Difference between revisions of "BlogNomic Jargon"

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==Technical Terms==
 
==Technical Terms==
  
*'''Ruleset''' -- Pretty much the ultimate authority of BlognomicWe all obey the Ruleset because it says we have to (usually in its first sentence).  The current Ruleset is always on the [[Ruleset]] page of the wiki.
+
;Call for Judgement: CfJ for short.  A post which may be made by any player to fix any sort of problem with the gameBasically, all players vote FOR or AGAINST it, and the majority wins (see [[Ruleset|the Ruleset]] for specific details).  It may not say so explicitly in the Ruleset, but we are careful to always preserve the right of any player to make (or vote on) a CfJ.
  
*'''Gamestate''' -- Intuitively, the Gamestate simply consists all the stuff that's actually part of the game itself. The technical definition from the Ruleset is currently "any information which the Ruleset regulates the alteration of." Proposals, votes, GNDT values, requests to idle, the list of players found on the sidebar, and the Ruleset itself all count as part of the Gamestate.
+
;Counted Vote: Usually, when you vote multiple times on the same item (e.g. a Proposal) only the most recent one countsGoing idle also causes your votes to no longer count.
  
*'''Vote (verb)''' -- to use one of the voting icons, at an appropriate timeTypically, voting is only done on Proposals, Calls for Judgement, and Declarations of Victory.
+
;Declaration of Victory: DoV for short.  The post you make when you believe you have achieved victory.  Making such a post puts the game into Hiatus (i.e., the Hiatus begins as soon as the DoV is made, during the voting period in which the other players decide whether Victory has really been achieved).  Get enough FOR votes on your DoV and you get to choose the next EmperorIf the DoV fails then the Hiatus ends and the game continues.
  
*'''Vote (noun)''' -- When you vote, the actual voting icon you use (and its interpretation, e.g. FOR or AGAINST) is called your voteInformally, you might refer to the entire comment that contains your vote as your "vote", but sometimes rules are worded in such a way as to make the distinction between the "vote" and the "comment".
+
;Dynasty: when a player achieves victory here at Blognomic, the game doesn't end; the winner simply chooses someone (usually themself) to begin a new Dynasty.  Typically, a new Dynasty means that the game is about to take a large thematic change of directionAll or most of the previous Dynastic Rules are usually repealed, and we tend to resist making new rules which are too similar to ones we've repealed.
  
*'''Counted Vote''' -- Usually, when you vote multiple times on the same item (e.g. a Proposal) only the most recent one counts.  Going idle also causes your votes to no longer count.
+
;Effective vote comment (EVC): The comment to a blog post containing the comment-author's counted vote. Used in some proposal (eg. "If at least half of the EVCs on this post contain the phrase 'I eat bananas', then reduce all players' bananas by 3.")  Thus, if a given player votes twice on a particular proposal (say, :AGAINST: and, per a subsequent comment, :FOR:), only the _second_ comment counts as that player's EVC on that proposal since it contains the vote that actually matters.
  
*'''Enactment''' -- Technically, this term only applies to the passage of a Proposal, but we sometimes informally say that a Call for Judement or a Declaration of Victory has been "Enacted".
+
;Enactment: Technically, this term only applies to the passage of a Proposal, but we sometimes informally say that a Call for Judement or a Declaration of Victory has been "Enacted".
  
*'''self-kill (verb)''' -- to vote against one's own Proposal; if a proposal has an against vote from its creator, it will automatically fail
+
;Gamestate: Intuitively, the Gamestate simply consists all the stuff that's actually part of the game itself.  The technical definition from the Ruleset is currently "any information which the Ruleset regulates the alteration of."  Proposals, votes, GNDT values, requests to idle, the list of players found on the sidebar, and the Ruleset itself all count as part of the Gamestate.
  
*'''Call for Judgement''' -- CfJ for short.  A post which may be made by any player to fix any sort of problem with the game.  Basically, all players vote FOR or AGAINST it, and the majority wins (see [[Ruleset|the Ruleset]] for specific details).  It may not say so explicitly in the Ruleset, but we are careful to always preserve the right of any player to make (or vote on) a CfJ.
+
;Generic Nomic Data Tracker: GNDT for short.  Formerly used to track the current gamestate (although nowadays, we use this wiki).  The GNDT was found at http://blognomic.com/gndt/generic.cgi?nomic=blog
  
*'''Generic Nomic Data Tracker''' -- GNDT for shortFormerly used to track the current gamestate (although nowadays, we use this wiki).  The GNDT was found at http://blognomic.com/gndt/generic.cgi?nomic=blog
+
;Hiatus: When a player posts a Declaration of Victory, the game goes into a HiatusRoughly speaking, nothing is allowed to happen during a Hiatus except for creating and voting on CfJ's or DoV's (see [[Ruleset|the Ruleset]] for specific details).   
  
