Ruleset

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Core Rules

Ruleset and Gamestate

This is the Ruleset for BlogNomic; all Scribes shall obey it. Section One consists of the “core rules” of BlogNomic, covering basic proposal mechanics; Section Two contains the rules of the current dynasty; and Section Three contains the appendix, which exists solely to clarify the remainder of the ruleset.

The Ruleset and Gamestate can only be altered in manners specified by the Ruleset.

Scribes may correct obvious spelling and typographical mistakes in the Ruleset and their own Pending Proposals at any time, including replacing Spivak and gender-specific pronouns with the singular “they”.

Scribes

Any human may apply to join BlogNomic (if they are not already playing) by registering at http://blognomic.com via the Register link in the sidebar, and then making a post making clear their wish to be a Scribe. An Admin shall add them to the roster in the sidebar and the GNDT, at which moment they become a Scribe.

A Scribe may leave the game at any time by posting an entry to the BlogNomic weblog requesting such an action. A Scribe may not rejoin the game within two weeks after having left. A Scribe may only change their name as a result of a proposal approving the change.

Some Scribes are Admins, responsible for updating the site and the Ruleset, and are signified as such in the sidebar. Scribes who wish to become Admins may sign up with a username for the Ruleset Wiki, and submit a Proposal to make themselves Admins. Existing Admins may be removed from their posts by Proposal, CfJ, or voluntary resignation. New admins shall be given the GNDT configuration password when they become admins.

Idle Scribes

Some Scribes are Idle, and shall be marked as such in the sidebar. For the purposes of all Gamestate and the Ruleset, excluding Rules “Ruleset and Gamestate”, “Scribes”, “Dynasties”, “Fair Play” and any of those Rules’ subrules, Idle Scribes are not counted as Scribes.

If a Proposal contains a provision that targets a specifically named Idle Scribe, then that Idle Scribe is considered to be Unidle solely for the purposes of enacting that specific provision

When a Scribe is unidled, if they went Idle in the same dynasty, their personal gamestate retains the last legally endowed values it had, if they are still valid. Otherwise (including if a value is invalid, does not exist, or the Scribe Idled in a different dynasty), the Scribe is given the default value for new Scribe, if such a value exists.

An Admin may render a Scribe Idle if that Scribe has asked to become Idle in an entry or comment from the past four days, or if that Scribe has not posted an entry or comment in the last seven days. In the latter case, the Admin must announce the idling in a blog post. Admins may render themselves Idle at any time, but should announce it in a post or comment when they do so. An Admin may Unidle a Scribe if that Scribe has asked to become Unidle in an entry or comment from the past four days, and Idle Admins may Unidle themselves at any time, unless the Scribe who would be Unidled asked to become (or rendered themselves) Idle within the previous four days, and within the current dynasty.

Admins who are unidling themselves should, in their first vote following each unidling, highlight their changed idle status and any changes to quorum to have come about as a result of it.

Dynasties

BlogNomic is divided into a number of Dynasties. Each Dynasty may be headed by a single Scribe, known as the Editor. If there is no Editor, the Dynasty is a Metadynasty.

Votable Matters

A Votable Matter is a post which Scribes may cast Votes on, such as a Proposal, a Call for Judgement or a Declaration of Victory.

Each Scribe may cast one Vote on a Votable Matter by making a comment to the Official Post that comprises that Votable Matter using a voting icon of FOR, AGAINST, or DEFERENTIAL. Additional voting icons may be permitted in some cases by other rules. A valid Vote is, except when otherwise specified, a Vote of FOR or AGAINST. A Scribe’s Vote on a Votable Matter is the last valid voting icon that they have used in any comment on that Votable Matter. Additionally, if the author of a Votable Matter has not used a valid voting icon in a comment to the post, then the author’s Vote is FOR. A non-Scribe never has a Vote, even if they were a Scribe previously and had cast a valid Vote.

