Ruleset 53

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Core Rules

Ruleset and Gamestate

This is the Ruleset for BlogNomic; all Captains must obey it. Section One consists of the "core rules" of BlogNomic, covering basic proposal mechanics; Section Two contains the rules of the current dynasty; and Section Three contains the glossary, which exists solely to clarify the remainder of the ruleset. Rules may be referred to by their type and entire number or type and name. (e.g. This Rule may be referred to as Rule 1.1 or the Rule entitled "Ruleset and Gamestate"). If a Proposal refers to a Rule by number and that Rule has been renumbered since the Proposal posting, that Proposal does nothing if enacted.

The Ruleset and Gamestate can only be altered in manners specified by the Ruleset.

Admins may correct obvious spelling and typographical mistakes in the Ruleset at any time.

Captains

Anybody may apply to join BlogNomic (if he is not already playing) by registering at http://blognomic.com via the Register link in the sidebar, and then making a post announcing her arrival. An Admin will add her to the roster in the sidebar, at which moment he becomes a Captain.

A Captain may leave the game at any time by posting an entry to the BlogNomic weblog requesting such an action. A Captain may only change her name as a result of a proposal approving the change.

Some Captains are Admins, responsible for updating the site and the Ruleset, and are signified as such in the sidebar. Captains who wish to become Admins shall sign up with a username for the Ruleset Wiki, and submit a Proposal to make themselves Admins. Existing Admins may be removed from their posts by Proposal, CfJ, or voluntary resignation.

Some Captains are Idle, and shall be marked as such in the sidebar. For the purposes of the Ruleset, excluding Rules 1.1, 1.2 and 1.8, Idle Captains are not counted as Captains. Admins may render a Captain Idle if that Captain has asked to become Idle or if that Captain has not posted a entry or comment for more than 7 days. Admins may de-Idle a Captain at her request - the Captain's personal gamestate retains the values it had immediately prior to her going Idle. If one or more values would be undefined, it is set to the value new Captains receive, if such a value exists.

A single person may not control more than one Captain within BlogNomic. If anybody is suspected of controlling more than one Captain, then a Proposal may be made to remove any number of such Captains from the game, and to bar the perpetrator from rejoining.

Proposals

Any Captain may submit a Proposal to change the Ruleset or Gamestate, by posting an entry in the "Proposal" category that describes those changes (unless the Captain already has 2 Proposals pending, or has already made 3 Proposals that day).

Proposals can either be Pending, Enacted, or Failed. When a Proposal is first put forward, it is considered Pending.

Voting

Any Captain may cast her Vote on a Pending Proposal by making a comment on that entry using a voting icon of FOR, AGAINST or DEFERENTIAL.

If the Captain who made a Proposal has not cast a Vote on it, her Vote is counted as FOR. If a Captain casts more than one Vote on a Proposal, only the most recent of those Votes is counted. If a Captain leaves the game or goes Idle, her Vote no longer counts. If a Captain votes against her own proposal, that vote may not be changed. This is referred to as a Self-Kill.

A vote of DEFERENTIAL is a vote of no opinion, or of faith in the decision of the Dread Pirate. The vote will count as the same as the Dread Pirate's vote. The Dread Pirate cannot cast a vote of DEFERENTIAL. If there is no Dread Pirate, a vote of DEFERENTIAL counts as an explicit vote of abstention.

Enactment

The oldest pending Proposal may be enacted by any Admin (and the Ruleset and/or Gamestate updated to include the specified effects of that Proposal) if either of the following is true:-

  • It has a number of FOR votes that exceed or equal Quorum, has been open for voting for at least 12 hours, and has not been vetoed or self-killed.
  • It has been open for voting for at least 48 hours, it has more than 1 valid vote, more than half of its votes are FOR, and it has not been vetoed or self-killed.

The oldest pending Proposal may be failed by any Admin, if any of the following are true:-

  • It has enough AGAINST votes that it could not be Enacted without one of those votes being changed.
  • It has been open for voting for at least 48 hours and half or fewer of its votes are FOR.
  • It has been open for voting for at least 48 hours and has fewer than 2 valid votes.
  • The Captain who proposed it has voted AGAINST it.
  • The Dread Pirate has voted to VETO it.

