Spellbook

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Revision as of 20:13, 17 March 2019 by Pokes (talk | contribs) (Enacting "Spelling Bee")
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Known Spells by Adventurer

Allo: derrick: naught: Oracular rufio: pokes: Trigon: Zaphod:

List of Spells

Brain Boost—Level 1—CC 1

  • If you gained Experience from Supporting one or more of another Adventurers’ successful Hunts since the last Respawn, increase your Experience by the amount you gained from Supporting one of those Hunts.

Siren Call—Level 2—CC 2

  • Establish the Pool as the set of all monster types from those in the List of Monsters whose Ecology matches your Location. Randomly choose a monster type from the Pool with the probability for each being that type’s frequency over the sum of all type’s frequency. Add a Monster of that type to your Location.

Mystical Amphetamines—Level 3—CC 0

  • Decrease your health by 6 and increase your AP by 2
  • Cannot be used by an Adventurer with 0 AP