Ruleset 49

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Ruleset was significantly nuked right before it ended. Pre-nuked ruleset is at Ruleset 49 Prenuke

Core Rules

Ruleset and Gamestate

This is the Ruleset for BlogNomic; all Kaiju Gods must obey it. Section One consists of the "core rules" of blognomic, covering basic proposal mechanics; Section Two contains the rules of the current dynasty; and Section Three contains the glossary, which exists solely to clarify the remainder of the ruleset. Rules may be referred to by their type and entire number or type and name. (e.g. This Rule may be referred to as Rule 1.1 or the Rule entitled "Ruleset and Gamestate"). If a Proposal refers to a Rule by number and that Rule has been renumbered since the Proposal posting, that Proposal does nothing if enacted.

The Ruleset and Gamestate can only be altered in manners specified by the Ruleset.

Admins may correct obvious spelling and typographical mistakes in the Ruleset at any time.

Kaiju Gods

Anybody may apply to join BlogNomic (if they are not already playing) by registering at http://blognomic.com via the Register link in the sidebar, and then making a post announcing their arrival. An Admin will add them to the roster in the sidebar, at which moment they become a Kaiju God.

A Kaiju God may leave the game at any time by posting an entry to the BlogNomic weblog requesting such an action. A Kaiju God may only change their name as a result of a proposal approving the change.

Some Kaiju Gods are Admins, responsible for updating the site and the Ruleset, and are signified as such in the sidebar. Kaiju Gods who wish to become Admins shall sign up with a username for the Ruleset Wiki, and submit a Proposal to make themselves Admins. Existing Admins may be removed from their posts by Proposal, CfJ, or voluntary resignation.

Some Kaiju Gods are Idle, and shall be marked as such in the sidebar. For the purposes of the Ruleset, excluding Rules 1.1 and 1.2, Idle Kaiju Gods are not counted as Kaiju Gods. Admins may render a Kaiju God Idle if that Kaiju God has asked to become Idle or if that Kaiju God has not posted a entry or comment for more than 7 days. Admins may de-Idle a Kaiju God at their request - the Kaiju God's personal gamestate retains the values it had immediately prior to their going Idle. If one or more values would be undefined, it is set to the value new Kaiju Gods receive, if such a value exists.

A single person may not control more than one Kaiju God within BlogNomic. If anybody is suspected of controlling more than one Kaiju God, then a Proposal may be made to remove any number of such Kaiju Gods from the game, and to bar the perpetrator from rejoining.

Proposals

Any Kaiju God may submit a Proposal to change the Ruleset or Gamestate, by posting an entry in the "Proposal" category that describes those changes (unless the Kaiju God already has 2 Proposals pending, or has already made 3 Proposals that day).

Proposals can either be Pending, Enacted, or Failed. When a Proposal is first put forward, it is considered Pending.

Voting

Any Kaiju God may cast their Vote on a Pending Proposal by making a comment on that entry using a voting icon of FOR, AGAINST or DEFERENTIAL.

If the Kaiju God who made a Proposal has not cast a Vote on it, their Vote is counted as FOR. If a Kaiju God casts more than one Vote on a Proposal, only the most recent of those Votes is counted. If a Kaiju God leaves the game or goes Idle, their Vote no longer counts. If a Kaiju God votes against their own proposal, that vote may not be changed. This is referred to as a Self-Kill.

A vote of DEFERENTIAL is a vote of no opinion, or of faith in the decision of the Tokyo. The vote will count as the same as the Tokyo's vote. The Tokyo cannot cast a vote of DEFERENTIAL. If there is no Tokyo, a vote of DEFERENTIAL counts as an explicit vote of abstention.

Enactment

The oldest pending Proposal may be enacted by any Admin (and the Ruleset and/or Gamestate updated to include the specified effects of that Proposal) if either of the following is true:-

  • It has a number of FOR votes that exceed or equal Quorum, has been open for voting for at least 12 hours, and has not been vetoed or self-killed.
  • It has been open for voting for at least 48 hours, it has more than 1 valid vote, more than half of its votes are FOR, and it has not been vetoed or self-killed.

The oldest pending Proposal may be failed by any Admin, if any of the following are true:-

  • It has enough AGAINST votes that it could not be Enacted without one of those votes being changed.
  • It has been open for voting for at least 48 hours and half or fewer of its votes are FOR.
  • It has been open for voting for at least 48 hours and has fewer than 2 valid votes.
  • The Kaiju God who proposed it has voted AGAINST it.
  • The Tokyo has voted to VETO it.

Whenever an Admin marks a proposal as enacted or failed, they must also mark their name, and report the final tally of votes (or the fact that the proposal was self-killed or vetoed).