Whenever an Admin marks a proposal as enacted or failed, he must also mark her name, and report the final tally of votes (or the fact that the proposal was self-killed or vetoed).

Calls for Judgment

If two or more Captain actively disagree as to the interpretation of the Ruleset, or if a Captain feels that an aspect of the game needs urgent attention, then any Captain may raise a Call for Judgment by posting an entry in the "Call for Judgment" category. If the Captain wishes, he may post anonymously by choosing "Call for Judgment" from the Author drop-down menu on the OPTIONS tab. The post shall go on to describe the issue, and measures that shall be taken to resolve it.

All Captains may add votes of agreement or disagreement in comments to this entry, using appropriate voting icons (a Captain's later votes overriding their earlier ones). Unfailed CfJs continue until they reach a quorum of FOR votes, a quorum of AGAINST votes, or if there is no hiatus going on, until four days have passed, and if there is a hiatus going on until two days have passed. After this time, if more than half of the cast votes are in favour, the Gamestate and Ruleset shall be amended as was specified. Otherwise, the CfJ fails. A Failed CfJ has no further effect.

Gamestate Tracking

Proposals, Calls for Judgment, and other official posts, as well as specific gamestate information, shall be tracked by the BlogNomic blog at http://blognomic.com. Any Captain may post to the blog at any time, but may only make official posts to the blog when the Ruleset allows it. Posts following the format specified by a rule are considered official posts.

If no Captain has commented on it, an official post may be altered or removed by its author; otherwise this can only be done as allowed by the Ruleset. The Admin processing an official post is allowed to append to the post to reflect its new status. Anything appended to a post in this way must be placed in the Admin field of the post, and the post's Status must changed to reflect its status.

A non-official post may not, through editing of the blog or otherwise, be changed into an official post, with the following exception: Whilst a non-official post has been posted for less than five minutes and has no comments, the author may change the categories as they wish.

Voting and comments are accessible through the link at the bottom of every post.

Specific parts of the Gamestate data shall be tracked by the Generic Nomic Data Tracker at http://blognomic.com/gndt/generic.cgi?nomic=blog. Any Captain may update any Captain's data via the GNDT, whenever the Ruleset permits it.

All updates to the GNDT are logged - if a Captain feels that an alteration goes against the Rules (as they were at the time of the alteration), he may simply undo the effects of that alteration. If such an undoing is disputed, a Call for Judgment shall be raised.

Captains shall be assigned a password for the GNDT when they join the Nomic.

Dynasties

BlogNomic is divided into a number of Dynasties. Each Dynasty is headed by a single Captain, known as the Dread Pirate, and is named according to the number of Dynasties he has headed (eg. "The First Dynasty of Myke").

The Dread Pirate may vote to VETO any Proposal.

Victory and Ascension

If a Captain (other than the Dread Pirate) believes that he has achieved victory in the current Dynasty, he may make a post to the Blognomic weblog in the Declaration of Victory category, detailing this.

Upon doing so, the game immediately goes into Hiatus, if it hasn't already. During this time, the only game actions that may be taken are those covered by Rules "Captains", "Calls for Judgment", "Gamestate Tracking" and "Victory and Ascension".

Every Captain may respond to an active DoV saying whether or not he believes the poster has achieved victory in the current Dynasty (using the FOR and AGAINST icons).

The Declaration of Victory may be resolved after 24 hours, or after 12 hours if the Dread Pirate has voted on it. Upon resolution, if a Quorum of Captains have voted on the DoV and more than half of those votes were in favour, then the DoV passes - otherwise the DoV fails, and if no other DoVs are still pending, the Hiatus ends.

When a DoV passes, all other active DoVs are failed, and a new Dynasty begins with the Captain who made the DoV as its Dread Pirate. (That Captain may pass this role to another Captain at this point, if he wishes.) The Hiatus continues until the new Dread Pirate posts an Ascension Address to the BlogNomic weblog - this shall specify the Dread Pirate's chosen theme for the new Dynasty, and may optionally include a proclamation that any number of Dynastic Rules will be repealed, and that any keywords will be replaced with new theme-appropriate terms.

