Difference between revisions of "The Role of Mantle"

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(Created page with ":''By Kevan'' When a player wins a dynasty of BlogNomic, they become the Emperor for the new dynasty. In some cases they can instead choose to "pass the mantle" to someone el...")
 
 
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This idea was forgotten for a few years before reappearing in 2019. The concept  
 
This idea was forgotten for a few years before reappearing in 2019. The concept  
 
started to become more tactical, with players making private deals such
 
started to become more tactical, with players making private deals such
as "if you vote for my proposal so that I can win, I'll give you 10% of mantle" (i.e. the winning player
+
as "if you vote for my proposal so that I can win, I'll give you 15% of mantle" (i.e. the winning player
 
rolls DICE100 and passes the mantle if they roll 15 or lower). This quickly became a dominant strategy, with
 
rolls DICE100 and passes the mantle if they roll 15 or lower). This quickly became a dominant strategy, with
 
40% of dynasties over the next couple of years ending with some kind of mantle roll. Some would have minor players
 
40% of dynasties over the next couple of years ending with some kind of mantle roll. Some would have minor players
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In December 2021, [https://wiki.blognomic.com/index.php?title=Ruleset&diff=18114&oldid=18109 it became]<ref>This was
 
In December 2021, [https://wiki.blognomic.com/index.php?title=Ruleset&diff=18114&oldid=18109 it became]<ref>This was
 
as a result of Brendan gaining ruleset-altering powers while Emperor, rather than a vote.</ref>
 
as a result of Brendan gaining ruleset-altering powers while Emperor, rather than a vote.</ref>
a default-off Special Case rule mantle passing was allowed by default,
+
a Special Case rule where mantle passing was allowed by default,
 
but Emperors could choose to turn the option off at the start of their dynasty. And the majority of Emperors did:
 
but Emperors could choose to turn the option off at the start of their dynasty. And the majority of Emperors did:
 
over the next 12 dynasties, 7 elected to disallow mantle passing.
 
over the next 12 dynasties, 7 elected to disallow mantle passing.
  
 
In September 2022 [https://blognomic.com/archive/there_can_be_only_one_special_case players voted] to
 
In September 2022 [https://blognomic.com/archive/there_can_be_only_one_special_case players voted] to
flip the polarity to mantle passes being off by default. Over the next 17 dynasties, no Emperor chose to
+
have mantle passes switched off by default. Over the next 17 dynasties, no Emperor chose to turn them on.
turn them on.
 
  
 
In February 2024 [https://blognomic.com/archive/mantle_peace players voted] to switch the rule
 
In February 2024 [https://blognomic.com/archive/mantle_peace players voted] to switch the rule
back to default-on, as part of a rework of metadynastic cooperation. In the four dynasties
+
back to default-on, as part of a rework of metadynastic cooperation. In the next four dynasties, every Emperor either switched it off, or switched on the
since then (at time of writing), every Emperor has either switched it off, or switched on the
+
stronger "No Cooperation" Building Block which also prevented mantle rolling.
stronger "No Cooperation" Building Block which would also prevent mantle rolling.
+
 
 +
In June 2024 [https://blognomic.com/archive/mantle_shelf_core_building_blocks players voted] to switch mantle passing back to default-off.
  
 
==Analysis==
 
==Analysis==
  
In a regular dynasty, players can only trade the resources and actions that they have available to them at
+
In a dynasty without mantle passing, players can — like in a regular board game — only trade the resources and actions that they have available to them at that moment in the game. If I need one more unit of iron to win and the rules allow players to trade such resources, my options for swapping any from another player are limited. I could offer you 5 grain in exchange for 1 iron, but that grain will be worthless to you because the game is about to end. My only options are to trick someone into giving me 1 iron without realising that it would let me win, or to find someone willing to kingmake me for no reward.<ref>Under past versions of the core ruleset, other options have been:
the time. If I need one more unit of iron to win the
+
*To trade something outside the game, or a resource in another Nomic — acting in exchange for "favors or compensation outside of BlogNomic" [https://blognomic.com/archive/i_never_bet_on_baseball_core became restricted in 2021].
game, then my options for getting it from another player through a trade are limited I could offer you 5 grain in exchange for 1 iron,
+
*To trade some future promise — a formal interdynastic "favour" system was tried out in [https://blognomic.com/archive/favours April 2021], but [https://blognomic.com/archive/datfavour repealed a few dynasties later]. For an undisclosed period around 2023-24 a small group of players secretly exchanged cross-dynastic IOUs as form of currency ("if you do one specific thing for me now, I will unreservedly return that favour in any future dynasty when asked to") but this was [https://blognomic.com/archive/mantle_peace ruled out] in 2024.</ref>
but that grain will be worthless to you because the game is about to end. My only options are to trick someone into giving me 1 iron
 
without realising that it would let me win, or to find someone willing to kingmake me for no reward.<ref>For an undisclosed period around
 
2023-24 a small group of players secretly exchanged cross-dynastic IOUs as form of currency "if you kingmake me now, I will kingmake
 
you in any future dynasty when asked to" but this was [https://blognomic.com/archive/mantle_peace ruled out] in 2024.</ref>
 
