Difference between revisions of "BotC Season 6"

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m (JonathanDark moved page BotC October 2024 to BotC Season 6)
 
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=== Voting ===
 
=== Voting ===
* Once nominations are open, you can tag me in the town square to nominate a player. I will start a new thread for the vote and invite the nominator/nominee to prosecute/defend. Then, I will list each player who can vote in voting order. Vote by reacting to your name with :for: or :against:.
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* Once nominations are open, you can tag me in the town square to nominate a player. I will start a new thread for the vote and invite the nominator/nominee to prosecute/defend. Then, I will list each player who can vote in voting order. Vote by reacting to your name with FOR or AGAINST.
 
* I will move down the list locking in votes as they come in. Once your vote is locked in, you can't change it.
 
* I will move down the list locking in votes as they come in. Once your vote is locked in, you can't change it.
* You can leave a conditional vote to base your vote on previous votes without having to be online when I reach you. To do this, react to your name with :imperial:, then post the condition in the thread.
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* You can leave a conditional vote to base your vote on previous votes without having to be online when I reach you. To do this, react to your name with DEF, then post the condition in the thread.
 
* You can leave a false vote in public and DM me with your true vote, which I will (publicly) lock in when I reach you. Note that as there is no Butler on this script, there is no reason for a good player to ever do this.
 
* You can leave a false vote in public and DM me with your true vote, which I will (publicly) lock in when I reach you. Note that as there is no Butler on this script, there is no reason for a good player to ever do this.
 
* Don't use the voting thread for anything except the voting process.
 
* Don't use the voting thread for anything except the voting process.
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== Script: Lizard in the City ==
 
== Script: Lizard in the City ==
 
=== Townsfolk ===
 
=== Townsfolk ===
Washerwoman: You start knowing that 1 of 2 players is a particular Townsfolk.
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* '''Washerwoman''': You start knowing that 1 of 2 players is a particular Townsfolk.
Librarian: You start knowing that 1 of 2 players is a particular Outsider. (Or that zero are in play.)
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* '''Librarian''': You start knowing that 1 of 2 players is a particular Outsider. (Or that zero are in play.)
Chef: You start knowing how many pairs of evil players there are.
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* '''Chef''': You start knowing how many pairs of evil players there are.
Sailor: Each night, choose an alive player: either you or they are drunk till dusk. You can't die.
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* '''Sailor''': Each night, choose an alive player: either you or they are drunk till dusk. You can't die.
General: Each night, you learn which alignment the Storyteller believes is winning: good, evil, or neither.
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* '''General''': Each night, you learn which alignment the Storyteller believes is winning: good, evil, or neither.
Chambermaid: Each night, choose 2 players (not yourself): you learn how many woke tonight due to their ability.
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* '''Chambermaid''': Each night, choose 2 players (not yourself): you learn how many woke tonight due to their ability.
Flowergirl: Each night*, you learn if a Demon voted today.
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* '''Flowergirl''': Each night*, you learn if a Demon voted today.
Undertaker: Each night*, you learn which character died by execution today.
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* '''Undertaker''': Each night*, you learn which character died by execution today.
Innkeeper: Each night*, choose 2 players: they can't die tonight, but 1 is drunk till dusk.
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* '''Innkeeper''': Each night*, choose 2 players: they can't die tonight, but 1 is drunk till dusk.
Philosopher: Once per game, at night, choose a good character: gain that ability. If this character is in play, they are drunk.
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* '''Philosopher''': Once per game, at night, choose a good character: gain that ability. If this character is in play, they are drunk.
Tea Lady: If both your alive players are good, they can't die.
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* '''Tea Lady''': If both your alive players are good, they can't die.
Fool: The 1st time you die, you don't.
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* '''Fool''': The 1st time you die, you don't.
Virgin: The 1st time you are nominated, if the nominator is a Townsfolk, they are executed immediately.
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* '''Virgin''': The 1st time you are nominated, if the nominator is a Townsfolk, they are executed immediately.
Atheist: The Storyteller can break the game rules, and if executed, good wins, even if you are dead. [No evil characters]
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* '''Atheist''': The Storyteller can break the game rules, and if executed, good wins, even if you are dead. [No evil characters]
  
 
=== Outsiders ===
 
=== Outsiders ===
Drunk: You do not know you are the Drunk. You think you are a Townsfolk character, but you are not.
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* '''Drunk''': You do not know you are the Drunk. You think you are a Townsfolk character, but you are not.
:sweetheart: Sweetheart: When you die, 1 player is drunk from now on.
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* '''Sweetheart''': When you die, 1 player is drunk from now on.
Klutz: When you learn that you died, publicly choose 1 alive player: if they are evil, your team loses.
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* '''Klutz''': When you learn that you died, publicly choose 1 alive player: if they are evil, your team loses.
Saint: If you die by execution, your team loses.
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* '''Saint''': If you die by execution, your team loses.
Barber: If you died today or tonight, the Demon may choose 2 players (not another Demon) to swap characters.
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* '''Barber''': If you died today or tonight, the Demon may choose 2 players (not another Demon) to swap characters.
  
