Difference between revisions of "The Council: The Thing"

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==Past proposals==
 
==Past proposals==
  
===Reverting to Type (0 Hours, Failed)===
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===Reverting to Type (0 Hours, Vetoed)===
  
 
Proposed by Kevan:
 
Proposed by Kevan:
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Raven, Josh, Clucky, TyGuy and Jake were FOR, Bais AGAINST.
 
Raven, Josh, Clucky, TyGuy and Jake were FOR, Bais AGAINST.
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 +
===The Show Must Go On (1 Hour, Vetoed)===
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Proposed by Jake:
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:The '''active player''' is the player whose turn it currently is.
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:A '''valid proposal''' is a post that describes a secondable proposal that “does something” (The Outsider must use their honest judgment to determine whether a proposal meets this criterion; the intention is to eliminate the ability to pass your turn).
 +
:A '''proposal countdown''' is a 30-hour window of time in which the '''active player''' must make a '''valid proposal.''' If they fail, they are eliminated and a new '''proposal countdown''' begins. If they succeed, the '''proposal countdown''' ends early. A proposals may not be seconded unless it is the first one made by the active player during the most recent '''proposal countdown,''' or an out-of-turn-cycle proposal by the Outsider.
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:When a non-Outsider proposal passes, fails, or is vetoed, a '''proposal countdown''' begins, unless a Night phase would begin at that time, in which case the '''proposal countdown''' begins when the Night phase ends instead. For clarity, this explicitly applies to the passage of this proposal. If an Outsider proposal passing causes the Night phase to begin, any active '''proposal countdown''' is paused for the duration of the Night phase.
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:If for any reason there is no active '''proposal countdown''' and the '''active player''' has not yet made a proposal this turn, a '''proposal countdown''' begins.
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:At the beginning of the the Night phase, before the Outsider chooses a Council member, there is a publicly-rolled 25% chance that they skip that choice instead
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The Outsider cast a VETO, having said during the discussion that this proposal should cost at least 2 hours.
  
 
==Spitball Ideas with value Estimates==
 
==Spitball Ideas with value Estimates==

Revision as of 09:39, 9 December 2020

Started on the 30th November 2020, with Kevan as the Outsider:

Welcome to Outpost 38! You're a group of scientists and specialists being flown in to an Acheron Antarctic Research Group station on the McMurdo ice shelf, to take over from a team who've just reached the end of their six-month contract there. You'll be generally responsible for running the base through the winter, with the biologists among you scanning and cataloguing the core samples that have been collected from under the ice, and investigating any interesting discoveries that may arise.
Players are Researchers. Five of you are Human, and two are secretly shapeshifting alien Things that replaced a couple of the team a few days after you all arrived at the research station. The Things are coordinating telepathically with the Hive Mind buried deep below the ice sheet. During each night they are easily able to reach and kill another member of the team.

Players

In turn order, players of this game are: 1. Bais; 2. Clucky; 3. Josh; 4. Raven1207; 5. Jake Eakle; 6. P Scholasticus; 7. TyGuy6.

Rules

No Dice

Players may not use public random methods such as die rolls to influence their decisions in the game.

DNA Testing

During the day, a Researcher (the Tester) holding three or more DNA samples may announce they are performing a test and destroy all DNA samples which they are holding (the Test Group). When they do so, the Hive Mind must (at their earliest convenience) privately inform the Tester if any of the Researchers whose names were in the Test Group are Things.

Gamestate

Researcher inventories
Bais Bais DNA sample
Clucky Clucky DNA sample
Josh Josh DNA sample
Raven1207 Raven1207 DNA sample
Jake Eakle Jake Eakle DNA sample
P Scholasticus P Scholasticus DNA sample
TyGuy6 TyGuy6 DNA sample

Rulings

  • "Researchers whose names were in the Test Group" would be the player names that the sample objects are named after.
  • DNA Samples are physical objects, anything described as an "object" is considered to mean that it is a physical object.

Past proposals

Reverting to Type (0 Hours, Vetoed)

Proposed by Kevan:

When cornered, a Thing will lash out instinctively, abandoning its disguise to do so. A Physical Proposal can only kill a Researcher if it also nominates two Researchers as Aggressors. When such a proposal is resolved and its target was a Thing: its true nature as a Thing is revealed, and an Aggressor of the Hive Mind's choice becomes Wounded. (A Wounded Researcher cannot be chosen as an Aggressor in future.)

P Scholasticus, Raven, Clucky, Josh, TyGuy were FOR, Jake AGAINST. The Outsider cast a VETO.

No Dice (-2 Hours, Passed)

Proposed by Kevan:

Players may not use public random methods such as die rolls to influence their decisions in the game.

(The -2 Hours was part of a negotiation, this being prompted that the DNA Testing proposal valued at 3 hours should be adjusted to 5 if players were free to roll dice to assign objects and resolve other decisions, which the group disagreed about.)

