Ruleset 38
Core Rules
Ruleset and Gamestate
This is the Ruleset for BlogNomic; all Vegetables must obey it. Section One consists of the "core rules" of blognomic, covering basic proposal mechanics; Section Two contains the rules of the current dynasty; and Section Three contains the glossary, which exists solely to clarify the remainder of the ruleset. Rules may be referred to by their type and entire number or type and name. (e.g. This Rule may be referred to as Rule 1.1 or the Rule entitled "Ruleset and Gamestate").
The Ruleset and Gamestate can only be altered in manners specified by the Ruleset.
No Rule may contain a provision that bars itself from being altered and/or repealed. If at any moment a Rule exists or is altered in a manner that renders it to contain such a provision, the entirety of that Rule shall be considered void and with no effects on the Gamestate. The provisions on this paragraph supersede any text in a Rule.
Spivak pronouns, as defined in the Glossary, shall be used whenever a Vegetable is referred to.
Admins may correct obvious spelling and typographical mistakes in the Ruleset at any time.
Vegetables
Anybody may apply to join BlogNomic (if e is not already playing) by registering at http://blognomic.com via the Register link in the sidebar, and then making a post announcing eir arrival. An Admin will add em to the roster in the sidebar, at which moment e becomes a Vegetable.
A Vegetable may leave the game at any time by posting an entry to the BlogNomic weblog requesting such an action. A Vegetable may only change eir name as a result of a proposal approving the change.
Some Vegetables are Admins, responsible for updating the site and the Ruleset, and are signified as such in the sidebar. Vegetables who wish to become Admins shall sign up with a username for the Ruleset Wiki, and submit a Proposal to make themselves Admins. Existing Admins may be removed from their posts by Proposal, CfJ, or voluntary resignation.
Some Vegetable are Rotten, and shall be marked as such in the sidebar. For the purposes of the Ruleset, excluding Rules 1.1 and 1.2, Rotten Vegetables are not counted as Vegetables. Admins may render a Vegetable Rotten if that Vegetable has failed to vote for more than a week or has asked to become Rotten. Admins may de-Rotten a Vegetable at eir request - the Vegetable's personal gamestate retains the values it had immediately prior to eir idling. If one or more values would be undefined, it is set to the value New Vegetables receive, if such a value exists.
A single person may not control more than one Vegetable within BlogNomic. If anybody is suspected of controlling more than one Vegetable, then a Proposal may be made to remove any number of such Vegetables from the game, and to bar the perpetrator from rejoining.
Proposals
Any Vegetable may submit a Proposal to change the Ruleset or Gamestate, by posting an entry in the "Proposal" category that describes those changes (unless the Vegetable already has 2 Proposals pending, or has already made 3 Proposals that day).
Proposals can either be Pending, Enacted, or Failed. When a Proposal is first put forward, it is considered Pending.
Voting
Any Vegetable may cast eir Vote on a Pending Proposal by making a comment on that entry using a voting icon of FOR, AGAINST or DEFERENTIAL.
If the Vegetable who made a Proposal has not cast a Vote on it, eir Vote is counted as FOR. If a Vegetable casts more than one Vote on a Proposal, only the most recent of those Votes is counted. If a Vegetable leaves the game or goes Rotten, eir Vote no longer counts. If a Vegetable votes against eir own proposal, that vote may not be changed.
A vote of DEFERENTIAL is a vote of no opinion, or of faith in the decision of the Top Banana. The vote will count as the same as Top Banana's vote. The Top Banana cannot cast a vote of DEFERENTIAL. If there is no Top Banana, a vote of DEFERENTIAL counts as an explicit vote of abstention.
Enactment
The oldest pending Proposal may be enacted by any Admin (and the Ruleset and/or Gamestate updated to include the specified effects of that Proposal) if either of the following is true:-
- It has a number of FOR votes that exceed or equal Quorum, has been open for voting for at least 12 hours, and has not been vetoed or self-killed.
- It has been open for voting for at least 48 hours, it has more than 1 valid vote, more than half of its votes are FOR, and it has not been vetoed or self-killed.
