Difference between revisions of "Imperial Styles"
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(Created page with "Taken from [https://blognomic.com/archive/live_laugh_veto_appendix this proposal], by Kevan. The Richardo von Nestor may announce their Imperial Style for a dynasty, to infor...") |
(Adding some new elements and tinkering with some old ones) |
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* Designer (will attempt to build and maintain a playable game, balancing it accordingly) | * Designer (will attempt to build and maintain a playable game, balancing it accordingly) | ||
+ | * Provocateur (will tend towards proposing new mechanics and elements rather than focusing on fixes or balance) | ||
* Gardener (will keep the dynasty tidy but try not to influence its direction too much) | * Gardener (will keep the dynasty tidy but try not to influence its direction too much) | ||
* Onlooker (will let the dynasty become what it becomes) | * Onlooker (will let the dynasty become what it becomes) | ||
Line 13: | Line 14: | ||
* Protective (when taking any actions - including voting - will try to be fair to all players, including potential future players) | * Protective (when taking any actions - including voting - will try to be fair to all players, including potential future players) | ||
* Laissez-faire (will not consider fairness when making such decisions) | * Laissez-faire (will not consider fairness when making such decisions) | ||
+ | * Libertarian (will generally abstain from matters of player balance, allowing players to resolve such issues between themselves) | ||
* Dungeonmaster (will target leading players, or support aggressive moves against them, if they feel this makes the game more interesting) | * Dungeonmaster (will target leading players, or support aggressive moves against them, if they feel this makes the game more interesting) | ||
+ | * Adversary (will propose and vote in a way that is actively hostile to some or all players, generally or selectively) | ||
=Desired workload= | =Desired workload= | ||
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=Attitude to scams= | =Attitude to scams= | ||
− | * | + | * Friendly (won’t remark on or move to close loopholes in proposals or the ruleset; will gladly assist a player’s scam if privately asked to) |
− | * | + | * Neutral (won’t remark on or move to close loopholes in proposals or the ruleset; may assist a scam if the rules allow them to) |
− | * | + | * Averse (will alert players to any loopholes they notice; will veto major scams; will only assist a scam if the rules require them to) |
− | = | + | =Attitude to vetoes= |
− | * Wildcard (may choose to | + | * Benign (will only raise a veto on an issue related to the safety of the core rules) |
+ | * Restrained (will raise a veto when necessary, but only in restricted circumstances, such as a proposal that is close to passing; would generally prefer to argue against a proposal and have it fail than use a veto) | ||
+ | * Activist (will veto freely, effectively using it as a stronger form of AGAINST vote) | ||
+ | |||
+ | =Predictability= | ||
+ | |||
+ | * Methodical (will carefully consider their own track record and will aim to be as consistent and predictable as possible in their decision-making) | ||
+ | * Instinctual (will generally make decisions in the moment, and regards predictability and consistency as being emergent from their own decision-making process rather than an end to be pursued) | ||
+ | * Wildcard (may actively choose to defy predictability and may vary their style without warning) |
Revision as of 08:02, 9 July 2021
Taken from this proposal, by Kevan.
The Richardo von Nestor may announce their Imperial Style for a dynasty, to inform Vampire Lords of how they intend to behave during it. An Imperial Style is a list of any number of keywords from the following lists, such as “Protective, Designer, Casual, Scam-Neutral”. It puts no constraint on the Richardo von Nestor’s behaviour, and simply serves as a guide.
Contents
Proposal style
- Designer (will attempt to build and maintain a playable game, balancing it accordingly)
- Provocateur (will tend towards proposing new mechanics and elements rather than focusing on fixes or balance)
- Gardener (will keep the dynasty tidy but try not to influence its direction too much)
- Onlooker (will let the dynasty become what it becomes)
Player protection
- Protective (when taking any actions - including voting - will try to be fair to all players, including potential future players)
- Laissez-faire (will not consider fairness when making such decisions)
- Libertarian (will generally abstain from matters of player balance, allowing players to resolve such issues between themselves)
- Dungeonmaster (will target leading players, or support aggressive moves against them, if they feel this makes the game more interesting)
- Adversary (will propose and vote in a way that is actively hostile to some or all players, generally or selectively)
Desired workload
- Powerhouse (happy to process frequent, complex game actions and track secret information)
- Casual (happy to process a moderate level of game actions, and simple tracking)
- Hands-off (would prefer all game actions to be left to the players)
Attitude to scams
- Friendly (won’t remark on or move to close loopholes in proposals or the ruleset; will gladly assist a player’s scam if privately asked to)
- Neutral (won’t remark on or move to close loopholes in proposals or the ruleset; may assist a scam if the rules allow them to)
- Averse (will alert players to any loopholes they notice; will veto major scams; will only assist a scam if the rules require them to)
Attitude to vetoes
- Benign (will only raise a veto on an issue related to the safety of the core rules)
- Restrained (will raise a veto when necessary, but only in restricted circumstances, such as a proposal that is close to passing; would generally prefer to argue against a proposal and have it fail than use a veto)
- Activist (will veto freely, effectively using it as a stronger form of AGAINST vote)
Predictability
- Methodical (will carefully consider their own track record and will aim to be as consistent and predictable as possible in their decision-making)
- Instinctual (will generally make decisions in the moment, and regards predictability and consistency as being emergent from their own decision-making process rather than an end to be pursued)
- Wildcard (may actively choose to defy predictability and may vary their style without warning)