Dynastic Rules

Pirate or Ninja

All Captains have a Role, which is either Pirate or Ninja, to be chosen by em and to be tracked in the GNDT, may not change eir Role once it is chosen. A captain may not take any other action outlined in section two of the ruleset until e has chosen a role.

Ships

All Captains have a Ship, which has a name, that may not be the same as any other Ship’s name, and is to be tracked in the GNDT.

If for any reason, a Captain loses er Ship, the value for that attribute shall be set to “-”. That Captain's Location attribute shall be set to Home Land, er Flavor shall set to “Sour” and er Army shall be set to 0. Then, as long as er Ship value remains as “-”, as a weekly action, that Captain may pay 100 gold to purchase a new Ship and record its new name in er Ship attribute. The new Ship’s name may not be the same as any other Ship that Captain had before.

A Captain whose Ship has been sunken may not set er Location to any value other than Home Port, until e buys a new Ship.

A ship has no effect or meaning unless specifically referred to as a ship.

Gold

All Captains have a certain amount of Gold, measured in coins, initially set to 100 coins, and is to be tracked in the GNDT.

Army

Each Captain has an army of the same type of eir Pet to assist them, the size of which is tracked in a GNDT called “Army Size”. All captains start with an army size of zero.

At any time, a captain may increase the size of their army by one, by paying 2n + 1 gold where n is the current size of their army. At any time, a captain may reduce the size of their army by one, by paying 2n - 1 gold as a severance, where n is the current size of their army, provided it does not go below zero.

As a weekly action, a Captain may pay n squared gold where n is eir Army Size at 0:00 of the previous Sunday. Every Sunday at 0:00 AM, each Captain who has failed to complete this action during the previous week and who could have paid at least 1 gold gets er army size reduced by DICEX where X is er current Army Size at that time. If this happens, that Captain’s Flavor is set to “Bitter”.

A Captain may only change the size of eir army, by the mechanics of this rule, if e is currently located at Home Land.

Sailing

All Captains have a ‘Rank’ whose value matches one element of the sequence ‘1st’, ‘2nd’, ‘3rd’, ‘4th’, ‘5th’, ‘6th’ and ‘7th’ and it shall be tracked in the GNDT. A Captain must set eir Rank to ‘1st’ if it is not set to a valid value at any time.

Whenever a Proposal is enacted, the Captain who Proposed it and any Captain who Voted FOR on that Proposal may change eir Rank to the next or previous value in the sequence as e prefers, but only within the next 24 hours after the proposal becomes enacted. (The sequence does not loop over itself, so for example, a ‘7th’ rank can only move to ‘6th’ rank, not back to ‘1st’). This action is called “Bragging”.

There exists a section of sub-rules within this rule, called “Bragging Rights”. Each Rule within that section will apply only to Captains who’s rank is one specified in that rule, and will apply to no one else. No sub-rule may be created in this section that affects more than three ranks at once. Each rule will be noted down in this fashion, replacing words within parenthesis with the appropriate value:

(Rule Name) [(Ranks)]: (Rule Text)

All such rules will be noted below, within this rule.

Only while being at Sea can a Captain have er Rank increase by Bragging

Bragging Rights

Plunderin’ [3rd through 6th]: Pirates may, as a weekly action, add three times DICE10 to their Gold.

Lethal Skillz [3rd through 6th]: Ninjas may, as a weekly action, reduce a single Pirates Army Size of their choice by DICE4.

Impressment [1st through 3rd]: Captains who have a flavor of ‘Bitter’ may, as a weekly action while at Home Land, add 1 to their Army Size, if their current Army Size is greater than 1 but less than 5, and if they have at least one Grog or Sake, which is in turn reduced by 1.

Prosperity [7th]: You may reduce your Rank by X places, X can't be greater than 6. Add 10 + (XDICE10) to your Gold.

