Realtor may lose this Impact to take a Fighting Action without being Up, omitting the last step of that Atomic Action.
  • Furnished: When a Furnished Realtor would make an Opponent a Realtor who is up, they may instead lose this Impact to make any Realtor (apart from themselves) a Realtor who is Up.

When a Realtor “becomes” one of these Impacts, they gain that Impact if they do not already have it.


Special Case

Special Case Rules can be Active or Inactive. If the title of a Special Case Rule includes "[X]", where X is either Active or Inactive, then its status is X. Otherwise, its status is its Default Status.

Special Case Rules have a Default Status, which can be Active or Inactive. If the title of a Special Case Rule includes "[Rare]", its Default Status is Inactive, otherwise, its Default Status is Active.

When a new Dynasty is started, the Ascension Address may list any number of existing Special Case Rules to be set to a status other than their respective Default Status. All other Special Case Rules are set to their respective Default Status.

The text of a Special Case Rule that is Inactive is flavour text.

Seasonal Downtime [Active]

On the 24th, 25th and 26th of December, BlogNomic is on Hiatus. In addition, game actions defined by the core rules titled “Realtors” and “Victory and Ascension” (with the exception of Voting in DoVs) may not be taken.

Dormancy [Active]

If there are fewer than five Realtors, BlogNomic is on Hiatus.

Imperial Deferentials [Active]

If the Eli Curf has voted DEFERENTIAL on a Proposal, that vote is instead considered to be valid and either FOR (if more Realtors have a valid FOR vote on that Proposal than have a valid AGAINST vote on it) or AGAINST (in all other cases). However, in either case, votes of DEFERENTIAL made by other Realtors on the same Proposal are not considered to be valid.

Dynastic Distance [Active]

For the purposes of dynastic rules which do not deal with voting, the Eli Curf is not a Realtor.

Malign Emperors [Inactive] [Rare]

The Eli Curf may be recipient of the Mantle, as if they were a Realtor, during an Interregnum, as per the rule Victory and Ascension. The Eli Curf may not cast a vote of VETO on any Proposal whose effect is limited to the dynastic rules or gamestate; any such vote is disregarded for the purposes of proposal resolution.

Dynastic Tracking [Active]

The gamestate tracking page for this dynasty is the The Octagon page of the wiki. Unless otherwise stated, all publicly tracked gamestate information is tracked on it. An Eli Curf may change the wiki page referred to in this rule to a different page as part of their Ascension Address, provided that page did not exist at the time the Ascension Address was posted and does not begin with the word “Ruleset”.

No Collaboration [Inactive] [Rare]

If “Dynastic Distance” is also active, the Eli Curf is not considered a Realtor for the purposes of this rule. The Eli Curf is always permitted to inform the Traitor of their role if the Special Case rule “The Traitor” is active.

Realtors may not privately communicate with each other about dynastic gameplay or votable matters that affect the dynastic ruleset or gamestate. Private communications are considered to be anything that any other Realtor could not reasonably be privy to, perceive, or understand. Discussion conducted in plain English on the BlogNomic wiki and blog, and the #currentdynasty or #general channels of the BlogNomic slack, are not considered to be private communication. Idle Realtors (or people who are not yet Realtors) also face the same restrictions if they intend to become an active Realtor during the course of the dynasty. The use of creative strategies to circumvent this rule may be considered to be a scam for the purposes of determining whether an infraction of Fair Play has taken place.

A mentor and mentee may still privately converse with each other, but should keep their conversations away from discussing specific gameplay strategy.

If information which was not allowed to be discussed is still privately discussed, the Realtors who were part of the conversation should make a post to the blog disclosing what information was discussed as their earliest convenience.


Appendix

Keywords

A keyword defined by a rule supersedes the normal English usage of the word. A keyword defined in this glossary supersedes that defined by a rule. (e.g. A rule specifying “bananas are blue” cannot be overruled by posting a dictionary definition or a photo of a banana, and a rule specifying “every day is Sunday” will be overruled by the glossary entry below.)