 
=== Minions ===
 
=== Minions ===
Poisoner: Each night, choose a player: they are poisoned tonight and tomorrow day.
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* '''Poisoner''': Each night, choose a player: they are poisoned tonight and tomorrow day.
Devil's Advocate: Each night, choose a living player (different to last night): if executed tomorrow, they don't die.
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* '''Devil's Advocate''': Each night, choose a living player (different to last night): if executed tomorrow, they don't die.
Spy: Each night, you see the Grimoire. You might register as good & as a Townsfolk or Outsider, even if dead.
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* '''Spy''': Each night, you see the Grimoire. You might register as good & as a Townsfolk or Outsider, even if dead.
Psychopath: Each day, before nominations, you may publicly choose a player: they die. If executed, you only die if you lose roshambo.
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* '''Psychopath''': Each day, before nominations, you may publicly choose a player: they die. If executed, you only die if you lose roshambo.
Baron: There are extra Outsiders in play. [+2 Outsiders]
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* '''Baron''': There are extra Outsiders in play. [+2 Outsiders]
  
 
=== Demon ===
 
=== Demon ===
Al-Hadikhia: Each night*, choose 3 players (all players learn who): each silently chooses to live or die, but if all live, all die.
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* '''Al-Hadikhia''': Each night*, choose 3 players (all players learn who): each silently chooses to live or die, but if all live, all die.
  
 
=== Fabled ===
 
=== Fabled ===
Djinn: Use the Djinn's special rule. All players know what it is.
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* '''Djinn''': Use the Djinn's special rule. All players know what it is.
Storm Catcher: Name a good character. If in play, they can only die by execution, but evil players learn which player it is.
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* '''Storm Catcher''': Name a good character. If in play, they can only die by execution, but evil players learn which player it is.
  
 
==== Djinn rules ====
 
==== Djinn rules ====
* There is always a Drunk in play. (If necessary to make the Outsider count legal, there is also a Baron in play.)
 
 
* The Storm Catcher always names the Drunk.
 
* The Storm Catcher always names the Drunk.
 
* Something bad will happen to a Philosopher who chooses the Atheist. (Rule added by popular demand from my IRL group.)
 
* Something bad will happen to a Philosopher who chooses the Atheist. (Rule added by popular demand from my IRL group.)
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# Undertaker, Flowergirl, Spy, General, Chambermaid
 
# Undertaker, Flowergirl, Spy, General, Chambermaid
  
 +
=== Night Duration ===
 
I will add random pauses between stages of the night in order to avoid revealing information based on time zones.
 
I will add random pauses between stages of the night in order to avoid revealing information based on time zones.
 
To speed things along, you may send me decisions in advance, potentially conditional on information you receive in the meantime.
 
To speed things along, you may send me decisions in advance, potentially conditional on information you receive in the meantime.
  
 
[[Category:Blood on the Clocktower|Blood on the Clocktower]]
 
[[Category:Blood on the Clocktower|Blood on the Clocktower]]

Latest revision as of 18:16, 29 October 2024

Rules

Asynchronous text games are very different from in-person BotC. In-game days can last several days in real life, so games last much longer (roughly 1-3 weeks) and players have a lot of time to analyse information and discuss. In order to balance this out, private conversations are purposefully limited.

Private chats

  • Each day, there will be a public "town square" thread. You may talk freely here.
  • Each day, you have a number of private chats available (starting with 3, but I may reduce this as the games on). When you enter a private chat, announce it in the town square (e.g. "Starting chat with Kate (1/3)").
  • A private chat should be a Discord group DM and must also include me. (To faciliate this, everyone will need to be Discord friends. Please set this up now.)
  • While a chat is ongoing, you may observe conversations in the town square, but you may not post there.
  • When the chat ends, announce so in the town square.
  • Once the chat ends, you may not re-read - only any private notes you might have taken. (This is unenforceable, so please act with integrity.)
  • Once nominations open, you may not start any new private chats.

Whispers

  • Each day, you may "whisper" up to 15 words in a DM to each of your immediate neighbours (clockwise and anticlockwise) in the Grimoire. This can be a single message or split into multiple messages. This doesn't need to be announced in the town square, and may happen while nominations are open. However, you cannot whisper during a private chat or during the night. Whisper DMs must still include me.
  • Once during the game, the Demon may instruct me to whisper a single message of up to 15 words on their behalf to one other player. This message will be delivered anonymously.
  • The definition of a "word" is up to my discretion. Previous rulings I will abide by include that a standard emoji is one word, and that a common internet abbreviation like "TBH" is one word.