The oldest pending Proposal may be failed by any Admin, if any of the following are true:-
- It has enough AGAINST votes that it could not be Enacted without one of those votes being changed.
- It has been open for voting for at least 48 hours and half or fewer of its votes are FOR.
- It has been open for voting for at least 48 hours and has fewer than 2 valid votes.
- The Vegetable who proposed it has voted AGAINST it.
- The Top Banana has voted to VETO it.
Whenever an Admin marks a proposal as enacted or failed, e must also mark eir name, and report the final tally of votes (or the fact that the proposal was self-killed or vetoed).
Calls for Judgment
If two or more Vegetables actively disagree as to the interpretation of the Ruleset, or if a Vegetable feels that an aspect of the game needs urgent attention, then any Vegetable may raise a Call for Judgment by posting an entry in the "Call for Judgment" category. If the Vegetable wishes, e may post anonymously by choosing "Call for Judgment" from the Author drop-down menu on the OPTIONS tab. The post shall go on to describe the issue, and measures that shall be taken to resolve it.
All Vegetables may add votes of agreement or disagreement in comments to this entry, using appropriate voting icons (a Vegetable's later votes overriding eir earlier ones). Unfailed CfJs continue until they reach a quorum of FOR votes, a quorum of AGAINST votes, or if there is no hiatus going on, until four days have passed, and if there is a hiatus going on until two days have passed. After this time, if more than half of the cast votes are in favour, the Gamestate and Ruleset shall be amended as was specified. Otherwise, the CfJ fails. A Failed CfJ has no further effect.
Gamestate Tracking
Proposals, Calls for Judgment, and other official posts, as well as specific gamestate information, shall be tracked by the BlogNomic blog at http://blognomic.com. Any Vegetable may post to the blog at any time, but may only make official posts to the blog when the Ruleset allows it. Posts following the format specified by a rule are considered official posts.
If no Vegetable has commented on it, an official post may be altered or removed by its author; otherwise this can only be done as allowed by the Ruleset. The Admin processing an official post is allowed to append to the post to reflect its new status. Anything appended to a post in this way must be placed in the Admin field of the post, and the post's Status must changed to reflect its status.
A non-official post may not, through editing of the blog or otherwise, be changed into an official post, with the following exception. Whilst a non-official post has been posted for less than five minutes and has no comments, the author may change the categories as e wishes.
Voting and comments are accessible through the link at the bottom of every post.
Specific parts of the Gamestate data shall be tracked by the Generic Nomic Data Tracker at http://blognomic.com/gndt/generic.cgi?nomic=blog. Any Vegetable may update any Vegetable's data via the GNDT, whenever the Ruleset permits it.
All updates to the GNDT are logged - if a Vegetable feels that an alteration goes against the Rules (as they were at the time of the alteration), e may simply undo the effects of that alteration. If such an undoing is disputed, a Call for Judgment shall be raised.
Vegetables shall be assigned a password for the GNDT when they join the Nomic.
Dynasties
BlogNomic is divided into a number of Dynasties. Each Dynasty is headed by a single Top Banana, and is named according to the number of Dynasties they have headed (eg. "The First Dynasty of Myke").
The Top Banana may vote to VETO any Proposal.
Victory and Ascension
If a Vegetable (other than the Top Banana) believes that e has achieved victory in the current Dynasty, e may make a post to the Blognomic weblog in the Declaration of Victory category, detailing this.
Upon doing so, the game immediately game goes into Hiatus, if it hasn't already. During this time, the only game actions that may be taken are those covered by Rules 1.2, 1.6, 1.7 and 1.9.
Every Vegetable may respond to an active DoV saying whether or not e believes the poster has achieved victory in the current Dynasty (using the FOR and AGAINST icons).
The Declaration of Victory may be resolved after 24 hours, or after 12 hours if the Top Banana has voted on it. Upon resolution, if a Quorum of Vegetable's have voted on the DoV and more than half of those votes were in favour, then the DoV passes - otherwise the DoV fails, and if no other DoVs are still pending, the Hiatus ends.