*'''Dynasty''' -- when a player achieves victory here at Blognomic, the game doesn't end; the winner simply chooses someone (usually themself) to begin a new Dynasty. Typically, a new Dynasty means that the game is about to take a large thematic change of direction.  All or most of the previous Dynastic Rules are usually repealed, and we tend to resist making new rules which are too similar to ones we've repealed.
+
;Metadynasty: A Dynasty with no Emperor figure. The core rules do not require an Emperor to function, and it is occasionally proposed that a failing dynasty be ended and replaced with a Metadynasty.
  
*'''Declaration of Victory''' -- DoV for shortThe post you make when you believe you have achieved victory.  Making such a post puts the game into Hiatus (i.e., the Hiatus begins as soon as the DoV is made, during the voting period in which the other players decide whether Victory has really been achieved).  Get enough FOR votes on your DoV and you get to choose the next Emperor.  If the DoV fails then the Hiatus ends and the game continues.
+
;Ruleset: Pretty much the ultimate authority of BlognomicWe all obey the Ruleset because it says we have to (usually in its first sentence).  The current Ruleset is always on the [[Ruleset]] page of the wiki.
  
*'''Hiatus''' -- When a player posts a Declaration of Victory, the game goes into a Hiatus.  Roughly speaking, nothing is allowed to happen during a Hiatus except for creating and voting on CfJ's or DoV's (see [[Ruleset|the Ruleset]] for specific details). 
+
;Self-kill (verb): to vote against one's own Proposal; if a proposal has an against vote from its creator, it will automatically fail
  
*'''Spivak pronouns''' -- Many English speakers use "they", "them", "their", "theirs", and "themself" to refer to a single person (especially when they don't want to specify gender), although these are technically plural pronouns.  Just drop the "th" from each of those terms (and the "y" from "they") to get the Spivak prounouns to use in place of singular gendered pronouns (he/she, him/her, his/her, his/hers, and himself/herself). ''At the time of writing (March 2009), BlogNomic does not use or encourage Spivak.''
+
;Spivak pronouns: Many English speakers use "they", "them", "their", "theirs", and "themself" to refer to a single person (especially when they don't want to specify gender), although these are technically plural pronouns.  Just drop the "th" from each of those terms (and the "y" from "they") to get the Spivak prounouns to use in place of singular gendered pronouns (he/she, him/her, his/her, his/hers, and himself/herself). ''At the time of writing (March 2009), BlogNomic does not use or encourage Spivak.''
  
*'''Effective vote comment (EVC)''' -- The comment to a blog post containing the comment-author's counted vote. Used in some proposal (eg. "If at least half of the EVCs on this post contain the phrase 'I eat bananas', then reduce all players' bananas by 3.")  Thus, if a given player votes twice on a particular proposal (say, :AGAINST: and, per a subsequent comment, :FOR:), only the _second_ comment counts as that player's EVC on that proposal since it contains the vote that actually matters.
+
;Vote (noun): When you vote, the actual voting icon you use (and its interpretation, e.g. FOR or AGAINST) is called your vote.  Informally, you might refer to the entire comment that contains your vote as your "vote", but sometimes rules are worded in such a way as to make the distinction between the "vote" and the "comment".
  
* '''Metadynasty''' - A Dynasty with no Emperor figure. The core rules do not require an Emperor to function, and it is occasionally proposed that a failing dynasty be ended and replaced with a Metadynasty.
+
;Vote (verb): to use one of the voting icons, at an appropriate time. Typically, voting is only done on Proposals, Calls for Judgement, and Declarations of Victory.
  
 
==Abbreviations and Informal Terms==
 
==Abbreviations and Informal Terms==
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:''See also: [[Plays]]''
 
:''See also: [[Plays]]''
  
