Difference between revisions of "Building Blocks"

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(Enacted "Just In Case")
(Enacted "0 Is Still A Distance")
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The Core Rule Dormancy is flavour text.
 
The Core Rule Dormancy is flavour text.
  
==Dynastic Distance==
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==Everyone’s Playing==
For the purposes of dynastic and Special Case rules, the Grim Reaper is not a Necromancer.
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For the purposes of all dynastic and Special Case rules, the Grim Reaper is a Necromancer.
  
 
==Malign Emperors==
 
==Malign Emperors==

Revision as of 00:51, 4 January 2024

Building Blocks

Low-Player Mode

The Core Rule Dormancy is flavour text.

Everyone’s Playing

For the purposes of all dynastic and Special Case rules, the Grim Reaper is a Necromancer.

Malign Emperors

The Grim Reaper may be recipient of the Mantle, as if they were a Necromancer, during an Interregnum, as per the rule Victory and Ascension. The Grim Reaper may not cast a vote of VETO on any Proposal whose effect is limited to the dynastic rules or gamestate; any such vote is disregarded for the purposes of proposal resolution. The Grim Reaper may not use the rule “Official Posts” to move posts into the proposal category.

If there is a Building Block rule called No Private Communication then any Necromancer may remove this rule from the ruleset.

No Private Communication

Necromancers may not privately communicate with each other about dynastic gameplay or votable matters that affect the dynastic ruleset or gamestate. Private communications are considered to be anything that any other Necromancer could not reasonably be privy to, perceive, or understand. Discussion conducted in plain English on the BlogNomic wiki and blog, and the #current-dynasty, #blognomic-general and #new-player-questions-and-mentorships Discord channels, are not considered to be private communication. Idle Necromancers (or people who are not yet Necromancers) also face the same restrictions if they intend to become an active Necromancer during the course of the dynasty. The use of creative strategies to circumvent this rule may be considered to be a scam for the purposes of determining whether an infraction of Fair Play has taken place.

A mentor and mentee may still privately converse with each other, but should keep their conversations away from discussing specific gameplay strategy. This rule’s restrictions on communication do not apply during an Interregnum. The restrictions in this rule on communication in non-blognomic-related media shall not be construed as to cause those media to be gamestate.

If information which was not allowed to be discussed is still privately discussed, the Necromancers who were part of the conversation should make a post to the blog disclosing what information was discussed as their earliest convenience.

Mantle Passing

During an Interregnum, the new Grim Reaper may Pass the Mantle by making a post naming a Necromancer who was not the last dynasty’s Grim Reaper; the passing Necromancer then ceases to be the Grim Reaper and the Necromancer so named becomes the Grim Reaper.

Declared Alliances

Each Necromancer may have an Alliance, which is publicly tracked, and consists of the distinct names of no more than two other Necromancers; a Necromancer's Alliance defaults to an empty set. A Necromancer may change their Alliance as a daily action.

If "Mantle Limitations" is also active, and if a Necromancer has achieved victory in this dynasty, has posted a Declaration of Victory which has been enacted, and did not change their Alliance for at least the 48 hours immediately prior to the posting time of their Declaration of Victory: then that Necromancer may pass the Mantle to a Necromancer who was named in their Alliance at the posting time of their Declaration of Victory.

If “No Private Communication” is active, it does not apply to communications between Necromancers who each have the other’s names in their Alliance, nor does the prohibition on deals in “Mantle Limitations” (if it is active) apply to Necromancers who have each other’s names in their Alliance.

Event Types

An Event is an official post that meets a type definition in the dynastic rules, if and only if that type definition is specified as defining a type of Event; the type definition must include the following:

  • A type name, such as “Auction” or “Quest”. A post with the Event type’s name as a tag is an Event of that type, provided it was (legally) posted while the type had a complete definition.
  • A Response Format, the format by which a comment on that type of Event is classified as a Response for that Event. While other comments are allowed on an Event, only those comments which conform to its type’s Response Format are officially considered Responses. Whether or not a comment is currently considered a Response may change according to circumstances, but comments submitted on an Event while it is Ended can never be considered Responses.

An Event type definition may also optionally stipulate:

  • Creation Condition(s). Unless they are met, an Event of that type may not be posted. They may include a format for the body of the post.
  • Ending Condition(s). Unless they are met, an Open Event of that type may not be Ended.
  • Ending Action(s). A Necromancer (or the Grim Reaper) must do these when they End an Open Event of that type.

An Event is either Open or Ended, defaulting to Open. Except as otherwise specified, any Necromancer (or the Grim Reaper) may post or may End an Event. To End an Event is to make it Ended by submitting a comment on that post saying it is Ended or is being Ended, and then immediately taking its Ending Action(s), if any. Once an Event has been Ended, it may not become Open again, nor may it be Ended again.

Bounties

A Bounty Notice is a post in the Story Posts - Votable Matter category which broadly requests a single mechanical or ruleset change. Despite its category, it is not a votable matter and any votes on it are ignored. A Bounty Notice may be Open or Closed being Open by default and being Closed when set to the ‘Enacted’ or ‘Failed’ status in the post backend. The Enacted Status should be used for successfully completed Bounty Notices, while Failed should be used for ones that were closed for any other reason

The Grim Reaper may post a Bounty Notice, or close an open Bounty Notice, at any time.

If a Bounty Payout action is not defined in the dynastic rules, then the Bounty Payout action is that nothing happens.

If the Grim Reaper believes that one or more enacted votable matters satisfy the demand of an open Bounty Notice, then they may apply the Bounty Payout action to each Necromancer (other than the Grim Reaper) who authored at least one of those votable matters and set that Bounty Notice to closed.

Reinitialisation

If they have not already done so in the current dynasty, A Necromancer may make a post to the blog announcing that they are Reinitialising; if they do so then they must immediately set all of their gamestate tracked values to their defaults for new players, and if the Grim Reaper is privately tracking any information about them then they should do likewise at their first opportunity. When a Necromancer has Reinitialised, they are considered to have undertaken no actions in this dynasty for the purposes of determining the validity of limited actions taken after the Reinitialisation, except for the action of Reinitialising itself.