Difference between revisions of "Dead City"

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(The Prospect clears)
(Archiving the gamestate page)
 
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{{gamestate|The Thirty-First Dynasty of Kevan}}
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{| class="wikitable sortable"
 
{| class="wikitable sortable"
 
! District      !! People !! Food !! Ing. !! Def. !! Energy !! Factions
 
! District      !! People !! Food !! Ing. !! Def. !! Energy !! Factions
 
|-
 
|-
| JonathanDark  ||    45 ||   9 ||    1 ||    2 ||      0 ||  
+
| JonathanDark  ||    40 ||   10 ||    1 ||    3 ||      4 ||  
 
|-
 
|-
| Josh          ||    82 ||    9 ||    2 ||    1 ||      3 || {{box|Seafolk}} {{box|Machinists}}
+
| Josh          ||    89 ||    9 ||    4 ||    4 ||      7 || {{box|Seafolk}} {{box|Machinists}}
 
|-
 
|-
| lemon          ||    35 ||   3 ||    0 ||  -1 ||      8 ||  
+
| lemon          ||    30 ||   15 ||    1 ||  -1 ||      4 ||  
 
|-
 
|-
| lendunistus    ||    80 ||  13 ||    1 ||  -3 ||     11 ||  
+
| lendunistus    ||    80 ||  15 ||    1 ||  -3 ||     0 ||  
 
|-
 
|-
| Rafter        ||    45 ||    5 ||    2 ||    0 ||      4 ||
+
| Rafter        ||    40 ||    4 ||    1 ||    0 ||      4 ||
 
|}
 
|}
  
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| JonathanDark  ||    4 ||        26 || {{box|Grazing Lands}} {{box|Deserted Barracks}} {{box|Grazing Lands}}  || {{box|Shared Wisdom|#ccc}} {{box|Indoor Gardens}} {{box|Community Food Banks}} {{box|Military Research}} {{box|Careful Rationing|#ffc}}
 
| JonathanDark  ||    4 ||        26 || {{box|Grazing Lands}} {{box|Deserted Barracks}} {{box|Grazing Lands}}  || {{box|Shared Wisdom|#ccc}} {{box|Indoor Gardens}} {{box|Community Food Banks}} {{box|Military Research}} {{box|Careful Rationing|#ffc}}
 
|-
 
|-
| Josh          ||  10 ||        26 || {{box|Grazing Lands}} {{box|Deserted Barracks}} {{box|Shrine to Iclaseer}} {{box|Stormbrow Peak}} || {{box|Shared Wisdom|#ccc}} {{box|Careful Rationing|#ffc}}
+
| Josh          ||  16 ||        30 || {{box|Grazing Lands}} {{box|Deserted Barracks}} {{box|Shrine to Iclaseer}} {{box|Stormbrow Peak}} || {{box|Shared Wisdom|#ccc}} {{box|Careful Rationing|#ffc}}
 
|-
 
|-
| lemon          ||    3 ||         9 || {{box|Grazing Lands}} {{box|Grazing Lands}} || {{box|Shared Wisdom|#ccc}} {{box|Gadget Repository}} {{box|Scavenging Parties}} {{box|Indoor Gardens}} {{box|Careful Rationing|#ffc}}
+
| lemon          ||    3 ||       30 || {{box|Grazing Lands}} {{box|Grazing Lands}} {{box|Grazing Lands}} || {{box|Shared Wisdom|#ccc}} {{box|Gadget Repository}} {{box|Scavenging Parties}} {{box|Indoor Gardens}} {{box|Careful Rationing|#ffc}}
 
|-
 
|-
| lendunistus    ||    2 ||        26 || {{box|Grazing Lands}} {{box|Grazing Lands}} {{box|Shrine to Iclaseer}} {{box|Shrine to Iclaseer}} || {{box|Shared Wisdom|#ccc}} {{box|Careful Rationing|#ffc}}
+
| lendunistus    ||    2 ||        30 || {{box|Grazing Lands}} {{box|Grazing Lands}} {{box|Shrine to Iclaseer}} {{box|Shrine to Iclaseer}} || {{box|Shared Wisdom|#ccc}} {{box|Careful Rationing|#ffc}}
 
|-
 
|-
| Rafter        ||    2 ||        0 || {{box|Silicon Lake}} || -
+
| Rafter        ||    2 ||        0 || {{box|Silicon Lake}} || {{box|Indoor Gardens}}
 
|}
 
|}
  

Latest revision as of 15:52, 4 September 2023

Go stones.png This page was gamestate during The Thirty-First Dynasty of Kevan. It is being kept for archival purposes and is not part of the current BlogNomic game.
District People Food Ing. Def. Energy Factions
JonathanDark 40 10 1 3 4
Josh 89 9 4 4 7
Seafolk
Machinists
lemon 30 15 1 -1 4
lendunistus 80 15 1 -3 0
Rafter 40 4 1 0 4

The Prospect is empty

District Order Calendar Commons Innovations
JonathanDark 4 26
Grazing Lands
Deserted Barracks
Grazing Lands
Shared Wisdom
Indoor Gardens
Community Food Banks
Military Research
Careful Rationing
Josh 16 30
Grazing Lands
Deserted Barracks
Shrine to Iclaseer
Stormbrow Peak
Shared Wisdom
Careful Rationing
lemon 3 30
Grazing Lands
Grazing Lands
Grazing Lands
Shared Wisdom
Gadget Repository
Scavenging Parties
Indoor Gardens
Careful Rationing
lendunistus 2 30
Grazing Lands
Grazing Lands
Shrine to Iclaseer
Shrine to Iclaseer
Shared Wisdom
Careful Rationing
Rafter 2 0
Silicon Lake
Indoor Gardens
Key to Innovations:
0-cost
1-cost
2-cost