Difference between revisions of "Ruleset"

From BlogNomic Wiki
Jump to navigation Jump to search
(→‎Dynastic Rules: Visiting the Archives.)
(→‎Categories: Enacted "Categorical Contributions")
 
Line 2: Line 2:
  
 
<div style="padding:8px;background:#ddd;">
 
<div style="padding:8px;background:#ddd;">
 +
 
= Core Rules =
 
= Core Rules =
  
 
== Ruleset and Gamestate ==
 
== Ruleset and Gamestate ==
This is the '''Ruleset''' for BlogNomic; all Scribes shall obey it. Section One consists of the “core rules” of BlogNomic, covering basic proposal mechanics; Section Two contains the rules of the current dynasty; and Section Three contains the appendix, which exists solely to clarify the remainder of the ruleset.
+
This is the '''Ruleset''' for BlogNomic; all Storytellers shall obey it.
  
The Ruleset and Gamestate can only be altered in manners specified by the Ruleset.
+
It comprises four Sections: 1) the “core rules” of BlogNomic, covering the essential elements of gameplay; 2) the rules of the current Dynasty; 3) rules which set metagame parameters for the current dynasty; and 4) the appendix, which complements and clarifies the Ruleset.
  
Scribes may correct obvious spelling and typographical mistakes in the Ruleset and their own Pending Proposals at any time, including replacing Spivak and gender-specific pronouns with the singular “they”.
+
The Ruleset and Gamestate can only be altered in manners specified by the Ruleset. This document is considered to be, in effect, the only Ruleset for BlogNomic, so long as it is located at at the URL https://wiki.blognomic.com/index.php?title=Ruleset.
  
If the Ruleset does not properly reflect all legal changes that have been made to it, any Scribe may update it to do so.
+
If the text of the Ruleset document does not reflect all legal changes that have been authorised to be made to it, any Storyteller may update it to do so.
  
== Scribes ==
+
The gamestate tracking page for this dynasty is the [[Once Upon A Time]] page of the wiki. Unless otherwise stated, all publicly tracked gamestate information is tracked on it.
Any human may apply to join BlogNomic (if they are not already playing) by registering at http://blognomic.com via the Register link in the sidebar, and then making a post making clear their wish to be a '''Scribe'''. An Admin shall add them to the roster in the sidebar and the GNDT, at which moment they become a Scribe.
 
  
A Scribe may leave the game at any time by posting an entry to the BlogNomic weblog requesting such an action. A Scribe may not rejoin the game within two weeks after having left. A Scribe may only change their name as a result of a proposal approving the change.
+
== Storytellers ==
 +
A human with access to the blog who is not already a Storyteller may make a blog post making clear their wish to be a Storyteller (plural form Storytellers); in response, an Admin shall add them to the roster in the sidebar, at which moment they become a Storyteller. (See the [[FAQ#Can_I_join_in.3F|FAQ]] for guidance on how to apply for access to the BlogNomic blog.)
  
Some Scribes are '''Admins''', responsible for updating the site and the Ruleset, and are signified as such in the sidebar. Scribes who wish to become Admins may sign up with a username for the Ruleset Wiki, and submit a Proposal to make themselves Admins. Existing Admins may be removed from their posts by Proposal, CfJ, or voluntary resignation. New admins shall be given the GNDT configuration password when they become admins.
+
A Storyteller may only change their name as a result of a Proposal approving the change.
  
===Idle Scribes===
+
Some Storytellers are '''Admins''', responsible for updating the site and the Ruleset, and are signified as such in the sidebar. Storytellers who wish to become Admins may sign up with a username for the Ruleset Wiki, and submit a Proposal to make themselves Admins. Existing Admins may be removed from their posts by Proposal, CfJ, or voluntary resignation. Storytellers may be made Admins through Proposal or CFJ.
  
Some Scribes are '''Idle''', and shall be marked as such in the sidebar. For the purposes of all Gamestate and the Ruleset, excluding Rules “Ruleset and Gamestate”, “Scribes”, “Dynasties”, “Fair Play” and any of those Rules’ subrules, Idle Scribes are not counted as Scribes.
+
A Storyteller may cease to be a Storyteller at any time by posting an entry to the BlogNomic weblog requesting such an action. A human who has ceased to be a Storyteller in this way may not become a Storyteller again within the following two weeks.
  
If a Proposal contains a provision that targets a specifically named Idle Scribe, then that Idle Scribe is considered to be Unidle solely for the purposes of enacting that specific provision
+
===Idle Storytellers ===
  
When a Scribe is unidled, if they went Idle in the same dynasty, their personal gamestate retains the last legally endowed values it had, if they are still valid. Otherwise (including if a value is invalid, does not exist, or the Scribe Idled in a different dynasty), the Scribe is given the default value for new Scribe, if such a value exists.
+
If a Storyteller is Idle, this is tracked by their name being removed or concealed in the list of currently active Storytellers in the Sidebar. For the purposes of all Gamestate and the Ruleset, excluding the core and appendix Rules “Ruleset and Gamestate”, “Storytellers ”, “Dynasties”, “Fair Play”, "Mentors" and any of those Rules’ subrules, Idle Storytellers are not counted as Storytellers . The combined term “Idle Storyteller” can be used to refer to Storytellers who are Idle even in rules that do not treat them as Storytellers.
  
An Admin may render a Scribe Idle if that Scribe has asked to become Idle in an entry or comment from the past four days, or if that Scribe has not posted an entry or comment in the last seven days. In the latter case, the Admin must announce the idling in a blog post. Admins may render themselves Idle at any time, but should announce it in a post or comment when they do so. An Admin may Unidle a Scribe if that Scribe has asked to become Unidle in an entry or comment from the past four days, and Idle Admins may Unidle themselves at any time, unless the Scribe who would be Unidled asked to become (or rendered themselves) Idle within the previous four days, and within the current dynasty.
+
If a Proposal contains a provision that targets a specifically named Idle Storyteller, then that Idle Storyteller is considered to be Unidle solely for the purposes of enacting that specific provision.
  
Admins who are unidling themselves should, in their first vote following each unidling, highlight their changed idle status and any changes to quorum to have come about as a result of it.
+
When a Storyteller is unidled, if they went Idle in the same Dynasty, their personal gamestate retains the last legally endowed values it had, if they are still valid. Otherwise (including if a value is invalid, does not exist, or the Storyteller Idled in a different Dynasty), the Storyteller is given the default value for new Storytellers, if such a value exists.
  
== Dynasties ==
+
An Admin may render a Storyteller Idle if that Storyteller has asked to become Idle in an entry or comment from the past 96 hours (4 Days), or if that Storyteller has not posted an entry or comment in the past 168 Hours (7 days). In the latter case, the Admin must announce the idling in a blog post, and the 168 Hour idle timeout is considered to be reduced to 96 hours for that Storyteller during the current and subsequent dynasty. Admins may render themselves Idle at any time, but should announce it in a post or comment when they do so. An Admin may Unidle a Storyteller if that Storyteller is Idle and has asked to become Unidle in an entry or comment from the past 96 hours (4 Days), and Idle Admins may Unidle themselves at any time, unless the Storyteller who would be Unidled has become Idle within the past 96 hours (4 days), and within the current Dynasty.
BlogNomic is divided into a number of '''Dynasties'''. Each Dynasty may be headed by a single Scribe, known as the Editor. If there is no Editor, the Dynasty is a Metadynasty.
 
  
== Votable Matters ==
+
Admins who are unidling themselves should, in their first vote following each unidling, highlight their changed idle status and any changes to Quorum to have come about as a result of it.
A '''Votable Matter''' is a post which Scribes may cast Votes on, such as a Proposal, a Call for Judgement or a Declaration of Victory.
 
  
Each Scribe may cast one Vote on a Votable Matter by making a comment to the Official Post that comprises that Votable Matter using a voting icon of FOR, AGAINST, or DEFERENTIAL. Additional voting icons may be permitted in some cases by other rules. A valid Vote is, except when otherwise specified, a Vote of FOR or AGAINST. A Scribe’s Vote on a Votable Matter is the last valid voting icon that they have used in any comment on that Votable Matter. Additionally, if the author of a Votable Matter has not used a valid voting icon in a comment to the post, then the author’s Vote is FOR. A non-Scribe never has a Vote, even if they were a Scribe previously and had cast a valid Vote.
+
Idle admins can resolve Votable Matters as a non-idle admin would.
  
Votable Matters can either be Pending, Enacted, or Failed. When a Votable Matter is first put forward, it is considered Pending.
+
===Dormancy===
 +
If there are fewer than four Storytellers (not including the Publisher), then BlogNomic is on Hiatus.
  
Whenever an Admin resolves a Votable Matter, they must also mark their name, and report the final tally of Votes (or the fact that it was self-killed or vetoed). Comments cannot be made on Enacted or Failed Votable Matters.
+
== Dynasties ==
 +
BlogNomic is divided into a number of '''Dynasties'''. Each Dynasty may be headed by a single Storyteller, known as the Publisher. If there is no Publisher, the Dynasty is a Metadynasty.
  
This rule cannot be overruled by Dynastic Rules in its application to Calls for Judgement or Declarations of Victory.
+
An Interregnum is the period between dynasties, after a DoV has been enacted and before an Ascension Address has been posted. During an Interregnum the game is in hiatus; additionally, no DoVs may be made, and no Storyteller may achieve Victory. However, dynastic actions that are specifically permitted to be carried out during an Interregnum may be carried out.
  
== Proposals ==
+
Unless otherwise stated by a dynastic or Building Blocks rule, then for the purposes of dynastic and Building Blocks rules, the Publisher is not a Storyteller.
Any Scribe may submit a '''Proposal''' to change the Ruleset or Gamestate, by posting an entry in the “Proposal” category that describes those changes (unless the Scribe already has 2 Proposals pending, or has already made 3 Proposals that day).
 
  
=== Special Proposal Voting ===
+
== Votable Matters ==
 +
A '''Votable Matter''' is a post which Storytellers may cast Votes on, such as a Proposal, a Call for Judgement or a Declaration of Victory.
  
When a Scribe casts a vote AGAINST their own Proposal (which is not in the form of a DEFERENTIAL vote), this renders the Proposal '''Self-Killed''', even if the author later changes their Vote. The Editor may use VETO as a voting icon to cast a Vote on a proposal; when the Editor casts a vote of VETO on a Proposal, this renders the Proposal Vetoed, even if the Editor later changes their Vote.
+
===Votes===
 +
Each Storyteller may cast one Vote on a Votable Matter by making a comment to the Official Post that comprises that Votable Matter using a voting icon of FOR, AGAINST, or DEFERENTIAL. Additional voting icons may be permitted in some cases by other rules. A valid Vote is, except when otherwise specified, a Vote of FOR or AGAINST. A Storyteller's Vote on a Votable Matter is the last valid voting icon that they have used in any comment on that Votable Matter. Additionally, if the author of a Votable Matter has not used a valid voting icon in a comment to the post, then the author’s Vote is FOR. A non-Storyteller never has a Vote, even if they were a Storyteller previously and had cast a valid Vote.
  
If a Scribe other than the Editor casts a vote of DEFERENTIAL on a Proposal, then the Vote of DEFERENTIAL is an indication of confidence in the Editor. When the Editor has a valid Vote other than VETO on a Proposal, then all votes of DEFERENTIAL are instead considered to be valid and the same as the Editor's Vote for the purposes of other rules unless otherwise specified.
+
If a Storyteller other than the Publisher casts a vote of DEFERENTIAL, then the Vote of DEFERENTIAL is an indication of confidence in the Publisher. When the Publisher has a valid Vote other than VETO on a Votable Matter, then all votes of DEFERENTIAL on that Votable Matter are instead considered to be valid and the same as the Publisher's Vote for the purposes of other rules unless otherwise specified. When the Publisher themselves casts a vote of DEFERENTIAL, it indicates an indication of confidence in the votes of the other players; please see the Rules and Votable Matters section of the Appendix for more information on how this is resolved.
  
=== Resolution of Proposals ===
+
A Votable Matter is '''Popular''' if any of the following are true:
 +
* It has a number of FOR Votes that exceed or equal Quorum.
 +
* It has been open for voting for at least 48 hours, it has more than 1 valid Vote cast on it, and more valid Votes cast on it are FOR than are AGAINST.
  
The oldest pending [[#Proposals|Proposal]] may be '''enacted''' by any Admin (by updating the Ruleset and/or Gamestate to include the specified effects of that Proposal, and then setting that Proposal's status to Enacted) if either of the following is true:
+
A Votable Matter is '''Unpopular''' if any of the following are true:
 +
* The number of Storytellers who are not voting AGAINST it is less than Quorum.
 +
* It has been open for voting for at least 48 hours and it is not Popular.
  
* It has a number of FOR Votes that exceed or equal Quorum, has been open for voting for at least 12 hours, and has not been Vetoed or Self-Killed.
+
=== Enacting and Failing ===
* It has been open for voting for at least 48 hours, it has more than 1 valid Vote cast on it, more valid Votes cast on it are FOR than are AGAINST, and it has not been Vetoed or Self-Killed.
 
  
The oldest pending Proposal may be '''failed''' by any Admin, if any of the following are true:
+
Votable matters have a status, which can either be Pending, Enacted, Failed, or Illegal. When a votable matter is first put forward it is considered Pending (which is tracked as having no status in the current blog software), and it remains Pending until it is Resolved.
  
* It has been Vetoed or Self-Killed.
+
A votable matter is resolved by an admin setting its status through use of the “status” field in the blog post editing form. When an admin resolves a votable matter they should mark their name, and are highly encouraged to report the final tally of Votes (or the fact that it was withdrawn or vetoed). Comments cannot be made on resolved Votable Matters.
* The number of Scribes who are not voting AGAINST it is less than Quorum.
 
* It has been open for voting for at least 48 hours and cannot be Enacted.
 
  
If a proposal somehow ends up being pending for more than 7 days, it is ignored for the purpose of calculating the oldest pending proposal, and can be failed by any Admin.
+
A votable matter may not be resolved except as directed by the ruleset, and the status of a resolved votable matter, once resolved, is determined by the votes cast upon it, as assessed by the rules that govern the specific kind of votable matter (as well as any other considerations regarding the legality of the votable matter, such as the stipulations put forward in the Appendix rule Official Posts). When a Failed proposal has been Vetoed it may optionally have the Vetoed status upon resolution, which is considered to be the same as Failed for the purposes of all other rules.
  
== Calls for Judgement ==
+
This rule cannot be overruled by any other rule in its application to Calls for Judgement or Declarations of Victory.
If two or more Scribes actively disagree as to the interpretation of the Ruleset, or if a Scribe feels that an aspect of the game needs urgent attention, then any Scribe may raise a '''Call for Judgement''' (abbreviated CfJ) by posting an entry in the “Call for Judgement” category.
 
  
A Pending CFJ may be Resolved by an Admin if it has a Quorum of FOR Votes, a Quorum of AGAINST Votes, or if it has been open for voting for more than 48 hours. When a CFJ is Resolved, it is to be Enacted if it has more FOR Votes than AGAINST Votes and Failed otherwise. When a CFJ is Enacted, the Admin Enacting it shall update the Gamestate and Ruleset, and correct the GNDT and other gamestate tracking entities, as specified in the CFJ.
+
===Tags===
 +
Votable Matters have zero or more tags. Tags are represented in the title of a Votable Matter with the format “[X]” (e.g. “[Core] Wording Fix”, where “[Core]” is the tag).
  
Any CfJ that specifies neither changes to the Gamestate or Ruleset nor corrections to any gamestate tracking entities may be failed by any Admin.
+
Votable Matters making changes to the Core Rules, the Building Blocks Rules or the Appendix Rules require any of the following to be true for each such change in order to make that specific modification to the ruleset:
 +
* The Votable Matter has the appropriate Tag or Tags for that change: [Core] for Core Rules changes, [Building Blocks] for Building Blocks Rules changes and [Appendix] for Appendix Rules changes.
 +
* The modification is preceded or followed immediately by an unambiguous statement of which section of the ruleset it takes place.
 +
* The modification specifically states a rule using its number or the name of the stated rule only occurs once in the ruleset.
  
This Rule may not be overruled by Dynastic Rules.
+
== Proposals ==
 +
Any Storyteller may submit a '''Proposal''' to change the Ruleset or Gamestate, by posting an entry in the “Proposal” category that describes those changes (unless the Storyteller already has 2 Proposals pending or has already made 3 Proposals that day).
  
== Victory and Ascension ==
+
=== Special Proposal Voting ===
If a Scribe (other than the Editor) believes that they have achieved victory in the current Dynasty, they may make a post to the Blognomic weblog in the '''Declaration of Victory''' category, detailing this.
 
  
Upon doing so, the game immediately goes into '''Hiatus''', if it hasn’t already. During this time, the only game actions that may be taken are those covered by Rules “Scribes”, “Votable Matters”, “Calls for Judgement”, “Gamestate Tracking” and “Victory and Ascension”.
+
When a Storyteller casts a vote AGAINST their own Proposal (which is not in the form of a DEFERENTIAL vote), this renders the Proposal '''Withdrawn''', even if the author later changes their Vote. The Publisher may use VETO as a voting icon to cast a Vote on a Proposal; when the Publisher casts a vote of VETO on a Proposal, this renders the Proposal Vetoed, even if the Publisher later changes their Vote.
  
Every Scribe may cast Votes on that DoV to indicate agreement or disagreement with the proposition that the poster has achieved victory in the current Dynasty.
+
=== Resolution of Proposals ===
  
A Pending DoV may be enacted if any of the following is true:
+
The oldest Pending [[#Proposals|Proposal]] may be '''Enacted''' by any Admin if all of the following are true:
  
* It has been open for voting for at least 12 hours, has a number of FOR Votes that exceed or equal Quorum, and either the Editor has Voted FOR it or it has no AGAINST Votes.
+
* It is Popular.
* It has been open for voting for at least 24 hours, has a number of FOR Votes that exceed or equal Quorum, and has a number of AGAINST Votes lesser than half of Quorum, rounded down.
+
* It has been open for voting for at least 12 hours.
* It has been open for voting for at least 48 hours, has a number of Votes that exceed or equal Quorum, and more than half of its valid Votes are FOR.
+
* It has not been Vetoed or Withdrawn.
  
A DoV may be failed if any of the following are true:
+
The oldest Pending Proposal may be '''Failed''' by any Admin, if any of the following are true:
  
* It has been open for voting for at least 12 hours, and the number of Scribes who are not voting AGAINST it is less than Quorum.
+
* It is Unpopular.
* It has been open for voting for at least 48 hours and cannot be Enacted.
+
* It has been Vetoed or Withdrawn.
  
When a DoV fails and there are no pending DoVs, Hiatus ends.
+
If a Proposal somehow ends up being pending for more than 7 days, it is ignored for the purpose of calculating the oldest pending Proposal, and can be failed by any Admin.
  
