Ruleset 34

From BlogNomic Wiki
Jump to navigation Jump to search

Laws

Ruleset and Gamestate

This is the Ruleset for BlogNomic; all Gostaks must obey it. Section One consists of the "laws" of blognomic, covering basic Gostak and proposal mechanics; Section Two contains the "rules" of the current round, and Section Three contains the glossary, which exists solely to clarify the remainder of the ruleset. Laws and rules may be referred to by eir type and entire number or type and name. (e.g. This Law may be referred to as Law 1.1 or the Law entitled "Ruleset and Gamestate"). No Rule may contain a provision that bars itself from being altered and/or repealed. If at any moment a Rule exists or is altered in a manner that renders it to contain such a provision, the entirety of that Rule shall be considered void and with no effects on the Gamestate. The provisions on this paragraph supersede any text in a Rule.

The Ruleset and Gamestate can only be altered in manners specified by the Ruleset.

Spivak pronouns, as defined in the Glossary, shall be used whenever a Gostak is referred to.

Admin Staff may correct obvious spelling and typographical mistakes in the Ruleset at any time.

Gostaks

Anybody may apply to join BlogNomic (if e is not already playing) by registering at http://blognomic.com via the Register link in the sidebar, and then making a post announcing eir arrival. An Admin will add em to the roster in the sidebar, at which moment e becomes a Gostak.

A Gostak may leave the game at any time by posting an entry to the BlogNomic weblog requesting such an action. A Gostak may only change their name as a result of a proposal approving the change.

Some Gostaks are Admin Staff, responsible for updating the site and the Ruleset, and are signified as such in the sidebar. Gostaks who wish to become Admins shall sign up with a username for the Ruleset Wiki, and submit a Proposal to make themselves Admins. Existing Admins may be removed from eir post by Proposal, CfJ or voluntary resignation.

Some Gostaks are Idle, and shall be marked as such in the sidebar. For the purposes of the ruleset, excluding Laws 1.1 and 1.2, idle Gostaks are not counted as Gostaks. Admin may render a Gostak idle if that Gostak has failed to vote for more than a week, or if it has asked to become idle. Admins may un-idle a Gostak at eir request - the Gostak's personal gamestate retains the values it had immediately prior to eir idling.

A single person may not control more than one Gostak within BlogNomic. If anybody is suspected of controlling more than one Gostak, then a Proposal may be made to remove any number of such Gostaks from the game, and to bar the perpetrator from rejoining.

Proposals

Any Gostak may propose a change to the Ruleset or gamestate by posting an entry in the "Proposal" category that describes the changes e wishes to be made.

Proposals can either be Pending, Enacted, or Failed. When a Proposal is first put forward, it is considered Pending.

No ostensible Proposal shall be legal if its posting leads to its poster having more than 2 Proposals pending. Furthermore, no Gostak may post more than 3 Proposals in the same day. Rules may take precedence over this paragraph.

Voting

Any Gostak may cast eir Vote on a Pending Proposal by declaring it in the comments of the entry. Valid votes are FOR, AGAINST, and DEFERENTIAL, which must be represented by appropriate icons. If there exists more than one Vote from a single Gostak on a single Proposal, only the most recent of those Votes is counted. Rules may take precedence over the previous sentence. If a Gostak leaves the game or goes idle, eir Vote no longer counts.

A vote of DEFERENTIAL is a vote of no opinion, or of faith in the decision of the Ché-Háme-Háme. The vote will count as the same as Ché-Háme-Háme's vote. Ché-Háme-Háme cannot cast a vote of DEFERENTIAL. If there is no Ché-Háme-Háme, a vote of DEFERENTIAL counts as an explicit vote of abstention.

If the Gostak who made a Proposal has not cast an explicit Vote on it, eir Vote is counted as FOR.

Enactment

If the oldest pending Proposal's FOR votes exceed or equal Quorum and that Proposal has been open for voting for at least 12 hours, or it has been open for voting for at least 48 hours and more than half of its votes are FOR, then any Admin Staff may mark that Proposal as Enacted, then update the Ruleset and/or Gamestate to include the specified effects of that Proposal. Note that proposals are not open for voting during Hiatus.

