The Council: Heist
Started on the 17th October 2022, with Josh as the Outsider:
Alright, crew, you know the drill: we get in, we get the stuff, and we get out clean. We don't leave any evidence, we don't leave any loot, and we don't leave any witnessess, you got it? That means if you get seen... deal with it.
The Outsider is the Mastermind, and the players are Museum Patrons; Rebels are the Crew, and loyalists are Bystanders. Nighttimes are Power Cuts, when Bystanders can be Got Rid Of before we get the lights back on.
Contents
- 1 House rules
- 2 Players
- 3 Rules
- 4 Gamestate
- 5 Rulings
- 6 Proposals
- 6.1 ENACTED: Seed Proposal: Eyes on the Prize by Kevan (0 hours)
- 6.2 ENACTED: Seed Proposal: Hidey Holes by Josh (0 hours)
- 6.3 ENACTED: Seed Proposal: Let's Make Lots Of Money by Kevan (0 hours)
- 6.4 ENACTED: Seed Proposal: Blow The Bloody Doors Off by Josh (0 Hours)
- 6.5 ENACTED: Seed Proposal: Pin Drop by Kevan (0 hours)
- 6.6 ENACTED: Seed Proposal: Public Shaming by Bais (0 hours)
- 6.7 ENACTED: Seed Proposal: Action! by Bais (0 hours)
- 6.8 FAILED: Two flashlights exist by Kevan (4 hours)
- 6.9 ENACTED: Two Flashlights Exist by muliple authors (3 hours)
- 7 Game end
House rules
- Game is turnless, anyone can propose at any time.
- Once a proposal is up for voting, other proposals can't be put up for voting.
- Outsider adversariality is limited to veto negotation and game-specific, non-core actions.
- Outsider can only resolve ambiguities if there is a true group consensus that the ambiguity exists.
- Group makes a number of seed proposals before Rebels are picked; Rebels are only picked when we enact a proposal to say so.
- Timeout is raised to 168 hours.
- Messages can be freely edited or deleted within the first 5 minutes, thereafter edits only for typos and an edit statement should be made explaining the edit.
Players
- @Bais
- @Kevan
- @lendun the Alan worshipper
- @MaidenOfAir
- @Secretsnail9
- @SingularByte
- @TDS [not red]
- @Votable Catter
Rules
Eyes on the Prize
The Crew team have an amount of Proceeds, being a number of dollars that start at zero. This number is tracked privately by the Mastermind. If the Proceeds ever reach or exceed $1,000,000, then the Heist has achieved its aims, the Crew leave, and the Crew team win.
Hidey Holes
If there are 8 hours or more left in the current day period, and if there are four or more Museum Patrons left in the game, and if no other Museum Patron is hiding, a Museum Patron can announce in the-council-story-and-enacted-rules that they are hiding, optionally specifying where. Once they have done so, they will remain hiding until immediately after the next Power Cut. While a Museum Patron is hiding they may not vote on any proposal and may not be eliminated in the Power Cut.
Let's Make Lots Of Money
If he has not done so since the most recent proposal enacted, the Mastermind may create an Opportunity by privately selecting a Bystander at random, then two other Patrons at random: the first becomes the Opportunity's Witness and the other two become its Patsies. This Opportunity exists until a Theft has been orchestrated or a proposal enacts.
While an Opportunity exists, the Mastermind may orchestrate a Theft, if a specific Crew member (who is not one of the Opportunity's Patsies) agrees to this: the Proceeds are increased by $100,000 and the Mastermind must privately inform the Opportunity's Witness of three names - the agreeing Crew member, and the Opportunity's two Patsies.
Blow The Bloody Doors Off
There are four Artifacts - a walkie-talkie, a bolt cutter, a floor plan, and a smoke grenade. These artifacts begin in the possession of the Mastermind, and while they are are in the possession of the Mastermind they are not physical items; however, any artifact that is not in the possession of the Mastermind becomes a physical item.
If all four artifacts are held by Museum Patrons then any Patron may, as a physical proposal, propose to Escape. When an Escape Proposal is enacted, if any of them are in the possession of Crew, then the four artifacts return to the possession of the Mastermind and it immediately becomes Lights Out; however, if all of them are in the possession of Bystanders then the Bystanders have won.
Pin Drop
Patrons may not communicate privately about the game, with the exception that each Patron may send one other Patron (or the Mastermind) a private message consisting of a single Patron's name or a single face- or hand-based emoji, if they have not done so since the last time that Time Passed. Time Passes whenever the lights go out, a proposal is resolved, or the Mastermind announces that Time has Passed.
Public Shaming
Any player (Patron or Mastermind) who becomes aware of private message(s) that breaks the rules imposed by the pin drop proposal is bound to publicly announce the author and content of said message(s).
Flashlights
Two flashlights exist, which are physical objects starting on the ground. Each flashlight that is being held may be pointing to a Patron, and a Patron holding a flashlight may choose to point it to a Patron by saying so in the-council-story-and-enacted-rules. While a flashlight is pointing to a Patron, that Patron is said to be Illuminated.
For the Crew team to be able to perform a kill during Lights Out, there must be at least one Crew that is living, non-hiding, and not Illuminated. However, they are not obligated to perform this kill and may choose to skip it.
Once per lights out phase, the Crew team's proceeds are increased by $100,000 per non-illuminated Crew that is currently holding a flashlight.
Gamestate
Rulings
Proposals
ENACTED: Seed Proposal: Eyes on the Prize by Kevan (0 hours)
The Crew team have an amount of Proceeds, being a number of dollars that start at zero. This number is tracked privately by the Mastermind. If the Proceeds ever reach or exceed $1,000,000, then the Heist has achieved its aims, the Crew leave, and the Crew team win.
