Difference between revisions of "Ruleset"

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== Ruleset and Gamestate ==
 
== Ruleset and Gamestate ==
This is the '''Ruleset''' for BlogNomic; all Hunters shall obey it. Section One consists of the “core rules” of BlogNomic, covering basic proposal mechanics; Section Two contains the rules of the current dynasty; and Section Three contains the appendix, which exists solely to clarify the remainder of the ruleset.
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This is the '''Ruleset''' for BlogNomic; all Scribes shall obey it. Section One consists of the “core rules” of BlogNomic, covering basic proposal mechanics; Section Two contains the rules of the current dynasty; and Section Three contains the appendix, which exists solely to clarify the remainder of the ruleset.
  
 
The Ruleset and Gamestate can only be altered in manners specified by the Ruleset.
 
The Ruleset and Gamestate can only be altered in manners specified by the Ruleset.
  
Hunters may correct obvious spelling and typographical mistakes in the Ruleset and their own Pending Proposals at any time, including replacing Spivak and gender-specific pronouns with the singular “they”.
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Scribes may correct obvious spelling and typographical mistakes in the Ruleset and their own Pending Proposals at any time, including replacing Spivak and gender-specific pronouns with the singular “they”.
  
== Hunters ==
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== Scribes ==
Any human may apply to join BlogNomic (if they are not already playing) by registering at http://blognomic.com via the Register link in the sidebar, and then making a post making clear their wish to be a '''Hunter'''. An Admin shall add them to the roster in the sidebar and the GNDT, at which moment they become a Hunter.
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Any human may apply to join BlogNomic (if they are not already playing) by registering at http://blognomic.com via the Register link in the sidebar, and then making a post making clear their wish to be a '''Scribe'''. An Admin shall add them to the roster in the sidebar and the GNDT, at which moment they become a Scribe.
  
A Hunter may leave the game at any time by posting an entry to the BlogNomic weblog requesting such an action. A Hunter may not rejoin the game within two weeks after having left. A Hunter may only change their name as a result of a proposal approving the change.
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A Scribe may leave the game at any time by posting an entry to the BlogNomic weblog requesting such an action. A Scribe may not rejoin the game within two weeks after having left. A Scribe may only change their name as a result of a proposal approving the change.
  
Some Hunters are '''Admins''', responsible for updating the site and the Ruleset, and are signified as such in the sidebar. Hunters who wish to become Admins may sign up with a username for the Ruleset Wiki, and submit a Proposal to make themselves Admins. Existing Admins may be removed from their posts by Proposal, CfJ, or voluntary resignation. New admins shall be given the GNDT configuration password when they become admins.
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Some Scribes are '''Admins''', responsible for updating the site and the Ruleset, and are signified as such in the sidebar. Scribes who wish to become Admins may sign up with a username for the Ruleset Wiki, and submit a Proposal to make themselves Admins. Existing Admins may be removed from their posts by Proposal, CfJ, or voluntary resignation. New admins shall be given the GNDT configuration password when they become admins.
  
===Idle Hunters===
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===Idle Scribes===
  
Some Hunters are '''Idle''', and shall be marked as such in the sidebar. For the purposes of all Gamestate and the Ruleset, excluding Rules “Ruleset and Gamestate”, “Hunters”, “Dynasties”, “Fair Play” and any of those Rules’ subrules, Idle Hunters are not counted as Hunters.
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Some Scribes are '''Idle''', and shall be marked as such in the sidebar. For the purposes of all Gamestate and the Ruleset, excluding Rules “Ruleset and Gamestate”, “Scribes”, “Dynasties”, “Fair Play” and any of those Rules’ subrules, Idle Scribes are not counted as Scribes.
  
If a Proposal contains a provision that targets a specifically named Idle Hunter, then that Idle Hunter is considered to be Unidle solely for the purposes of enacting that specific provision
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If a Proposal contains a provision that targets a specifically named Idle Scribe, then that Idle Scribe is considered to be Unidle solely for the purposes of enacting that specific provision
  
When a Hunter is unidled, if they went Idle in the same dynasty, their personal gamestate retains the last legally endowed values it had, if they are still valid. Otherwise (including if a value is invalid, does not exist, or the Hunter Idled in a different dynasty), the Hunter is given the default value for new Hunter, if such a value exists.
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When a Scribe is unidled, if they went Idle in the same dynasty, their personal gamestate retains the last legally endowed values it had, if they are still valid. Otherwise (including if a value is invalid, does not exist, or the Scribe Idled in a different dynasty), the Scribe is given the default value for new Scribe, if such a value exists.
  
An Admin may render a Hunter Idle if that Hunter has asked to become Idle in an entry or comment from the past four days, or if that Hunter has not posted an entry or comment in the last seven days. In the latter case, the Admin must announce the idling in a blog post. Admins may render themselves Idle at any time, but should announce it in a post or comment when they do so. An Admin may Unidle a Hunter if that Hunter has asked to become Unidle in an entry or comment from the past four days, and Idle Admins may Unidle themselves at any time, unless the Hunter who would be Unidled asked to become (or rendered themselves) Idle within the previous four days, and within the current dynasty.
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An Admin may render a Scribe Idle if that Scribe has asked to become Idle in an entry or comment from the past four days, or if that Scribe has not posted an entry or comment in the last seven days. In the latter case, the Admin must announce the idling in a blog post. Admins may render themselves Idle at any time, but should announce it in a post or comment when they do so. An Admin may Unidle a Scribe if that Scribe has asked to become Unidle in an entry or comment from the past four days, and Idle Admins may Unidle themselves at any time, unless the Scribe who would be Unidled asked to become (or rendered themselves) Idle within the previous four days, and within the current dynasty.
  
 
Admins who are unidling themselves should, in their first vote following each unidling, highlight their changed idle status and any changes to quorum to have come about as a result of it.
 
Admins who are unidling themselves should, in their first vote following each unidling, highlight their changed idle status and any changes to quorum to have come about as a result of it.
  
 
== Dynasties ==
 
== Dynasties ==
BlogNomic is divided into a number of '''Dynasties'''. Each Dynasty may be headed by a single Hunter, known as the Moderator. If there is no Moderator, the Dynasty is a Metadynasty.
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BlogNomic is divided into a number of '''Dynasties'''. Each Dynasty may be headed by a single Scribe, known as the Editor. If there is no Editor, the Dynasty is a Metadynasty.
  
 
== Votable Matters ==
 
== Votable Matters ==
A '''Votable Matter''' is a post which Hunters may cast Votes on, such as a Proposal, a Call for Judgement or a Declaration of Victory.
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A '''Votable Matter''' is a post which Scribes may cast Votes on, such as a Proposal, a Call for Judgement or a Declaration of Victory.
  
Each Hunter may cast one Vote on a Votable Matter by making a comment to the Official Post that comprises that Votable Matter using a voting icon of FOR, AGAINST, or DEFERENTIAL. Additional voting icons may be permitted in some cases by other rules. A valid Vote is, except when otherwise specified, a Vote of FOR or AGAINST. A Hunter’s Vote on a Votable Matter is the last valid voting icon that they have used in any comment on that Votable Matter. Additionally, if the author of a Votable Matter has not used a valid voting icon in a comment to the post, then the author’s Vote is FOR. A non-Hunter never has a Vote, even if they were a Hunter previously and had cast a valid Vote.
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Each Scribe may cast one Vote on a Votable Matter by making a comment to the Official Post that comprises that Votable Matter using a voting icon of FOR, AGAINST, or DEFERENTIAL. Additional voting icons may be permitted in some cases by other rules. A valid Vote is, except when otherwise specified, a Vote of FOR or AGAINST. A Scribe’s Vote on a Votable Matter is the last valid voting icon that they have used in any comment on that Votable Matter. Additionally, if the author of a Votable Matter has not used a valid voting icon in a comment to the post, then the author’s Vote is FOR. A non-Scribe never has a Vote, even if they were a Scribe previously and had cast a valid Vote.
  
 
Votable Matters can either be Pending, Enacted, or Failed. When a Votable Matter is first put forward, it is considered Pending.
 
