Difference between revisions of "The First Dynasty of Viv"

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*[https://blognomic.com/archive/not_telepathic Not Telepathic] Makes it so that one depressed creature doesn't make everyone use 2x nutrients.
 
*[https://blognomic.com/archive/not_telepathic Not Telepathic] Makes it so that one depressed creature doesn't make everyone use 2x nutrients.
 
*[https://blognomic.com/archive/more_to_life_than_just More To Life Than Just ...] Splits fertilizing an egg into fertilizing and nourishing.
 
*[https://blognomic.com/archive/more_to_life_than_just More To Life Than Just ...] Splits fertilizing an egg into fertilizing and nourishing.
 +
*[https://blognomic.com/archive/no_guts_no_glory No guts, no glory] Requires guts to gather any nutrients and enables each Creature to gather separately.
 +
*[https://blognomic.com/archive/just_in_case_cuddlebeam_unidles_and_gets_an_accomplice Just in case Cuddlebeam unidles and gets an accomplice] Limits taking nutrients for fulfilling actions to twice a day, limiting potential unlimited-length combos.
 +
*[https://blognomic.com/archive/separate_creatures Separate Creatures] Separates nutrients into separate creatures instead of all being stored by the Statolith. Adds voting deferred to the Organ that formed the creature, although (I think) this was never used.
 +
*[https://blognomic.com/archive/always_there Always There] Adds neighbors back to cells that had none, prevents double-scouting from spawning more neighbors.
 +
*[https://blognomic.com/archive/team_hanna] (Not a proposal) Hanna forms from derrick, Oracular rufio, card, pokes.
 +
*[https://blognomic.com/archive/happy_at_birth Happy At Birth] Newly created creatures have their satisfaction level set to Satisfied.
 +
*[https://blognomic.com/archive/territorial Territorial] Creatures block each other, can't share a location.
 +
*[https://blognomic.com/archive/nil Nil] New and unidl[ing players become nymphs in the Sea of Eden.
 +
*[https://blognomic.com/archive/our_children_are_our_future Our Children are Our Future] Defines the first victory condition: First to 12 posterity points; 5 for being the mother of a Medusa, 1 for each time one fertilized a Medusa.
 +
*[https://blognomic.com/archive/no_free_lunch No free lunch] Requires that a Creature be Fulfilled to lay or fertilize eggs.
 +
*[https://blognomic.com/archive/even_less_free_lunch Even less free lunch] Removes the option of giving nutrients to the Statolith to reduce hunger.
 +
*[https://blognomic.com/archive/some_places_are_trickier_than_others Some places are trickier than others.] Increases movement cost on some terrain.
 +
*[https://blognomic.com/archive/leftovers Leftovers] Automatically transfers excess nutrients from the weekly feeding to the Statolith.
 +
*[https://blognomic.com/archive/i_dont_feel_like_doing_this I DON’T feel like doing this] Glands can decrease, not just increase, moods.
 +
*[https://blognomic.com/archive/two_organ_town Two-organ town] Reduces minimum size for a Creature from 3 to 2.
 +
*[https://blognomic.com/archive/a_squarer_meal A squarer meal] Replaces the weekly feeding of two random nutrients per organ with a direct transfer to the creature's supply.
 +
*[https://blognomic.com/archive/bookkeeping1 Bookkeeping] Improves tracking of eggs that have become medusas.
 +
*[https://blognomic.com/archive/medusas_are_friendly Medusas are friendly] Medusas don't destroy eggs that they share a cell with.
 +
*[https://blognomic.com/archive/open_borders Open Borders] Nymphs can join a creature at will, without needing approval.
 +
*[https://blognomic.com/archive/parasites] If a creature has one parasite, it is the Neuron (who voters can defer their votes to, and much more significantly, was proposed to win if anybody in that creature won).
 +
*[https://blognomic.com/archive/adminipokelfication Adminipokelfication] pokes becomes an admin.
 +
*[https://blognomic.com/archive/repointery] In the win condition, one only needs 7 points (from 12) and being a mother is only worth 3 (from 5).
 +
*[https://blognomic.com/archive/amorphous_guts Amorphous Guts] Removes the amorphous state, replaces references with gut.
 +
*[https://blognomic.com/archive/fast_nymphs Fast Nymphs] Allows Nymphs to travel further while burning resources.
 +
*[https://blognomic.com/archive/now_for_something_completely_different Now for something completely different] If no proposals are enacted in 5 days, the Organ with the most points wins. The possibility of using DoVs primarily to run out that clock was raised, academically.
 +
*[https://blognomic.com/archive/let_the_odds_be_ever_in_your_favor_or_something Let the odds be ever in your favor or something] Allows adoption of medusas with absent parents by writing a story that so warms the heart of Organs reading it that they support the adoption. One medusa had an absent parent; pokes and Oracular rufio both tried to adopt it, which would result in victory, but neither met the requirements for adoption (pokes warmed 0 hearts; OR, 1).
 +
*[https://blognomic.com/archive/lets_not_be_too_precise Lets not be too precise] Clarifies: 7 or more points for victory, not just exactly 7.
 +
*[https://blognomic.com/archive/game_over1 Game Over] Gives victory to the Organ with the most points.
  