Yo-ho-ho

In the spirit of piracy, all Pirates are encouraged to:

  1. Use the words ‘Yarr’, ‘Matey’ and their kin as often as possible
  2. Promote the looting and plundering of non-Pirates
  3. Demand the keelhauling or walking of the plank of any person for any infraction
  4. Note that mutiny is a fact of life aboard pirate vessels.
  5. Drink lots and lots of rum

Horses

Milking cows is a weekly action. When a captain Milks the Cows, then that captain will receive DICEX gold, where X is the number of captains. All other captains of the same flavor as that captain will also receive 1 gold. All captains not of the same flavor will reduce their gold by 1.

Flavor

All Captains have exactly one Flavor (which is tracked in the GNDT and which may be referred to as a “Flavour” by Captains of the British persuasion). The eligible Flavors are Sweet, Salty, Sour and Bitter. All Captains who are Pirates have an initial Flavor of “Salty”, for obvious reasons. All Captains who are Ninjas have an inital Flavor of “Sweet” because Ninjas are totally sweet (http://www.realultimatepower.net/ninja/ninja2.htm).

Pet

Every Captain shall have a Pet, which shall be one of {Penguin, Monkey, Parrot, Cow, Panda}, and only a pirate may have a parrot, and only ninja may have panda. This pet shall be set once only, must be set before any change in eir ”Army Size”, and shall be tracked in the GNDT under ”Pet”.

The Man from Nantucket

If a Ninja posts a proposal in the form of one or more haikus (and only haikus, including italicized text), and the proposal passes, the Ninja may increase his Gold by 1DICE20.

If a Pirate posts a proposal in the form of one or more limericks(and only limericks, including italicized text), and the proposal passes, the Pirate may increase his Gold by 1DICE20.

Spam, egg, spam, spam, bacon and spam

The wiki pages “About Hammer crushers” http://blognomic.com/wiki/index.php?title=About_Hammer_crushers&rcid=8922 (which may be referred to as the “Hammer Crushers Page") and “About non-metallic mineral resources in China” http://blognomic.com/wiki/index.php?title=About_non-metallic_mineral_resources_in_China&rcid=8953 (which may be referred to as the “Non-Metallic Mineral Resources Page") are gamestate documents and may only be revised as permitted by the Ruleset.

Home Land

There exists two islands that all Captains may call home. Shuriken Island is home to Ninja Captains while Cutlass Island is home to Pirate Captains. A Captain may port at his home island or head out to sea or sail to a Treasure Island as a daily action. A Captain may never change their location to anywhere but Sea if their current location is not Sea. The location of every Captain shall be tracked on the GNDT in a section called “Location”. The possible locations are Home Land, Sea, or any treasure island listed in the rule Treasure Islands. While at their Home Land, a Captain can never be pillaged or pillage someone.

New captains start at Home Land.

Scurvy

If a Captain’s Fruit reaches 0, he has contracted Scurvy. Eir Sickness value in the GNDT shall be changed to ‘Scurvy’. A Captain with Scurvy may not Brag or take part in an Insult Swordfight. A Captain with Scurvy shall not Feed.

A Captain with at least 5 barrels of Fruit may reduce eir Fruit by 5 at any time to change eir Flavor to Sour. If eir Sickness was Scurvy when e did this, it becomes ‘None’.

Ninjitsu

In the spirit of honor, all Ninjas are encouraged to:

  • Avoid the words ‘Yarr’, ‘Matey’ and their kin as often as possible
  • Discourage the looting and plundering of others
  • Discourage the keelhauling or walking of the plank of any person
  • Note that sepukku is an honorable path among Ninja’s
  • Drink lots and lots of sake

Insult Swordfighting

Any captain may challenge another captain to a swordfight, provided both captains aren’t currently in a swordfight already, by making a post to that effect. A captain at sea may only challenge a captain who is also at sea, and a captain in Home Land may only challenge a captain at Home Land at the same island. While participating in an insult swordfight, the participating captains may not change their location.

If the challenged captain accepts within 48 hours by making a comment to that effect to the aforementioned post, the swordfight officially starts. Both captains may then insult one another in their comments to the post, and respond to the other’s insults. If a challenged captain changes their location before accepting a challenge, they have ignored the challenge and their flavor shall be set to “Sour”.

After a suitable amount of time has passed, the dread pirate may end the swordfight and declare a winner. The captain he decrees has displayed more wit is declared the winner of the swordfight, and immediately takes 2DICE10 of the other captain’s gold (or all their gold if they had less). The flavor of the loser (the other captain) is then set to ‘bitter’.