If the oldest pending Proposal has enough AGAINST votes that it could not be Enacted without one of those votes being changed, or if all Gostaks have voted on it and it still cannot be Enacted, or if the Gostak who proposed it has voted AGAINST it, or if it has been open for voting for at least 48 hours and half or fewer of its votes are FOR, then any Admin Staff may mark that Proposal as Failed. When the proposer votes against eir own proposal, that vote may not be changed.

Whenever an Admin marks a proposal as enacted or failed e must report the following information on the proposal:
1) the final tally of for to against votes, or whether the proposal was self-killed or vetoed
2) the time of enactment or failure
3) the identity of the enacting or failing admin

Rules may take precedence over any part of this law.

Calls for Judgment

If two or more Gostaks actively disagree as to the interpretation of the Ruleset, or if a Gostak feels that an aspect of the game needs urgent attention, then any Gostak may raise a Call for Judgment by posting an entry in the "Call for Judgment" category . If the Gostak wishes, e may post anonymously by choosing "Call for Judgment" from the Author drop-down menu on the OPTIONS tab. The post shall go on to describe the issue, and measures that shall be taken to resolve it.

All Gostaks may add votes of agreement or disagreement in comments to this entry, using appropriate voting icons (a Gostak's later votes overriding eir earlier ones). CfJs continue until they reach a quorum of FOR votes, a quorum of AGAINST votes, or if there is no hiatus going on, until four days have passed, and if there is a hiatus going on until two days have passed. After this time, if more than half of the cast votes are in favour, the Gamestate and Ruleset shall be amended as was specified. Otherwise, the CfJ fails and may have no further effect.

Gamestate Tracking

Proposals, Calls for Judgment, and other official posts, as well as specific gamestate information, shall be tracked by the BlogNomic blog at http://blognomic.com. Any Gostak may post to the blog at any time, but may only make official posts to the blog when the Ruleset allows it. Posts following the format specified by a rule are considered official posts.

If no other Gostak has commented on it, an official post may be altered or removed; otherwise this can only be done as allowed by the Ruleset. The Admin processing an official post is allowed to append to the post to reflect its new status. Anything appended to a post in this way must be placed in the Admin field of the post, and the post's Status must changed to reflect its status.

A non-official post may not through editing of the blog be changed into an official post.

Voting and comments are accessible through the link at the bottom of every post.

Specific parts of the Gamestate data shall be tracked by the Generic Nomic Data Tracker at http://blognomic.com/gndt/generic.cgi?nomic=blog. Any Gostak may update any Gostak's data via the GNDT, whenever the Ruleset permits it.

All updates to the GNDT are logged - if a Gostak feels that an alteration goes against the Rules (as they were at the time of the alteration), e may simply undo the effects of that alteration. If such an undoing is disputed, a Call for Judgment shall be raised.

Gostaks shall be assigned a password for the GNDT when they join the Nomic.

Dynasties

BlogNomic is divided into a number of Rounds, referred to as Dynasties.

Each Dynasty has a single Ché-Háme-Háme and is named according to the number of times which that Gostak has been Ché-Háme-Háme (or Ché-Háme-Háme equivalent) (eg. "The First Dynasty of Myke").

Ché-Háme-Háme has the following powers:

  • E may veto any Proposal; that Proposal immediately fails. (This veto may be contested with a CfJ if it is thought excessively unreasonable.)
  • E may change the BlogNomic header, the colour scheme and the VETO icon, whenever e likes.

If there is no Ché-Háme-Háme, any Gostak may propose a new header, color scheme, and/or VETO icon. If such a proposal passes, the changes will be made by any Admin.

A page of Dynasty Records is kept on a separate weblog, recording events that took place during past Dynasties, noting eir themes, eir Ché-Háme-Háme or equivalent, interesting rules, large arguments, the winning move, etc. A Dynasty record must accurately reflect the Dynasty it refers to. Gostaks may submit Dynasty Records to Ché-Háme-Háme.

Victory and Ascension

If a Gostak believes that e has achieved victory as specified in the current Ruleset and no active DoV has been posted by em, e may Make a Post (http://blognomic.com/update/index.php?C=publish) to the Blognomic frontpage entitled "Declaration of Victory". As soon as it is posted, a Declaration of Victory (hereafter referred as a DoV) becomes Active and remains so until it passes or fails.

