Difference between revisions of "History of victories"
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Cuddlebeam (talk | contribs) (A subtype feels more elegant for this) |
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*<span style="color:#d33">Scam</span>: A player exploits the rules in an unintended manner to achieve victory. | *<span style="color:#d33">Scam</span>: A player exploits the rules in an unintended manner to achieve victory. | ||
*<span style="color: #36c">Pooling</span>: Several players combine their resources to allow one of their number (often selected at random) to win. | *<span style="color: #36c">Pooling</span>: Several players combine their resources to allow one of their number (often selected at random) to win. | ||
− | *<span style="color:#0089af"> | + | |
+ | Conventional types: | ||
+ | *<span style="color:#0089af">'''[A]'''</span>: Assisted conventional win that relies on an alliance/collaboration but there is no outright Pooling maneuver. | ||
Scam types: | Scam types: |
Revision as of 10:53, 6 July 2019
This is an attempt to apply a taxonomy of different victory types to the history of BlogNomic. Those types are:-
- Conventional: A player wins through regular dynastic-rule gameplay.
- Scam: A player exploits the rules in an unintended manner to achieve victory.
- Pooling: Several players combine their resources to allow one of their number (often selected at random) to win.
Conventional types:
- [A]: Assisted conventional win that relies on an alliance/collaboration but there is no outright Pooling maneuver.
Scam types:
- [R] Read-as-written (RAW). A rule or rules being exploited in a surprising but uncontested manner.
- [L] Late reveal. A player delaying informing others that a rule may have been broken, to gain advantage.
- [A] Admin advantage. A scam which could only be performed by an admin player.
Pooling types:
- [$] Pooling a tradeable game resource
- [!] One or more players taking an action to give another victory
- [V] Block-voting as a group, in order to assign victory among that group
- [V*] Same as above, but voting mechanics are altered by some dynastic rule.
Other Dynasty end types:
- [E] Election: a victor is elected by the players (typically for dynastic merit or popularity).
- [M] No victor, the Dynasty results in a Metadynasty.