When a DoV passes, all other active DoVs are failed, and a new Dynasty begins with the Vegetable who made the DoV as its Top Banana. (That Vegetable may pass this role to another Vegetable at this point, if they wish.) The Hiatus continues until the new Top Banana posts an Ascension Address to the BlogNomic weblog - this shall specify Top Banana's chosen theme for the new Dynasty, and may optionally include a proclamation that any number of Dynastic Rules will be repealed, and that any keywords will be replaced with new theme-appropriate terms.
Dynastic Rules
Taste Sensations
All Vegetables have three qualities (Tastiness, Healthfulness, and Exoticity) and these are tracked in the GNDT under the appropriate headings. Each must at all times have an integer value. Tastiness and Healthfulness may range between the values of 0 and 30, inclusive, while Exoticity may range from 0 to 10. New Vegetables start with 5 Tastiness, 5 Healthfulness, and 0 Exoticity.
Farmer Brown
Tasty List
The Tasty List is an ordered list of all Vegetables with positive Tastiness that have eir DL set to the Garden or the Kitchen. Each such Vegetable appears on the Tasty List a number of times equal to eir Tastiness, and the order of the Vegetables appearing on the Tasty List is the same as their GNDT order. For example, let Vegetables A, B, C, D, E, and F be in the GNDT and have Tastiness of 5, 2, 1, 0, 7, and 3 respectively. If Vegetables C and E are the only Vegetables not in the Garden, then the Tasty List is "A A A A A B B F F F"
Farmer Brown keeps the Tasty List attatched via magnets to his refrigerator at all times.
The Harvest
If no Vegetable has done so within the previous 10 hours, any Vegetable may make a comment in the GNDT of "Harvest DICEX DICE31", where X is the number of entries on the Tasty List. Once this has been done, Farmer Brown chooses the Nth Vegetable on the Tasty List, where N is the result of the DICEX check. The chosen Vegetable is consumed and immediately reincarnated with the following effects, depending on H, where H is the result of the DICE31 check:
- If H is less than or equal to the chosen Vegetable's Healthfulness, the chosen Vegetable's Exoticity increases by 1, and eir Healthfulness and Tastiness are halved (rounding down to the nearest integer). The Veggie has helped Farmer Brown become healthier. The resulting good karma allows em to be reborn as a member of a more exotic species.
- If H=31, the chosen Vegetable's Healthfulness, Tastiness, and Exoticity are halved (rounding up to the nearest integer). The Veggie was tainted. Farmer Brown's wife becomes ill and almost dies. Bad karma abounds, and the reincarnated Veggie bears the punishment.
- If neither of the above bullet points applied, the chosen Vegetable's Healthfulness increases by 1. Farmer Brown's family enjoy their meal. Farmer Brown gives additional care to this type of Veggie from now on.
The Vegetable who made the DICE checks may then increase eir Beard Length by one if e wishes (once per Harvest).
Watering
Often, provided it has been at least five hours since the last harvest, a vegetable may choose to either water emself or water a vegetable with a lower Beard Length than emself by making a comment to the GNDT saying “Water XXXX: HEALTH DICE4 TASTE DICE4†where XXXX is the targeted vegetable’s name.
For the first dice, if the roll is a one, decrease the targeted vegetable’s healthfulness by one. If the roll is a two or three, do noting. If the roll is a four, increase the targeted vegetable’s healthfulness by one, provided in each case that eir healthfulness does not go above or beyond the current limits placed on healthfulness.
For the second dice, if the roll is a one, decrease the targeted vegetable’s tastiness by one. If the roll is a two or three, do noting. If the roll is a four, increase the targeted vegetable’s tastiness by one, provided in each case that eir tastiness does not go above or beyond the current limits placed on tastiness.