Votable Matters can either be Pending, Enacted, or Failed. When a Votable Matter is first put forward, it is considered Pending.
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== Proposals ==
 
== Proposals ==
Any Hunter may submit a '''Proposal''' to change the Ruleset or Gamestate, by posting an entry in the “Proposal” category that describes those changes (unless the Hunter already has 2 Proposals pending, or has already made 3 Proposals that day).
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Any Scribe may submit a '''Proposal''' to change the Ruleset or Gamestate, by posting an entry in the “Proposal” category that describes those changes (unless the Scribe already has 2 Proposals pending, or has already made 3 Proposals that day).
  
 
=== Special Proposal Voting ===
 
=== Special Proposal Voting ===
  
When a Hunter casts a vote AGAINST their own Proposal (which is not in the form of a DEFERENTIAL vote), this renders the Proposal '''Self-Killed''', even if the author later changes their Vote. The Moderator may use VETO as a voting icon to cast a Vote on a proposal; when the Moderator casts a vote of VETO on a Proposal, this renders the Proposal Vetoed, even if the Moderator later changes their Vote.
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When a Scribe casts a vote AGAINST their own Proposal (which is not in the form of a DEFERENTIAL vote), this renders the Proposal '''Self-Killed''', even if the author later changes their Vote. The Editor may use VETO as a voting icon to cast a Vote on a proposal; when the Editor casts a vote of VETO on a Proposal, this renders the Proposal Vetoed, even if the Editor later changes their Vote.
  
If a Hunter other than the Moderator casts a vote of DEFERENTIAL on a Proposal, then the Vote of DEFERENTIAL is an indication of confidence in the Moderator. When the Moderator has a valid Vote other than VETO on a Proposal, then all votes of DEFERENTIAL are instead considered to be valid and the same as the Moderator's Vote for the purposes of other rules unless otherwise specified.
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If a Scribe other than the Editor casts a vote of DEFERENTIAL on a Proposal, then the Vote of DEFERENTIAL is an indication of confidence in the Editor. When the Editor has a valid Vote other than VETO on a Proposal, then all votes of DEFERENTIAL are instead considered to be valid and the same as the Editor's Vote for the purposes of other rules unless otherwise specified.
  
 
=== Resolution of Proposals ===
 
=== Resolution of Proposals ===
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* It has been Vetoed or Self-Killed.
 
* It has been Vetoed or Self-Killed.
* The number of Hunters who are not voting AGAINST it is less than Quorum.
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* The number of Scribes who are not voting AGAINST it is less than Quorum.
 
* It has been open for voting for at least 48 hours and cannot be Enacted.
 
* It has been open for voting for at least 48 hours and cannot be Enacted.
  
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== Calls for Judgement ==
 
== Calls for Judgement ==
If two or more Hunters actively disagree as to the interpretation of the Ruleset, or if a Hunter feels that an aspect of the game needs urgent attention, then any Hunter may raise a '''Call for Judgement''' (abbreviated CfJ) by posting an entry in the “Call for Judgement” category.
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If two or more Scribes actively disagree as to the interpretation of the Ruleset, or if a Scribe feels that an aspect of the game needs urgent attention, then any Scribe may raise a '''Call for Judgement''' (abbreviated CfJ) by posting an entry in the “Call for Judgement” category.
  
 
A Pending CFJ may be Resolved by an Admin if it has a Quorum of FOR Votes, a Quorum of AGAINST Votes, or if it has been open for voting for more than 48 hours. When a CFJ is Resolved, it is to be Enacted if it has more FOR Votes than AGAINST Votes and Failed otherwise. When a CFJ is Enacted, the Admin Enacting it shall update the Gamestate and Ruleset, and correct the GNDT and other gamestate tracking entities, as specified in the CFJ.
 
A Pending CFJ may be Resolved by an Admin if it has a Quorum of FOR Votes, a Quorum of AGAINST Votes, or if it has been open for voting for more than 48 hours. When a CFJ is Resolved, it is to be Enacted if it has more FOR Votes than AGAINST Votes and Failed otherwise. When a CFJ is Enacted, the Admin Enacting it shall update the Gamestate and Ruleset, and correct the GNDT and other gamestate tracking entities, as specified in the CFJ.
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== Victory and Ascension ==
 
== Victory and Ascension ==
If a Hunter (other than the Moderator) believes that they have achieved victory in the current Dynasty, they may make a post to the Blognomic weblog in the '''Declaration of Victory''' category, detailing this.
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If a Scribe (other than the Editor) believes that they have achieved victory in the current Dynasty, they may make a post to the Blognomic weblog in the '''Declaration of Victory''' category, detailing this.
  
Upon doing so, the game immediately goes into '''Hiatus''', if it hasn’t already. During this time, the only game actions that may be taken are those covered by Rules “Hunters”, “Votable Matters”, “Calls for Judgement”, “Gamestate Tracking” and “Victory and Ascension”.
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Upon doing so, the game immediately goes into '''Hiatus''', if it hasn’t already. During this time, the only game actions that may be taken are those covered by Rules “Scribes”, “Votable Matters”, “Calls for Judgement”, “Gamestate Tracking” and “Victory and Ascension”.
  
Every Hunter may cast Votes on that DoV to indicate agreement or disagreement with the proposition that the poster has achieved victory in the current Dynasty.
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Every Scribe may cast Votes on that DoV to indicate agreement or disagreement with the proposition that the poster has achieved victory in the current Dynasty.
  
 
A Pending DoV may be enacted if any of the following is true:
 
A Pending DoV may be enacted if any of the following is true:
  
* It has been open for voting for at least 12 hours, has a number of FOR Votes that exceed or equal Quorum, and either the Moderator has Voted FOR it or it has no AGAINST Votes.
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* It has been open for voting for at least 12 hours, has a number of FOR Votes that exceed or equal Quorum, and either the Editor has Voted FOR it or it has no AGAINST Votes.
 
* It has been open for voting for at least 24 hours, has a number of FOR Votes that exceed or equal Quorum, and has a number of AGAINST Votes lesser than half of Quorum, rounded down.
 
* It has been open for voting for at least 24 hours, has a number of FOR Votes that exceed or equal Quorum, and has a number of AGAINST Votes lesser than half of Quorum, rounded down.
 
* It has been open for voting for at least 48 hours, has a number of Votes that exceed or equal Quorum, and more than half of its valid Votes are FOR.
 
* It has been open for voting for at least 48 hours, has a number of Votes that exceed or equal Quorum, and more than half of its valid Votes are FOR.
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A DoV may be failed if any of the following are true:
 
A DoV may be failed if any of the following are true:
  
* It has been open for voting for at least 12 hours, and the number of Hunters who are not voting AGAINST it is less than Quorum.
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* It has been open for voting for at least 12 hours, and the number of Scribes who are not voting AGAINST it is less than Quorum.
 
* It has been open for voting for at least 48 hours and cannot be Enacted.
 
* It has been open for voting for at least 48 hours and cannot be Enacted.
  
 
When a DoV fails and there are no pending DoVs, Hiatus ends.
 
When a DoV fails and there are no pending DoVs, Hiatus ends.
  
When a DoV is enacted, all other active DoVs are failed, and a new Dynasty begins with the Hunter who made the DoV as its Moderator. That Hunter may pass this role to another Hunter at this point by making a post to that effect, if they wish. The Hiatus continues until the new Moderator makes an '''Ascension Address''' by posting an entry in the “Ascension Address” category - this should specify the Moderator's chosen theme for the new Dynasty, and may optionally specify that the terms Hunter and Moderator will be replaced with theme-specific terms throughout the entire ruleset, and/or a number of dynastic rules to keep. Upon posting such an Ascension Address, the Ruleset is updated to reflect any changed terms, and any dynastic rules which were not listed to be kept are repealed.
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When a DoV is enacted, all other active DoVs are failed, and a new Dynasty begins with the Scribe who made the DoV as its Editor. That Scribe may pass this role to another Scribe at this point by making a post to that effect, if they wish. The Hiatus continues until the new Editor makes an '''Ascension Address''' by posting an entry in the “Ascension Address” category - this should specify the Editor's chosen theme for the new Dynasty, and may optionally specify that the terms Scribe and Editor will be replaced with theme-specific terms throughout the entire ruleset, and/or a number of dynastic rules to keep. Upon posting such an Ascension Address, the Ruleset is updated to reflect any changed terms, and any dynastic rules which were not listed to be kept are repealed.
  
