Difference between revisions of "Fast Nomic: Round 3"

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= Core Rules =
 
= Core Rules =
  
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===Victory===
 
===Victory===
Any Player who have more than or equal to 5 points or has the most amount of points by 25th December has Declare Victory in this House.
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Any Player who have more than or equal to 5 points or has the most amount of points by 25th December has Achieved Victory in this House.
  
 
===TCG===
 
===TCG===
 
Once per day, if a player is not involved in a contest, they may trade a random card.
 
Once per day, if a player is not involved in a contest, they may trade a random card.

Latest revision as of 12:43, 18 December 2021

Exit sign.png This is a document from the game of FastNomic. It is not part of the BlogNomic game or its history.

Core Rules

Ruleset and Gamestate

This is the Ruleset; all players shall obey it. The Gamestate is defined as any information which the Ruleset regulates the alteration of.

The ruleset consists of two sections: the core rules, which govern the game as a persistent whole, and the round's rules, which cover the specific rules of gameplay for the current round.

The Ruleset and Gamestate can only be altered in manners specified by the Ruleset.

If the Ruleset does not properly reflect all legal changes that have been made to it, any player may update it to do so.

Players

The game has two roles: players and observers. Any person may become a player by announcing their intent to do so in a gamestate channel. If a player wishes to become an observer, or vice-versa, they may do so after making an announcement in a gamestate channel to that effect. If a player has undertaken no game actions for at least 7 days, any player may make them an observer. After someone has been made an observer, they cannot become a player again until five days have passed.

When an observer becomes a player, if they had been a player in the same round, their personal gamestate retains the last legally endowed values it had, if they are still valid. Otherwise (including if a value is invalid, does not exist, or the player has not been a player during this game), the player is given the default value for new players, if such a value exists.

The Emperor

At any time, the game has one player who is the Emperor. The Emperor is responsible for resolving votable matters, ensuring that the ruleset and gamestate are accurate and updated, and setting any theme that the game might have. The Emperor is also a player for all core rules, but is not a player for all round rules, unless otherwise stated.

Expanded Powers

The Emperor is considered a Player for all House Rules, but may not declare victory.

Any Player may resolve pending Proposals and CfJs, not just the Emperor.

When a Player resolves a pending Votable Matter, they should make a reply to the message indicating what the resolution was, and send that message to the entire channel.

Official Entries and Votable Matters

An official entry is any communication whose content or format is determined by the ruleset. A Votable Matter is an official entry which players may cast Votes on, such as a Proposal, a Call for Judgement or a Declaration of Victory.

A Proposal is a kind of Votable Matter used to make changes to the ruleset or gamestate. Any player may submit a Proposal to change the Ruleset or Gamestate by making an official entry that starts with the text "Proposal:", and which describes those changes, unless the player already has 2 Proposals pending.

A Call for Judgement (or CfJ) is a Votable Matter used if two or more players actively disagree as to the interpretation of the Ruleset, or if a player feels that an aspect of the game needs urgent attention. A player may raise a CfJ at any time by making an official entry that starts with the text "Call for Judgement:" or "CfJ:", and which details a specific change to the gamestate or ruleset that can be made to remedy the issue.

A Declaration of Victory (or “DoV”) is a type of Votable Matter used when a player believes that they have won the round. If a player (other than the Emperor) believes that they have achieved victory in the current round, they may make a DOV detailing this, by making an official entry that starts with the text "DECLARATION OF VICTORY:" or "DOV:". Every player may cast votes in response to that DoV to indicate agreement or disagreement with the proposition that the submitter has achieved victory in the current round. While any DoV is open for voting, no game actions except submitting and voting on CfJs or DoVs may be taken.

Votes

Each player may cast one vote on a Votable Matter by making a response to the official entry that comprises that Votable Matter, indicating FOR, AGAINST, or DEFERENTIAL, or VETO if the player is the Emperor.

If a player other than the Emperor casts a vote of DEFERENTIAL, then the vote of DEFERENTIAL is an indication of confidence in the Emperor. When the Emperor has a valid vote other than VETO on a Votable Matter, then all votes of DEFERENTIAL on that Votable Matter are instead considered to be valid and the same as the Emperor’s vote, unless otherwise specified. (If the Emperor casts a vote of DEFERENTIAL, it indicates they wish to abstain, and possibly, that they wish to delay the resolution of a close vote until the timeout period has passed.)

When a player casts a vote AGAINST their own Proposal (which is not in the form of a DEFERENTIAL vote), this renders the Proposal Withdrawn. The Emperor may Veto a Proposal; when the Emperor casts a vote of VETO on a Proposal, this renders the Proposal Vetoed. Withdrawing or Vetoing a Proposal cannot be reversed; once cast, such a vote cannot be changed.

Resolution

Votable matters must be resolved based on the following criteria:

A votable matter can be enacted if more than half the players have voted FOR it, or if it's been open for voting for 48 hours and has more votes FOR than AGAINST. (Proposals which have been Vetoed or Withdrawn can never be enacted.)