Calls for Judgment

If two or more Kaiju Gods actively disagree as to the interpretation of the Ruleset, or if a Kaiju God feels that an aspect of the game needs urgent attention, then any Kaiju God may raise a Call for Judgment by posting an entry in the "Call for Judgment" category. If the Kaiju God wishes, they may post anonymously by choosing "Call for Judgment" from the Author drop-down menu on the OPTIONS tab. The post shall go on to describe the issue, and measures that shall be taken to resolve it.

All Kaiju Gods may add votes of agreement or disagreement in comments to this entry, using appropriate voting icons (a Kaiju God's later votes overriding their earlier ones). Unfailed CfJs continue until they reach a quorum of FOR votes, a quorum of AGAINST votes, or if there is no hiatus going on, until four days have passed, and if there is a hiatus going on until two days have passed. After this time, if more than half of the cast votes are in favour, the Gamestate and Ruleset shall be amended as was specified. Otherwise, the CfJ fails. A Failed CfJ has no further effect.

Gamestate Tracking

Proposals, Calls for Judgment, and other official posts, as well as specific gamestate information, shall be tracked by the BlogNomic blog at http://blognomic.com. Any Kaiju God may post to the blog at any time, but may only make official posts to the blog when the Ruleset allows it. Posts following the format specified by a rule are considered official posts.

If no Kaiju God has commented on it, an official post may be altered or removed by its author; otherwise this can only be done as allowed by the Ruleset. The Admin processing an official post is allowed to append to the post to reflect its new status. Anything appended to a post in this way must be placed in the Admin field of the post, and the post's Status must changed to reflect its status.

A non-official post may not, through editing of the blog or otherwise, be changed into an official post, with the following exception: Whilst a non-official post has been posted for less than five minutes and has no comments, the author may change the categories as they wish.

Voting and comments are accessible through the link at the bottom of every post.

Specific parts of the Gamestate data shall be tracked by the Generic Nomic Data Tracker at http://blognomic.com/gndt/generic.cgi?nomic=blog. Any Kaiju God may update any Kaiju God's data via the GNDT, whenever the Ruleset permits it.

All updates to the GNDT are logged - if a Kaiju God feels that an alteration goes against the Rules (as they were at the time of the alteration), they may simply undo the effects of that alteration. If such an undoing is disputed, a Call for Judgment shall be raised.

Kaiju Gods shall be assigned a password for the GNDT when they join the Nomic.

Dynasties

BlogNomic is divided into a number of Dynasties. Each Dynasty is headed by a single Kaiju God, known as the Tokyo, and is named according to the number of Dynasties they have headed (eg. "The First Dynasty of Myke").

The Tokyo may vote to VETO any Proposal.

Victory and Ascension

If a Kaiju God (other than the Tokyo) believes that they have achieved victory in the current Dynasty, they may make a post to the Blognomic weblog in the Declaration of Victory category, detailing this.

Upon doing so, the game immediately goes into Hiatus, if it hasn't already. During this time, the only game actions that may be taken are those covered by Rules "Kaiju Gods", "Calls for Judgment", "Gamestate Tracking" and "Victory and Ascension".

Every Kaiju God may respond to an active DoV saying whether or not they believe the poster has achieved victory in the current Dynasty (using the FOR and AGAINST icons).

The Declaration of Victory may be resolved after 24 hours, or after 12 hours if the Tokyo has voted on it. Upon resolution, if a Quorum of Kaiju Gods have voted on the DoV and more than half of those votes were in favour, then the DoV passes - otherwise the DoV fails, and if no other DoVs are still pending, the Hiatus ends.

When a DoV passes, all other active DoVs are failed, and a new Dynasty begins with the Kaiju God who made the DoV as its Tokyo. (That Kaiju God may pass this role to another Kaiju God at this point, if they wish.) The Hiatus continues until the new Tokyo posts an Ascension Address to the BlogNomic weblog - this shall specify the Tokyo's chosen theme for the new Dynasty, and may optionally include a proclamation that any number of Dynastic Rules will be repealed, and that any keywords will be replaced with new theme-appropriate terms.


Dynastic Rules

Monster Mash

Three Kaiju Gods may combine forces to create a monster with which to ravage Tokyo. Any Kaiju God who wishes to initiate this process my do so by posting a notice whose title contains the text "Monster:" and the name of the monster they wish to create. The first two other Kaiju Gods who respond to this post shall work with the initiator to create a Monster.

Monsters are composed of three Sections, each being a 500x250 pixel image.

The Kaiju God who initiated the creation of the monster must first draw the top Section of the monster that they wish to create. The Kaiju God must then cut out and send the bottom 500x20 pixels of their Section to one of the Kaiju Gods who responded to the post. This Kaiju God should create a new 500x250 pixel Section that would fit directly below this 500x20 sliver, before passing the bottom 500x20 pixels of their newly-drawn Section to the final Kaiju God, who must then draw the bottom Section of the Monster.