A DoV may not be started in the period between an enacted DoV and that DoV’s Ascension Address. When a DoV is failed, if it had at least one AGAINST vote, the Hunter who posted it cannot make another DoV until after 120 hours (5 days) have passed since the time their DoV was failed.
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A DoV may not be started in the period between an enacted DoV and that DoV’s Ascension Address. When a DoV is failed, if it had at least one AGAINST vote, the Scribe who posted it cannot make another DoV until after 120 hours (5 days) have passed since the time their DoV was failed.
  
 
This rule cannot be overruled by Dynastic Rules as it relates to Declarations of Victory, but can be overruled in other matters.
 
This rule cannot be overruled by Dynastic Rules as it relates to Declarations of Victory, but can be overruled in other matters.
  
 
== Fair Play ==
 
== Fair Play ==
The following are BlogNomic’s rules of '''fair play'''. If any of these rules are found to have been broken, or if a Hunter's behaviour or actions are otherwise deemed unacceptable (socially or otherwise), a proposal or CfJ may be made to reprimand or punish the perpetrator or, in cases of extreme or repeated violations, remove them from the game and bar them from rejoining.
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The following are BlogNomic’s rules of '''fair play'''. If any of these rules are found to have been broken, or if a Scribe's behaviour or actions are otherwise deemed unacceptable (socially or otherwise), a proposal or CfJ may be made to reprimand or punish the perpetrator or, in cases of extreme or repeated violations, remove them from the game and bar them from rejoining.
  
* A single person should not control more than one Hunter within BlogNomic.
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* A single person should not control more than one Scribe within BlogNomic.
* A Hunter should not “spam” the BlogNomic blog. What counts as spamming is subjective, but would typically include posting more than ten blog entries in a day, more than ten blog comments in a row, or posting a blog entry of more than 1000 words.
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* A Scribe should not “spam” the BlogNomic blog. What counts as spamming is subjective, but would typically include posting more than ten blog entries in a day, more than ten blog comments in a row, or posting a blog entry of more than 1000 words.
* A Hunter should not deliberately exploit bugs or unexpected behaviours in the software running the game (ExpressionEngine, MediaWiki or the GNDT).
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* A Scribe should not deliberately exploit bugs or unexpected behaviours in the software running the game (ExpressionEngine, MediaWiki or the GNDT).
* A Hunter should not edit their own blog comments once posted, nor those of any other Hunter.
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* A Scribe should not edit their own blog comments once posted, nor those of any other Scribe.
* A Hunter should not edit the "Entry Date" field of a blog post.
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* A Scribe should not edit the "Entry Date" field of a blog post.
* A Hunter should not make a DoV primarily to delay the game by putting it into Hiatus.
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* A Scribe should not make a DoV primarily to delay the game by putting it into Hiatus.
* A Hunter should not do any action meant to make the game unplayable (for example, changing multiple keywords to the same word in an ascension address).
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* A Scribe should not do any action meant to make the game unplayable (for example, changing multiple keywords to the same word in an ascension address).
  
 
==Seasonal Downtime==
 
==Seasonal Downtime==
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= Dynastic Rules =
 
= Dynastic Rules =
 
== Photos ==
 
 
Hunters may take Photos, hosting them on whatever website or social media service they wish.
 
 
A Photo is Confirmed if it contains an authentic handwritten or handheld appearance (taken as part of the photograph) of:
 
 
*exactly one name of a Hunter
 
*the Merriam Webster Word of the Day for the day on which that post was made, or the preceding day (per http://www.merriam-webster.com/word-of-the-day).
 
 
A Hunter may only include a Photo in blog posts if the Photo contains an authentic handwritten appearance of their name.
 
 
For a Photo to be “of” a Target, it must be an original photo of the physical object described by the Target, taken by a person present at the location of that object.
 
 
The word “BlogNomic” in a Photo can be regarded as being any Hunter’s name, if no earlier Capture Photos of that Target include the word “BlogNomic”. The word “Wildcard” in a Photo is considered to be a valid Word of the Day for any post that Photo appears in - a Photo containing the word “Wildcard” may not be used to Capture a Target if the Capturing Hunter has Captured that Target previously, nor may it be used to Steal a Target.
 
 
If an image embedded in a blog post is larger than 50k in size, then any Hunter may replace it with the URL of that same image. (That URL is considered to be an embedded version of the image, for the purposes of the ruleset.) Upon doing so, they may add a lower resolution version of the original image to that blog post, but this image is not considered to be the Photo of that post.
 
 
== Targets ==
 
 
The Targets in the game are tracked on the BlogNomic wiki page [[Targets]]. Within the ruleset, a rule only refers to a Target in the sense of its appearance on that page if it is explicitly stated that it refers to a Target in that way.
 
 
Each Target may be Controlled by a single Hunter (or idle Hunter), tracked in the wiki page and defaulting to nobody. A Hunter may capture a Target by making a blog post that includes a Confirmed Photo of it (embedded as a visible image), unless they are its Celebrant - upon doing so, they become its Controller. A Hunter may not capture the same Target more than once within a 48 hour period.
 
 
Upon becoming the Controller of a Target which had no previous Controller, a Hunter may gain 2 points and award 1 point to the Celebrant (if one exists) of that Target. Upon becoming the Controller of a Target which they have never Controlled before (and which previously had a different Controller), a Hunter may gain 1 point.
 
 
If a Hunter is not the Celebrant of any uncontrolled Targets, they may add a new Valid Target to the wiki page, with themselves as its Celebrant.
 
 
As a daily communal action, a Hunter may pay 1 Point to make a blog post announcing the Decline of a Target which has no Controller and where its Celebrant is either nobody, or the Hunter taking this action - upon doing so, that Target goes into Decline. If a Target has been in Decline for more than 48 hours and has no Controller, any Hunter may remove that Target from the game.
 
 
===Target guidelines===
 
 
A Target is Valid if all of the following conditions are true:
 
 
*It specifies an object, a location and (optionally) a Celebrant;
 
*The object is a visible, tangible item that can be accessed by the public, can be captured in a photograph, and is not already listed as a Target, nor as a struck-through list item which used to be a Target;
 
*The location is listed as the location of at least one active player of BlogNomic;
 
*The Celebrant is the name of the Hunter who added it to the list.
 
 
===Bonus Target===
 
 
At any given time, one Target may be the Bonus Target - this is noted on the [[Targets]] wiki page. All Points generated by the Bonus Target under the rule “Targets” are doubled.
 
 
If there is no Bonus Target, or if the Bonus Target has been the same Target for more than 7 days, then any Hunter may select a Target at random: upon doing so, that Target becomes the new Bonus Target, and this should be announced in a blog entry.
 
 
===Stealing Targets===
 
 
A Hunter may otherwise become the Controller of a Valid Target that has either a Controller or a Celebrant (or both) by making a blog post that includes a photo that Steals that Target, if they are not that Target’s Controller or Celebrant.
 
 
For a photo to Steal a Target, it must be a Confirmed Photo of graffiti; the words depicted in a single piece of such graffiti must contain all the letters in the name of a Hunter who is that Target’s Controller or its Celebrant. Graffiti is art that has been painted or drawn on a public surface, and may not be placed by the Hunter or at the Hunter’s request for this purpose. A single piece of graffiti may not be used to Steal more than one Target, or to Steal the same Target more than once. A Hunter may not Steal the same Target more than once within 48 hours.
 
 
Upon Stealing a Target, the Hunter in question does not gain any Points, but its Celebrant (if any) still gains Points as they would if the Hunter was becoming its Controller by normal means.
 
 
== Points ==
 
 
Each Hunter has a number of Points, tracked in the GNDT.
 
 
As a Weekly Communal Action, a Hunter may award 2 points to every Hunter who has been the Celebrant of one or more Targets in the previous 24 hours.
 
