Rumble: Battle Bot Duel

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Revision as of 19:51, 7 March 2021 by Card (talk | contribs) (Created page with "Started and ended March 7th, 2021 No moderator Players: card, Jumble ==Flavor== * Player - Bot * Energy - Electricity * Attack - Ram * Defense - Dodge * Power - Gadget ==V...")
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Started and ended March 7th, 2021

No moderator

Players: card, Jumble

Flavor

  • Player - Bot
  • Energy - Electricity
  • Attack - Ram
  • Defense - Dodge
  • Power - Gadget

Variant

Submit 3 drop 1 after all Gadget are revealed.

Gadgets

submitted by card

Giant Sawblade
Spend 7: If you damage your opponent through ramming this round, you may have their ramming for next round reduced by 15.
Cheap Chassies
Curse -- When the bidder win this, their opponent gets it. Each round your Swerving is reduced by the amount of damage you have taken this game. (defense goes no lower than 0).
Flipper
If your ramming is entirely blocked by your opponent, they become flipped and must spend 15 electricity to self-right. Flipped bots can't activate powers or ram until they self-right.

submitted by Jumble

One Stick Of Dynamite
Use once per game: Attack for 24.
UPS
If you would lose more than half of your Electricity from ramming, only lose half of your Electricity. Does not work if you start a round with 20 or less Electricity.
Short Circuit (flaw)
Other Powers you have are inactive on even numbered rounds.

Giant Sawblade and One Stick Of Dynamite were dropped.

Bids

card controlling Flippotron
Cheap Chassies: 16
Flipper: 7
UPS: 2
Short Circuit: 6
71 Electricity

Jumble controlling Lightning Rod
UPS: 19
81 Electricity

Combat

Round 1

  • Flippotron Swerves for 60 and Rams for 11.
  • Lightning Rod Rams for 81

Flippotron has 50 electricity and Lightning Rod has 70 at the end of the round.

Round 2

  • Flippotron Swerves for 40 and Rams for 10.
  • Lightning Rod Rams for 70.

Flippotron has 10 electricity at the end of the round while Lightning Rod has 60.
A clear win for Lightning Rod.

Comments

Playing without a moderator was achieved by using an md5 hash on orders and then revealing and checking them once the other person submitted.

A two player version of Rumble either needs some extra rules or is not viable. It seems too easy to get ahead when the person with more Energy does not have to worry about an opponent swiping against them if they go all in on someone. Card (talk) 19:51, 7 March 2021 (UTC)