Imperatives

Can
“is able to”
Shall
“is required to”
Should
“is recommended that”

Time

Daily Action
If a game action is a Daily Action, each Realtor able to perform it may take that action once each day, but not more than once every ten hours.
Daily Communal Action
A Daily Communal Action is a Daily Action that can only be performed by one Realtor per day.
Day
References to a “day” as an entity rather than as a duration (e.g. “Sunday”, “The day after performing this action”, or “August 2nd”), unless otherwise stated, refer to a day beginning at and including 00:00:00 UTC, ending when the next day begins. It can never be 2 different days at the same instant.
Week
References to a week as an entity rather than as a duration (e.g. “At the beginning of each week”, or “already happened this week”), unless otherwise stated, refer to a period of time between the beginning of a Monday and the end of the following Sunday.
Weekly Action
If a game action is a Weekly Action, each Realtor able to perform it may take that action once each week, but not more than once every twenty-four hours.
Weekly Communal Action
A Weekly Communal action is a Weekly Action that can only be performed by one Realtor per week.

Other

Comment
A blog comment published to the BlogNomic weblog at blognomic.com
Core Proposal
A Proposal which mandates changes that, even if conditionally, are limited to the creation, deletion, and/or amendment of core rules and/or the glossary, and/or renaming, banning, and/or the granting or removing of Admin status from one or more Realtors.
Dice
References to “DICEX” or “YDICEX” refer to X-sided dice and Y amount of X-sided dice, rolled using the Dice Roller.
Dynastic Action
An action that is defined in the Dynastic rules.
Dynastic Proposal
A Proposal which mandates changes that, even if conditionally, are limited to the creation, deletion, and/or amendment of dynastic rules and/or gamestate defined by dynastic rules.
Effective Vote Comment (EVC)
A Realtor’s Effective Vote Comment with respect to a given Votable Matter is that Realtor’s Comment to that Votable Matter, if any, that contains that Realtor’s Vote on that Votable Matter.
Commentary
When posting a blog entry, a Realtor may use the “Commentary or flavour text” field of the blog publishing form to add their own comments or description of their post. For the purposes of all other rules, such text is not considered to be part of the post.
Discord
The BlogNomic Discord can be accessed at https://discord.gg/J7kP9KuHQK and is also linked to on the sidebar. Realtors, as well as people who are not Realtors but are interested in learning more about BlogNomic, may join the Discord by clicking the button in the sidebar.
Discord Channel
A Discord Channel is any channel on the BlogNomic Discord. To reference a Discord Channel, use a hash (#) followed by the name of that channel (e.g. #random).
Flavour Text
If a part of the ruleset or gamestate is defined as being “flavour text”, it retains its context, but is not considered to have any meaning beyond being a string of characters. Realtors are not required to obey flavour text and may not perform any action defined by it, and any statements that flavour text makes about gamestate are ignored.
Gamestate
Any information which the Ruleset regulates the alteration of. All wiki pages that the Dynastic Rules explicitly mention (except for dynastic histories and discussion pages) and any images or Templates contained within those Wiki Pages are assumed to be Gamestate.
Hiatus
If BlogNomic is on Hiatus, Dynastic Actions may not be taken (except where the rule defining the action explicitly requires it to be taken during Hiatus), and Proposals may not be submitted or Resolved. If multiple rules require BlogNomic to be on Hiatus at any given time, BlogNomic will continue to be on Hiatus until no rules require it.
Post
A blog post published to the BlogNomic weblog at blognomic.com
Private Message
A message sent via BlogNomic’s Private Messages system at blognomic.com.
Quorum
Quorum of a subset of Realtors is half the number of Realtors in that subset, rounded down, plus one. If the word Quorum is used without qualifying which subset of Realtors it is referring to, it is referring to a Quorum of all Realtors.
Resolve/Resolution
If used in a context of a Votable Matter, the word “Resolve” means to perform the act, as an Admin, of enacting, failing, or marking illegal a Votable Matter. The world “Resolution” means then the act of doing so. If used in any other context, the meaning of both “Resolve” and “Resolution” is the standard English meaning of these words. The resolution of a votable matter is tracked by reference to its status in the blog post edit form. If otherwise legally applied, the application of any status through the blog post editing form is sufficient to consider that votable matter to have been correctly resolved, but a resolved votable matter should have the correct status wherever possible; if any admin believes that a resolved votable matter has an incorrect status then they may correct it.
Rule
Each individually numbered section of the Ruleset is a rule, including sections that are subrules of other rules, except that the sections listed as comprising the ruleset in the rule “Ruleset and Gamestate” are considered sections but not rules themselves.
Slack
The BlogNomic Slack is located at blognomic.slack.com. Realtors may request an invite to the Slack while logged in by clicking the button in the sidebar.
Slack Channel
A Slack Channel is any channel on the BlogNomic Slack. To reference a Slack Channel, use a hash (#) followed by the name of that channel (e.g. #random).
Story Post
A Story Post is an entry in the “Story Post” category.
Subject
The “subject” of a blog entry is the part of the Title of an entry which is after the first colon. If the Title does not contain a colon, then the whole Title is the subject. Any entry whose subject is “” (i.e. an empty string) is not valid.
Subrule
A subrule is a type of rule that is nested within another rule. A Proposal that specifically affects a rule affects all of its subrules; a Proposal that specifically affects a subrule does not affect its parent rule or any other subrule of that rule, unless they are also explicitly cited as being affected by that Proposal.
Table of Contents
The directory of section headings that is generated by the MediaWiki software for most pages in the wiki.
Uphold
To Uphold an illegal action is to retroactively declare the attempt to take it to have been successful, and to declare that all attempted game actions taken after it were attempted as if the Upheld action had been successful.
Vote
The word “Vote”, used as a noun, means a Vote that is cast in accordance with Rule “Votable Matters”. The word “Vote”, used as a verb, means the act of casting such a Vote.
Voting Icons
For use in voting, a check box http://blognomic.com/images/vote/for.gif shall represent a Vote FOR, an X http://blognomic.com/images/vote/against.gif shall represent a Vote AGAINST, a DEF http://blognomic.com/images/vote/imperial.gif shall represent a Vote of DEFERENTIAL, and a crossed-out circle http://blognomic.com/images/vote/seal.gif shall represent a vote to VETO.
Wiki
The BlogNomic Wiki at http://wiki.blognomic.com