When a DoV is enacted, all other active DoVs are failed, and a new Dynasty begins with the Scribe who made the DoV as its Editor. That Scribe may pass this role to another Scribe at this point by making a post to that effect, if they wish. The Hiatus continues until the new Editor makes an '''Ascension Address''' by posting an entry in the “Ascension Address” category - this should specify the Editor's chosen theme for the new Dynasty, and may optionally specify that the terms Scribe and Editor will be replaced with theme-specific terms throughout the entire ruleset, and/or a number of dynastic rules to keep. Upon posting such an Ascension Address, the Ruleset is updated to reflect any changed terms, and any dynastic rules which were not listed to be kept are repealed.
+
When a Proposal is Enacted, its stated effects are applied by treating the text in the Proposal as a series of steps starting from the beginning of that Proposal’s text and performing each step until reaching the end of that Proposal’s text, except that if the Admin Enacting it reaches a step which cannot be applied immediately (e.g. “two days after this Votable Matter enacts, Storyteller A gains 1 point”) or at all (e.g. applying to a rule which does not exist), that step is ignored for the purposes of Enactment; the Admin Enacting the Proposal shall update the Gamestate and Ruleset, and correct any gamestate-tracking entities, as specified in each step that was performed.
  
A DoV may not be started in the period between an enacted DoV and that DoV’s Ascension Address. When a DoV is failed, if it had at least one AGAINST vote, the Scribe who posted it cannot make another DoV until after 120 hours (5 days) have passed since the time their DoV was failed.
+
== Calls for Judgement ==
 +
If two or more Storytellers actively disagree as to the interpretation of the Ruleset, or if a Storyteller feels that an aspect of the game needs urgent attention, then any Storyteller may raise a '''Call for Judgement''' (abbreviated “CfJ”) by posting an entry in the “Call for Judgement” category.
  
This rule cannot be overruled by Dynastic Rules as it relates to Declarations of Victory, but can be overruled in other matters.
+
A Pending CfJ may be Enacted by any Admin if all of the following are true:
  
== Fair Play ==
+
* It is Popular.
The following are BlogNomic’s rules of '''fair play'''. If any of these rules are found to have been broken, or if a Scribe's behaviour or actions are otherwise deemed unacceptable (socially or otherwise), a proposal or CfJ may be made to reprimand or punish the perpetrator or, in cases of extreme or repeated violations, remove them from the game and bar them from rejoining.
 
  
* A single person should not control more than one Scribe within BlogNomic.
+
A Pending CfJ may be Failed by any Admin if any of the following are true:
* A Scribe should not “spam” the BlogNomic blog. What counts as spamming is subjective, but would typically include posting more than ten blog entries in a day, more than ten blog comments in a row, or posting a blog entry of more than 1000 words.
 
* A Scribe should not deliberately exploit bugs or unexpected behaviours in the software running the game (ExpressionEngine, MediaWiki or the GNDT).
 
* A Scribe should not edit their own blog comments once posted, nor those of any other Scribe.
 
* A Scribe should not edit the "Entry Date" field of a blog post.
 
* A Scribe should not make a DoV primarily to delay the game by putting it into Hiatus.
 
* A Scribe should not do any action meant to make the game unplayable (for example, changing multiple keywords to the same word in an ascension address).
 
  
==Seasonal Downtime==
+
* It is Unpopular.
Blognomic goes into hiatus every year on December 24th, and remains in hiatus until December 27th. During this time no game actions may be taken except those described in the rules entitled “Votable Matters,” “Gamestate Tracking” and “Call for Judgement”.
+
* It specifies neither changes to the Gamestate or Ruleset nor corrections to any gamestate-tracking entities.
  
</div>
+
When a CfJ is Enacted, the Admin Enacting it shall update the Gamestate and Ruleset, and correct any gamestate-tracking entities, as specified in the CfJ.
  
= Dynastic Rules =
+
This Rule may not be overruled by Dynastic Rules.
  
==Two-Player Mode==
+
== Victory and Ascension ==
  
If all Proposals enacted in the previous seven days were made by only two Scribes, and if the current dynasty is at least nine days old, and if one of those Scribes is the Editor, then the game is in Two-Player Mode and the other Scribe is the Ineditor. Otherwise there is no Ineditor.  If for any reason there would otherwise be more than one Ineditor, the game is not in Two-Player Mode and there is no Ineditor.
+
If a Storyteller (other than the Publisher) believes that they have achieved victory in the current Dynasty, they may make a '''Declaration of Victory''' (abbreviated “DoV”) detailing this, by posting an entry in the “Declaration of Victory” category.
  
The Ineditor may use VETO as a voting icon to cast a Vote on a proposal made by the Editor; when the Ineditor casts a vote of VETO on a Proposal, this renders the Proposal Vetoed.  
+
A Storyteller's vote on a DoV is encouraged to reflect whether or not they agree with the proposition that the poster has achieved victory in the current Dynasty. If there is at least one pending DoV, BlogNomic is [[#hiatus|on Hiatus]], no Idle Storyteller may be made unidle, and no new player joining requests may be administered.
  
If the game is in Two-Player Mode, and the Editor hasn't vetoed any proposals except by the Ineditor in the previous seven days, the string “(other than the Editor)” is ignored in the rule Victory and Ascension.
+
A Pending DoV may be Enacted by any Admin if any of the following are true:
  
==Apocrypha==
+
* It has a number of FOR Votes greater than 2/3rds of the number of Storytellers, it has been open for at least 12 hours, and either the Publisher has Voted FOR it or it has no AGAINST Votes.
As a Daily Action, but not more than three times in a given week, the Editor may Visit the Archives by either:
+
* It has a number of FOR Votes greater than 2/3rds of the number of Storytellers, and it has been open for at least 24 hours.
  
*Selecting a random previous Dynasty with an archived Ruleset, then selecting a random Dynastic Rule from the final version of that Ruleset (not counting subrules for the purpose of this random selection), including as many of the rule’s subrules as they deem appropriate. (The Editor may use a randomization method of their own choice for this action.) The Editor may Visit the Archives this way up to twice per week.
+
A Pending DoV may be Failed by any Admin if any of the following are true:
*Selecting a rule as specified by a Map (and any number of its specified subrules) which has not been used before during a Visit to the Archives, and whose date has either arrived or passed, and whose rule it would be possible to select under the previous bullet point.
 
  
The Editor shall only use the first method if all Maps whose date have arrived or passed have been used. If a Map specifies a Rule that would not be possible or permitted for the Editor to add, it is considered used.
+
* It is Unpopular, and it has been open for at least 12 hours.
 +
* It is more than 48 hours old and cannot be Enacted
  
Upon selecting such a rule, they may copy its text and add it as a new Dynastic Rule to the current Ruleset, replacing the terms for Emperor-analog and Player-analog with “Editor” and “Scribe” as appropriate. The Editor must then Mark it as Provisional.
+
If a DoV is Failed and it had at least one AGAINST vote, the Storyteller who posted it cannot make another DoV until after 120 hours (5 days) have passed since the time their DoV was Failed.
  
If adding such a rule would create a new victory condition, the Editor shall replace all mentions of achieving victory in the rule with Scoring, and assign the rule an unused three-letter code in accordance with the rule "Grading".
+
When a DoV is Enacted, all other pending DoVs are Failed, the Storyteller who posted the DoV becomes Publisher, and the game enters an Interregnum. When a DoV is enacted then all game actions that led up to it are considered to be upheld.
  
A Scribe who is not the Editor may spend 1 Paper to draw a Map as a weekly action. Upon doing so, they should privately contact the Editor with a message specifying a single Dynastic Rule (including any number of its subrules) from any Dynasty, and any date; this is known as a Map.
+
If the game is in an Interregnum then the new Publisher must either Pass the Mantle (by making a post naming a Storyteller who was not the last dynasty’s Publisher, in which case the passing Storyteller ceases to be the Publisher and the Storyteller so named becomes the Publisher) or start a new dynasty by completing the following Atomic Action:
 +
* Make an Ascension Address by posting an entry in the “Ascension Address” category. This should specify the Publisher's chosen theme for the new Dynasty, and it may optionally specify new dynasty-specific terms as outline in the rule "Synonyms", and/or list a number of dynastic rules to keep (if none are specifed then the entire Dynastic Ruleset is repealed).
 +
* Optionally specify any number of Building Blocks rules to remove or insert, as per the instructions in the Building Blocks section.
 +
* Update the Ruleset to reflect any changed terms, repeal any dynastic rules which were not listed to be kept, and make any specified or automatic changes to the Building Blocks section of the ruleset. Update the Building Blocks page to reflect any changes to the terms outlined in the rule Synonyms.
 +
* Optionally change the gamestate tracking page referred to in the rule “Ruleset and Gamestate” to a different page that does not exist and does not start with the word “Ruleset”.
 +
* Optionally specify their Imperial Style, which if specified is a set of nonbinding guidelines that the Publisher is encouraged to follow, using the terms defined on the wiki page [[Imperial Styles]].</blockquote>
  
===Objection!===
 
The Editor may Object to a map that they find unacceptable for any reason. When they do so, they must post a story post and its title should begin with “Objection: X” where X is the name of the rule being Mapped to, this is the Objection. The Editor should not mention the Author of a Map in an Objection. A Map is considered used if it specifies a rule that is the subject of an Objection that is neither Upheld nor Overturned. Scribes may post FOR and AGAINST votes on any Objection, with the appropriate voting icons, within 24 hours of it being posted; the Editor is considered to have voted For if they have not yet posted a valid voting icon. Only a Scribe’s most recent valid vote is considered to be their vote. Any votes posted after 24 hours are considered invalid. After 24 hours the Objection becomes Closed. If the For votes on a Closed Objection are greater than or equal to the number of Against votes on it then it is considered Upheld, otherwise it is considered Overturned. If an Objection is Upheld then any Map specifies the rule X is considered Used. If an Objection is Overturned then it returns to being unused and can not be Objected to again.
 
  
==Paper Money==
+
Once this Atomic Action has been completed the Interregnum ends and the new dynasty begins.
Each Scribe has an amount of Paper, tracked in the GNDT. New Scribes start with the same amount of Paper as the Editor unless another Dynastic Rule says they start with a different amount of Paper.
 
  
A Scribe may, at any time, transfer a positive amount of their Paper to any one other Scribe who shares their Location.  A Scribe may spend a positive amount of energy to transfer an equal or smaller amount of their Paper to any one other Scribe who does not share their location.
+
== Fair Play ==
 +
The following are BlogNomic’s rules of '''fair play'''. If any of these rules are found to have been broken, or if a Storyteller's behaviour or actions are otherwise deemed unacceptable (socially or otherwise), a Proposal or CfJ may be made to reprimand or punish the perpetrator or, in cases of extreme or repeated violations, remove them from the game and bar them from rejoining. Storytellers should vote against any DoV that relies on having broken a fair play rule.
  
==Provisional Rules==
+
* A single person should not control more than one non-Idle Storyteller within BlogNomic, and should announce publicly if they control both a non-Idle Storyteller and any Idle Storytellers. This extends to exerting full control over the actions of another Storyteller, defined here as the controlled Storyteller's game behavior being functionally indistinguishable from if the controlling Storyteller was logged into their account and playing through it, over a period of more than a day.
A Dynsastic Rule is considered Provisional if its name ends in "[?]" or if it is a subrule of a Provisional rule. To Mark a Dynastic rule as Provisional is to add "[?]" to the end of its name if it's not already there, and to Unmark a rule is to remove "[?]" from the end of its name. References to a Provisional Rule’s name may omit the “[?]” mark.
+
* A Storyteller should not “spam” the BlogNomic blog. What counts as spamming is subjective, but would typically include posting more than ten blog entries in a day, more than ten blog comments in a row, or posting a blog entry of more than 1000 words.
 +
* A Storyteller should not deliberately exploit bugs or unexpected behaviours in the software running the game (ExpressionEngine, MediaWiki or other blognomic.com scripts).
 +
* A Storyteller should not edit their own blog comments once posted, nor those of any other Storyteller.
 +
* A Storyteller should not edit the “Entry Date” field of a blog post.
 +
* A Storyteller should not make a DoV primarily to delay the game by putting it into Hiatus.
 +
* A Storyteller should not do any action meant to make the game unplayable (for example, changing multiple keywords to the same word in an Ascension Address).
 +
* A Storyteller should not roll dice that are clearly associated with a particular action in the Ruleset, but with the intention to not use these rolled values to the best of their ability to resolve that action. a Storyteller must use their own name in the Dice Roller, when rolling dice.
 +
* A Storyteller should not deliberately and unreasonably prolong the performance of a game action once they have started it.
 +
* A Storyteller should not use a Core, Building Blocks, or Appendix rules scam to directly or indirectly cause a Storyteller to achieve victory.
 +
* A Storyteller should not trade actions in BlogNomic for favors or compensation outside of BlogNomic, nor trade actions in any other game for favors within BlogNomic, nor trade actions or favours in one Dynasty of Blognomic for actions or favours in another Dynasty of Blognomic.
 +
*A person with administrative, moderation, or other heightened access to the software running or supporting BlogNomic should not take any action using such heightened access for the purpose of causing any Storyteller or Storytellers to gain, receive, maintain, or preserve gameplay advantage unless any of the following is true:
 +
**Such action is required or explicitly permitted by the rules or required to implement an action required or explicitly permitted by the rules.
 +
**A reasonable, impartial, and prudent external observer would deem such action necessary or reasonable for the purpose of supporting, moderating, or administering BlogNomic or such software.
  
If a Provisional rule contradicts a non-Provisional Rule, the non-Provisional Rule always takes precedence. Additionally, a Provisional Rule cannot:
+
All Storytellers and idle Storytellers should be aware of the BlogNomic [[Community Guidelines]]. The contents of this page are not ruletext and are nonbinding as pertains to the ruleset, but Storytellers are encouraged to commit to upholding them to whatever extent is possible.
*Render illegal any pending Proposals or CfJs, or forbid any Scribe from making an otherwise legal Proposal or CfJ.
 
*Modify the rules of voting or enactment on a proposal that modifies it.
 
*Alter other Rules, or permit a person to alter those rules.
 
*Directly cause a Scribe to become Idle.
 
*Directly cause anyone to achieve victory.
 
  
If a rule has been Provisional for the last week, any Scribe may Unmark it.
+
</div>
  
==Weekly Bonuses==
+
= Dynastic Rules =
  
As a weekly action, the Editor shall award 1 Paper to each Scribe that submitted a Dynastic Proposal during the week before the current week. The Editor shall then make a blog post, the Weekly Report, listing the Scribes awarded Paper in this way.
+
==The Story==
 +
There is a publicly-tracked string named The Story which defaults to an empty string. The Story’s contents are flavor text.
  
When the Editor makes a Weekly Report, he may additionally name a Scribe (other than himself) that authored a Dynastic proposal enacted in the previous week as Scribe of the Week, replacing any previous Scribe of the Week.  Scribe of the Week is an Official Position.  The Editor should decide who to name as Scribe of the Week based primarily on the quality of proposals enacted that week.
+
===Elements===
 +
Elements have a single Type which may be Word or Category. Elements with type Word must be a word in vernacular English and are represented simply by that word. Elements with type Category are the name of Category, and are represented by the string “A/an [the category name]”
  
==Material Requisition==
+
There is a publicly-tracked list named Current Elements that may be empty or may contain one or more Elements, defaulting to empty.
As a weekly action, a Scribe may make a request for materials. A request for materials allows the requesting Scribe to gain 1 unit of any object that is tracked in the GNDT.  This is done by making a post in the GNDT with a comment of RFM while increasing the chosen statistic by 1.
 
  
==Historic Tomes==
+
===Fragments===
Archived Rulesets from previous dynasties cannot be modified except by CfJ, and Scribes shall not attempt to modify them. This does not prohibit archiving the current Ruleset at the end of a dynasty.
+
A Fragment is one or more complete sentences that must contain between 5 and 100 vernacular English words, and must Satisfy all of the Elements in the Current Elements. Storytellers are recommended to use the online word counter at [https://wordcounter.net wordcounter.net] to count the words in a Fragment. If a Storyteller has not done so since the most recent Drawing atomic action, as a Virtual Action called Creative Writing a Storyteller may send a Fragment to the Publisher.
  
Any non-Ruleset document on the Blognomic wiki that would qualify as gamestate under the final Ruleset of a dynasty before the current one (a “Historic Document”) may not be modified except as explicitly permitted by other rules. If a Dynastic Rule attempts modify a Historic Document, the following steps happen in order instead:<br>
+
If it has been more than 48 hours since the most recent Drawing atomic action, and the Publisher has not received a Creative Writing from a Storyteller, the Publisher should privately communicate to that Storyteller notifying them of this fact if they have not done so already since the most recent Drawing atomic action.
1) A copy of that wiki page is made at a subpage of that page found by adding “/dynasty141” to the end of its URL (that Historic Document’s “Manuscript”) if this process hasn’t already created the Historic Document’s Manuscript.<br>
 
2) All references in the Ruleset to the Historic Document are modified to refer to its Manuscript instead.<br>
 
3) The modification happens to the Manuscript instead of the Historic Document.
 
  
==Exchange==
+
====Satisfaction====
Scribes can spend 3 of any one Commercial resource tracked in the GNDT to gain 1 of any Commercial, non-Valuable resource tracked in the GNDT.
+
A Fragment Satisfies an Element of type Word if it contains that Word.
  
The following resources are considered Commercial: Paper, Looks
+
A Fragment Satisfies an Element of type Category if it contains the Name of an entry in that Category.
  
The following resources are considered Valuable: Looks
+
===Drawing===
 +
Drawing is an atomic action with the following steps:
 +
* If at least one Storyteller has a Spark, randomly select a Storyteller who has a Spark. Choose that Spark as a Word Element, then set that Storyteller’s spark to be no spark
 +
* Randomly select a Common Word to be a Word Element
 +
* If at least one Category is not empty, randomly select a Category that is not empty as a Category Element
 +
* Replace the contents of the Current Elements with the Elements chosen in this instance of the Drawing.
  
==[VAN] Vanity==
+
===Common Words===
Each Scribe has an amount of Looks, which is tracked as numeric variables in the GNDT. New Scribes start with the same amount of Looks as the Editor.
+
A Common Word is a word found on [[Oxford 3000]].
  
When the Editor makes a weekly report, they must declare which Scribe has the highest Looks. If the same Scribe is named this way in 2 consecutive weekly reports, that Scribe Scores.
+
==Categories==
 +
Categories are collections of similar story elements, such as characters or locations. Each Category itself has a name and a list of items, and each items in a Category consists of a Name and a Description which describes the item in a categories. The contents of each Category are publicly tracked on the dynastic tracking page
  
==Objects==
+
As a Weekly Action, a Storyteller may add one entry, which must consist of a Name and Description, to a Category.
If a Scribe has a value tracked as a numeric variable in the GNDT, that value is considered to be an object for the purposes of Dynastic Rules.
 
  
==Official Positions==
+
==Judging==
A Scribe may be granted an Official Position, which is tracked as a selection field in the GNDT. While holding such a position, a Scribe may perform a Daily or Weekly Action that they would otherwise not be able to perform, called that Office’s Powers; each of these actions is described following the relevant position below. The list of Official Positions is as follows, with the name of each position in bold:
 
*'''Scribe of the Week''' - The Scribe of the Week may, as a Daily Action, select another Scribe and increase each of their numeric resources tracked in the GNDT by 1.
 