Whenever a DoV becomes active and there is not a Hiatus in effect, a Hiatus begins. So long as a Hiatus is in effect, the only game actions that may be taken are those covered by laws 1.2, 1.6, and 1.9. A Hiatus may not end if either of the following stipulations are false and ends once they are both true:

  • There is no active DoV.
  • There are no pending CFJs.

Every Player may respond to an active DoV saying whether e believes the poster has achieved victory or not (using the FOR and AGAINST icons). At least two of the following stipulations must be true before a DoV may pass or fail.

  • 12 hours have passed since the posting of that DoV.
  • Less than 24 hours have passed since the posting of that DoV and the current Ché-Háme-Háme has voted upon it.
  • 24 hours have passed since the posting of that DoV.

If two of these stipulations are true, a Quorum of Gostaks have voted on that DoV and more than half of the Gostaks who have voted on that DoV have voted FOR, it passes, any other active DoV immediately fails and the poster of the passed Declaration is considered to have officially won the Dynasty - the Dynasty ends.

If two of these stipulations are true and at least half of the Gostaks who have voted on a DoV have voted AGAINST or two of these stipulations are true and less than a Quorum of Gostaks have voted on that DoV, that DoV fails.

If no clear decision is reached after 24 hours a DoV has been posted, that DoV fails.

At the winner's discretion, e may choose another active Gostak to be Ché-Háme-Háme for the next dynasty. This is known as Passing the Mantle. If the selected Gostak agrees, then all rights and responsibilities of Ché-Háme-Háme transfer to the selected Gostak. If the winner makes no mention of Passing the Mantle, it is assumed that the winner has decided to become the next Ché-Háme-Háme.

When a Dynasty has been won, all Gostaks' GNDT stats are reset to zero or blank. Any Gostaks who were idle throughout that Dynasty may be removed from the game, at Ché-Háme-Háme's discretion.

The Hiatus then continues until the new Ché-Háme-Háme posts an Ascension Address to the BlogNomic weblog - this shall specify Ché-Háme-Háme's chosen theme for the new round, and may optionally include a proclamation that any number of Rules will be repealed, and/or that the words "Gostak" and "Ché-Háme-Háme" will be replaced with new theme-appropriate terms. If the new Ché-Háme-Háme chooses not to repeal a rule, e may also replace any keyword in those rules with a new theme-appropriate term. The remaining rules, after the new Ché-Háme-Háme's proclamation, shall be renumbered to keep a sequential progression. The new Ché-Háme-Háme may also proclaim at the Ascension Address the veto of any Pending Proposals.

Upon posting this Address, and having made the Ruleset changes, the Hiatus period ends and the new Dynasty commences.

Ché-Háme-Háme may not declare victory in eir own dynasty.


Rules

Cheese

All Entities have a Cheese value, tracked in the GNDT in a column entitled Cheese. When an Entity is Awarded a Cheese, that Entity's Cheese value goes up by one. No Entity's Cheese value may be higher than ten; all attempts to add to an Entity's Cheese value when it is equal to 10 fail. Entities may only be Awarded a Cheese by proposal, or by the passage of a Proposal, proposed by em, for which more than one fourth of the counted voting comments contain the word 'cheese' and not the phrase 'no cheese', and more of the counted voting comments contain the word 'cheese' and not the phrase 'no cheese' than contain the phrase 'no cheese'.

Cheese is meant to be Awarded to those who have contributed in a particularly helpful or awesome way to Blognomic, whether through excellence in rule design, the creation of helpful tools for the players of Blognomic, or any other act worthy of, well, cheese.

The Agenda

This rule is the list of stuff to do in this metadynasty.

All text in this rule outside of this paragraph must be italicized.

Fix the loophole that was almost used by “Hell Freezes Over.”

Fix the loophole used by Kevin to declare victory.

Fix the naming conflict problems.

Add a section to the wiki for essays on subjects related to Blognimic.

Add a part of the history section for the archiving of posts with great literary, philisophical, historical or humor value.

Limit the number of DoVs by a single Gostak.

Thoroughly enjoy ourselves.


The Building

The Building is a multistory building with floors numbered by nonnegative integers starting at 1 on the top floor and ending at 20 on the bottom floor, to motivate Gostaks to reach the top, as if the floors indicated a ranking system. Gostaks may not move to any level on a floor above 20 unless permitted to do so by another rule.

