Talk:Moon Drop

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Revision as of 07:53, 11 July 2019 by Kevan (talk | contribs)
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Crises and Goals

Just some notes for further card ideas, without modifying the ruleset which is now being used for playtesting.

  • Crisis: Escape: Safe if: No Research Module is adjacent to an empty square. If failed: Cross out all Research.
  • Crisis: Crash: Safe if: Every Dock is adjacent to an empty square. If failed: Cross out any Dock which isn't, and all modules adjacent to it.
  • Goal: Survey: +2 for each edge of the grid you've built on.

--Kevan (talk) 16:38, 10 July 2019 (UTC)

  • Goal: Uprising: +1 per 2 crossed out modules. --Cuddlebeam (talk) 17:23, 10 July 2019 (UTC)
  • Goal: Factory: +1 for each pair of adjacent, identical non-Corridor Modules (Modules can be counted multiple times; eg. a triple is worth +2)
  • Crisis: Overload: Safe if: No building has more than one Life Support module. If failed: Cross out all Life Support in the affected buildings. --Kevan (talk) 18:08, 10 July 2019 (UTC)
  • Goal: Transport. +1 for every Dock which shares a row or column with another Dock. --Kevan (talk) 07:53, 11 July 2019 (UTC)