 
==Backers==
 
 
A Hunter may bet that another specific Hunter will be the one to photograph a given Target; this is called backing a Hunter. To do so, they must pay two Points and make a new blog post titled “I bet X gets Y,” where X is the name of a Hunter besides themselves (the backed Hunter) and Y is the name of a Valid Target. If the backed Hunter does post a Confirmed Photo of that Target while it is still Valid, the Hunter who backed them gains three Points, after which the backing relationship ceases to exist. A Hunter may not back more than one other Hunter for a given Target.
 
 
==Victory==
 
 
If a single Hunter controls all Valid Targets which he or she is not the Celebrant of, and if this has been the case for the entirety of the previous 24 hours, then that Hunter has achieved victory.
 
  
 
==Two-Player Mode==
 
==Two-Player Mode==
  
If all Proposals enacted in the previous seven days were made by only two Hunters, and if one of those Hunters is the Moderator, then the game is in Two-Player Mode and the other Hunter is the Immoderator. Otherwise there is no Immoderator.
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If all Proposals enacted in the previous seven days were made by only two Scribes, and if one of those Scribes is the Editor, then the game is in Two-Player Mode and the other Scribe is the Immoderator. Otherwise there is no Immoderator.
  
The Immoderator may use VETO as a voting icon to cast a Vote on a proposal made by the Moderator; when the Immoderator casts a vote of VETO on a Proposal, this renders the Proposal Vetoed.
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The Immoderator may use VETO as a voting icon to cast a Vote on a proposal made by the Editor; when the Immoderator casts a vote of VETO on a Proposal, this renders the Proposal Vetoed.
  
If the game is in Two-Player Mode, the string “(other than the Moderator)” is ignored in the rule Victory and Ascension.
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If the game is in Two-Player Mode, the string “(other than the Editor)” is ignored in the rule Victory and Ascension.
  
  
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;Core Proposal
 
;Core Proposal
:A Proposal which mandates changes that, even if conditionally, are limited to the creation, deletion, and/or amendment of core rules and/or the glossary, and/or renaming, banning, and/or the granting or removing of admin status from one or more Hunters.
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:A Proposal which mandates changes that, even if conditionally, are limited to the creation, deletion, and/or amendment of core rules and/or the glossary, and/or renaming, banning, and/or the granting or removing of admin status from one or more Scribes.
  
 
;Daily Action
 
;Daily Action
:If a game action is a Daily Action, each Hunter able to perform it may take that action once each day, but not more than once every ten hours.
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:If a game action is a Daily Action, each Scribe able to perform it may take that action once each day, but not more than once every ten hours.
  
 
;Daily Communal Action
 
;Daily Communal Action
:A Daily Communal Action is a Daily Action that can only be performed by one Hunter per day.
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:A Daily Communal Action is a Daily Action that can only be performed by one Scribe per day.
  
 
;Day
 
;Day
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;Effective Vote Comment (EVC)
 
;Effective Vote Comment (EVC)
:A Hunter’s Effective Vote Comment with respect to a given Votable Matter means that Hunter’s Comment to that Votable Matter, if any, that contains that Hunter’s Vote on that Votable Matter.
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:A Scribe’s Effective Vote Comment with respect to a given Votable Matter means that Scribe’s Comment to that Votable Matter, if any, that contains that Scribe’s Vote on that Votable Matter.
  
 
;Flavour Text
 
;Flavour Text
:When posting a blog entry, a Hunter may use the “Commentary or flavour text” field of the blog publishing form to add their own comments or description of their post. For the purposes of all other rules, such text is not considered to be part of the post.
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:When posting a blog entry, a Scribe may use the “Commentary or flavour text” field of the blog publishing form to add their own comments or description of their post. For the purposes of all other rules, such text is not considered to be part of the post.
  
 
;Gamestate
 
;Gamestate
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;Quorum
 
;Quorum
:Quorum of a subset of Hunters is half the number of Hunters in that subset, rounded down, plus one. If the word Quorum is used without qualifying which subset of Hunters it is referring to, it is referring to a Quorum of all Hunters.
+
:Quorum of a subset of Scribes is half the number of Scribes in that subset, rounded down, plus one. If the word Quorum is used without qualifying which subset of Scribes it is referring to, it is referring to a Quorum of all Scribes.
  
 
;Resolve/Resolution
 
;Resolve/Resolution
Line 271: Line 205:
  
 
;Slack
 
;Slack
:The BlogNomic Slack is located at blognomic.slack.com. Hunters may request an invite to the Slack while logged in by clicking the button in the sidebar.
+
:The BlogNomic Slack is located at blognomic.slack.com. Scribes may request an invite to the Slack while logged in by clicking the button in the sidebar.
  
 
;Slack Channel
 
;Slack Channel
Line 295: Line 229:
  
 
;Weekly Action
 
;Weekly Action
:If a game action is a Weekly Action, each Hunter able to perform it may take that action once each week, but not more than once every twenty-four hours.
+
:If a game action is a Weekly Action, each Scribe able to perform it may take that action once each week, but not more than once every twenty-four hours.
  
 
;Weekly Communal Action
 
;Weekly Communal Action
:A Weekly Communal action is a Weekly Action that can only be performed by one Hunter per week.  
+
:A Weekly Communal action is a Weekly Action that can only be performed by one Scribe per week.  
  
 
;Wiki
 
;Wiki
Line 305: Line 239:
 
== Gamestate Tracking ==
 
== Gamestate Tracking ==
  
Votable Matters and other official posts, as well as specific gamestate information, shall be tracked by the BlogNomic blog at [http://blognomic.com http://blognomic.com]. Any Hunter may [http://blognomic.com/update/index.php?C=publish post] to the blog at any time, but may only make official posts to the blog when the [[#Ruleset and Gamestate|Ruleset]] allows it. Posts following the format specified by a rule are considered official posts. Any single official post cannot be of two different types of official post unless a rule explicitly states otherwise.
+
Votable Matters and other official posts, as well as specific gamestate information, shall be tracked by the BlogNomic blog at [http://blognomic.com http://blognomic.com]. Any Scribe may [http://blognomic.com/update/index.php?C=publish post] to the blog at any time, but may only make official posts to the blog when the [[#Ruleset and Gamestate|Ruleset]] allows it. Posts following the format specified by a rule are considered official posts. Any single official post cannot be of two different types of official post unless a rule explicitly states otherwise.
  
If no Hunter has commented on it, or if the only comments on it begin with “Note:” and contain no voting icons, an official post may be altered or removed by its author; otherwise this can only be done as allowed by the Ruleset. However, despite this, official posts can never be changed from one category to another, or changed to be a different sort of official post, if they have been posted for more than fifteen minutes. The Admin processing an official post is allowed to append to the post to reflect its new status. Anything appended to a post in this way must be placed in the Admin field of the post, and the post's Status must be changed to reflect its status.
+
If no Scribe has commented on it, or if the only comments on it begin with “Note:” and contain no voting icons, an official post may be altered or removed by its author; otherwise this can only be done as allowed by the Ruleset. However, despite this, official posts can never be changed from one category to another, or changed to be a different sort of official post, if they have been posted for more than fifteen minutes. The Admin processing an official post is allowed to append to the post to reflect its new status. Anything appended to a post in this way must be placed in the Admin field of the post, and the post's Status must be changed to reflect its status.
  
 
A non-official post may not, through editing of the blog or otherwise, be changed into an official post, with the following exception: Whilst a non-official post has been posted for less than fifteen minutes and has no comments, the author may change the categories as they wish.
 
A non-official post may not, through editing of the blog or otherwise, be changed into an official post, with the following exception: Whilst a non-official post has been posted for less than fifteen minutes and has no comments, the author may change the categories as they wish.
  
Specific parts of the Gamestate data shall be tracked by the Generic Nomic Data Tracker at [http://blognomic.com/gndt/generic.cgi?nomic=blog http://blognomic.com/gndt/generic.cgi?nomic=blog]. Any Hunter may update any Hunter's data via the GNDT, whenever the Ruleset permits it.
+
Specific parts of the Gamestate data shall be tracked by the Generic Nomic Data Tracker at [http://blognomic.com/gndt/generic.cgi?nomic=blog http://blognomic.com/gndt/generic.cgi?nomic=blog]. Any Scribe may update any Scribe's data via the GNDT, whenever the Ruleset permits it.
  