Politics in the Garden
During their short experience before being uprooted by Farmer Brown, some Vegetables become self aware and realize their own vegetable nature. Such Vegetables are able to adopt notions on the nature of existence, philosophy, and the political nature of vegetable life. Each Vegetable has a Political Inclination (or Inclination), legal values of which are listed below:
- Anarchist
- Communist
- Dictatorial
- Democratic
- Monarchist
- Tangelocratic
- Theocratic
- Apathetic
New Vegetables have their Inclination set to Dictatorial. Each Vegetable may occasionally change eir Inclination to any legal value. Often, a Vegetable may make an attempt to change the Inclination of another Vegetable, provided the targeted Vegetable has a lower Tastiness. A Vegetable does this by posting the following in the GNDT: “Influencing XXXX: DICE5â€, where XXXX is the targeted Vegetable’s name. If the DICE5 outcome is a 1 or 2, the Vegetable may now change the Targeted Vegetable’s Inclination to whatever legal value e wishes. In addition, e may add 1 to eir own Tastiness. If the DICE5 outcome is a 5, the Vegetable must change eir own Inclination to match the Targeted Vegetable’s Inclination, and subtract 1 from eir own Tastiness.
Politicalities
Having various Inclinations has some other effects:
Anarchist- These Vegetables are considered to be Rotten for the purposes of the rule entitled “Politicalitiesâ€.
Communist- If more than one Vegetable has this Inclination, each Vegetable in this faction with an Exoticity less than 2 may often decrease by 1 the Beard Length of another Vegetable with Communist Inclination and a higher Beard Length than em, in order to increase eir own Beard Length by 1.
Dictatorial-These Vegetables fiercely support the Top Banana and will likely oppose all attepmts to de-throne em. The effects of having this Inclination are varied and listed in the appropriate rule(s).
Democratic- When the votes are counted on a Proposal, the value of each vote from a Democratic Vegetable is multiplied by eir Exoticity. However, if this would cause eir vote not to count at all, it instead counts as half a vote. One Veggie, one vote. At least in theory...
Monarchist- A Monarchist Vegetable's Royal Blood Score(RBS) is equal to eir Tastiness times eir Exoticity. If the total Beard Length of all Vegetables with this inclination is greater than the total Beard Length of all Vegetables with other Inclinations besides Anarchist, then the Monarchist Vegetable with the highest RBS has acheived victory unless another Monarchist Vegetable has the same RBS.
Tangelocratic- These seedy Veggies know that beards can buy anything Any Vegetable with this Inclination and may reduce eir Beard Length by 35 to become Mischevious. E may also reduce eir Beard Length by 15 to make another Vegetable Fried. However, if either of these would make eir Beard Length negative, goons show up and set eir Beard Length and Exoticity to 0 and Healthfulness to 1, at which point eir Inclination becomes Anarchist.
Theocratic- Each Vegetable with this Inclination may often make a comment to the GNDT with text “Praying for rain. DICE20â€. If the result of the DICE roll is 3, e increases eir Tastiness by 3. If the result is 2, e increases the Tastiness of all Vegetables with this Inclination by 2. If the result is 18, 19 or 20, e increases everyone’s Healthfulness by 1.
Apathetic- Meh.
"Special Enhancements"
Vegetables can be Enhanced (or unenhanced) in a variety of ways. These are tracked in the GNDT under the “Special†column. When a Vegetable is Enhanced, it shall be marked in the GNDT with the addition of a single word under the “Special†column. No Vegetable may have more than one of any given Enhancement. (For example, e may not have two “Cheesy†Enhancements.)
All the Enhancements that vegetables may have are listed in this rule, along with any effects.
- Cheesy: The Vegetable’s Tastiness increases by ten a single time when this Enhancement is applied. Any other Vegetable may often decrease this Vegetable’s Tastiness by 1 if this Cheesy Vegetable hasn’t had eir Tastiness decreased that day in this way.
- Mischievous: When this Vegetable is consumed, e gains one Mischief Fedora.
- Fried: This Vegetable’s Healthfulness is decreased by three a single time when this Enhancement is applied.
- Frozen: This Vegetable may not be harvested, watered or challenge other Vegetables to beard dyeing competitions, nor can it have an Activity other than “Chillingâ€. If a vegetable has been frozen for 24 hours and it’s DL is not The Refrigerator, e may remove this enhancement.
- Genetically Engineered: a single time when this Enhancement is applied, this Vegetable’s Tastiness and Healthfulness are both increased by five, but eir Exoticity is decreased by one. Sautéed: a single time when this Enhancement is applied, this Vegetable’s Healthfulness is decreased by three and Tastiness is increased by five.
