Difference between revisions of "The First Dynasty of naught"

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==Posts of Interest==
 
==Posts of Interest==
  
{{to be completed}}
+
*[https://blognomic.com/archive/pieces_of_our_past Pieces of our past] gave everyone a Role, "tracked privately by the Emperor, which they are trying to remember" - a player could not achieve victory without also recalling their Role first
 +
*[https://blognomic.com/archive/a_metaphor_is_just_a_hat_with_another_hats_hat_on A metaphor is just a hat with another hat’s hat on] allowed players to assert their Roles, rightly or wrongly; these were later [https://blognomic.com/archive/i_spartacus renamed] to "Postures"
 +
*[https://blognomic.com/archive/psychic_adventures Psychic Adventures] allowed players to recall a random identity within a set of four Roles of their choice
 +
*[https://blognomic.com/archive/pocket_lint Pocket Lint] created Mementoes, which players could produce to remind themselves of who they might be. Only a couple of Mementoes were produced.
 +
*[https://blognomic.com/archive/familiar_faces Familiar Faces] allowed each player to recognise one other, according to their respective Roles, without recalling the actual Role of anyone
 +
*[https://blognomic.com/archive/introduction_of_a_b_plot Introduction of a B-plot] added playing cards, the generation of which would later be added to the dice roller
 +
*[https://blognomic.com/archive/arsonists_need_targets Arsonists Need Targets] created Buildings
 +
*[https://blognomic.com/archive/bad_reputation Bad Reputation] allowed players to secretly flag when they thought a player had taken an invalid Role action, gaining secret Reputation points for it, with the players of highest and lowest repute being publicly recognised as the Hero and Villain respectively
 +
*'''[https://blognomic.com/archive/whats_this_thing What’s this thing?]''' - Darknight publicly searched their pockets, finding nothing. This proved they were the Mayor, the only Role to have no Mementoes.
 +
*[https://blognomic.com/archive/memory_palaces Memory Palaces] linked Buildings to Roles
 +
*[https://blognomic.com/archive/growth_and_decay Growth and Decay] allowed the various Roles to influence the status of Buildings, in different ways
 +
*[https://blognomic.com/archive/checks_and_balances Checks and Balances] introduced counter-actions, which were never invoked
 +
*[https://blognomic.com/archive/i_swear_weve_met I Swear We've Met] allowed players to discard Cards to recall facts about other players who had Cards of the same suit
 +
*[https://blognomic.com/archive/out_of_the_kitchen Out of the Kitchen] prevented players from taking actions at Burning or Secured buildings
 +
*[https://blognomic.com/archive/justified_true_self_knowledge Justified True Self-Knowledge] allowed players to remember their role if they could prove they knew it for sure (although this mechanism never really covered all the ways in which they could prove this)
 +
*[https://blognomic.com/archive/lighter_work Lighter Work] required particular Mementoes to be carried, for some actions
 +
*[https://blognomic.com/archive/a_place_to_play_cards A Place to Play Cards] added more Buildings
 +
*[https://blognomic.com/archive/on_the_trail On the Trail] added Evidence points, which some Roles could gather
 +
*[https://blognomic.com/archive/act_ii_brute Act II: Bruté] swapped game weeks for Acts
 +
*'''[https://blognomic.com/archive/intrigue_in_mystery Intrigue and Mystery]''' saw the Emperor announcing the Hero and Villain. This would be the last game action they would take this dynasty.
 +
*[https://blognomic.com/archive/word_on_the_street Word on the Street] weakened the burden of proof for a player proving their Role
 +
*'''[https://blognomic.com/archive/i_search_my_pockets I Search My Pockets]''' - Ayesdeeef searched for a Memento, but the Emperor had left by this point.
 +
*[https://blognomic.com/archive/methods Methods] allowed 5 Evidence to be cashed in for a clue
 +
*'''[https://blognomic.com/archive/its_always_in_the_last_place_you_look It’s always in the last place you look]''' - ais523 searched their pockets, again to no response.
 +
*[https://blognomic.com/archive/an_alternative_memento_stimulus_package An alternative Memento stimulus package] allowed Evidence to be cashed in for a Memento
 +
*[https://blognomic.com/archive/out_of_memory Out of Memory] formally prevented the Emperor from taking further game actions, after five days of silence from them, so that we could proceed on the grounds that no pending actions would be processed. The game then proceeded to discussion of a way to end the dynasty and pick a winner (or, as it turned out, not pick one).
 +
 