Votable Matters can either be Pending, Enacted, or Failed. When a Votable Matter is first put forward, it is considered Pending.

Whenever an Admin resolves a Votable Matter, they must also mark their name, and report the final tally of Votes (or the fact that it was self-killed or vetoed).

This rule cannot be overruled by Dynastic Rules in its application to Calls for Judgement or Declarations of Victory.

Proposals

Any Scribe may submit a Proposal to change the Ruleset or Gamestate, by posting an entry in the “Proposal” category that describes those changes (unless the Scribe already has 2 Proposals pending, or has already made 3 Proposals that day).

Special Proposal Voting

When a Scribe casts a vote AGAINST their own Proposal (which is not in the form of a DEFERENTIAL vote), this renders the Proposal Self-Killed, even if the author later changes their Vote. The Editor may use VETO as a voting icon to cast a Vote on a proposal; when the Editor casts a vote of VETO on a Proposal, this renders the Proposal Vetoed, even if the Editor later changes their Vote.

If a Scribe other than the Editor casts a vote of DEFERENTIAL on a Proposal, then the Vote of DEFERENTIAL is an indication of confidence in the Editor. When the Editor has a valid Vote other than VETO on a Proposal, then all votes of DEFERENTIAL are instead considered to be valid and the same as the Editor's Vote for the purposes of other rules unless otherwise specified.

Resolution of Proposals

The oldest pending Proposal may be enacted by any Admin (by updating the Ruleset and/or Gamestate to include the specified effects of that Proposal, and then setting that Proposal's status to Enacted) if either of the following is true:

  • It has a number of FOR Votes that exceed or equal Quorum, has been open for voting for at least 12 hours, and has not been Vetoed or Self-Killed.
  • It has been open for voting for at least 48 hours, it has more than 1 valid Vote cast on it, more valid Votes cast on it are FOR than are AGAINST, and it has not been Vetoed or Self-Killed.

The oldest pending Proposal may be failed by any Admin, if any of the following are true:

  • It has been Vetoed or Self-Killed.
  • The number of Scribes who are not voting AGAINST it is less than Quorum.
  • It has been open for voting for at least 48 hours and cannot be Enacted.

If a proposal somehow ends up being pending for more than 7 days, it is ignored for the purpose of calculating the oldest pending proposal, and can be failed by any Admin.

Calls for Judgement

If two or more Scribes actively disagree as to the interpretation of the Ruleset, or if a Scribe feels that an aspect of the game needs urgent attention, then any Scribe may raise a Call for Judgement (abbreviated CfJ) by posting an entry in the “Call for Judgement” category.

A Pending CFJ may be Resolved by an Admin if it has a Quorum of FOR Votes, a Quorum of AGAINST Votes, or if it has been open for voting for more than 48 hours. When a CFJ is Resolved, it is to be Enacted if it has more FOR Votes than AGAINST Votes and Failed otherwise. When a CFJ is Enacted, the Admin Enacting it shall update the Gamestate and Ruleset, and correct the GNDT and other gamestate tracking entities, as specified in the CFJ.

Any CfJ that specifies neither changes to the Gamestate or Ruleset nor corrections to any gamestate tracking entities may be failed by any Admin.

This Rule may not be overruled by Dynastic Rules.

Victory and Ascension

If a Scribe (other than the Editor) believes that they have achieved victory in the current Dynasty, they may make a post to the Blognomic weblog in the Declaration of Victory category, detailing this.

Upon doing so, the game immediately goes into Hiatus, if it hasn’t already. During this time, the only game actions that may be taken are those covered by Rules “Scribes”, “Votable Matters”, “Calls for Judgement”, “Gamestate Tracking” and “Victory and Ascension”.

Every Scribe may cast Votes on that DoV to indicate agreement or disagreement with the proposition that the poster has achieved victory in the current Dynasty.

