Difference between revisions of "Comparison of action systems"
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* Needs rule machinery to handle the turn sequence, and inactive players | * Needs rule machinery to handle the turn sequence, and inactive players | ||
* With a static queue, may give an advantage to players who are immediately after a careless player | * With a static queue, may give an advantage to players who are immediately after a careless player | ||
+ | * Lots of downtime, very slow-moving | ||
+ | * Ruleset changing coming mid-route can create a fairness issue, or require delaying mechanisms | ||
|| [[Ruleset 155#Crates]] | || [[Ruleset 155#Crates]] | ||
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Revision as of 19:18, 19 October 2020
This is a comparison of ways in which a BlogNomic dynasty can restrict the performance of actions, using a hypothetical example where the gameplay centres around the building of bricks. (It's assumed that the goal is to build a lot of bricks, but there are unseen other rules in place that make the exact time and method of this more nuanced.)
This still needs expanding, feel free to add more examples, and more pros and cons for those already listed.
System | Example rule | Pros | Cons | As seen in |
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Daily actions | "As a daily action, a player may build one brick." |
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Weekly actions | "As a weekly action, a player may build seven bricks." |
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Weekly topup | "At the start of the week, each player gains seven bricks. A player may build a brick at any time." |
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Weekly topup with cap | "At the start of the week, each player gains seven bricks, to a maximum of 10. A player may build a brick at any time." |
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Ruleset 181#Stamina |
Currency | "At any time, a player may pay a coin to buy and build a brick." (Other game rules output coins in a complex way.) |
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Finite personal resource | "Players start with 50 bricks each. At any time, a player may build one of their bricks." (Rules generally do not output additional bricks.) |
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Ruleset 147#Bankroll (?) |
Finite shared resource | "The group starts with 250 bricks. At any time, a player may take one of the group's bricks and build it." |
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Turn-based | "The active player may build a brick at any time. It then becomes the turn of the next player." |
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Ruleset 155#Crates |
Simultaneous reveal | "Players submit build orders secretly to the Emperor. As a weekly action, the Emperor applies all submitted orders." |
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Ruleset 120#Notes |