Difference between revisions of "Game Changelog"
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(mention Dormancy) |
(add Imperial Deferentials, although I can't find when it was enacted) |
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;18 August 2015: [https://blognomic.com/archive/official_slacker A Slack channel was introduced], eventually replacing the old IRC channel. | ;18 August 2015: [https://blognomic.com/archive/official_slacker A Slack channel was introduced], eventually replacing the old IRC channel. | ||
;''(date missing)'': Proposals and CfJs now explicitly require a "[Core]" tag in their title if they are to amend Core rules, and the same for Special Case / Appendix edits. This is largely to prevent "change all X to Y" proposals inadvertently overwriting Core ruletext. | ;''(date missing)'': Proposals and CfJs now explicitly require a "[Core]" tag in their title if they are to amend Core rules, and the same for Special Case / Appendix edits. This is largely to prevent "change all X to Y" proposals inadvertently overwriting Core ruletext. | ||
+ | ;''(date missing)'': The "Imperial Deferentials" Special Case rule, when switched on, makes Emperor DEFERENTIAL votes default to the majority (rather than being null votes). Such votes are often cast when a proposal is more about gameplay than game design, and the Emperor wants to leave the decision to the players. | ||
;10 September 2017: [https://blognomic.com/archive/rule_consolidation_appendix_core The Special Case top-level section to the Ruleset was created] and various miscellaneous rules that were previously proposed as needed or had been clogging up the Core rules were moved there from the previous Core rules. | ;10 September 2017: [https://blognomic.com/archive/rule_consolidation_appendix_core The Special Case top-level section to the Ruleset was created] and various miscellaneous rules that were previously proposed as needed or had been clogging up the Core rules were moved there from the previous Core rules. | ||
;12 September 2017: [https://blognomic.com/archive/dormancy_special_cases BlogNomic now becomes "dormant"] if there are fewer than five active players, switching off until new players join. | ;12 September 2017: [https://blognomic.com/archive/dormancy_special_cases BlogNomic now becomes "dormant"] if there are fewer than five active players, switching off until new players join. |
Revision as of 09:31, 10 January 2020
This is a record of significant changes to the Core, Special Case and Appendix sections of the rules, which returning players should be aware of.
- 18 August 2015
- A Slack channel was introduced, eventually replacing the old IRC channel.
- (date missing)
- Proposals and CfJs now explicitly require a "[Core]" tag in their title if they are to amend Core rules, and the same for Special Case / Appendix edits. This is largely to prevent "change all X to Y" proposals inadvertently overwriting Core ruletext.
- (date missing)
- The "Imperial Deferentials" Special Case rule, when switched on, makes Emperor DEFERENTIAL votes default to the majority (rather than being null votes). Such votes are often cast when a proposal is more about gameplay than game design, and the Emperor wants to leave the decision to the players.
- 10 September 2017
- The Special Case top-level section to the Ruleset was created and various miscellaneous rules that were previously proposed as needed or had been clogging up the Core rules were moved there from the previous Core rules.
- 12 September 2017
- BlogNomic now becomes "dormant" if there are fewer than five active players, switching off until new players join.
- 23 January 2019
- Core scams are no longer acceptable under Fair Play rules.
- 8 July 2019
- Some dynasties have a 'Traitor' who is given permission to lie and betray (with no requirement for this status to tie into the dynasty's mechanics)
- 8 November 2019
- The GNDT is replaced with an embedded wiki page and a separate dice roller script.