A Pending DoV may be enacted if any of the following is true:

  • It has been open for voting for at least 12 hours, has a number of FOR Votes that exceed or equal Quorum, and either the Editor has Voted FOR it or it has no AGAINST Votes.
  • It has been open for voting for at least 24 hours, has a number of FOR Votes that exceed or equal Quorum, and has a number of AGAINST Votes lesser than half of Quorum, rounded down.
  • It has been open for voting for at least 48 hours, has a number of Votes that exceed or equal Quorum, and more than half of its valid Votes are FOR.

A DoV may be failed if any of the following are true:

  • It has been open for voting for at least 12 hours, and the number of Scribes who are not voting AGAINST it is less than Quorum.
  • It has been open for voting for at least 48 hours and cannot be Enacted.

When a DoV fails and there are no pending DoVs, Hiatus ends.

When a DoV is enacted, all other active DoVs are failed, and a new Dynasty begins with the Scribe who made the DoV as its Editor. That Scribe may pass this role to another Scribe at this point by making a post to that effect, if they wish. The Hiatus continues until the new Editor makes an Ascension Address by posting an entry in the “Ascension Address” category - this should specify the Editor's chosen theme for the new Dynasty, and may optionally specify that the terms Scribe and Editor will be replaced with theme-specific terms throughout the entire ruleset, and/or a number of dynastic rules to keep. Upon posting such an Ascension Address, the Ruleset is updated to reflect any changed terms, and any dynastic rules which were not listed to be kept are repealed.

A DoV may not be started in the period between an enacted DoV and that DoV’s Ascension Address. When a DoV is failed, if it had at least one AGAINST vote, the Scribe who posted it cannot make another DoV until after 120 hours (5 days) have passed since the time their DoV was failed.

This rule cannot be overruled by Dynastic Rules as it relates to Declarations of Victory, but can be overruled in other matters.

Fair Play

The following are BlogNomic’s rules of fair play. If any of these rules are found to have been broken, or if a Scribe's behaviour or actions are otherwise deemed unacceptable (socially or otherwise), a proposal or CfJ may be made to reprimand or punish the perpetrator or, in cases of extreme or repeated violations, remove them from the game and bar them from rejoining.

  • A single person should not control more than one Scribe within BlogNomic.
  • A Scribe should not “spam” the BlogNomic blog. What counts as spamming is subjective, but would typically include posting more than ten blog entries in a day, more than ten blog comments in a row, or posting a blog entry of more than 1000 words.
  • A Scribe should not deliberately exploit bugs or unexpected behaviours in the software running the game (ExpressionEngine, MediaWiki or the GNDT).
  • A Scribe should not edit their own blog comments once posted, nor those of any other Scribe.
  • A Scribe should not edit the "Entry Date" field of a blog post.
  • A Scribe should not make a DoV primarily to delay the game by putting it into Hiatus.
  • A Scribe should not do any action meant to make the game unplayable (for example, changing multiple keywords to the same word in an ascension address).

Seasonal Downtime

Blognomic goes into hiatus every year on December 24th, and remains in hiatus until December 27th. During this time no game actions may be taken except those described in the rules entitled “Votable Matters,” “Gamestate Tracking” and “Call for Judgement”.

Dynastic Rules

Two-Player Mode

If all Proposals enacted in the previous seven days were made by only two Scribes, and if the current dynasty is at least nine days old, and if one of those Scribes is the Editor, then the game is in Two-Player Mode and the other Scribe is the Ineditor. Otherwise there is no Ineditor. If for any reason there would otherwise be more than one Ineditor, the game is not in Two-Player Mode and there is no Ineditor.

The Ineditor may use VETO as a voting icon to cast a Vote on a proposal made by the Editor; when the Ineditor casts a vote of VETO on a Proposal, this renders the Proposal Vetoed.

If the game is in Two-Player Mode, and the Editor hasn't vetoed any proposals except by the Ineditor in the previous seven days, the string “(other than the Editor)” is ignored in the rule Victory and Ascension.