* '''CoV''' -- Change of Vote -- used to make it easier for admins to count the votes by reminding them that they should ignore your earlier votes.
+
;CoV: Change of Vote -- used to make it easier for admins to count the votes by reminding them that they should ignore your earlier votes.
* '''CfJ''' -- Call for Judgement
+
;CfJ: Call for Judgement
* '''CfP''' -- Call for Proposal -- used to convey that you think that a CfJ should have been a Proposal; not often used.
+
;CfP: Call for Proposal -- used to convey that you think that a CfJ should have been a Proposal; not often used.
* '''DoV''' -- Declaration of Victory
+
;DoV: Declaration of Victory
* '''EAV''' -- Explicit Author Vote -- used when an author votes FOR on their own proposal even though they already had an implicit FOR vote on it (e.g. so that they can place an EVC). Has a similar purpose to CoV.
+
;EAV: Explicit Author Vote -- used when an author votes FOR on their own proposal even though they already had an implicit FOR vote on it (e.g. so that they can place an EVC). Has a similar purpose to CoV.
* '''Emperor''' -- A generic name for the player who heads a Dynasty, regardless of what their actual title is. Their role is to encourage people to participate and guide the direction of the dynasty when required; traditionally the first proposal of a dynasty is from the Emperor setting up the game. Sometimes there is no emperor, and only once has there been two emperors. Emperors have unique "veto" power where they can negate a rule with a single vote if they wish to, and they cannot declare victory in their own dynasties.
+
;Emperor: A generic name for the player who heads a Dynasty, regardless of what their actual title is. Their role is to encourage people to participate and guide the direction of the dynasty when required; traditionally the first proposal of a dynasty is from the Emperor setting up the game. Sometimes there is no emperor, and only once has there been two emperors. Emperors have unique "veto" power where they can negate a rule with a single vote if they wish to, and they cannot declare victory in their own dynasties.
* '''G-Man''' -- A type of rule that states the Emperor is not a regular player for the purposes of the dynastic ruleset. G-Man rules are fairly common - since the Emperor can't win the game and has a lot of influence over which proposals enact, it doesn't always make sense for them to take part in the dynastic game directly. Nowadays, the Special Case Rule "Dynastic Distance" is normally used for this purpose.
+
;G-Man: A type of rule that states the Emperor is not a regular player for the purposes of the dynastic ruleset. G-Man rules are fairly common - since the Emperor can't win the game and has a lot of influence over which proposals enact, it doesn't always make sense for them to take part in the dynastic game directly. Nowadays, the Special Case Rule "Dynastic Distance" is normally used for this purpose.
* '''GNDT''' -- Generic Nomic Data Tracker
+
;GNDT: Generic Nomic Data Tracker
* '''Greentick''' -- The "FOR" icon. (https://blognomic.com/images/vote/for.gif)
+
;Greentick: The "FOR" icon. (https://blognomic.com/images/vote/for.gif)
* '''Grinding''' -- A game mechanic can be considered a "grind" if there is never any reason ''not'' to use it, beyond (usually) a time restriction on how frequently it can be used. For example; "as a daily action, a player may gain 1 point". Since the outcome is always positive, there is no decision to be made and the mechanic simply becomes a chore that players must remember to do (and which they are penalised for if they miss a day and lag behind).
+
;Grinding: A game mechanic can be considered a "grind" if there is never any reason ''not'' to use it, beyond (usually) a time restriction on how frequently it can be used. For example; "as a daily action, a player may gain 1 point". Since the outcome is always positive, there is no decision to be made and the mechanic simply becomes a chore that players must remember to do (and which they are penalised for if they miss a day and lag behind).
* '''Passing the mantle''' - handing on the role of Emperor (or equivalent) to another player following victory, in a situation where the winner does not wish to lead the next dynasty.
+
;Mantle: Handing on the role of Emperor (or equivalent) to another player following victory, in a situation where the winner does not wish to lead the next dynasty, is known as "passing the mantle".
** '''Mantle''' - Just "mantle" itself can be used as well, to refer to the state of being the Emperor-to-be of a new dynasty.
+
;Protosal: An (often vague) idea for a proposal which has been made as a non-proposal post in order to elicit feedback before asking players to vote on an actual proposal version. Some players [[Protosals Considered Harmful|don't like them]].
* '''Protosal''' -- An (often vague) idea for a proposal which has been made as a non-proposal post in order to elicit feedback before asking players to vote on an actual proposal version. Some players [[Protosals Considered Harmful|don't like them]].
+
;S/K: Self-kill
* '''S/K''' -- Self-kill
 

Revision as of 10:38, 10 July 2020

An explaination of some terms one will likely encounter here at Blognomic -- including several that are not officially defined under the authority of the Ruleset, but which are in common usage nonetheless.