Josh, TyGuy, Clucky, Bais, Raven, P Scholasticus were FOR, Jake AGAINST.

DNA Testing (5 Hours, Passed)

Proposed by Clucky:

Each Researcher gets a object called "<name> DNA sample" where <name> is their player name.
During the day, a Researcher (the Tester) holding three or more DNA samples may announce they are performing a test and destroy all DNA samples which they are holding (the Test Group). When they do so, the Hive Mind must (at their earliest convenience) privately inform the Tester if any of the Researchers whose names were in the Test Group are Things.

Raven, Josh, Clucky, TyGuy and Jake were FOR, Bais AGAINST.

The Show Must Go On (1 Hour, Vetoed)

Proposed by Jake:

The active player is the player whose turn it currently is.
A valid proposal is a post that describes a secondable proposal that “does something” (The Outsider must use their honest judgment to determine whether a proposal meets this criterion; the intention is to eliminate the ability to pass your turn).
A proposal countdown is a 30-hour window of time in which the active player must make a valid proposal. If they fail, they are eliminated and a new proposal countdown begins. If they succeed, the proposal countdown ends early. A proposals may not be seconded unless it is the first one made by the active player during the most recent proposal countdown, or an out-of-turn-cycle proposal by the Outsider.
When a non-Outsider proposal passes, fails, or is vetoed, a proposal countdown begins, unless a Night phase would begin at that time, in which case the proposal countdown begins when the Night phase ends instead. For clarity, this explicitly applies to the passage of this proposal. If an Outsider proposal passing causes the Night phase to begin, any active proposal countdown is paused for the duration of the Night phase.
If for any reason there is no active proposal countdown and the active player has not yet made a proposal this turn, a proposal countdown begins.
At the beginning of the the Night phase, before the Outsider chooses a Council member, there is a publicly-rolled 25% chance that they skip that choice instead

The Outsider cast a VETO, having said during the discussion that this proposal should cost at least 2 hours.

Spitball Ideas with value Estimates

During the night phase, instead of killing a Human as usual, the Hive can instead kill *2* Things and secretly recruit a Human to be a new Thing. The next day lasts +6h longer.

Est. Value: -1 hours

The night kill can only target a Thing. If a night kill happens, the Hive secretly recruits a Human via PM to become a Thing, and the next day lasts +3h longer. If an ex-Human wins as a Thing, it is considered a minor form of victory. If an ex-Human loses as a Thing, it is considered a major form of loss.

Est. Value: -3 hours

A single test kit as an object that starts on the table (so you have to spend 1h on a further physical proposal to assign it); it's single use, and only the user is told the outcome.

Est. Value: 2 hours

Every Researcher has a DNA vial; as a future physical proposal, a subset of DNA vials can be tested to determine if any of those vials are associated with a non-Human player (which is announced publicly by the Hive).

Est. Value: Too high

Make Bais the Medic. The Medic can heal all scars for anyone else by DM to that person. Each person must then randomly determine for themselves (exactly once) whether they have scars, with a 25% chance for a Human, or a 50% chance for a Thing. As a physical proposal, someone can be inspected for scars, and that person must reveal whether they have them.

Est. Value: 2 hours

One Human is promoted to Intergalactical Heretic that is aligned with Humans and wins with them. As long as the Intergalactical Heretic is alive, the team that would have lost would win and the team that would have won would lose.

Est. Value: ???

Create physical item, Portal of Rebirth, which can only be used by spending 12 hours, and returns a selected dead Researcher to life.

Est. Value: ???

A Scientist (the Tester) holding three or more DNA samples may announce they are performing a test and destroy them all. If they do, the Hive Mind must privately inform the Tester if any of the Scientists whose names were in the destroyed set of DNA samples are Things prior to resolving the next proposal."

Outsider offered 3 hours for it

Things can not do their nightly kills. The Research Center becomes unstable. During the day, all Researchers must choose X-2 Researchers and agree a pawn to survive the next day.(Where X is the number of current Researchers). Any unchosen Researchers die at the end of day.

Est. Value: ???

One Thing is promoted Shadow and the other is promoted Morgan. One Human is promotes to Chief, another is promoted to Right Hand. Shadow and Morgan are aligned with the Thing Team and count as Things and Chief and Right Hand are aligned with the Human Team. Shadow and Morgan know each other's identities, Chief knows who Morgan is but not Shadow, and Right Hand knows who Chief and Morgan but doesn't know who is which. Along with normal wincons, Shadow and Morgan can win if Chief dies. If Chief dies, Humans and Human team lose.

Est. Value: 4 or 5 hours

A flamethrower exists as a physical object. A Researcher holding the flamethrower may use it at any time to immediately kill a single other Researcher. If the flamethrower is used in this way then it runs out of fuel and is removed from the game.

Seems to be 6h value, but Kevan won't let us have 3 kills in 1 day.