If a Gostak is the only Gostak on a floor that is named only by its number, then that Gostak may add to the name of the floor by adding a hyphen followed by the desired floor name. Floor names may not be more than four words long.

New Gostaks start at 20th Floor - Lobby.

  • 1st Floor: (200)
  • 2nd Floor - Senior Management: (200) Any Gostak on this floor may have three proposals pending. Unless the Gostak is the Avzur of the DPG e belongs to or has at least one Cheese, any Gostak on this floor may only use consonants in eir Proposals.
  • 3rd Floor - Human Resources: (161) Any Gostak on this floor may move any other Gostak in The Building to 20-Lobby by adding one to eir own Stigma (not the target Gostak's Stigma) every time this is done. Unless the Gostak is the Daleph of the DPG e belongs to, any Gostak on this floor may not perform any action that increases eir Stigma.
  • 4th Floor - Playing Cards with Demons (200)
  • 5th Floor - Epebial Power Station (200)
  • 6th Floor - Slasher Beast’s Lair (200)
  • 7th Floor (200)
  • 8th Floor - Fountain of Awesomeness (200)
  • 9th Floor - Cloud Nine (200)
  • 10th Floor - Dosh Market: (200) This floor is the center of the electronic Dosh trading system.
  • 11th Floor: (200)
  • 12th Floor - Dosh and Tangelo Warehouse (200)
  • 13th Floor - The Nonexistent Floor: (200) No Gostak may ever be on this floor.
  • 14th Floor - The Foot (200)
  • 15th Floor - Prison: (200)
  • 16th Floor - Sixteen-Way tug of war (200)
  • 17th Floor - Beware of Fanged Cadavers (100)
  • 18th Floor - The Distimmery: (100)
  • 19th Floor - Store: (100)
  • 20th Floor - Lobby: (200) This is the bottom floor of The Building.
  • 21st Floor - Hell: Upon entering Hell, a Gostak’s mood becomes Unhappy. If a Gostak is in Hell, any attempt to change eir mood to anything other than Unhappy fails. Unless it specifically states that it supersedes this sentence, no rule may cause a Gostak’s mood to be anything other than unhappy while they are in Hell.

Floors may be referred to simply by their ordinal floor number followed by the word "Floor" (e.g. 20th Floor).

Floor names shall always be italicized.

Collapse

Each Floor inside the building (i.e. not Hell) has a Structural Integrity rating in parenthises before the Floor 's description in rule 2.3, or at the end of the line on which the Floor is numbered if the Floor has no description. A Floor 's Structural Integrity may be negative. If at any time the Structural Integrity of a Floor is negative, all Gostaks on that Floor are moved to the highest Floor below their current position on which they could legally be. When a Gostak is moved in this manner, e loses half eir Distimmed Dosh, rounding down.

When a Floor has a negative Structural Integrity, it is said to be Collapsed. Gostaks may not move onto a Collapsed Floor except by methods mentioned in rule 2.3 and its subrules.

Inhabitants

All Gostaks are Entities. In addition to Gostaks, several other Entities also reside in the building. The known ones are:

  • Lazy Joe-Lazy Joe has been in the Prison for as long as anyone can remember. Lazy Joe’s Epebial Power’’’ is 5+’’’P’’’.
  • Elvis- Elvis lives on The Nonexistent Floor. It's said that he will give useful advise to anyone else on the same floor. ‘’’Elvis’s Epebial Power’’’ is always 13.
  • Demons- One Shiny Demon Lord and the Shiny Demons reside on the 3rd floor. If anyone else enters the 3rd floor, e must roll DICEX, where X is the number of Demons. If the result is greater than 5 plus the amount of cheese e has, e immediately is moved to the Lobby. The ‘’’Epebial Power’’’ of a ‘’’Demon’’’ is 5. The ‘’’Epebial Power’’’ of the ‘’’Shiny Demon Lord’’’ is 33+X+’’’P’’’, where X is the number of ‘’’Shiny Demons’’’.
  • The VIP-This mysterious figure dwells on the 1st Floor. ‘’’The VIP’s Epebial Power’’’ is 68+3’’’P’’’.
  • Slasher Beast - E dwells on and protects the 6th Floor that holds supplies for the Demons. Slasher Beast’s Epebial Power is 23+P-X, where X is 15 if a Gostak possesses a Ground Hunter, and 0 otherwise.

