Difference between revisions of "The Ninth Dynasty of Kevan"
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''' August 25, 2011 - September 30 2011''' | ''' August 25, 2011 - September 30 2011''' | ||
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==Posts of Interest== | ==Posts of Interest== | ||
+ | *[https://blognomic.com/archive/a_long_way_from_home A Long Way From Home] gave the Survivors dates for when they last Ate and Slept | ||
+ | *[https://blognomic.com/archive/dont_be_silly Don't Be Silly] gave them Sanity levels | ||
+ | *[https://blognomic.com/archive/a_noisy_noise_annoys_an_oyster_most A Noisy Noise Annoys An Oyster Most] defined a Sanity level of six as "Sane" and gave Survivors the option to reduce each other's Sanity | ||
+ | *[https://blognomic.com/archive/guess_what_i_found Guess What I Found] allowed Survivors to reveal one item in their possession, some of which could be edible; revealing an improbable object risked a Sanity decrease | ||
+ | *[https://blognomic.com/archive/nobody_touch_this_cake Nobody Touch This Cake] allowed Survivors to eat edible items, and to sleep, risking their possessions being stolen | ||
+ | *[https://blognomic.com/archive/giant_roast_turkeys Giant Roast Turkeys] added Sanity penalties for failing to eat or sleep for too long | ||
+ | *[https://blognomic.com/archive/lands_not_a_word_we_have_to_shout Land’s Not a Word We Have to Shout] allowed Sane Survivors to sight land | ||
+ | *[https://blognomic.com/archive/what_year_is_this What Year Is This?] voted on a year for the game to be happening in, for narrative's sake. It was averaged to 1933. | ||
+ | *[https://blognomic.com/archive/objections Objections] added a way to add effects to items, which was similar to the proposal system but had some differences | ||
+ | *[https://blognomic.com/archive/its_not_stealing_-_its_salvaging It’s not stealing - It’s salvaging] allowed items to be found in the sea, but with the "Damp" status | ||
+ | *[https://blognomic.com/archive/etabeta ηβ] linked to a historical list of items to choose from when salvaging | ||
+ | *'''[https://blognomic.com/archive/eureka_fish_fish Eureka! Fish fish!]''' defined a use for fishing equipment | ||
+ | *[https://blognomic.com/archive/the_sad_tale_of_the_ss_haniver The Sad Tale of the SS Haniver] allowed some items to also be Clues; players couldn't win until they'd examined at least three Clues | ||
+ | *'''[https://blognomic.com/archive/eureka_nobody_likes_me Eureka! Nobody Likes Me]''' defined a use for cans of worms | ||
+ | *[https://blognomic.com/archive/pandoras_fridge Pandora's Fridge] divided food into portions | ||
+ | *[https://blognomic.com/archive/ahoy-hoy Ahoy-Hoy] allowed the Survivors to encounter Ships, and made Landfall a victory condition, with all such encounters requiring persuasing a quorum of other Survivors to row towards it | ||
+ | *[https://blognomic.com/archive/and_they_all_dead_did_lie And They All Dead Did Lie] added Death and a last-player-standing victory condition | ||
+ | *'''[https://blognomic.com/archive/eureka_the_ticking_its_getting_me Eureka! The ticking, it’s getting me!]''' added an effect for the leather cased desk clock made by Curtis of Horspool. | ||
+ | *'''[https://blognomic.com/archive/eureka_this_compass_does_not_point_north Eureka! This compass does not point north]''' gave the Compass of Jack Sparrow an effect | ||
+ | *[https://blognomic.com/archive/we_are_not_worthy We Are Not Worthy] added a Valuable flag to some items, making them count towards a Landfall victory if held | ||
+ | *[https://blognomic.com/archive/one_pair_of_hands One Pair of Hands] capped players' inventories | ||
+ | *[https://blognomic.com/archive/i_feel_it_too I Feel It Too] allowed insane Survivors to predict the approach of The Doom | ||
+ | *'''[https://blognomic.com/archive/ship_ahoy1 Ship Ahoy]''': scshunt thought they saw a ship, but were mistaken | ||
+ | *[https://blognomic.com/archive/eureka_up_periscope Eureka! Up Periscope!] (Eurekas were now regular proposals) allowed the periscope to boost the opinion of its holder during a sighting | ||
+ | *'''[https://blognomic.com/archive/ship_ahoy2 Ship Ahoy!]''' The Survivors encountered a ship, although history does not relate what sort. | ||
+ | *[https://blognomic.com/archive/to_serve_man1 To Serve Man] opened the door to cannibalism | ||
+ | *[https://blognomic.com/archive/this_lifeboat_aint_big_enough_for_the_two_of_us This Lifeboat Ain’t Big Enough For the Two of Us!] allowed survivors to raise a vote to throw someone overboard, if they'd stolen or destroyed an item recently | ||
