Difference between revisions of "Workshop"

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(Cool Hand Luke enters the fray)
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| The Colonel || Hydrolic (80%) || Tundra Industries #9 (80%) || Ram (80%), Spikes (80%) || 1. If the current round is less than 3, turn to face the other way; 2. If any of the 2 spaces in front of the Actor are occupied by an Opponent, move forwards 5 times; 3. If any of the 2 spaces behind the Actor are occupied by an Opponent, turn around; 4. If the current round number is odd, move forward three times; 5. If the current round number is even, turn to face the other way.
 
| The Colonel || Hydrolic (80%) || Tundra Industries #9 (80%) || Ram (80%), Spikes (80%) || 1. If the current round is less than 3, turn to face the other way; 2. If any of the 2 spaces in front of the Actor are occupied by an Opponent, move forwards 5 times; 3. If any of the 2 spaces behind the Actor are occupied by an Opponent, turn around; 4. If the current round number is odd, move forward three times; 5. If the current round number is even, turn to face the other way.
 
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| Cool Hand Luke || Hydrolic (80%) || Tundra Industries #9 || Axe (80%), Grapple (80%) || 1. If any of the 3 spaces in front of the Actor are occupied by an Opponent, use the following system on the closest Opponent: Grapple. 2. If any of the 3 spaces in front of the Actor are occupied by an Opponent, use the following system on the closest Opponent: Axe. 3. If the current turn number is odd, turn to face the other way. 4. If the current round number is higher than 1, move forward 3 times.
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| Cool Hand Luke || Hydrolic (80%) || Tundra Industries #9 (80%) || Axe (80%), Grapple (80%) || 1. If any of the 3 spaces in front of the Actor are occupied by an Opponent, use the following system on the closest Opponent: Grapple. 2. If any of the 3 spaces in front of the Actor are occupied by an Opponent, use the following system on the closest Opponent: Axe. 3. If the current turn number is odd, turn to face the other way. 4. If the current round number is higher than 1, move forward 3 times.
 
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Revision as of 15:23, 1 August 2022

Operator Bot Spare Parts Bin LED Banner Message
Name Bout Count Money Readiness Name Engine Chassis System
Brendan 3 ₩5,000 Workshop The Dark Lord Nuclear (100%) Titanium Holdfast (85%) Pincers (74%), Inverter Driver (55%), Lead Weight (100%), Taser (74%) Electric (1%) -
chiiika 2 ₩2,013 Ready Yvette the Botmistress™️ Hydrolic (100%) Titanium Hardcast (80%) Mound Shaped Body (100%), Pincers (90%), Taser (70%), LED Banner (100%) {} -
Darknight 3 ₩8,200 Workshop The Killing Joke Nitrogen (0%) Echelon Hardcast (0%) Flipper (92%), Axe (96%), Spikes (96%) - -
Lendunistus 4 ₩2,981 Ready Credit Score: F Hydrolic (100%) Titanium Holdfast (100%) Flipper (100%), Axe (100%), Lead Weight (10%), LED Banner (25%) {} Flamethrower (80%), Taser (96%) -
Raven1207 2 ₩3,800 Ready CrowBot2000 Hydrolic (60%) Apex Systems X1500 (100%) Flamethrower (99%), Axe (100%) - -
SupernovaStarbright 6 ₩16,388 Workshop Ducktank Hydrolic (100%) Tundra Industries #9 (82%) Ram (96%), Cow Catcher (50%) Flipper (50%) -
thundershrike 2 ₩16,868 Workshop Min-mox Nitrogen (100%) Incisor TRN9P (0%) Plate (100%), Flipper (1%), Axe (1%) -
Trapdoorspyder 7 ₩10,615 Ready Annoy-o-Tron Nuclear (100%) Incisor TRN9P (100%) Mound-shaped Body (99%), Axe (100%), LED Banner (61%) - Jumble, SupernovaStarbright
House Bots
Name Engine Chassis Systems Script
The Colonel Hydrolic (80%) Tundra Industries #9 (80%) Ram (80%), Spikes (80%) 1. If the current round is less than 3, turn to face the other way; 2. If any of the 2 spaces in front of the Actor are occupied by an Opponent, move forwards 5 times; 3. If any of the 2 spaces behind the Actor are occupied by an Opponent, turn around; 4. If the current round number is odd, move forward three times; 5. If the current round number is even, turn to face the other way.
Cool Hand Luke Hydrolic (80%) Tundra Industries #9 (80%) Axe (80%), Grapple (80%) 1. If any of the 3 spaces in front of the Actor are occupied by an Opponent, use the following system on the closest Opponent: Grapple. 2. If any of the 3 spaces in front of the Actor are occupied by an Opponent, use the following system on the closest Opponent: Axe. 3. If the current turn number is odd, turn to face the other way. 4. If the current round number is higher than 1, move forward 3 times.