When a Vegetable is consumed, all eir Enhancements are removed.
Vegetables may not be Enhanced unless a rule explicitly states how a specific Enhancement may be applied.
Beards
Each Vegetable has a beard attached to it, the length (in millimeters) of which is tracked in the GNDT in a column “Beard Lengthâ€. New Vegetables start with 50 Beard Length.
Selling
Often, a Vegetable with non-zero Exoticity may sell its soul in exchange for a longer beard. When a Vegetable does this, e must post notice to the front page. This increases eir Beard Length by T*(T+H)/2 where E is eir Exoticity, H is eir Healthfulness, and T is eir Tastiness; but resets eir Healthfulness and Tastiness to 5 and eir Exoticity to 0.
A Lesson in Rule Text
Each Vegetable has five dimensions, the sum of which represent a location on the farm. The dimensions are Moisture, Temperature, Brightness, Weirdness, and Comfortableness. The values for each are the following:
Moisture
|
Temperature
|
Brightness
|
Weirdness
|
Comfortableness
|
Each of the thirty-two combinations of these values denotes a unique Dimensional Location, or DL, which is tracked in the GNDT under the single column “DLâ€. Each DL is a coordinate in these five dimensions that represents a location on the farm, which can be specified as an ordered five-tuple, (Moisture, Temperature, Brightness, Weirdness, Comfortableness)
New Vegetables start with eir DL set to The Garden.
Each Vegetable may often change eir DL to any defined DL if that change requires that two or less Dimensions are changed.
DL's
All defined DL’s are described in this subrule, with any effects in parentheses. The Top Banana may edit this list of DL’s as e sees fit. All hail the Top Banana, supreme lord of the ruleset! Banana-ho-ho! Salute!
- (Dry, Hot, Light, Normal, Luxurious): The Garden (New Vegetables take this DL. This DL is also where Farmer Brown selects vegetables to be eaten.)
- (Dry, Cool, Dark, Normal, Luxurious): The Top Banana’s Chamber (If a Vegetable who is not the Top Banana has taken this DL, and the Top Banana notices this within the next 24 hours, the Top Banana may publicly humiliate the other Vegetable on the main page and change the other Vegetable's DL to the Garden. If the Top Banana doesn’t do this and the Vegetable's DL has been The Top Banana's Chamber for at least 24 hours, the Vegetable may become Mischievous once afterward.)
- (Dry, Hot, Dark, Normal, Painful): Potato Mine (Any Vegetable in the Potato Mine may often post a comment to the GNDT saying “Mining: DICE3â€. E then gains Beard Length equal to the result of the roll, but may not leave the Potato Mine for 48 hours after e posted the comment. Vegetables who have had their beards trimmed are often forced to work in the low-paying potato mining industry.)
- (Dry, Cool, Light, Normal, Luxurious):The Kitchen (Any Vegetable with this DL has it’s tastiness doubled for the purposes of sub-rule 2.2.1. If a vegetable with this DL loses a beard dyeing competition, the winner may change that vegetable’s DL to The Frying Pan or the Refrigerator. )
- (Wet, Hot, Dark, Strange, Painful): The Frying Pan (Any vegetable with this DL becomes Fried.)
- (Dry, Cool, Dark, Strange, Painful): The Refrigerator (Any Vegetable with this DL becomes Frozen)
- (Wet, Cool, Dark, Strange, Luxurious): The Dairy (Any Vegetable that takes this DL may become cheesy)
- (Dry, Hot, Dark, Strange, Painful): Septadimensional Spacetime Warp. (When a vegetable with this DL has eir DL changed, eir DL may be changed to any other DL regardless of dimensions)
When a new DL is created, it shall be added as a possible GNDT value under the column “DLâ€.
Control
If the combined beard length of all vegetables with a particular inclination in a DL is at least double that of each other inclination’s vegetables at that DL, the DL is Controled by that inclination. If it has not been done in that DL within the past 24 hours, any vegetable with the inclination that controls the DL they have taken may expel a vegetable with a different inclination and with the same DL by changing that vegetable’s DL to any defined DL with only one dimension different. Dictatorial vegetables may never expel the Top Banana.