Gamestate Tracking

Official Posts

Votable Matters and other official posts, as well as specific gamestate information, shall be tracked by the BlogNomic blog at http://blognomic.com. Any Realtor may post to the blog at any time, but may only make official posts to the blog when the Ruleset allows it. Posts following the format specified by a rule are considered official posts. Any single official post cannot be of two different types of official post unless a rule explicitly states otherwise. Dynastic rules cannot define posts in the “Call for Judgement” category to be a type of official post other than a Call for Judgement, and this restriction cannot be overridden by dynastic rules.

An official post may only be removed as allowed by the Ruleset. An official post may be altered by its author if it is less than 4 hours old and either no Realtor has commented on it or (if it is a Votable Matter) if all comments on it contain no voting icons; otherwise this can only be done as allowed by the Ruleset. However, despite this, official posts can never be changed from one category to another, or changed to be a different sort of official post, if they have been posted for more than fifteen minutes. The Admin processing an official post is allowed to append to the post to reflect its new status. Anything appended to a post in this way must be placed in the Admin field of the post, and the post’s Status must be changed to reflect its status. An official blog post that has the status of Enacted or Failed cannot change categories, except that a votable matter’s illegal resolution may be overturned. An official blog post’s status may never be altered except in accordance with the rules that define that official post.

A non-official post may not, through editing of the blog or otherwise, be changed into an official post, with the following two exceptions: Firstly, whilst a non-official post has been posted for less than fifteen minutes and has no comments, the author may change the categories as they wish. Secondly, if a post by a New Realtor is not in any category but follows the wording of a Proposal, in that it has written changes the gamestate and or Ruleset, and if it has been posted for less than six hours, then any Admin may change it to be in the Proposal category. A New Realtor is defined as a Realtor who has been a Realtor for fewer than seven days or a Realtor that has unidled in the past seven days after being idle for at least 3 months.