All captains who share the same flavor hold each other in very good favor And won’t sword-fight each other Rather, only another Captain with a different flavor.

If the Dread Pirate is swordfighting, any admin, other than the Dread Pirate, may declare the winner.

If an admin is fighting the Dread Pirate, that admin may not declare the winner of that battle.

The winner of an insult swordfight shall collect the reward regardless of the location of all captains involved.

The winner of an Insult Swordfight may lower the loser’s Rank by one, as long as er Rank remains a legal value.

High Seas Rules

If an insult swordfight is taking place at sea, the following must be adhered to:

  • All insults must consist of exactly one sentence and must end with a word rhyming with ‘hated’, ‘died’, ‘vow’, ‘clay’, ‘knee’ or ‘you’.
  • All responses must consist of exactly one sentence and must rhyme with the previous insult.
  • Each insult (except the first one) must be preceded by a response to the previous insult (captains may not respond to their own insults).

Tournament

Every captain has a ‘tournament’ value, tracked by the GNDT, initially set to ‘Not Competing’.

Any entrant may challenge any other entrant to a swordfight, regardless of location and flavour, provided both entrants aren’t in a swordfight already. The title of the post challenging another entrant must include the word ‘tournament’ for it to fall under this rule. This swordfight shall be fought as if both captains were at sea (High Seas Rules apply). If a captain is the loser of such a fight, or if a captain does not accept such a challenge within 48 hours, his ‘tournament’ value shall be set to ‘Eliminated’.

Until March 27th, any captain may become an entrant by changing their ‘tournament’ value from ‘Not Competing’ to ‘Entrant’.

The Man of the Hour

There exists an entity called "The Man of the Hour", separate from all Captains and not controlled by any Captain, who has his own row in the GNDT. His ship's name is "The Poisonous Flower" and his flavor is "Sour".

The Man of the Hour in the G N D T he shall be set at “sea”

and only be set at “Home Land” at the same time when cows are being milked

then in twenty-four hours since coming in to Home Land he goes back to sea.

Lady Luck

As a weekly action, the Dread Pirate may make a comment in the GNDT “DICE2 DICEX DICE100”, where X is the number of different pets. With the result of the comment, the Dread Pirate will add to all Captains that has role Pirate (if the result of the first DICE is 1) or Ninja (if the result of the first DICE is 2), and has a Pet that is the xth in the list of pets in the rule “Pet”, where x is the result of the second DICE, n Gold where n is the result of the third DICE.

Treasure

There exists a finite amount of game objects called “Treasure”, which can only be created by a successful Proposal. No Captain may come in possession of Treasure in any way other than those specified by the rules. There shall be a Gamestate document in the Wiki that will track each existing Treasure and it’s owner (if it has one). For a Treasure to exist, its Name and Gold Value must be defined by the Proposal that created it. No two Treasures may share the same Name. The Gold Value must be a positive integer. A Treasure may or may not also have a property listed as ‘Enchantment’, which consists of a string of text describing a magical effect bestowed upon the owner of the particular Treasure. Enchantments must be specified upon creation of the Treasure entity and cannot be changed otherwise except as in accordance with the game ruleset; a Treasure shall default to having no Enchantment if not specified.

An effect of Enchantment may be invoked by the Captain whom owns the respective Treasure once per day (unless otherwise stated in the Treasure’s Enchantment description) and may modify any of the invoking Captain’s stats or general game condition by a specified magnitute for: a specified amount of time; until some specified event occurs; or as a discrete instantaneous action. When a Captain acquires Treasure, e may keep it for as long as e wishes, or sell it whenever e is at Home Land. When a Captain sells Treasure e is no longer the owner of the Treasure, and that Captain adds it’s Gold Value to er own Gold. That Treasure then becomes owned by the Black Market. A Captain in posession of a Treasure may invoke its magical Enchantment when e so wishes if that Treasure has not been used previously within the specified use-limit period.