Activities
Each vegetable must at all times be doing an activity, marked in the properly named GNDT column, activity.
A vegetable may often change eir activity to anything e so pleases.
All new vegetables start with the activity “Chillingâ€. If for some reason a vegetable does not have an activity, then it should switch to chilling. A vegetable may always switch back to chilling, even if e has already changed eir activity that day.
Rubbing Off
If two or more vegetables have been performing the same activity for at least 24 hours, and that activity is not “Chilling†then any vegetable performing that activity may set the inclination of the other vegetables performing the same activity, provided they have been performing it for at least 24 hours, to match that of eir own. E need not change the inclination of every vegetable.
The Rule Formerly Known As Proposal
A vegetable may often challenge another vegetable to a beard-dyeing competition, if such a competition hasn’t been resolved that day and both vegetables have a Beard Length of at least 16, by making a post either insulting the other vegetable’s beard or announcing the awesomeness of cheese, beards or cheesy beards, AND insulting the other vegetable’s beard, or lack thereof. The other vegetable may accept within 24 hours by responding to that post, either asking the way to the railway station in a foreign language, or claiming Elvis is alive, preferably also in a foreign language.
If the challenge is accepted within 24 hours, it is immediately resolved, and the beard-dyeing competition is held, with both vegetables as its contestants. The vegetable with the best dyed beard wins.
For the purposes of last paragraph, ‘the beard-dyeing competition’ is defined as ‘A DICEN check for each contestant, where N is the number of entries on the Tasty List.’, ‘held’ is defined as ‘made’, and ‘The vegetable with the best dyed beard’ is defined as ‘If one contestant’s DICEN check corresponds with the vegetable named ‘Purplebeard’ and the other’s doesn’t, the first wins. If the results are equal, roll again. Otherwise, the contestant whose result is closest to 5*pi’.
The winning contestant of a beard-dyeing competition receives Beard Length equal to half eir DICEN check, rounded down. The other (losing) contestant loses Beard Length equal to half eir DICEN check, rounded up.
Mischief
All Vegetables start with zero Mischief Fedoras.
A Vegetable with a positive number of Mischief Fedoras may, no more than once every 72 hours, decrease eir Mischief Fedoras by one and perform one of the following actions:
- Switch and Run
Switch and Run
A Vegetable who performs a Switch and Run shall make a post to the main page in which e states in either a haiku or a limerick that e has made a Switch and Run. E may then change a single instance of a single alphabetical character to another distinct alphabetical character. The post must clearly describe what character in what Rule is changed, and to what other character.
If the Switch and Run causes the word or sentence it appears in to be mistakeable for a typographical error, it may be corrected like any other such error by any Admin, as per Rule 1.
No character-instance may be changed in this way if:
- it is in any of the Core Rules, the Glossary, or this Rule, OR
- the word it is in is “Vegetable†or a GNDT column heading, OR
- the Switch and Run would cause the Rule the character appears in to become inconsistent or incoherent, in whole or in part, OR
- the Switch and Run would change the word the character appears into a Vegetables’s name.
Apocalypse
If the Top Banana ever retains the same inclination for 72 hours, the following happens, depending on that inclination:
- If the Top Banana is Anarchist, all Dynastic rules (Section 2 of the Ruleset) are repealed, and the game enters a metadynasty. Get pissed, destroy!
- If the Top Banana is Communist, the Vegetable (other than the Top Banana), whose Beard Length is closest to the average Beard Length of all vegetables achieves victory, unless another Vegetable has the same Beard Length.
- If the Top Banana is Dictatorial, e may choose a Vegetable within 24 hours. If e does, that Vegetable achieves victory.
- If the Top Banana is Democratic, a public vote is held, closing 24 hours after this paragraph is invoked. The Vegetable with the most votes achieves victory.
- If the Top Banana is Monarchist, e must choose a Vegetable within 24 hours. That Vegetable achieves victory.
