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Operator | Bot | Spare Parts Bin | LED Banner Message | ||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Name | Bout Count | Money | Readiness | Red Mist | Name | Engine | Chassis | System | |||
Brendan | 7 | ₩8,631 | Workshop | 0 | The Dark Lord | Nuclear (100%) | Titanium Holdfast (100%) | Nox Tank (6%), Modular Breakpoint (100%), Axe (100%), Howitzer (100%) | LED Banner (100%), Titanium Holdfast (11%), Nuclear (56%), Grapple (100%), Mound-Shaped Body (100%), Signal Jammer (100%), Flipper (100%), Giant Mitt (100%), Lead Weight (100%), Cow Catcher (100%), Springloaded Treads (100%) | maldor, SingularByte, SupernovaStarbright | |
Habanero | 4 | ₩11,750 | Workshop | 0 | CarolAIna Reaper | Nuclear (100%) | Titanium Holdfast (100%) | Taser (100%), Flipper (100%), LED Banner (1%), Lead Weight (100%), Advanced Logic Module (100%), Cow Catcher (100%), Giant Mitt (100%), Signal Jammer (100%), Springloaded Treads (100%), Ablative Plating (100%), Modular Breakpoint (100%), Axe (100%), Spikes (100%) | - | ||
SingularByte | 12 | ₩3,213 | Workshop | 0 | Hard Hat | Nuclear (100%) | Titanium Holdfast (100%) | Ram (100%), Axe (100%), Spikes (100%), Grapple (100%), Lead Weight (100%), Flamethrower (100%), Frictionless Inquisitor (90%), Nuclear (80%), Advanced Logic Module (100%), Taser(100%), Back-up Battery (100%), Mound-shaped Body (100%), Grinder (100%), Hookshot (100%), Modular Breakpoint (100%), Cow Catcher (100%), Nox Tank (1%), LED Banner (100%), Ablative Plating (100%), Giant Mitt (100%), Flipper (100%), Howitzer (100%), Springloaded Treads (100%), Tundra Industries #9 (100%) | Trapdoorspyder | ||
Trapdoorspyder | 13 | ₩18,837 | Workshop | 0 | B.A.D. | Nuclear (60%) | Titanium Holdfast (0%) | Mound-shaped Body (100%), Howitzer (100%), Lead Weight (100%), Ablative Plating (0%) | Axe (100%) | SupernovaStarbright, lendunistus, SingularByte | - |
Lendunistus | 6 | ₩15,061 | Workshop | 2 | Credit Score: F | Nuclear (100%) | Titanium Holdfast (0%) | Flipper (85%), Axe (75%), Lead Weight (5%), LED Banner (20%) | Flamethrower (80%), Taser (96%) | - | |
Maldor | 2 | ₩3,862 | Workshop | 0 | Bad Door | Nuclear (100%) | Incisor TRN9P (0%) | Ram (45%), Flipper (45%), Taser (45%) | Nuclear (80%), Incisor TRN9P (80%) | - | |
Darknight | 4 | ₩6,110 | Workshop | 2 | The Killing Joke | Nuclear (77%) | Camelot CG3 Rampart (25%) | Flipper (92%), Axe (96%), Spikes (96%), Lead Weight (100%) | - | - | |
SupernovaStarbright | 8 | ₩2,329 | Workshop | 0 | Duckmech | Nuclear (100%) | Tundra Industries #9 (100%) | Ram (93%), Cow Catcher (100%) | Flipper (100%), Signal Jammer (100%), Grapple (100%), Taser (100%), Spikes (100%), Flamethrower(100%), Advanced Logic Module (100%) | - |
Name | Engine | Chassis | Systems | Script |
---|---|---|---|---|
The Colonel | Hydraulic (80%) | Tundra Industries #9 (80%) | Ram (80%), Spikes (80%) | 1. If the current round is less than 3, turn to face the other way; 2. If any of the 2 spaces in front of the Actor are occupied by an Opponent, move forwards 5 times; 3. If any of the 2 spaces behind the Actor are occupied by an Opponent, turn around; 4. If the current round number is odd, move forward three times; 5. If the current round number is even, turn to face the other way. |
Cool Hand Luke | Hydraulic (80%) | Tundra Industries #9 (80%) | Axe (80%), Grapple (80%) | 1. If any of the 3 spaces in front of the Actor are occupied by an Opponent, use the following system on the closest Opponent: Grapple. 2. If any of the 3 spaces in front of the Actor are occupied by an Opponent, use the following system on the closest Opponent: Axe. 3. If the current turn number is odd, turn to face the other way. 4. If the current round number is higher than 1, move forward 3 times. |
The Pyramid | Nitrogen (80%) | Incisor TRN9P (80%) | Flamethrower (80%), Pincers (80%), Back-Up Battery (80%) | 1. If the current turn number is odd, turn to face the other way. 2. If any of the 3 spaces in front of the Actor are occupied by an opponent, and if the opponent does not have Scorched, use the following system on the closest opponent: Flamethrower. 3. If any of the 3 spaces in front of the Actor are occupied by an opponent, and if the does not have Loose, use the following system on the closest opponent: Pincers. 4. If the current turn is higher than 0, move forward 3 times. |