Wheel Segments
Index |
Name |
Payout |
Global Effect
|
1 |
Numbness |
Pays Segments |
|
2 |
Rimless |
Pays Segments |
|
3 |
Upturned |
Pays Segments |
|
4 |
Laziness |
Pays Segments |
|
5 |
Manatee |
Pays Segments |
|
6 |
Ditzy |
Gain 3 Points |
Each Amnesiac gains number of Points equal to the Size of their Wager.
|
7 |
False |
Pays Segments |
Choose a random Segment. The Payout of this Segment becomes the same as the Payout of the chosen segment.
|
8 |
Shaft |
|
|
9 |
Random |
For each Winner, select another Segment at random and apply its Payout to them. |
Select another Segment at random and apply its Global Effect.
|
10 |
Unearned |
Pays Segments |
Halve all Players’ Points (rounding towards zero).
|
11 |
Power |
Gain 2 Power |
|
12 |
Rising |
Set your Points to the first multiple of 10 that is higher than your current Points, then gain 1 power. |
A random Spare Segment (if any exist) is moved to the wheel, and the Segment on the wheel with index 1 is moved to the Spare Segment list.
|
Due Date = 4rd June 2020, 14:00:00 UTC
Amnesiacs
Amnesiac |
Points |
Wager |
Locked In |
Power |
Defenses
|
Axemabaro |
1 |
Manatee, Ditzy, Random, Power |
False |
2 |
1
|
Clucky |
10 |
Manatee |
False |
2 |
1
|
Darknight |
5 |
Numbness |
False |
2 |
1
|
derrick |
-5 |
Rimless |
False |
2 |
1
|
The Duke of Waltham |
5 |
Numbness |
False |
2 |
1
|
Josh |
9 |
Numbness, Manatee, Ditzy |
False |
2 |
1
|
Jumble |
9 |
Upturned, Manatee, False, Power, Power |
False |
2 |
1
|
Kevan |
10 |
False, Rimless, Upturned, Manatee, Rising |
False |
2 |
1
|
Marco Sulla |
-1 |
Rimless, Rimless, Manatee, Power, Rising |
False |
2 |
1
|
pokes |
7 |
Numbness, Upturned, Laziness, Manatee, Random |
False |
2 |
1
|
P. Scholasticus |
-1 |
Rimless, Upturned, Manatee |
False |
2 |
1
|
Tantusar |
4 |
Laziness |
False |
2 |
1
|
Trigon |
5 |
Numbness, Rimless, Upturned, False, Random |
False |
2 |
1
|
Spare Segments
Index |
Name |
Payout |
Global Effect
|
13 |
Tiptop |
Gain 1 Point |
Determine the amnesiac with the most points who does not have this segment in their wager, choosing randomly between said amnesiacs if there is a tie. Remove N of their points, where N is the amount of amnesiacs that have this segment in their wager
|