- If the Top Banana is Tangelocratic, a public vote is held, closing 24 hours after this paragraph is invoked. Each Vegetable's vote is multiplied by eir Beard Length. The Vegetable with the most votes achieves victory. Long beards indicate wisdom...
- If the Top Banana is Theocratic, e must choose 3 vegetables within 24 hours, after which the winner shall be determined by a DICE3 roll. That winner, of course, achieves victory.
- If the Top Banana is Apathetic, nothing happens.
Endgame
All Vegetables who gain the “Mischievous†Enhancement immediately lose that Enhancement and gain a Mischief Fedora.
Glossary
This is always at the end of the Ruleset. Its only effect can be to clarify ambiguity.
- It is noted that where a Proposal would amend the effects of Proposal Enactment, this does not apply to its own enactment unless explicitly stated (eg. a proposal proposing that enacted proposals earn their writer a banana when enacted would not earn a banana for its own writer, when enacted).
- Rules which trigger on Enactment or Failure of a Proposal are the responsibility of the acting Admin, who is responsible to check if Quorum is met at the moment of the Enactment.
- Appropriate Icons: For use in voting, a check box http://blognomic.com/images/vote/for.gif shall represent a vote FOR, an X http://blognomic.com/images/vote/against.gif shall represent a vote AGAINST, an I http://blognomic.com/images/vote/imperial.gif shall represent a vote of DEFERENTIAL, and an Imperial Seal (currently http://blognomic.com/images/vote/seal.gif) shall represent the Imperial Veto.
- The "subject" of a blog entry is the part of the Title of an entry which is after the first colon. If the Title does not contain a colon, then the whole Title is the subject. Any entry whose subject is "" (i.e. an empty string) is not valid.
- "Posts" and "comments" refer only to those made to the BlogNomic weblog at blognomic.com
- A keyword defined by a rule supersedes the normal English usage of the word. A keyword defined in this glossary supersedes that defined by a rule. (eg. A rule specifying "Bananas are Blue" cannot be overruled by posting a dictionary definition or a photo of a banana, and a rule specifying "every day is Sunday" will be overruled by the glossary entry below.)
- Unless otherwise specified, game variables defined to hold numeric values can hold only non-negative integers, and any action that would set those values below zero instead sets them to zero. Any situation which would require a roll of DiceX when X is zero or lower always yields a value of 0 unless stated otherwise.
- Superficial differences between the spelling of geographic versions of English, e.g, British English, American English, Australian English shall be construed as irrelevant for the purposes of play.
- Gamestate is defined as any information which the Ruleset regulates the alteration of, such as Vegetables' names and the blog colour scheme.
Typographic Conventions
- Italicized text is not considered part of the ruleset and may be used to clarify rules with examples, notes, and flavor text. For example, this italicized text provides an example of the use of italicized text.
Timespans
- References to "a day" (as an entity rather than a duration, eg. "Sunday") refer to that day in the timezone of the BlogNomic blog, which is considered to be GMT for all purposes.
- References to a "week" refer to the period of time between the start of a Monday and the end of the following Sunday.
- All references to time must be either specific or defined within the ruleset to be considered achievable in the gamestate. Abstract concepts of time (e.g. "dinnertime", "twilight") cannot be achieved until they fulfil one of these criteria.
- An action which may be taken 'often' may be taken once per day, but not more than once every six hours.
- An action which may be taken 'occasionally' may be taken once per week, but not more than once per twenty-four hours.
Keywords
- Quorum is equal to half the number of Vegetables, rounded down, plus one.
Dice
References to "YDICEX" refer to Y X-sided dice. To roll dice, post DICEX in the comments field of the GNDT, replacing X with the number of sides on the die you wish to roll.
Spivak
- The Spivak pronouns used in Blognomic are:
- Subject case: "e";
- Object case: "em";
- Possessive Adjective case: "eir";
- Possessive Pronoun case: "eirs";
- Reflexive case: "emself".
IEEE
- The IEEE auxiliary verbs used in Blognomic are:
- Is required to: "shall";
- Is recommended that: "should";
- Is permitted to: "may";
- Is able to: "can".