Apocrypha

As a Daily Action, but not more than three times in a given week, the Editor may Visit the Archives by either:

  • Selecting a random previous Dynasty with an archived Ruleset, then selecting a random Dynastic Rule from the final version of that Ruleset (not counting subrules for the purpose of this random selection), including as many of the rule’s subrules as they deem appropriate. (The Editor may use a randomization method of their own choice for this action.)
  • Selecting a rule (and any number of its subrules) as specified by a Map which has not been used before during a Visit to the Archives, and whose date has either arrived or passed, and whose rule it would be possible to select under the previous bullet point.

Upon selecting such a rule, they may copy its text and add it as a new Dynastic Rule to the current Ruleset, replacing the terms for Emperor-analog and Player-analog with “Editor” and “Scribe” as appropriate. The Editor must then Mark it as Provisional.

If adding such a rule would create a new victory condition, the Editor is not permitted to add it, but may instead Visit the Archives again without this counting towards the weekly or action limit.

A Scribe may spend 1 Paper to draw a Map. Upon doing so, they should privately contact the Editor with a message specifying a single Dynastic Rule (including any number of its subrules) from any Dynasty, and any date; this is known as a Map.

Paper Money

Each Scribe has an amount of Paper, tracked in the GNDT. New Scribes start with the same amount of Paper as the Editor unless another Dynastic Rule says they start with a different amount of Paper.

Provisional Rules

A Dynsastic Rule is considered Provisional if its name ends in "[?]" or if it is a subrule of a Provisional rule. To Mark a Dynastic rule as Provisional is to add "[?]" to the end of its name if it's not already there, and to Unmark a rule is to remove "[?]" from the end of its name. References to a Provisional Rule’s name may omit the “[?]” mark.

If a Provisional rule contradicts a non-Provisional Rule, the non-Provisional Rule always takes precedence. Additionally, a Provisional Rule cannot:

  • Render illegal any pending Proposals or CfJs, or forbid any Scribe from making an otherwise legal Proposal or CfJ.
  • Modify the rules of voting or enactment on a proposal that modifies it.
  • Alter other Rules, or permit a person to alter those rules.
  • Directly cause a Scribe to become Idle.
  • Directly cause anyone to achieve victory.

If a rule has been Provisional for the last week, any Scribe may Unmark it.

Weekly Bonuses

As a weekly action, the Editor may award 1 Paper to each Scribe that submitted a Dynastic Proposal during the week before the current week. The Editor should then make a blog post, the Weekly Report, listing the Scribes awarded Paper in this way.

When the Editor makes a Weekly Report, he may additionally name a Scribe (other than himself) that authored a Dynastic proposal enacted in the previous week as Scribe of the Week, replacing any previous Scribe of the Week. Scribe of the Week is an Official Position. The Editor should decide who to name as Scribe of the Week based primarily on the quality of proposals enacted that week.

Material Requisition

As a weekly action, a Scribe may make a request for materials. A request for materials allows the requesting Scribe to gain 1 unit of any object that is tracked in the GNDT. This is done by making a post in the GNDT with a comment of RFM while increasing the chosen statistic by 1.

Historic Tomes

Archived Rulesets from previous dynasties cannot be modified except by CfJ, and Scribes shall not attempt to modify them. This does not prohibit archiving the current Ruleset at the end of a dynasty.

Any non-Ruleset document on the Blognomic wiki that would qualify as gamestate under the final Ruleset of a dynasty before the current one (a “Historic Document”) may not be modified except as explicitly permitted by other rules. If a Dynastic Rule attempts modify a Historic Document, the following steps happen in order instead:
1) A copy of that wiki page is made at a subpage of that page found by adding “/dynasty141” to the end of its URL (that Historic Document’s “Manuscript”).
2) All references in the Ruleset to the Historic Document are modified to refer to its Manuscript instead.
3) The modification happens to the Manuscript instead of the Historic Document.

