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Difference between revisions of "The Ninth Metadynasty"

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'''26 May 2020 - current'''
 
'''26 May 2020 - current'''
  
 
== Ascension Address ==
 
== Ascension Address ==
:'''[https://blognomic.com/archive/metadynasty_no._9]'''
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:'''[https://blognomic.com/archive/metadynasty_no._9 Metadynasty No. 9]'''
  
I, Tantusar, as an Administrator of BlogNomic, have been directed by my Enactment of the Proposal “The “Table Flip” Endgame [No Victory]to declare a Metadynasty. This Metadynasty will begin immediately, with no theme.
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I, Tantusar, as an Administrator of BlogNomic, have been directed by my Enactment of the Proposal [https://blognomic.com/archive/the_table_flip_endgame <nowiki>The “Table Flip” Endgame [No Victory]</nowiki>] to declare a Metadynasty. This Metadynasty will begin immediately, with no theme.
  
 
==Players==
 
==Players==
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==Posts of Interest==
 
==Posts of Interest==
 
{{to be completed}}
 
{{to be completed}}
[https://blognomic.com/archive/spin_the_wheel Spin The Wheel] created the wheel, segments, wagers, and effects
 
  
[https://blognomic.com/archive/multi_bets Multi-bets] allowed Amnesiacs to bet on multiple segments
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=== Dynastic Rules ===
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''Proposals that significantly impacted the Dynastic Rules.''
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* '''[https://blognomic.com/archive/spin_the_wheel Spin The Wheel]''' was the first accepted proposal after the declaration of the Metadynasty. It defined the '''Wheel''', a game object consisting of various '''Segments''', each of which had an effect. As a daily action, players could "spin" the wheel, choosing a random segment which would award all players who had selected that segment as their '''Wager'''.
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* '''[https://blognomic.com/archive/multi_bets Multi-bets]''' built upon this idea by allowing Amnesiacs' wagers to include multiple segments.
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* '''[https://blognomic.com/archive/global_shares Global Shares]''' added another attribute to Segments: '''Global Effect'''. Whereas the Payout of a Segment would be applied individually to each player whose Wager included the Segment, the Global Effect would be applied only once and could affect anything in the game.
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=== Segments ===
  
[https://blognomic.com/archive/nutmegs_your_man Nutmeg's Your Man] randomized the Segment names
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''Proposals that created, modified, or deleted segments. When the name of a segment is not specified below, that segment's name is the word in the proposal's title.''
  
[https://blognomic.com/archive/the_wideness_of_the_wheel The Wideness of the Wheel] shortened the payout descriptions
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* '''[https://blognomic.com/archive/spin_the_wheel Spin The Wheel]''' added the first five segments alongside the creation of the Wheel.
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** '''[https://blognomic.com/archive/nutmegs_your_man Nutmeg's Your Man]''' randomized the Segment names, keeping true to the previously stated desires for random word generation to take a part in the dynasty. The names given were: '''Numbness''', '''Rimless''', '''Upturned''', '''Laziness''' and '''Manatee'''.
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* '''[https://blognomic.com/archive/26421_false 26421 false]''' added a segment that would change its Payout to that of a random other segment whenever spun.
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* '''[https://blognomic.com/archive/53632_shaft 53623 shaft]''' added a segment with no Payout and no Global Effect.
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* '''[https://blognomic.com/archive/46366_random 46366 random]''' added a segment that would apply the Payout of another random segment to each winner and that would apply a random segment's Global Effect.
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* '''[https://blognomic.com/archive/63556_unearned 63556 unearned]''' added a segment that lowered points by making each player's points equal to ''<nowiki>2*sqrt(|points|)</nowiki>'', a function that gradually gets smaller than its input.
  
[https://blognomic.com/archive/global_shares Global Shares] gave Segments a Global Effect
 
 
=== Core Rules ===
 
=== Core Rules ===
[https://blognomic.com/archive/coping_with_changing_definitions_appendix Coping With Changing Definitions] resets any variables that become invalid due to the rules changing
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''All proposals passed during this dynasty that made changes to the Core, Special Case, and Appendix rules.''
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* '''[https://blognomic.com/archive/term_limits_core Term Limits]''' fixed the Emperor/Player flavor text a bit by requiring that the new Emperor's choice of names for said terms be undefined in the rest of the ruleset.
 +
* '''[https://blognomic.com/archive/coping_with_changing_definitions_appendix Coping with changing definitions]''' fixed the reoccurring problem of the value of variables becoming invalid due to the rules changing by having all invalid values change to the default value for that variable.
  
 
==Ascension==
 
==Ascension==

Revision as of 05:24, 4 June 2020

Bnmd9-small.jpg

26 May 2020 - current

Ascension Address

Metadynasty No. 9

I, Tantusar, as an Administrator of BlogNomic, have been directed by my Enactment of the Proposal The “Table Flip” Endgame [No Victory] to declare a Metadynasty. This Metadynasty will begin immediately, with no theme.

Players

The following players were active at the start of the Dynasty:

ais523, ayesdeeef, Clucky*, Darknight*, derrick*, The Duke of Waltham, Josh*, Kevan*, pokes*, Publius Scribonius Scholasticus, Tantusar*, Trigon

The following players were active at the end of the Dynasty:

(admins in bold and * throughout)

Final Ruleset

Gamestate

Posts of Interest

(This list of significant dynastic events is currently incomplete.)

