The Sixth Dynasty of Clucky
8 April 2020 - 2 May 2020
Contents
Ascension Address
Welcome, everyone! Welcome to the Blognomic Archipelago!
We here at Nook Inc look forward to helping you turn each of these Islands into a slice of paradise!
I hope you enjoy your time here. Please be respectful to all of the Villagers who will be joining us. They are the ones who really bring life to the Islands. But they’ll need your help to really get the most out of the island experience.
Please also be respectful of your fellow players. We are all friends here. I’ll tell you the same thing I tell Timmy and Tommy when they are fighting – you will get far more done making friends than making enemies.
But enough of that. These islands won’t populate themselves. It is time for you to begin your adventure! Go fill the Blognomic Archipelago with whatever your creative minds image!
Together I’m sure we’ll all have a wonderful time!
Players
The following players were active at the start of the Dynasty: admins in bold and *)
Brendan*, Clucky, Darknight*, Farsight, JimothyFromTLTT, Josh*, Jumble, Kevan*, naught, pencilgame, Tantusar*, TyGuy6
Final Ruleset
Gamestate
Posts of Interest
- Island Life, the initial post by Clucky, introduced three of the major mechanics: Action Points, which, unsurprisingly, were a currency spent to perform dynastic actions; Villagers, which would act as the workforce; and Islands, which each Player received to host Villagers.
- Biome Sweet Biome gave every Island a Terrain value, which would affect the ways actions could be performed on those islands.
- Trying Again (a direct copy of Get Your Bells On) brought Bells and Tasks to the game. Players could cause any Villager to perform a Task, which would generally gain the Villagers some sort of monetary reward in Bells. This proposal detailed Clucky's plan for the dynasty: a game where players would not take actions directly, instead relying on Villagers (either theirs or others') to do so.
- Ask Nook For Whom The Bells Toll made Clucky an admin. That's all. But it's too good of a title not to be documented on this page.]
- Let's get (inter)personal gave Villagers Relationship values. These would represent how well the Villager got along with the other Villagers on their Island.
- This one's for you, naught gave each Island a Native Fruit.
- Shop Till You Drop introduced Tools, which could be used to increase the performance of Tasks.
- Repayment Plan added a method of taking Bells from Villagers and transferring them to the Player.
- End of the Hour gave Action Points to Villagers as well, which made Tasks cost the AP of Players and Villagers. Before this, Villagers could only perform Tasks every 48 hours.
- Rebanked (a fixed version of Bank It Up) transferred all the Bells possessed by Players to their Islands and gave Players a Spite attribute which would increment when Other Players took action against them. This brought the dynasty closer in line to what Clucky had intended.
- Fruitful Endeavors defined several actions that could be taken with Fruit.
- The gift of giving defined a way for Villagers to give items to other Villagers.
- Time and Again (a fixed version of Tick Tock) replaced Villagers' Action Points with a new term: Energy. It also changed some variables to increase the pace of the game.
- Stars Align added a win condition: getting one's Island to 5 stars. Stars could be obtained through improving one's island through play.
At this point, the players realized that the Dynasty was stagnating. In State of the dynasty these issues were discussed and it was decided that the Dynasty should be wrapped up quickly. This marked a major turning point.
- Storms a comin announced a new end goal: to build up one's Defenses to protect one's Island from The Storm. It set a four-day time limit to do so. At the end, a DICE would be rolled and a Survivor (winner) would be selected based on each player's Defenses.
- trees provide shelter attempted to reward those who had built up their Fruit collections on their Islands.
- More Trees. More Shelter. amplified the bonus gained from trees to exponential and caused it to be analyzed at the time of deciding the Survivor.
Ascension
On May 1, 2020, Clucky chose the Survivor. The final tallies were:
Island (Player) | Defenses | Range to win |
---|---|---|
Redwood (Darknight) | 41 | 1-41 |
Tres Angeles (Trigon) | 46 | 42-87 |
Träskby (naught) | 39 | 88-126 |
The result of the roll was 99, making naught, Mayor of Träskby, the winner.
DoV: Settle the Wreckage