Any post that is or is made illegal as a result of an infraction against any of the prohibitions set out in this rule, except for a votable matter’s illegal resolution that has been overturned, continues to be an Official Post but may no longer have any effect on the ruleset or the gamestate. If it is a Votable Matter then it is Unpopular, regardless of any other performance against criteria set out in the core rules. When it is resolved it may be marked as Illegal by the resolving admin. A post that is illegal in this manner cannot subsequently be made legal by any means, except for the legal enactment of a CFJ. An illegal CFJ cannot cause itself to become legal.

Representations of the Gamestate

For gamestate which is tracked in a specific place (such as a wiki page), any alteration of that gamestate as a result of a Realtor’s action is (and can only be) applied by editing that data in that place. One wiki update may contain one or more alterations, or one alteration may be split over multiple updates, as long as it is clear what is happening and the alterations are otherwise legal. The wiki merely represents the Gamestate tracked there, and is not the same thing. In the event that the Gamestate and its representations are different, any Realtor may correct the representations to comply with the Gamestate.

If a Realtor feels that a representation of the gamestate (such as a wiki page) does not match the gamestate, they may either:

  • Undo the effects of any alteration that led to it, if that alteration did not follow the rules at the time it was made.
  • Alter the representation to match what they believe to be the correct application of an incorrectly-applied alteration. This may include completing incomplete actions on behalf of the original Realtor, if doing so would not require the correcting Realtor to make any decisions on behalf of the original Realtor.

Instead of repeatedly reverting and re-reverting a disputed alteration, however, Realtors are encouraged to raise a Call for Judgement.

The historical fact of the occurrence of a defined game action is itself considered to be gamestate, tracked in the history of whatever resource is used to track the gamestate modified by that action, where possible, or in the wiki page Gamestate Modifications if this is not possible.

Orphan Variables

An Orphan Variable is a dynastic gamestate variable which has neither a location in which it’s tracked, nor a reasonable manner in which it can be determined from other gamestate variables, specified in the Ruleset.

A Realtor may not take any dynastic actions that are contingent on the specific value of an Orphan Variable.

Random Generators

The Dice Roller at https://blognomic.com/dice/roll.php can be used to generate random results.

  • The DICEN command can be used to generate a random number between 1 and N.
  • The FRUIT command will return a random result from the following options: Lemon, Orange, Kiwi, Grape, Cherry, Tangelo.
  • The COLOUR (or COLOR) command will return a random result from the following: White, Red, Green, Silver, Yellow, Turquoise, Magenta, Orange, Purple, Black.
  • The CARD command will return a card with a random suit (either Hearts, Diamonds, Spades or Clubs) and a random value (either Ace, 2, 3, 4, 5, 6, 7, 8, 9, 10, Jack, Queen, King). A card with a value that is either Jack, Queen or King is a face card.
  • A list of comma-separated values in curly brackets (eg {x,y}) will return one of the values at random.

Any changes to the potential outcomes of the Dice Roller’s random result commands must be made by Votable Matter.

If a Votable Matter proposes a change to this rule that would require server-level access to the BlogNomic site to fully enact its effects, that Votable Matter must name a Realtor with such access. Only a Realtor with such access may Enact that Votable Matter. If that Votable Matter does not name a Realtor with such access, that Votable Matter is Illegal.

If a number or other game variable is selected “at random” or “randomly” from a range of possible values, its value shall always be taken from a uniform probability distribution over the entire range of possible values, unless otherwise specified. This value must be determined by an appropriate roll in the Dice Roller, unless otherwise specified, and which value the roll result corresponds to must be reasonably inferable from the nature of the roll and any comments supplied by the Realtor making the roll before or while making the roll. If a selection is explicitly specified as being “secretly” random, the Realtor making this determination may do so using a private method of their choosing, instead of the Dice Roller.

Atomic Actions

An Atomic Action combines otherwise separate game actions into a single action.

