Rumble: SCP

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Run in February 2021.

Theme: Players are Personnel, Powers are SCPs (mundane or unusual physical objects or lifeforms, with very strange abilities), Energy is Focus.

Game was played with a trial rule of allowing each player to submit three powers, then decide which two to put up for bidding (the others being left out of play, although still theoretically accessible to other powers).

SCPs

Bunny
"'Aww, a cute bunny! WAIT, NEVERMIND-' happens to be the last words of many of its prey."
Sidekick with 25 Focus. However, it cannot defend, and always gains a free 30 defense every round instead.
Casino Token
"A gold token belonging to one 'Golden Monkey Casino'."
All abilities that target you only have a 20% chance of working.
Cat o'N-Tails
"A black leather whip with a shifting, incoherent cloud of lashes."
Burn N Focus: Deal N unblockable damage to another Personnel.
Clockwork Virus
"Alters the biochemistry of organic tissue, causing organic matter to re-arrange into a form of 'organic metal'."
At the end of the round, for any Focus you lost, choose an equivalent quantity of Focus used on your actions that round. You regain the Focus as "Clockwork Focus"
- each round, you must spend it in exactly those same actions, with the exact same targets. Only regular Focus can be lost by damage, burn and so on; if all your Focus is converted to Clockwork Focus, you are considered to be eliminated for game-winning purposes.
Cursed Warmask
"A carved wooden mask, grimacing in an intimidating fashion, painted in lurid neon colours."
Every Personnel except the holder of this SCP must allocate at least 1 focus to attack every round, and may never block for more than 80% of their total focus.
Dissolving Oil
"Causes a “corrosion” effect in all solid matter it touches."
Spend 2X to mark X points of a Personnel's Focus as Corroded. Corroded Focus can't be spent on Defense.
Executive Toy
"A newton's cradle, but the last ball disappears at the apex of its swing into another dimension, only re-appearing and descending several minutes later."
Each turn the holder of this SCP can name another SCP; this SCP gains its effect in addition to any effects already present.
Glasses
"A pair of clear prescription glasses, the frames have a 1960s style."
Spend 10 and choose a Personnel: Next round you know their attacks. Can only be used twice.
Missing Number
"A previously unknown integer."
Upon acquiring an instance of this SCP, your Focus is converted to base 11 (Example: focus 50 becomes 50 in base 11, or what would be 55 in base 10), and you must now describe Focus expenditures in base 11. The tenth digit is expressed as θ (subject to change by moderator). You cannot spend values that contain the digit θ. If, at the end of a round, your Focus is a value that contains θ, every Personnel that dealt damage to you gains Missing Number, and you lose 1 Focus until your Focus no longer uses θ.
Orange
"It's always leaking orange juice from a gash. You could squeeze it to get more juice, but that might break it."
Gain 5 Focus at the end of every round. You may discard the Orange at any time to instantly gain 20 Focus.
Padlock
"Key lost, but nobody could ever open one of these after locking it anyways."
Use once per game: You cannot attack anyone, or use any of your SCPs more than once this round. Prevent anything that would happen to you this round.
Rewind Clock
"It looks like a handwatch with a silver chain."
Spend 10 to remove a SCP from play and refund the Focus their owner spent to earn them. This cannot be used on Rewind Clock itself.
Sparklers
"A pack of ordinary sparklers, there's only 5 left."
Each use: Deal 10 unblockable damage to everything.
The Original Mirror
"It looks like a circular, exceptionally polished bronze mirror."
Any Personnel can Burn 10 to cause themselves to enter or exit the Mirror World at the end of the turn. The owner of this SCP can Spend 10 to enter or exit the Mirror World at the end of the turn. Only Personnel inside the Mirror World can target others in the Mirror World, and only Personnel outside of the Mirror World can target others outside of it. All Personnel start outside of the Mirror World.
Tlacolotl, God of Calculated Violence
"An ancient, scheming god, sealed away in the space between realms. Yet many speculate that they actually want to be sealed away, and are biding their time."
This is a Sidekick with 50 Focus, and it cannot spend Focus to Attack. Each turn, if no non-Sidekick Personnel have died in the last 3 turns, then all non-Sidekick Personnel except the owner of this Sidekick lose 50 Focus. This effect cannot be prevented.

Personnel before Round 1

  • Card has the Casino Token. Starting Focus: 89.
  • Cuddlebeam has the Cat o-N'Tails and the Original Mirror. Starting Focus: 81.
  • Josh has the Executive Toy and the Sparklers. Starting Focus: 78.
  • Jumble has the Bunny and Tlacolotl. Starting Focus: 70.
  • Zaratustra has the Clockwork Virus, Dissolving Oil and the Orange. Starting Focus: 77.

Rulings

  1. How does Clockwork work with "Burn" abilities
    • It doesn't: "Only regular Focus can be lost by damage, burn and so on". You can't choose to burn Clockwork.
  2. Can Executive Toy name the same SCP more than once?
    • Given that it's worded as "in addition to any effects already present", I'll say yes. And I'll also rule that (like in MtG) SCPs that refer to themselves by name have that name changed to Executive Toy when the Toy copies the effect.
  3. How will the glasses work in practice?
    • If a player uses the Glasses in round 3, I'll privately notify them of their target's attack allocations when I receive those in round 4. The wearer will presumably wait to hear that before submitting their own round 4 orders, but isn't required to.
  4. Wait, how does Casino Token + Mirror work?
    • Not entirely sure what's being asked here, but since they're both "targetted actions fail if", I'd say they were cumulative. If you're in the Mirror World and also have the Casino Token, someone targetting you from outside fails 100% at that, someone inside fails at 20%.
  5. In Sparklers, the flavour-text decription says "5 left" but the ruletext doesn't. It also doesn't specify a limit to the number of uses per turn. Are there any limits on the number of times that Sparkers can be used?
    • They can be used multiple times in a round, but only five times total per game. (My fault, there, I dropped that by mistake while unifying some wording.)
  6. The Casino Token: when it says "targets", does that include affect-all abilities like that on Sparklers?
    • Let's say: yes.
    • Similarly, is someone in the Mirror World "targeted" by Tlacolotl, and thus immune to its effect?
    • Yes.
  7. If the Warmask gets replicated onto the Exec Toy, which stipulation wins re Tlacolotl - that it has to spend at least 1 focus on attack, or that it can't attack
    • Hmm. Will say "can't attack", as I think the only other reasonable reading is "has to allocate 1 Focus illegally, to no effect", which conflicts with the assumption that everyone must spend all their Focus each round.
  8. What are the conditions for me to be considered "eliminated" if i do not discard my Orange
    • I think the question is - if zara has 60 Focus, and takes 62 unblocked damage in a round, do they end the round on 0 or 3?
    • Oh, right. Those both happen at the same time, at "the end of the round", so I'd say: 3.
  9. Does Padlock prevent the 50 attack of Calculated Violence?
    • You mean does it protect only the Padlock holder from Violence damage, or does it stop the damage from happening to the group at all? I'd say the former.