All updates to the GNDT are logged. Actions that change gamestate directly (defined in other rules) can normally be performed simply by applying their effects to the GNDT, which updates the gamestate accordingly, unless another rule specifies some other method of performing them; one GNDT update may contain one or more actions, or one action may be split over multiple GNDT updates, as long as it’s clear what is happening and the actions are otherwise legal. The GNDT merely represents the Gamestate, and is not the same thing. In the event that the Gamestate and the GNDT are different, any Hunter may correct the GNDT to comply with the Gamestate.
+
All updates to the GNDT are logged. Actions that change gamestate directly (defined in other rules) can normally be performed simply by applying their effects to the GNDT, which updates the gamestate accordingly, unless another rule specifies some other method of performing them; one GNDT update may contain one or more actions, or one action may be split over multiple GNDT updates, as long as it’s clear what is happening and the actions are otherwise legal. The GNDT merely represents the Gamestate, and is not the same thing. In the event that the Gamestate and the GNDT are different, any Scribe may correct the GNDT to comply with the Gamestate.
  
If a Hunter feels that the GNDT was altered such that it no longer matches the gamestate (such as by performing an action which was against the Rules (as they were at the time of the alteration), or by any other means), they may simply undo the effects of that alteration. Instead of repeatedly reverting and re-reverting a disputed GNDT update, Hunters are encouraged to raise a Call for Judgement instead.
+
If a Scribe feels that the GNDT was altered such that it no longer matches the gamestate (such as by performing an action which was against the Rules (as they were at the time of the alteration), or by any other means), they may simply undo the effects of that alteration. Instead of repeatedly reverting and re-reverting a disputed GNDT update, Scribes are encouraged to raise a Call for Judgement instead.
Hunters shall be assigned a password for the GNDT when they join the Nomic.
+
Scribes shall be assigned a password for the GNDT when they join the Nomic.
  
 
=== Random Generators ===
 
=== Random Generators ===
Line 326: Line 260:
 
* The VEGGIE command will return a random result from the following: Potato, Carrot, Triffid, Pumpkin.
 
* The VEGGIE command will return a random result from the following: Potato, Carrot, Triffid, Pumpkin.
  
Any changes to the potential outcomes of the GNDT’s random result commands must be made by proposal; and any proposal that seeks to nominate a change to this rule must first identify an active Hunter with server-level access to the BlogNomic site who is able to perform the changes, and must also update this rule to reflect the new potential outcomes.
+
Any changes to the potential outcomes of the GNDT’s random result commands must be made by proposal; and any proposal that seeks to nominate a change to this rule must first identify an active Scribe with server-level access to the BlogNomic site who is able to perform the changes, and must also update this rule to reflect the new potential outcomes.
  
 
==Clarifications==
 
==Clarifications==
Line 334: Line 268:
 
* Any situation which would require a roll of DiceX when X is zero or lower always yields a value of 0 unless stated otherwise.
 
* Any situation which would require a roll of DiceX when X is zero or lower always yields a value of 0 unless stated otherwise.
 
* All numbers, unless stated otherwise by a rule, are in base ten.
 
* All numbers, unless stated otherwise by a rule, are in base ten.
* Unless otherwise specified, to “spend” or “lose” an amount X of a numeric value “V” means to subtract X from V; to “gain” X of a numeric value “V” means to add X to V; and to “transfer” X of a numeric value “V” from A to B means to subtract X from A’s V and add X to B’s V. Unless otherwise specified, only positive amounts can be spent, lost, gained, or transferred, and a rule that allows Hunters to transfer a numeric value only allows them to transfer that value from themselves to another Hunter (of their choice unless otherwise stated).
+
* Unless otherwise specified, to “spend” or “lose” an amount X of a numeric value “V” means to subtract X from V; to “gain” X of a numeric value “V” means to add X to V; and to “transfer” X of a numeric value “V” from A to B means to subtract X from A’s V and add X to B’s V. Unless otherwise specified, only positive amounts can be spent, lost, gained, or transferred, and a rule that allows Scribes to transfer a numeric value only allows them to transfer that value from themselves to another Scribe (of their choice unless otherwise stated).
* A Hunter who has a choice in whether to take an action defined by a dynastic rule may not take that action if both of the following conditions are true: a) the action's effects are limited to changing values tracked in the GNDT and/or similar gamestate-tracking entities (such as a wiki page), and b) the action would change one or more of those values to an illegal value.
+
* A Scribe who has a choice in whether to take an action defined by a dynastic rule may not take that action if both of the following conditions are true: a) the action's effects are limited to changing values tracked in the GNDT and/or similar gamestate-tracking entities (such as a wiki page), and b) the action would change one or more of those values to an illegal value.
 
* If a rule implies that the result of any calculation should be an integer (for instance, by attempting to store that result in, or add it to, a gamestate variable that can only hold integers), the result of the calculation is instead the result rounded towards 0.
 
* If a rule implies that the result of any calculation should be an integer (for instance, by attempting to store that result in, or add it to, a gamestate variable that can only hold integers), the result of the calculation is instead the result rounded towards 0.
 
* If a number or other game variable is selected 'at random' or 'randomly' from a range of possible values, its value shall always be taken from a uniform probability distribution over the entire range of possible values, unless otherwise specified. This value must be determined by an appropriate DICE roll in the GNDT, unless otherwise specified.
 
* If a number or other game variable is selected 'at random' or 'randomly' from a range of possible values, its value shall always be taken from a uniform probability distribution over the entire range of possible values, unless otherwise specified. This value must be determined by an appropriate DICE roll in the GNDT, unless otherwise specified.
Line 349: Line 283:
 
* If a rule would ever have no name, it is instead named “Unnamed Rule”.
 
* If a rule would ever have no name, it is instead named “Unnamed Rule”.
 
* The names of rules are not themselves rule text and have no effect other than being rule names.
 
* The names of rules are not themselves rule text and have no effect other than being rule names.
* If the admin enacting a proposal reaches a step which cannot be applied immediately (eg. “two days after this proposal enacts, Hunter A gains 1 point”), that step is ignored for the purposes of enactment. Once a proposal has been enacted, it can have no further direct effect on the gamestate.
+
* If the admin enacting a proposal reaches a step which cannot be applied immediately (eg. “two days after this proposal enacts, Scribe A gains 1 point”), that step is ignored for the purposes of enactment. Once a proposal has been enacted, it can have no further direct effect on the gamestate.
  
 
===Time===
 
===Time===
Line 360: Line 294:
  
 
===Names===
 
===Names===
* Within the ruleset, a word only refers to the name of a Hunter if it is explicitly stated that it refers to a Hunter's name.
+
* Within the ruleset, a word only refers to the name of a Scribe if it is explicitly stated that it refers to a Scribe's name.
  
 
===Prioritisation===
 
===Prioritisation===
Line 366: Line 300:
 
# The Appendix has precedence over any Rule;
 
# The Appendix has precedence over any Rule;
 
# A Dynastic Rule has precedence over a Core Rule, unless that Core Rule explicitly says it can’t be overruled by a Dynastic Rule;
 
# A Dynastic Rule has precedence over a Core Rule, unless that Core Rule explicitly says it can’t be overruled by a Dynastic Rule;
# If both contradicting parts are Core Rules, or if both of them are Dynastic Rules, the part with more limited scope applies. (e.g. if the rules “Hunters may Kick each other” and “Hunters may not kick each other on Tuesdays” exist, and it is Tuesday, Hunters may not Kick each other.)
+
# If both contradicting parts are Core Rules, or if both of them are Dynastic Rules, the part with more limited scope applies. (e.g. if the rules “Scribes may Kick each other” and “Scribes may not kick each other on Tuesdays” exist, and it is Tuesday, Scribes may not Kick each other.)
# If two parts with the same scope contradict each other, the negative rule applies. (e.g. with “Hunters may Punch a Spaceman on Friday” and “Hunters may not Punch Spacemen on Friday”, then Hunters may not Punch Spacemen on Friday.)
+
# If two parts with the same scope contradict each other, the negative rule applies. (e.g. with “Scribes may Punch a Spaceman on Friday” and “Scribes may not Punch Spacemen on Friday”, then Scribes may not Punch Spacemen on Friday.)
  