*'''The President of the Galaxy''' - The President of the Galaxy may, as a weekly action, select an pending proposal and endorse it by leaving a comment that says “I’m the President of the Galaxy, and I approve this message.” This increases the looks of the Scribe that made that proposal by 3, but also increases that Scribe’s stress by 1. The President of the Galaxy may not endorse their own proposals.
 
*'''The Cellarmaster''' - The Cellarmaster, as a daily action, may Toast with another Scribe with the same location; they reduce their own Stress by 2 and the other Scribe’s Stress by 3.  The Cellarmaster may only Toast with each other Scribe once per Weekly Report.
 
  
An Official Position shall never have more than one Scribe occupying the same position.
+
If, since the most recent Drawing action, the Publisher has received Creative Writings from all Storytellers or it has been at least 72 hours, whichever comes first, the Publisher should resolve all unresolved Creative Writings and make a Story Post called a Judging. The following rules apply to every Judging:
 +
* The title of a Judging must be “Judging:” followed by the current date at the time it was posted.
 +
* The body of a Judging must be a numbered list containing each Fragment received from successful Creative Writings since the most recent Drawing atomic action, listed in a privately randomly-selected order, but not including the authors of those Fragments.
 +
* A Judging is considered Open between the time it is posted and 48 hours after it is posted, after which it is considered Closed.
  
==Locations==
+
Creative Writings received by the Publisher while a Judging is Open are invalid.
Each Scribe has a Location, tracked in the GNDT, which by default is “Scriptorum” and can be any single English word. A Scribe whose location is XXX is considered to be “in the XXX”, as well as “at the XXX”.
 
  
As a daily action, a Scribe may spend 15 Energy to change their location. Upon doing so, the Stress of every Scribe with the same location that the Scribe is changing their location to is increased by one (including the stress of the Scribe performing the action), unless that location is the Scriptorum, in which case no Stress values are changed.
+
Storytellers are encouraged to comment on an Open Judgment with the reasons why they like or dislike any of the Fragments in the Judging, but are discouraged from revealing any privately tracked or privately communicated information.
  
==Abdication==
+
When a Judging that was Open becomes Closed, at their earliest convenience the Publisher should perform the Publishing atomic action, which has the following steps:
A player can Abdicate(give up) an Official Position they hold at any time by making a comment in the format of ABDICATE: (Position Title) in the GNDT. A player who makes such a comment is reffered to as the Abdicating player for this rule in that instance. The position indicated in the comment must then be removed from the Abdicating player’s row in the GNDT as soon as possible. Abdication can only remove the Abdicating player from an Official Position if they hold that the position. Only one official position may be abdicated per comment. If more than one Scribe holds the same Official Position, only the Official Position in the Abdicating Scribe’s GNDT is removed. Player’s can only Abdicate their own Official Positions.
+
* Post a comment in that Judging indicating that it is Closed.
 +
* Perform the Fragment Scoring atomic action on that Judging.
 +
* Add the Fragment in that Judging with the highest Total Score, randomly selecting a Fragment among any that are tied for highest Total Score, to the end of The Story, and format The Story with any paragraph breaks between sentences that the Publisher deems appropriate.
 +
* Perform a Drawing.
  
==Raffle==
+
=== Scoring ===
  
Whenever a Scribe is in the Cellar, as a weekly action that Scribe may “Write their name on a ticket” by making a comment in the GNDT of “Enter Raffle” and reducing their paper by 1. A Scribe can only perform this action if they have at least 1 paper. After a scribe performs this action, their name is appended to the list of Entries in this rule. Each name must be placed on a new line to ensure readability. When the Editor makes a weekly report, if the Entry List in this rule contains the name of at least 1 Scribe, they must choose a Scribe whose name is on the list of Entries at random. The chosen Scribe gains an amount of paper equal to the number of names in this rule’s Entry List, and becomes the Cellarmaster (deposing any previous Cellarmasters). Immediately afterwards, they must remove all names from the Entries list in this rule.
+
As a Virtual Action, a Storyteller may send a Scoring Response to the Publisher for an Open Judging. A Scoring Response must contain a clear description of Score, which is a number between 1 and 10 inclusive, allocated to Fragments according to the numbered list in that Judging post (e.g. “Give 4 Score to #5 and 6 Score to #1”), and where the sum of all of the allocations of Score in that Scoring Response is exactly 10. Additionally, the author of a Scoring Response cannot allocate any Score to a Fragment that they authored.
  
Entry List:
+
Fragment Scoring is an atomic action with the following steps:
 +
* For each Fragment in the Judging, sum up the Score for that Fragment from the Scoring Responses received for that Judging while it was Open, using only each Storyteller’s most recent valid Scoring Response. This is the Pending Score for that Fragment.
 +
* Set the Total Score for a Fragment to be either one plus the Pending Score for that Fragment (if its author submitted a Scoring Response during the Judging) or half the Pending Score, rounded up (if its author did not submit a Scoring Response during the Judging).
 +
* Add the Total Score for each Fragment in that Judging to the Points of the Storyteller who authored that Fragment.
 +
* Privately communicate to each Storyteller their current Points value.
  
RaichuKFM
+
== Points ==
  
==Offenses==
+
Each Storyteller has number named Points privately tracked by the Publisher, defaulting to 0 until 13 June 2024 00:00 UTC, after which the default for a Storyteller’s Points is the arithmetic mean of all other Storytellers’ Points rounded down to the nearest integer. At any time, a Storyteller may privately request their current Points value from the Publisher.
  
Offenses is a value tracked in the GNDT. Scribes start the game with 0 Offenses. Whenever a Scribe performs an action that affects GNDT statistics of another Scribe other than their Offenses and was not the direct result resolving a votable matter, the latter can once declare they are Offended by their actions up to one day after such actions took place, and subsequently increase the former’s Offenses by 1. A Scribe with 3 or more Offenses is considered Harmful. A Scribe who is not Harmful is then considered Harmless.
+
==Sparks==
  
==Finish Line==
+
Each Storyteller may have a Spark which is a Common Word, or may have no Spark and by default has no Spark. A Storyteller’s Spark is publicly tracked. A storyteller may change their Spark as a Daily Action.
If a Scribe has Scored 4 separate times this dynasty, they may achieve victory.
 
  
==[MAP] Map Guess==
+
<!-- DYNASTIC RULES GO ABOVE THIS COMMENT. DO NOT DELETE THE NEXT LINE WHEN CLEARING THE RULES FOR A NEW DYNASTY. --><br />
As a weekly action, a Scribe who hasn’t yet Scored with this rule can make a Story Post to make a Map Guess. The title of the Story Post must start “[Map Guess]”. The text of that story post must contain the name of a single rule in the Current Ruleset and the name of a single Scribe. The rule named must be below the rule named “Apocryphal Rules Go Below This Point”; the Scribe named must not be the Scribe making the Story Post.
+
<div style="padding:8px;background:#bbb;">
  
The Editor must comment on the Story Post indicating if the Map Guess is Correct. If the Scribe named Drew a Map that resulted the named rule being added to the ruleset, the Map Guess is Correct.
+
= Building Blocks =
 +
Building Blocks are rules that can be substituted in and out of the ruleset as needed, usually as a result of an Ascension Address. All rules in the Building Blocks section are ruletext.
  
If a Scribe makes a Map Guess that is Correct and no Correct Map Guess had been made naming the same Rule previously, that Scribe Scores.
+
Potential Building Blocks rules can be found at the [[Building Blocks]] page of the wiki. That page’s contents are not rulestext. When the contents of the Building Blocks page are referred to as ‘rules’ by the ruleset or by a votable matter, it should be assumed that said contents are being referred to as potential rules rather than actual rules.
  
==Apocryphal Rules Go Below This Point==
+
When a Publisher specifies the Building Blocks rules in use for a new dynasty in an Ascension Address, they should specify (by name) the rules from the Building Blocks page that they would like to be included in this section of the ruleset; these rules must then be transcribed faithfully to this section of the ruleset, and any Building Blocks rules not so named must be removed from the Building Blocks section. Some rules on the Building Blocks page are listed as being Recommended; if the new Publisher makes no statement on Building Blocks rules to be included in their Ascension Address then the Recommended Building Blocks are considered to have been selected. There are currently no Recommended Building Blocks.
Whenever a proposal creates a Dynastic Rule, that rule is added to the ruleset immediately above this rule unless the proposal says otherwise.  Dynastic Rules added to the ruleset by other means must be placed at the end of the Dynastic Rules. Subrules are exempt from this rule; they are placed within their parent rule as normal.
 
  
----
+
==No Private Communication==
----
+
Storytellers may not privately communicate with each other about dynastic gameplay or votable matters that affect the dynastic ruleset or gamestate. Private communications are considered to be anything that any other Storyteller could not reasonably be privy to, perceive, or understand. Discussion conducted in plain English on the BlogNomic wiki and blog, and the #current-dynasty, #blognomic-general and #new-player-questions-and-mentorships Discord channels, are not considered to be private communication. Idle Storytellers (or people who are not yet Storytellers) also face the same restrictions if they intend to become an active Storyteller during the course of the dynasty. The use of creative strategies to circumvent this rule may be considered to be a scam for the purposes of determining whether an infraction of Fair Play has taken place.
  
==Ousting==
+
A mentor and mentee may still privately converse with each other, but should keep their conversations away from discussing specific gameplay strategy. This rule’s restrictions on communication do not apply during an Interregnum. The restrictions in this rule on communication in non-blognomic-related media shall not be construed as to cause those media to be gamestate.
As a weekly action, a Scribe can Oust an Official Position currently held by some Scribe by spending 2 Paper. Upon doing so, the position in question ceases to be held, and the Scribe who held it just before the Ousting gains 2 Paper; additionally, daily and weekly actions described in that Office’s Powers cannot be performed for 48 hours. Editor is not an official position.
 
  
==Bathing==
+
If information which was not allowed to be discussed is still privately discussed, the Storytellers who were part of the conversation should make a post to the blog disclosing what information was discussed as their earliest convenience.
Whenever a Scribe is in the Bathroom, as a weekly action, that Scribe may “Bathe” by making a comment in the GNDT of “Bathing” and a roll of DICE10. The Scribe then takes the roll to the ‘Bathing Effects Table’ below. If the dice roll is 1, the effect in the row titled ‘1’ is applied; if the dice roll is between 2 and 5 inclusive, the effect in the row titled ‘2-5’ is applied; if the dice roll is 6 or 7, the effect in the row titled ‘6-7’ is applied; if the dice roll is 8 or 9, the effect in the row titled ‘8-9’ is applied; and if the dice roll is 10, the effect in the row titled ‘10’ is applied.
 
  
Bathing Effects Table:
+
==Mantle Limitations==
 +
The Mantle may not be passed during an Interregnum.
  
*1 The Scribe, after bathing, is in a good mood and decides to clean the Bathroom. The Scribe may decrease their own Stress by up to 6, but must reduce their Looks by 1.
+
==Virtual Actions==
*2-5 The Scribe is cleaner. They may increase their own Looks by 1.
+
A Virtual Action is a type of action that the Publisher performs on behalf of a Storyteller. A Storyteller may initiate a virtual action by privately communicating to the Publisher their request to do so, along with any additional information needed to carry it out. The Publisher shall resolve the Virtual Action by performing the following Atomic Action:
*6-7 Bathing does wonders for the Scribe’s image; they may increase their own Looks by 3.
+
# Determine whether the Virtual Action fails (if it does not fail, it is successful).
*8-9 Out of soap, but relaxing nonetheless.  The Scribe loses 2 Stress to a minimum of 0.
+
# If the action is successful, apply any specified effects on the gamestate and/or perform any specified actions on behalf of the Storyteller.
*10 The Scribe’s singing annoys the other Scribes. The Bathing Scribe must increase the Stress of the other Scribes in the Bathroom by 1 and their own Stress by 2.
 
  
==Teaming Up ==
+
If a Virtual Action fails, the Publisher should tell the Storyteller why. A virtual action may fail for any of these reasons:
Two Scribes who are Watching each other and have the same Status are a Team.
+
* Some requirements/prerequisites to perform the action are not met.
 +
* The request does not contain all the information needed to resolve the action.
 +
* The request is unintelligible, or too vague to interpret unambiguously.
 +
* It would require the Publisher to do something they cannot do.
 +
* Any other reason specified by the action itself.
  
For the purposes of all Dynastic Rules but this one that care about the Stress or Energy of a Scribe in a Team (a “Team Member”), the Energy of each Team Member in a Team is equal to the higher Energy in the team plus 15, and the Stress of each Team Member is equal to the higher Stress in the Team plus 3. However, if either Member of a Team takes Damage (due to a rule other than this one), so does the other; if either member of a Team gains or loses Paper (due to a rule other than this one), so does the other; and if either Member of a team loses Energy or gains Stress (due to a rule other than this one), so does the other.
+
Except where otherwise stated by the ruleset, the Publisher must resolve all virtual actions in the order that they are received. A virtual action is considered to have occurred at the time it was resolved.
  
==Energy==
+
Until a virtual action is resolved, it is pending. A Storyteller may cancel a pending Virtual Action by privately communicating to the Publisher their request to do so.
Each Scribe has an amount of Energy, and a level of Stress, which are tracked in GNDT. New Scribes start with 50 Energy and 0 Stress. As a weekly action, a Scribe may rest, and set their Energy to either (100 - their Stress), or 35, whichever is larger.
 
  
==Proxies==
+
</div>
A non-Scribe entity designated as a Proxy by this rule or its subrules is a Proxy. Each Proxy has its own GNDT row.  Proxies are considered to be Scribes for the purpose of other Dynastic Rules, except where they explicitly refer to non-Proxy Scribes.
 
 
 
If a rule allows a Scribe to cause a Proxy to act, that Scribe can update the gamestate on behalf of that Proxy as allowed by the rules.  If a Scribe needs to make comments or GNDT updates on behalf of a Proxy, they must start the comment with “PROXY (X):” where (X) is the name of the Proxy. Proxies designated as such by subrules of this rule cannot make blog posts.
 
 
 
=== Derelicts [?] ===
 
Derelicts are a type of Proxy. When a Scribe changes their Location to match the Location of one or more Derelicts, they may spend 20 Energy to cause one of those Derelicts to attempt an action that only modifies GNDT gamestate.
 
 
 
There are three Derelicts: MC Geran, MC Damanor and MC Keitalia.
 
 
 
==HHGTTG [?]==
 
If a Scribe is Harmless then they may subsequently be elected as {The President of the Galaxy}
 
 
 
The President of the Galaxy is an Official Position. If the President of the Galaxy isn’t Harmless, any Scribe may remove their Official Position as the President of the Galaxy.
 
 
 
==Grading ==
 
Each Scribe has a list of Projects, tracked as three-letter codes tracked in the GNDT column “Projects”.  New Scribes start with no Projects.
 
 
 
A Rule can cause a Scribe to Score (by saying that the Scribe Scores) if and only if that Rule both:
 
* has title starting with its unique code in square brackets, the code being three capital english letters;
 
* has a code for which no rule having that code has caused that Scribe to Score earlier in the current dynasty.
 
Scribes cannot Score in any other manner.
 
 
 
When a Scribe Scores, they gain a Project with the three-letter code of the Rule that caused them to Score, and should brag about it in a blog post. Projects should not be awarded in any other manner.
 
 
 
This Rule takes precedence over other dynastic rules for the purpose of determining when or whether a Scribe Scores.
 
 
 
==Deliberations [?]==
 
 
 
Any Scribe may submit a Deliberation to alter the text of any pending Proposal or Deliberation by posting an entry in the “Deliberation” category that describes those changes (unless the Scribe already has a Deliberation pending or has already submitted 3 Votable Matters that day, or the target Proposal or Deliberation has already been targeted by a Deliberation pending in the last 12 hours).
 
 
 
Deliberations are Votable Matters and as such are governed by Rule 1.5 (“Votable Matters”). Deliberations cannot be Vetoed or Self-Killed. Any pending Deliberation may be enacted by any Admin if any of the following are true:
 
* It has been open for voting for at least 12 hours and has a number of FOR Votes that exceed or equal Quorum.
 
* It has been open for voting for at least 24 hours, it has more than 1 valid Vote cast on it, and more valid Votes cast on it are FOR than are AGAINST.
 
* It has been open for voting for at least 6 hours, has a number of FOR Votes that exceed or equal Quorum, and has no AGAINST votes.
 
 
 
Any pending Deliberation may be failed by any Admin, if any of the following are true:
 
* It could not be Enacted without either one of the Votes AGAINST it being changed, or the set of Scribe being changed, or by awaiting the passage of time.
 
* It has been open for voting for at least 48 hours and cannot be Enacted.
 
* Its target Proposal or Deliberation has been resolved.
 
 
 
When a Deliberation enacts, the enacting Admin shall update its target Votable Matter (if it’s still pending) to reflect the changes specified in that Deliberation.
 
 
 
If a Deliberation includes the word “CRUCIAL” (all caps), then its target Proposal or Deliberation cannot be failed until it has been pending for at least 48+F-A hours, where F is the number of FOR votes on the Deliberation and A is the number of AGAINST votes on the Deliberation, if F-A > 0.
 
 
 
==Ruleset Theft [?]==
 
As a weekly action, a Scribe may attempt to Steal a Rule. To do so, that Scribe must follow the following steps in order:
 
 
 
*Roll “Stealing a Rule: DICEX” in the GNDT, where X is the number of active nomics listed at [http://www.nomic.net/~nomicwiki/index.php/AliveStatus http://www.nomic.net/~nomicwiki/index.php/AliveStatus] (note that DatabaseTemplate is ''not'' a nomic; it is illegal to make more than one of these rolls in a week);
 
* Find the ruleset, or entity corresponding to a ruleset, of the nomic whose position in that list is equal to the number rolled in the GNDT in the first step (the attempt to Steal a Rule fails if it cannot be found, or if the nomic in question has no analogue to a ruleset);
 
* Pick a random rule, or entity corresponding to a rule, from that nomic (using the GNDT to randomize which rule to pick in a suitable manner; if the rules of the nomic in question are customarily arranged in some order, then rolling DICEX where X is the number of rules in that nomic, then picking the Nth rule where N is the result of the dice roll, is the recommended method);
 
* Submit a non-Trivial proposal with “[Theft]” (a Theft Proposal) in its title which would create a copy of the rule in question as a subrule of this rule, except that any number of proper nouns in the rule in question may be changed from terms in the nomic in question to equivalent terms in BlogNomic (for example, if a rule that was stolen this way had the name of the nomic it was stolen from in it, that name should be changed to “BlogNomic” rather than being left in its original state); this proposal may also include proposed amendments to other rules, if the stolen rule would contradict or interact unclearly with those rules;
 
* If the proposal in question is passed, then the attempt to Steal a Rule succeeds; if it is failed, it fails.
 