Distimming

Any Gostak at the Distimmery [2.3] may Distim a Dosh. To do this, e rolls DICE(X+Y+Z+Q) where X is the number of number of Gostaks at the Distimmery, Y is the number times e has Distimmed a Dosh that day, Z is the number of Shiny Demons, and Q is Quorum. After doing so, e gains one unit of Distimmed Dosh.

The Shiny Demons do not like the Gostaks and their attempts to Distim Doshes. If the result of the dice roll required to Distim is greater than Quorum, then a Shiny Demon appears. The Gostak who caused the Shiny Demon to appear must immediately roll DICE1000. If the result of the new roll is less than or equal to the number of existing Shiny Demons, then the Shiny Demon Lord immediately Abducts that Gostak to Hell. The number of Shiny Demons is listed in the GNDT under Shiny Demons in the Distimmed Dosh column.

Architecture

There are several notable features of the building.

The Escalator

The Escalator runs between floors 20 and 16. It is permenantly stuck moving down. Any Gostak on a floor between 16 and 19 (inclusive) may move down a floor at any time.

Elevators

There are two Elevators which can move to various Floors of the Building, the locations of which are tracked in the GNDT as Elevator1 and Elevator2.

The two Elevators shall never be on relatively prime Floors, which means that at any time, the greatest common divisor of the Elevators' Floors shall be greater than 1.

The two Elevators shall never be on any floor below the 20th Floor.

(For example, if Elevator1 is on 20, Elevator2 may only be on 2, 4, 5, 6, 8, 10, 12, 14, 15, 16, 18, or 20.)

For every enacted Proposal that a Gostak has authored, e may once change the location of either Elevator to eir location within 24 hours of the enactment. When e does this, the Elevators shall still follow the restrictions set earlier in this rule.

Teleporters

To encourage commerce, the Dosh Market has installed experimental Teleporters in the building. Any Gostak on a Floor that has a Teleporter may move to any other Floor that has a Teleporter at any time. If a Floor with a Teleporter Collapses, its Teleporter is destroyed.

There are currently Teleporters in the following Floors:

  • Dosh Market
  • Distimmery

If more Teleporters are installed, add their Floors to this list.

The Store

Any Gostak (known as the Customer for the purposes of this rule) at the Store who has enough Bars may pay the listed price to acheive the following effects:

  • |1000:Customer acheives victory.
  • |2X: Add X to the Structural Integrity of a Floor.
  • |10: Increase the mood of any Gostak by one value.
  • |10+|5X: Call a priest to remove XDICE3 Shiny Demons from the Building.
  • |-50: The VIP abducts the Customer to Hell. This may not be done by one Gostak more than Often. This is the act of selling your soul.

Bars spent in this manner are given to the Market. Negative numbers indicate a refund. A purchace fails if this would result in any Gostak or the Market having a negative amount of Bars. X must be positive in this rule.

Dosh Concern

Gostaks may belong to one of four Dosh Production Groups, or DPGs:

  1. First Gostak
  2. Postom & Bankford
  3. GDPDC (Gostak Dosh Production and Distribution Company)
  4. EcoDosh

If a Gostak belonging to a Dosh Production Group successfully Distims Dosh [2.4], the Dosh Production Group e belongs to recieves one Distimmed Dosh. (In addition to the Distimmed Dosh e recieves according to rule 2.4.)

A Gostak may leave the DPG e belongs to at any time e wishes. When a Gostak leaves a DPG, eir Stigma increases by 1.

If a Gostak wishes to belong to a Dosh Production Group that 2 or more Gostaks belong to, e must make an official post declaring e wishes to do so, and may belong to that DPG only after that post passes a Group Vote from the DPG e wishes to belong to.

A Gostak may join a DPG that 0 or 1 Gostaks belong to at any time.

Group Voting

If a post requires a Group Vote from a DPG, members of that DPG may vote either FOR or AGAINST the post. If, after 24 hours, the post has more FOR votes from Gostaks belonging to the DPG than AGAINST votes from Gostaks belonging to the DPG, and has at least 2 FOR votes from Gostaks belonging to the DPG, the post is said to pass the Group Vote from the DPG.