 
</div>
 
</div>

Revision as of 02:29, 17 June 2016

Core Rules

Ruleset and Gamestate

This is the Ruleset for BlogNomic; all Scribes shall obey it. Section One consists of the “core rules” of BlogNomic, covering basic proposal mechanics; Section Two contains the rules of the current dynasty; and Section Three contains the appendix, which exists solely to clarify the remainder of the ruleset.

The Ruleset and Gamestate can only be altered in manners specified by the Ruleset.

Scribes may correct obvious spelling and typographical mistakes in the Ruleset and their own Pending Proposals at any time, including replacing Spivak and gender-specific pronouns with the singular “they”.

Scribes

Any human may apply to join BlogNomic (if they are not already playing) by registering at http://blognomic.com via the Register link in the sidebar, and then making a post making clear their wish to be a Scribe. An Admin shall add them to the roster in the sidebar and the GNDT, at which moment they become a Scribe.

A Scribe may leave the game at any time by posting an entry to the BlogNomic weblog requesting such an action. A Scribe may not rejoin the game within two weeks after having left. A Scribe may only change their name as a result of a proposal approving the change.

Some Scribes are Admins, responsible for updating the site and the Ruleset, and are signified as such in the sidebar. Scribes who wish to become Admins may sign up with a username for the Ruleset Wiki, and submit a Proposal to make themselves Admins. Existing Admins may be removed from their posts by Proposal, CfJ, or voluntary resignation. New admins shall be given the GNDT configuration password when they become admins.

Idle Scribes

Some Scribes are Idle, and shall be marked as such in the sidebar. For the purposes of all Gamestate and the Ruleset, excluding Rules “Ruleset and Gamestate”, “Scribes”, “Dynasties”, “Fair Play” and any of those Rules’ subrules, Idle Scribes are not counted as Scribes.

If a Proposal contains a provision that targets a specifically named Idle Scribe, then that Idle Scribe is considered to be Unidle solely for the purposes of enacting that specific provision

When a Scribe is unidled, if they went Idle in the same dynasty, their personal gamestate retains the last legally endowed values it had, if they are still valid. Otherwise (including if a value is invalid, does not exist, or the Scribe Idled in a different dynasty), the Scribe is given the default value for new Scribe, if such a value exists.

An Admin may render a Scribe Idle if that Scribe has asked to become Idle in an entry or comment from the past four days, or if that Scribe has not posted an entry or comment in the last seven days. In the latter case, the Admin must announce the idling in a blog post. Admins may render themselves Idle at any time, but should announce it in a post or comment when they do so. An Admin may Unidle a Scribe if that Scribe has asked to become Unidle in an entry or comment from the past four days, and Idle Admins may Unidle themselves at any time, unless the Scribe who would be Unidled asked to become (or rendered themselves) Idle within the previous four days, and within the current dynasty.

Admins who are unidling themselves should, in their first vote following each unidling, highlight their changed idle status and any changes to quorum to have come about as a result of it.

Dynasties

BlogNomic is divided into a number of Dynasties. Each Dynasty may be headed by a single Scribe, known as the Editor. If there is no Editor, the Dynasty is a Metadynasty.

Votable Matters

A Votable Matter is a post which Scribes may cast Votes on, such as a Proposal, a Call for Judgement or a Declaration of Victory.

Each Scribe may cast one Vote on a Votable Matter by making a comment to the Official Post that comprises that Votable Matter using a voting icon of FOR, AGAINST, or DEFERENTIAL. Additional voting icons may be permitted in some cases by other rules. A valid Vote is, except when otherwise specified, a Vote of FOR or AGAINST. A Scribe’s Vote on a Votable Matter is the last valid voting icon that they have used in any comment on that Votable Matter. Additionally, if the author of a Votable Matter has not used a valid voting icon in a comment to the post, then the author’s Vote is FOR. A non-Scribe never has a Vote, even if they were a Scribe previously and had cast a valid Vote.

Votable Matters can either be Pending, Enacted, or Failed. When a Votable Matter is first put forward, it is considered Pending.

Whenever an Admin resolves a Votable Matter, they must also mark their name, and report the final tally of Votes (or the fact that it was self-killed or vetoed).

This rule cannot be overruled by Dynastic Rules in its application to Calls for Judgement or Declarations of Victory.

Proposals

Any Scribe may submit a Proposal to change the Ruleset or Gamestate, by posting an entry in the “Proposal” category that describes those changes (unless the Scribe already has 2 Proposals pending, or has already made 3 Proposals that day).

Special Proposal Voting

When a Scribe casts a vote AGAINST their own Proposal (which is not in the form of a DEFERENTIAL vote), this renders the Proposal Self-Killed, even if the author later changes their Vote. The Editor may use VETO as a voting icon to cast a Vote on a proposal; when the Editor casts a vote of VETO on a Proposal, this renders the Proposal Vetoed, even if the Editor later changes their Vote.

If a Scribe other than the Editor casts a vote of DEFERENTIAL on a Proposal, then the Vote of DEFERENTIAL is an indication of confidence in the Editor. When the Editor has a valid Vote other than VETO on a Proposal, then all votes of DEFERENTIAL are instead considered to be valid and the same as the Editor's Vote for the purposes of other rules unless otherwise specified.

Resolution of Proposals

The oldest pending Proposal may be enacted by any Admin (by updating the Ruleset and/or Gamestate to include the specified effects of that Proposal, and then setting that Proposal's status to Enacted) if either of the following is true:

  • It has a number of FOR Votes that exceed or equal Quorum, has been open for voting for at least 12 hours, and has not been Vetoed or Self-Killed.
  • It has been open for voting for at least 48 hours, it has more than 1 valid Vote cast on it, more valid Votes cast on it are FOR than are AGAINST, and it has not been Vetoed or Self-Killed.

The oldest pending Proposal may be failed by any Admin, if any of the following are true:

  • It has been Vetoed or Self-Killed.
  • The number of Scribes who are not voting AGAINST it is less than Quorum.
  • It has been open for voting for at least 48 hours and cannot be Enacted.

If a proposal somehow ends up being pending for more than 7 days, it is ignored for the purpose of calculating the oldest pending proposal, and can be failed by any Admin.

Calls for Judgement

If two or more Scribes actively disagree as to the interpretation of the Ruleset, or if a Scribe feels that an aspect of the game needs urgent attention, then any Scribe may raise a Call for Judgement (abbreviated CfJ) by posting an entry in the “Call for Judgement” category.

A Pending CFJ may be Resolved by an Admin if it has a Quorum of FOR Votes, a Quorum of AGAINST Votes, or if it has been open for voting for more than 48 hours. When a CFJ is Resolved, it is to be Enacted if it has more FOR Votes than AGAINST Votes and Failed otherwise. When a CFJ is Enacted, the Admin Enacting it shall update the Gamestate and Ruleset, and correct the GNDT and other gamestate tracking entities, as specified in the CFJ.

Any CfJ that specifies neither changes to the Gamestate or Ruleset nor corrections to any gamestate tracking entities may be failed by any Admin.

This Rule may not be overruled by Dynastic Rules.

Victory and Ascension

If a Scribe (other than the Editor) believes that they have achieved victory in the current Dynasty, they may make a post to the Blognomic weblog in the Declaration of Victory category, detailing this.

Upon doing so, the game immediately goes into Hiatus, if it hasn’t already. During this time, the only game actions that may be taken are those covered by Rules “Scribes”, “Votable Matters”, “Calls for Judgement”, “Gamestate Tracking” and “Victory and Ascension”.

Every Scribe may cast Votes on that DoV to indicate agreement or disagreement with the proposition that the poster has achieved victory in the current Dynasty.

A Pending DoV may be enacted if any of the following is true:

  • It has been open for voting for at least 12 hours, has a number of FOR Votes that exceed or equal Quorum, and either the Editor has Voted FOR it or it has no AGAINST Votes.
  • It has been open for voting for at least 24 hours, has a number of FOR Votes that exceed or equal Quorum, and has a number of AGAINST Votes lesser than half of Quorum, rounded down.
  • It has been open for voting for at least 48 hours, has a number of Votes that exceed or equal Quorum, and more than half of its valid Votes are FOR.