 
 
As an exception to the Core Rules, Theft Proposals submitted according to this rule can be legally submitted even if the submitter already has 2 proposals Pending (conversely, this also means that if a Scribe has 2 Proposals pending, and one of them is a Theft Proposal, they can still create 1 additional proposal), or has already submitted 3 proposals that day. It is not necessary, although still considered good style, to mention the source of the rule created by a Theft Proposal in the Theft Proposal’s commentary.
 
 
 
If a Scribe has performed the first three steps of the process detailed above, and determines that the rule that they have selected is unsuitable for BlogNomic, then they may abort the process at this point. They may not attempt to steal a rule for another jiffy after having done so.
 
 
 
When an attempt to Steal a Rule succeeds, the Scribe who made the attempt is awarded an additional 5 points, each Scribe who voted FOR the corresponding Theft Proposal is awarded 2 points, and the administrator who administrated the Theft Proposal is awarded 2 points.
 
 
 
===First Speaker [?]===
 
 
 
A Scribe may be the Speaker for a single Dynasty of BlogNomic. This is tracked in the GNDT, as the number of that Dynasty. (A Dynasty’s number is its position in the “Dynastic History” section of the BlogNomic wiki main page - a section which may not be edited or duplicated while this rule exists. Round One and Metadynasties are considered to be Dynasties for the purpose of this rule.)
 
 
 
A Speaker’s job is to ensure that the Dynasty’s page in the BlogNomic wiki contains the following information:-
 
* A copy of the Ascension Address, if one was made.
 
* A list of at least three of the Scribes who took part in that Dynasty.
 
* A link to a copy of the final ruleset, hosted on the BlogNomic wiki.
 
* At least five proposals of interest, with links (via archive.org if they were hosted on the deleted blogspot.com) and a one-sentence summary of what made them interesting.
 
*Details of how the dynasty ended.
 
If a Scribe is not a Speaker for a Dynasty, they may Attempt to Speak. To Attempt to Speak, a Scribe rolls DICE68 in the GNDT to select a Dynasty with the resulting number. If no other Scribe is the Speaker of that Dynasty, and if the Dynasty’s wiki page does not meet the criteria in the list above, then the rolling Scribe becomes its Speaker. Otherwise, the Scribe may either roll again, or end their Attempt to Speak.
 
If a Scribe is the Speaker of a Dynasty and it meets the criteria listed above, that Scribe is awarded 10 points and ceases to be its Speaker. If a Scribe is the Speaker of a Dynasty and either cannot make it meet the criteria listed above, or no longer wishes to Speak for that Dynasty, they may spend 5 points to resign as Speaker of that Dynasty.
 
 
 
===Elections (red) [?]===
 
 
 
As a weekly communal action, a Scribe may open an election by making a sticky post to the blog, in the Story Post category, with the title “Election”. As a comment to such a post, any Scribe may vote for a Harmless Scribe to become the President of the Galaxy. No Scribe may cast a vote for themselves, if no other Scribe has already voted for them. Any Scribe may change their vote any number of times until voting closes, only their latest such vote shall count.
 
 
 
After 48 hours, the current election shall become closed to voting, and the votes may be tallied at any time thereafter by any admin. The Scribe receiving the most votes, shall become The President of the Galaxy, deposing any previous Presidents of the Galaxy.
 
 
 
After an election becomes closed to voting, any admin may render the post no longer a sticky post.
 
 
 
===Retroactivity [?]===
 
 
 
No rule-change may take effect earlier than the moment of the completion of the vote that adopted it, even if its wording explicitly states otherwise. No rule-change may have retroactive application.
 
 
 
===Sesquipedalophilia (Orange) [?]===
 
 
 
A rule is Brief if it contain no words longer than nine letters, with hyphenated words counting as separate words. If a proposal would create a Brief rule, or would amend an existing non-Brief rule such that it became Brief, then any Scribe may Veto that proposal, as if they were the Editor.
 
 
 
==Leaders' Debates [?]==
 
A '''Scribe''''s Popularity is the number of Ballots that carry their name. If there exists a number N where exactly three '''Scribes''' have a Popularity higher or equal than N, then these three '''Scribes''' are known as the Leaders.
 
 
 
If any Leaders exist, the '''Editor''' may call a Leaders' Debate by posting a blog entry with a title "Leaders' Debate: [Topic]" (where "[Topic]" is the a topic of the '''Editor''''s choosing) and naming the current Leaders (known as the Debaters of that Debate). The Debaters of a Debate should use the comments on its post to discuss the subject raised; other '''Scribes''' should post no more than one comment each, each of those comments consisting of no more than two sentences.
 
 
 
<!-- DO NOT DELETE THE NEXT LINE WHEN CLEARING THE RULES FOR A NEW DYNASTY --><br/>
 
 
<div style="padding:8px;background:#ddd;">
 
<div style="padding:8px;background:#ddd;">
  
Line 363: Line 287:
  
 
==Keywords==
 
==Keywords==
A keyword defined by a rule supersedes the normal English usage of the word. A keyword defined in this glossary supersedes that defined by a rule. (eg. A rule specifying "bananas are blue" cannot be overruled by posting a dictionary definition or a photo of a banana, and a rule specifying "every day is Sunday" will be overruled by the glossary entry below.)
+
A keyword defined by a rule supersedes the normal English usage of the word. A keyword defined in this glossary supersedes that defined by a rule. (e.g. A rule specifying “bananas are blue” cannot be overruled by posting a dictionary definition or a photo of a banana, and a rule specifying “every day is Sunday” will be overruled by the glossary entry below.)
  
;Can
+
===Imperatives===
:"is able to"
+
;Can: “is able to”
 +
;Shall: “is required to”
 +
;Should: “is recommended that”
  
;Comment
+
===Time===
:A blog comment published to the BlogNomic weblog at [http://blognomic.com blognomic.com]
+
;Daily Action: If a game action is a Daily Action, each Storyteller able to perform it may take that action once each day, but not more than once every ten hours.
 +
;Daily Communal Action: A Daily Communal Action is a Daily Action that can only be performed by one Storyteller per day.
 +
;Day: References to a “day” as an entity rather than as a duration (e.g. “Sunday”, “The day after performing this action”, or “August 2nd”), unless otherwise stated, refer to a day beginning at and including 00:00:00 UTC, ending when the next day begins. It can never be 2 different days at the same instant.
 +
;Week: References to a week as an entity rather than as a duration (e.g. “At the beginning of each week”, or “already happened this week”), unless otherwise stated, refer to a period of time between the beginning of a Monday and the end of the following Sunday.
 +
;Weekly Action: If a game action is a Weekly Action, each Storyteller able to perform it may take that action once each week, but not more than once every twenty-four hours.
 +
;Weekly Communal Action: A Weekly Communal action is a Weekly Action that can only be performed by one Storyteller per week.  
  
;Core Proposal
+
===Other===
:A Proposal which mandates changes that, even if conditionally, are limited to the creation, deletion, and/or amendment of core rules and/or the glossary, and/or renaming, banning, and/or the granting or removing of admin status from one or more Scribes.
+
;Comment: A blog comment published to the BlogNomic weblog at [http://blognomic.com blognomic.com]
 +
;Core Proposal: A Proposal which mandates changes that, even if conditionally, are limited to the creation, deletion, and/or amendment of core rules and/or the glossary, and/or renaming, banning, and/or the granting or removing of Admin status from one or more Storytellers.
 +
;Dice: References to “DICEX” or “YDICEX” refer to X-sided dice and Y amount of X-sided dice, rolled using the Dice Roller.
 +
;Dynastic Action: An action that is defined in the Dynastic rules.
 +
;Dynastic Proposal: A Proposal which mandates changes that, even if conditionally, are limited to the creation, deletion, and/or amendment of dynastic rules and/or gamestate defined by dynastic rules.
 +
;Effective Vote Comment (EVC): A Storyteller's Effective Vote Comment with respect to a given Votable Matter is that Storyteller's Comment to that Votable Matter, if any, that contains that Storyteller's Vote on that Votable Matter.
 +
;Commentary: When posting a blog entry, a Storyteller may use the “Commentary or flavour text” field of the blog publishing form to add their own comments or description of their post. For the purposes of all other rules, such text is not considered to be part of the post.
 +
;Discord: The BlogNomic Discord can be accessed at https://discord.gg/J7kP9KuHQK and is also linked to on the sidebar. Storytellers , as well as people who are not Storytellers but are interested in learning more about BlogNomic, may join the Discord by clicking the button in the sidebar.
 +
;Discord Channel: A Discord Channel is any channel on the BlogNomic Discord in the BlogNomic Discussion category. All Storytellers who are in the Discord should have the ability to access all of these channels. To reference a Discord Channel, use a hash (#) followed by the name of that channel (e.g. #random).
 +
;Flavour Text: If a part of the ruleset or gamestate is defined as being “flavour text”, it retains its context, but is not considered to have any meaning beyond being a string of characters. Storytellers are not required to obey flavour text and may not perform any action defined by it, and any statements that flavour text makes about gamestate are ignored.
 +
;Gamestate: Any information which the Ruleset regulates the alteration of. All wiki pages that the rules and Building Blocks explicitly mention (except for the FAQ, the dynastic histories and discussion pages) and any images or Templates contained within (or indirectly invoked by Templates contained within) those Wiki Pages are assumed to be Gamestate.
 +
;<span id="hiatus">Hiatus</span>: If BlogNomic is on Hiatus, Dynastic Actions may not be taken (except where the rule defining the action explicitly requires it to be taken during Hiatus), and Proposals may not be submitted or Resolved. If multiple rules require BlogNomic to be on Hiatus at any given time, BlogNomic will continue to be on Hiatus until no rules require it.
 +
;Pass the Mantle: Passing the Mantle is a mechanism by which, during an Interregnum, a Publisher may nominate another Storyteller to become the Publisher in the upcoming dynasty.
 +
;Post: A blog post published to the BlogNomic weblog at [http://blognomic.com blognomic.com]
 +
;Quorum: Quorum of a subset of Storytellers is half the number of Storytellers  in that subset, rounded down, plus one. If the word Quorum is used without qualifying which subset of Storytellers it is referring to, it is referring to a Quorum of all Storytellers.
 +
;Resolve/Resolution: If used in a context of a Votable Matter, the word “Resolve” means to perform the act, as an Admin, of enacting, failing, or marking illegal a Votable Matter. The world “Resolution” means then the act of doing so. If used in any other context, the meaning of both “Resolve” and “Resolution” is the standard English meaning of these words. The resolution of a votable matter is tracked by reference to its status in the blog post edit form. If otherwise legally applied, the application of any status through the blog post editing form is sufficient to consider that votable matter to have been correctly resolved, but a resolved votable matter should have the correct status wherever possible; if any admin believes that a resolved votable matter has an incorrect status then they may correct it.
 +
;Rule: Each individually numbered and titled block of text (using the wikimedia section heading formatting) of the Ruleset is a rule, including rules that are subrules of other rules; with the exception that the top-level headings defined as ‘sections’ in the rule “Ruleset and Gamestate” are considered sections but not rules themselves.
 +
;Sticky Post: A blog post where the “Make Entry Sticky” option has been enabled. Changing the state of this option is not considering altering or modifying the post with regards to the rules on Official Posts. The sticky status of posts should generally be left to the discretion of the Publisher.
 +
;Story Post: A Story Post is an entry in the “Story Post” category.
 +
;Subject: The “subject” of a blog entry is the part of the Title of an entry which is after the first colon. If the Title does not contain a colon, then the whole Title is the subject. Any entry whose subject is “” (i.e. an empty string) is not valid.
 +
;Seasonal Downtime: On the 24th, 25th and 26th of December, BlogNomic is [[#hiatus|on Hiatus]]. In addition, game actions defined by the core rules titled “Storytellers” and “Victory and Ascension” (with the exception of Voting in DoVs) may not be taken.
 +
;Subrule: A subrule is a type of rule that is hierarchically ordered beneath another rule. Rules and proposals that refer to a rule do not also refer to its subrules, unless otherwise specified.
 +
;Table of Contents: The directory of section headings that is generated by the MediaWiki software for most pages in the wiki.
 +
;Uphold: To Uphold an illegal action is to retroactively declare the attempt to take it to have been successful, and to declare that all attempted game actions taken after it were attempted as if the Upheld action had been successful.
 +
;Vote: The word “Vote”, used as a noun, means a Vote that is cast in accordance with Rule “Votable Matters”. The word “Vote”, used as a verb, means the act of casting such a Vote.
 +
;Voting Icons: For use in voting, a check box http://blognomic.com/images/vote/for.gif shall represent a Vote FOR, an X http://blognomic.com/images/vote/against.gif shall represent a Vote AGAINST, a DEF http://blognomic.com/images/vote/imperial.gif shall represent a Vote of DEFERENTIAL, and a crossed-out circle http://blognomic.com/images/vote/seal.gif shall represent a vote to VETO.
 +
;Wiki: The BlogNomic Wiki at http://wiki.blognomic.com
  
;Daily Action
+
== Gamestate Tracking ==
:If a game action is a Daily Action, each Scribe able to perform it may take that action once each day, but not more than once every ten hours.
 
  
;Daily Communal Action
+
===Official Posts===
:A Daily Communal Action is a Daily Action that can only be performed by one Scribe per day.
 
  
;Day
+
Votable Matters and other official posts, as well as specific gamestate information, shall be tracked by the BlogNomic blog at [http://blognomic.com http://blognomic.com]. Any Storyteller may [http://blognomic.com/update/index.php?C=publish post] to the blog at any time, but may only make official posts to the blog when the [[#Ruleset and Gamestate|Ruleset]] allows it. Posts following the format specified by a rule are considered official posts. Any single official post cannot be of two different types of official post unless a rule explicitly states otherwise. Dynastic rules cannot define posts in the “Call for Judgement” category to be a type of official post other than a Call for Judgement, and this restriction cannot be overridden by dynastic rules.
:References to a “day” as an entity rather than as a duration (e.g. “Sunday”, “The day after performing this action”, or “August 2nd”), unless otherwise stated, refer to a day beginning at and including 00:00:00 UTC, ending when the next day begins. It can never be 2 different days at the same instant.
 
  
;Dice
+
An official post may only be removed as allowed by the Ruleset. An official post may be altered by its author if it is less than 4 hours old and either no Storyteller has commented on it or (if it is a Votable Matter) if all comments on it contain no voting icons; otherwise this can only be done as allowed by the Ruleset. However, despite this, official posts can never be changed from one category to another, or changed to be a different sort of official post, if they have been posted for more than fifteen minutes. The Admin processing an official post is allowed to append to the post to reflect its new status. Anything appended to a post in this way must be placed in the Admin field of the post, and the post’s Status must be changed to reflect its status. An official blog post that has the status of Enacted or Failed cannot change categories, except that a votable matter’s illegal resolution may be overturned. An official blog post’s status may never be altered except in accordance with the rules that define that official post.
:References to "YDICEX" refer to Y X-sided dice, rolled within the GNDT. To roll dice, post DICEX in the comments field of the GNDT, replacing X with the number of sides on the die you wish to roll.
 
  
;Dynastic Proposal
+
A non-official post may not, through editing of the blog or otherwise, be changed into an official post, with the following two exceptions: Firstly, whilst a non-official post has been posted for less than fifteen minutes and has no comments, the author may change the categories as they wish. Secondly, if a post is less than six hours old and appears to the Publisher to have been intended as a Proposal, and if its author does not already have two Proposals pending, then the Publisher may move it into the Proposal category, causing it to be considered to have been open for voting since the time that the post was first posted.
:A Proposal which mandates changes that, even if conditionally, are limited to the creation, deletion, and/or amendment of dynastic rules and/or gamestate defined by dynastic rules.
 
  
;Effective Vote Comment (EVC)
+
Any post that is or is made illegal as a result of an infraction against any of the prohibitions set out in this rule, except for a votable matter’s illegal resolution that has been overturned, continues to be an Official Post but may no longer have any effect on the ruleset or the gamestate. If it is a Votable Matter then it is Unpopular, regardless of any other performance against criteria set out in the core rules. When it is resolved it may be marked as Illegal by the resolving admin. A post that is illegal in this manner cannot subsequently be made legal by any means, except for the legal enactment of a CFJ. An illegal CFJ cannot cause itself to become legal.
:A Scribe’s Effective Vote Comment with respect to a given Votable Matter means that Scribe’s Comment to that Votable Matter, if any, that contains that Scribe’s Vote on that Votable Matter.
 
  
;Flavour Text
+
===Representations of the Gamestate===
:When posting a blog entry, a Scribe may use the “Commentary or flavour text” field of the blog publishing form to add their own comments or description of their post. For the purposes of all other rules, such text is not considered to be part of the post.
+
If authorised by the rules as a result of a Storyteller’s action, changes to gamestate which is tracked in a specific place (such as a wiki page) do not take effect until the representation of that gamestate has been updated to match the authorised change. One wiki update may contain one or more alterations, or one alteration may be split over multiple updates, as long as it is clear what is happening and the alterations are otherwise legal. The wiki merely represents the Gamestate tracked there, and is not the same thing. In the event that the Gamestate and its representations are different, any Storyteller may correct the representations to comply with the Gamestate.
  
;Gamestate
+
If a Storyteller feels that a representation of the gamestate (such as a wiki page) does not match the gamestate, they may either:
:Any information which the Ruleset regulates the alteration of, including all Wiki Pages, or GNDT columns, which the Dynastic Rules explicitly mention.
 
  
;IRC Channel
+
* Undo the effects of any alteration that led to it, if that alteration did not follow the rules at the time it was made.
:The Blognomic IRC channel is located at #nomic on the slashnet network (irc.slashnet.org).
+
* Alter the representation to match what they believe to be the correct application of an incorrectly-applied alteration. This may include completing incomplete actions on behalf of the original Storyteller, if doing so would not require the correcting Storyteller to make any decisions on behalf of the original Storyteller.
 +
Instead of repeatedly reverting and re-reverting a disputed alteration, however, Storytellers are encouraged to raise a Call for Judgement.
 +
The historical fact of the occurrence of a defined game action is itself considered to be gamestate, tracked in the history of whatever resource is used to track the gamestate modified by that action, where possible, or in the wiki page [[Gamestate Modifications]] if this is not possible.
  
;May
+
===Orphan Variables===
:"is permitted to"
 
  
;May not
+
An Orphan Variable is a dynastic gamestate variable which has neither a location in which it’s tracked, nor a reasonable manner in which it can be determined from other gamestate variables, specified in the Ruleset.
:"is not permitted to"
 
  
;Post
+
A Storyteller may not take any dynastic actions that are contingent on the specific value of an Orphan Variable.
:A blog post published to the BlogNomic weblog at [http://blognomic.com blognomic.com]
 
  
;Private Message
+
=== Random Generators ===
:A message sent via Blognomic’s Private Messages system at blognomic.com.
+
The Dice Roller at https://blognomic.com/dice/roll.php can be used to generate random results.
  