Technical Terms

Call for Judgement
CfJ for short. A post which may be made by any player to fix any sort of problem with the game. Basically, all players vote FOR or AGAINST it, and the majority wins (see the Ruleset for specific details). It may not say so explicitly in the Ruleset, but we are careful to always preserve the right of any player to make (or vote on) a CfJ.
Counted Vote
Usually, when you vote multiple times on the same item (e.g. a Proposal) only the most recent one counts. Going idle also causes your votes to no longer count.
Declaration of Victory
DoV for short. The post you make when you believe you have achieved victory. Making such a post puts the game into Hiatus (i.e., the Hiatus begins as soon as the DoV is made, during the voting period in which the other players decide whether Victory has really been achieved). Get enough FOR votes on your DoV and you get to choose the next Emperor. If the DoV fails then the Hiatus ends and the game continues.
Dynasty
when a player achieves victory here at Blognomic, the game doesn't end; the winner simply chooses someone (usually themself) to begin a new Dynasty. Typically, a new Dynasty means that the game is about to take a large thematic change of direction. All or most of the previous Dynastic Rules are usually repealed, and we tend to resist making new rules which are too similar to ones we've repealed.
Effective vote comment (EVC)
The comment to a blog post containing the comment-author's counted vote. Used in some proposal (eg. "If at least half of the EVCs on this post contain the phrase 'I eat bananas', then reduce all players' bananas by 3.") Thus, if a given player votes twice on a particular proposal (say, :AGAINST: and, per a subsequent comment, :FOR:), only the _second_ comment counts as that player's EVC on that proposal since it contains the vote that actually matters.
Enactment
Technically, this term only applies to the passage of a Proposal, but we sometimes informally say that a Call for Judement or a Declaration of Victory has been "Enacted".
Gamestate
Intuitively, the Gamestate simply consists all the stuff that's actually part of the game itself. The technical definition from the Ruleset is currently "any information which the Ruleset regulates the alteration of." Proposals, votes, GNDT values, requests to idle, the list of players found on the sidebar, and the Ruleset itself all count as part of the Gamestate.
Generic Nomic Data Tracker
GNDT for short. Formerly used to track the current gamestate (although nowadays, we use this wiki). The GNDT was found at http://blognomic.com/gndt/generic.cgi?nomic=blog
Hiatus
When a player posts a Declaration of Victory, the game goes into a Hiatus. Roughly speaking, nothing is allowed to happen during a Hiatus except for creating and voting on CfJ's or DoV's (see the Ruleset for specific details).
Metadynasty
A Dynasty with no Emperor figure. The core rules do not require an Emperor to function, and it is occasionally proposed that a failing dynasty be ended and replaced with a Metadynasty.
Ruleset
Pretty much the ultimate authority of Blognomic. We all obey the Ruleset because it says we have to (usually in its first sentence). The current Ruleset is always on the Ruleset page of the wiki.
Self-kill (verb)
to vote against one's own Proposal; if a proposal has an against vote from its creator, it will automatically fail
Spivak pronouns
Many English speakers use "they", "them", "their", "theirs", and "themself" to refer to a single person (especially when they don't want to specify gender), although these are technically plural pronouns. Just drop the "th" from each of those terms (and the "y" from "they") to get the Spivak prounouns to use in place of singular gendered pronouns (he/she, him/her, his/her, his/hers, and himself/herself). At the time of writing (March 2009), BlogNomic does not use or encourage Spivak.
Vote (noun)
When you vote, the actual voting icon you use (and its interpretation, e.g. FOR or AGAINST) is called your vote. Informally, you might refer to the entire comment that contains your vote as your "vote", but sometimes rules are worded in such a way as to make the distinction between the "vote" and the "comment".
Vote (verb)
to use one of the voting icons, at an appropriate time. Typically, voting is only done on Proposals, Calls for Judgement, and Declarations of Victory.

Abbreviations and Informal Terms

See also: Plays
CoV
Change of Vote -- used to make it easier for admins to count the votes by reminding them that they should ignore your earlier votes.
CfJ
Call for Judgement
CfP
Call for Proposal -- used to convey that you think that a CfJ should have been a Proposal; not often used.
DoV
Declaration of Victory
EAV
Explicit Author Vote -- used when an author votes FOR on their own proposal even though they already had an implicit FOR vote on it (e.g. so that they can place an EVC). Has a similar purpose to CoV.
Emperor
A generic name for the player who heads a Dynasty, regardless of what their actual title is. Their role is to encourage people to participate and guide the direction of the dynasty when required; traditionally the first proposal of a dynasty is from the Emperor setting up the game. Sometimes there is no emperor, and only once has there been two emperors. Emperors have unique "veto" power where they can negate a rule with a single vote if they wish to, and they cannot declare victory in their own dynasties.
G-Man
A type of rule that states the Emperor is not a regular player for the purposes of the dynastic ruleset. G-Man rules are fairly common - since the Emperor can't win the game and has a lot of influence over which proposals enact, it doesn't always make sense for them to take part in the dynastic game directly. Nowadays, the Special Case Rule "Dynastic Distance" is normally used for this purpose.
GNDT
Generic Nomic Data Tracker
Greentick
The "FOR" icon. (https://blognomic.com/images/vote/for.gif)
Grinding
A game mechanic can be considered a "grind" if there is never any reason not to use it, beyond (usually) a time restriction on how frequently it can be used. For example; "as a daily action, a player may gain 1 point". Since the outcome is always positive, there is no decision to be made and the mechanic simply becomes a chore that players must remember to do (and which they are penalised for if they miss a day and lag behind).
Mantle
Handing on the role of Emperor (or equivalent) to another player following victory, in a situation where the winner does not wish to lead the next dynasty, is known as "passing the mantle".
Protosal
An (often vague) idea for a proposal which has been made as a non-proposal post in order to elicit feedback before asking players to vote on an actual proposal version. Some players don't like them.
S/K
Self-kill