Each Treasure is made of exactly one of the numbered Materials listed on the Non-Metallic Metal Resources Page. The name of each Treasure shall include its Material (for example, “Jade Monkey"). In addition, the Treasure’s Material must be specified at the creation of the Treasure and may only be changed as in accordance with the game ruleset.

Treasure Hunting

To hunt for treasure, a Captain must have a Treasure Map and their location must be the Location listed on any treasure map they possess. While at a Treasure Island, if allowed by the rules, a Captain may hunt for treasure as a daily action. To do so, the Captain rolls a DICE5 in the GNDT. If the result is a 1 or a 2, they have found the treasure and it shall be noted as described in the rules as owned by them.

Grog eats metal cups and sake for the sake of it.

Once while docked in port sake a ninja may buy pirates can buy grog

Five shall be the most That a ships hold can contain never less than none

The G N D T Shall track the sake and grog That each captain holds

Both grog and sake Shall cost two gold coins apiece, Buying captain pays

Treasure Maps

A Treasure Map may only be created by a successful Proposal, and is tracked in the Gamestate document Wiki page for Treasures, along with the Treasure Map’s owner (if any).

A Treasure Map, in the Proposal that created it, and on the Wiki page, shall list the name of the single Treasure to which it refers, and the alleged Location of that Treasure. Neither the named Treasure nor its alleged Location needs to exist in the Gamestate at the time of the enactment of the Treasure Map’s Proposal. However, no more than one Treasure Map may refer to the same named Treasure.

If the same Treasure Map is claimed by two different Captains for any reason, the last person to claim the Treasure Map may challenge the first one to an Insult Swordfight. The winner of the Insult Swordfight becomes the owner of the Treasure Map. If no challenge to an Insult Swordfight is made, the first to claim the Treasure Map becomes the only owner.

Visiting the Tavern

Any Admin may, as a daily action, make a story post rolling DICEX and DICEY (in that order), where X is the number of active Captains located at Home Port and Y is the number of unowned Treasure Maps. E shall also include the name of the Captain whose position in alphabetical order (from the set of Active Captains located at Home Port) matches the number rolled by DICEX, as well as the name of the Treasure Map whose position in alphabetical order (from the set of unowned Treasure Maps) matches the number rolled by DICEY. The named Captain, has 48 hours to respond to that post with a comment claiming the Map and paying 1 GrogOrSake. If e does so within the time limit, the named Treasure Map becomes owned by that Captain. This process is known as “Visiting the Tavern”.

No other Admin may take this action until the Map is claimed or the 48 hour response period expires, whichever occurs first.

Finders Keepers

When a proposal that creates a Treasure Map is enacted and the Proposal includes the text “Finders Keepers” (even in flavor text), the Admin who is doing the enactment shall make a DICEX roll in a GNDT comment and include it in er Admin comment. X must be the number of Captains who voted on that Proposal, including the creator. Then assign ownership of the created Treasure Map, to the Captain whose position in the voting order matches the dice roll and include er name in the Admin Comment as well. If the assigned Captain is idle at the time of the enactment, the Treasure Map remains unowned.

Fruit

All Captains have a certain amount of Fruit, measured in barrels, initially set to 50 barrels, and is to be tracked in the GNDT. Once every Monday, each Captain must lower their Fruit by n+1, ‘n’ being their Army Size. This action is known as Feeding. If a Captains Fruit reaches 0 Barrels, he shall not Feed until he acquires Fruit again.

A Captain may at any time purchase Fruit from a branch of Fingal’s Fruiterers. Fruit is priced at 10 Gold for a barrel of Fruit. A Captain may only purchase Fruit while e is at Port.

Battles

As a daily action, a Captain who is at Sea may Attack another Captain who is at Sea, by making a blog post stating the action. The attack is resolved by making a comment in the GNDT of “DICEX DICEY”, where X is one more than the size of the Attacking Captain’s Army, and Y one more than the size of the Attacked Captain’s Army. If a Captain’s Sickness is set to Scurvy, eir Army size shall be counted as two-thirds of its actual size recorded in the GNDT, rounded down. Should the first DICE roll be strictly greater than the second, then the Attack is successful, and the Attacking Captain may plunder 2DICE10 gold from the other Captain, whose Flavour is set to Bitter. If the first roll is more at least double the second roll and the defending Captain owns a treasure, then the attacking captain may take one treasure at random. To choose a treasure, the attacking Captain shall roll DICET where T is the number of treasures the the defending captain holds and alphabetically count to T and take that treasure. (Example: If the defender has treasures A B and C and the roll is 3, e shall take treasure C) Otherwise the Attacked Captain has fended off the attack, and the Attacking Captain loses half of the first DICE roll, rounded up, from the size of eir Army, and eir Flavour is set to Bitter. No single Captain may Attack the same Captain more than once in a week.