 
== Ascension ==
 
== Ascension ==

Revision as of 02:02, 20 April 2017

Viv01banner.png

March 2017 - April 13 2017

Ascension Address

The surviving villagers of Zahndorf bury their dead. One of them returns the book of rituals to the library. On the librarian’s desk, they notice a large round rock patterned with pitted swirls. By it, a slim book is opened to a page with a drawing of the same rock, labelled “The Statolith, pictured directly after recovery”. The pages are loose with age. It seems to be a scientific treatise about a deep sea creature, highly speculative as to its shape and life cycle. Carefully, the villager leafs through the book, puzzled by the drawings.


A long time ago, on the sea floor, the Creature is alive. It is not sentient, but awake.

Players

The following players were active at the start of this dynasty:

card, Cuddlebeam, derrick, Kevan, Matt, orkboi, pokes, Quincunx, Viv

And at the end of the dynasty:

arthexis, card, Cuddlebeam, derrick, Matt, Maldor, Oracular rufio, orkboi, pokes, Quincunx, Ryntai, Sphinx, Viv

This dynasty saw three players become admins: card, derrick, and pokes.

Posts of Interest

  • Anatomy Created organ states
  • Creature of Habitat Created a 7x7 grid for the creature to live in.
  • Movement Allowed Creature to Move via limbs
  • The Will of the Creature Added the organ state gland and moods
  • Locations Gave squares on the habitat map names
  • nutrients Created and named Nutrients (oh the terrible names we chose)
  • Dark and Mysterious Landscape Defined Terrain Features
  • Primordial Smoothie Put into place a nutrient economy
  • The Needs Of The Whole Limited the number of nutrients an organ has at any given time to 4, and stores nutrients in the statolith
  • I Can See Clearly Now Allows Scouting by Occellus, which renames cells.
  • obsoleting_notes Changed the note mechanism in core rules to not require the text "note".
  • Mood Swings Actions fullfill moods, decreasing them and giving rewards from the statolith. Exceptions made for hunger.
  • Sustenance Adds a feeding action to the beak, and an nutrient absorption mechanism as a daily communal action. Both are location feature dependent.
  • Diversification A pancreas state allows the converting of nutrients into each other. (was never used)
  • Lest We Run Faster Than We Have Strength Limited the number of times per day an organ could become amorphous, targeted at limiting nutrient intake.
  • Neighbors Defines neighbors and spawns one such neighbor at skeletons: the Big Grumper.
  • Circulatory System Gives daily allowance of nutrients rather than having a special state to draw nutrients from the statolith
  • A Massive Appetite Added guts, which increase ambient nutrient gathering, and formalized the process.
  • Does the Ocean have a Name? Allows scouted locations to be given unique names.
  • Life Expanded List of neighbors, tweaks spawning mechanism. spawning mechanism had odd behavior at this point.
  • Its Crowded in Here Groundwork rulechanges for multiple creatures to exist.
  • Drifting Blonium Grants Free Nutrients to Organs that are eyes or amorphous.
  • By Any other Name tweaked legal names and reset many existing names (a large number were named after a single player)
  • Algorithmic Naming Call for judgement on an if statement in a naming proposal.
  • Keywords, This time There's Three of Them! standardized adjacent cells, made eels and big grumpers mobile, and added stingers, which can move mobile neighbors
  • Parental Instinct Created Egg sacks, which can lay egg clusters. and established egg cluster stats, including state, location, and fathers.
  • I can't get no Satisfaction Created satisfaction levels, made hunger fulfillable, and decreased satisfaction if taking an action that fullfilled a low mood.
  • Weeding the Garden Changed the distribution of seaweed in habitat
  • Even Educated Fleas Do It Created Choanocytes, that advance egg cluster states and add themselves as fathers at the same time.
  • Nymph State (again) Created nymph, an organ state that allows organs to move independently of the creature
  • You Say its Your Birthday Allows Mature Egg Clusters to transform into Medusas.
  • Clean your Plate Removes the barely-used beak state, leaving collecting ambient nutrients as the only way to feed.
  • Cloan Potential funny business was going on with two copies of a proposal (Nymph State (which failed) and Nymph State (again)). This may have averted it, but ended up doing nothing, as no funny business happened.