Apocryphal Rules Go Below This Point

Whenever a proposal creates a Dynastic Rule, that rule is added to the ruleset immediately above this rule unless the proposal says otherwise. Dynastic Rules added to the ruleset by other means must be placed at the end of the Dynastic Rules. Subrules are exempt from this rule; they are placed within their parent rule as normal.



Ousting

As a weekly action, a Scribe can Oust an Official Position currently held by some Scribe by spending 2 Paper. Upon doing so, the position in question ceases to be held, and the Scribe who held it just before the Ousting gains 2 Paper; additionally, daily and weekly actions described in that Office’s Powers cannot be performed for 48 hours. Editor is not an official position.

Bathing [?]

Whenever a Scribe is in the Bathroom, as a weekly action, that Scribe may “Bathe” by making a comment in the GNDT of “Bathing” and a roll of DICE10. The Scribe then takes the roll to the ‘Bathing Effects Table’ below. If the dice roll is 1, the effect in the row titled ‘1’ is applied; if the dice roll is between 2 and 5 inclusive, the effect in the row titled ‘2-5’ is applied; if the dice roll is 6 or 7, the effect in the row titled ‘6-7’ is applied; if the dice roll is 8 or 9, the effect in the row titled ‘8-9’ is applied; and if the dice roll is 10, the effect in the row titled ‘10’ is applied.

Bathing Effects Table:

  • 1 The Scribe, after bathing, is in a good mood and decides to clean the Bathroom. The Scribe may increase their own Fame by 2, but must reduce their Looks by 1.
  • 2-5 The Scribe is cleaner. They may increase their own Looks by 1.
  • 6-7 Bathing does wonders for the Scribe's image; they may increase their own Looks by 3.
  • 8-9 Out of soap. Nothing happens.
  • 10 The Scribe's singing annoys the other Scribes. The Bathing Scribe must reduce their own Fame by 1.

Teaming Up [?]

Two Scribes who are Watching each other and have the same Status are a Team.

For the purposes of all dynastic rules but this one that care about the Fitness or Stamina of a Scribe in a Team (a “Team Member”), the Fitnesses of both Team Members in a Team are each equal to the higher Fitness in the team plus 15, and the Staminas of both Team Members are each equal to the higher Stamina in the team plus 3. However, if either Member of a Team takes Damage (due to a rule other than this one), so does the other; if either member of a Team gains or loses Contribution (due to a rule other than this one), so does the other; and if either Member of a team loses Stamina or Fitness (due to a rule other than this one), so does the other (this does not apply to gains).


Appendix

Keywords

A keyword defined by a rule supersedes the normal English usage of the word. A keyword defined in this glossary supersedes that defined by a rule. (eg. A rule specifying "bananas are blue" cannot be overruled by posting a dictionary definition or a photo of a banana, and a rule specifying "every day is Sunday" will be overruled by the glossary entry below.)