 +
===Core updates===
 +
*[https://blognomic.com/archive/face_cards_redux_appendix Face Cards Redux] formally added a CARD dice to the dice roller
 +
*[https://blognomic.com/archive/we_forgot_something_core We Forgot Something] plus [https://blognomic.com/archive/reaffirmation_core Reaffirmation] fixed a loophole in how idle players were determined
 +
*[https://blognomic.com/archive/dear_diary_appendix Dear Diary] clarified that the history of game actions were themselves a form of gamestate
  
 
==Ascension==
 
==Ascension==

Latest revision as of 17:37, 13 August 2020

Naught1.png

5 May 2020 - 26 May 2020

Ascension Address

The calm after the storm

You wake up on the beach. You don’t know where you are, or even how you got here. It’s difficult to push past the fog in your mind; it’s difficult to even register how hungry you are. You stand up and look around, for the first time registering the pounding behind your eyes. And you see a disaster. Broken trees lie fallen, knocked down as if mere playthings. Boulders and rooftops lie heaped in hollows and against hillsides, deposited by the winds to forgotten nooks and crannies.

All you remember is the storm, and islands seemingly sinking into the sea. You remember swimming, and gasping for air, only to receive another lungful of brackish water. You remember seeing land, and feeling the desperation of a drowning man. It seems like a lifetime ago.

As you pick your way through the fallen branches and scattered debris, you can’t help but think about your own broken memories, strewn before the storm as leaves before the wind. It’s time to pick up the pieces.

Repeal all rules, and replace all instances of “Player” and “Tom Nook” in the Ruleset with “Amnesiac” and “Past Memory” respectively.

Players

The following players were active at the start of the Dynasty:

ayesdeeef, Clucky*, Darknight*, Josh*, Jumble, Kevan*, naught, Tantusar*, Trigon

The following players were active at the end of the Dynasty:

ais523, ayesdeeef, Clucky*, Darknight*, derrick*, Josh*, Kevan*, pokes*, Publius Scribonius Scholasticus, Tantusar*, Trigon

(admins in bold and * throughout)

Final Ruleset

Gamestate

Posts of Interest

  • Pieces of our past gave everyone a Role, "tracked privately by the Emperor, which they are trying to remember" - a player could not achieve victory without also recalling their Role first
  • A metaphor is just a hat with another hat’s hat on allowed players to assert their Roles, rightly or wrongly; these were later renamed to "Postures"
  • Psychic Adventures allowed players to recall a random identity within a set of four Roles of their choice
  • Pocket Lint created Mementoes, which players could produce to remind themselves of who they might be. Only a couple of Mementoes were produced.
  • Familiar Faces allowed each player to recognise one other, according to their respective Roles, without recalling the actual Role of anyone
  • Introduction of a B-plot added playing cards, the generation of which would later be added to the dice roller
  • Arsonists Need Targets created Buildings
  • Bad Reputation allowed players to secretly flag when they thought a player had taken an invalid Role action, gaining secret Reputation points for it, with the players of highest and lowest repute being publicly recognised as the Hero and Villain respectively
  • What’s this thing? - Darknight publicly searched their pockets, finding nothing. This proved they were the Mayor, the only Role to have no Mementoes.
  • Memory Palaces linked Buildings to Roles
  • Growth and Decay allowed the various Roles to influence the status of Buildings, in different ways
  • Checks and Balances introduced counter-actions, which were never invoked
  • I Swear We've Met allowed players to discard Cards to recall facts about other players who had Cards of the same suit
  • Out of the Kitchen prevented players from taking actions at Burning or Secured buildings
  • Justified True Self-Knowledge allowed players to remember their role if they could prove they knew it for sure (although this mechanism never really covered all the ways in which they could prove this)
  • Lighter Work required particular Mementoes to be carried, for some actions
  • A Place to Play Cards added more Buildings
  • On the Trail added Evidence points, which some Roles could gather
  • Act II: Bruté swapped game weeks for Acts
  • Intrigue and Mystery saw the Emperor announcing the Hero and Villain. This would be the last game action they would take this dynasty.
  • Word on the Street weakened the burden of proof for a player proving their Role
  • I Search My Pockets - Ayesdeeef searched for a Memento, but the Emperor had left by this point.
  • Methods allowed 5 Evidence to be cashed in for a clue
  • It’s always in the last place you look - ais523 searched their pockets, again to no response.
  • An alternative Memento stimulus package allowed Evidence to be cashed in for a Memento
  • Out of Memory formally prevented the Emperor from taking further game actions, after five days of silence from them, so that we could proceed on the grounds that no pending actions would be processed. The game then proceeded to discussion of a way to end the dynasty and pick a winner (or, as it turned out, not pick one).

