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==Kevan== | ==Kevan== | ||
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Latest revision as of 11:34, 5 June 2021
This page was gamestate during The Third Dynasty of ais523. It is being kept for archival purposes and is not part of the current BlogNomic game. |
Contents
Kevan
Mornington Crescent is a fictional boardgame played on London’s iconic tube map, traditionally played out loud by naming stations in sequence until "Mornington Crescent" is reached. If I won this election, my Dynasty would, in some way or other, involve players selecting stations on that map, interacting with one another and exchanging arcane made-up jargon in the crush towards the Crescent. It would in no way require any pre-existing knowledge of Mornington Crescent; it would just be a game of naming London Underground stations from a list, with rules being created to determine which stations are and aren't legal.
(I ran a full-blown Nomic with this theme back in 1997, which ran for years - it’d be interesting to revisit it with fresh players and an original perspective.)
Josh
One of the following, put to the vote between victory and ascension:
1) BlogNomic Idol. Players will be encouraged to form groups or stand alone, in order to perform for Simon Cowell in every Friday’s Judging Round. The way in which the performing will be constructed is an open question - the dance mechanic from the last dynasty was possibly a bit dry in practice, but I like the idea of multiple actions peformed by multiple players combining to massive effect.
2) Puppetmaster dynasty. Reversing the Royal Blood mechanic and having a dynasty where the rules only affect the emperor, and the players are thus proposing cause-and-effect actions that oblige the emperor to act in specific ways. Arose in IRC the other day when we were talking about making proposing and voting more front-and-centre as a gameplay mechanic. This would probably need a more explicit theme; possibly Norse pantheon inspired, in which the players are deities and the emperor is some manner of mystical hero.
Ienpw III
Overview: A truly meta dynasty. It would focus primarily on rules, and would be easily accessible, unlike some themes, which are more suited to people already familiar with them. My dynasty will be all about having fun for everyone.
The most fun dynasty I have played since I joined Blognomic (a year ago on Saturday) was definitely the Fifth Metadynasty. At first, I just assumed that its being a dynasty without an Emperor made it more fun, but I later realized that the difference was not the lack of the Emperor, but the style of gameplay. The Fifth Meta had true meta-ness - rules about rules, which is what nomic’s really all about. The rules about rules made for truely interesting and original gameplay, one which did not need a specific theme to sustain it and there was none of this complicated gameplay which seems to be common of late, which meant that we had a dynasty that did not end by collapsing - the dynasty had a good, solid win.
I know I speak for many of you when I say that I simply don’t have time to play a complex, intricate dynasty - it’s why I play Blognomic, not Agora. Some nomickers say there are two types of nomic – one concerned mostly with changing its own rules, and another which is about making a game and playing it, but really, is there anything wrong with combining the two?
spikebrennan
INTENTIONALLY WITHDRAWN. VOTE FOR KEVAN.
I am not a destroyer of companies. I am a liberator of them! The point is, ladies and gentleman, that greed, for lack of a better word, is good. Greed is right, greed works. Greed clarifies, cuts through, and captures the essence of the evolutionary spirit. Greed, in all of its forms; greed for life, for money, for love, knowledge has marked the upward surge of mankind. And greed, you mark my words, will not only save Teldar Paper, but that other malfunctioning corporation called the USA. Thank you very much.
Players = Investors. Emperor = "The Government". Some corporations would be formed, and the stock of those corporations would initially be issued to the "Public" (a non-player entity). Each Investor would have a finite amount of $ with which to acquire stock of one or more corporations, and possibly become elected to the board of directors of a corporation, cause it to engage in business to earn more $, and perhaps even raid other corporations to take them over. The board of directors of each corporation would adopt its own bylaws (which would be like a mini-ruleset that specifically controls the governance of that corporation). With respect to stockholder votes, the decision would be made on a one-share-one-vote, not a one-man-one-vote basis. Investors may be able to engage in trades with each other.
Crescit amor nummi quantum ipsa pecunia crescit, et minus hanc optat, qu non habet. Be ruthless. Be rich. Be greedy.