Can
"is able to"
Comment
A blog comment published to the BlogNomic weblog at blognomic.com
Core Proposal
A Proposal which mandates changes that, even if conditionally, are limited to the creation, deletion, and/or amendment of core rules and/or the glossary, and/or renaming, banning, and/or the granting or removing of admin status from one or more Scribes.
Daily Action
If a game action is a Daily Action, each Scribe able to perform it may take that action once each day, but not more than once every ten hours.
Daily Communal Action
A Daily Communal Action is a Daily Action that can only be performed by one Scribe per day.
Day
References to a “day” as an entity rather than as a duration (e.g. “Sunday”, “The day after performing this action”, or “August 2nd”), unless otherwise stated, refer to a day beginning at and including 00:00:00 UTC, ending when the next day begins. It can never be 2 different days at the same instant.
Dice
References to "YDICEX" refer to Y X-sided dice, rolled within the GNDT. To roll dice, post DICEX in the comments field of the GNDT, replacing X with the number of sides on the die you wish to roll.
Dynastic Proposal
A Proposal which mandates changes that, even if conditionally, are limited to the creation, deletion, and/or amendment of dynastic rules and/or gamestate defined by dynastic rules.
Effective Vote Comment (EVC)
A Scribe’s Effective Vote Comment with respect to a given Votable Matter means that Scribe’s Comment to that Votable Matter, if any, that contains that Scribe’s Vote on that Votable Matter.
Flavour Text
When posting a blog entry, a Scribe may use the “Commentary or flavour text” field of the blog publishing form to add their own comments or description of their post. For the purposes of all other rules, such text is not considered to be part of the post.
Gamestate
Any information which the Ruleset regulates the alteration of, including all Wiki Pages, or GNDT columns, which the Dynastic Rules explicitly mention.
IRC Channel
The Blognomic IRC channel is located at #nomic on the slashnet network (irc.slashnet.org).
May
"is permitted to"
May not
"is not permitted to"
Post
A blog post published to the BlogNomic weblog at blognomic.com
Private Message
A message sent via Blognomic’s Private Messages system at blognomic.com.
Quorum
Quorum of a subset of Scribes is half the number of Scribes in that subset, rounded down, plus one. If the word Quorum is used without qualifying which subset of Scribes it is referring to, it is referring to a Quorum of all Scribes.
Resolve/Resolution
If used in a context of a Votable Matter, the word “Resolve” means to perform the act, as an Admin, of enacting or failing a Votable Matter. The world “Resolution” means then the act of doing so. If used in any other context, the meaning of both “Resolve” and “Resolution” is the standard English meaning of these words
Rule
Each individually numbered section of the ruleset is a rule, including sections that are sub-rules of other rules.
Shall
"is required to"
Should
"is recommended that"
Sibling Rule
Two rules are “siblings” of each other if they are both direct subrules of the same rule.
Slack
The BlogNomic Slack is located at blognomic.slack.com. Scribes may request an invite to the Slack while logged in by clicking the button in the sidebar.
Slack Channel
A Slack Channel is any channel on the BlogNomic Slack. To reference a Slack Channel, use a hash (#) followed by the name of that channel. (For example, #random.)
Story Post
A Story Post is an entry in the “Story Post” category.
Subject
The "subject" of a blog entry is the part of the Title of an entry which is after the first colon. If the Title does not contain a colon, then the whole Title is the subject. Any entry whose subject is "" (i.e. an empty string) is not valid.
Subrule
A subrule is a type of rule that is nested within another rule. A proposal that specifically affects a rule affects all of its subrules; a proposal that specifically affects a subrule does not affect its parent rule or any other subrule of that rule, unless they are also explicitly cited as being affected by that proposal.
Vote
The word “Vote”, used as a noun, means a Vote that is cast in accordance with Rule “Votable Matters”. The word “Vote”, used as a verb, means the act of casting such a Vote.
Voting Icons
For use in voting, a check box http://blognomic.com/images/vote/for.gif shall represent a Vote FOR, an X http://blognomic.com/images/vote/against.gif shall represent a Vote AGAINST, an IMP http://blognomic.com/images/vote/imperial.gif shall represent a Vote of DEFERENTIAL, and an Imperial Seal http://blognomic.com/images/vote/seal.gif shall represent the Imperial Veto.
Week
References to a week as an entity rather than as a duration (e.g. “At the beginning of each week”, or “already happened this week”), unless otherwise stated, refer to a period of time between the beginning of a Monday and the end of the following Sunday.
Weekly Action
If a game action is a Weekly Action, each Scribe able to perform it may take that action once each week, but not more than once every twenty-four hours.
Weekly Communal Action
A Weekly Communal action is a Weekly Action that can only be performed by one Scribe per week.
Wiki
The BlogNomic Wiki at http://wiki.blognomic.com

Gamestate Tracking

Votable Matters and other official posts, as well as specific gamestate information, shall be tracked by the BlogNomic blog at http://blognomic.com. Any Scribe may post to the blog at any time, but may only make official posts to the blog when the Ruleset allows it. Posts following the format specified by a rule are considered official posts. Any single official post cannot be of two different types of official post unless a rule explicitly states otherwise.