A DoV may be failed if any of the following are true:

  • It has been open for voting for at least 12 hours, and the number of Scribes who are not voting AGAINST it is less than Quorum.
  • It has been open for voting for at least 48 hours and cannot be Enacted.

When a DoV fails and there are no pending DoVs, Hiatus ends.

When a DoV is enacted, all other active DoVs are failed, and a new Dynasty begins with the Scribe who made the DoV as its Editor. That Scribe may pass this role to another Scribe at this point by making a post to that effect, if they wish. The Hiatus continues until the new Editor makes an Ascension Address by posting an entry in the “Ascension Address” category - this should specify the Editor's chosen theme for the new Dynasty, and may optionally specify that the terms Scribe and Editor will be replaced with theme-specific terms throughout the entire ruleset, and/or a number of dynastic rules to keep. Upon posting such an Ascension Address, the Ruleset is updated to reflect any changed terms, and any dynastic rules which were not listed to be kept are repealed.

A DoV may not be started in the period between an enacted DoV and that DoV’s Ascension Address. When a DoV is failed, if it had at least one AGAINST vote, the Scribe who posted it cannot make another DoV until after 120 hours (5 days) have passed since the time their DoV was failed.

This rule cannot be overruled by Dynastic Rules as it relates to Declarations of Victory, but can be overruled in other matters.

Fair Play

The following are BlogNomic’s rules of fair play. If any of these rules are found to have been broken, or if a Scribe's behaviour or actions are otherwise deemed unacceptable (socially or otherwise), a proposal or CfJ may be made to reprimand or punish the perpetrator or, in cases of extreme or repeated violations, remove them from the game and bar them from rejoining.

  • A single person should not control more than one Scribe within BlogNomic.
  • A Scribe should not “spam” the BlogNomic blog. What counts as spamming is subjective, but would typically include posting more than ten blog entries in a day, more than ten blog comments in a row, or posting a blog entry of more than 1000 words.
  • A Scribe should not deliberately exploit bugs or unexpected behaviours in the software running the game (ExpressionEngine, MediaWiki or the GNDT).
  • A Scribe should not edit their own blog comments once posted, nor those of any other Scribe.
  • A Scribe should not edit the "Entry Date" field of a blog post.
  • A Scribe should not make a DoV primarily to delay the game by putting it into Hiatus.
  • A Scribe should not do any action meant to make the game unplayable (for example, changing multiple keywords to the same word in an ascension address).

Seasonal Downtime

Blognomic goes into hiatus every year on December 24th, and remains in hiatus until December 27th. During this time no game actions may be taken except those described in the rules entitled “Votable Matters,” “Gamestate Tracking” and “Call for Judgement”.

Dynastic Rules

Two-Player Mode

If all Proposals enacted in the previous seven days were made by only two Scribes, and if one of those Scribes is the Editor, then the game is in Two-Player Mode and the other Scribe is the Immoderator. Otherwise there is no Immoderator.

The Immoderator may use VETO as a voting icon to cast a Vote on a proposal made by the Editor; when the Immoderator casts a vote of VETO on a Proposal, this renders the Proposal Vetoed.

If the game is in Two-Player Mode, the string “(other than the Editor)” is ignored in the rule Victory and Ascension.



Appendix

Keywords

A keyword defined by a rule supersedes the normal English usage of the word. A keyword defined in this glossary supersedes that defined by a rule. (eg. A rule specifying "bananas are blue" cannot be overruled by posting a dictionary definition or a photo of a banana, and a rule specifying "every day is Sunday" will be overruled by the glossary entry below.)

Can
"is able to"
Comment
A blog comment published to the BlogNomic weblog at blognomic.com
Core Proposal
A Proposal which mandates changes that, even if conditionally, are limited to the creation, deletion, and/or amendment of core rules and/or the glossary, and/or renaming, banning, and/or the granting or removing of admin status from one or more Scribes.
Daily Action
If a game action is a Daily Action, each Scribe able to perform it may take that action once each day, but not more than once every ten hours.
Daily Communal Action
A Daily Communal Action is a Daily Action that can only be performed by one Scribe per day.
Day
References to a “day” as an entity rather than as a duration (e.g. “Sunday”, “The day after performing this action”, or “August 2nd”), unless otherwise stated, refer to a day beginning at and including 00:00:00 UTC, ending when the next day begins. It can never be 2 different days at the same instant.
Dice
References to "YDICEX" refer to Y X-sided dice, rolled within the GNDT. To roll dice, post DICEX in the comments field of the GNDT, replacing X with the number of sides on the die you wish to roll.
Dynastic Proposal
A Proposal which mandates changes that, even if conditionally, are limited to the creation, deletion, and/or amendment of dynastic rules and/or gamestate defined by dynastic rules.
Effective Vote Comment (EVC)
A Scribe’s Effective Vote Comment with respect to a given Votable Matter means that Scribe’s Comment to that Votable Matter, if any, that contains that Scribe’s Vote on that Votable Matter.
Flavour Text
When posting a blog entry, a Scribe may use the “Commentary or flavour text” field of the blog publishing form to add their own comments or description of their post. For the purposes of all other rules, such text is not considered to be part of the post.
Gamestate
Any information which the Ruleset regulates the alteration of, including all Wiki Pages, or GNDT columns, which the Dynastic Rules explicitly mention.
IRC Channel
The Blognomic IRC channel is located at #nomic on the slashnet network (irc.slashnet.org).
May
"is permitted to"
May not
"is not permitted to"
Post
A blog post published to the BlogNomic weblog at blognomic.com
Private Message
A message sent via Blognomic’s Private Messages system at blognomic.com.
Quorum
Quorum of a subset of Scribes is half the number of Scribes in that subset, rounded down, plus one. If the word Quorum is used without qualifying which subset of Scribes it is referring to, it is referring to a Quorum of all Scribes.
Resolve/Resolution
If used in a context of a Votable Matter, the word “Resolve” means to perform the act, as an Admin, of enacting or failing a Votable Matter. The world “Resolution” means then the act of doing so. If used in any other context, the meaning of both “Resolve” and “Resolution” is the standard English meaning of these words
Rule
Each individually numbered section of the ruleset is a rule, including sections that are sub-rules of other rules.
Shall
"is required to"
Should
"is recommended that"
Sibling Rule
Two rules are “siblings” of each other if they are both direct subrules of the same rule.
Slack
The BlogNomic Slack is located at blognomic.slack.com. Scribes may request an invite to the Slack while logged in by clicking the button in the sidebar.
Slack Channel
A Slack Channel is any channel on the BlogNomic Slack. To reference a Slack Channel, use a hash (#) followed by the name of that channel. (For example, #random.)
Story Post
A Story Post is an entry in the “Story Post” category.
Subject
The "subject" of a blog entry is the part of the Title of an entry which is after the first colon. If the Title does not contain a colon, then the whole Title is the subject. Any entry whose subject is "" (i.e. an empty string) is not valid.
Subrule
A subrule is a type of rule that is nested within another rule. A proposal that specifically affects a rule affects all of its subrules; a proposal that specifically affects a subrule does not affect its parent rule or any other subrule of that rule, unless they are also explicitly cited as being affected by that proposal.
Vote
The word “Vote”, used as a noun, means a Vote that is cast in accordance with Rule “Votable Matters”. The word “Vote”, used as a verb, means the act of casting such a Vote.
Voting Icons
For use in voting, a check box http://blognomic.com/images/vote/for.gif shall represent a Vote FOR, an X http://blognomic.com/images/vote/against.gif shall represent a Vote AGAINST, an IMP http://blognomic.com/images/vote/imperial.gif shall represent a Vote of DEFERENTIAL, and an Imperial Seal http://blognomic.com/images/vote/seal.gif shall represent the Imperial Veto.
Week
References to a week as an entity rather than as a duration (e.g. “At the beginning of each week”, or “already happened this week”), unless otherwise stated, refer to a period of time between the beginning of a Monday and the end of the following Sunday.
Weekly Action
If a game action is a Weekly Action, each Scribe able to perform it may take that action once each week, but not more than once every twenty-four hours.
Weekly Communal Action
A Weekly Communal action is a Weekly Action that can only be performed by one Scribe per week.
Wiki
The BlogNomic Wiki at http://wiki.blognomic.com

Gamestate Tracking

Votable Matters and other official posts, as well as specific gamestate information, shall be tracked by the BlogNomic blog at http://blognomic.com. Any Scribe may post to the blog at any time, but may only make official posts to the blog when the Ruleset allows it. Posts following the format specified by a rule are considered official posts. Any single official post cannot be of two different types of official post unless a rule explicitly states otherwise.

