Difference between revisions of "The Fourteenth Dynasty of Josh"
m |
(→Posts of Interest: Getting ahead of the game a little) |
||
Line 30: | Line 30: | ||
==Posts of Interest== | ==Posts of Interest== | ||
− | |||
===Dynastic Rules=== | ===Dynastic Rules=== | ||
+ | * One of the main ideas of this dynasty, as set out in [https://blognomic.com/archive/votes_and_power Votes and Power], was that anybody could declare victory at any time, but success would be based (instead of merit) on the political heft of the declarer's coalition. Power and Heft were secretly tracked, with Electors not necessarily knowing their own values. | ||
+ | * To enable the cabal-building aspect, Electors had both [https://blognomic.com/archive/frog_factions Factions and Secret Factions] which were based on [https://blognomic.com/archive/family_business Italian family names]. | ||
+ | ** Electors could form [https://blognomic.com/archive/take_the_cannoli Proposta] to join Secret Factions aggressively, forcing cabals to stay fluid. | ||
+ | ** A mechanic existed for Electors to [https://blognomic.com/archive/rechurchment narc on their Secret Faction]. | ||
+ | * Secret information was occasionally divulged through [https://blognomic.com/archive/masking_up periodic Masquerades], which revealed anonymised Political Power and secret factions. | ||
+ | ** The Masquerade included the naming of [https://blognomic.com/archive/long_divisions a Winnower], who could directly award or withdraw Power from other Electors but who was vulnerable to generating Scandal. | ||
+ | ** Electors were also randomly assigned [https://blognomic.com/archive/mask_the_audience masks] which were added to the anonymised information releases. | ||
+ | * Electors had [https://blognomic.com/archive/what_we_do_in_the_shadows a value] which tracked how overtly suspicious they were to the rest of the Court; initially Mistrust, this was later changed to [https://blognomic.com/archive/a_scandal_darkly Scandal]. Having a high Scandal was bad; the Electors (initially individually, later [https://blognomic.com/archive/on_both_your_houses based on their Faction]) with the highest Scandal were inert for the purposes of contributing to a Victory cabal. | ||
+ | ** Electors could make Rumours about each other, with the source and target anonymised; these were used to inflict Scandal on each other. | ||
+ | * Electors could be pursuing a [https://blognomic.com/archive/camp_pain Campaign] to affect their stats between Masquerades. | ||
+ | ** The original Campaigns rule contained a number of fun scams, some, many or all of which were either fixed, exacerbated or newly invented by a later [https://blognomic.com/archive/the_campaign_for_real_fail comprehensive(?) fix]. | ||
===Non-dynastic changes=== | ===Non-dynastic changes=== | ||
+ | * An attempt was made to define past actions as [https://blognomic.com/archive/archival_appendix_core 'immutable gamestate'], that could be referred to but not indirectly amended. It didn't succeed but was considered an important fix that be addressed again at a later date. | ||
+ | * Intradynastic hiatus was [https://blognomic.com/archive/ascension_staging_core extended] to cover the changes to the ruleset made by the Ascension Address itself. | ||
+ | |||
+ | ===Story Posts=== | ||
+ | * [https://blognomic.com/archive/the_masquerade The first Masquerade] | ||
+ | * [https://blognomic.com/archive/ladies_and_gentlemen_the_masquerade The second Masquerade] | ||
+ | * [https://blognomic.com/archive/don_your_masks_for_the_masquerade The third Masquerade] | ||
+ | * [https://blognomic.com/archive/kindly_take_your_positions_for_the_masquerade The fourth Masquerade] | ||
+ | |||
+ | * [https://blognomic.com/archive/rumour_11 Rumour #1] | ||
+ | * [https://blognomic.com/archive/rumour_2 Rumour #2] | ||
+ | * [https://blognomic.com/archive/rumour_3 Rumour #3] | ||
+ | * [https://blognomic.com/archive/rumour_4 Rumour #4] | ||
+ | * [https://blognomic.com/archive/rumour_5 Rumour #5] | ||
+ | * [https://blognomic.com/archive/rumour_6 Rumour #6] | ||
==Ascension== | ==Ascension== |
Revision as of 12:48, 8 March 2021
21 February 2021 -
Contents
Ascension Address: Le Serenissima
The Most Serene Republic. La Serenisimma, the Jewel of the Adriatic, Pax tibi Marce, evangelista meus. The seat of the Doge, but the Doge is dead.