+ | *'''[https://blognomic.com/archive/eject_wooble1 Eject Wooble!]''' - Wooble was thrown overboard for stealing an icebox | ||
+ | *'''[https://blognomic.com/archive/eject_bateleur Eject Bateleur]''' - Bateleur was thrown overboard for stealing and eating Prince Anduril's food | ||
+ | *'''[https://blognomic.com/archive/the_doom_approaches The Doom Approaches]''' - OMD predicted Doom, but was found to be Dead | ||
+ | *'''[https://blognomic.com/archive/eject_darknight Eject Darknight!]''' - Darknight was thrown overboard for stealing the Captain's lawn shears | ||
==Ascension== | ==Ascension== | ||
− | Bateleur was the only | + | Bateleur was the only survivor left alive on September 29th, all others having gone mad through starvation, keelhauling or sunstroke, and [https://blognomic.com/archive/sailing_off_into_the_sunset declared victory]. |
==Commentary== | ==Commentary== | ||
{{dynastic Histories}} | {{dynastic Histories}} |
Latest revision as of 14:55, 12 May 2020
August 25, 2011 - September 30 2011
Ascension Address
As the sun sinks beneath the horizon, and the SS Haniver sinks beneath the freezing waters of the Atlantic, a single lifeboat steers its way through the wreckage. Driftwood and flotsam clunk against its hull, and the Captain scans the dark water for survivors.
Replace “Gladiator” with “Survivor” and “Announcer” with “Captain”, throughout the ruleset.
Players
Final Ruleset
Posts of Interest
- A Long Way From Home gave the Survivors dates for when they last Ate and Slept
- Don't Be Silly gave them Sanity levels
- A Noisy Noise Annoys An Oyster Most defined a Sanity level of six as "Sane" and gave Survivors the option to reduce each other's Sanity
- Guess What I Found allowed Survivors to reveal one item in their possession, some of which could be edible; revealing an improbable object risked a Sanity decrease
- Nobody Touch This Cake allowed Survivors to eat edible items, and to sleep, risking their possessions being stolen
- Giant Roast Turkeys added Sanity penalties for failing to eat or sleep for too long
- Land’s Not a Word We Have to Shout allowed Sane Survivors to sight land
- What Year Is This? voted on a year for the game to be happening in, for narrative's sake. It was averaged to 1933.
- Objections added a way to add effects to items, which was similar to the proposal system but had some differences
- It’s not stealing - It’s salvaging allowed items to be found in the sea, but with the "Damp" status
- ηβ linked to a historical list of items to choose from when salvaging
- Eureka! Fish fish! defined a use for fishing equipment
- The Sad Tale of the SS Haniver allowed some items to also be Clues; players couldn't win until they'd examined at least three Clues
- Eureka! Nobody Likes Me defined a use for cans of worms
- Pandora's Fridge divided food into portions
- Ahoy-Hoy allowed the Survivors to encounter Ships, and made Landfall a victory condition, with all such encounters requiring persuasing a quorum of other Survivors to row towards it
- And They All Dead Did Lie added Death and a last-player-standing victory condition
- Eureka! The ticking, it’s getting me! added an effect for the leather cased desk clock made by Curtis of Horspool.
- Eureka! This compass does not point north gave the Compass of Jack Sparrow an effect
- We Are Not Worthy added a Valuable flag to some items, making them count towards a Landfall victory if held
- One Pair of Hands capped players' inventories
- I Feel It Too allowed insane Survivors to predict the approach of The Doom
- Ship Ahoy: scshunt thought they saw a ship, but were mistaken
- Eureka! Up Periscope! (Eurekas were now regular proposals) allowed the periscope to boost the opinion of its holder during a sighting
- Ship Ahoy! The Survivors encountered a ship, although history does not relate what sort.
- To Serve Man opened the door to cannibalism
- This Lifeboat Ain’t Big Enough For the Two of Us! allowed survivors to raise a vote to throw someone overboard, if they'd stolen or destroyed an item recently
- Eject Wooble! - Wooble was thrown overboard for stealing an icebox
- Eject Bateleur - Bateleur was thrown overboard for stealing and eating Prince Anduril's food
- The Doom Approaches - OMD predicted Doom, but was found to be Dead
- Eject Darknight! - Darknight was thrown overboard for stealing the Captain's lawn shears
Ascension
Bateleur was the only survivor left alive on September 29th, all others having gone mad through starvation, keelhauling or sunstroke, and declared victory.