For | Against | No Vote |
---|---|---|
Votable Catter | - | Secretsnail |
SingularByte | - | Lendun |
Snisbo | - | Bais |
TDS | - | - |
Kevan | - | - |
ENACTED: Seed Proposal: Hidey Holes by Josh (0 hours)
If there are 8 hours or more left in the current day period, and if there are four or more Museum Patrons left in the game, and if no other Museum Patron is hiding, a Museum Patron can announce in the-council-story-and-enacted-rules that they are hiding, optionally specifying where. Once they have done so, they will remain hiding until immediately after the next Power Cut. While a Museum Patron is hiding they may not vote on any proposal and may not be eliminated in the Power Cut.
For | Against | No Vote |
---|---|---|
Votable Catter | - | Secretsnail |
SingularByte | - | Lendun |
Bais | - | Snisbo |
TDS | - | - |
Kevan | - | - |
ENACTED: Seed Proposal: Let's Make Lots Of Money by Kevan (0 hours)
If he has not done so since the most recent proposal enacted, the Mastermind may create an Opportunity by privately selecting a Bystander at random, then two other Patrons at random: the first becomes the Opportunity's Witness and the other two become its Patsies. This Opportunity exists until a Theft has been orchestrated or a proposal enacts.
While an Opportunity exists, the Mastermind may orchestrate a Theft, if a specific Crew member (who is not one of the Opportunity's Patsies) agrees to this: the Proceeds are increased by $100,000 and the Mastermind must privately inform the Opportunity's Witness of three names - the agreeing Crew member, and the Opportunity's two Patsies.
For | Against | No Vote |
---|---|---|
Votable Catter | - | Secretsnail |
SingularByte | - | Lendun |
Bais | - | Snisbo |
TDS | - | - |
Kevan | - | - |
ENACTED: Seed Proposal: Blow The Bloody Doors Off by Josh (0 Hours)
There are four Artifacts - a walkie-talkie, a bolt cutter, a floor plan, and a smoke grenade. These artifacts begin in the possession of the Mastermind, and while they are are in the possession of the Mastermind they are not physical items; however, any artifact that is not in the possession of the Mastermind becomes a physical item.
If all four artifacts are held by Museum Patrons then any Patron may, as a physical proposal, propose to Escape. When an Escape Proposal is enacted, if any of them are in the possession of Crew, then the four artifacts return to the possession of the Mastermind and it immediately becomes Lights Out; however, if all of them are in the possession of Bystanders then the Bystanders have won.
For | Against | No Vote |
---|---|---|
Votable Catter | - | Secretsnail |
SingularByte | - | Lendun |
Bais | - | Snisbo |
TDS | - | - |
Kevan | - | - |
ENACTED: Seed Proposal: Pin Drop by Kevan (0 hours)
Patrons may not communicate privately about the game, with the exception that each Patron may send one other Patron (or the Mastermind) a private message consisting of a single Patron's name or a single face- or hand-based emoji, if they have not done so since the last time that Time Passed. Time Passes whenever the lights go out, a proposal is resolved, or the Mastermind announces that Time has Passed.
For | Against | No Vote |
---|---|---|
Snail | Votable Catter | Lendun |
SingularByte | Bais | - |
Snisbo | - | - |
TDS | - | - |
Kevan | - | - |
ENACTED: Seed Proposal: Public Shaming by Bais (0 hours)
Any player (Patron or Mastermind) who becomes aware of private message(s) that breaks the rules imposed by the pin drop proposal is bound to publicly announce the author and content of said message(s).
For | Against | No Vote |
---|---|---|
Bais | - | Lendun |
SingularByte | - | Snail |
Snisbo | - | TDS |
Votable Catter | - | - |
Kevan | - | - |
ENACTED: Seed Proposal: Action! by Bais (0 hours)
Start the game.
For | Against | No Vote |
---|---|---|
Bais | - | Lendun |
SingularByte | - | Snail |
TDS | - | Snisbo |
Votable Catter | - | - |
Kevan | - | - |
FAILED: Two flashlights exist by Kevan (4 hours)
Two flashlights exist, which are physical objects starting on the ground. Each flashlight that is being held may be pointing to a Patron, and a Patron holding a flashlight may choose to point it to a Patron by saying so in the-council-story-and-enacted-rules. While a flashlight is pointing to a Patron, that Patron is said to be Illuminated. While both Crew members are Illuminated, Patrons cannot and need not be eliminated during the Lights Out phases.
For | Against | No Vote |
---|---|---|
SingularByte | Bais | Catter |
- | Snisbo | Snail |
- | lendun | - |
- | Kevan | - |
- | TDS | - |
ENACTED: Two Flashlights Exist by muliple authors (3 hours)
Two flashlights exist, which are physical objects starting on the ground. Each flashlight that is being held may be pointing to a Patron, and a Patron holding a flashlight may choose to point it to a Patron by saying so in the-council-story-and-enacted-rules. While a flashlight is pointing to a Patron, that Patron is said to be Illuminated.
For the Crew team to be able to perform a kill during Lights Out, there must be at least one Crew that is living, non-hiding, and not Illuminated. However, they are not obligated to perform this kill and may choose to skip it.
Once per lights out phase, the Crew team's proceeds are increased by $100,000 per non-illuminated Crew that is currently holding a flashlight.
For | Against | No Vote |
---|---|---|
Bais | - | Snail |
Snisbo | - | - |
lendun | - | - |
Kevan | - | - |
TDS | - | - |
Votable Catter | - | - |
SingularByte | - | - |