  • All steps of an Atomic Action are considered one action, including the steps of an Atomic Action that is itself a step of a parent Atomic Action.
  • When a Realtor performs an Atomic Action, they must complete all its steps; they must complete them in order; and they may not take any other dynastic action, or achieve victory, until all the steps are complete.
  • If a rule allows the Realtor performing an Atomic Action to skip some of its steps, the skipped steps are considered to have been completed.
  • If a Realtor arrives at a step in an Atomic Action and they cannot perform that step, they undo all the steps they have performed of that Action and are considered never to have performed that Action.
  • If one or more steps of an Atomic Action were done incorrectly, the Realtor must redo the Atomic Action; for that purpose, the Realtor uses any legal steps that have already been completed in the illegal Atomic Action and only redoes the illegal ones. (For example, if an Atomic Action consists of rolling a dice and then doing steps based upon its result, the Realtor would have to reroll the dice only if they rolled the wrong one in the first place, and would then have to repeat any steps that depended upon the result of that dice; however, if they rolled the dice correctly but took an illegal step later on, the result of the original dice roll would still be used in the redone step.)
  • For the purposes of determining the ordering or legality of game actions, the time of an Atomic Action shall be the time that it is completed. For Atomic Actions that are redone, the time of completion is the last redone step.

Clarifications

Numbers and Variables

  • If a set of valid values is not specified in their definition, game variables defined to hold numeric values can hold only non-negative integers. Any action that would set those values below zero is an illegal action unless explicitly otherwise stated in the Ruleset.
  • Any situation which would require a roll of DiceX when X is zero or lower always yields a value of 0 unless stated otherwise.
  • All numbers, unless stated otherwise by a rule, are in base ten.
  • Unless otherwise specified, to “spend,” “pay” or “lose” an amount X of a numeric value “V” means to subtract X from V; to “gain” X of a numeric value “V” means to add X to V; and to “transfer” or “pay” X of a numeric value “V” from A to B means to subtract X from A’s V and add X to B’s V. Unless otherwise specified, only positive amounts can be spent, paid, lost, gained, or transferred, a Realtor can spend or pay from only their own values, and a rule that allows Realtors to transfer or pay a numeric value to another Realtor only allows them to transfer that value from themselves to that other Realtor (of their choice unless otherwise stated).
  • If a Dynastic Action is defined as having a cost X of numeric value V, or defines a requirement to spend, pay, or lose X of numeric value V to accomplish an effect or multiple effects, then the arithmetic effects of spending or payment and the act of carrying out those effects are considered to be subsequent steps in an Atomic Action, with the spending or payment step taking place before the effects step unless stated otherwise.
  • A Realtor who has a choice in whether to take an action defined by a dynastic rule may not take that action if both of the following conditions are true: a) the action’s effects are limited to changing values tracked in gamestate-tracking entities (such as a wiki page), and b) the action would change one or more of those values to an illegal value.
  • If a rule implies that the result of any calculation should be an integer (for instance, by attempting to store that result in, or add it to, a gamestate variable that can only hold integers), the result of the calculation is instead the result rounded towards 0.
  • If a game variable has a default value but no defined starting value, then its default value should also be considered a starting value. If a game variable has neither a default value nor a starting value, then both may be considered to be the nearest legal value to zero that it may take (for numerical variables, defaulting to positive if tied), blank (for a text string or list that may be blank), the alphabetically earliest legal text string it may take (for a text string which may not be blank, with the digits 0 through 9 considered to precede “A”), or the list which is alphabetically earliest from the set of lists with the fewest elements (for lists which may not be blank, and considering each list to be a single unpunctuated text string, with the digits 0 through 9 considered to precede “A”).
  • If the rules that define a game variable are amended, and some previously valid values become invalid as a consequence, any existing variables whose current values would become invalid are instead set to their starting value.
  • Invalid values for game variables can never be used, even if the values stored in a gamestate-tracking entity remain valid. (for example, if X appears in a formula referring to a value that is a non-negative integer, X must be used as a non-negative integer)
  • DICEN cannot be rolled in the Dice Roller if N is greater than one million.
  • If a piece of information is described as being tracked secretly or privately by the Eli Curf (including secretly random selections), then that information may only be revealed by the Eli Curf when the ruleset allows it. If a Realtor should already know such a piece of information (in that the Eli Curf has already told them it, or vice versa, and there is no way that the information could have been changed since then), the Eli Curf may repeat it to them.