Core updates

Ascension

When the Past Memory became idle, it was no longer possible to continue with any of the dynasty's main mechanics (which relied on secret information that the Past Memory was tracking). Various suggestions ([1], [2]) were made to try to figure out who was leading in the dynasty and give them a win accordingly; various other suggestions ([3], [4]) were made to pick a winner in a mostly random way that ignored everything that happened so far.

It was pointed out, however, that it was highly likely that the next dynasty would be disrupted by the Second Switch, and that it thus might be unfair on that dynasty's Emperor. This lead to a proposal to end with no winner and create a metadynasty, which became popular so quickly that it was illegally enacted (and later had to be reopened, and re-enacted some time later).

Commentary

Post-dynastic discussion is here.

Trigon

My commentary throughout this dynasty is on the talk page.

Dynastic Histories

Round One - Myke I - Lyndse I - Myke II - Kevan I - Anthony I - Est I - Kevan II - Damanor I - Kevan III - Cayvie I - Josh I - Keitalia I - SatyrEyes I - Metadynasty I - Cayvie II - Brendan I - Kevan IV - Knightking I - Chronos Phaenon I - TrumanCapote I - Knightking II - Quazie I - Simon I - AngryGrasshopper I - Rodney I - Aaron I - Josh II - Metadynasty II - Chronos Phaenon II - Excalabur I - Excalabur II - 75th Trombone I - Elias IX I - Metadynasty III - Angry Grasshopper II - Hix I - Thelonious I - Elias IX II - Rodney II - Clucky I - Doremi I - Chronos Phaenon III - Amnistar I - Clucky II - Amnistar II - Bucky I - Clucky III - Josh III - Kevan V - Hix II - Spikebrennan I - Jack I - Purplebeard I - Rodlen I - Yoda I - Amnistar III - Darknight I - Bucky II - Yoda II - Metadynasty IV - Arthexis I - Amnistar IV - Devenger I - Ais523 I - Ienpw III I - Qwazukee I - Klisz I - Metadynasty V - Bucky III - Wakukee I - Kevan VI - Ais523 II - Josh IV - Purplebeard II - Ais523 III - Ienpw III II - Klisz II - Lilomar I - Coppro I - Ais523 IV - Kevan VII - Brendan II - Alecto I - Josh V - Clucky IV - Purplebeard III - Kevan VIII - Ais523 V - Purplebeard IV - Yoda III - Bucky IV - Kevan IX - Bateleur I - Metadynasty VI - Coppro II - Ais523 VI - Cpt Koen I - Southpointingchariot I - Josh VI - Scshunt III - Quirck I - Clucky V - Bucky V - Kevan X - Josh VII - Kevan XI - Scshunt IV - RaichuKFM I - Larrytheturtle I - Skju I - Metadynasty VII - Purplebeard V - Spitemaster I - Josh VIII - RaichuKFM II - The Alien I - Benzene I - RaichuKFM III - Purplebeard VI - Kevan XII - Ayesdeeef I - Bucky VI - Kevan XIII - Josh IX - Mideg I - Kevan XIV - Brendan III - Kevan XV - Tantusar I - Josh X - Kevan XVI - Thrawn I - Brendan IV - Kevan XVII - Moonroof I - RaichuKFM IV - Larrytheturtle II - Brendan V - Kevan XVIII - Brendan VI - RaichuKFM V - Kevan XIX - Brendan VII - Kevan XX - Viv I - Pokes I - Sphinx I - Madrid I - Pokes II - Madrid II - Metadynasty VIII - Axemabaro I - Diabecko I - Kevan XXI - Diabecko & Card I - Kevan XXII - Derrick I - Card I - Madrid III - Card II - Kevan XXIII - Pokes III - Kevan XXIV - Trigon I - Derrick II - Kevan XXV - Derrick III - Farsight I - TyGuy6 I - Pokes IV - Madrid IV - TyGuy6 II - Kevan XXVI - The Duke of Waltham I - Josh XI - Clucky VI - Naught I - Metadynasty IX - Kevan XXVII - Josh XII - Clucky VII - Josh XIII - Bucky VII - Josh XIV - Kevan XXVIII - Lemonfanta I - Clucky VIII - Josh XV - Misty I - ais523 VII - Josh XVI - Kevan XXIX - Trapdoorspyder I - Metadynasty X - Brendan VIII - Brendan IX - Zack I - Misty II - Josh XVII - MadisonSilver I - Josh XVIII - Kevan XXX - Lendunistus I - Josh XIX - SingularByte I - Trapdoorspyder II - Bucky XIII - JonathanDark I - Trapdoorspyder III - Habanero I - JonathanDark II - Misty III - Metadynasty XI - Josh XX - Lemon II - Kevan XXXI - Josh XXI - Clucky IX - Vovix I - JonathanDark III - Zack II - JonathanDark IV - Josh XXII