Difference between revisions of "List of In-play Gadgets"
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=Amnistar= | =Amnistar= | ||
==Diamond Studded Cane== | ==Diamond Studded Cane== |
Latest revision as of 10:37, 5 June 2021
This page was gamestate in an unspecified dynasty (see which pages link here). It is being kept for archival purposes and is not part of the current BlogNomic game. |
Contents
Amnistar
Diamond Studded Cane
A.K.A. The Mastermind's Pimp Cane.
If the Mastermind possesses this gadget e is not subject to the limitations of traveling across the Iron Curtain. If any other Agent has this gadget, e may escape from the Mastermind’s Prison by giving it to the Mastermind.
Bomb
An Agent with this Gadget on their Gadget List may remove the Gadget from their list, and send a message to the Mastermind stating that they are setting the bomb. The agent must include a location that is either their current location, or a location they are adjacent to, this is the location where the bomb is set. The next Agent to move into the location where the bomb is set loses one gadget from their gadget list (chosen by them). If the Agent has no gadgets, e loses 2 tickets of each type.
spikebrennan
Mind-Control Serum
- The Agent who has this Gadget on eir list of Gadgets on the Wiki is referred to as the “owner†of this Gadget.
- If the Owner of this Gadget is located in the same territory as another Agent, the Owner may send a message to the Mastermind stating that the Owner uses the Mind-Control Serum on that other Agent. The message must identify the name of the other Agent and must include the name of an Affiliation. Promptly after receiving the message, the Mastermind will contact that other Agent by appropriate means and will notify that other Agent that eir Affiliation has been changed to the Affiliation identified in the Owner’s message. The Owner does not need to know the original Affiliation of the Agent on which it is used.
- Each Message sent by any Owner to the Mastermind pursuant to the previous paragraph is counted as a “use†of this Gadget. This Gadget may not be Used more than three (3) times. The number of times that this Gadget has been used will be tracked in the Gadget’s description on the wiki. Once this Gadget has been used three times, it is destroyed. Uses of this Gadget are cumulative for all Owners (for example, if A owns the Gadget and uses it twice and then B owns the Gadget, then B may only use the Gadget once, upon which it is destroyed).
This Gadget has been used one (1) times.
Bomb
An Agent with this Gadget on their Gadget List may remove the Gadget from their list, and send a message to the Mastermind stating that they are setting the bomb. The agent must include a location that is either their current location, or a location they are adjacent to, this is the location where the bomb is set. The next Agent to move into the location where the bomb is set loses one gadget from their gadget list (chosen by them). If the Agent has no gadgets, e loses 2 tickets of each type.
Clucky
Large Hose
If an agent has the large hose gadget, e may often “use†it by making a comment to the GNDT declaring eir use of the gadget. When used, the current location of the agent who posses the gadget, provided it is a land territory, is temporarily flooded. All agents on this territory, including the agent with the hose, are moved by the Mastermind a random land territory bordering the flooded territory. If no such territory exists, they are moved to MOS if they are behind the iron curtain, and PAR if they are not.
Passport
The Agent with this Gadget on eir Gadget List may destroy this gadget (remove it from eir Gadget List) and during eir next move may ignore the effects of the Iron Curtain (may freely move across it)
Ah, the old <Insert Phrase Here> Gadget
This gadget may occassionaly be used to change the text below to the text of any other gadget:
The owner of this gadget may complete any mission instantly.
The owner of this gadget does not need to spend tickets to move.
The owner of this gadget may steal every ticket and every gadget from another agent, provided e is in the same location of that agent.
The owner of this gadget may have infinite gadgets.
The owner of this gadget is a master spy.
Seebo
Passport
The Agent with this Gadget on eir Gadget List may destroy this gadget (remove it from eir Gadget List) and during eir next move may ignore the effects of the Iron Curtain (may freely move across it)
Bomb
An Agent with this Gadget on their Gadget List may remove the Gadget from their list, and send a message to the Mastermind stating that they are setting the bomb. The agent must include a location that is either their current location, or a location they are adjacent to, this is the location where the bomb is set. The next Agent to move into the location where the bomb is set loses one gadget from their gadget list (chosen by them). If the Agent has no gadgets, e loses 2 tickets of each type.
Bomb
An Agent with this Gadget on their Gadget List may remove the Gadget from their list, and send a message to the Mastermind stating that they are setting the bomb. The agent must include a location that is either their current location, or a location they are adjacent to, this is the location where the bomb is set. The next Agent to move into the location where the bomb is set loses one gadget from their gadget list (chosen by them). If the Agent has no gadgets, e loses 2 tickets of each type.
Chronos Phaenon
Passport
The Agent with this Gadget on eir Gadget List may destroy this gadget (remove it from eir Gadget List) and during eir next move may ignore the effects of the Iron Curtain (may freely move across it)
Bomb
An Agent with this Gadget on their Gadget List may remove the Gadget from their list, and send a message to the Mastermind stating that they are setting the bomb. The agent must include a location that is either their current location, or a location they are adjacent to, this is the location where the bomb is set. The next Agent to move into the location where the bomb is set loses one gadget from their gadget list (chosen by them). If the Agent has no gadgets, e loses 2 tickets of each type.
Bomb
An Agent with this Gadget on their Gadget List may remove the Gadget from their list, and send a message to the Mastermind stating that they are setting the bomb. The agent must include a location that is either their current location, or a location they are adjacent to, this is the location where the bomb is set. The next Agent to move into the location where the bomb is set loses one gadget from their gadget list (chosen by them). If the Agent has no gadgets, e loses 2 tickets of each type.
SpikeBrennan
Passport
The Agent with this Gadget on eir Gadget List may destroy this gadget (remove it from eir Gadget List) and during eir next move may ignore the effects of the Iron Curtain (may freely move across it)
Axeling
Passport
The Agent with this Gadget on eir Gadget List may destroy this gadget (remove it from eir Gadget List) and during eir next move may ignore the effects of the Iron Curtain (may freely move across it)
Tiberias
Passport
The Agent with this Gadget on eir Gadget List may destroy this gadget (remove it from eir Gadget List) and during eir next move may ignore the effects of the Iron Curtain (may freely move across it)