If no Scribe has commented on it, or if the only comments on it begin with “Note:” and contain no voting icons, an official post may be altered or removed by its author; otherwise this can only be done as allowed by the Ruleset. However, despite this, official posts can never be changed from one category to another, or changed to be a different sort of official post, if they have been posted for more than fifteen minutes. The Admin processing an official post is allowed to append to the post to reflect its new status. Anything appended to a post in this way must be placed in the Admin field of the post, and the post's Status must be changed to reflect its status.

A non-official post may not, through editing of the blog or otherwise, be changed into an official post, with the following exception: Whilst a non-official post has been posted for less than fifteen minutes and has no comments, the author may change the categories as they wish.

Specific parts of the Gamestate data shall be tracked by the Generic Nomic Data Tracker at http://blognomic.com/gndt/generic.cgi?nomic=blog. Any Scribe may update any Scribe's data via the GNDT, whenever the Ruleset permits it.

All updates to the GNDT are logged. Actions that change gamestate directly (defined in other rules) can normally be performed simply by applying their effects to the GNDT, which updates the gamestate accordingly, unless another rule specifies some other method of performing them; one GNDT update may contain one or more actions, or one action may be split over multiple GNDT updates, as long as it’s clear what is happening and the actions are otherwise legal. The GNDT merely represents the Gamestate, and is not the same thing. In the event that the Gamestate and the GNDT are different, any Scribe may correct the GNDT to comply with the Gamestate.

If a Scribe feels that the GNDT was altered such that it no longer matches the gamestate (such as by performing an action which was against the Rules (as they were at the time of the alteration), or by any other means), they may simply undo the effects of that alteration. Instead of repeatedly reverting and re-reverting a disputed GNDT update, Scribes are encouraged to raise a Call for Judgement instead. Scribes shall be assigned a password for the GNDT when they join the Nomic.

Random Generators

The GNDT can be used to generate random results.

  • The DICEN command can be used to generate a random number between 1 and N.
  • The FRUIT command will return a random result from the following options: Lemon, Orange, Kiwi, Grape, Cherry, Tangelo.
  • The COLOUR (or COLOR) command will return a random result from the following: White, Red, Green, Silver, Yellow, Turquoise, Magenta, Orange, Purple, Black.
  • The VEGGIE command will return a random result from the following: Potato, Carrot, Triffid, Pumpkin.

Any changes to the potential outcomes of the GNDT’s random result commands must be made by proposal; and any proposal that seeks to nominate a change to this rule must first identify an active Scribe with server-level access to the BlogNomic site who is able to perform the changes, and must also update this rule to reflect the new potential outcomes.