Group Abilities

A DPG may give any amount of its Dosh to any other DPG if a Gostak makes a post suggesting the donation and that post passes a Group Vote from the DPG that would lose Dosh in the transaction.

Often, the Avzur of a DPG may choose to have the Special DPG Forces (or SDF) of the DPG e belongs to Abduct the Daleph of the DPG e belongs to and take em to the floor above the one e is on currently. Often, the Daleph of a DPG may choose to have the SDF of the DPG e belongs to Abduct the Avzur of the DPG e belongs to and take em to the floor above the one e is on currently. Special DPG Forces are Entities.

Titles

  • If there is a Gostak who has more Distimmed Dosh than any other Gostak in the DPG e belongs to, and e belongs to a DPG, e is the Daleph of the DPG e belongs to.
  • Each DPG may have an Avzur. At any time, any Gostak may make an official post nominating an Avzur for the DPG the nominee belongs to. If that post passes a Group Vote from the DPG the nominee belongs to, the nominee becomes Avzur of that DPG. If there is already an Avzur of that DPG, e is no longer Avzur.

Perks of Membership

The Avzur of a DPG may authorise the withdrawl of a specific amount of Dosh from the DPG's holdings, by a specific Gostak affiliated with his DPG (except eirself), at any time, by posting to that effect, on the front page of the BlogNomic weblog. The Daleph may authorise such a withdrawl for the Avzur, subject to the same conditions, in the same way.

The specified Gostak may then reduce the Dosh of the DPG by the exact specified amount and raise eir own Dosh by he same amount. If this transfer would reduce the Dosh holdings of the DPG to below zero, it automatically fails.

At any time, any Gostak may transfer any positive amount of eir own Dosh or Bars to the DPG to which e is a member. This action may not reduce eir Dosh or Bars to below zero.

Mood

There exists a GNDT field named “Mood”, in which Gostaks' Moods are tracked.

Every value allowed for the Mood of a Gostak falls on a scale from happiest to unhappiest. The only values allowed, in order from happiest to unhappiest, are the following: Ecstatic, Happy, Content, Unhappy, and Depressed.

New Gostaks start out Content. A Gostak may change the Mood of one other Gostak often by one value toward Ecstatic or by one value toward Depressed.

Unless any other rule alters this, no Gostak may change eir own Mood.

Movement

Gostaks may move between floors in a variety of ways. Any method of movement used by Gostaks must be listed in this rule.

  • When a Gostak's Mood is Ecstatic, that Gostak is immediately moved to the floor directly above the one e is currently on and eir Mood is changed to Content, unless e is on the 14th Floor, in which case e is moved to the 12th Floor and eir Mood is changed to Content, or e is on the 1st floor, in which case nothing happens.
  • When a Gostak's Mood is Depressed, that Gostak is immediately moved to the floor directly below the one e is currently on and eir Mood is changed to Content, unless e is on the 12th Floor, in which case e is moved to the 14th Floor and eir Mood is changed to Content, or e is on the 20th floor, in which case nothing happens.
  • Any Gostak on the 16th to 19th Floor, inclusive, may move down one floor at any time.
  • If a Gostak is Abducted to an existing Floor, e is immediately moved to that Floor. If any part of that Floor‘s desctiption would prevent an Abducted Gostak from moving to that Floor, that part of the Floor‘s desctiption will be ignored for that particular Gostak until e leaves that Floor. Only Entities who are not Gostaks may Abduct.
  • Often, any Gostak may take an Elevator to move to another floor if e is on the same floor as that Elevator. Taking an Elevator moves both the Gostak and Elevator to the target Floor and increases the Gostak's stigma by 1.
  • If at any time the Structural Integrity of a Floor is negative, all Gostaks on that Floor are moved to the highest Floor below their current position on which they could legally be.
  • A Gostak may often go up exactly P floors, unless doing so would take em above the 1st floor, below the 20th floor, or onto the 13th floor. If P is negative, e goes down |P| floors.
  • Any Gostak on a Floor that has a Teleporter may move to any other Floor that has a Teleporter at any time.

Suspicion

Each Entity may suspect one Gostak of being up to no good - this is tracked as a GNDT field.

A Gostak may change the Gostak e suspects, at any time, and may stop suspecting a Gostak at any time.