;Quorum
+
* The DICE''N'' command can be used to generate a random number between 1 and N.
:Quorum of a subset of Scribes is half the number of Scribes in that subset, rounded down, plus one. If the word Quorum is used without qualifying which subset of Scribes it is referring to, it is referring to a Quorum of all Scribes.
+
* The FRUIT command will return a random result from the following options: Lemon, Orange, Kiwi, Grape, Cherry, Tangelo.
 +
* The COLOUR (or COLOR) command will return a random result from the following: White, Red, Green, Silver, Yellow, Turquoise, Magenta, Orange, Purple, Black.
 +
* The CARD command will return a card with a random suit (either Hearts, Diamonds, Spades or Clubs) and a random value (either Ace, 2, 3, 4, 5, 6, 7, 8, 9, 10, Jack, Queen, King). A card with a value that is either Jack, Queen or King is a face card.
 +
* A list of comma-separated values in curly brackets (eg {x,y}) will return one of the values at random.
  
;Resolve/Resolution
+
Any changes to the potential outcomes of the Dice Roller’s random result commands must be made by Votable Matter.
:If used in a context of a Votable Matter, the word “Resolve” means to perform the act, as an Admin, of enacting or failing a Votable Matter. The world “Resolution” means then the act of doing so. If used in any other context, the meaning of both “Resolve” and “Resolution” is the standard English meaning of these words
 
  
;Rule
+
If a Votable Matter proposes a change to this rule that would require server-level access to the BlogNomic site to fully enact its effects, that Votable Matter must name a Storyteller with such access. Only a Storyteller with such access may Enact that Votable Matter. If that Votable Matter does not name a Storyteller with such access, that Votable Matter is Illegal.
:Each individually numbered section of the ruleset is a rule, including sections that are sub-rules of other rules.
 
  
;Shall
+
If a number or other game variable is selected “at random” or “randomly” from a range of possible values, its value shall always be taken from a uniform probability distribution over the entire range of possible values, unless otherwise specified. This value must be determined by an appropriate roll in the Dice Roller, unless otherwise specified, and which value the roll result corresponds to must be reasonably inferable from the nature of the roll and any comments supplied by the Storyteller making the roll before or while making the roll. If a selection is explicitly specified as being “secretly” random, the Storyteller making this determination may do so using a private method of their choosing, instead of the Dice Roller.
:"is required to"
 
  
;Should
+
==Atomic Actions==
:"is recommended that"
 
  
;Sibling Rule
+
An Atomic Action combines otherwise separate game actions into a single action.
:Two rules are “siblings” of each other if they are both direct subrules of the same rule.
 
  
;Slack
+
* All steps of an Atomic Action are considered one action, including the steps of an Atomic Action that is itself a step of a parent Atomic Action.
:The BlogNomic Slack is located at blognomic.slack.com. Scribes may request an invite to the Slack while logged in by clicking the button in the sidebar.
+
* When a Storyteller performs an Atomic Action, they must complete all its steps; they must complete them in order; and they may not take any other dynastic action, or achieve victory, until all the steps are complete.
 +
* If a rule allows the Storyteller performing an Atomic Action to skip some of its steps, the skipped steps are considered to have been completed.
 +
* If a Storyteller arrives at a step in an Atomic Action and they cannot perform that step, they undo all the steps they have performed of that Action and are considered never to have performed that Action.
 +
* If one or more steps of an Atomic Action were done incorrectly, the Storyteller must redo the Atomic Action; for that purpose, the Storyteller uses any legal steps that have already been completed in the illegal Atomic Action and only redoes the illegal ones. (For example, if an Atomic Action consists of rolling a dice and then doing steps based upon its result, the Storyteller would have to reroll the dice only if they rolled the wrong one in the first place, and would then have to repeat any steps that depended upon the result of that dice; however, if they rolled the dice correctly but took an illegal step later on, the result of the original dice roll would still be used in the redone step.)
 +
* For the purposes of determining the ordering or legality of game actions, the time of an Atomic Action shall be the time that it is completed. For Atomic Actions that are redone, the time of completion is the last redone step.
  
;Slack Channel
+
==Clarifications==
:A Slack Channel is any channel on the BlogNomic Slack. To reference a Slack Channel, use a hash (#) followed by the name of that channel. (For example, #random.)
 
  
;Story Post
+
===Numbers and Variables===
:A Story Post is an entry in the “Story Post” category.
+
* If a set of valid values is not specified in their definition, game variables defined to hold numeric values can hold only non-negative integers. Any action that would set those values below zero is an illegal action unless explicitly otherwise stated in the Ruleset.
 +
* Any situation which would require a roll of DiceX when X is zero or lower always yields a value of 0 unless stated otherwise.
 +
* All numbers, unless stated otherwise by a rule, are in base ten.
 +
* Unless otherwise specified, to “spend,” “pay” or “lose” an amount X of a numeric value “V” means to subtract X from V; to “gain” X of a numeric value “V” means to add X to V; and to “transfer” or “pay” X of a numeric value “V” from A to B means to subtract X from A’s V and add X to B’s V. Unless otherwise specified, only positive amounts can be spent, paid, lost, gained, or transferred, a Storyteller can spend or pay from only their own values, and a rule that allows Storytellers to transfer or pay a numeric value to another Storyteller only allows them to transfer that value from themselves to that other Storyteller (of their choice unless otherwise stated).
 +
* If a Dynastic Action is defined as having a cost X of numeric value V, or defines a requirement to spend, pay, or lose X of numeric value V to accomplish an effect or multiple effects, then the arithmetic effects of spending or payment and the act of carrying out those effects are considered to be subsequent steps in an Atomic Action, with the spending or payment step taking place before the effects step unless stated otherwise.
 +
* A Storyteller who has a choice in whether to take an action defined by a dynastic rule may not take that action if both of the following conditions are true: a) the action’s effects are limited to changing values tracked in gamestate-tracking entities (such as a wiki page), and b) the action would change one or more of those values to an illegal value.
 +
* If a rule implies that the result of any calculation should be an integer (for instance, by attempting to store that result in, or add it to, a gamestate variable that can only hold integers), the result of the calculation is instead the result rounded towards 0.
 +
* If a game variable has a default value but no defined starting value, then its default value should also be considered a starting value. If a game variable has neither a default value nor a starting value, then both may be considered to be the nearest legal value to zero that it may take (for numerical variables, defaulting to positive if tied), blank (for a text string or list that may be blank), the alphabetically earliest legal text string it may take (for a text string which may not be blank, with the digits 0 through 9 considered to precede “A”), or the list which is alphabetically earliest from the set of lists with the fewest elements (for lists which may not be blank, and considering each list to be a single unpunctuated text string, with the digits 0 through 9 considered to precede “A”). For the purposes of this bullet point, the names of Storytellers are not considered to be legal values for game variables, nor for list items within game variables.
 +
* If the rules that define a game variable are amended, and some previously valid values become invalid as a consequence, any existing variables whose current values would become invalid are instead set to their starting value.
 +
* Invalid values for game variables can never be used, even if the values stored in a gamestate-tracking entity remain valid. (for example, if X appears in a formula referring to a value that is a non-negative integer, X must be used as a non-negative integer)
 +
* DICEN cannot be rolled in the Dice Roller if N is greater than one million.
 +
* If a piece of information is described as being tracked secretly or privately by the Publisher (including secretly random selections), then that information may only be revealed by the Publisher when the ruleset allows it. If a Storyteller should already know such a piece of information (in that the Publisher has already told them it, or vice versa, and there is no way that the information could have been changed since then), the Publisher may repeat it to them.
  
;Subject
+
===Rules and Votable Matters===
:The "subject" of a blog entry is the part of the Title of an entry which is after the first colon. If the Title does not contain a colon, then the whole Title is the subject. Any entry whose subject is "" (i.e. an empty string) is not valid.
+
* If a new rule is created by a Votable Matter and its location is not noted in that Votable Matter, that new rule is to be placed in the Dynastic Rules.
 +
* If a wiki page becomes gamestate as a result of a Votable Matter enacting, that page shall – unless otherwise specified – be reverted to whatever state it was in at the time of that Votable Matter’s submission (and if the page did not exist at that time, it shall be blanked).
 +
* Where a [[#Votable Matters|Votable Matter]] would amend the effects of Votable Matter Enactment, this does not apply to its own enactment unless explicitly stated (e.g. a Votable Matter proposing that enacted Votable Matters earn their author a banana when enacted would not earn a banana for its own author, when enacted).
 +
* Rules which trigger upon the Resolution of a Votable Matter are the responsibility of the Admin who Resolves it.
 +
* Unless otherwise specified, a new Dynastic rule shall be placed at the end of the Dynastic Rules.
 +
* If a dynastic rule has no text and no subrules, any Storyteller may delete it from the ruleset.
 +
* A rule may be accompanied by one or more illustrations, and an illustration may have a caption. In all situations, unless otherwise explicitly stated, an illustration and a caption to an illustration must be treated as flavour text.
 +
* When the ruleset calls for the use of a specific tool (such as the dice roller, or an off-domain website, or a specific piece of downloadable software), Storytellers may not deliberately interfere with the function of that tool except in ways explicitly permitted by the ruleset.
 +
* If the Publisher has voted DEFERENTIAL on a Proposal, they are not considered to be a Storyteller for the purposes of totaling quorum on that Proposal. Votes of DEFERENTIAL made by other Storytellers on the same Proposal are not considered to be valid, but the Storytellers who made them still contribute to quorum
  
;Subrule
+
===Time===
:A subrule is a type of rule that is nested within another rule. A proposal that specifically affects a rule affects all of its subrules; a proposal that specifically affects a subrule does not affect its parent rule or any other subrule of that rule, unless they are also explicitly cited as being affected by that proposal.
+
* For the purpose of all rules, time in BlogNomic is in UTC.
 +
* All references to time must be either specific or defined within the Ruleset to be considered achievable in the gamestate. Abstract concepts of time (e.g. “dinnertime”, “twilight”) cannot be achieved until they fulfil one of these criteria.
 +
* Where the month, day and/or year of a calendar date are ambiguous (e.g. “04/10/09”), it shall be assumed that the date is in a day/month/year format.
 +
* A Storyteller may not take more than one dynastic game action at the same time (excluding any actions which have been ongoing for more than three hours).
  
;Vote
+
===Spelling and formatting===
:The word “Vote”, used as a noun, means a Vote that is cast in accordance with Rule “Votable Matters”. The word “Vote”, used as a verb, means the act of casting such a Vote.
+
* Superficial differences between the spelling of geographic versions of English, e.g. British English, American English and Australian English shall be construed as irrelevant for the purposes of play.
 +
* Storytellers may correct obvious spelling, punctuation, and/or typographical mistakes in the Ruleset, the Building Blocks page, and their own Pending Votable Matters at any time, including replacing Spivak and gender-specific pronouns that refer to Storytellers with the corresponding forms of the singular “they”.
 +
* A Storyteller may reformat a list of items in the dynastic ruleset to have bullet points or other appropriate list markup, if doing so would not change the order of that list, nor how any rules interpreted its content.
 +
* A Storyteller may change the layout or design of a gamestate wiki page if doing so would not change how any rules interpreted its content.
  
;Voting Icons
+
===Names===
:For use in voting, a check box http://blognomic.com/images/vote/for.gif shall represent a Vote FOR, an X http://blognomic.com/images/vote/against.gif shall represent a Vote AGAINST, an IMP http://blognomic.com/images/vote/imperial.gif shall represent a Vote of DEFERENTIAL, and an Imperial Seal http://blognomic.com/images/vote/seal.gif shall represent the Imperial Veto.
+
* Within the Ruleset, a word only refers to the name of a Storyteller if it is explicitly stated that it refers to a Storyteller's name.
 +
* If a rule would ever have no name, it is instead given the name of the Votable Matter that created it, or (if this is not possible) the name “Unnamed Rule”.
 +
* The names of rules and wiki pages (other than the Ruleset) are flavour text.
 +
* Subrules can be referred to by a name which incorporates name of the rule they are a subrule of. Example: a subrule of the rule “Gin” is a “Gin Rule”, however the rule “Gin” is not a “Gin Rule” because it’s not a subrule of the rule “Gin”.
 +
* When referring to a Votable Matter, the name used in reference to a specific Votable Matter may be simplified by not including braces and any text between the opening and closing braces. i.e. a Votable Matter named “Changes [Core]” could instead be referred to by the name “Changes”.
 +
* When referring to a Rule, the name used in reference to a specific Rule may be simplified by not including braces and any text between a pair of opening and closing braces, as long as such a reference would be unambiguous.
 +
* Where a Votable Matter refers to a second Votable Matter by name, it is assumed to refer to the most recently posted Votable Matter of that name which pre-dates the first Votable Matter.
 +
* When changing their name or joining the game for the first time, a Storyteller's (or prospective Storyteller's ) new name must be between 3 and 30 characters in length, and may only include the 26 letters of the Latin alphabet, numbers, underscores, hyphens, full stops and apostrophes.
  
;Week
+
==Prioritisation==
:References to a week as an entity rather than as a duration (e.g. “At the beginning of each week”, or “already happened this week”), unless otherwise stated, refer to a period of time between the beginning of a Monday and the end of the following Sunday.
+
* If two parts of the Ruleset contradict each other, precedence shall be construed in the following order:
 +
# The Appendix has precedence over any other Rule;
 +
# If a Core Rule explicitly says it cannot be overruled by a Dynastic Rule, that Core Rule has precedence over a Dynastic Rule, otherwise a Dynastic Rule has precedence over that Core Rule;
 +
# If a Building Blocks Rule explicitly says that it cannot be overruled by a Dynastic Rule, that Building Blocks Rule has precedence over a Dynastic Rule, otherwise a Dynastic Rule has equal precedence as that Building Blocks Rule;
 +
# If two contradicting parts have equal precedence, the part with more limited scope applies (e.g. if the rules “Storytellers may Kick each other” and “Storytellers may not Kick each other on Tuesdays” exist, and it is Tuesday, Storytellers may not Kick each other);
 +
# If two contradicting parts have the same scope, or have scopes that only overlap where they contradict each other, the negative rule applies (e.g. with “Storytellers may Punch a Spaceman on Friday” and “Storytellers may not Punch Spacemen on Friday”, then Storytellers may not Punch Spacemen on Friday).
  
;Weekly Action
+
==Mentors==
:If a game action is a Weekly Action, each Scribe able to perform it may take that action once each week, but not more than once every twenty-four hours.
 
  
;Weekly Communal Action
+
A Storyteller may have another Storyteller as a Mentor. Storytellers who are willing to act as a Mentor are listed on the [[Mentorships]] wiki page, and are said to be “Tenured”. An Admin may add or remove their own name, or the name of a Storyteller who has requested a change on their own behalf, from this list at any time. The Mentorships page is also used to list the names of players who are prohibited from becoming Tenured; this list may only be amended by the effect of a votable matter.
:A Weekly Communal action is a Weekly Action that can only be performed by one Scribe per week.  
 
  
;Wiki
+
If an unmentored Storyteller requests a Mentor, or a new Storyteller has joined the game and has no Mentor, the Publisher should select a Tenured Storyteller and ask them to take that Storyteller on as a Mentee; if they accept, then such a Mentorship is established. The members and starting dates of all active Mentorships are tracked on the Mentorships wiki page, and whenever a new Mentorship is established, the Publisher should announce it in a blog post. The Publisher should take care to consider game balance when selecting a potential mentor.
:The BlogNomic Wiki at http://wiki.blognomic.com
 
  
== Gamestate Tracking ==
+
A relationship between a mentor and a mentee is a Mentorship. A Storyteller may dissolve a Mentorship they are part of at any time, by announcing this in a blog post.
  
Votable Matters and other official posts, as well as specific gamestate information, shall be tracked by the BlogNomic blog at [http://blognomic.com http://blognomic.com]. Any Scribe may [http://blognomic.com/update/index.php?C=publish post] to the blog at any time, but may only make official posts to the blog when the [[#Ruleset and Gamestate|Ruleset]] allows it. Posts following the format specified by a rule are considered official posts. Any single official post cannot be of two different types of official post unless a rule explicitly states otherwise.
+
If there is no Publisher, any Storyteller who has been active in at least three previous dynasties may act as Publisher for the purposes of this rule.
  
If no Scribe has commented on it, or if the only comments on it begin with “Note:” and contain no voting icons, an official post may be altered or removed by its author; otherwise this can only be done as allowed by the Ruleset. However, despite this, official posts can never be changed from one category to another, or changed to be a different sort of official post, if they have been posted for more than fifteen minutes. The Admin processing an official post is allowed to append to the post to reflect its new status. Anything appended to a post in this way must be placed in the Admin field of the post, and the post's Status must be changed to reflect its status.
+
===Things that a mentor must do===
  
A non-official post may not, through editing of the blog or otherwise, be changed into an official post, with the following exception: Whilst a non-official post has been posted for less than fifteen minutes and has no comments, the author may change the categories as they wish.
+
A mentor must do the following:
  
Specific parts of the Gamestate data shall be tracked by the Generic Nomic Data Tracker at [http://blognomic.com/gndt/generic.cgi?nomic=blog http://blognomic.com/gndt/generic.cgi?nomic=blog]. Any Scribe may update any Scribe's data via the GNDT, whenever the Ruleset permits it.
+
*Make pro-active contact with their mentee when appointed, and explain the dynamics of the Mentorship system;
 +
*Be available to answer any questions that their mentee may have about the game, including explaining the rules, common standards and etiquette of play, proofreading posts and clarifying game events;
 +
*Introduce their mentee to the various platforms of the game, including the wiki and Dice Roller, and optionally the game’s Discord and social media feeds
 +
*If possible, give their mentee a nudge if it appears that they are at risk of becoming Idle;
 +
*If they themselves go idle, communicate with their mentee to either continue to support them as an idle Storyteller or arrange a handover to another mentor if requested.
  
All updates to the GNDT are logged. Actions that change gamestate directly (defined in other rules) can normally be performed simply by applying their effects to the GNDT, which updates the gamestate accordingly, unless another rule specifies some other method of performing them; one GNDT update may contain one or more actions, or one action may be split over multiple GNDT updates, as long as it’s clear what is happening and the actions are otherwise legal. The GNDT merely represents the Gamestate, and is not the same thing. In the event that the Gamestate and the GNDT are different, any Scribe may correct the GNDT to comply with the Gamestate.
+
===Things that a mentor should do===
 
+
The following sets out suggested best practice for Mentorship relationships:
If a Scribe feels that the GNDT was altered such that it no longer matches the gamestate (such as by performing an action which was against the Rules (as they were at the time of the alteration), or by any other means), they may simply undo the effects of that alteration. Instead of repeatedly reverting and re-reverting a disputed GNDT update, Scribes are encouraged to raise a Call for Judgement instead.
 
Scribes shall be assigned a password for the GNDT when they join the Nomic.
 
 
 
=== Random Generators ===
 
The GNDT can be used to generate random results.
 
 
 
* The DICE''N'' command can be used to generate a random number between 1 and ''N''.
 
* The FRUIT command will return a random result from the following options: Lemon, Orange, Kiwi, Grape, Cherry, Tangelo.
 
* The COLOUR (or COLOR) command will return a random result from the following: White, Red, Green, Silver, Yellow, Turquoise, Magenta, Orange, Purple, Black.
 