Most of the Doge’s Palace is silent, but the Chamber of the Great Council is alive. This room, one of the largest great halls in all of Europe, is densely decorated in gold molding and elaborate frescos - the work of Venetian masters like Bassano, Veronese, and Tintoretto. Those great works are today not visible behind the thronging mass of people.
Today is the convocation of the Mazor Consegio, the Council of Great Wise Men, the hereditory patriarchs of the ancient families of Venice summoned in accordance with their status as enshrined in Venice’s Libro d’Oro. The Great Council of Venice is ornately designed to prevent any one family or alliance of families from establishing a dominance, while also keeping too much power from the hands of the Doge, a task at which it has been successful for hundreds of years. Today, more than 2,000 artistocrats are present as electors. From their number, a lottery will be used to select 30 nominators, who will reduced by lot to 9; these 9 will then chose 40, and those 40 will be reduced by lot to 12; those 12 will chose 25, and the 25 will be reduced by lot to 9; those 9 then elect 45, which are then reduced by lot to 11; then the 11 chose 41, and those 41 elect one, the new Doge. It is a ludicrous system, designed to keep power in the hands of the nobility - but not any member of the nobility in particular - and it has worked for centuries.
Today, you are here to elect a Doge. Hopefully not yourself; the position of Doge is one of glory but no real power, and the ducal palace was too often merely a prison into which a cold and determined aristocracy could thrust any one of their own number who had the misfortune to incur their suspicion. But an empty dignitary under your control is better than one selected by your rival, and so: today you start mixing and jostling and scheming and shoring up their status, in the hope, knowledge and certainty that your power and the power of the Most Serene Republic will be intact when the day is done.
Throughout the ruleset, replace the term Emperor with Elector and Player with Doge. Set the Special Case rules Seasonal Downtime, Dormancy, Dynastic Distance and Dynastic Tracking to Active, leaving all others inactive, and set the page referred to in the rule Dynastic Tracking to be Chamber of the Great Council.
Players
The following players were active at the start of the Dynasty:
Brendan, Bucky, Clucky, Darknight, Josh, Jumble, Kevan, pokes, Raven1207
And at the end:
tbd
Final Ruleset
Gamestate
Posts of Interest
Dynastic Rules
- One of the main ideas of this dynasty, as set out in Votes and Power, was that anybody could declare victory at any time, but success would be based (instead of merit) on the political heft of the declarer's coalition. Power and Heft were secretly tracked, with Electors not necessarily knowing their own values.
- To enable the cabal-building aspect, Electors had both Factions and Secret Factions which were based on Italian family names.
- Electors could form Proposta to join Secret Factions aggressively, forcing cabals to stay fluid.
- A mechanic existed for Electors to narc on their Secret Faction.
- Secret information was occasionally divulged through periodic Masquerades, which revealed anonymised Political Power and secret factions.
- The Masquerade included the naming of a Winnower, who could directly award or withdraw Power from other Electors but who was vulnerable to generating Scandal.
- Electors were also randomly assigned masks which were added to the anonymised information releases.
- Electors had a value which tracked how overtly suspicious they were to the rest of the Court; initially Mistrust, this was later changed to Scandal. Having a high Scandal was bad; the Electors (initially individually, later based on their Faction) with the highest Scandal were inert for the purposes of contributing to a Victory cabal.
- Electors could make Rumours about each other, with the source and target anonymised; these were used to inflict Scandal on each other.
- Electors could be pursuing a Campaign to affect their stats between Masquerades.
- The original Campaigns rule contained a number of fun scams, some, many or all of which were either fixed, exacerbated or newly invented by a later comprehensive(?) fix.
Non-dynastic changes
- An attempt was made to define past actions as 'immutable gamestate', that could be referred to but not indirectly amended. It didn't succeed but was considered an important fix that be addressed again at a later date.
- Intradynastic hiatus was extended to cover the changes to the ruleset made by the Ascension Address itself.
Story Posts
Ascension
tbd