As long as a Gostak‘s stigma is more than any other Gostak‘s stigma, then The VIP suspects em of being up to no good.

As long as a Gostak‘s stigma is at least ten more than any other Gostak‘s stigma, then Elvis suspects em of being up to no good.

As long as a Gostak‘s stigma is more than all other Gostaks‘ stigmas combined, then Lazy Joe suspects em of being up to no good.

As long as a Gostak‘s stigma is strictly less than all other Gostaks‘ stigmas, then the Shiny Demon Lord suspects em of being up to no good.

The rest of the Shiny Demons are innately suspicious of everyone and thus do not count.

If a Gostak is suspected of being up to no good by three or more Entities, then the Suspected Gostak may not declare victory or otherwise become Ché-Háme-Háme.

Incentive

Any Gostak who can get both eir Blognomic name and the URL of the new Blognomic home page in either Associated Press or Reuters shall gain 100 Distimmed Dosh.

The Feast

Noon on March 23 is the annual Feast of Possible Bonus.

Dosh Trading

Any Entity in the Dosh Market may buy or sell Dosh in exchange for Bars. To buy Dosh, e posts a comment to the GNDT saying, “Buying 1 Dosh for X Bars”, where X is the current Dosh Price Index rounded up. E then adds one to eir Distimmed Dosh, subtracts one from the Market’s Distimmed Dosh, subtracts X from eir Bars and adds X to the Market’s Bars. However, if E has less than X Bars, or the Market has no Dosh, the trade fails and nothing happens.

To sell Dosh, e posts a comment to the GNDT saying, “Selling 1 Dosh for X Bars”, where X is the current Dosh Price Index rounded down. E then subtracts one from eir Distimmed Dosh, adds one to the Market’s Distimmed Dosh, adds X to eir Bars and subtracts X from the Market’s Bars. However, if the Market has less than X Bars, or e has no Dosh, the trade fails and nothing happens.

Bars

Bars are the official unit of exchange for Gostaks and the other Entities. Each Gostak and Dosh Production Group has an amount of funds, measured in Bars and tracked in the GNDT. A specific amount of Bars may be denoted by a | symbol in front of the number of Bars. New Gostaks start with |1. Every Gostak may give any of eir Bars to another Gostak at any time.

The Price of Dosh

The Dosh Price Index is defined as the total amount of Bars in existence divided by the total amount of Dosh in existance (not counting any in the Shiny Demons row of the GNDT). The Market has its own supply of Dosh and Bars, tracked in the GNDT.

Upward Dosh Mobility

Any Gostak may give X Distimmed Dosh to any Gostak on or above the floor e is on. At that moment, the Gostak receiving Distimmed Dosh gains X Distimmed Dosh and the donor loses X Distimmed Dosh. The donor must have X or more Distimmed Dosh to do this.

We've got ideas, pal

No ostensible Proposal shall be legal if its posting leads to its poster having more than 4 Proposals pending. Furthermore, no Gostak may post more than 3 Proposals in the same day. When this rule is repealed, the last paragraph of rule 1.3 shall be un-italicized.

Battling

Any Entity can battle any other Entity on the Floor e is on. When e does so, e must post declaring the battle (unless e is incapable of posting, like Lazy Joe) and roll a DICEX and a DICEY, where X is eir Epebial Power and Y is the Epebial Power of the Entity e is battling. If the result of the DICEX roll is higher than the result of the DICEY roll, the Gostak who initiated the battle has defeated the Entity e battled. Otherwise, the Entity e battled has defeated the initiating Gostak.

A Gostak may battle often.

A Gostak’s Epebial Power is Q+X+P, where Q is quorum and X is the square root of the number of Distimmed Dosh e has, rounded down.

Change this rule

When a Gostak defeats another entity, nothing happens.

Collateral Damage

Epebial power is dangerous if used improperly. When a battle occurs, regardless of who is defeated, the total of both DICE rolls made for the battle is subtracted from the Structural Integrity of the Floor the battle occured on, unless the battle occured in Hell.

EPS

The Building has Epebial Power flowing through it at all times. The Epebial Power Station, on the 5th Floor, controls this flow. Any Gostak at the Epebial Power Station may often change the amount flowing through the Building to any integer between -6 and +6, inclusive. This amount is represented as P.