A votable matter can be failed if half or more of the players have voted AGAINST it, or if it's been open for 48 hours and cannot otherwise be enacted, or if it is a Proposal and has been Vetoed or Withdrawn.

Proposals must be resolved in chronological order, from oldest to newest.

CfJs and DoVs do not need to be resolved in chronological order and Vetoing or Withdrawing them has no effect. If a DoV is failed, the player who submitted it cannot make another DoV for 120 hours (5 days).

Whenever a Proposal or CfJ is enacted, the enacting player must make the prescribed changes to the ruleset or gamestate. Whenever a DoV is enacted then the procedure described in the rule Victory and Ascension takes place. Any votable matter ceases to be a votable matter once resolved.

Victory, and New Rounds

When a player posts a Declaration of Victory, and that DoV is Enacted, the player who submitted it becomes the new Emperor, the current round ends, and all preceding round rules are repealed. A new round then begins when the new Emperor makes an Ascension Address, an official entry which describes the theme for the new round.

Round Rules

Cards

Each Player has a hand of Cards, defaulting to 1 King, 1 Servants, 1 Traitor and 1 Peasant. This is tracked on the Gamestate Page at https://wiki.blognomic.com/index.php?title=Fast_Nomic:_Round_3/Gamestate.

To play a Card in a Contest, a Player DMs one Card from their hand as well as any additional information relevant to that card to the Emperor, who may later reveal, all at once, which Cards were played by each Player in that Contest. After the reveal, and after any effects the Cards have are completed, they each lose the Cards they played that were revealed.

Each player also has a Natural Hand, defaulting to the default hand.

Ranks

Each Card Type has a Rank Power. A Card is of a higher Rank than another Card if it has a strictly higher Rank Power then the other. The following lists all Cards and their Rank Power:

  • King: 10
  • Servant: 5
  • Peasant: 1
  • Traitor: 5
  • Null: N/A
  • Fool: N/A

Effects

Some Card Type may have Effects when used in Contests. When the card is used, its Effects take place. The following lists all possible Effects:

  • Peasants: If the Opposition Card is King, it has its Rank Power increased by 99 for this Contest before determining the relative Rank.
  • Traitor: If a player submits their intention to sacrifice a card at the same time as playing a Traitor card in a contest, then if the opposition card has a higher Rank Power, the Traitor's Rank Power is doubled for this contest. If the Traitor's power is doubled, the Emperor must choose a random card from that player's hand and sacrifice it.
  • Traitor: If the opposition card has the same Rank Power as the Traitor, then the Traitor has +1 Rank Power for this Contest
  • Null: This card has the Rank Power of the opposition card minus one, applied after all other modifiers have been applied
  • Fool: Worth 9 minus the number of Matches in which the Fool was not played in the Contest

Effects that directly change a Card's Rank Power are applied in the following order:

  • Effects that set a card's Rank Power to a value dependent upon another part of the gamestate
  • Effects that use standard mathematical operations, according to the order of operations
  • Effects that set a Card's Rank Power to a set, constant value

Definitions

  • A random card is the nth card in the group of possible cards when listed alphabetically. N (in this case only) is the result of rolling 1dx, where x is the number of cards that can be chosen.
  • To sacrifice a card means to replace it in the player's hand with a Null Card.
  • At the beginning of a Contest, set all players' hands to the value of their Natural Hand.
  • A match ends when both players have no cards or when one player concedes.
  • Trading a card is the action of replacing a card in a player's Natural Hand with a random card from the set of all types of cards.

Contest

A Contest may only consist of 2 non-identical Players. The Players are chosen by the Emperor randomly. If the randomly chosen players are identical to the previous contest (regardless of order), the Contest's participants must be rerolled. During this contest, chosen players will go against each other in up to y Matches. Where y is the number of cards in their default hand. While a Contest is in progress, no other Contests can begin.

Matches

A Match is when both players of the Contest play 1 card from their hand. After the reveal and the effects of cards are resolved, the player with the higher Rank wins the Match.

Points

Players have Points that are tracked on the gamestate, defaulting to 0. A player gains a point if they have won the most matches in a contest when it ends and neither player conceded.

Players may have a number of Paradox Points, defaulting to 0. They are regulated and tracked, but are not part of the Gamestate. If it would be impossible to determine whether a player would gain a Point or not, they instead gain a Paradox Point.

Time-Delayed Changes

Rule text within curly braces has no effect until it is no longer within the braces. At the end of a Contest, all curly braces ('{','}') are removed from rules other than this one.

Conceding

Instead of playing a card during a match, a player may choose to concede by informing the Emperor of their decision, an action known as Conceding. When a player concedes, the opposing player gains a point.

Victory

Any Player who have more than or equal to 5 points or has the most amount of points by 25th December has Achieved Victory in this House.

TCG

Once per day, if a player is not involved in a contest, they may trade a random card.