Difference between revisions of "The Council: Rise of the Dead"

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(note the ending)
 
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Bais and ATM voted FOR, everyone else voted AGAINST
 
Bais and ATM voted FOR, everyone else voted AGAINST
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==Game end==
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The game was abandoned when the Outsider became too busy to continue running the game.
  
 
[[Category:Games of The Council]]
 
[[Category:Games of The Council]]

Latest revision as of 15:30, 5 October 2022

Started on the 21st April 2022, with Raven as the Outsider:

Once upon a time, there was an innocent village called Nomictopia. Nomictopia had housed the the brightest and outstanding of people. However, all that was nice would soon be turned upside down. A fellow Demonic Warlock named Raven had travelled into turn with ill intentions to devastate the mass. With the whisper of his cryptic voice, 2 Village Folk have became Possessed Henchman. The rest of the village, the Good Townsfolk must find out the Possessed Henchman to undo the spell and set them free or otherwise Nomictopia will fall into darkness.
Players are Village Folks. Five of you are Good Townsfolk, and two are secretly Possessed Henchman that are controlled by Warlock Raven. All Village Folks reside in Nomictopia. The Possessed Henchman secretly do their bidding in the Coven Den far off from the village. During each night they kill a Village Folk.

Players

Turn order:

1. SingularByte

2. Trapdoorspyder

3. ATM

4. Bais

5. S^2

6. Votable Catter

7. MadisonSilver

Rules

Crystal Ball 2.0

A physical object denoted as "Crystal Ball" starts it's gamestate as being on the ground. When the status of the Crystal Ball is in gamestate of a Village Folk's, that player may use the object. If the object used, they are told the names of 3 other Village Folk. The names of the Village Folk will consist of 2 Good Townsfolk and 1 Evil Henchman, however, the possessor is not told which of those Village Folk resides of either alignment.(In other word: If Alice is told the names of Bob, Carl and Daphne, then Alice know 2 of trio is good and 1 is bad. However, Alice is unaware of which of the trio is good and which is evil). Once Crystal Ball is used, it remains unable from that point onward.

The secrets of the witch-bottle

Create a witch-bottle which is a physical object held by nobody and starts unburied, and which can have two states: buried or unburied. If it is currently buried, but then it either becomes held or is dropped to the floor, it ceases to be buried. There is no obligation to reveal the 'bottle player' (as defined below) when this occurs. The player holding the witch-bottle can bury it under the porch of a player. (These two players are referred to as the 'burying player' and the 'bottle player' respectively in this description.) When the burying player does so, the witch-bottle enters the buried state and it is set to be neither on the floor nor held. The burying player must then hash the name of the target player in SHA256 along with a salt of the burying player's choice. The bottle player's name must be obvious in the source text for the hash, and the salt is not permitted to render it ambigious which player is being referred to. The hash is then to be publicly stated to all current players, and the source text (with salt) is to be privately messaged to the bottle player if possible. If the bottle player is killed during the night while the witch-bottle is buried, and that bottle player was the most recent bottle player for the witch-bottle, then either they or the burying player (or any other player who knows the source text for the hash) gain the ability to Reveal The Bottle, which is performed by declaring that they Reveal The Bottle and revealing the source text for the hash. At that point, the bottle player comes back to life immediately should the source text list their name. Dead players are permitted to Reveal The Bottle should they know the source text when a bottle player has been killed, but this does not permit dead non-bottle players to otherwise speak, nor to reveal any other information than that the kill failed in that instance due to the witch-bottle. There is no obligation for any living player to keep the source text of the hash secret should they know it. It may be publicly or privately stated at will. If an impartial moderator exists at any time, they may be informed of the source text of the hash, and have the obligation to state the source text if the bottle player dies, but should not otherwise tell anyone the source text. For clarity, the bottle remains as a physical object whether unburied or buried, and whether or not it has successfully blocked an attack (although when buried, it is neither owned by a player nor on the floor). Proposals (inlcuding physical proposals) can change its ownership as normal at any time.

Gamestate

Village Folk Item's they are holding
SingularByte
Trapdoorspyder
ATM
Bais Crystal Ball, Witch-bottle
S^2
Votable Catter
MadisonSilver

Objects on the floor:

Witch-bottle status: Unburied

Rulings

  • Village Folk known as "@snisbo" that is referenced is equivalent to “S^2” as a reference
  • In proposal “Crystal Ball 2.0”, "that player my used the object" is changed to "that player may use the object"
  • In proposal “The secret of the witch-Bottle”, “SingularByte” to “Nobody”
  • “VC” and “Votable Catter” are equivalent for references. “SB” and “SingularByte” are equivalent for references

Proposals

Crystal Ball (2 Hours, Vetoed)

A physical object denoted as "Crystal Ball" starts it's gamestate as being on the ground. When the status of the Crystal Ball is in gamestate of a Village Folk's, that player my used the object. If the object used, they are told the names of 3 other Village Folk. The names of the Village Folk will consist of 2 Good Townsfolk and 1 Evil Henchman, however, the possessor is not told which of those Village Folk resides of either alignment.(In other word: If Alice is told the names of Bob, Carl and Daphne, then Alice know 2 of trio is good and 1 is bad. However, Alice which of the trio is good and which is evil). Once Crystal Ball is used, it remains unable from that point onward.