Treasure Islands

If the a treasure map proposal mentions a location that does not exist on the list of islands below in this rule, is shall be listed when the treasure map proposal is passed. An island listed this way will have no special attributes or effects unless the proposal causes it. Listed below are possible Treasure Islands that a Captain or treasure may be located:

The Isle of Untimely Demise

  • If a Captain (called The Tardy Captain) spends more than three days located at this island, daily any Captain may roll DICEX where X is half the size (rounded up) of the Tardy Captain’s army and a DICE3. The result of the DICEX roll will be removed from the Tardy Captain’s army value after a number of days equal to the DICE3 roll have passed, if possible.

Icecube Isle

Forsaken Clay Mound Isle

Deep Burial Reef

Squeaky Sands Island

Icecube Isle

Forsaken Clay Mound Isle

Deep Burial Reef

Squeaky Sands Island

Isle of Infinite Fright

Forbidden Orchard Isle

Sickness

The GNDT contains a column called ‘Sickness’. The eligible values are ‘Cabin Fever’, ‘Scurvy’. and ‘None’. If ever a captain has an undefined value for Sickness, eir Sickness value shall be changed to ‘None’.

Cabin Fever

If a captain’s Location is set to Sea for more than a week straight, that Captain has contracted Cabin Fever and eir Sickness value in the GNDT shall be changed accordingly. A captain with Cabin Fever may not change eir Location by the rule “Home Land”. As a daily action a captain with Cabin Fever may roll 1DICE50 to try to escape the doldrums. A result of 0 to 24 means the captain is still stuck in the doldrums. A result of 25 to 44 means the captain can make it back to eir homeland (eir location shall be changed to either Port or Home Land, as determined by the text of the rule “Home Land"). A result of 45 to 50 means that the captain has shown great skill in eir escape and may change eir location to any legal value.

If the Location of a captain with Cabin Fever is ever not “Sea” eir Sickness shall be set to “None”.

Black Market

There exists a non-playing game entity known as “Black Market”. The only ability of the Black Market is to own sold Treasures.

Any Captain whose Location is Home Land may purchase a Treasure owned by the Black Market by making a Story Post announcing the Purchase and paying an amount of Gold equal to the Treasure’s Gold Value plus an additional 20% of that amount, rounded up.

Sea Monsters

There exists a finite number of game objects known as ‘Sea Monsters’. Sea Monsters may be summoned by Captains to perform certain actions. For a Sea Monster to exist it shall be created through a successful proposal. There shall be a Gamestate document in the Wiki entitled ‘Sea Monsters’ that will track each existing Sea Monster, its Affiliation, Summoning Cost and Effect.

For a Sea Monster to exist, its Name, Affiliation, Summoning Cost and Effect shall be defined by the proposal that created it.

No two Sea Monsters may share the same Name. A Sea Monster’s Affiliation may be either Pirates or Ninjas. Only Pirates may summon Sea Monsters affiliated with Pirates. Only Ninjas may summon Sea Monsters affiliated with Ninjas.

A Sea Monster’s Summoning Cost details how much Gold and Fruit a Captain shall pay to Summon the Sea Monster. A Sea Monster’s Summoning Cost shall consist of positive integers only. A Sea Monster’s Summoning Cost may consist of only a Fruit value, of only a Gold value or of two values, Fruit and Gold.

A Sea Monster’s Effect details what effect the Sea Monster will have on the summoning Captain’s target. Effects shall be specified upon creation of the Sea Monster and cannot be changed otherwise except as in accordance with the Game Ruleset. If a Sea Monster’s Effect is not specified, it’s Effect shall be ‘None’, and it shall have no effect.