  • Bookkeeping Tidies up some rules about eating and fulfilling hunger.
  • Same same Makes "micronium" and "miconium" synonyms. There was some confusion between the two beforehand that couldn't be fixed just by editing obvious typos in the Ruleset.
  • Roster Defines valid names for creatures.
  • The Statolith speaks, gently (Not a proposal) There had been several huge (failed) proposals and infighting the few days before this post, which was Viv convincing us to knock it off.
  • We can’t all be neurotypical, Karen Depressed creatures consume double nutrients; makes it easier to get depressed.
  • In Case of Emergency, Exits are… Defines what happens when too few creatures (less than 3) are aggregated to make a creature.
  • More Admins? card becomes an admin.
  • Aggregation Request Defines the mechanism by which multiple nymphs become a creature.
  • Cuddlebeam Wins Attempted immediate victory scam relying on default values. Explanation here.
  • Aggregation Request Patch Ties up loose ends with aggregation requests.
  • Not Telepathic Makes it so that one depressed creature doesn't make everyone use 2x nutrients.
  • More To Life Than Just ... Splits fertilizing an egg into fertilizing and nourishing.
  • No guts, no glory Requires guts to gather any nutrients and enables each Creature to gather separately.
  • Just in case Cuddlebeam unidles and gets an accomplice Limits taking nutrients for fulfilling actions to twice a day, limiting potential unlimited-length combos.
  • Separate Creatures Separates nutrients into separate creatures instead of all being stored by the Statolith. Adds voting deferred to the Organ that formed the creature, although (I think) this was never used.
  • Always There Adds neighbors back to cells that had none, prevents double-scouting from spawning more neighbors.
  • [1] (Not a proposal) Hanna forms from derrick, Oracular rufio, card, pokes.
  • Happy At Birth Newly created creatures have their satisfaction level set to Satisfied.
  • Territorial Creatures block each other, can't share a location.
  • Nil New and unidl[ing players become nymphs in the Sea of Eden.
  • Our Children are Our Future Defines the first victory condition: First to 12 posterity points; 5 for being the mother of a Medusa, 1 for each time one fertilized a Medusa.
  • No free lunch Requires that a Creature be Fulfilled to lay or fertilize eggs.
  • Even less free lunch Removes the option of giving nutrients to the Statolith to reduce hunger.
  • Some places are trickier than others. Increases movement cost on some terrain.
  • Leftovers Automatically transfers excess nutrients from the weekly feeding to the Statolith.
  • I DON’T feel like doing this Glands can decrease, not just increase, moods.
  • Two-organ town Reduces minimum size for a Creature from 3 to 2.
  • A squarer meal Replaces the weekly feeding of two random nutrients per organ with a direct transfer to the creature's supply.
  • Bookkeeping Improves tracking of eggs that have become medusas.
  • Medusas are friendly Medusas don't destroy eggs that they share a cell with.
  • Open Borders Nymphs can join a creature at will, without needing approval.
  • [2] If a creature has one parasite, it is the Neuron (who voters can defer their votes to, and much more significantly, was proposed to win if anybody in that creature won).
  • Adminipokelfication pokes becomes an admin.
  • [3] In the win condition, one only needs 7 points (from 12) and being a mother is only worth 3 (from 5).
  • Amorphous Guts Removes the amorphous state, replaces references with gut.
  • Fast Nymphs Allows Nymphs to travel further while burning resources.
  • Now for something completely different If no proposals are enacted in 5 days, the Organ with the most points wins. The possibility of using DoVs primarily to run out that clock was raised, academically.
  • Let the odds be ever in your favor or something Allows adoption of medusas with absent parents by writing a story that so warms the heart of Organs reading it that they support the adoption. One medusa had an absent parent; pokes and Oracular rufio both tried to adopt it, which would result in victory, but neither met the requirements for adoption (pokes warmed 0 hearts; OR, 1).
  • Lets not be too precise Clarifies: 7 or more points for victory, not just exactly 7.
  • Game Over Gives victory to the Organ with the most points.