Any Gostak changing the value of P may only do so by posting to the BlogNomic weblog, detailing the degree of change and the new value of P.

Tree of Life

A tree has started growing on the 20th Floor. It grows at a rate of one floor per Gostak in Hell per day. Any Gostak on a floor that the Tree has already grown through may climb up or down the Tree to get to any other floor through which it has already grown. A Gostak may climb the Tree of Life only once.

Having the Tree grow through a Floor reduces that Floor's Structural Integrity by 100.

The top of the tree is tracked in the GNDT.

Glossary

This is always at the end of the Ruleset. Its only effect can be to clarify ambiguity.

  • It is noted that where a Proposal would amend the effects of Proposal Enactment, this does not apply to its own enactment unless explicitly stated (eg. a proposal proposing that enacted proposals earn their writer a banana when enacted would not earn a banana for its own writer, when enacted).
  • Rules which trigger on Enactment or Failure of a Proposal are the responsibility of the acting Admin, who is responsible to check if Quorum is met at the moment of the Enactment.
  • Appropriate Icons: For use in voting, a check box http://blognomic.com/images/vote/for.gif shall represent a vote FOR, an X http://blognomic.com/images/vote/against.gif shall represent a vote AGAINST, an I http://blognomic.com/images/vote/imperial.gif shall represent a vote of DEFERENTIAL, and an Imperial Seal (currently http://blognomic.com/images/vote/seal.gif) shall represent the Imperial Veto.
  • The "subject" of a blog entry is the first and only sentence in the Title of an entry. Any entry that does not have exactly one subject is not valid.
  • "Posts" and "comments" refer only to those made to the BlogNomic weblog at blognomic.com
  • A keyword defined by a rule supersedes the normal English usage of the word. A keyword defined in this glossary supersedes that defined by a rule. (eg. A rule specifying "Bananas are Blue" cannot be overruled by posting a dictionary definition or a photo of a banana, and a rule specifying "every day is Sunday" will be overruled by the glossary entry below.)
  • Unless otherwise specified, game variables defined to hold numeric values can hold only non-negative integers, and any action that would set those values below zero instead sets them to zero. Any situation which would require a roll of DiceX when X is zero or lower always yields a value of 0 unless stated otherwise.
  • Superficial differences between the spelling of geographic versions of English, e.g, British English, American English, Australian English shall be construed as irrelevant for the purposes of play.
  • Gamestate is defined as any information which the Ruleset regulates the alteration of, such as Gostaks' names and the blog colour scheme.

Typographic Conventions

  • Italicized text is not considered part of the ruleset and may be used to clarify rules with examples, notes and flavor text. For example, this italicized text provides an example of the use of italicized text.
  • Words in section 2 of the ruleset using a definition derived from section 2 of the ruleset rather than an English definition should be in bold, and a reference to the rule (if it is not the rule containing the word and the word has not been already referenced in the rule) that defines the word appended to it.

Timespans

  • References to "a day" (as an entity rather than a duration, eg. "Sunday") refer to that day in the timezone of the BlogNomic blog, which is considered to be GMT for all purposes.
  • References to a "week" refer to the period of time between the start of a Monday and the end of the following Sunday.
  • All references to time must be either specific or defined within the ruleset to be considered achievable in the gamestate. Abstract concepts of time (e.g. "dinnertime", "twilight") cannot be achieved until they fulfil one of these criteria.
  • An action which may be taken 'often' may be taken once per day, but not more than once every six hours.
  • An action which may be taken 'occasionally' may be taken once per week, but not more than once per twenty-four hours.

Keywords

  • Quorum is equal to half the number of Gostaks, rounded down, plus one.

Dice

References to "YDICEX" refer to Y X-sided dice. To roll dice, post DICEX in the comments field of a post, replacing X with the number of sides on the die you wish to roll.

Spivak

  • The Spivak pronouns used in Blognomic are:
    • Subject case: "e";
    • Object case: "em";
    • Possessive Adjective case: "eir";
    • Possessive Pronoun case: "eirs";
    • Reflexive case: "emself".

IEEE

  • The IEEE auxiliary verbs used in Blognomic are:
    • Is required to: “shall”;
    • Is recommended that: “should”;
    • Is permitted to: “may”;
    • Is able to: “can”.