  
Mantle rolling bypasses this by creating an additional game resource that persists beyond the end of the
+
Mantle rolling bypasses this by creating an additional game resource that persists beyond the end of the current dynasty. This means I can buy your iron with a promised share of the mantle roll, which will still have value after I win. We can haggle over what percentage is appropriate; if other players are also in a position to trade the iron that I need, a bidding war should theoretically get close to zero (if I've offered you X% of mantle to kingmake me, then the player to your left — who now has 0% chance of winning a dynasty which is about to end — may be willing to kingmake me for X-1% instead, and so on). Although in practice, the mantle seller will often settle for an early deal to end the dynasty quickly, before the rest of the group can discuss the situation too much.
current dynasty. This means I can buy your iron with a promised share of the mantle roll, which will still have value
 
after I win. We can haggle over what percentage is appropriate; if other players are also in a position to trade the
 
iron, a bidding war is likely to get close to zero (if I've offered you X% of mantle to kingmake me, then
 
the player to your left — who now has 0% chance of winning the dynasty — may be willing to kingmake me
 
for X-1% instead, and so on).
 
  
 
==Footnotes==
 
==Footnotes==
 
<references/>
 
<references/>
  
[[Category:Essays]]
+
[[Category:Essays|Role of Mantle, The]]

Latest revision as of 11:54, 7 August 2024

By Kevan

When a player wins a dynasty of BlogNomic, they become the Emperor for the new dynasty. In some cases they can instead choose to "pass the mantle" to someone else at that point, with a player of their choice becoming the new Emperor instead. Eventually players got the idea to sell shares in an imminent future victory with a "roll for mantle".

History

Mantle passing

The wording that the Emperor "may pass this role to another Player at this point, if they wish" upon victory appears to date from 2006, and over the next decade winning players would occasionally hand the role over to someone else when they didn't want to personally run the next dynasty, or when they felt that another player had a better idea or track record.

Mantle rolling

In April 2015, a team of three players agreed to work together so that one of their number would win, where the other two could not have won, on the agreement that the winner would roll a die after the victory to decide who the mantle would be passed to (with a 33% chance of the original winner getting to keep the win).

This idea was forgotten for a few years before reappearing in 2019. The concept started to become more tactical, with players making private deals such as "if you vote for my proposal so that I can win, I'll give you 15% of mantle" (i.e. the winning player rolls DICE100 and passes the mantle if they roll 15 or lower). This quickly became a dominant strategy, with 40% of dynasties over the next couple of years ending with some kind of mantle roll. Some would have minor players brought on board to perform one small crucial action for a few per cent of mantle, others would see players accepting a share of mantle as a "bribe" to keep quiet about a scam.

In October 2021 a dynastic rule was brought into restrict mantle passing, simply saying that "The mantle may not be passed."

In December 2021, it became[1] a Special Case rule where mantle passing was allowed by default, but Emperors could choose to turn the option off at the start of their dynasty. And the majority of Emperors did: over the next 12 dynasties, 7 elected to disallow mantle passing.

In September 2022 players voted to have mantle passes switched off by default. Over the next 17 dynasties, no Emperor chose to turn them on.

In February 2024 players voted to switch the rule back to default-on, as part of a rework of metadynastic cooperation. In the next four dynasties, every Emperor either switched it off, or switched on the stronger "No Cooperation" Building Block which also prevented mantle rolling.

In June 2024 players voted to switch mantle passing back to default-off.

Analysis

In a dynasty without mantle passing, players can — like in a regular board game — only trade the resources and actions that they have available to them at that moment in the game. If I need one more unit of iron to win and the rules allow players to trade such resources, my options for swapping any from another player are limited. I could offer you 5 grain in exchange for 1 iron, but that grain will be worthless to you because the game is about to end. My only options are to trick someone into giving me 1 iron without realising that it would let me win, or to find someone willing to kingmake me for no reward.[2]

Mantle rolling bypasses this by creating an additional game resource that persists beyond the end of the current dynasty. This means I can buy your iron with a promised share of the mantle roll, which will still have value after I win. We can haggle over what percentage is appropriate; if other players are also in a position to trade the iron that I need, a bidding war should theoretically get close to zero (if I've offered you X% of mantle to kingmake me, then the player to your left — who now has 0% chance of winning a dynasty which is about to end — may be willing to kingmake me for X-1% instead, and so on). Although in practice, the mantle seller will often settle for an early deal to end the dynasty quickly, before the rest of the group can discuss the situation too much.

Footnotes

  1. This was as a result of Brendan gaining ruleset-altering powers while Emperor, rather than a vote.
  2. Under past versions of the core ruleset, other options have been:
    • To trade something outside the game, or a resource in another Nomic — acting in exchange for "favors or compensation outside of BlogNomic" became restricted in 2021.
    • To trade some future promise — a formal interdynastic "favour" system was tried out in April 2021, but repealed a few dynasties later. For an undisclosed period around 2023-24 a small group of players secretly exchanged cross-dynastic IOUs as form of currency ("if you do one specific thing for me now, I will unreservedly return that favour in any future dynasty when asked to") but this was ruled out in 2024.