Voting

  • Once nominations are open, you can tag me in the town square to nominate a player. I will start a new thread for the vote and invite the nominator/nominee to prosecute/defend. Then, I will list each player who can vote in voting order. Vote by reacting to your name with FOR or AGAINST.
  • I will move down the list locking in votes as they come in. Once your vote is locked in, you can't change it.
  • You can leave a conditional vote to base your vote on previous votes without having to be online when I reach you. To do this, react to your name with DEF, then post the condition in the thread.
  • You can leave a false vote in public and DM me with your true vote, which I will (publicly) lock in when I reach you. Note that as there is no Butler on this script, there is no reason for a good player to ever do this.
  • Don't use the voting thread for anything except the voting process.
  • (TBD) You may nominate while another nomination is open. I will queue the nomination and action it when the previous vote has finished.

Miscellaneous rules

  • You can freely consult me in DMs at any time. As this script doesn't contain a role like the Artist or Savant, you don't need to announce this in the town square.
  • Do not copy-paste, screenshot or link to any private message, with me or any other player.
  • Do not edit your messages except to correct inconsequential typos.
  • When talking with other players outside the game, please be careful not to say anything that risks revealing unauthorised information. "BlogNomic BotC is really exciting, I'm enjoying it!" is fine. "I'm wondering if this is an Atheist game" is not.

Script: Lizard in the City

Townsfolk

  • Washerwoman: You start knowing that 1 of 2 players is a particular Townsfolk.
  • Librarian: You start knowing that 1 of 2 players is a particular Outsider. (Or that zero are in play.)
  • Chef: You start knowing how many pairs of evil players there are.
  • Sailor: Each night, choose an alive player: either you or they are drunk till dusk. You can't die.
  • General: Each night, you learn which alignment the Storyteller believes is winning: good, evil, or neither.
  • Chambermaid: Each night, choose 2 players (not yourself): you learn how many woke tonight due to their ability.
  • Flowergirl: Each night*, you learn if a Demon voted today.
  • Undertaker: Each night*, you learn which character died by execution today.
  • Innkeeper: Each night*, choose 2 players: they can't die tonight, but 1 is drunk till dusk.
  • Philosopher: Once per game, at night, choose a good character: gain that ability. If this character is in play, they are drunk.
  • Tea Lady: If both your alive players are good, they can't die.
  • Fool: The 1st time you die, you don't.
  • Virgin: The 1st time you are nominated, if the nominator is a Townsfolk, they are executed immediately.
  • Atheist: The Storyteller can break the game rules, and if executed, good wins, even if you are dead. [No evil characters]

Outsiders

  • Drunk: You do not know you are the Drunk. You think you are a Townsfolk character, but you are not.
  • Sweetheart: When you die, 1 player is drunk from now on.
  • Klutz: When you learn that you died, publicly choose 1 alive player: if they are evil, your team loses.
  • Saint: If you die by execution, your team loses.
  • Barber: If you died today or tonight, the Demon may choose 2 players (not another Demon) to swap characters.

Minions

  • Poisoner: Each night, choose a player: they are poisoned tonight and tomorrow day.
  • Devil's Advocate: Each night, choose a living player (different to last night): if executed tomorrow, they don't die.
  • Spy: Each night, you see the Grimoire. You might register as good & as a Townsfolk or Outsider, even if dead.
  • Psychopath: Each day, before nominations, you may publicly choose a player: they die. If executed, you only die if you lose roshambo.
  • Baron: There are extra Outsiders in play. [+2 Outsiders]

Demon

  • Al-Hadikhia: Each night*, choose 3 players (all players learn who): each silently chooses to live or die, but if all live, all die.

Fabled

  • Djinn: Use the Djinn's special rule. All players know what it is.
  • Storm Catcher: Name a good character. If in play, they can only die by execution, but evil players learn which player it is.

Djinn rules

  • The Storm Catcher always names the Drunk.
  • Something bad will happen to a Philosopher who chooses the Atheist. (Rule added by popular demand from my IRL group.)

Night Order

First Night

  1. Storm Catcher, Philosopher, Sailor, Poisoner, Devil's Advocate
  2. Washerwoman, Librarian, Chef, Spy, General, Chambermaid

Other Nights

  1. Philosopher, Sailor, Poisoner, Innkeeper, Devil's Advocate, Al-Hadikhia
  2. Al-Hadikhia's targets
  3. (Barber and Sweetheart take effect, if applicable)
  4. Undertaker, Flowergirl, Spy, General, Chambermaid

Night Duration

I will add random pauses between stages of the night in order to avoid revealing information based on time zones. To speed things along, you may send me decisions in advance, potentially conditional on information you receive in the meantime.