* The VEGGIE command will return a random result from the following: Potato, Carrot, Triffid, Pumpkin.
 
  
Any changes to the potential outcomes of the GNDT’s random result commands must be made by proposal; and any proposal that seeks to nominate a change to this rule must first identify an active Scribe with server-level access to the BlogNomic site who is able to perform the changes, and must also update this rule to reflect the new potential outcomes.
+
*The Mentorship lasts for four weeks or until the next Ascension Address, whichever occurs latest. It can continue informally for longer but after this threshold the mentor is no longer bound by any of the conditions set out in the parent rule to this rule, or any of its subrules.
 +
*The mentor can and should advise the mentee on how to proceed in the mentee’s own best interests. This can include making connections with other Storytellers .
 +
*The mentor should consider copying the mentee in on private, game-related communications, where it does not unfairly prejudice their own interests. The mentee should keep this information private without explicit consent from the mentor.
 +
*The mentor and mentee may work together to achieve victory. If a mentor achieves victory with support of their mentee then they should, if the mentee wishes it, pass the baton to the mentee.
  
==Clarifications==
+
===Things that a mentor should not do===
 +
The following sets out a list of things that a mentor should not do in their relationship with their mentee. All of these are considered to be Fair Play rules, as per the rule Fair Play.
  
===Numbers and Variables===
+
*The mentor should not sock-puppet, bully, coerce or otherwise manipulate the mentee into performing any game actions.
* If a set of valid values is not specified in their definition, game variables defined to hold numeric values can hold only non-negative integers. Any action that would set those values below zero is an illegal action unless explicitly otherwise stated in the ruleset.
+
*The mentor should not seek to dissuade the mentee from pursuing other alliances.
* Any situation which would require a roll of DiceX when X is zero or lower always yields a value of 0 unless stated otherwise.
+
*A former mentor should not seek to use the fact of a prior Mentorship to influence the former mentee on an ongoing basis.
* All numbers, unless stated otherwise by a rule, are in base ten.
 
* Unless otherwise specified, to “spend” or “lose” an amount X of a numeric value “V” means to subtract X from V; to “gain” X of a numeric value “V” means to add X to V; and to “transfer” X of a numeric value “V” from A to B means to subtract X from A’s V and add X to B’s V. Unless otherwise specified, only positive amounts can be spent, lost, gained, or transferred, and a rule that allows Scribes to transfer a numeric value only allows them to transfer that value from themselves to another Scribe (of their choice unless otherwise stated).
 
* A Scribe who has a choice in whether to take an action defined by a dynastic rule may not take that action if both of the following conditions are true: a) the action's effects are limited to changing values tracked in the GNDT and/or similar gamestate-tracking entities (such as a wiki page), and b) the action would change one or more of those values to an illegal value.
 
* If a rule implies that the result of any calculation should be an integer (for instance, by attempting to store that result in, or add it to, a gamestate variable that can only hold integers), the result of the calculation is instead the result rounded towards 0.
 
* If a number or other game variable is selected 'at random' or 'randomly' from a range of possible values, its value shall always be taken from a uniform probability distribution over the entire range of possible values, unless otherwise specified. This value must be determined by an appropriate DICE roll in the GNDT, unless otherwise specified.
 
* If a game variable has no defined starting value, then that starting value is the nearest legal value to zero that it may take (for numerical variables, defaulting to positive if tied), blank (for a text string or list that may be blank), the alphabetically earliest legal text string it may take (for a text string which may not be blank, with the digits 0 through 9 considered to precede “A”), or the list which is alphabetically earliest from the set of lists with the fewest elements (for lists which may not be blank, and considering each list to be a single unpunctuated text string, with the digits 0 through 9 considered to precede “A”).
 
* Invalid values for game variables can never be used, even if the values stored in the GNDT remain valid. (for example, if X appears in a formula referring to a value that is a non-negative integer, X must be used as a non-negative integer)
 
  
===Rules and Proposals===
+
== Synonyms ==
* If a new rule is created by a proposal and its location is not noted in that proposal, that new rule is to be placed in the Dynastic Rules.
 
* If a wiki page becomes gamestate as a result of a proposal enacting, that page shall - unless otherwise specified - be reverted to whatever state it was in at the time of that proposal's submission (and if the page did not exist at that time, it shall be blanked).
 
* Where a [[#Proposals|Proposal]] would amend the effects of Proposal Enactment, this does not apply to its own enactment unless explicitly stated (eg. a proposal proposing that enacted proposals earn their author a banana when enacted would not earn a banana for its own author, when enacted).
 
* Rules which trigger upon the Resolution of a Votable Matter are the responsibility of the Admin who Resolves it.
 
* Unless otherwise specified, a new Dynastic rule shall be placed at the end of the Dynastic Rules.
 
* If a rule would ever have no name, it is instead named “Unnamed Rule”.
 
* The names of rules are not themselves rule text and have no effect other than being rule names.
 
* If the admin enacting a proposal reaches a step which cannot be applied immediately (eg. “two days after this proposal enacts, Scribe A gains 1 point”), that step is ignored for the purposes of enactment. Once a proposal has been enacted, it can have no further direct effect on the gamestate.
 
  
===Time===
+
A dynasty may provide extra theming by using alternative terms for words like “Storyteller” and “Publisher”.
* For the purpose of all rules, time in Blognomic is in UTC.
 
* All references to time must be either specific or defined within the ruleset to be considered achievable in the gamestate. Abstract concepts of time (e.g. "dinnertime", "twilight") cannot be achieved until they fulfil one of these criteria.
 
* Where the month, day and/or year of a calendar date are ambiguous (eg. "04/10/09"), it shall be assumed that the date is in a day/month/year format.
 
  
===Spelling===
+
Each term in this list is synonymous with the term in parentheses
* Superficial differences between the spelling of geographic versions of English, e.g, British English, American English and Australian English shall be construed as irrelevant for the purposes of play.
 
  
===Names===
+
* Storyteller (Player)
* Within the ruleset, a word only refers to the name of a Scribe if it is explicitly stated that it refers to a Scribe's name.
+
* Publisher (Emperor)
  
===Prioritisation===
+
When a new Dynasty is started, the Ascension Address may specify new terms for each entry in the above list, provided the newly chosen term does not appear anywhere in the Building Blocks page or the ruleset outside of this rule (though if it only appears in rules which are being removed as part of the Ascension Address, it is fine), and that doing so would not cause two terms in the above list to become synonymous with each other. Doing so causes the old corresponding value (including regional spelling variations) to be replaced by the new value everywhere in the ruleset except in any of the parentheses in the above list.
* If two parts of the Ruleset contradict each other, precedence shall be construed in the following order:
 
# The Appendix has precedence over any Rule;
 
# A Dynastic Rule has precedence over a Core Rule, unless that Core Rule explicitly says it can’t be overruled by a Dynastic Rule;
 
# If both contradicting parts are Core Rules, or if both of them are Dynastic Rules, the part with more limited scope applies. (e.g. if the rules “Scribes may Kick each other” and “Scribes may not kick each other on Tuesdays” exist, and it is Tuesday, Scribes may not Kick each other.)
 
# If two parts with the same scope contradict each other, the negative rule applies. (e.g. with “Scribes may Punch a Spaceman on Friday” and “Scribes may not Punch Spacemen on Friday”, then Scribes may not Punch Spacemen on Friday.)
 
  
 
</div>
 
</div>

Latest revision as of 17:54, 28 May 2024

Core Rules

Ruleset and Gamestate

This is the Ruleset for BlogNomic; all Storytellers shall obey it.

It comprises four Sections: 1) the “core rules” of BlogNomic, covering the essential elements of gameplay; 2) the rules of the current Dynasty; 3) rules which set metagame parameters for the current dynasty; and 4) the appendix, which complements and clarifies the Ruleset.

The Ruleset and Gamestate can only be altered in manners specified by the Ruleset. This document is considered to be, in effect, the only Ruleset for BlogNomic, so long as it is located at at the URL https://wiki.blognomic.com/index.php?title=Ruleset.

If the text of the Ruleset document does not reflect all legal changes that have been authorised to be made to it, any Storyteller may update it to do so.

The gamestate tracking page for this dynasty is the Once Upon A Time page of the wiki. Unless otherwise stated, all publicly tracked gamestate information is tracked on it.

Storytellers

A human with access to the blog who is not already a Storyteller may make a blog post making clear their wish to be a Storyteller (plural form Storytellers); in response, an Admin shall add them to the roster in the sidebar, at which moment they become a Storyteller. (See the FAQ for guidance on how to apply for access to the BlogNomic blog.)

A Storyteller may only change their name as a result of a Proposal approving the change.

Some Storytellers are Admins, responsible for updating the site and the Ruleset, and are signified as such in the sidebar. Storytellers who wish to become Admins may sign up with a username for the Ruleset Wiki, and submit a Proposal to make themselves Admins. Existing Admins may be removed from their posts by Proposal, CfJ, or voluntary resignation. Storytellers may be made Admins through Proposal or CFJ.

A Storyteller may cease to be a Storyteller at any time by posting an entry to the BlogNomic weblog requesting such an action. A human who has ceased to be a Storyteller in this way may not become a Storyteller again within the following two weeks.

Idle Storytellers

If a Storyteller is Idle, this is tracked by their name being removed or concealed in the list of currently active Storytellers in the Sidebar. For the purposes of all Gamestate and the Ruleset, excluding the core and appendix Rules “Ruleset and Gamestate”, “Storytellers ”, “Dynasties”, “Fair Play”, "Mentors" and any of those Rules’ subrules, Idle Storytellers are not counted as Storytellers . The combined term “Idle Storyteller” can be used to refer to Storytellers who are Idle even in rules that do not treat them as Storytellers.

If a Proposal contains a provision that targets a specifically named Idle Storyteller, then that Idle Storyteller is considered to be Unidle solely for the purposes of enacting that specific provision.

When a Storyteller is unidled, if they went Idle in the same Dynasty, their personal gamestate retains the last legally endowed values it had, if they are still valid. Otherwise (including if a value is invalid, does not exist, or the Storyteller Idled in a different Dynasty), the Storyteller is given the default value for new Storytellers, if such a value exists.

An Admin may render a Storyteller Idle if that Storyteller has asked to become Idle in an entry or comment from the past 96 hours (4 Days), or if that Storyteller has not posted an entry or comment in the past 168 Hours (7 days). In the latter case, the Admin must announce the idling in a blog post, and the 168 Hour idle timeout is considered to be reduced to 96 hours for that Storyteller during the current and subsequent dynasty. Admins may render themselves Idle at any time, but should announce it in a post or comment when they do so. An Admin may Unidle a Storyteller if that Storyteller is Idle and has asked to become Unidle in an entry or comment from the past 96 hours (4 Days), and Idle Admins may Unidle themselves at any time, unless the Storyteller who would be Unidled has become Idle within the past 96 hours (4 days), and within the current Dynasty.

Admins who are unidling themselves should, in their first vote following each unidling, highlight their changed idle status and any changes to Quorum to have come about as a result of it.

Idle admins can resolve Votable Matters as a non-idle admin would.

Dormancy

If there are fewer than four Storytellers (not including the Publisher), then BlogNomic is on Hiatus.

Dynasties

BlogNomic is divided into a number of Dynasties. Each Dynasty may be headed by a single Storyteller, known as the Publisher. If there is no Publisher, the Dynasty is a Metadynasty.

An Interregnum is the period between dynasties, after a DoV has been enacted and before an Ascension Address has been posted. During an Interregnum the game is in hiatus; additionally, no DoVs may be made, and no Storyteller may achieve Victory. However, dynastic actions that are specifically permitted to be carried out during an Interregnum may be carried out.

Unless otherwise stated by a dynastic or Building Blocks rule, then for the purposes of dynastic and Building Blocks rules, the Publisher is not a Storyteller.

Votable Matters

A Votable Matter is a post which Storytellers may cast Votes on, such as a Proposal, a Call for Judgement or a Declaration of Victory.

Votes

Each Storyteller may cast one Vote on a Votable Matter by making a comment to the Official Post that comprises that Votable Matter using a voting icon of FOR, AGAINST, or DEFERENTIAL. Additional voting icons may be permitted in some cases by other rules. A valid Vote is, except when otherwise specified, a Vote of FOR or AGAINST. A Storyteller's Vote on a Votable Matter is the last valid voting icon that they have used in any comment on that Votable Matter. Additionally, if the author of a Votable Matter has not used a valid voting icon in a comment to the post, then the author’s Vote is FOR. A non-Storyteller never has a Vote, even if they were a Storyteller previously and had cast a valid Vote.

If a Storyteller other than the Publisher casts a vote of DEFERENTIAL, then the Vote of DEFERENTIAL is an indication of confidence in the Publisher. When the Publisher has a valid Vote other than VETO on a Votable Matter, then all votes of DEFERENTIAL on that Votable Matter are instead considered to be valid and the same as the Publisher's Vote for the purposes of other rules unless otherwise specified. When the Publisher themselves casts a vote of DEFERENTIAL, it indicates an indication of confidence in the votes of the other players; please see the Rules and Votable Matters section of the Appendix for more information on how this is resolved.

A Votable Matter is Popular if any of the following are true:

  • It has a number of FOR Votes that exceed or equal Quorum.
  • It has been open for voting for at least 48 hours, it has more than 1 valid Vote cast on it, and more valid Votes cast on it are FOR than are AGAINST.

A Votable Matter is Unpopular if any of the following are true:

  • The number of Storytellers who are not voting AGAINST it is less than Quorum.
  • It has been open for voting for at least 48 hours and it is not Popular.

Enacting and Failing

Votable matters have a status, which can either be Pending, Enacted, Failed, or Illegal. When a votable matter is first put forward it is considered Pending (which is tracked as having no status in the current blog software), and it remains Pending until it is Resolved.

A votable matter is resolved by an admin setting its status through use of the “status” field in the blog post editing form. When an admin resolves a votable matter they should mark their name, and are highly encouraged to report the final tally of Votes (or the fact that it was withdrawn or vetoed). Comments cannot be made on resolved Votable Matters.

A votable matter may not be resolved except as directed by the ruleset, and the status of a resolved votable matter, once resolved, is determined by the votes cast upon it, as assessed by the rules that govern the specific kind of votable matter (as well as any other considerations regarding the legality of the votable matter, such as the stipulations put forward in the Appendix rule Official Posts). When a Failed proposal has been Vetoed it may optionally have the Vetoed status upon resolution, which is considered to be the same as Failed for the purposes of all other rules.

This rule cannot be overruled by any other rule in its application to Calls for Judgement or Declarations of Victory.

Tags

Votable Matters have zero or more tags. Tags are represented in the title of a Votable Matter with the format “[X]” (e.g. “[Core] Wording Fix”, where “[Core]” is the tag).

Votable Matters making changes to the Core Rules, the Building Blocks Rules or the Appendix Rules require any of the following to be true for each such change in order to make that specific modification to the ruleset:

  • The Votable Matter has the appropriate Tag or Tags for that change: [Core] for Core Rules changes, [Building Blocks] for Building Blocks Rules changes and [Appendix] for Appendix Rules changes.
  • The modification is preceded or followed immediately by an unambiguous statement of which section of the ruleset it takes place.
  • The modification specifically states a rule using its number or the name of the stated rule only occurs once in the ruleset.

Proposals

Any Storyteller may submit a Proposal to change the Ruleset or Gamestate, by posting an entry in the “Proposal” category that describes those changes (unless the Storyteller already has 2 Proposals pending or has already made 3 Proposals that day).

Special Proposal Voting

When a Storyteller casts a vote AGAINST their own Proposal (which is not in the form of a DEFERENTIAL vote), this renders the Proposal Withdrawn, even if the author later changes their Vote. The Publisher may use VETO as a voting icon to cast a Vote on a Proposal; when the Publisher casts a vote of VETO on a Proposal, this renders the Proposal Vetoed, even if the Publisher later changes their Vote.

Resolution of Proposals

The oldest Pending Proposal may be Enacted by any Admin if all of the following are true:

  • It is Popular.
  • It has been open for voting for at least 12 hours.
  • It has not been Vetoed or Withdrawn.

The oldest Pending Proposal may be Failed by any Admin, if any of the following are true:

  • It is Unpopular.
  • It has been Vetoed or Withdrawn.

If a Proposal somehow ends up being pending for more than 7 days, it is ignored for the purpose of calculating the oldest pending Proposal, and can be failed by any Admin.

When a Proposal is Enacted, its stated effects are applied by treating the text in the Proposal as a series of steps starting from the beginning of that Proposal’s text and performing each step until reaching the end of that Proposal’s text, except that if the Admin Enacting it reaches a step which cannot be applied immediately (e.g. “two days after this Votable Matter enacts, Storyteller A gains 1 point”) or at all (e.g. applying to a rule which does not exist), that step is ignored for the purposes of Enactment; the Admin Enacting the Proposal shall update the Gamestate and Ruleset, and correct any gamestate-tracking entities, as specified in each step that was performed.

Calls for Judgement

If two or more Storytellers actively disagree as to the interpretation of the Ruleset, or if a Storyteller feels that an aspect of the game needs urgent attention, then any Storyteller may raise a Call for Judgement (abbreviated “CfJ”) by posting an entry in the “Call for Judgement” category.

A Pending CfJ may be Enacted by any Admin if all of the following are true:

  • It is Popular.

A Pending CfJ may be Failed by any Admin if any of the following are true:

  • It is Unpopular.
  • It specifies neither changes to the Gamestate or Ruleset nor corrections to any gamestate-tracking entities.

When a CfJ is Enacted, the Admin Enacting it shall update the Gamestate and Ruleset, and correct any gamestate-tracking entities, as specified in the CfJ.

This Rule may not be overruled by Dynastic Rules.

Victory and Ascension

If a Storyteller (other than the Publisher) believes that they have achieved victory in the current Dynasty, they may make a Declaration of Victory (abbreviated “DoV”) detailing this, by posting an entry in the “Declaration of Victory” category.

A Storyteller's vote on a DoV is encouraged to reflect whether or not they agree with the proposition that the poster has achieved victory in the current Dynasty. If there is at least one pending DoV, BlogNomic is on Hiatus, no Idle Storyteller may be made unidle, and no new player joining requests may be administered.

A Pending DoV may be Enacted by any Admin if any of the following are true:

  • It has a number of FOR Votes greater than 2/3rds of the number of Storytellers, it has been open for at least 12 hours, and either the Publisher has Voted FOR it or it has no AGAINST Votes.
  • It has a number of FOR Votes greater than 2/3rds of the number of Storytellers, and it has been open for at least 24 hours.

A Pending DoV may be Failed by any Admin if any of the following are true:

  • It is Unpopular, and it has been open for at least 12 hours.
  • It is more than 48 hours old and cannot be Enacted

If a DoV is Failed and it had at least one AGAINST vote, the Storyteller who posted it cannot make another DoV until after 120 hours (5 days) have passed since the time their DoV was Failed.

When a DoV is Enacted, all other pending DoVs are Failed, the Storyteller who posted the DoV becomes Publisher, and the game enters an Interregnum. When a DoV is enacted then all game actions that led up to it are considered to be upheld.