As a weekly action, a Captain may summon a Sea Monster Affiliated to eir Role by making a post to that effect. In this post, the Captain shall state the Captain e wishes to target and the Name of the Sea Monster e is summoning. The Effect of the Sea Monster may then be carried out. Only Captains with eir location set to ‘Sea’ may summon a Sea Monster. Only Captains with eir location set to ‘Sea’ may be targeted.

Glossary

This is always at the end of the Ruleset. Its only effect can be to clarify ambiguity.

  • It is noted that where a Proposal would amend the effects of Proposal Enactment, this does not apply to its own enactment unless explicitly stated (eg. a proposal proposing that enacted proposals earn their writer a banana when enacted would not earn a banana for its own writer, when enacted).
  • Rules which trigger upon the Enactment or Failure of a Proposal are the responsibility of the Admin who Enacts or Fails it.
  • Appropriate Icons: For use in voting, a check box http://blognomic.com/images/vote/for.gif shall represent a vote FOR, an X http://blognomic.com/images/vote/against.gif shall represent a vote AGAINST, an IMP http://blognomic.com/images/vote/imperial.gif shall represent a vote of DEFERENTIAL, and an Imperial Seal (currently http://blognomic.com/images/vote/seal.gif) shall represent the Imperial Veto.
  • The "subject" of a blog entry is the part of the Title of an entry which is after the first colon. If the Title does not contain a colon, then the whole Title is the subject. Any entry whose subject is "" (i.e. an empty string) is not valid.
  • "Posts" and "comments" refer only to those made to the BlogNomic weblog at blognomic.com
  • A keyword defined by a rule supersedes the normal English usage of the word. A keyword defined in this glossary supersedes that defined by a rule. (eg. A rule specifying "Bananas are Blue" cannot be overruled by posting a dictionary definition or a photo of a banana, and a rule specifying "every day is Sunday" will be overruled by the glossary entry below.)
  • Unless otherwise specified, game variables defined to hold numeric values can hold only non-negative integers, and any action that would set those values below zero instead sets them to zero. Any situation which would require a roll of DiceX when X is zero or lower always yields a value of 0 unless stated otherwise.
  • Unless otherwise specified: When "X" is a number, to spend X of a numeric value "V" means to subtract X from V (i.e. replace V with V-X); no action may be taken which requires spending X of a numeric value when the subtraction would result in a number which is illegal as a replacement for that value (e.g. if the value represents a variable which is restricted to non-negative integers, but the subtraction comes up negative).
  • Superficial differences between the spelling of geographic versions of English, e.g, British English, American English and Australian English shall be construed as irrelevant for the purposes of play.
  • Gamestate is defined as any information which the Ruleset regulates the alteration of, such as Captains' names and the blog colour scheme.

Typographic Conventions

  • Italicized text is not considered part of the ruleset and may be used to clarify rules with examples, notes, and flavor text. For example, this italicized text provides an example of the use of italicized text.

Timespans

  • References to "a day" (as an entity rather than a duration, eg. "Sunday") refer to that day in the timezone of the BlogNomic blog, which is considered to be GMT for all purposes.
  • References to a "week" refer to the period of time between the start of a Monday and the end of the following Sunday.
  • All references to time must be either specific or defined within the ruleset to be considered achievable in the gamestate. Abstract concepts of time (e.g. "dinnertime", "twilight") cannot be achieved until they fulfil one of these criteria.
  • If a game action is a Daily Action, each Captain able to perform it may take that action once per day, but not more than once every six hours.
  • If a game action is a Weekly Action, each Captain able to perform it may take that action once per week, but not more than once every twenty-four hours.

Keywords

  • Quorum is equal to half the number of Captains, rounded down, plus one.

Dice

References to "YDICEX" refer to Y X-sided dice. To roll dice, post DICEX in the comments field of the GNDT, replacing X with the number of sides on the die you wish to roll.

IEEE

  • The IEEE auxiliary verbs used in Blognomic are:
    • Is required to: "shall";
    • Is recommended that: "should";
    • Is permitted to: "may";
    • Is able to: "can".