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BlogNomic Jargon

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An explaination of some terms one will likely encounter here at Blognomic -- including several that are not officially defined under the authority of the Ruleset, but which are in common usage nonetheless.

Technical Terms

  • Ruleset -- Pretty much the ultimate authority of Blognomic. We all obey the Ruleset because it says we have to (usually in its first sentence). The current Ruleset is always on the Ruleset page of the wiki.
  • Gamestate -- Intuitively, the Gamestate simply consists all the stuff that's actually part of the game itself. The technical definition from the Ruleset is currently "any information which the Ruleset regulates the alteration of." Proposals, votes, GNDT values, requests to idle, the list of players found on the sidebar, and the Ruleset itself all count as part of the Gamestate.
  • Vote (verb) -- to use one of the voting icons, at an appropriate time. Typically, voting is only done on Proposals, Calls for Judgement, and Declarations of Victory.
  • Vote (noun) -- When you vote, the actual voting icon you use (and its interpretation, e.g. FOR or AGAINST) is called your vote. Informally, you might refer to the entire comment that contains your vote as your "vote", but sometimes rules are worded in such a way as to make the distinction between the "vote" and the "comment".
  • Counted Vote -- Usually, when you vote multiple times on the same item (e.g. a Proposal) only the most recent one counts. Going idle also causes your votes to no longer count.
  • Enactment -- Technically, this term only applies to the passage of a Proposal, but we sometimes informally say that a Call for Judement or a Declaration of Victory has been "Enacted".
  • self-kill (verb) -- to vote against one's own Proposal; if a proposal has an against vote from its creator, it will automatically fail
  • Call for Judgement -- CfJ for short. A post which may be made by any player to fix any sort of problem with the game. Basically, all players vote FOR or AGAINST it, and the majority wins (see the Ruleset for specific details). It may not say so explicitly in the Ruleset, but we are careful to always preserve the right of any player to make (or vote on) a CfJ.
  • Generic Nomic Data Tracker -- GNDT for short. All sorts of game values are frequently tracked here. Any player can update the GNDT whenever the Rules allow the values to change. The GNDT can always be found at
  • Dynasty -- when a player achieves victory here at Blognomic, the game doesn't end; the winner simply chooses someone (usually themself) to begin a new Dynasty. Typically, a new Dynasty means that the game is about to take a large thematic change of direction. All or most of the previous Dynastic Rules are usually repealed, and we tend to resist making new rules which are too similar to ones we've repealed.
  • Declaration of Victory -- DoV for short. The post you make when you believe you have achieved victory. Making such a post puts the game into Hiatus (i.e., the Hiatus begins as soon as the DoV is made, during the voting period in which the other players decide whether Victory has really been achieved). Get enough FOR votes on your DoV and you get to choose the next Emperor. If the DoV fails then the Hiatus ends and the game continues.
  • Hiatus -- When a player posts a Declaration of Victory, the game goes into a Hiatus. Roughly speaking, nothing is allowed to happen during a Hiatus except for creating and voting on CfJ's or DoV's (see the Ruleset for specific details).
  • Spivak pronouns -- Many English speakers use "they", "them", "their", "theirs", and "themself" to refer to a single person (especially when they don't want to specify gender), although these are technically plural pronouns. Just drop the "th" from each of those terms (and the "y" from "they") to get the Spivak prounouns to use in place of singular gendered pronouns (he/she, him/her, his/her, his/hers, and himself/herself). At the time of writing (March 2009), BlogNomic does not use or encourage Spivak.
  • Effective vote comment (EVC) -- The comment to a blog post containing the comment-author's counted vote. Used in some proposal (eg. "If at least half of the EVCs on this post contain the phrase 'I eat bananas', then reduce all players' bananas by 3.") Thus, if a given player votes twice on a particular proposal (say, :AGAINST: and, per a subsequent comment, :FOR:), only the _second_ comment counts as that player's EVC on that proposal since it contains the vote that actually matters.
  • Metadynasty - A Dynasty with no Emperor figure. The core rules do not require an Emperor to function, and it is occasionally proposed that a failing dynasty be ended and replaced with a Metadynasty.

Abbreviations and Informal Terms

See also: Plays
  • CoV -- Change of Vote
  • CfJ -- Call for Judgement
  • CfP -- Call for Proposal -- used to convey that you think that a CfJ should have been a Proposal; not often used.
  • DoV -- Declaration of Victory
  • Emperor -- A generic name for the player who heads a Dynasty, regardless of what their actual title is. Their role is to encourage people to participate and guide the direction of the dynasty when required; traditionally the first proposal of a dynasty is from the Emperor setting up the game. Sometimes there is no emperor, and only once has there been two emperors. Emperors have unique "veto" power where they can negate a rule with a single vote if they wish to, and they cannot declare victory in their own dynasties.
  • G-Man -- A type of rule that states the Emperor is not a regular player for the purposes of the dynastic ruleset. G-Man rules are fairly common - since the Emperor can't win the game and has a lot of influence over which proposals enact, it doesn't always make sense for them to take part in the dynastic game directly.
  • GNDT -- Generic Nomic Data Tracker
  • Greentick -- The "FOR" icon. (
  • Grinding -- A game mechanic can be considered a "grind" if there is never any reason not to use it, beyond (usually) a time restriction on how frequently it can be used. For example; "as a daily action, a player may gain 1 point". Since the outcome is always positive, there is no decision to be made and the mechanic simply becomes a chore that players must remember to do (and which they are penalised for if they miss a day and lag behind).
  • Passing the mantle - handing on the role of Emperor (or equivalent) to another player following victory, in a situation where the winner does not wish to lead the next dynasty.
  • Protosal -- An (often vague) idea for a proposal which has been made as a non-proposal post in order to elicit feedback before asking players to vote on an actual proposal version. Some players don't like them.
  • S/K -- Self-kill