If the game is in an Interregnum then the new Publisher must either Pass the Mantle (by making a post naming a Storyteller who was not the last dynasty’s Publisher, in which case the passing Storyteller ceases to be the Publisher and the Storyteller so named becomes the Publisher) or start a new dynasty by completing the following Atomic Action:

  • Make an Ascension Address by posting an entry in the “Ascension Address” category. This should specify the Publisher's chosen theme for the new Dynasty, and it may optionally specify new dynasty-specific terms as outline in the rule "Synonyms", and/or list a number of dynastic rules to keep (if none are specifed then the entire Dynastic Ruleset is repealed).
  • Optionally specify any number of Building Blocks rules to remove or insert, as per the instructions in the Building Blocks section.
  • Update the Ruleset to reflect any changed terms, repeal any dynastic rules which were not listed to be kept, and make any specified or automatic changes to the Building Blocks section of the ruleset. Update the Building Blocks page to reflect any changes to the terms outlined in the rule Synonyms.
  • Optionally change the gamestate tracking page referred to in the rule “Ruleset and Gamestate” to a different page that does not exist and does not start with the word “Ruleset”.
  • Optionally specify their Imperial Style, which if specified is a set of nonbinding guidelines that the Publisher is encouraged to follow, using the terms defined on the wiki page Imperial Styles.


Once this Atomic Action has been completed the Interregnum ends and the new dynasty begins.

Fair Play

The following are BlogNomic’s rules of fair play. If any of these rules are found to have been broken, or if a Storyteller's behaviour or actions are otherwise deemed unacceptable (socially or otherwise), a Proposal or CfJ may be made to reprimand or punish the perpetrator or, in cases of extreme or repeated violations, remove them from the game and bar them from rejoining. Storytellers should vote against any DoV that relies on having broken a fair play rule.

  • A single person should not control more than one non-Idle Storyteller within BlogNomic, and should announce publicly if they control both a non-Idle Storyteller and any Idle Storytellers. This extends to exerting full control over the actions of another Storyteller, defined here as the controlled Storyteller's game behavior being functionally indistinguishable from if the controlling Storyteller was logged into their account and playing through it, over a period of more than a day.
  • A Storyteller should not “spam” the BlogNomic blog. What counts as spamming is subjective, but would typically include posting more than ten blog entries in a day, more than ten blog comments in a row, or posting a blog entry of more than 1000 words.
  • A Storyteller should not deliberately exploit bugs or unexpected behaviours in the software running the game (ExpressionEngine, MediaWiki or other blognomic.com scripts).
  • A Storyteller should not edit their own blog comments once posted, nor those of any other Storyteller.
  • A Storyteller should not edit the “Entry Date” field of a blog post.
  • A Storyteller should not make a DoV primarily to delay the game by putting it into Hiatus.
  • A Storyteller should not do any action meant to make the game unplayable (for example, changing multiple keywords to the same word in an Ascension Address).
  • A Storyteller should not roll dice that are clearly associated with a particular action in the Ruleset, but with the intention to not use these rolled values to the best of their ability to resolve that action. a Storyteller must use their own name in the Dice Roller, when rolling dice.
  • A Storyteller should not deliberately and unreasonably prolong the performance of a game action once they have started it.
  • A Storyteller should not use a Core, Building Blocks, or Appendix rules scam to directly or indirectly cause a Storyteller to achieve victory.
  • A Storyteller should not trade actions in BlogNomic for favors or compensation outside of BlogNomic, nor trade actions in any other game for favors within BlogNomic, nor trade actions or favours in one Dynasty of Blognomic for actions or favours in another Dynasty of Blognomic.
  • A person with administrative, moderation, or other heightened access to the software running or supporting BlogNomic should not take any action using such heightened access for the purpose of causing any Storyteller or Storytellers to gain, receive, maintain, or preserve gameplay advantage unless any of the following is true:
    • Such action is required or explicitly permitted by the rules or required to implement an action required or explicitly permitted by the rules.
    • A reasonable, impartial, and prudent external observer would deem such action necessary or reasonable for the purpose of supporting, moderating, or administering BlogNomic or such software.

All Storytellers and idle Storytellers should be aware of the BlogNomic Community Guidelines. The contents of this page are not ruletext and are nonbinding as pertains to the ruleset, but Storytellers are encouraged to commit to upholding them to whatever extent is possible.

Dynastic Rules

The Story

There is a publicly-tracked string named The Story which defaults to an empty string. The Story’s contents are flavor text.

Elements

Elements have a single Type which may be Word or Category. Elements with type Word must be a word in vernacular English and are represented simply by that word. Elements with type Category are the name of Category, and are represented by the string “A/an [the category name]”

There is a publicly-tracked list named Current Elements that may be empty or may contain one or more Elements, defaulting to empty.

Fragments

A Fragment is one or more complete sentences that must contain between 5 and 100 vernacular English words, and must Satisfy all of the Elements in the Current Elements. Storytellers are recommended to use the online word counter at wordcounter.net to count the words in a Fragment. If a Storyteller has not done so since the most recent Drawing atomic action, as a Virtual Action called Creative Writing a Storyteller may send a Fragment to the Publisher.

If it has been more than 48 hours since the most recent Drawing atomic action, and the Publisher has not received a Creative Writing from a Storyteller, the Publisher should privately communicate to that Storyteller notifying them of this fact if they have not done so already since the most recent Drawing atomic action.

Satisfaction

A Fragment Satisfies an Element of type Word if it contains that Word.

A Fragment Satisfies an Element of type Category if it contains the Name of an entry in that Category.

Drawing

Drawing is an atomic action with the following steps:

  • If at least one Storyteller has a Spark, randomly select a Storyteller who has a Spark. Choose that Spark as a Word Element, then set that Storyteller’s spark to be no spark
  • Randomly select a Common Word to be a Word Element
  • If at least one Category is not empty, randomly select a Category that is not empty as a Category Element
  • Replace the contents of the Current Elements with the Elements chosen in this instance of the Drawing.

Common Words

A Common Word is a word found on Oxford 3000.

Categories

Categories are collections of similar story elements, such as characters or locations. Each Category itself has a name and a list of items, and each items in a Category consists of a Name and a Description which describes the item in a categories. The contents of each Category are publicly tracked on the dynastic tracking page

As a Weekly Action, a Storyteller may add one entry, which must consist of a Name and Description, to a Category.

Judging

If, since the most recent Drawing action, the Publisher has received Creative Writings from all Storytellers or it has been at least 72 hours, whichever comes first, the Publisher should resolve all unresolved Creative Writings and make a Story Post called a Judging. The following rules apply to every Judging:

  • The title of a Judging must be “Judging:” followed by the current date at the time it was posted.
  • The body of a Judging must be a numbered list containing each Fragment received from successful Creative Writings since the most recent Drawing atomic action, listed in a privately randomly-selected order, but not including the authors of those Fragments.
  • A Judging is considered Open between the time it is posted and 48 hours after it is posted, after which it is considered Closed.

Creative Writings received by the Publisher while a Judging is Open are invalid.

Storytellers are encouraged to comment on an Open Judgment with the reasons why they like or dislike any of the Fragments in the Judging, but are discouraged from revealing any privately tracked or privately communicated information.

When a Judging that was Open becomes Closed, at their earliest convenience the Publisher should perform the Publishing atomic action, which has the following steps:

  • Post a comment in that Judging indicating that it is Closed.
  • Perform the Fragment Scoring atomic action on that Judging.
  • Add the Fragment in that Judging with the highest Total Score, randomly selecting a Fragment among any that are tied for highest Total Score, to the end of The Story, and format The Story with any paragraph breaks between sentences that the Publisher deems appropriate.
  • Perform a Drawing.

Scoring

As a Virtual Action, a Storyteller may send a Scoring Response to the Publisher for an Open Judging. A Scoring Response must contain a clear description of Score, which is a number between 1 and 10 inclusive, allocated to Fragments according to the numbered list in that Judging post (e.g. “Give 4 Score to #5 and 6 Score to #1”), and where the sum of all of the allocations of Score in that Scoring Response is exactly 10. Additionally, the author of a Scoring Response cannot allocate any Score to a Fragment that they authored.

Fragment Scoring is an atomic action with the following steps:

  • For each Fragment in the Judging, sum up the Score for that Fragment from the Scoring Responses received for that Judging while it was Open, using only each Storyteller’s most recent valid Scoring Response. This is the Pending Score for that Fragment.
  • Set the Total Score for a Fragment to be either one plus the Pending Score for that Fragment (if its author submitted a Scoring Response during the Judging) or half the Pending Score, rounded up (if its author did not submit a Scoring Response during the Judging).
  • Add the Total Score for each Fragment in that Judging to the Points of the Storyteller who authored that Fragment.
  • Privately communicate to each Storyteller their current Points value.

Points

Each Storyteller has number named Points privately tracked by the Publisher, defaulting to 0 until 13 June 2024 00:00 UTC, after which the default for a Storyteller’s Points is the arithmetic mean of all other Storytellers’ Points rounded down to the nearest integer. At any time, a Storyteller may privately request their current Points value from the Publisher.

Sparks

Each Storyteller may have a Spark which is a Common Word, or may have no Spark and by default has no Spark. A Storyteller’s Spark is publicly tracked. A storyteller may change their Spark as a Daily Action.


Building Blocks

Building Blocks are rules that can be substituted in and out of the ruleset as needed, usually as a result of an Ascension Address. All rules in the Building Blocks section are ruletext.

Potential Building Blocks rules can be found at the Building Blocks page of the wiki. That page’s contents are not rulestext. When the contents of the Building Blocks page are referred to as ‘rules’ by the ruleset or by a votable matter, it should be assumed that said contents are being referred to as potential rules rather than actual rules.

When a Publisher specifies the Building Blocks rules in use for a new dynasty in an Ascension Address, they should specify (by name) the rules from the Building Blocks page that they would like to be included in this section of the ruleset; these rules must then be transcribed faithfully to this section of the ruleset, and any Building Blocks rules not so named must be removed from the Building Blocks section. Some rules on the Building Blocks page are listed as being Recommended; if the new Publisher makes no statement on Building Blocks rules to be included in their Ascension Address then the Recommended Building Blocks are considered to have been selected. There are currently no Recommended Building Blocks.

No Private Communication

Storytellers may not privately communicate with each other about dynastic gameplay or votable matters that affect the dynastic ruleset or gamestate. Private communications are considered to be anything that any other Storyteller could not reasonably be privy to, perceive, or understand. Discussion conducted in plain English on the BlogNomic wiki and blog, and the #current-dynasty, #blognomic-general and #new-player-questions-and-mentorships Discord channels, are not considered to be private communication. Idle Storytellers (or people who are not yet Storytellers) also face the same restrictions if they intend to become an active Storyteller during the course of the dynasty. The use of creative strategies to circumvent this rule may be considered to be a scam for the purposes of determining whether an infraction of Fair Play has taken place.

A mentor and mentee may still privately converse with each other, but should keep their conversations away from discussing specific gameplay strategy. This rule’s restrictions on communication do not apply during an Interregnum. The restrictions in this rule on communication in non-blognomic-related media shall not be construed as to cause those media to be gamestate.

If information which was not allowed to be discussed is still privately discussed, the Storytellers who were part of the conversation should make a post to the blog disclosing what information was discussed as their earliest convenience.

Mantle Limitations

The Mantle may not be passed during an Interregnum.

Virtual Actions

A Virtual Action is a type of action that the Publisher performs on behalf of a Storyteller. A Storyteller may initiate a virtual action by privately communicating to the Publisher their request to do so, along with any additional information needed to carry it out. The Publisher shall resolve the Virtual Action by performing the following Atomic Action:

  1. Determine whether the Virtual Action fails (if it does not fail, it is successful).
  2. If the action is successful, apply any specified effects on the gamestate and/or perform any specified actions on behalf of the Storyteller.

If a Virtual Action fails, the Publisher should tell the Storyteller why. A virtual action may fail for any of these reasons:

  • Some requirements/prerequisites to perform the action are not met.
  • The request does not contain all the information needed to resolve the action.
  • The request is unintelligible, or too vague to interpret unambiguously.
  • It would require the Publisher to do something they cannot do.
  • Any other reason specified by the action itself.

Except where otherwise stated by the ruleset, the Publisher must resolve all virtual actions in the order that they are received. A virtual action is considered to have occurred at the time it was resolved.

Until a virtual action is resolved, it is pending. A Storyteller may cancel a pending Virtual Action by privately communicating to the Publisher their request to do so.

Appendix

Keywords

A keyword defined by a rule supersedes the normal English usage of the word. A keyword defined in this glossary supersedes that defined by a rule. (e.g. A rule specifying “bananas are blue” cannot be overruled by posting a dictionary definition or a photo of a banana, and a rule specifying “every day is Sunday” will be overruled by the glossary entry below.)

Imperatives

Can
“is able to”
Shall
“is required to”
Should
“is recommended that”

Time

Daily Action
If a game action is a Daily Action, each Storyteller able to perform it may take that action once each day, but not more than once every ten hours.
Daily Communal Action
A Daily Communal Action is a Daily Action that can only be performed by one Storyteller per day.
Day
References to a “day” as an entity rather than as a duration (e.g. “Sunday”, “The day after performing this action”, or “August 2nd”), unless otherwise stated, refer to a day beginning at and including 00:00:00 UTC, ending when the next day begins. It can never be 2 different days at the same instant.
Week
References to a week as an entity rather than as a duration (e.g. “At the beginning of each week”, or “already happened this week”), unless otherwise stated, refer to a period of time between the beginning of a Monday and the end of the following Sunday.
Weekly Action
If a game action is a Weekly Action, each Storyteller able to perform it may take that action once each week, but not more than once every twenty-four hours.
Weekly Communal Action
A Weekly Communal action is a Weekly Action that can only be performed by one Storyteller per week.

Other

Comment
A blog comment published to the BlogNomic weblog at blognomic.com
Core Proposal
A Proposal which mandates changes that, even if conditionally, are limited to the creation, deletion, and/or amendment of core rules and/or the glossary, and/or renaming, banning, and/or the granting or removing of Admin status from one or more Storytellers.
Dice
References to “DICEX” or “YDICEX” refer to X-sided dice and Y amount of X-sided dice, rolled using the Dice Roller.
Dynastic Action
An action that is defined in the Dynastic rules.
Dynastic Proposal
A Proposal which mandates changes that, even if conditionally, are limited to the creation, deletion, and/or amendment of dynastic rules and/or gamestate defined by dynastic rules.
Effective Vote Comment (EVC)
A Storyteller's Effective Vote Comment with respect to a given Votable Matter is that Storyteller's Comment to that Votable Matter, if any, that contains that Storyteller's Vote on that Votable Matter.
Commentary
When posting a blog entry, a Storyteller may use the “Commentary or flavour text” field of the blog publishing form to add their own comments or description of their post. For the purposes of all other rules, such text is not considered to be part of the post.
Discord
The BlogNomic Discord can be accessed at https://discord.gg/J7kP9KuHQK and is also linked to on the sidebar. Storytellers , as well as people who are not Storytellers but are interested in learning more about BlogNomic, may join the Discord by clicking the button in the sidebar.
Discord Channel
A Discord Channel is any channel on the BlogNomic Discord in the BlogNomic Discussion category. All Storytellers who are in the Discord should have the ability to access all of these channels. To reference a Discord Channel, use a hash (#) followed by the name of that channel (e.g. #random).
Flavour Text
If a part of the ruleset or gamestate is defined as being “flavour text”, it retains its context, but is not considered to have any meaning beyond being a string of characters. Storytellers are not required to obey flavour text and may not perform any action defined by it, and any statements that flavour text makes about gamestate are ignored.
Gamestate
Any information which the Ruleset regulates the alteration of. All wiki pages that the rules and Building Blocks explicitly mention (except for the FAQ, the dynastic histories and discussion pages) and any images or Templates contained within (or indirectly invoked by Templates contained within) those Wiki Pages are assumed to be Gamestate.
Hiatus
If BlogNomic is on Hiatus, Dynastic Actions may not be taken (except where the rule defining the action explicitly requires it to be taken during Hiatus), and Proposals may not be submitted or Resolved. If multiple rules require BlogNomic to be on Hiatus at any given time, BlogNomic will continue to be on Hiatus until no rules require it.
Pass the Mantle
Passing the Mantle is a mechanism by which, during an Interregnum, a Publisher may nominate another Storyteller to become the Publisher in the upcoming dynasty.
Post
A blog post published to the BlogNomic weblog at blognomic.com
Quorum
Quorum of a subset of Storytellers is half the number of Storytellers in that subset, rounded down, plus one. If the word Quorum is used without qualifying which subset of Storytellers it is referring to, it is referring to a Quorum of all Storytellers.
Resolve/Resolution
If used in a context of a Votable Matter, the word “Resolve” means to perform the act, as an Admin, of enacting, failing, or marking illegal a Votable Matter. The world “Resolution” means then the act of doing so. If used in any other context, the meaning of both “Resolve” and “Resolution” is the standard English meaning of these words. The resolution of a votable matter is tracked by reference to its status in the blog post edit form. If otherwise legally applied, the application of any status through the blog post editing form is sufficient to consider that votable matter to have been correctly resolved, but a resolved votable matter should have the correct status wherever possible; if any admin believes that a resolved votable matter has an incorrect status then they may correct it.
Rule
Each individually numbered and titled block of text (using the wikimedia section heading formatting) of the Ruleset is a rule, including rules that are subrules of other rules; with the exception that the top-level headings defined as ‘sections’ in the rule “Ruleset and Gamestate” are considered sections but not rules themselves.
Sticky Post
A blog post where the “Make Entry Sticky” option has been enabled. Changing the state of this option is not considering altering or modifying the post with regards to the rules on Official Posts. The sticky status of posts should generally be left to the discretion of the Publisher.
Story Post
A Story Post is an entry in the “Story Post” category.
Subject
The “subject” of a blog entry is the part of the Title of an entry which is after the first colon. If the Title does not contain a colon, then the whole Title is the subject. Any entry whose subject is “” (i.e. an empty string) is not valid.
Seasonal Downtime
On the 24th, 25th and 26th of December, BlogNomic is on Hiatus. In addition, game actions defined by the core rules titled “Storytellers” and “Victory and Ascension” (with the exception of Voting in DoVs) may not be taken.
Subrule
A subrule is a type of rule that is hierarchically ordered beneath another rule. Rules and proposals that refer to a rule do not also refer to its subrules, unless otherwise specified.
Table of Contents
The directory of section headings that is generated by the MediaWiki software for most pages in the wiki.
Uphold
To Uphold an illegal action is to retroactively declare the attempt to take it to have been successful, and to declare that all attempted game actions taken after it were attempted as if the Upheld action had been successful.
Vote
The word “Vote”, used as a noun, means a Vote that is cast in accordance with Rule “Votable Matters”. The word “Vote”, used as a verb, means the act of casting such a Vote.
Voting Icons
For use in voting, a check box http://blognomic.com/images/vote/for.gif shall represent a Vote FOR, an X http://blognomic.com/images/vote/against.gif shall represent a Vote AGAINST, a DEF http://blognomic.com/images/vote/imperial.gif shall represent a Vote of DEFERENTIAL, and a crossed-out circle http://blognomic.com/images/vote/seal.gif shall represent a vote to VETO.
Wiki
The BlogNomic Wiki at http://wiki.blognomic.com

Gamestate Tracking

Official Posts

Votable Matters and other official posts, as well as specific gamestate information, shall be tracked by the BlogNomic blog at http://blognomic.com. Any Storyteller may post to the blog at any time, but may only make official posts to the blog when the Ruleset allows it. Posts following the format specified by a rule are considered official posts. Any single official post cannot be of two different types of official post unless a rule explicitly states otherwise. Dynastic rules cannot define posts in the “Call for Judgement” category to be a type of official post other than a Call for Judgement, and this restriction cannot be overridden by dynastic rules.