Dynastic Rules

Proposals that significantly impacted the Dynastic Rules.

  • Spin The Wheel was the first accepted proposal after the declaration of the Metadynasty. It defined the Wheel, a game object consisting of various Segments, each of which had an effect. As a daily action, players could "spin" the wheel, choosing a random segment which would award all players who had selected that segment as their Wager.
  • Multi-bets built upon this idea by allowing Amnesiacs' wagers to include multiple segments.
  • Global Shares added another attribute to Segments: Global Effect. Whereas the Payout of a Segment would be applied individually to each player whose Wager included the Segment, the Global Effect would be applied only once and could affect anything in the game.

Segments

Proposals that created, modified, or deleted segments. When the name of a segment is not specified below, that segment's name is the word in the proposal's title.

  • Spin The Wheel added the first five segments alongside the creation of the Wheel.
    • Nutmeg's Your Man randomized the Segment names, keeping true to the previously stated desires for random word generation to take a part in the dynasty. The names given were: Numbness, Rimless, Upturned, Laziness and Manatee.
  • 26421 false added a segment that would change its Payout to that of a random other segment whenever spun.
  • 53623 shaft added a segment with no Payout and no Global Effect.
  • 46366 random added a segment that would apply the Payout of another random segment to each winner and that would apply a random segment's Global Effect.
  • 63556 unearned added a segment that lowered points by making each player's points equal to 2*sqrt(|points|), a function that gradually gets smaller than its input.

Core Rules

All proposals passed during this dynasty that made changes to the Core, Special Case, and Appendix rules.

  • Term Limits fixed the Emperor/Player flavor text a bit by requiring that the new Emperor's choice of names for said terms be undefined in the rest of the ruleset.
  • Coping with changing definitions fixed the reoccurring problem of the value of variables becoming invalid due to the rules changing by having all invalid values change to the default value for that variable.

Ascension

Commentary

Trigon

My commentary throughout this metadynasty can be found on its talk page.

Dynastic Histories

Round One - Myke I - Lyndse I - Myke II - Kevan I - Anthony I - Est I - Kevan II - Damanor I - Kevan III - Cayvie I - Josh I - Keitalia I - SatyrEyes I - Metadynasty I - Cayvie II - Brendan I - Kevan IV - Knightking I - Chronos Phaenon I - TrumanCapote I - Knightking II - Quazie I - Simon I - AngryGrasshopper I - Rodney I - Aaron I - Josh II - Metadynasty II - Chronos Phaenon II - Excalabur I - Excalabur II - 75th Trombone I - Elias IX I - Metadynasty III - Angry Grasshopper II - Hix I - Thelonious I - Elias IX II - Rodney II - Clucky I - Doremi I - Chronos Phaenon III - Amnistar I - Clucky II - Amnistar II - Bucky I - Clucky III - Josh III - Kevan V - Hix II - Spikebrennan I - Jack I - Purplebeard I - Rodlen I - Yoda I - Amnistar III - Darknight I - Bucky II - Yoda II - Metadynasty IV - Arthexis I - Amnistar IV - Devenger I - Ais523 I - Ienpw III I - Qwazukee I - Klisz I - Metadynasty V - Bucky III - Wakukee I - Kevan VI - Ais523 II - Josh IV - Purplebeard II - Ais523 III - Ienpw III II - Klisz II - Lilomar I - Coppro I - Ais523 IV - Kevan VII - Brendan II - Alecto I - Josh V - Clucky IV - Purplebeard III - Kevan VIII - Ais523 V - Purplebeard IV - Yoda III - Bucky IV - Kevan IX - Bateleur I - Metadynasty VI - Coppro II - Ais523 VI - Cpt Koen I - Southpointingchariot I - Josh VI - Scshunt III - Quirck I - Clucky V - Bucky V - Kevan X - Josh VII - Kevan XI - Scshunt IV - RaichuKFM I - Larrytheturtle I - Skju I - Metadynasty VII - Purplebeard V - Spitemaster I - Josh VIII - RaichuKFM II - The Alien I - Benzene I - RaichuKFM III - Purplebeard VI - Kevan XII - Ayesdeeef I - Bucky VI - Kevan XIII - Josh IX - Mideg I - Kevan XIV - Brendan III - Kevan XV - Tantusar I - Josh X - Kevan XVI - Thrawn I - Brendan IV - Kevan XVII - Moonroof I - RaichuKFM IV - Larrytheturtle II - Brendan V - Kevan XVIII - Brendan VI - RaichuKFM V - Kevan XIX - Brendan VII - Kevan XX - Viv I - Pokes I - Sphinx I - Cuddlebeam I - Pokes II - Cuddlebeam II - Metadynasty VIII - Axemabaro I - Diabecko I - Kevan XXI - Diabecko & Card I - Kevan XXII - Derrick I - Card I - Cuddlebeam III - Card II - Kevan XXIII - Pokes III - Kevan XXIV - Trigon I - Derrick II - Kevan XXV - Derrick III - Farsight I - TyGuy6 I - Pokes IV - Cuddlebeam IV - TyGuy6 II - Kevan XXVI - The Duke of Waltham I - Josh XI - Clucky VI - Naught I - Metadynasty IX - 75th Trombone II