Rules and Votable Matters

  • If a new rule is created by a Votable Matter and its location is not noted in that Votable Matter, that new rule is to be placed in the Dynastic Rules.
  • If a wiki page becomes gamestate as a result of a Votable Matter enacting, that page shall – unless otherwise specified – be reverted to whatever state it was in at the time of that Votable Matter’s submission (and if the page did not exist at that time, it shall be blanked).
  • Where a Votable Matter would amend the effects of Votable Matter Enactment, this does not apply to its own enactment unless explicitly stated (e.g. a Votable Matter proposing that enacted Votable Matters earn their author a banana when enacted would not earn a banana for its own author, when enacted).
  • Rules which trigger upon the Resolution of a Votable Matter are the responsibility of the Admin who Resolves it.
  • Unless otherwise specified, a new Dynastic rule shall be placed at the end of the Dynastic Rules.
  • If the Admin enacting a Votable Matter reaches a step which cannot be applied immediately (e.g. “two days after this Votable Matter enacts, Realtor A gains 1 point”), that step is ignored for the purposes of enactment. Once a Votable Matter has been enacted, it can have no further direct effect on the gamestate.
  • If a dynastic rule has no text and no subrules, any Realtor may delete it from the ruleset.
  • A rule may be accompanied by one or more illustrations, and an illustration may have a caption. In all situations, unless otherwise explicitly stated, an illustration and a caption to an illustration must be treated as flavour text.

Time

  • For the purpose of all rules, time in BlogNomic is in UTC.
  • All references to time must be either specific or defined within the Ruleset to be considered achievable in the gamestate. Abstract concepts of time (e.g. “dinnertime”, “twilight”) cannot be achieved until they fulfil one of these criteria.
  • Where the month, day and/or year of a calendar date are ambiguous (e.g. “04/10/09”), it shall be assumed that the date is in a day/month/year format.
  • A Realtor may not take more than one dynastic game action at the same time (excluding any actions which have been ongoing for more than three hours).

Spelling and formatting

  • Superficial differences between the spelling of geographic versions of English, e.g. British English, American English and Australian English shall be construed as irrelevant for the purposes of play.
  • Realtors may correct obvious spelling and typographical mistakes in the Ruleset and their own Pending Votable Matters at any time, including replacing Spivak and gender-specific pronouns with the singular “they”.
  • A Realtor may reformat a list of items in the dynastic ruleset to have bullet points or other appropriate list markup, if doing so would not change the order of that list, nor how any rules interpreted its content.

Names

  • Within the Ruleset, a word only refers to the name of a Realtor if it is explicitly stated that it refers to a Realtor’s name.
  • If a rule would ever have no name, it is instead given the name of the Votable Matter that created it, or (if this is not possible) the name “Unnamed Rule”.
  • The names of rules and wiki pages (other than the Ruleset) are flavour text.
  • Subrules can be referred to by a name which incorporates name of the rule they are a subrule of. Example: a subrule of the rule “Gin” is a “Gin Rule”, however the rule “Gin” is not a “Gin Rule” because it’s not a subrule of the rule “Gin”.
  • When referring to a Votable Matter, the name used in reference to a specific Votable Matter may be simplified by not including braces and any text between the opening and closing braces. i.e. a Votable Matter named “Changes [Core]” could instead be referred to by the name “Changes”.
  • When referring to a Rule, the name used in reference to a specific Rule may be simplified by not including braces and any text between a pair of opening and closing braces, as long as such a reference would be unambiguous.
  • Where a Votable Matter refers to a second Votable Matter by name, it is assumed to refer to the most recently posted Votable Matter of that name which pre-dates the first Votable Matter.