An official post may only be removed as allowed by the Ruleset. An official post may be altered by its author if it is less than 4 hours old and either no Storyteller has commented on it or (if it is a Votable Matter) if all comments on it contain no voting icons; otherwise this can only be done as allowed by the Ruleset. However, despite this, official posts can never be changed from one category to another, or changed to be a different sort of official post, if they have been posted for more than fifteen minutes. The Admin processing an official post is allowed to append to the post to reflect its new status. Anything appended to a post in this way must be placed in the Admin field of the post, and the post’s Status must be changed to reflect its status. An official blog post that has the status of Enacted or Failed cannot change categories, except that a votable matter’s illegal resolution may be overturned. An official blog post’s status may never be altered except in accordance with the rules that define that official post.

A non-official post may not, through editing of the blog or otherwise, be changed into an official post, with the following two exceptions: Firstly, whilst a non-official post has been posted for less than fifteen minutes and has no comments, the author may change the categories as they wish. Secondly, if a post is less than six hours old and appears to the Publisher to have been intended as a Proposal, and if its author does not already have two Proposals pending, then the Publisher may move it into the Proposal category, causing it to be considered to have been open for voting since the time that the post was first posted.

Any post that is or is made illegal as a result of an infraction against any of the prohibitions set out in this rule, except for a votable matter’s illegal resolution that has been overturned, continues to be an Official Post but may no longer have any effect on the ruleset or the gamestate. If it is a Votable Matter then it is Unpopular, regardless of any other performance against criteria set out in the core rules. When it is resolved it may be marked as Illegal by the resolving admin. A post that is illegal in this manner cannot subsequently be made legal by any means, except for the legal enactment of a CFJ. An illegal CFJ cannot cause itself to become legal.

Representations of the Gamestate

If authorised by the rules as a result of a Storyteller’s action, changes to gamestate which is tracked in a specific place (such as a wiki page) do not take effect until the representation of that gamestate has been updated to match the authorised change. One wiki update may contain one or more alterations, or one alteration may be split over multiple updates, as long as it is clear what is happening and the alterations are otherwise legal. The wiki merely represents the Gamestate tracked there, and is not the same thing. In the event that the Gamestate and its representations are different, any Storyteller may correct the representations to comply with the Gamestate.

If a Storyteller feels that a representation of the gamestate (such as a wiki page) does not match the gamestate, they may either:

  • Undo the effects of any alteration that led to it, if that alteration did not follow the rules at the time it was made.
  • Alter the representation to match what they believe to be the correct application of an incorrectly-applied alteration. This may include completing incomplete actions on behalf of the original Storyteller, if doing so would not require the correcting Storyteller to make any decisions on behalf of the original Storyteller.

Instead of repeatedly reverting and re-reverting a disputed alteration, however, Storytellers are encouraged to raise a Call for Judgement. The historical fact of the occurrence of a defined game action is itself considered to be gamestate, tracked in the history of whatever resource is used to track the gamestate modified by that action, where possible, or in the wiki page Gamestate Modifications if this is not possible.

Orphan Variables

An Orphan Variable is a dynastic gamestate variable which has neither a location in which it’s tracked, nor a reasonable manner in which it can be determined from other gamestate variables, specified in the Ruleset.

A Storyteller may not take any dynastic actions that are contingent on the specific value of an Orphan Variable.

Random Generators

The Dice Roller at https://blognomic.com/dice/roll.php can be used to generate random results.

  • The DICEN command can be used to generate a random number between 1 and N.
  • The FRUIT command will return a random result from the following options: Lemon, Orange, Kiwi, Grape, Cherry, Tangelo.
  • The COLOUR (or COLOR) command will return a random result from the following: White, Red, Green, Silver, Yellow, Turquoise, Magenta, Orange, Purple, Black.
  • The CARD command will return a card with a random suit (either Hearts, Diamonds, Spades or Clubs) and a random value (either Ace, 2, 3, 4, 5, 6, 7, 8, 9, 10, Jack, Queen, King). A card with a value that is either Jack, Queen or King is a face card.
  • A list of comma-separated values in curly brackets (eg {x,y}) will return one of the values at random.

Any changes to the potential outcomes of the Dice Roller’s random result commands must be made by Votable Matter.

If a Votable Matter proposes a change to this rule that would require server-level access to the BlogNomic site to fully enact its effects, that Votable Matter must name a Storyteller with such access. Only a Storyteller with such access may Enact that Votable Matter. If that Votable Matter does not name a Storyteller with such access, that Votable Matter is Illegal.

If a number or other game variable is selected “at random” or “randomly” from a range of possible values, its value shall always be taken from a uniform probability distribution over the entire range of possible values, unless otherwise specified. This value must be determined by an appropriate roll in the Dice Roller, unless otherwise specified, and which value the roll result corresponds to must be reasonably inferable from the nature of the roll and any comments supplied by the Storyteller making the roll before or while making the roll. If a selection is explicitly specified as being “secretly” random, the Storyteller making this determination may do so using a private method of their choosing, instead of the Dice Roller.

Atomic Actions

An Atomic Action combines otherwise separate game actions into a single action.

  • All steps of an Atomic Action are considered one action, including the steps of an Atomic Action that is itself a step of a parent Atomic Action.
  • When a Storyteller performs an Atomic Action, they must complete all its steps; they must complete them in order; and they may not take any other dynastic action, or achieve victory, until all the steps are complete.
  • If a rule allows the Storyteller performing an Atomic Action to skip some of its steps, the skipped steps are considered to have been completed.
  • If a Storyteller arrives at a step in an Atomic Action and they cannot perform that step, they undo all the steps they have performed of that Action and are considered never to have performed that Action.
  • If one or more steps of an Atomic Action were done incorrectly, the Storyteller must redo the Atomic Action; for that purpose, the Storyteller uses any legal steps that have already been completed in the illegal Atomic Action and only redoes the illegal ones. (For example, if an Atomic Action consists of rolling a dice and then doing steps based upon its result, the Storyteller would have to reroll the dice only if they rolled the wrong one in the first place, and would then have to repeat any steps that depended upon the result of that dice; however, if they rolled the dice correctly but took an illegal step later on, the result of the original dice roll would still be used in the redone step.)
  • For the purposes of determining the ordering or legality of game actions, the time of an Atomic Action shall be the time that it is completed. For Atomic Actions that are redone, the time of completion is the last redone step.

Clarifications

Numbers and Variables

  • If a set of valid values is not specified in their definition, game variables defined to hold numeric values can hold only non-negative integers. Any action that would set those values below zero is an illegal action unless explicitly otherwise stated in the Ruleset.
  • Any situation which would require a roll of DiceX when X is zero or lower always yields a value of 0 unless stated otherwise.
  • All numbers, unless stated otherwise by a rule, are in base ten.
  • Unless otherwise specified, to “spend,” “pay” or “lose” an amount X of a numeric value “V” means to subtract X from V; to “gain” X of a numeric value “V” means to add X to V; and to “transfer” or “pay” X of a numeric value “V” from A to B means to subtract X from A’s V and add X to B’s V. Unless otherwise specified, only positive amounts can be spent, paid, lost, gained, or transferred, a Storyteller can spend or pay from only their own values, and a rule that allows Storytellers to transfer or pay a numeric value to another Storyteller only allows them to transfer that value from themselves to that other Storyteller (of their choice unless otherwise stated).
  • If a Dynastic Action is defined as having a cost X of numeric value V, or defines a requirement to spend, pay, or lose X of numeric value V to accomplish an effect or multiple effects, then the arithmetic effects of spending or payment and the act of carrying out those effects are considered to be subsequent steps in an Atomic Action, with the spending or payment step taking place before the effects step unless stated otherwise.
  • A Storyteller who has a choice in whether to take an action defined by a dynastic rule may not take that action if both of the following conditions are true: a) the action’s effects are limited to changing values tracked in gamestate-tracking entities (such as a wiki page), and b) the action would change one or more of those values to an illegal value.
  • If a rule implies that the result of any calculation should be an integer (for instance, by attempting to store that result in, or add it to, a gamestate variable that can only hold integers), the result of the calculation is instead the result rounded towards 0.
  • If a game variable has a default value but no defined starting value, then its default value should also be considered a starting value. If a game variable has neither a default value nor a starting value, then both may be considered to be the nearest legal value to zero that it may take (for numerical variables, defaulting to positive if tied), blank (for a text string or list that may be blank), the alphabetically earliest legal text string it may take (for a text string which may not be blank, with the digits 0 through 9 considered to precede “A”), or the list which is alphabetically earliest from the set of lists with the fewest elements (for lists which may not be blank, and considering each list to be a single unpunctuated text string, with the digits 0 through 9 considered to precede “A”). For the purposes of this bullet point, the names of Storytellers are not considered to be legal values for game variables, nor for list items within game variables.
  • If the rules that define a game variable are amended, and some previously valid values become invalid as a consequence, any existing variables whose current values would become invalid are instead set to their starting value.
  • Invalid values for game variables can never be used, even if the values stored in a gamestate-tracking entity remain valid. (for example, if X appears in a formula referring to a value that is a non-negative integer, X must be used as a non-negative integer)
  • DICEN cannot be rolled in the Dice Roller if N is greater than one million.
  • If a piece of information is described as being tracked secretly or privately by the Publisher (including secretly random selections), then that information may only be revealed by the Publisher when the ruleset allows it. If a Storyteller should already know such a piece of information (in that the Publisher has already told them it, or vice versa, and there is no way that the information could have been changed since then), the Publisher may repeat it to them.

Rules and Votable Matters

  • If a new rule is created by a Votable Matter and its location is not noted in that Votable Matter, that new rule is to be placed in the Dynastic Rules.
  • If a wiki page becomes gamestate as a result of a Votable Matter enacting, that page shall – unless otherwise specified – be reverted to whatever state it was in at the time of that Votable Matter’s submission (and if the page did not exist at that time, it shall be blanked).
  • Where a Votable Matter would amend the effects of Votable Matter Enactment, this does not apply to its own enactment unless explicitly stated (e.g. a Votable Matter proposing that enacted Votable Matters earn their author a banana when enacted would not earn a banana for its own author, when enacted).
  • Rules which trigger upon the Resolution of a Votable Matter are the responsibility of the Admin who Resolves it.
  • Unless otherwise specified, a new Dynastic rule shall be placed at the end of the Dynastic Rules.
  • If a dynastic rule has no text and no subrules, any Storyteller may delete it from the ruleset.
  • A rule may be accompanied by one or more illustrations, and an illustration may have a caption. In all situations, unless otherwise explicitly stated, an illustration and a caption to an illustration must be treated as flavour text.
  • When the ruleset calls for the use of a specific tool (such as the dice roller, or an off-domain website, or a specific piece of downloadable software), Storytellers may not deliberately interfere with the function of that tool except in ways explicitly permitted by the ruleset.
  • If the Publisher has voted DEFERENTIAL on a Proposal, they are not considered to be a Storyteller for the purposes of totaling quorum on that Proposal. Votes of DEFERENTIAL made by other Storytellers on the same Proposal are not considered to be valid, but the Storytellers who made them still contribute to quorum

Time

  • For the purpose of all rules, time in BlogNomic is in UTC.
  • All references to time must be either specific or defined within the Ruleset to be considered achievable in the gamestate. Abstract concepts of time (e.g. “dinnertime”, “twilight”) cannot be achieved until they fulfil one of these criteria.
  • Where the month, day and/or year of a calendar date are ambiguous (e.g. “04/10/09”), it shall be assumed that the date is in a day/month/year format.
  • A Storyteller may not take more than one dynastic game action at the same time (excluding any actions which have been ongoing for more than three hours).

Spelling and formatting

  • Superficial differences between the spelling of geographic versions of English, e.g. British English, American English and Australian English shall be construed as irrelevant for the purposes of play.
  • Storytellers may correct obvious spelling, punctuation, and/or typographical mistakes in the Ruleset, the Building Blocks page, and their own Pending Votable Matters at any time, including replacing Spivak and gender-specific pronouns that refer to Storytellers with the corresponding forms of the singular “they”.
  • A Storyteller may reformat a list of items in the dynastic ruleset to have bullet points or other appropriate list markup, if doing so would not change the order of that list, nor how any rules interpreted its content.
  • A Storyteller may change the layout or design of a gamestate wiki page if doing so would not change how any rules interpreted its content.

Names

  • Within the Ruleset, a word only refers to the name of a Storyteller if it is explicitly stated that it refers to a Storyteller's name.
  • If a rule would ever have no name, it is instead given the name of the Votable Matter that created it, or (if this is not possible) the name “Unnamed Rule”.
  • The names of rules and wiki pages (other than the Ruleset) are flavour text.
  • Subrules can be referred to by a name which incorporates name of the rule they are a subrule of. Example: a subrule of the rule “Gin” is a “Gin Rule”, however the rule “Gin” is not a “Gin Rule” because it’s not a subrule of the rule “Gin”.
  • When referring to a Votable Matter, the name used in reference to a specific Votable Matter may be simplified by not including braces and any text between the opening and closing braces. i.e. a Votable Matter named “Changes [Core]” could instead be referred to by the name “Changes”.
  • When referring to a Rule, the name used in reference to a specific Rule may be simplified by not including braces and any text between a pair of opening and closing braces, as long as such a reference would be unambiguous.
  • Where a Votable Matter refers to a second Votable Matter by name, it is assumed to refer to the most recently posted Votable Matter of that name which pre-dates the first Votable Matter.
  • When changing their name or joining the game for the first time, a Storyteller's (or prospective Storyteller's ) new name must be between 3 and 30 characters in length, and may only include the 26 letters of the Latin alphabet, numbers, underscores, hyphens, full stops and apostrophes.

Prioritisation

  • If two parts of the Ruleset contradict each other, precedence shall be construed in the following order:
  1. The Appendix has precedence over any other Rule;
  2. If a Core Rule explicitly says it cannot be overruled by a Dynastic Rule, that Core Rule has precedence over a Dynastic Rule, otherwise a Dynastic Rule has precedence over that Core Rule;
  3. If a Building Blocks Rule explicitly says that it cannot be overruled by a Dynastic Rule, that Building Blocks Rule has precedence over a Dynastic Rule, otherwise a Dynastic Rule has equal precedence as that Building Blocks Rule;
  4. If two contradicting parts have equal precedence, the part with more limited scope applies (e.g. if the rules “Storytellers may Kick each other” and “Storytellers may not Kick each other on Tuesdays” exist, and it is Tuesday, Storytellers may not Kick each other);
  5. If two contradicting parts have the same scope, or have scopes that only overlap where they contradict each other, the negative rule applies (e.g. with “Storytellers may Punch a Spaceman on Friday” and “Storytellers may not Punch Spacemen on Friday”, then Storytellers may not Punch Spacemen on Friday).

Mentors

A Storyteller may have another Storyteller as a Mentor. Storytellers who are willing to act as a Mentor are listed on the Mentorships wiki page, and are said to be “Tenured”. An Admin may add or remove their own name, or the name of a Storyteller who has requested a change on their own behalf, from this list at any time. The Mentorships page is also used to list the names of players who are prohibited from becoming Tenured; this list may only be amended by the effect of a votable matter.

If an unmentored Storyteller requests a Mentor, or a new Storyteller has joined the game and has no Mentor, the Publisher should select a Tenured Storyteller and ask them to take that Storyteller on as a Mentee; if they accept, then such a Mentorship is established. The members and starting dates of all active Mentorships are tracked on the Mentorships wiki page, and whenever a new Mentorship is established, the Publisher should announce it in a blog post. The Publisher should take care to consider game balance when selecting a potential mentor.

A relationship between a mentor and a mentee is a Mentorship. A Storyteller may dissolve a Mentorship they are part of at any time, by announcing this in a blog post.

If there is no Publisher, any Storyteller who has been active in at least three previous dynasties may act as Publisher for the purposes of this rule.

Things that a mentor must do

A mentor must do the following:

  • Make pro-active contact with their mentee when appointed, and explain the dynamics of the Mentorship system;
  • Be available to answer any questions that their mentee may have about the game, including explaining the rules, common standards and etiquette of play, proofreading posts and clarifying game events;
  • Introduce their mentee to the various platforms of the game, including the wiki and Dice Roller, and optionally the game’s Discord and social media feeds
  • If possible, give their mentee a nudge if it appears that they are at risk of becoming Idle;
  • If they themselves go idle, communicate with their mentee to either continue to support them as an idle Storyteller or arrange a handover to another mentor if requested.

Things that a mentor should do

The following sets out suggested best practice for Mentorship relationships:

  • The Mentorship lasts for four weeks or until the next Ascension Address, whichever occurs latest. It can continue informally for longer but after this threshold the mentor is no longer bound by any of the conditions set out in the parent rule to this rule, or any of its subrules.
  • The mentor can and should advise the mentee on how to proceed in the mentee’s own best interests. This can include making connections with other Storytellers .
  • The mentor should consider copying the mentee in on private, game-related communications, where it does not unfairly prejudice their own interests. The mentee should keep this information private without explicit consent from the mentor.
  • The mentor and mentee may work together to achieve victory. If a mentor achieves victory with support of their mentee then they should, if the mentee wishes it, pass the baton to the mentee.

Things that a mentor should not do

The following sets out a list of things that a mentor should not do in their relationship with their mentee. All of these are considered to be Fair Play rules, as per the rule Fair Play.

  • The mentor should not sock-puppet, bully, coerce or otherwise manipulate the mentee into performing any game actions.
  • The mentor should not seek to dissuade the mentee from pursuing other alliances.
  • A former mentor should not seek to use the fact of a prior Mentorship to influence the former mentee on an ongoing basis.

Synonyms

A dynasty may provide extra theming by using alternative terms for words like “Storyteller” and “Publisher”.

Each term in this list is synonymous with the term in parentheses

  • Storyteller (Player)
  • Publisher (Emperor)

When a new Dynasty is started, the Ascension Address may specify new terms for each entry in the above list, provided the newly chosen term does not appear anywhere in the Building Blocks page or the ruleset outside of this rule (though if it only appears in rules which are being removed as part of the Ascension Address, it is fine), and that doing so would not cause two terms in the above list to become synonymous with each other. Doing so causes the old corresponding value (including regional spelling variations) to be replaced by the new value everywhere in the ruleset except in any of the parentheses in the above list.