Clarifications

Numbers and Variables

  • If a set of valid values is not specified in their definition, game variables defined to hold numeric values can hold only non-negative integers. Any action that would set those values below zero is an illegal action unless explicitly otherwise stated in the ruleset.
  • Any situation which would require a roll of DiceX when X is zero or lower always yields a value of 0 unless stated otherwise.
  • All numbers, unless stated otherwise by a rule, are in base ten.
  • Unless otherwise specified, to “spend” or “lose” an amount X of a numeric value “V” means to subtract X from V; to “gain” X of a numeric value “V” means to add X to V; and to “transfer” X of a numeric value “V” from A to B means to subtract X from A’s V and add X to B’s V. Unless otherwise specified, only positive amounts can be spent, lost, gained, or transferred, and a rule that allows Scribes to transfer a numeric value only allows them to transfer that value from themselves to another Scribe (of their choice unless otherwise stated).
  • A Scribe who has a choice in whether to take an action defined by a dynastic rule may not take that action if both of the following conditions are true: a) the action's effects are limited to changing values tracked in the GNDT and/or similar gamestate-tracking entities (such as a wiki page), and b) the action would change one or more of those values to an illegal value.
  • If a rule implies that the result of any calculation should be an integer (for instance, by attempting to store that result in, or add it to, a gamestate variable that can only hold integers), the result of the calculation is instead the result rounded towards 0.
  • If a number or other game variable is selected 'at random' or 'randomly' from a range of possible values, its value shall always be taken from a uniform probability distribution over the entire range of possible values, unless otherwise specified. This value must be determined by an appropriate DICE roll in the GNDT, unless otherwise specified.
  • If a game variable has no defined starting value, then that starting value is the nearest legal value to zero that it may take (for numerical variables, defaulting to positive if tied), blank (for a text string or list that may be blank), the alphabetically earliest legal text string it may take (for a text string which may not be blank, with the digits 0 through 9 considered to precede “A”), or the list which is alphabetically earliest from the set of lists with the fewest elements (for lists which may not be blank, and considering each list to be a single unpunctuated text string, with the digits 0 through 9 considered to precede “A”).
  • Invalid values for game variables can never be used, even if the values stored in the GNDT remain valid. (for example, if X appears in a formula referring to a value that is a non-negative integer, X must be used as a non-negative integer)

Rules and Proposals

  • If a new rule is created by a proposal and its location is not noted in that proposal, that new rule is to be placed in the Dynastic Rules.
  • If a wiki page becomes gamestate as a result of a proposal enacting, that page shall - unless otherwise specified - be reverted to whatever state it was in at the time of that proposal's submission (and if the page did not exist at that time, it shall be blanked).
  • Where a Proposal would amend the effects of Proposal Enactment, this does not apply to its own enactment unless explicitly stated (eg. a proposal proposing that enacted proposals earn their author a banana when enacted would not earn a banana for its own author, when enacted).
  • Rules which trigger upon the Resolution of a Votable Matter are the responsibility of the Admin who Resolves it.
  • Unless otherwise specified, a new Dynastic rule shall be placed at the end of the Dynastic Rules.
  • If a rule would ever have no name, it is instead named “Unnamed Rule”.
  • The names of rules are not themselves rule text and have no effect other than being rule names.
  • If the admin enacting a proposal reaches a step which cannot be applied immediately (eg. “two days after this proposal enacts, Scribe A gains 1 point”), that step is ignored for the purposes of enactment. Once a proposal has been enacted, it can have no further direct effect on the gamestate.

Time

  • For the purpose of all rules, time in Blognomic is in UTC.
  • All references to time must be either specific or defined within the ruleset to be considered achievable in the gamestate. Abstract concepts of time (e.g. "dinnertime", "twilight") cannot be achieved until they fulfil one of these criteria.
  • Where the month, day and/or year of a calendar date are ambiguous (eg. "04/10/09"), it shall be assumed that the date is in a day/month/year format.

Spelling

  • Superficial differences between the spelling of geographic versions of English, e.g, British English, American English and Australian English shall be construed as irrelevant for the purposes of play.

Names

  • Within the ruleset, a word only refers to the name of a Scribe if it is explicitly stated that it refers to a Scribe's name.

Prioritisation

  • If two parts of the Ruleset contradict each other, precedence shall be construed in the following order:
  1. The Appendix has precedence over any Rule;
  2. A Dynastic Rule has precedence over a Core Rule, unless that Core Rule explicitly says it can’t be overruled by a Dynastic Rule;
  3. If both contradicting parts are Core Rules, or if both of them are Dynastic Rules, the part with more limited scope applies. (e.g. if the rules “Scribes may Kick each other” and “Scribes may not kick each other on Tuesdays” exist, and it is Tuesday, Scribes may not Kick each other.)
  4. If two parts with the same scope contradict each other, the negative rule applies. (e.g. with “Scribes may Punch a Spaceman on Friday” and “Scribes may not Punch Spacemen on Friday”, then Scribes may not Punch Spacemen on Friday.)