Prioritisation

  • If two parts of the Ruleset contradict each other, precedence shall be construed in the following order:
  1. The Appendix has precedence over any other Rule;
  2. If a Core Rule explicitly says it cannot be overruled by a Dynastic Rule, that Core Rule has precedence over a Dynastic Rule, otherwise a Dynastic Rule has precedence over that Core Rule;
  3. If a Special Case Rule explicitly says that it cannot be overruled by a Dynastic Rule, that Special Case Rule has precedence over a Dynastic Rule, otherwise a Dynastic Rule has equal precedence as that Special Case Rule;
  4. If two contradicting parts have equal precedence, the part with more limited scope applies (e.g. if the rules “Realtors may Kick each other” and “Realtors may not Kick each other on Tuesdays” exist, and it is Tuesday, Realtors may not Kick each other);
  5. If two contradicting parts have the same scope, or have scopes that only overlap where they contradict each other, the negative rule applies (e.g. with “Realtors may Punch a Spaceman on Friday” and “Realtors may not Punch Spacemen on Friday”, then Realtors may not Punch Spacemen on Friday).

Mentors

A Realtor may have another Realtor as a Mentor. Realtors who are willing to act as a Mentor are listed on the Mentorships wiki page, and are said to be “Tenured”. An Admin may add or remove their own name, or the name of a Realtor who has requested a change on their own behalf, from this list at any time.

If an unmentored Realtor requests a Mentor, or a new Realtor has joined the game and has no Mentor, the Eli Curf should select a Tenured Realtor and ask them to take that Realtor on as a Mentee; if they accept, then such a Mentorship is established. The Eli Curf should take care to consider game balance when selecting a potential mentor.

A relationship between a mentor and a mentee is a Mentorship. The members and starting dates of all active Mentorships are tracked on the Mentorships wiki page, and whenever a new Mentorship is established, the Eli Curf should announce it in a blog post. A Realtor may dissolve a Mentorship they are part of at any time, by announcing this in a blog post.

If there is no Eli Curf, any Realtor who has been active in at least three previous dynasties may act as Eli Curf for the purposes of this rule.

Things that a mentor must do

A mentor must do the following:

  • Make pro-active contact with their mentee when appointed, and explain the dynamics of the Mentorship system;
  • Be available to answer any questions that their mentee may have about the game, including explaining the rules, common standards and etiquette of play, proofreading posts and clarifying game events;
  • Introduce their mentee to the various platforms of the game, including the wiki, Slack, and end-of-dynasty notifications through the Facebook group or Twitter;
  • If possible, give their mentee a nudge if it appears that they are at risk of becoming Idle;
  • If they themselves go idle, communicate with their mentee to either continue to support them as an idle Realtor or arrange a handover to another mentor if requested.

Things that a mentor should do

The following sets out suggested best practice for Mentorship relationships:

  • The Mentorship lasts for four weeks or until the next Ascension Address, whichever occurs latest. It can continue informally for longer but after this threshold the mentor is no longer bound by any of the conditions set out in the parent rule to this rule, or any of its subrules.
  • The mentor can and should advise the mentee on how to proceed in the mentee’s own best interests. This can include making connections with other Realtors.
  • The mentor should consider copying the mentee in on private, game-related communications, where it does not unfairly prejudice their own interests. The mentee should keep this information private without explicit consent from the mentor.
  • The mentor and mentee may work together to achieve victory. If a mentor achieves victory with support of their mentee then they should, if the mentee wishes it, pass the baton to the mentee.

Things that a mentor should not do

The following sets out a list of things that a mentor should not do in their relationship with their mentee. All of these are considered to be Fair Play rules, as per the rule Fair Play.

  • The mentor should not sock-puppet, bully, coerce or otherwise manipulate the mentee into performing any game actions.
  • The mentor should not seek to dissuade the mentee from pursuing other alliances.
  • A former mentor should not seek to use the fact of a prior Mentorship to influence the former mentee on an ongoing basis.

Synonyms

A dynasty may provide extra theming by using alternative terms for words like “Realtor” and “Eli Curf”.

Each term in this list is synonymous with the term in parentheses

  • Realtor (Player)
  • Eli Curf (Emperor)

When a new Dynasty is started, the Ascension Address may specify new terms for each entry in the above list, provided the newly chosen term does not appear anywhere in the ruleset outside of this rule (though if it only appears in rules which are being removed as part of the Ascension Address, it is fine), and that doing so would not cause two terms in the above list to become synonymous with each other. Doing so causes the old corresponding value (including regional spelling variations) to be replaced by the new value everywhere in the ruleset except in any of the parentheses in the above list.