Ascension

Final Ruleset

Ruleset 146

Commentary

Dynastic Histories

Round One - Myke I - Lyndse I - Myke II - Kevan I - Anthony I - Est I - Kevan II - Damanor I - Kevan III - Cayvie I - Josh I - Keitalia I - SatyrEyes I - Metadynasty I - Cayvie II - Brendan I - Kevan IV - Knightking I - Chronos Phaenon I - TrumanCapote I - Knightking II - Quazie I - Simon I - AngryGrasshopper I - Rodney I - Aaron I - Josh II - Metadynasty II - Chronos Phaenon II - Excalabur I - Excalabur II - 75th Trombone I - Elias IX I - Metadynasty III - Angry Grasshopper II - Hix I - Thelonious I - Elias IX II - Rodney II - Clucky I - Doremi I - Chronos Phaenon III - Amnistar I - Clucky II - Amnistar II - Bucky I - Clucky III - Josh III - Kevan V - Hix II - Spikebrennan I - Jack I - Purplebeard I - Rodlen I - Yoda I - Amnistar III - Darknight I - Bucky II - Yoda II - Metadynasty IV - Arthexis I - Amnistar IV - Devenger I - Ais523 I - Ienpw III I - Qwazukee I - Klisz I - Metadynasty V - Bucky III - Wakukee I - Kevan VI - Ais523 II - Josh IV - Purplebeard II - Ais523 III - Ienpw III II - Klisz II - Lilomar I - Coppro I - Ais523 IV - Kevan VII - Brendan II - Alecto I - Josh V - Clucky IV - Purplebeard III - Kevan VIII - Ais523 V - Purplebeard IV - Yoda III - Bucky IV - Kevan IX - Bateleur I - Metadynasty VI - Coppro II - Ais523 VI - Cpt Koen I - Southpointingchariot I - Josh VI - Scshunt III - Quirck I - Clucky V - Bucky V - Kevan X - Josh VII - Kevan XI - Scshunt IV - RaichuKFM I - Larrytheturtle I - Skju I - Metadynasty VII - Purplebeard V - Spitemaster I - Josh VIII - RaichuKFM II - The Alien I - Benzene I - RaichuKFM III - Purplebeard VI - Kevan XII - Ayesdeeef I - Bucky VI - Kevan XIII - Josh IX - Mideg I - Kevan XIV - Brendan III - Kevan XV - Tantusar I - Josh X - Kevan XVI - Thrawn I - Brendan IV - Kevan XVII - Moonroof I - RaichuKFM IV - Larrytheturtle II - Brendan V - Kevan XVIII - Brendan VI - RaichuKFM V - Kevan XIX - Brendan VII - Kevan XX - Viv I - Pokes I - Sphinx I - Madrid I - Pokes II - Madrid II - Metadynasty VIII - Axemabaro I - Diabecko I - Kevan XXI - Diabecko & Card I - Kevan XXII - Derrick I - Card I - Madrid III - Card II - Kevan XXIII - Pokes III - Kevan XXIV - Trigon I - Derrick II - Kevan XXV - Derrick III - Farsight I - TyGuy6 I - Pokes IV - Madrid IV - TyGuy6 II - Kevan XXVI - The Duke of Waltham I - Josh XI - Clucky VI - Naught I - Metadynasty IX - Kevan XXVII - Josh XII - Clucky VII - Josh XIII - Bucky VII - Josh XIV - Kevan XXVIII - Lemonfanta I - Clucky VIII - Josh XV - Misty I - ais523 VII - Josh XVI - Kevan XXIX - Trapdoorspyder I - Metadynasty X - Brendan VIII - Brendan IX - Zack I - Misty II - Josh XVII - MadisonSilver I - Josh XVIII - Kevan XXX - Lendunistus I - Josh XIX - SingularByte I - Trapdoorspyder II - Bucky XIII - JonathanDark I - Trapdoorspyder III - Habanero I - JonathanDark II - Misty III - Metadynasty XI - Josh XX - Lemon II - Kevan XXXI - Josh XXI - Clucky IX - Vovix I - JonathanDark III - Zack II - JonathanDark IV - Josh XXII