Crystal Ball 2.0(2 Hours, Passed)

A physical object denoted as "Crystal Ball" starts it's gamestate as being on the ground. When the status of the Crystal Ball is in gamestate of a Village Folk's, that player may use the object. If the object used, they are told the names of 3 other Village Folk. The names of the Village Folk will consist of 2 Good Townsfolk and 1 Evil Henchman, however, the possessor is not told which of those Village Folk resides of either alignment.(In other word: If Alice is told the names of Bob, Carl and Daphne, then Alice know 2 of trio is good and 1 is bad. However, Alice is unaware of which of the trio is good and which is evil). Once Crystal Ball is used, it remains unable from that point onward.

Everyone voted FOR

The secrets of the witch-bottle(4 Hours, Passed)

Create a witch-bottle which is a physical object held by nobody and starts unburied, and which can have two states: buried or unburied. If it is currently buried, but then it either becomes held or is dropped to the floor, it ceases to be buried. There is no obligation to reveal the 'bottle player' (as defined below) when this occurs.

The player holding the witch-bottle can bury it under the porch of a player. (These two players are referred to as the 'burying player' and the 'bottle player' respectively in this description.) When the burying player does so, the witch-bottle enters the buried state and it is set to be neither on the floor nor held. The burying player must then hash the name of the target player in SHA256 along with a salt of the burying player's choice. The bottle player's name must be obvious in the source text for the hash, and the salt is not permitted to render it ambigious which player is being referred to. The hash is then to be publicly stated to all current players, and the source text (with salt) is to be privately messaged to the bottle player if possible.

If the bottle player is killed during the night while the witch-bottle is buried, and that bottle player was the most recent bottle player for the witch-bottle, then either they or the burying player (or any other player who knows the source text for the hash) gain the ability to Reveal The Bottle, which is performed by declaring that they Reveal The Bottle and revealing the source text for the hash. At that point, the bottle player comes back to life immediately should the source text list their name. Dead players are permitted to Reveal The Bottle should they know the source text when a bottle player has been killed, but this does not permit dead non-bottle players to otherwise speak, nor to reveal any other information than that the kill failed in that instance due to the witch-bottle. There is no obligation for any living player to keep the source text of the hash secret should they know it. It may be publicly or privately stated at will. If an impartial moderator exists at any time, they may be informed of the source text of the hash, and have the obligation to state the source text if the bottle player dies, but should not otherwise tell anyone the source text.

For clarity, the bottle remains as a physical object whether unburied or buried, and whether or not it has successfully blocked an attack (although when buried, it is neither owned by a player nor on the floor). Proposals (inlcuding physical proposals) can change its ownership as normal at any time.

Everyone but Votable Catter voted FOR, Votable Catter voted AGAINST

Lots for sale.(2 Hours, Vetoed)

There can exist any number of buildings, defaulting to none. Items and players may be in a location. Instead of doing any other action on their turn, such as posting a proposal, a player may choose to build a location, declaring what the name and effect of that location will be. There is then a public vote by all players, with yes or no being the only valid votes. If there are more yes votes than no votes, the building proposed is then constructed, time is advanced by 2 hours, and the buildings name and effect are noted in a public place so that they may be viewed at any time. Effects of a building must be limited to players that are in that building.

Trapdoorspyder, ATM, Votable Catter, MadisonSilver voted FOR, S^2, Bais, and SingularByte voted AGAINST, was vetoed

Passing the Turn(0 hours, Vetoed)

The outsider loses.

Vetoed

just the two of us(3 Hours, Vetoed)

if VC and SB are on the same team, their team wins. Else the game continues.

ATM, Votable Catter, SingularByte and Trapdoorspyder voted FOR, MadisonSilver, Bais, and S^2 voted AGAINST, was vetoed

Item possession(1 Hour, Passed)

Give bais both the crystal ball and the witch bottle

ATM, Bais, S^2, SingularByte and MadisonSilver voted FOR, Votable Catter and Trapdoorspyder voted against

Abracadabra(2 Hour, Failed)

Create a new item, the Magic Wand, with the following attributes: {

The player holding the wand may, at any time, use the wand to disappear a specified player. After the wand is used, it is placed on the floor.

A disappeared player cannot vote (and any active votes by them are rescinded), shall not engage in any communications, public or otherwise, about the game with players or the Outsider, and does not receive a turn (and their turn immediately ends without further events if it is currently their turn). If at any point all players would be disappeared, each player immediately ceases being disappeared. If all Rebels are disappeared and all non-Rebels are not disappeared, the non-Rebels win the game.

A disappeared player ceases being disappeared immediately upon the fourth beginning of a turn after being disappeared. }

The Magic Wand is hereby placed on the floor.

Bais and ATM voted FOR, everyone else voted AGAINST

Game end

The game was abandoned when the Outsider became too busy to continue running the game.