Difference between revisions of "The First Dynasty of Farsight"
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Latest revision as of 18:41, 12 September 2019
29 July 2019 - 10 September 2019
- Despite the discord and in-fighting between the Royal Wizards, the War against the Western Kingdoms was won, their armies driven back to the sea by hordes of magically mutated war-beasts.
- However, the fall of the West was good news for others.
- The island nations of the Great Sea, long held in thrall to the West, suddenly found themselves free – and determined to remain so. Each nation called up its captains, launched its navy and headed for battle…
- Change Wizards to Captains and King to Admiral. Keep all special case rules active.
The following players were active at the start of the Dynasty:
The following players were active at the end of the Dynasty:
Farsight, Kevan*, Quincunx, Thunder, TyGuy6, ubq323
Posts of Interest
Seeing as I got to choose the theme and propose a lot of the initial rules, I enjoyed being Admiral for this dynasty! It was very interesting to see how it ended up working compared to how I imagined it, but of course that's because everyone else had their say in the rules. If I'm honest I don't think I was a very good Admiral, I kept making mistakes in the updating of the Chart, but I was very grateful for everyone's support and hopefully everyone had a bit of fun! Farsight