Difference between revisions of "History of victories"
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This is an attempt to apply a taxonomy of different victory types to the history of BlogNomic. Those types are:- | This is an attempt to apply a taxonomy of different victory types to the history of BlogNomic. Those types are:- | ||
− | *<span style="color:#00af89">Conventional</span>: A player wins through regular dynastic-rule gameplay. | + | *<span style="color:#00af89">'''Conventional'''</span>: A player wins through regular dynastic-rule gameplay. |
− | *<span style="color:#d33">Scam</span>: A player exploits the rules in an unintended manner to achieve victory. | + | *<span style="color:#d33">'''Scam'''</span>: A player exploits the rules in an unintended manner to achieve victory. |
− | *<span style="color: #36c">Pooling</span>: Several players combine their resources to allow one of their number (often selected at random) to win. | + | *<span style="color: #36c">'''Pooling'''</span>: Several players combine their resources to allow one of their number (often selected at random) to win. |
Conventional types: | Conventional types: |
Revision as of 09:19, 9 November 2019
This is an attempt to apply a taxonomy of different victory types to the history of BlogNomic. Those types are:-
- Conventional: A player wins through regular dynastic-rule gameplay.
- Scam: A player exploits the rules in an unintended manner to achieve victory.
- Pooling: Several players combine their resources to allow one of their number (often selected at random) to win.
Conventional types:
- [&]: Assisted conventional. Win that relies on an alliance/collaboration but there is no Pooling maneuver, for example, a trade of resources or synergy without deliberate/planned self-sacrifice.
Scam types:
- [R] Read-as-written (RAW). A rule or rules being exploited in a surprising but uncontested manner.
- [L] Late reveal. A player delaying informing others that a rule may have been broken, to gain advantage.
- [A] Admin advantage. A scam which could only be performed by an admin player.
Pooling types:
- [$] Pooling a tradeable game resource
- [!] One or more players taking an action to give another victory
- [V] Block-voting as a group, in order to assign victory among that group
- [V*] Same as above, but voting mechanics are altered by some dynastic rule.
Other Dynasty end types:
- [E] Election: a victor is elected by the players (typically for dynastic merit or popularity), either through an election among several players, or by passing a vote to crown one specific winner.
- [R] Random: a random player chosen among an impartial set of players is the victor.
- [M] No victor, the Dynasty results in a Metadynasty.