The completed Monster should then be compiled and should have a page created for it in the Blognomic Wiki; this page should contain the completed picture and the names of its creators. Monsters thus created are listed on a special Monster Roster page in the wiki.

Attributes

On each monster e helps to create, each Kaiju God may select a single physical feature suggested by their 500 x 250 pixel section. These three physical attributes will be listed on that Monster's wiki page. Each attribute is a combination of one, two, or three words describing that attribute, all in lower case.

Each attribute has a value, known as its threat rating. An attribute's initial threat rating is derived by putting each word of the attribute individually into Google and adding the number of results for each. A Monster's initial overall threat rating is the sum of the threat rating for each of its attributes.

Tokyo may remove or replace any attribute that e thinks is unfair, inaccurate, unjustified or misleading. Alternatively, such attributes may be challenged by a Call for Judgment.

Glossary

This is always at the end of the Ruleset. Its only effect can be to clarify ambiguity.

  • It is noted that where a Proposal would amend the effects of Proposal Enactment, this does not apply to its own enactment unless explicitly stated (eg. a proposal proposing that enacted proposals earn their writer a banana when enacted would not earn a banana for its own writer, when enacted).
  • Rules which trigger upon the Enacment or Failure of a Proposal are the responsibility of the Admin who Enacts or Fails it.
  • Appropriate Icons: For use in voting, a check box http://blognomic.com/images/vote/for.gif shall represent a vote FOR, an X http://blognomic.com/images/vote/against.gif shall represent a vote AGAINST, an I http://blognomic.com/images/vote/imperial.gif shall represent a vote of DEFERENTIAL, and an Imperial Seal (currently http://blognomic.com/images/vote/seal.gif) shall represent the Imperial Veto.
  • The "subject" of a blog entry is the part of the Title of an entry which is after the first colon. If the Title does not contain a colon, then the whole Title is the subject. Any entry whose subject is "" (i.e. an empty string) is not valid.
  • "Posts" and "comments" refer only to those made to the BlogNomic weblog at blognomic.com
  • A keyword defined by a rule supersedes the normal English usage of the word. A keyword defined in this glossary supersedes that defined by a rule. (eg. A rule specifying "Bananas are Blue" cannot be overruled by posting a dictionary definition or a photo of a banana, and a rule specifying "every day is Sunday" will be overruled by the glossary entry below.)
  • Unless otherwise specified, game variables defined to hold numeric values can hold only non-negative integers, and any action that would set those values below zero instead sets them to zero. Any situation which would require a roll of DiceX when X is zero or lower always yields a value of 0 unless stated otherwise.
  • Unless otherwise specified: When "X" is a number, to spend X of a numeric value "V" means to subtract X from V (i.e. replace V with V-X); no action may be taken which requires spending X of a numeric value when the subtraction would result in a number which is illegal as a replacement for that value (e.g. if the value represents a variable which is restricted to non-negative integers, but the subtraction comes up negative).
  • Superficial differences between the spelling of geographic versions of English, e.g, British English, American English and Australian English shall be construed as irrelevant for the purposes of play.
  • Gamestate is defined as any information which the Ruleset regulates the alteration of, such as Kaiju Gods' names and the blog colour scheme.

Typographic Conventions

  • Italicized text is not considered part of the ruleset and may be used to clarify rules with examples, notes, and flavor text. For example, this italicized text provides an example of the use of italicized text.

Timespans

  • References to "a day" (as an entity rather than a duration, eg. "Sunday") refer to that day in the timezone of the BlogNomic blog, which is considered to be GMT for all purposes.
  • References to a "week" refer to the period of time between the start of a Monday and the end of the following Sunday.
  • All references to time must be either specific or defined within the ruleset to be considered achievable in the gamestate. Abstract concepts of time (e.g. "dinnertime", "twilight") cannot be achieved until they fulfil one of these criteria.
  • If a game action is a Daily Action, each Kaiju God able to perform it may take that action once per day, but not more than once every six hours.
  • If a game action is a Weekly Action, each Kaiju God able to perform it may take that action once per week, but not more than once every twenty-four hours.

Keywords

  • Quorum is equal to half the number of Kaiju Gods, rounded down, plus one.

Dice

References to "YDICEX" refer to Y X-sided dice. To roll dice, post DICEX in the comments field of the GNDT, replacing X with the number of sides on the die you wish to roll.

IEEE

  • The IEEE auxiliary verbs used in Blognomic are:
    • Is required to: "shall";
    • Is recommended that: "should";
    • Is permitted to: "may";
    • Is able to: "can".