If no Scribe has commented on it, or if the only comments on it begin with “Note:” and contain no voting icons, an official post may be altered or removed by its author; otherwise this can only be done as allowed by the Ruleset. However, despite this, official posts can never be changed from one category to another, or changed to be a different sort of official post, if they have been posted for more than fifteen minutes. The Admin processing an official post is allowed to append to the post to reflect its new status. Anything appended to a post in this way must be placed in the Admin field of the post, and the post's Status must be changed to reflect its status.

A non-official post may not, through editing of the blog or otherwise, be changed into an official post, with the following exception: Whilst a non-official post has been posted for less than fifteen minutes and has no comments, the author may change the categories as they wish.

Specific parts of the Gamestate data shall be tracked by the Generic Nomic Data Tracker at http://blognomic.com/gndt/generic.cgi?nomic=blog. Any Scribe may update any Scribe's data via the GNDT, whenever the Ruleset permits it.

All updates to the GNDT are logged. Actions that change gamestate directly (defined in other rules) can normally be performed simply by applying their effects to the GNDT, which updates the gamestate accordingly, unless another rule specifies some other method of performing them; one GNDT update may contain one or more actions, or one action may be split over multiple GNDT updates, as long as it’s clear what is happening and the actions are otherwise legal. The GNDT merely represents the Gamestate, and is not the same thing. In the event that the Gamestate and the GNDT are different, any Scribe may correct the GNDT to comply with the Gamestate.

If a Scribe feels that the GNDT was altered such that it no longer matches the gamestate (such as by performing an action which was against the Rules (as they were at the time of the alteration), or by any other means), they may simply undo the effects of that alteration. Instead of repeatedly reverting and re-reverting a disputed GNDT update, Scribes are encouraged to raise a Call for Judgement instead. Scribes shall be assigned a password for the GNDT when they join the Nomic.

Random Generators

The GNDT can be used to generate random results.

  • The DICEN command can be used to generate a random number between 1 and N.
  • The FRUIT command will return a random result from the following options: Lemon, Orange, Kiwi, Grape, Cherry, Tangelo.
  • The COLOUR (or COLOR) command will return a random result from the following: White, Red, Green, Silver, Yellow, Turquoise, Magenta, Orange, Purple, Black.
  • The VEGGIE command will return a random result from the following: Potato, Carrot, Triffid, Pumpkin.

Any changes to the potential outcomes of the GNDT’s random result commands must be made by proposal; and any proposal that seeks to nominate a change to this rule must first identify an active Scribe with server-level access to the BlogNomic site who is able to perform the changes, and must also update this rule to reflect the new potential outcomes.

Clarifications

Numbers and Variables

  • If a set of valid values is not specified in their definition, game variables defined to hold numeric values can hold only non-negative integers. Any action that would set those values below zero is an illegal action unless explicitly otherwise stated in the ruleset.
  • Any situation which would require a roll of DiceX when X is zero or lower always yields a value of 0 unless stated otherwise.
  • All numbers, unless stated otherwise by a rule, are in base ten.
  • Unless otherwise specified, to “spend” or “lose” an amount X of a numeric value “V” means to subtract X from V; to “gain” X of a numeric value “V” means to add X to V; and to “transfer” X of a numeric value “V” from A to B means to subtract X from A’s V and add X to B’s V. Unless otherwise specified, only positive amounts can be spent, lost, gained, or transferred, and a rule that allows Scribes to transfer a numeric value only allows them to transfer that value from themselves to another Scribe (of their choice unless otherwise stated).
  • A Scribe who has a choice in whether to take an action defined by a dynastic rule may not take that action if both of the following conditions are true: a) the action's effects are limited to changing values tracked in the GNDT and/or similar gamestate-tracking entities (such as a wiki page), and b) the action would change one or more of those values to an illegal value.
  • If a rule implies that the result of any calculation should be an integer (for instance, by attempting to store that result in, or add it to, a gamestate variable that can only hold integers), the result of the calculation is instead the result rounded towards 0.
  • If a number or other game variable is selected 'at random' or 'randomly' from a range of possible values, its value shall always be taken from a uniform probability distribution over the entire range of possible values, unless otherwise specified. This value must be determined by an appropriate DICE roll in the GNDT, unless otherwise specified.
  • If a game variable has no defined starting value, then that starting value is the nearest legal value to zero that it may take (for numerical variables, defaulting to positive if tied), blank (for a text string or list that may be blank), the alphabetically earliest legal text string it may take (for a text string which may not be blank, with the digits 0 through 9 considered to precede “A”), or the list which is alphabetically earliest from the set of lists with the fewest elements (for lists which may not be blank, and considering each list to be a single unpunctuated text string, with the digits 0 through 9 considered to precede “A”).
  • Invalid values for game variables can never be used, even if the values stored in the GNDT remain valid. (for example, if X appears in a formula referring to a value that is a non-negative integer, X must be used as a non-negative integer)

Rules and Proposals

  • If a new rule is created by a proposal and its location is not noted in that proposal, that new rule is to be placed in the Dynastic Rules.
  • If a wiki page becomes gamestate as a result of a proposal enacting, that page shall - unless otherwise specified - be reverted to whatever state it was in at the time of that proposal's submission (and if the page did not exist at that time, it shall be blanked).
  • Where a Proposal would amend the effects of Proposal Enactment, this does not apply to its own enactment unless explicitly stated (eg. a proposal proposing that enacted proposals earn their author a banana when enacted would not earn a banana for its own author, when enacted).
  • Rules which trigger upon the Resolution of a Votable Matter are the responsibility of the Admin who Resolves it.
  • Unless otherwise specified, a new Dynastic rule shall be placed at the end of the Dynastic Rules.
  • If a rule would ever have no name, it is instead named “Unnamed Rule”.
  • The names of rules are not themselves rule text and have no effect other than being rule names.
  • If the admin enacting a proposal reaches a step which cannot be applied immediately (eg. “two days after this proposal enacts, Scribe A gains 1 point”), that step is ignored for the purposes of enactment. Once a proposal has been enacted, it can have no further direct effect on the gamestate.

Time

  • For the purpose of all rules, time in Blognomic is in UTC.
  • All references to time must be either specific or defined within the ruleset to be considered achievable in the gamestate. Abstract concepts of time (e.g. "dinnertime", "twilight") cannot be achieved until they fulfil one of these criteria.
  • Where the month, day and/or year of a calendar date are ambiguous (eg. "04/10/09"), it shall be assumed that the date is in a day/month/year format.

Spelling

  • Superficial differences between the spelling of geographic versions of English, e.g, British English, American English and Australian English shall be construed as irrelevant for the purposes of play.

Names

  • Within the ruleset, a word only refers to the name of a Scribe if it is explicitly stated that it refers to a Scribe's name.

Prioritisation

  • If two parts of the Ruleset contradict each other, precedence shall be construed in the following order:
  1. The Appendix has precedence over any Rule;
  2. A Dynastic Rule has precedence over a Core Rule, unless that Core Rule explicitly says it can’t be overruled by a Dynastic Rule;
  3. If both contradicting parts are Core Rules, or if both of them are Dynastic Rules, the part with more limited scope applies. (e.g. if the rules “Scribes may Kick each other” and “Scribes may not kick each other on Tuesdays” exist, and it is Tuesday, Scribes may not Kick each other.)
  4. If two parts with the same scope contradict each other, the negative rule applies. (e.g. with “Scribes may Punch a Spaceman on Friday” and “Scribes may not Punch Spacemen on Friday”, then Scribes may not Punch Spacemen on Friday.)