Rumble: Biological Warfare

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Revision as of 13:35, 28 August 2021 by Jason (talk | contribs) (Add bids)
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Started 15 August 2021

Moderator: Jason

Players: chiiika, Clucky, Josh, Jumble, pokes, Trapdoorspyder, Cuddlebeam


Flavour

  • Player - Mad Engineer
  • Energy - Energy
  • Attack - Attack
  • Defense - Defense
  • Power - Strain
  • Sidekick - Plague Bearer

Strains

  • Maladaption (pokes): At the beginning of round R, you gain 7(3-R) energy.
  • Superadaptation (pokes): At the beginning of round R, you gain 7(R-3) energy.
  • Parasitic Strain (Josh): Spend 20; pick another Mad Engineer. That Mad Engineer has their defence reduced by 20 this round and your defence is increased by whatever their total defence would have been.
  • Excessive Lethality (Flaw) (Josh): If there are only two Mad Engineers left in the game, then any Energy that you allocate to Defence is Burned instead of Spent.
  • Overcharged (Clucky): Any damage you deal is doubled. Any damage you take is doubled.
  • Equilibriumizer (Clucky): If you end your turn between 1 and 49 energy, gain 10 energy to a maximum of 50 energy. If you end your turn above 50 energy, lose 10 energy to a minimum of 50 energy.
  • Very Obvious Pit of Doom (Cuddlebeam): You can spend 0 to Open or Close the Pit, and the Pit is by default Open. While Open, anyone (including the owner) can Throw Themselves into the Pit by Spending 0. Doing so kills them.
  • Brainworm Trap (Cuddlebeam): Spend 10: If you're Attacked this Round, everyone who Attacked you gains a Brainworm. (Brainworm is a Strain with the following: Each Round, lose Energy equal to the amount of other Mad Scientists still alive)
  • Poxwalker (plague carrier) (Trapdoorspyder): Has 20 energy. For each non-Poxwalker player this damaged by attacking in combat that this attacked and that took damage each round, they take another 5 damage and you gain another Poxwalker with 5 energy.
  • Mass Graves (downside) (Trapdoorspyder): whenever another player dies, you take 5 unblockable damage unless you are the last player remaining
  • Unnamed Strain 1 Broadcast Strain (Jumble): Immediately give a copy of the Strain with the highest bid to all other players.
  • Unnamed Strain 2 Weakpoint Strain (Jumble): If you attack an Engineer below 50 Energy, gain an extra 50% attack towards them. Both numbers are increased by 10 for every Strain the Engineer in question has.
  • Locked Strain (Flaw) (Chiiika): Whenever you win an auction other than this one, pay 45 Energy instead of the bidded value.
  • Dormant Antibiotic Strain (Chiiika): Whenever the target of your attack that consist of at least 10 Energy has reduced energy due to attacks made against them, gain one Antibiotic Mutation. Whenever you have 7 or more Antibiotic Mutations, you win the game.

Clarifications

  • "I'm going to rule that you do not throw yourself into the pit unless you very obviously and explicitly intend to do so"
  • "for Overcharged, does the doubling happen after defense is applied, and if so how does it resolve when multiple people attack?" [pokes]
The doubling happens after defense is applied, and it applies to the net damage.
If Alice defends for 20 and is attacked for 10 and 11, they take 2 damage.
  • Attacks by players with Overcharged are blocked before all other attacks.
  • "What is R" [Josh]
> At the beginning of round R, you gain 7(3-R) energy.
the round number
(also, to the dismay of all the programmers in the audience, R will start at 1)
  • "May I suggest that you give some thought to how you resolve ties" [Josh]
after 3 rounds of rebidding (so 4 rounds total), I'll select a winner randomly amongst those tied
  • "7(R-3) is 7 * (R-3) right? So first round is -14, then -7, then 0, then 7, then 14, etc.../" [Clucky]
yes
  • "does gaining negative energy count as taking damage for the purposes of overcharged?"
Yeah I'll also say no. Damage comes solely from attacks and attacking powers.
  • "burn isn't damage?" [Clucky]
I'm inclined to say no, but if you all want to vote otherwise that's fine (narrator voice: they did not vote otherwise)
  • "Immediately give a copy of the Strain with the highest bid to all other players." I don't fully understand how this works. If you buy it, everyone else gets a copy of the strain that had the highest bid for free?" [Clucky]
then yes, that power will take effect unless everyone bids -inf on it
  • "okay. so if overcharged gets the highest bid, I assume the doubling stacks?" "so like, I have two copies of overcharged pokes has one copy, I hit pokes for 10 damage pokes takes 80 damage?" [Clucky]
if e defends for 0, yes

Bids

Maladaption|Superadaption|Parasitic Strain|Excessive Lethality|Overcharged|Equilibriumizer|Very Obvious Pit of Doom|Brainworm Trap|Poxwalker|Mass Graves|Broadcast Strain|Weakpoint Strain|Locked Strain|Dormant Antibiotic Strain
2|2 1 -49| -1000 -10
-25| -10|6| -10| -20| -20| -5|4|4| -100| -50|6| -250|19
0|0|2| -15| -5|0|0|7|0|-12|-1|3| -99|1
-inf| -inf| -inf| -inf| -inf| -inf| -inf| -inf| -inf| -inf| -inf| -inf| -100| -inf
0|0|5| -199| -49| -199|3|5|0| -35| -199|0| -inf| -75
-69696969|3|3| -25| -25| -inf| -8008135|3|10| -25| -420420|2| -inf|3
-30|7|15|-10|5|5| -inf|3|15| -20| -inf|15|-40|13
- 2|7|15|-10|5|5|3|7|15|-12|-1|15|-40|19