Difference between revisions of "Adventurers’ Spellbook"

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(Created page with "== Known Spells by Adventurer == * Allo: * derrick: * naught: * Oracular rufio: * pokes: * Trigon: * Zaphod: == List of Spells == === Brain Boost—Level 1—CC 1=== *If you ...")
 
(→‎Known Spells by Adventurer: updating adventurer list)
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== Known Spells by Adventurer ==
 
== Known Spells by Adventurer ==
* Allo:
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* card
 
* derrick:
 
* derrick:
 
* naught:
 
* naught:
* Oracular rufio:
 
 
* pokes:
 
* pokes:
 
* Trigon:
 
* Trigon:
* Zaphod:
 
  
 
== List of Spells ==
 
== List of Spells ==

Revision as of 23:51, 25 March 2019

Known Spells by Adventurer

  • card
  • derrick:
  • naught:
  • pokes:
  • Trigon:

List of Spells

Brain Boost—Level 1—CC 1

  • If you gained Experience from Supporting one or more of another Adventurers’ successful Hunts since the last Respawn, increase your Experience by the amount you gained from Supporting one of those Hunts.

Siren Call—Level 2—CC 2

  • Establish the Pool as the set of all monster types from those in the List of Monsters whose Ecology matches your Location. Randomly choose a monster type from the Pool with the probability for each being that type’s frequency over the sum of all type’s frequency. Add a Monster of that type to your Location.

Mystical Amphetamines—Level 3—CC 0

  • Decrease your health by 6 and increase your AP by 2
  • Cannot be used by an Adventurer with 0 AP